Evermire Table of Contents Nations Religions Factions Gleamed Information Nations Alliheim Solaria Valoris Curinar House Crowell House Draconwall House Grendal House Phoenix House Stagwell Darilof Grond Meseron Teleram Religions Outer Gods Old Gods Æsir Ennead Pathas The New Gods The Light Pantheon The Dark Pantheon The Outer Gods Factions The Academy of the Crystal Path The Shattered Sun The Unbound Weave Gleamed Information All information in this pdf supersedes any existing information you might have Allihiem The Creation of Divide As I pored over the ancient tomes of Elven history, I couldn’t help but feel a sense of excitement at the prospect of uncovering new knowledge. And indeed, what I discovered about the great conflict that divided Allihiem did not disappoint. According to the records I studied, the conflict began with a religious schism between the Shadow Elves and the High Elves and Eladrin of Solaria. The Shadow Elves turned to a dark entity, seeking power and control over their enemies. The Solarian Elves, on the other hand, tried to reason with them, but to no avail. As the conflict dragged on for centuries, it only grew more intense. The Shadow Elves, bolstered by their dark magic, held the upper hand for many years. But eventually, a hero emerged from Solaria - an Eladrin wizard of unparalleled power named Arkala, who led the final battle against the followers of the dark entity. The battle Solaria Carimitas Notes As I continued my research into the nation of Allihiem, my attention turned to the northern half of the nation, known as Solaria. From what I have learned, Solaria is a land of great beauty and power, ruled by a monarchy comprised of branching families of High Elves and Eladrin. Despite the splendor of Solaria, however, there are dark undercurrents that run through the land. The High Elves and Eladrin of Solaria see themselves as superior to other Elven races, viewing Shadow and Wood Elves as lesser beings fit only for servitude. Indeed, it is said that they have treated these other Elven races as slaves in the past, a practice that continues to this day. Militancy is deeply ingrained in the culture of Solaria, with the people trained from a young age to be skilled in the arts of war. They are fiercely protective of their land and resources, and have even gone so far as to establish two large fortresses at the mouth of a secondary river that runs along their borders, each manned by one of the two nations that make up Allihiem. Despite their militaristic tendencies, however, the people of Solaria are not without their cultural achievements. They are known for their masterful use of magic, and are considered to be among the most skilled practitioners of magic in all of Elven society. As I reflect on what I have learned about Solaria, I am struck by the complexity of this great nation. It is a land of great beauty and power, but also one of dark prejudices and militarism. Only time will tell how the story of Solaria will unfold in the years to come. The Royal family The royal family of Solaria is a complex and powerful one, consisting of a king and queen and their five heirs. King Arinthal, a High Elf of great power and stature, has ruled Solaria with an iron hand for many years. Queen Elwynn, an Eladrin known for her wisdom and grace, stands by his side, serving as his closest advisor. The five heirs to the Solarian throne are as follows: Prince Thanial, eldest of the king's children and heir apparent. He is known for his military prowess and cunning, and is favored by his father for his unwavering loyalty. Princess Savina, second eldest and only daughter of the king and queen. She is a controversial figure within the family, known for her unorthodox ideas and rebellious nature. She has been under house arrest for the past few years, but rumors persist that she seeks to overthrow her father and establish her own rule. Prince Levius, third in line to the throne, is a skilled politician and brilliant tactician, but also known for his cruelty and ruthlessness. Princess Calantha, fourth in line to the throne, is a quiet and reserved Eladrin known for her skill in magic and diplomacy. Prince Kaelen, youngest of the king's children, is a High Elf known for his adventurous spirit and love of exploration. Aren Thal Aren Thal, the capital city of Solaria, is a place of great power and beauty. Situated at the center of a massive living swamp, it is surrounded by high walls that protect it from any who would seek to harm it. At its heart stands a great tree, which reaches up into the sky and serves as a symbol of the city's majesty and strength. The city is heavily guarded, with soldiers stationed at every gate and tower to ensure that its citizens are safe from any outside threat. Within the walls, the city is divided into two distinct areas. The outer district is home to slaves, menial workers, and non-High Elves, who toil away in the sweltering heat to keep the city running smoothly. In contrast, the inner district is a paradise-like utopia, reserved exclusively for the Eladrin and High Elves who dwell within. Here, great white stone towers and buildings soar into the sky, each one capable of housing thousands of residents. The streets are clean and wellmaintained, and the air is filled with the scent of exotic flowers and spices. The High Elves who rule Solaria hold a great deal of power within the city, and their influence is felt everywhere. They live in opulent palaces, surrounded by luxury and comfort, while their subjects toil away in the fields and workhouses outside the city walls. Despite its opulence and beauty, however, Aren Thal is a city that is fraught with tension and conflict. The vast gulf between the ruling High Elves and their subjects is a source of great resentment and anger, and the city is a powder keg that could explode at any moment. It remains to be seen whether the rulers of Solaria can maintain their grip on power in the face of these challenges. Valoris Carimitas Notes As I travel through Valoris, I can't help but admire the fierce spirit of its people. They value their freedom above all else, and that's apparent in every aspect of their society. The Shadow and Wood elves, along with some High elves, live here in harmony, and they are ruled by a religious oligarchy. The council of religious members and nobility control the nation, but it's the love of freedom that governs the people. The forest is their home, and they protect it fiercely. They have some of the best guerrilla fighters I've ever seen, and their spies are unmatched. It's said that they can slip into enemy territory without being noticed and gather intel without anyone suspecting them. But what I find most fascinating is their "Bleeding trees." They call them that because they're covered in blood-red sap that drips like tears. These trees were created to protect their land, and they've done an excellent job of it their roots able to move at a moments notice to dispatch anything they see as hostile. It's both beautiful and terrifying to see these trees, and the creatures that protect them are not to be trifled with. I can see why the people of Valoris are so fiercely independent. They've created a nation that's both beautiful and deadly, and they'll defend it to their last breath. I hope to learn more about their culture and their way of life while I'm here. Despite their power and strength, however, Valoris is a nation that is plagued by internal divisions and strife. The nobility and ruling council are constantly jockeying for power and influence, and there are many factions within the nation that are vying for control. Furthermore, the use of dark magic has taken its toll on the land and people of Valoris, and there are many who fear that the nation is on the brink of collapse. The Ruling Circle Valoris is controlled by 3 main families who rule half of its society, The other half is controlled by a religious group known as "The Blood of Gias" this has created a large amount of tension over the generations as control and power shifts between the two groups often. The only true source of unity being the hatred of Solaria. The Duskbringers The Duskbringers are a family of Shadow Elves who have long been associated with Valoris’ spy network and skilled Gorilla fighters. Their leader is a charismatic and cunning elf named Valtor, who is feared and respected by all who know him. Valtor is a master of espionage and subterfuge, and he has been known to use his skills to protect Valoris at any cost. He’s a man who loves his people and will do whatever it takes to ensure their freedom and safety. Despite his fearsome reputation, he’s also known for his compassion and his willingness to listen to those around him. His leadership has brought the Duskbringers to new heights of power and influence, and they’re a force to be reckoned with in Valoris and beyond. The Duskbringers The Duskbringers are a family of Shadow Elves who have long been associated with Valoris’ spy network and skilled Gorilla fighters. Their leader is a charismatic and cunning elf named Valtor, who is feared and respected by all who know him. Valtor is a master of espionage and subterfuge, and he has been known to use his skills to protect Valoris at any cost. He’s a man who loves his people and will do whatever it takes to ensure their freedom and safety. Despite his fearsome reputation, he’s also known for his compassion and his willingness to listen to those around him. His leadership has brought the Duskbringers to new heights of power and influence, and they’re a force to be reckoned with in Valoris and beyond. The Moonblades The Moonblades are a powerful family of High Elves who are known for their swordsmanship and their unwavering loyalty to Valoris. Their leader is a fierce and proud elf named Lyra, who is feared by her enemies for her quick temper and her willingness to go to any lengths to protect her family and her nation. Lyra is a skilled warrior who has spent her life training in the art of swordsmanship, and she demands the same level of dedication from her followers. She is also deeply passionate about the history and traditions of her people, and she can be ruthless in her pursuit of justice and revenge. The Moonblades have a reputation for being quick to anger and for going to extremes to destroy their enemies. They are fiercely protective of their family and their nation, and they will stop at nothing to defend them. Their skills in combat are unparalleled, and they are known for their ability to strike swiftly and decisively. Despite their fearsome reputation, they are deeply respected by the people of Valoris, and their loyalty to their nation is unquestioned. The Greenwoods The Greenwoods are a family of Wood Elves who are known for their mastery of the forests and their fierce protection of Valoris’ natural resources. Their leader is a wise and serene elf named Yavanna, who is beloved by her people for her gentle nature and her deep connection to nature. Yavanna is a healer and a protector, and she’s often called upon to mediate disputes and to heal those who have been injured in battle. Despite her gentle nature, she’s also fiercely protective of her people and will do whatever it takes to defend them from harm. Under her leadership, the Greenwoods have become one of the most respected families in Valoris, and their skills in archery and woodcraft are legendary. They’re also known for their deep spiritual practices and their reverence for the natural world. The Blood of Gias A powerful religious organization that holds sway over the southern half of Valoris. They preach a message of harmony with nature, seeing it as the ultimate source of power and wisdom. They believe that after death, all elves are absorbed into nature as spirits, becoming one with the world around them. Despite their message of peace, the Blood of Gias is known for their extreme and uncompromising stance against those who oppose them. They are the first to call for the extermination of their enemies, down to the last child, and are feared and respected for their ruthlessness. The first is called Erona, a charismatic and powerful figure who commands respect and admiration from all who hear her speak. She is known for her fiery rhetoric and her unwavering commitment to the cause of nature. The second leader is named Taryn, a cunning and ruthless figure who is feared and respected in equal measure. He is a master of strategy and tactics, and is often the one responsible for the Blood of Gias’ most daring and brutal operations. The third and final leader is a mysterious figure known only as the Oracle. Little is known about this figure, except that they are revered by the Blood of Gias as a powerful seer and prophet, capable of glimpsing the future and guiding the organization towards their ultimate destiny. Together, these three leaders guide the Blood of Gias with an iron fist, and are feared and respected throughout the land for their power, their ruthlessness, and their unshakable faith in the power of nature. Curinar Carimitas Notes Curinar, the nation known as the birthplace of humanity, is a land steeped in rich history and complex political intrigue. As the foremost authority on the subject, I have delved deep into the annals of time to uncover the true origins of this nation. Legend has it that humans arrived in Curinar from a great gate thousands of years ago, and though their coming was not peaceful, they quickly conquered and dominated the native inhabitants of the land. It is said that they waged war against the previous occupants, a race of powerful beings known as the Ancients, and that they were ultimately successful in their endeavor, leading to the near-total extermination of the Ancients. Despite their violent origins, humans have gone on to create a society divided into five great houses. The ruling house, House Draconwall, has held power for over a thousand years, and is renowned for its riders who mount war drakes into battle. The king himself is said to ride a golden dragon, a symbol of the house’s might and power. House Crowell, once a rebellious faction, has transformed into an economic powerhouse that drives the nation’s commerce forward. Meanwhile, House Grendal’s towering men serve as the backbone of the nation’s military, and are experts in the art of siege warfare. House Stagwall, on the other hand, has established itself as the nexus of the nation’s trade by controlling the largest river port in the continent. The order known as “The Flowers of Irithal,” a group of elite Pegasusriding horsemen, hail from this house and are famed for their valor in battle. Lastly, House Phoenix has amassed great wealth through its mining and trade shipping industries, and provides a formidable force of battle mages to the kingdom, as well as the majority of its trading goods. As a scholar, it is my duty to impartially observe and document the complexities of Curinar’s society, from its dark origins to its current state of affairs. House Crowell Carimitas Notes As I delve deeper into the history of Curinar’s great houses, I have come across fascinating details about House Crowell. It is said many years ago, a family branch of Crowell called the “Black feathers” made dark deals with an ancient evil. When the ruling House Draconwall found out about this treachery, they unleashed their fury on the Crowells, nearly eradicating the entire family. The event was later referred to as the “Scouring of the crows.” However, House Crowell managed to rebuild itself as an economic powerhouse, specializing in mining magical crystals and becoming a hub for mercenaries and skilled workers. It is a fascinating tale of how a family can fall so far and rise once again to prominence. I am intrigued by the resilience and resourcefulness of the House Crowell, and I look forward to discovering more about their contributions to the kingdom of Curinar. They’ve divided themselves into four secondary main houses as well, I always find it interesting how division always presents itself even in small lands. The main house The current leader of House Crowell is Lord Alden Crowell, a shrewd and calculating man who rose to power after the fall of the Black Feathers. He is a pragmatic individual who has devoted himself to the pursuit of wealth and power, and he has achieved both through his skillful management of the family’s resources and mercenary forces. The Silverwings The Silverwings are led by Lord Carl Crowell, a shrewd and calculating man who values profit above all else. He is known to be a master negotiator and is often called upon to broker deals between the various houses. Under Lord Carl leadership, the Silverwings have become one of the wealthiest families in the kingdom. They have invested heavily in mining operations and trade, and their coffers are said to be bottomless. Despite their wealth and influence, the Silverwings are not without their enemies. Many of the other noble houses view them with suspicion, seeing their focus on profit as a sign of greed and lack of honor. Nonetheless, the Silverwings remain a formidable force, with skilled craftsmen and powerful mercenaries at their disposal. They are a force to be reckoned with, and their influence on the politics and economy of the kingdom cannot be understated. The Nightblades House Crowell’s family of the Nightblades is known for their expertise in espionage and assassination. They have a reputation for being the best in the business, and their services are highly sought after by those in power. The Nightblades operate in the shadows and have a vast network of informants and spies across the kingdom. Led by the shrewd and cunning Lord Nethaniel Crowell, the Nightblades are a small but influential family within the larger Crowell House. Lord Nethaniel is a master of manipulation and is feared by his enemies for his ability to outwit them at every turn. He has eyes and ears everywhere, and no secret is safe from him. The Nightblades are divided into several branches, each specializing in a different aspect of their craft. The Black Daggers are the elite assassins, known for their deadly precision and efficiency. The Whisperers are the information gatherers, skilled in the art of interrogation and persuasion. The Shadow Walkers are the infiltrators, capable of slipping past even the most stringent security measures. And finally, the Bloodhounds are the enforcers, tasked with dealing with traitors and those who would betray the family. The Nightblades’ loyalty to House Crowell is unshakable, but they are also fiercely independent and operate on their own terms. They are a force to be reckoned with, and their enemies would do well to fear the darkness that surrounds them. The Copperclaws House Crowell’s family of The Copperclaws is a family branch that specializes in mining and metallurgy. They are known for their expertise in extracting rare metals from deep mines, and their craftsmanship is sought after throughout the kingdom. The family has accumulated a vast fortune from their mining operations, and they have invested heavily in the creation of advanced metalworking techniques. The Copperclaws are known for their hard work and dedication, and they take great pride in their craft. They have a reputation for being stubborn and uncompromising, and they will stop at nothing to achieve their goals. The family is led by Lord Drogan Copperclaw, a shrewd and cunning leader who has built the family’s wealth and reputation through years of hard work and calculated risks. The family has four main branches, each specializing in a different aspect of mining and metallurgy. The first branch is responsible for the extraction of precious metals such as gold and silver. The second branch specializes in the extraction of rare metals such as mithril and adamantine. The third branch is responsible for smelting and refining the metals extracted by the other two branches. The fourth branch is responsible for crafting finished products such as weapons, armor, and jewelry. The Copperclaws are a proud and ambitious family, and they are constantly looking for new ways to expand their operations and increase their wealth. While they are respected for their skills and expertise, they are also feared by their enemies, who know that the Copperclaws will stop at nothing to protect their interests. The Ironwings House Crowell’s family of the Ironwings is known for their expertise in crafting weapons and armor. They have a long-standing tradition of blacksmithing and their armory is among the best in the land. The Ironwings are fiercely loyal to House Crowell and are renowned for their craftsmanship, producing highquality weapons and armor for the entire Kingdom. The current leader of the Ironwings is Lord Edric Ironwing, a stern and serious man who is respected by his family and his peers. He is a skilled blacksmith himself and takes pride in the quality of the armor and weapons that his family produces. The Ironwings are divided into several branches, each specializing in a different type of crafting. The main branch is the armory, which produces most of the weapons and armor for House Crowell’s army. Another branch is responsible for creating the intricate designs that adorn the armor and weapons. The Ironwings also have a branch that specializes in creating siege engines and another that creates tools for mining and construction. Overall, the Ironwings are a formidable force in the Kingdom of Curinar, providing the army with the necessary arms and armor to defend the land. Their craftsmanship is renowned throughout the Kingdom, and they take great pride in their work. The Ironhold As I entered the gates of Ironhold, my senses were assaulted by the constant clamor of metal and machinery. The outer city was a never-ending maze of blacksmiths, tinkers, and traders. Their wares glittered in the sunlight, promising riches and adventure to any who dared to seek it. But it was the inner city that truly captured my attention. The nobles of House Crowell and their mercenary guilds held court here, their opulent mansions standing tall and proud against the backdrop of the city’s many forges and factories. As I walked through the streets, I couldn’t help but notice the constant presence of armed guards, a reminder that power here was held not just by wealth, but also by might. And at the heart of it all stood Castle Ironhold, a castle built on a hill of many-colored crystals that glowed with an otherworldly light in the night. I couldn’t help but feel a sense of awe as I looked upon it, knowing that it was the seat of power for one of the most influential houses in all of Curinar. It was said that the castle’s dungeons held countless secrets and treasures, and that the nobles of House Crowell ruled with an iron fist, their reach extending far beyond the walls of their city. As I made my way through the winding streets and shadowy alleys, I knew that I had much to learn about this city and the people who called it home. But one thing was certain: Ironhold was a place of power, wealth, and danger, and I was eager to explore every inch of it. House Draconwall Carimitas Notes As I delve deeper into the history of House Draconwall, I cannot help but be intrigued by their ties to dragons. According to the legends, their bloodline dates back to ancient times when humans arrived in this land through mysterious gates. They were not welcomed by the previous inhabitants and a brutal war ensued, with the humans emerging victorious. It is said that during the war, the leader of House Draconwall made a pact with a powerful dragon, and their fates became intertwined. The dragon pledged its loyalty to the house and granted them its strength and wisdom, while the house swore to protect and serve the dragon’s interests. This pact led to the rise of House Draconwall as a powerful force in this land. Their militarized society is based on the principles of a land unknown but none match them in siege nore open field, with strict hierarchy and discipline they have dominated for a long age. They ride war drakes into battle and are feared for their ferocity and unwavering loyalty to their cause. As I dig deeper into their history, I find that House Draconwall has faced many challenges over the centuries. There have been rebellions, political intrigue, and even a devastating civil war that nearly destroyed their society. But through it all, they have endured, and their power and influence have only grown stronger. Their leadership is marked by a fierce determination to maintain their dominance, and they do not hesitate to use force to crush any who would challenge their authority. But they also have a code of honor and justice, and they hold themselves to a high standard of integrity. It is clear that House Draconwall is a complex and formidable organization, with a rich history that is both fascinating and intimidating. I look forward to learning more about their past and uncovering the secrets that have made them such a force to be reckoned with. The Emperor The current Emperor of House Draconwall is Roderick Draconwall the IV, a stern and imposing figure who has ruled the kingdom for the past two decades. He is a formidable warrior, having personally led his armies in many battles and campaigns, and is widely respected and feared throughout the kingdom for his military prowess and strategic brilliance. He is known for his fierce loyalty to his House and his people, and for his unyielding determination to see his Empire prosper and grow. Roderick has been married twice, and has five children. His first wife, who passed away from illness several years ago, was named Lyra Stormcrest. She was a beloved figure in the Empire and was known for her kindness and generosity. Aldric was deeply affected by her passing and it is said that he still mourns her to this day. Verolis announced the following day that she had been assassinated by a agent of the kingdom of “El Telaiia” He is succeeded by his 3 sons and 2 daughters all from his late wife. Queen Senna Arnbeck Senna Arnbeck, the current queen of Curinar, is a force to be reckoned with. Her jet-black hair is always styled impeccably, and her sharp features are rarely without a calculating look. Known throughout the kingdom as “the viper,” she has earned this title through her impressive political maneuvering and her ruthless tendencies towards those who oppose her. Her husband, the emperor, is quick to follow her lead and it is whispered that he is nothing without her guidance. However, her attention has been recently focused on the Order of the Shattered Sun, a group of fanatics who believe in the eradication of all evil. Queen Senna has taken a keen interest in their methods, which often involve torture and excessive violence. She has granted them freedom to operate throughout much of the kingdom, and their influence can be seen in the many executions that have taken place under their watch. Some question whether the queen’s motivations are truly aligned with the good of the kingdom, or if she is merely using the Order as a means to eliminate her enemies and tighten her grip on power. Kael Draconwall Kael is the eldest son of the current Emperor, next in line for the throne. He is a tall, muscular man with short, curly hair the color of honey and a neatly trimmed beard. His piercing blue eyes are often described as intense and focused, giving him an intimidating presence. He has a small scar above his left eyebrow from an assassination attempt that he miraculously survived. Kael is known for his bravery and martial prowess, having trained extensively in swordsmanship and mounted combat. He is a born leader and commands respect from his men on the battlefield. He has also shown a keen interest in politics and diplomacy, often representing his father in matters of state. One of Kael’s most notable achievements was his leadership during a recent campaign against “El Telaiia” leading a attack force directly into the enemy palace.. However, his one major failure was during a diplomatic mission to negotiate a treaty with Darilof. Kael’s fiery temper got the best of him and he made a grave insult to the opposing leader, causing the talks to break down and the empire to lose an important ally. Despite this, Kael has a loyal following among the people and the military. His charisma and courage inspire those around him, and many see him as a strong and worthy successor to the throne. Garret Draconwall Garret, the second son of the Emperor, is known as the black sheep of the family due to his lack of interest in military affairs, unlike his brothers. Instead, he devotes himself to the study of magic and the arcane, displaying a remarkable talent in these fields. While his brothers engage in political and military activities, Garret is content to spend his time alone, conducting research and experimenting with magic. Despite his reclusive nature, Garret is highly respected by the academic community for his numerous contributions to the field of magical studies. He has published several scholarly articles and treatises on a variety of magical subjects and has even developed his own unique spells and enchantments. Garret is a tall, slender man with a pale complexion and jet-black hair that falls to his shoulders. He often wears long, flowing robes of dark colors, adorned with intricate magical sigils and symbols. His sharp, piercing eyes seem to radiate intelligence and wisdom. While Garret’s magical talents are impressive, his lack of interest in military affairs has caused tension within the family. He has been known to clash with his father, the Emperor, who sees military prowess as a necessary trait for any member of the royal family. Aiden Draconwall Aiden, the youngest of the Draconwall brothers, was known for his headstrong nature and valiant deeds in battle. He has always been a force to be reckoned with on the battlefield, leading his troops with courage and honor. However, in recent times, Aiden has become increasingly enamored with the darker pleasures of life. His obsession with drugs, alcohol, and women has led him down a dangerous path. He has started to neglect his duties as a member of House Draconwall, often missing important meetings and events. His behavior has caused concern among his family and advisors, who fear that his recklessness will bring shame upon the house. Despite their efforts to intervene, Aiden’s downward spiral continues. His once formidable skills in battle have been dulled by his addiction, and his once bright future is now clouded by the shadow of his vices. His family has tried to help him, but he has rejected their attempts at intervention, preferring instead to drown himself in his own self-indulgence. Aiden’s fall from grace has been a painful one for his family, who must now watch helplessly as he descends further into darkness. The once promising young warrior has become a shadow of his former self, a cautionary tale of the dangers of excess and indulgence. Niamh Ironscale Niamh, the youngest daughter of the emperor, is a young girl who is quickly coming into her own. At only ten years old, she is already showing an impressive skill with both weapons and magic, which has caught the attention of many in the court. She is a serious child, more often than not found with a book in her hand, and has become known for her quiet determination. Despite her young age, Niamh has a close relationship with the current queen and is often seen by her side. It is rumored that the queen has taken a particular interest in the girl, and that she has been helping to guide and mentor her in both magic and politics. Despite her apparent seriousness, there is still a hint of the bubbly young child that Niamh used to be. She is known to have a sharp wit and a sense of humor that can catch people off guard. However, in recent years, she has become much more reserved and sullen, causing some to worry about her well-being. Despite her promising future, there are whispers that Niamh’s talents may be wasted in House Draconwall, and that she may be better off seeking her own path. However, for now, she remains a loyal daughter of the empire, and a promising young member of the family. StrathHolme The Imperial City Curinar’s capital city, known as the Imperial City, is a marvel of architecture and engineering. The city is situated on seven hills and is surrounded by imposing walls made of white stone. The streets are wide and well-maintained, lined with towering buildings made of marble and granite. The city’s centerpiece is the Imperial Palace, a sprawling complex of courtyards, gardens, and halls. The palace is said to be the largest building in the world, with hundreds of rooms and dozens of grand halls. The Imperial Forum, located at the heart of the city, is a vast plaza surrounded by columns and statues of great leaders and heroes of the past. The city is home to numerous temples, markets, and public baths, all of which are designed to serve the needs of its citizens. The Imperial City is not only the political center of Curinar, but also its cultural and intellectual hub, attracting scholars, artists, and philosophers from all over the kingdom House Grendal Carimitas Notes I have delved with great frustration into the history of House Grendal, but my persistence has been rewarded with a treasure trove of information. According to ancient myth, the founder of House Grendal was a great hero who slew a monstrous beast known as the “Mother of Monsters”. This legend has clearly had a profound impact on the values and beliefs of the people of House Grendal. One aspect that I find particularly intriguing is the coming of age ceremony that the Grendal people perform. It involves their children fighting to the death against beasts, which is something I have never seen outside of the lands of Grond. This ritual speaks to the Grendal people’s hardy nature and their deep-seated belief in strength and courage. Despite their warrior ways, the Grendal people also have a strong sense of community and honor. They place great value on family and are known for producing great men and women of valor. Their land is often referred to as “the land of heroes,” and it’s easy to see why. In my research, I’ve also discovered that House Grendal has a long history of defending their lands from invaders and external threats. Their fierce determination and unyielding spirit have earned them a reputation as some of the most formidable warriors in the land. Overall, I have come to admire the Grendal people and their unwavering dedication to their beliefs and way of life. My journey into their history has been exhausting, but the insights I’ve gained have been truly enlightening. The House of Heros The current leader of House Grendal is named Thorgar Grendalson. He is a towering figure, standing at an impressive 7 feet tall with broad shoulders and a muscular build. His long blonde hair is often tied back in a braid, revealing his sharp features and icy blue eyes. Despite his imposing presence, he is known to be a just and fair leader, with a keen sense of wisdom and strategy. Thorgar gained much of his renown at a young age, as he had already achieved great feats by the time he was a teenager. At the age of 14, he single-handedly defeated a massive creature known as “The Ice Worm of Nairilith,” which had been terrorizing nearby villages. This act of bravery and strength cemented his place as a leader within House Grendal. Thorgar is deeply respected by his people, who view him as a symbol of the strength and determination that defines their house. He is known to be a man of few words, but his actions speak volumes. He is not only a skilled warrior, but also a shrewd diplomat and strategist, able to navigate the complex politics of Curinar with ease. Grimholde Grimhold, the heart of the Grendal Territory, is a city built upon the site where the first leader, Carlek Ironjaw, defeated a mighty dragon that had been terrorizing the land. Instead of a castle, the center of the city boasts a massive feasting hall, which is heavily fortified and serves as the city’s keep. The hall, made of dark stone and wood, is adorned with intricate carvings depicting scenes of battles and heroic deeds. While the Grendal family is the ruling house of the territory, they prefer to live in a large estate within the city rather than in the keep itself. The estate is surrounded by high walls and is well-guarded by the Grendal’s most skilled warriors. The estate also features a lush garden, tended to by skilled horticulturists, with an array of rare plants and herbs. Grimhold itself is built, with many of the buildings featuring thatched roofs and intricate carvings. The city is located in the coldest region of the territory, and as such, the buildings are made to withstand harsh winters. The streets of Grimhold are narrow and winding, but always bustling with activity, with merchants hawking their wares and farmers bringing their goods to market. Despite the city’s strong defenses, the people of Grimhold are friendly and hospitable, welcoming travelers and visitors with open arms. The locals take great pride in their heritage and the feats of their ancestors, with many stories and legends being passed down from generation to generation. The Greathall The Great Hall is, a massive feasting hall located within the keep. It is said to be the largest hall in all of the land, capable of seating a thousand people at once. The hall is famous for its grand feasts and celebrations, which are held on important occasions such as victories in battle or the coming of age of young warriors. The walls of the hall are adorned with the banners and trophies of past battles, and the great hearth at the far end of the hall is always lit, providing warmth and light to the revelers. The Great Hall is truly a sight to behold and a symbol of the strength and grandeur of House Grendal. It is rumored that on silent evenings the sound of great battles can still be heard within its walls of hero’s from ages past House Phoenix Carimitas Notes I have recently discovered the origin story of House Phoenix, the southernmost house of Curinar, and it is nothing short of fascinating. Legend has it that their ancestors were once mere mortals until they encountered a powerful phoenix that granted them the gift of fire and magic. With this newfound power, they established House Phoenix and became known as the Flamesouls. Their capital city of Ignis is said to be nestled within a great mountain, surrounded by walls of red stone and protected by a powerful enchantment that only allows those with the Flamesoul bloodline to enter. I can only imagine the wonders that must exist within such a place. Despite their impressive magical abilities, it seems that House Phoenix is cursed with a unique affliction. As they age, their minds begin to fray like the embers of a fire, causing many to succumb to madness in their later years. It is a tragic fate for such a powerful and revered house. I am also intrigued to learn that House Phoenix is known for their skilled battle mages, rather than archers as previously believed. They are said to ride mounted creatures known as Rocs, which they magically imbue with a fiery appearance, striking fear into the hearts of their enemies. I cannot wait to delve deeper into the history and lore of House Phoenix. It is a house that is truly unlike any other, with a unique blend of fire, magic, and tragedy that sets them apart from the rest of Curinar. Lord Bryan Phoenix Lord Bryan Phoenix is the current head of House Phoenix. He is a tall man with fiery red hair and piercing green eyes. He carries himself with a regal bearing and radiates an air of authority. Lord Bryan is known for his tactical mind and his ability to think on his feet in the heat of battle. He is also a skilled battle mage, having honed his magical abilities to a razorsharp edge. Despite his often stoic exterior, those who know him well describe him as fiercely loyal to his family and deeply protective of his people. He like many in his role is rushing to do as much as he can within the family before he must step down. Lady Rhiannon Phoenix Lady Rhiannon Phoenix is a woman of striking beauty and grace, with long red hair that cascades down her back in waves. Her bright green eyes seem to hold a spark of fire within them, reflecting her fierce determination and passion. Despite her gentle and caring nature, she is a skilled combatant with the ability to hold her own in battle. Rhiannon’s combat style is elegant and calculated, a reflection of her upbringing in a family of skilled battle mages. She wields a slender, yet deadly, sword with precision and fluidity, dancing around her opponents and striking with deadly accuracy. Her movements are graceful and measured, belying the strength and power that she possesses. In addition to her combat abilities, Lady Rhiannon also possesses a talent for healing magic. She can quickly mend wounds and cure ailments, bringing comfort to those in need. Her compassion and empathy for others make her a beloved member of the Phoenix family, and a respected figure in the wider community. As the wife of Lord Bryan Phoenix, Rhiannon is an important figure in the family, balancing her husband’s fierce determination with her own gentle nature. Together, they make a formidable team, leading the Phoenix family with wisdom and compassion. Rhys Rhys Phoenix is the first son of Lord Bryan and Lady Rhiannon Phoenix. He has inherited the signature red hair and striking features of his family, as well as their innate magical abilities. Unlike his siblings, Rhys has a fierce passion for combat and has honed his skills to become a formidable warrior. Rhys is a natural leader and has created his own unit within the family’s army, known as the Phoenix Spear. The Phoenix Spear is composed of highly skilled soldiers and mages who are all personally trained by Rhys himself. They are known for their speed, precision, and deadly accuracy with their flaming arrows. Despite his love for combat, Rhys is also a strategic thinker and is highly respected for his ability to make quick decisions in the midst of battle. He is deeply devoted to his family and will stop at nothing to protect them and the people of the Phoenix lands. Rhys is a complex character, often torn between his duties as a warrior and his desire for peace. He struggles with the madness that runs in his family, fearing that he too will succumb to it one day. However, he remains determined to make the most of his time and to leave a lasting legacy for his family and his people. Gwynth Gwyneth Phoenix, the second daughter of Lord Bryan and Lady Rhiannon Phoenix, is a striking young woman with an ethereal appearance. Unlike her siblings and parents, Gwyneth was born with pure white hair that cascades down her back in soft waves. Her striking appearance has earned her many admirers, but she is known to be fiercely independent and is not one to be easily swayed by flattery or charm. Gwyneth is a skilled archer and is known for her precision with the bow. She spends many hours honing her skills and is always looking for ways to improve her aim and technique. In addition to her prowess with a bow, Gwyneth has also developed a keen interest in magic and has been studying the art under the tutelage of her mother, Lady Rhiannon. Her studies have led her to develop a unique talent for imbuing her arrows with magical energy, allowing her to unleash devastating attacks on her enemies. Despite her exceptional abilities, Gwyneth is not one to seek the spotlight. She is often quiet and reserved, preferring to observe the world around her rather than drawing attention to herself. This has earned her a reputation as a bit of an enigma among those who know her. Those who have taken the time to get to know her, however, have found that she is a loyal friend and a fierce ally, willing to do whatever it takes to protect those she cares about. The Phoenix family sees Gwyneth’s white hair as a gift from their bloodline, as they believe that “the white flame burns the hottest”. They view her hair as a sign of great power and potential, and have invested much in her education and training.Her white hair sets her apart from the rest of her family, and many view her as a symbol of hope and renewal for the Phoenix family. Stormcrows The second sub-family within House Phoenix is the Stormcrows. They are known for their skills as mounted archers and for their use of roc mounts. These massive birds are magically imbued with flames, making them appear as though they are engulfed in flames as they swoop down upon their enemies. The Stormcrows are often used as scouts and skirmishers, darting in and out of enemy lines to wreak havoc and sow chaos. Members of the Stormcrow family often have tattoos of lightning bolts on their bodies, marking them as members of the family. Ashen Wings The first sub-family within House Phoenix is known as the Ashenwings. They are known for their mastery of fire magic and are often employed as artillery in battle, raining fiery death upon their enemies from a distance. Members of the Ashenwing family are easily recognizable by the intricate tattoos covering their bodies, depicting flames and phoenixes in flight. Ignis The Phoenix capital of Ignis is an architectural wonder. Nestled within the heart of a towering mountain, the city exudes a majestic air that can be felt by anyone who visits it. What sets Ignis apart from any other city is that it is naturally warm, despite being located in one of the coldest mountain regions of Curinar. This warmth is generated by the heart of the mountain, which pulsates with heat and spreads it throughout the city. The heat can be felt in the walls, the streets, and even in the air. It is as if the city is alive, breathing warmth and life into its inhabitants. The city’s stone is almost entirely black, made from volcanic rock. The dark stone contrasts with the warm golden flames that are present everywhere in Ignis, from the torches that line the streets to the great hearths in the public squares. The buildings themselves are grand, with soaring arches, sweeping staircases, and intricate carvings. The roofs are made of red and gold tiles, shimmering in the light of the sun or the glow of the flames. The city is divided into several districts, each with its own unique architecture and purpose. The marketplace is a bustling hub of activity, with merchants selling all manner of goods, from exotic spices to fine silks. The residential district is quieter, with homes made of the same black stone as the rest of the city. The public squares are grand and open, with fountains, sculptures, and benches for people to relax and enjoy the warmth of the city. Overall, Ignis is a city that embodies the Phoenix family’s fiery spirit and their connection to the land. House Stagwell Carimitas Notes As I delve deeper into the history of House Stagwell, I have discovered that their true prowess lies in horsemanship. They are masters of the equine arts, perhaps even more so than the knights of the ancient House Gryphon of old. The Stagwells have a deep connection with their steeds, and they have been known to breed horses of great size and strength. Their lands are mostly plains, and they take full advantage of the open spaces to train their cavalry. The Stagwells are also heavily religious, and their beliefs are tied closely to nature and the land. They believe that the gods have given them the gift of the horse, and they honor that gift with every ride. Their capital city, known as Stag’s Rest, is a sprawling metropolis that serves as a hub for trade and commerce. The city is built around a central square, where the Stagwells hold their religious ceremonies and festivals. The buildings are made of stone, and are adorned with intricate carvings and artwork that depict their devotion to the horse. One unique aspect of Stag’s Rest is the massive stables that occupy a large portion of the city. These stables house the finest horses in all of Curinar, and they are cared for by skilled grooms and handlers. The stables are also a popular tourist destination, as visitors from all over the world come to see the magnificent horses of the Stagwells. Overall, House Stagwell is a fascinating group of people with a rich history and unique culture. I look forward to learning more about them as I continue my research. The House of Horsmen House Stagwell is a tightly knit community with a strict hierarchy. At the head of the house is Lord William Stagwell, a devout follower of the Stag God who leads with an iron fist. He is a skilled horseman, having trained in the art of horsemanship from a young age. His wife, Lady Catherine Stagwell, is a renowned healer and a beloved member of the community. Under Lord William’s leadership, the House has achieved many great feats. First, they have bred some of the finest horses in the land, known for their speed and agility. Second, they have built a grand cathedral in honor of the Stag God, where pilgrims from all over the land come to worship. Finally, they have established a network of trade routes that has brought great prosperity to their lands from their great port city of Cathala. Sir Ewan Stagwell Sir Ewan Stagwell is the eldest son of the ruling Stagwell family. He is a man of great stature, standing at over 6 feet tall with broad shoulders and a muscular build, a testament to his skill as a master horseman. His hair is dark brown and often swept back in a loose ponytail, and his beard is thick and well-groomed. His piercing green eyes are said to have an almost supernatural intensity to them. Ewan is known to be a devout follower of the Stag God, and has spent much of his life studying the holy texts and leading prayers at the family’s private shrine. He takes his responsibilities as the heir to the Stagwell lands very seriously, and is known to be a fair and just leader, always seeking the best interests of his people. Despite his devoutness, Ewan is also a skilled warrior, trained in the art of the sword and lance. He has led several successful campaigns against neighboring houses, expanding Stagwell’s influence and securing the loyalty of nearby lords. His martial prowess has also been tested in tournaments, where he has often emerged victorious. Ewan is married to Lady Brianna, a woman of grace and beauty. She is renowned for her kindness and her charitable work, often tending to the sick and needy in the local villages. Together, Ewan and Brianna have three children, two sons and a daughter, all of whom show great promise in following in their father’s footsteps. Orlin Stagwel Orlin Stagwell is a man of the sea, born to the Stagwell family but with a passion for maritime adventure. While his older brother, Sir Ewan, focuses on the family’s military legacy, Orlin has little interest in the battles fought on land. He is tall and lean, with tanned skin and a bright smile that seems to light up the room. His seagreen eyes twinkle with mischief and he speaks with a smooth, melodic voice that is almost hypnotic. Orlin’s hair is a deep chestnut brown, long and wavy, often tied back with a simple leather cord. He wears the colors of the Stagwell family, but with a nautical flair his doublet and breeches are tailored to allow for easy movement on the deck of a ship, and his boots are sturdy and waterproof. Orlin always wears a necklace of carved whalebone beads, a reminder of his love for the ocean. Despite his lack of interest in land-based battles, Orlin is an accomplished sailor and naval commander. He has led numerous successful expeditions, both for trade and exploration, and his ships are the fastest and most seaworthy in the Stagwell fleet. He is also a gifted strategist, with a keen eye for detail and an ability to quickly assess the strengths and weaknesses of his opponents. While Orlin’s pursuits may seem at odds with his family’s history, he is fiercely loyal to his House and will defend it with his life. He believes that the sea holds the key to the Stagwell’s future, and that by embracing their naval traditions they can secure their place in the world for generations to come. Blackmane The Blackmane family is one of the most prominent Stagwell. They are known throughout Curinar as some of the best breeders and trainers of warhorses. The family takes great pride in their horsemanship skills and often participate in jousting tournaments and races. The current head of the Blackmane family is Lady Arianne Blackmane, a fierce and ambitious woman with a sharp mind for business. She inherited the family’s stables from her father and has expanded it into a lucrative business, providing warhorses not only to the Stagwells but to other houses throughout Curinar as well. The Blackmane stables are located just outside of the Stagwell’s main keep and are sprawling, with a variety of breeds and types of horses. Lady Arianne takes great care in breeding and training her horses, often spending long hours in the stables herself. The Blackmane horses are known for their endurance and speed, and are often used in cavalry charges during battle. Lady Arianne is fiercely protective of her horses and will go to great lengths to ensure their safety. Despite their focus on horses, the Blackmanes are not solely dedicated to breeding and training them. They are also skilled fighters, with Lady Arianne herself being a skilled swordswoman. The family is loyal to the Stagwells and will fight fiercely for their house and their horses. Overall, the Blackmane family is a proud and determined subfamily of House Stagwell, known for their horsemanship skills and their dedication to their horses. Dawnriders The Dawnrider family of House Stagwell is a proud and ancient lineage known for their exceptional horsemanship and their devotion to the Old Gods. They are often called upon to lead the House’s cavalry in times of war and are known for their bravery and skill in battle. The Dawnriders have pale skin, blonde hair, and striking blue eyes that seem to shimmer in the sunlight. They are tall and lean, with muscular builds and sharp features. They often wear light armor and favor spears and lances as their weapons of choice. The family is led by Lord Torin Dawnrider, a stern and honorable man who commands the respect of his kin and the other houses of Curinar. He is known for his wisdom and his unshakable faith in the Old Gods. His wife, Lady Elanis Dawnrider, The Dawnriders are also known for their breeding program, which focuses on producing the best warhorses in the land. They have perfected the art of horse breeding over generations and their mounts are highly sought after by knights and warriors across the realm. The Dawnriders also take great pride in their horse racing tradition, which is held annually and draws competitors from all over the continent. In addition to their equestrian pursuits, the Dawnriders are also accomplished musicians and poets, and their halls are often filled with the sounds of song and verse. They have a deep love for nature and the outdoors, and are often seen riding through the fields and forests of their lands, hunting game and communing with the spirits of the land. Silvermane The Silvermane family was once one of the most prominent subfamilies within House Stagwell, but now they are a shadow of their former glory. Once wealthy and influential, they now struggle to maintain their status, and their once-great estate now lies in disrepair. The family has fallen on hard times, and many of its members have turned to desperate measures to keep up appearances. Despite their struggles, they refuse to relinquish their position within the house, clinging to their fading status with stubborn pride. Darilof Carimitas Notes I have delved into the legends of the Dwarves, and their history is one of great rises and falls. It is said that they were created by the god of the forge, and were blessed with an unyielding will and an insatiable thirst for knowledge. For centuries, the Dwarves thrived, building magnificent cities and crafting the finest weapons and armor in the world. Their vast underground halls were filled with wonders beyond measure, and their wealth was the envy of all who knew of them. However, their fortunes began to turn when they dug too deep, past what they called “The Gray Stone.” It is said that this unleashed a terrible curse upon them, and since then, their decline has been steady and unrelenting. Despite this, the Dwarves remain a proud and resilient people, and their kingdom of Darilof still stands as a testament to their strength and perseverance. It is my hope that they will find a way to overcome the curse of the Gray Stone and reclaim their former glory. The land of Dwarves The Royal Family The Royal family of Darilof is known as the Stoneheart clan. Its current head is King Thrain Stoneheart, a wise and just ruler who has managed to keep the nation united despite the many challenges it has faced. He is known for his strong leadership, his unwavering commitment to his people, and his deep respect for tradition and dwarven culture. Under his reign, the dwarven nation has made great strides in the field of mining, developing new techniques and technologies that have allowed them to extract resources more efficiently and safely than ever before. Thrain has also worked hard to forge strong alliances with neighboring nations and to maintain a position of neutrality in conflicts that do not directly threaten Darilof. Despite his successes, however, Thrain has not been without his failures. Many dwarves criticize him for being too cautious, arguing that he should be more aggressive in his pursuit of new territories and resources. There are also those who feel that he has not done enough to address the declining birth rate among the dwarven population, which threatens the long-term survival of the nation. Thrain is married to Queen Helga Stoneheart, who is known for her keen intelligence and her expertise in economics and finance. Together, they have overseen the development of a strong and stable economy that has weathered many storms over the years. They have three children, all of whom have been raised to understand their responsibilities as members of the royal family and as leaders in their own right. The Stoneheart clan is held in high esteem by the people of Darilof, who see them as symbols of the nation’s strength and resilience. However, there are also those who worry that the royal family has become too disconnected from the needs and concerns of ordinary dwarves, and that they may be out of touch with the challenges facing the nation in the years to come. The Assembly The government of Darilof is a complex and overburdened bureaucratic system that can be a nightmare to navigate for even the most skilled and patient individuals. The nation is divided into multiple districts and regions, each with their own set of laws and regulations that must be followed. The government is headed by a council of officials who are responsible for making decisions on behalf of the nation. The system is slow-moving and bogged down by endless paperwork and red tape. The council is often at odds with one another, each pushing their own agendas and interests, making it difficult for any meaningful progress to be made. It’s not uncommon for paperwork to be lost or misplaced, leading to long delays and frustrations for those seeking help or guidance. While the government has been successful in some regards, such as maintaining a stable economy and infrastructure, it has also been plagued by failures. Corruption and nepotism are rampant, and many officials are more concerned with advancing their own careers and interests than serving the needs of the people. As a result, many of the nation’s citizens have lost faith in the government, leading to widespread discontent and unrest. Terraolsen Terraolsen, the overcity of Darilof, is a sight to behold. Built entirely of dark grey granite, it rises up from the surrounding landscape in a series of tiers and terraces, each one crammed with buildings, gardens, and monuments. The architecture is distinctly dwarven, with thick, sturdy walls and ornate carvings covering every available surface. The city is sprawling, with a network of winding streets and alleyways that can be dizzying for the uninitiated. The center of Terraolsen is dominated by the Royal Palace, a massive fortress that serves as the home of the ruling family of Darilof. The palace is made up of several interconnected buildings, each one more opulent than the last. It boasts massive halls, ornate thrones, and a treasury that is said to hold more wealth than any other nation in the world. Surrounding the palace are the administrative buildings of the government, which are a labyrinth of offices, archives, and bureaus. The bureaucracy of Darilof is legendary for its complexity and inefficiency, and navigating the maze of regulations and red tape can be a daunting task for even the most experienced visitor. Despite the overcity’s impressive size and grandeur, it is not without its problems. The air is thick with the soot and smoke of the forges and factories that keep the city’s economy humming. The noise of machinery and the constant clanging of hammers can be heard at all hours of the day and night. The streets are crowded and chaotic, with vendors hawking their wares from every corner. But for all its flaws, Terraolsen is a testament to the ingenuity and perseverance of the dwarves of Darilof. It stands as a shining example of their skill and craftsmanship, and a symbol of the power and wealth of their nation. The Underkingdom The underkingdom of Darilof is a vast and intricate network of tunnels and underground settlements that span for thousands of miles beneath the surface of the earth. It is home to the majority of the dwarf population, who have adapted to the harsh conditions and constant darkness of the underground. The underkingdom is divided into two major settlements, each ruled by a powerful clan leader. The settlements are connected by a network of tunnels, and each one serves as a hub for the outposts and checkpoints that dot the underground landscape. The outposts are small settlements that serve as rest stops for travelers and merchants, as well as military garrisons to defend the tunnels from threats. They are usually built around large underground lakes or rivers, where the dwarves can find fresh water and fish. The checkpoints are fortified gates that regulate traffic in and out of the underground settlements. They are manned by well-trained guards who check the identities and cargo of anyone passing through. The most impressive feature of the underkingdom is the massive gate to the north that blocks off the old kingdom. This gate is the largest ever built by the dwarves, and is said to be enchanted to withstand even the strongest attacks. Despite the impressive infrastructure and defenses of the underkingdom, it is a harsh and unforgiving place to live. The constant darkness, lack of sunlight, and cramped living spaces take a toll on the mental and physical health of the dwarves who call it home. The Gray Stone “Listen ye faithful! Hearken to the tale of our ancestors, who dug too deep and unearthed a curse that befell us all. Our proud race, once mighty and prosperous, was struck down by the wrath of the divine. The Gray Stone, a symbol of our arrogance, unleashed upon us a pestilence that turned us into beasts, monstrous and wretched. But fear not, for we have learned from our mistakes. We have repented for our sins and turned to the gods for salvation. We have sealed off the cursed depths and vowed never again to dig beyond our means. Our penance is our endurance, and we shall carry on, steadfast in our faith and humility. Let the Gray Stone be a reminder of our past, a warning to future generations. Let us not forget the consequences of our greed and hubris, and instead strive for piety and reverence. For only through our devotion can we overcome the trials that await us in this mortal world.” Gray Stone Infection I write this as the caution for my peers, we have sealed off the last of the ancient pathways. The king has permitted by to write my research for those who may one day need this knowledge After brief contact with the Grayed Stone a creature might initially show no side effects, but unless they are held under observation for 3 weeks they should be treated as infected. The first symptoms will begin in that time with a aversion to heat and a feeling of a burning sensation throughout the infected individuals body. Mentally they will be driven to isolate themselves away from friends, family and help. Soon after the first symptoms begin within 72 hours, their skin begins to blister and peel away, revealing twisted and gnarled flesh beneath. Limbs grow grotesquely long and twisted, ending in razor-sharp claws capable of tearing through stone and metal alike. The infected eyes turn a sickly yellow-green and become sunken into their skull, and their mouth widens into a grotesque maw full of jagged teeth capable of tearing flesh from bone. Those infected by the curse become mindless beasts, driven only by a thirst for violence. They are known to hunt in packs, attacking anything that moves and tearing it apart with their razor-sharp claws and teeth. Any form of large wound will run the risk of infection of a victim of the infected, more worryingly they do not seem to starve, or breath despite not being uneffected by our deterrents towards undead Despite the best efforts of the Dwarven healers and scientists, no cure for the Gray Stone affliction has been found. Grond Carimitas Notes I have traveled to the nation of Grond, a land filled with tribes of orcs, gnolls, lizardfolk, and minotaurs. The very sight of these creatures disgusts me, with their brutish behavior and lack of civilization. However, I must admit, their tribal society is impressive in its own right. Each tribe operates independently, but they are all connected through a loose confederation. They have no central government, but instead, their leaders meet to discuss matters that concern the entire nation. It’s a chaotic and unpredictable system, but it works for them. One thing is for certain, though, and that is their unity when threatened. I have heard stories of outsiders attempting to take over their lands or even engaging in conflict with a single tribe. These foolish outsiders quickly learned that such actions would cause the tribes to unite into a deadly force of violence. The tribal people of Grond may not have the sophisticated weapons and armor of other nations, but they are fierce and skilled warriors, and they have a deep connection with the land they inhabit. Overall, I find myself repulsed by their society, but I cannot deny their strength and tenacity. One would be wise to avoid any conflict with these tribal people, as the consequences could be dire. Grumlesh The Great Orc One notable figure of Grond is Grumelsh the Wise, an Orc renowned for his exceptional intellect and shrewdness. He is feared and respected by many, as his cleverness is matched only by his ruthlessness. Despite his formidable reputation, Grumelsh is a strong advocate for isolationism, believing that his nation’s strength lies in their ability to remain self-sufficient and independent. He is known to have a powerful influence over the other tribal leaders, who have been known to heed his warnings and advice. Though he has a reputation for being cunning and unpredictable, Grumelsh is respected as a figure of great wisdom and insight, and his opinions are often sought after in matters of war, diplomacy, and strategy. Meseron Carimitas Notes I have just returned from the most magnificent feast in Meseron, and it was unlike anything I’ve ever experienced before. The people here are a proud and hearty folk, with a love of battle and the sea coursing through their veins. The feast was filled with songs and stories of their great warriors and explorers, and the food and drink were plentiful. It’s clear that Meseron is a nation of people who value strength and bravery above all else. But I also noticed a deep respect for knowledge and wisdom, especially in the tales they tell of their great scholars and sages. I was fortunate enough to speak with one of these wise men, and he shared with me his thoughts on the importance of education and learning in their society. Despite their fierce reputation, I found the people of Meseron to be warm and welcoming, always eager to share their culture and history with outsiders. But make no mistake, they are not to be underestimated. Their warriors are some of the most skilled I have ever seen, and I can’t help but feel a sense of awe and admiration for their strength and bravery. I look forward to continuing my studies of this fascinating nation, and hope to learn more about their customs, beliefs, and history. Thradick Thradick, the newly crowned monarch of Meseron, has united all the great houses under one government to form a new monarchy. He is known by three titles: “The Uniter,” “The Conqueror,” and “The Iron King.” Thradick’s reign has been marked by a swift and decisive consolidation of power. He has quelled rebellions and executed traitors, earning him the nickname “The Iron King” for his iron-fisted rule. His military conquests have expanded the nation’s territory, and he is widely regarded as “The Conqueror” for his successful campaigns. Despite his reputation for brutality, Thradick is also credited with bringing a degree of stability and prosperity to Meseron. He has implemented new laws and policies to improve the lives of his subjects, such as investing in infrastructure projects and promoting trade with neighboring nations. However, Thradick’s rule is not without its detractors. Some criticize his heavy-handed tactics and authoritarian tendencies, and there are whispers of dissent and rebellion brewing in the far-flung corners of the kingdom. Only time will tell if Thradick’s iron grip on power will hold, or if his regime will crumble under the weight of its own oppression. House Bjornsson House Bjornsson is a noble family within the kingdom of Meseron. They are known for their fierce and skilled warriors, who are often hired as mercenaries by other nations. The family’s ancestral home is a grand fortress known as Bjorn’s Keep, located on a rocky outcropping overlooking the sea. The family is led by Jarl Bjorn Bjornsson, a large and imposing man who has earned a reputation as a fearsome warrior in his own right. He is known to be a shrewd tactician and a fair leader, with a deep respect for the traditions and customs of his people. House Bjornsson’s sigil is a black bear on a field of gold, symbolizing the strength and ferocity of the family’s warriors. They are also known for their skill in shipbuilding and navigation, with many members of the family serving as captains of their own longships. Despite their martial prowess, House Bjornsson also values education and learning, with many of their members pursuing scholarly pursuits in addition to their martial training. The family maintains a large library within Bjorn’s Keep, which is said to contain ancient tomes and scrolls from across the known world. Overall, House Bjornsson is a powerful and respected family within the kingdom of Meseron, known for their strength, skill, and deep commitment to their people and their traditions. House Hrafnsson House Hrafnsson is one of the four great houses of Meseron, known for their expertise in shipbuilding and naval warfare. They are considered to be the second most powerful house after House Bjornsson. The members of House Hrafnsson are known for their dark hair and eyes, and are often described as having a fierce and cunning demeanor. They are deeply connected to the sea and are expert sailors, with their ships being some of the fastest and most maneuverable in all of Meseron. In times of war, House Hrafnsson is responsible for defending the coasts and the nation’s sea borders. They are skilled in naval warfare, and their ships are often equipped with ballistae, catapults, and other weapons to help them dominate the seas. The Hrafnsson family is led by the current lord, Erik Hrafnsson, who is known for his shrewd political maneuvering and his tactical brilliance on the battlefield. Under his leadership, House Hrafnsson has become a formidable force in the Meseronian navy, and their ships are feared by enemies and respected by allies depending on the season of raiding. Despite their martial prowess, House Hrafnsson is also known for their love of music and poetry. They are patrons of the arts and are known to host elaborate feasts and celebrations in honor of their victories or special occasions. House Gunnarsdottir House Gunnarsdottiris a prestigious land-based house within the Meseron kingdom, known for their fierce warriors and their affinity for bears. Their ancestral lands are located in the northern mountains, where they have trained their infantry to be among the most skilled in the kingdom. The House’s army boasts a special battalion known as “The Great Bear,” which consists of highly trained soldiers who wear bear pelts and are known for their ferocity in battle. In addition to their military prowess, House Gunnarsdottir is also renowned for their skill in crafting weapons and armor. They have a long tradition of forging some of the finest swords, axes, and shields in the kingdom, often incorporating bear motifs and decorations into their designs. Despite their reputation as fearsome warriors, House Gunnarsdottir is also known for their strong sense of honor and loyalty. They have a deep respect for the traditions and customs of their people, and they take great pride in upholding the values of their house. However, due to their lack of naval power, House Gunnarsdottir has limited influence in Meseron’s maritime affairs. They have instead focused their efforts on strengthening their hold on their mountainous lands and protecting their people from external threats. House Sigurdsson House Sigurdsson is a prestigious and influential house in the Meseron kingdom. They are known for their mastery of archery and skilled horseback riders. The Sigurdssons are also renowned for their bravery in battle and their unwavering loyalty to the kingdom. Their lands are situated in the northern part of the kingdom and are known for their harsh winters and rugged terrain. Despite these challenges, House Sigurdsson has thrived and their lands are rich in natural resources, particularly timber and furs. The current head of the house is Jarl Torbjorn Sigurdsson, a wise and respected leader who has led his people through many challenges. He is often called upon to advise the king on matters of war and diplomacy. House Sigurdsson’s military forces are formidable, with skilled archers and fierce cavalry. They are particularly known for their elite unit of horse archers, who can rain arrows down on their enemies from a distance while moving at high speeds. Their infantry also has a battalion known as “The Wolfpack,” a group of highly trained soldiers who operate as a cohesive unit, striking at the enemy with precision and ferocity. They are feared on the battlefield for their tenacity and skill. In addition to their military prowess, House Sigurdsson is also known for their skilled craftsmen, who produce some of the finest weapons and armor in the kingdom. They are also skilled traders, with a network of trade routes that span across the kingdom and beyond. House Mórrison House Mórrison is the fourth and most infamous house of Meseron. They are known for their dabbling in dark magic and have often been accused of dabbling in necromancy and demonology. The house has a reputation for being mysterious and reclusive, and few have been allowed within their stronghold. The family is led by the enigmatic and elusive Lady Katriana Mórrison, who is rumored to be a powerful sorceress. Her followers, known as the “Black Coven,” are fiercely loyal to her and have been known to carry out her will without question. The house’s power is mainly derived from their wealth, which is said to be the result of their involvement in the black market and illicit trade. Due to their reputation, House Mórrison is viewed with suspicion and mistrust by the other houses of Meseron. Many believe that they are up to no good and are secretly plotting to overthrow the monarchy. The house itself is rumored to be guarded by demons and undead creatures, making it nearly impossible to invade. Their reputation for dark magic has made them an outcast among the other noble houses, and they are often shunned from important events and gatherings. Teleram Carimitas Notes I have traveled to the nation of Telram, a kingdom that has grown powerful in a short amount of time. Their capital city, which I have had the opportunity to visit, is an endless and expanding behemoth that seems to require a majority of the country’s resources. It is an impressive sight, to be sure, but I cannot help but feel concerned for the rest of the country. While the city may be the heart of their kingdom, it appears that the smaller villages and forts that make up the rest of Telram are struggling. It is clear that the growth and prosperity of the capital has come at a cost to those on the outskirts of the kingdom. Despite this, Telram is known for being the fastest growing nation in terms of technology, and it shows in the advancements that can be seen throughout the capital city. The people here are proud of their accomplishments and their emperor, who rules over the kingdom with a firm hand. As an outsider, I cannot help but feel a sense of unease in Telram. The focus on the capital city and the fast pace of progress seems to come at the cost of the people living outside its walls. But perhaps there is more to this kingdom than what meets the eye, and I will continue to explore and learn more during my time here. Ruled By One The government of Telram is a monarchy ruled by an emperor. The emperor has absolute power over the country and its people, and is advised by a council of nobles from various regions of the kingdom. The council is responsible for managing the daily affairs of the kingdom, but the emperor has the final say in all matters. Telram’s government relies heavily on diplomacy to maintain its power and influence. The emperor understands the importance of forming alliances with neighboring countries and maintaining good relations with powerful kingdoms. However, the country also has a strong military presence, with a well-trained and equipped army that is constantly expanding and improving with the latest technology. Overall, the government of Telram is focused on expanding the influence and power of the kingdom through both diplomacy and warfare, with the emperor serving as the driving force behind the country’s ambitions. All Signs point that Teleram is readying itself for the next great war. The Emperor Emperor Lucien VI is a man of average height, standing at around 5’9”, with a lean build and a well-groomed beard that is streaked with gray. He has piercing blue eyes that seem to hold a sense of intelligence and wisdom beyond his years, and a sharp nose that gives him an air of authority. His hair is jet black and styled in a short, practical cut that frames his face. Despite his sharp features, Lucien VI carries himself with a calm and collected demeanor, never seeming to lose his composure even in the most stressful of situations. He is known for being an incredibly intelligent ruler, with a keen mind for strategy and a deep understanding of the workings of his kingdom. He is a shrewd negotiator, and is often able to achieve his goals through diplomacy rather than force. Lucien VI is also a deeply religious man, and is a devout follower of the old faith of Teleram He can often be found attending services and making offerings at the grand cathedral in the heart of the capital city. He is a firm believer in the importance of upholding traditional values and customs. Despite his many strengths, however, Lucien VI is not without his flaws. He can be stubborn at times, and is known for being somewhat aloof and distant from those around him. He also has a tendency to hold grudges, and is not quick to forgive those who have wronged him or his kingdom. Nonetheless, he is widely respected as one of the greatest rulers in Telram’s history, and is beloved by his people for his unwavering commitment to their welfare. Avenelle The capital city of Teleram is called Avenelle, known as the “City of Light” for its intricate network of lamp-lit streets and towering spires that glimmer in the sunlight. It is situated at the heart of the country, surrounded by lush forests and rolling hills. The city is divided into several distinct districts, each with its own unique character and purpose. The Royal District is home to the Emperor’s palace, a sprawling complex of marble halls and manicured gardens, as well as the grandiose estates of the nobility. The bustling Market District is filled with bustling shops and merchants, offering everything from rare spices and silks to fine wines and jewelry. The Scholar’s Quarter is where the country’s brightest minds gather, with sprawling libraries and academies dedicated to science, magic, and the arts. The district is lined with ancient stone buildings adorned with intricate carvings and murals, and is filled with the sounds of scholars discussing the latest theories and discoveries. The Industrial District, on the outskirts of the city, is a hive of activity with factories, mills, and foundries belching smoke into the sky. Here, craftsmen and laborers work tirelessly to produce the goods that fuel the kingdom’s economy, from weapons and armor to textiles and machinery. The city’s architecture is a mix of styles, with grand Gothic cathedrals towering alongside ornate Renaissance palaces and sleek Art Nouveau buildings. The streets are lined with trees and flower beds, and the air is filled with the sound of music and the smell of baking bread. Avenelle is a city of contrasts, where poverty and luxury exist side by side, and where tradition and progress collide. But despite its flaws and challenges, it remains the beating heart of Teleram, a symbol of the kingdom’s wealth, power, and beauty. Religions The Old Gods Æsir The AllFather Odin As I delve deeper into the ancient texts of the Æsir pantheon, I cannot help but be fascinated by the god Odin. Also known as the Allfather, he is the ruler of the gods and the god of wisdom, war, poetry, and magic. According to legend, Odin is often depicted as an older man with a long beard and a wide-brimmed hat, and he rides an eight-legged horse named Sleipnir. He is a warrior god, who is fiercely protective of his followers and will go to any lengths to defend them. In battle, he is often depicted wielding a spear or sword and wearing armor. Furthermore, Odin is also known as the god of poetry and inspiration. It is believed that he can bestow gifts of inspiration and insight upon his followers, allowing them to create works of art or songs that inspire and uplift others. He is also a patron of bards and other creative types. From my research, it appears that Odin is a powerful deity who bestows his followers with magic, wisdom, and strength in battle. He is also associated with specific domains, such as knowledge, war, and trickery. As I continue to gather information about the Æsir pantheon, I am eager to learn more about this complex and multifaceted god. I am particularly interested in uncovering any information about the powerful spells he is rumored to have at his disposal, such as divination magic to see into the future or necromancy magic to raise the dead. It is also said that Odin possesses powerful artifacts, such as the magical spear Gungnir or the Valknut symbol that represents his power over life and death. I look forward to uncovering more information about him and the other gods of the Æsir pantheon in my future research. Thor God of Thunder As I delve into the ancient texts of the pantheon of the Æsir , I have come across a fascinating deity known as Thor, the god of thunder. He is said to be the son of the ruler of the gods and the earth goddess, and is often depicted as a mighty warrior with flowing red hair and a fierce expression. Thor is a powerful deity who bestows his followers with strength, courage, and lightning-based magic. He is associated with specific domains, such as war, tempest, and protection. According to legend, Thor wields the mighty hammer, which can summon lightning and is said to be one of the most powerful weapons in the cosmos. He is often depicted wearing a belt that enhances his strength and carrying a pair of magical gauntlets that allow him to grip his hammer with ease. As the god of thunder, Thor is associated with storms, lightning, and thunder. It is believed that he can call upon these forces of nature to aid him in battle or to strike down his enemies. Furthermore, Thor is also known as a protector of mankind, and it is said that he travels across the nine worlds in his chariot drawn by two goats, defending his followers from harm. From my research, it appears that Thor is a formidable opponent and a fierce defender of his followers. He is a symbol of strength and courage, and his hammer is a powerful symbol of his might and authority. Freya In my research of the ancient deities of the Æsir, I have come across a fascinating figure known as Freya, the goddess of love and war. She is said to be a powerful goddess who is both beautiful and cunning. Freya is often depicted as a fierce warrior, wielding a sword and shield with great skill. She is also associated with magic, particularly with the practice of seidr, a form of shamanism that was popular in the North. According to legend, Freya is the daughter of the sea god and the goddess of the earth, and is the sister of the god of thunder. She is known for her beauty, and it is said that she can entrance both gods and mortals with her charms. As the goddess of love, Freya is associated with fertility and the cycles of life. She is also known as a protector of women and children. Furthermore, Freya is also a warrior goddess, and it is said that she rides into battle with her shieldmaidens, the Valkyries, to gather the souls of fallen warriors. From my research, it appears that Freya is a complex goddess who embodies both the beauty and the savagery of the Æsir. Her powers of love and war make her a formidable opponent and a powerful ally. Loki In my exploration of the ancient deities of the North, I have come across a fascinating and complex figure known as Loki, the trickster god. He is a figure who embodies both cunning and chaos, and his actions are often unpredictable. Loki is often depicted as a shapeshifter, able to take on different forms at will. He is also associated with fire and magic, and it is said that he possesses powerful abilities of deception and illusion.. According to legend, Loki is the son of two giants, but was adopted by the god of thunder as his own brother. He is known for his mischievous antics and his ability to outwit even the most powerful gods. However, Loki’s actions are not always benign, and he is also associated with chaos and destruction. In some tales, his actions lead to catastrophic events, such as the death of the god of light or the end of the world. From my research, it appears that Loki is a complex and enigmatic figure, embodying both the light and dark aspects of the North. His abilities of deception and illusion make him a powerful ally, but his chaotic nature also makes him a formidable opponent. Hel My exploration of ancient mythologies has brought me to the goddess Hel, a figure associated with death and the underworld. In many tales, Hel is depicted as a fearsome figure, a bringer of doom and despair. Hel is said to rule over the realm of the dead, where she receives the souls of those who have passed on from the mortal realm. She is often portrayed as a grim figure, cold and distant, and her realm is said to be a desolate and foreboding place. According to legend, Hel is the daughter of two powerful gods, but she is often portrayed as an outcast, shunned by both mortals and deities alike. Despite her isolation, she is a powerful figure, commanding the respect and fear of all who know of her. In some tales, Hel is depicted as a figure of great power and cunning, able to outmaneuver even the most skilled opponents. Her realm is said to be filled with countless dangers and challenges, and only the bravest and most skilled adventurers are able to navigate its treacherous depths. From my research, it appears that Hel is a figure of great complexity and depth, embodying both the harsh realities of death and the potential for new beginnings. While her realm may be a place of darkness and despair, it is also a place of potential, where new life may arise from the ashes of the old. As I continue my studies, I am filled with a sense of both awe and trepidation at the thought of encountering the goddess Hel and her realm of the dead. May my research continue to yield new insights and knowledge into this fascinating figure and the mythologies that have shaped our world. The Tapestry of the Winged Legion “Today, I had the privilege of laying my eyes on a wondrous tapestry, the likes of which I have never seen before. As I entered the Great Hall of the Citadel, my eyes were immediately drawn to a massive piece of art hanging from the ceiling. It depicted a legion of armored, winged women alongside glowing men, marching towards an unseen foe with swords and shields raised high. The level of detail in this tapestry was breathtaking. The women wore gleaming armor that shone like the sun, and their wings were spread wide as if ready to take flight at a moment’s notice. The men beside them glowed with a fierce inner light, as if they were imbued with some kind of divine power. As I stood there, marveling at the tapestry, I couldn’t help but wonder about the story behind it. Who were these women and men, and what were they fighting for? Were they mortals or something else entirely? I approached the nearest guard and asked him about the tapestry. He told me that it was a depiction of the Winged Legion, a group of elite warriors who had served the gods for centuries. The women were known as the Valkyries, fierce fighters tasked with gathering the souls of the fallen and bringing them to the afterlife. The men were the Aasimar, beings of divine ancestry who had pledged themselves to the service of the gods. The guard went on to explain that the Winged Legion had not been seen in many years, but their legend lived on. It was said that they had fought in countless battles, always emerging victorious no matter the odds against them. Some believed that they still existed, waiting for the day when they would be called upon to defend the world once again. As I gazed up at the tapestry once more, I felt a sense of awe and wonder wash over me. The Winged Legion may be nothing more than a legend, but their legacy lives on in the hearts and minds of all who have heard of their deeds.” Ennead Ra As I delve deeper into the ancient religious beliefs of a civilization long gone, I find myself fascinated by the myths and legends surrounding Ra, the sun god. Ra holds a place of great importance among the pantheon of gods, revered for his power and ability to bring life to all living things with his rays of light. His visage is often depicted as a man with a head of a hawk or falcon, bearing the sun disk atop his crown or hand. However, my studies have also revealed a fascinating conflict between Ra and Horus, the god of the sky and kingship. According to legend, Horus was the son of Ra and Isis, he coveted his fathers crown. The conflict between Ra and Horus escalated to such an extent that Horus eventually became the new king, replacing Ra. This change of power caused a great upheaval among the gods, as they were forced to pick sides in the conflict. Some chose to remain loyal to Ra, while others supported Horus, leading to a great war among the gods. Ra avoided the fate of many fathers of deific nature, and defeated his son. In those lasts moments of the war it was Anubis who would strike his son down. Isis As I continue my research on the various deities worshiped by civilizations throughout history, I have come across a fascinating figure known as Isis. This deity is said to embody the domains of magic, knowledge, healing, and justice, making him a powerful and multifaceted god. Isis is often depicted as a wise and learned figure, with a blazing eyes and a staff imbued with magical powers. Her vast knowledge and understanding of the mystical arts have made him a patron of wizards, sorcerers, and scholars alike. Her ability to heal the sick and wounded has earned him the gratitude and devotion of countless followers. But perhaps Isis’ most notable quality is her unwavering sense of justice. She is said to be a staunch defender of the innocent and a fierce opponent of evil, using his powers to dispense punishment to those who would seek to harm others. Her sense of righteousness has made him a symbol of hope and justice to many who have suffered at the hands of the wicked. Anubis Today, I came across a fascinating deity named Anubis, who is believed to be the god of the afterlife and death itself. Anubis is a powerful and fearsome figure, often depicted as a towering figure with a cloak made of shadows and a scythe at his side. According to legend, Anubis was once embroiled in a bitter conflict with the rest of his pantheon. While his fellow gods sought to grant their followers eternal life, Anubis believed that death was a natural part of the cycle of life and that to interfere with it was to upset the balance of the universe. As the war raged on, Anubis summoned an army of undead creatures to fight on his behalf. The battle was long and brutal, with both sides suffering heavy losses. But in the end, Anubis emerged victorious, and the other gods were forced to concede defeat. Since that time, Anubis has been revered as a powerful and influential deity, with control over the afterlife and the power to decide the fate of souls. It is said that those who please Anubis in life will be granted a peaceful and prosperous afterlife, while those who anger him will suffer eternal torment. Despite his war with the others of his pantheon Anubis retained old loyalty to Ra and would side with him against Horus. Horus As I continue my research on ancient deities, I came across the god Horus. Horus is a revered deity, known for his strong connection to the sky and his depiction as a falcon-headed god. He is often associated with protection, kingship, and the sun. However, my findings have revealed a disturbing tale of Horus attempting to kill his own father, Ra.. Horus believed that his father had not done enough to protect the people of the world from danger and felt it was his duty to take matters into his own hands. Before Horus could carry out his final plan in the war, he was confronted by Anubis,. Anubis, who was fiercely loyal to Ra, saw through Horus’ intentions and saw him as a threat to the balance of the world. In a fierce battle, Anubis defeated Horus, striking him down with his mighty blade. It is said Horus survived his attack and fled to the mortal realm to hide and wait to return to take his fathers throne. Sobek As I delve deeper into my research on ancient deities, I have come across Sobek, a revered god in many cultures for his connection to the River of the Land and his depiction as a crocodile-headed god. He is often associated with fertility, protection, and power. However, my findings have revealed a lesser-known story of Sobek’s sacrifice for the betterment of mortals. As the god of the River of the Land, Sobek held vast knowledge and power, including the secrets of magic. Yet, he believed that mortals deserved to have this knowledge and power for themselves, so they could better protect and govern themselves. In an act of selflessness, Sobek gave up his life, allowing his divine energy to be absorbed by the River of the Land and spread throughout the world. This divine energy carried with it the knowledge of magic and gave mortals the power to wield it. Though Sobek is no longer among the living, his legacy lives on through the many people who have learned to harness the power of magic. His story serves as a reminder of the importance of selflessness and the value of sacrificing for the greater good. Pathas Zues I endlessly search for more knowledge of the Pathas Panethon, the religion is that of the first men who came to this world so little remains of that time that I wish to learn. I cannot help but ponder on the wonders of Zues, the king of the gods. With his thunderbolts, he commands the skies, and with his divine gaze, he watches over us all. Zues is often portrayed as a wise and just god, one who values order and law. He protects the state and its citizens, and his temple was of myth to take up a entire mountain it would have been a symbol of his power and authority. His eagle, a sacred animal, is a symbol of his sovereignty. As a god of the sky and lightning, Zues is often associated with the forces of nature. He is also a god of oaths and treaties, and his name is invoked in solemn ceremonies to ensure their observance. But perhaps what I find most intriguing about Zues is his connection to wisdom. He is often depicted with a beard, a symbol of his maturity and experience, and his temple was home to the Sibylline Books, ancient texts said to contain prophecies and divine knowledge. Overall, Zues is a fascinating deity, one whose power and wisdom inspire awe and reverence. I look forward to delving deeper into his myths and legends, and uncovering the secrets of his divine nature. Hera As I delved into the ancient texts, I uncovered a powerful goddess named Hera . She was said to be the queen of the gods and held domain over love, marriage, and childbirth. Her beauty was said to be unparalleled, and her wisdom unmatched. It was said that Hera possessed immense power, able to control the very winds and storms themselves. Many believed that she could manipulate fate and change the course of destinies with a single word. Her wrath was feared by many, as she would bring down her vengeance upon those who dared to cross her. But Hera was also known for her compassion and kindness, often granting blessings to those in need. Many would call upon her for guidance and protection during times of war and conflict. Her presence could inspire armies to victory and grant peace to the most turbulent of lands. As I studied her tales and legends, I couldn’t help but wonder what other secrets and powers lay hidden within her divine being. Perhaps there were more aspects to her than what had been recorded, waiting to be discovered by those brave enough to seek them out. Poseidon As I traveled through the land of Mythos, I came across tales of the great god Poseidon . He was said to be the ruler of the seas and oceans, with the power to control the tides and summon fierce storms. His trident, a weapon forged from the depths of the ocean, was said to be able to split mountains and shake the earth. Poseidon was a mercurial deity, both feared and revered by those who sailed the vast seas of Mythos. Some whispered that he could be cruel and capricious, unleashing devastating tempests on unwary ships and casting them into the abyssal depths. Others spoke of his benevolence, recounting tales of sailors who prayed to him in times of peril and were granted safe passage through treacherous waters. Despite his watery realm, Poseidon was not limited to the seas alone. He was said to hold sway over all bodies of water, from the mightiest rivers to the humblest springs. It was believed that he could appear in any form he chose, be it a raging tidal wave or a gentle stream, and that his power was unmatched by any other deity in the pantheon. As I delved deeper into the lore of Poseidon , I couldn’t help but feel a sense of awe and reverence for this enigmatic god. His domain may have been the everchanging oceans and the depths of the earth, but his influence extended far beyond, touching the lives of all who depended on the waters for their livelihood and survival. Ares As I journey through the world, I am constantly reminded of the ever-present threat of conflict and battle. In my studies of the divine, one figure stands out as a beacon of martial power and ferocity: Ares, the God of War. Mars is a towering figure, his rippling muscles and fiery gaze radiating raw power and determination. He wields a great spear, its tip aglow with a searing light that seems to ignite the very air around it. His armor is forged of the finest metals, each piece carefully crafted to enhance his already formidable abilities in battle. Despite his fearsome reputation, Ares is not merely a mindless brute. He is a strategic genius, with an unparalleled understanding of tactics and warfare. His knowledge of the art of war is said to be unmatched by any mortal, and his tactical insights have guided armies to countless victories throughout history. But with great power comes great danger, and Ares is no exception. His thirst for battle and glory can lead him down a dark path, causing him to overlook the cost of victory and the value of life. His followers must be careful to temper his bloodlust, lest it consume them all. In times of war and conflict, however, Ares is an invaluable ally. His presence on the battlefield can turn the tide of battle, and his ferocity is enough to strike fear into the hearts of even the bravest of foes. I can only hope that should I ever find myself in the midst of such a struggle, Ares will look favorably upon me and grant me the strength to emerge victorious. The Silence of the Gods-Old Gods “The gods, once mighty and revered, have gone silent. Their temples, once bustling with worshippers, now stand empty and forgotten. The echoes of their voices, once heard in the wind and the rustling of the leaves, have faded into nothingness. It is as if they have withdrawn from the world, leaving us to our own devices. What does this mean for us? Are we left to fend for ourselves, without the guidance of the gods? Or is something far more ominous at work? Could it be that they have abandoned us because they have found a new world to rule over? Or perhaps they have become disgusted with us and our ways, and have chosen to leave us to our fate. Whatever the reason, the fading of the gods is not a good omen. For without their protection and guidance, we may be left vulnerable to the forces of darkness that lurk just beyond our sight. It is my hope that we can find a way to rekindle their interest in us before it is too late.” The Old Gods New Gods It is a widely accepted fact that the deities of the old world were born divine, and their godhood was an inherent part of their being. However, the ascension of the New Gods is a different matter entirely. The origins of the New Gods are shrouded in mystery, but one thing is clear: they were once mortal beings who, through a combination of their own actions and the will of their followers and some unknown factor, ascended to godhood. This phenomenon is not unique to our time, as history has shown that the process of deification has occurred throughout the ages. The ascension of a mortal to godhood is a rare occurrence, and there are few known cases. However, it is widely believed that a mortal can become a god if they possess an extraordinary level of power, influence, or wisdom. It is through their actions, deeds, and the faith of their followers that they are elevated to divine status. There are many stories of mortals who ascended to godhood. Some of the most well-known include the tale of a warrior who fought for justice and became the god of war, a healer who saved countless lives and became the goddess of healing, and a mage who discovered the secrets of the universe and became the god of knowledge. The process of ascension is not without its risks, however. Some mortals who attempt to attain godhood become consumed by their own power, leading to madness and destruction. Others are rejected by the the divinity they seak, doomed to remain mortal forever. Despite these dangers, the prospect of ascension remains a tantalizing possibility for mortals. The allure of immortality and divine power is too great for some to resist, and the tales of those who have succeeded in their ascension continue to inspire and captivate us. As a scholar of religion and mythology, I find the phenomenon of ascension to be a fascinating subject of study. It is my hope that through further research and exploration, we may uncover the secrets of the ascension process and shed light on the mysteries of the divine. The Pantheon of Light Aeloria Aeloria, the goddess of Magic and Knowledge, is a revered figure in the pantheon of the New Gods of Light. She is often depicted as a beautiful and wise woman, with piercing eyes that seem to hold all the secrets of the universe. Aeloria’s followers believe that she is the source of all magic in the world, and that her knowledge is infinite. Legend has it that Aeloria was once a mortal woman, born with an insatiable thirst for knowledge. She traveled the world, seeking out ancient tomes and learning all she could from the wise sages and scholars she encountered on her journey. Over time, Aeloria’s wisdom grew to such heights that she was able to tap into the very source of magic itself. It is said that Aeloria’s ascension to divinity was a slow and gradual process, as she continued to delve deeper into the mysteries of the world. Her followers believe that her divine power is rooted in her understanding of the natural laws that govern the universe, and that she can bend these laws to her will through her mastery of magic. Today, Aeloria is worshiped by mages and scholars alike, who seek her guidance in unlocking the secrets of the universe. Her temples are often filled with arcane symbols and powerful relics, and her priests are known for their deep knowledge of the magical arts. To those who follow her, Aeloria represents the ultimate embodiment of knowledge and power. DC 15: Devote worshipers of Aeloria know that the goddess has a special affinity for books and scrolls. It is said that she can bestow her blessings upon those who read and study diligently. DC 18: According to the most devoted of Aeloria’s followers, the goddess is capable of predicting the future through complex divination rituals. It is said that she can even see through time and into different possible futures Alastor Alastor, the god of life, nature, and peace, is revered by those who value the sanctity of all living beings and the natural world. As the bringer of life and growth, Alastor is often depicted with blooming flowers and vibrant foliage, symbolizing the renewal and vitality of nature. Many of his followers are druids, rangers, and those who live off the land, as they believe that by protecting nature, they are serving their deity. Worshippers of Alastor know that he is a kind and benevolent deity, who values the lives of all creatures, no matter how small or seemingly insignificant. Those who follow him often seek to find harmony and balance with the natural world, and to promote peace and understanding among all beings. For those who are truly devoted to Alastor, they know that he has the power to bring new life to barren lands, and to heal even the most grievous wounds. Those who reach a deep level of understanding with their deity may even learn to communicate with the plants and animals around them, and to draw on their wisdom and guidance in times of need. DC 15: Alastor is known to be particularly fond of unicorns, who are seen as the ultimate symbol of purity and grace in the natural world. Arcturius Arcturius, the god of light, rebirth, and music, is a mysterious and elusive deity, often depicted as a radiant figure bathed in shimmering light. According to legend, he is said to have descended to the mortal realm on the wings of a great eagle, bringing with him the gift of music and the promise of eternal life. As the god of rebirth, Arcturius is often associated with the cycle of life and death, and is said to possess the power to grant new life to the fallen. His followers believe that by invoking his name and performing sacred rituals, they can transcend the mortal plane and be reborn anew. In addition to his role as the god of rebirth, Arcturius is also revered as a patron of music and the arts. It is said that he can be invoked to inspire creativity and awaken the muse within. His sacred hymns are often sung during festivals and celebrations, and his devotees believe that his music can heal the soul and bring peace to the troubled heart. DC 15: Arcturius is often depicted holding a lyre, an ancient musical instrument associated with the god Apollo. DC 18: According to legend, Arcturius was once a mortal musician who was so skilled that he caught the attention of some unknown being. Impressed by his talents, they bestowed upon him the gift of immortality and made him a god. Baricas As the god of Home, Community, and Farming, Baricas is revered by those who value a peaceful life within their own community. It is said that he was once a humble farmer who lived in a small village, but his dedication and hard work helped the village prosper and grow. Eventually, his selflessness and kind nature earned him the favor of the gods, and he was ascended to divinity. Devoted followers of Baricas are said to receive blessings in their crops, homes, and communities. Those who offer him sincere prayers and offerings are rewarded with good harvests, strong families, and peaceful lives. DC 10: Some say that Baricas can communicate with the animals of the farm and forest, and that he has the power to calm even the most ferocious beasts. DC 15: Legend has it that Baricas once defeated a powerful demon that had been terrorizing a small village by using his wit and farming tools. He used his plow to create a trench around the village, trapping the demon inside, and then defeated it with his pitchfork. The village was forever grateful to him and erected a statue in his honor. Calantha Calantha is one of the New Gods of Light, revered for her immense strength and wealth. It is said that she was once a mighty dragon who roamed the earth, helping those in need and hoarding vast amounts of treasure. Over time, her reputation grew, and she became a deity, worshipped by many for her power and wisdom. As a goddess of dragons, Calantha is said to have the ability to communicate with these creatures and command them to do her bidding. She is also associated with ancient knowledge, possessing a deep understanding of the world and the secrets of the past. Many travellers and adventurers seek her favour, hoping to benefit from her protection and guidance on their journeys. In addition to her association with dragons and knowledge, Calantha is also a goddess of strength and wealth. Her followers often invoke her name when seeking to increase their physical prowess or acquire material riches. Some believe that she has the power to grant wishes, but only to those who have proven themselves worthy in her eyes. For those truly devoted to Calantha, there are a few secrets to be uncovered. Those who seek to learn more about her ancient knowledge must first prove themselves in battle, while those seeking her favour in matters of wealth must demonstrate their generosity to others. And for those who seek her ultimate blessing the power to shape-shift into a dragon - they must pass a series of trials that test their strength, wisdom, and courage. DC 10: Calantha is often depicted in artwork as a majestic dragon with shimmering silver scales. DC 15: According to some legends, Calantha was once defeated by a powerful sorcerer, but was spared when she promised to use her knowledge and strength to help mortals who worship her. Celestia Celestia, also known as the Lady of Wealth and Earth, is the goddess of avarice, caverns, craft, earth, and protection. She is often depicted as a wealthy and powerful figure, adorned with fine jewelry and surrounded by glittering treasures. Her followers believe that wealth and material possessions are important for a prosperous life, and they often offer her offerings of precious gems and metals. As the goddess of caverns, Celestia is said to have control over the underground world, and her followers often seek her protection while exploring these dangerous depths. She is also revered for her skill in craft and her ability to provide her followers with the tools and resources needed to create beautiful works of art and practical items. Despite her focus on wealth and material possessions, Celestia is also known for her protective nature. Her followers believe that she can provide them with a safe haven during times of danger and strife, and they often pray to her for protection and guidance. To truly understand the depths of Celestia’s power and wisdom, however, one must be initiated into her inner circle, where only the most dedicated and faithful followers are allowed. DC 10: Celestia is often depicted with a crown made of glittering gemstones, symbolizing her wealth and power. Euphoria Euphoria, the goddess of Storm, Wilderness, and Rebirth, is a powerful deity worshipped by many adventurers and wanderers. She is known for her mastery over the elements and the natural world, and is said to be able to command the winds and lightning to do her bidding. As the goddess of Rebirth, Euphoria is also associated with the cycle of life and death, and is believed to hold the power to bring new life to even the most barren landscapes. Many cultures see her as a symbol of hope and renewal, and pray to her in times of great drought or famine. Worshippers of Euphoria often describe her as a fierce and passionate goddess, whose power can be both destructive and life-giving. They believe that she watches over them and protects them from harm, and that her storms and lightning strikes are a sign of her favor. DC 10: Euphoria is often depicted as wielding a mighty hammer, said to be forged from the very heart of a storm. DC 15: Legend has it that Euphoria once used her powers to create an entire forest overnight, after a great wildfire had destroyed the land. DC 20: Euphoria’s most devoted followers are said to be able to communicate with her through the storms themselves, hearing her voice in the roar of thunder and the howling wind. Faelon Faelon, the god of Beauty, Dance, Hunting, Moonlight, Song, and Swordwork, is often depicted as a graceful and majestic figure. Many bards and dancers dedicate their performances to Faelon, and hunters pray to her for success and a bountiful catch. Those who are devoted to Faelon are said to possess an otherworldly sense of beauty and grace, and many have been known to possess great skill in swordplay and other forms of combat. Faelon is also associated with the moon, and it is said that his followers are most powerful during the full moon. DC 10: Faelon is often depicted as a youthful, androgynous figure, with long, flowing hair and delicate features. DC 15: Some tales say that Faelon was once mortal, a legendary dancer and swordsman who caught the eye of fate with her beauty and skill. Ignatius Ignatius was once a mortal man who was a renowned warlord in a time of great conflict. He led his armies with unparalleled strategy, and his enemies were often struck with fear at the mere mention of his name. But despite his military prowess, Ignatius yearned for more. He sought knowledge beyond the art of war, and his thirst for invention and innovation was insatiable. One day, while traveling through a barren wasteland, Ignatius stumbled upon a mysterious artifact. It was a small, metallic cube that glowed with an otherworldly energy. Ignatius was drawn to the cube, and he soon realized that it held incredible power. With the knowledge he gained from the cube, Ignatius crafted inventions that would change the course of history. As Ignatius grew older, he realized that he was not meant to remain mortal. He ascended to godhood, becoming the patron deity of War, Strategy, and Invention. He is often depicted as a warrior king, adorned in armor and wielding a sword of pure energy. Many myths and legends tell of Ignatius appearing to mortals in times of war, granting them knowledge and guidance in battle. Despite his divine status, Ignatius is said to still hold a special place in his heart for mortals who seek knowledge and innovation. It is said that he visits the workshops of the most skilled inventors and craftsmen, providing them with inspiration and guidance. DC 15: Some say that Ignatius once taught mortals the secret to creating something known as gunpowder a knowledge that is lost now Isadora sadora, the goddess of Magic, Life, Protection, and War, is revered by many as the defender of the innocent and the destroyer of evil. She is often depicted with a wand in one hand and a shield in the other, symbolizing her dual nature as both a powerful magic-user and a fierce protector. Isadora’s worshipers believe that she was once a mortal sorceress who travelled to lands far off to fight against a unknown threat known as the “Kar Lok” returning with the power to vanish mountains and create seas. After her death, Isadora’s spirit was said to have ascended to the heavens, where she was granted the power of a goddess by the divine beings who ruled there. From that moment on, she became a beacon of hope for those in need, and her worship spread rapidly throughout the land. Isadora is often called upon by those who seek protection from harm or guidance in matters of magic. Her followers believe that by invoking her name and drawing upon her power, they can overcome even the greatest of obstacles and emerge victorious in battle. Lumina Lumia, the Goddess of Healing, Loyalty, and Protection, is highly revered by those who seek comfort in times of pain and strife. It is said that Lumia was once a giant who possessed immense strength and an unyielding loyalty to her tribe. Her tribe was once besieged by a horde of vicious monsters, and Lumia fought with all her might to protect her kin. She suffered many wounds in the process, but her steadfast courage and unrelenting determination inspired her fellow giants to fight on. As the battle raged on, Lumia noticed that many of her tribe’s warriors had been gravely injured and were on the brink of death. In desperation, she prayed to the gods for aid and was granted the power to heal. She used this newfound ability to mend the wounds of her fellow giants and turn the tide of the battle. Her tribe emerged victorious, and Lumia became known as a beacon of hope and a protector of the weak. To this day, those who honor Lumia often invoke her name in times of need, seeking her blessings of healing, loyalty, and protection. Among her devotees, it is said that those who are true of heart and unwavering in their loyalty to their allies will never go without her aid. Those who prove themselves to be loyal followers of Lumia are said to be granted a fragment of her divine power, allowing them to heal their allies and shield them from harm. DC 15: Devoted worshipers of Lumia know that she has a special affinity for water and is often depicted with a water droplet symbol. DC 20: Only the most devoted of Lumia’s followers know the story of how she once healed an entire village of a mysterious disease by drawing upon the power of a hidden spring deep in the mountains, which now serves as a sacred site for her worshipers. Orinthea As a dryad, Orinthea is closely connected to nature, and her influence is felt in the forests, woods, and groves. She is known for her cunning and trickery, and is often associated with mischievous acts in the wild. Devotees of Orinthea know that she is particularly fond of pranks involving flower petals, leaves, and vines. Her followers also believe that she has the power to control the growth and movement of plants, and can use them to protect or trap those who offend her. For those who seek Orinthea’s favor, it is said that offerings of wildflowers, honey, and wine are the most pleasing to her. Her blessings are said to bring good fortune in matters of love, fertility, and growth. DC 15: Legend has it that Orinthea once tricked a band of hunters who were poaching in her woods, by leading them on a wild goose chase through a maze of thorny vines and poisonous plants. The hunters were never seen again. DC 20: Some of Orinthea’s most devout followers claim to have witnessed her manifesting as a towering, spectral figure made entirely of vines and leaves, when defending her forest from those who would harm it. They say that her wrath is swift and terrible, but that those who show her respect and reverence will always be under her protection Seraphina Seraphina, the divine being associated with animals, community, goodness, law, and plants, is a fierce protector of the weak and the innocent. Her followers believe in the sanctity of life and the importance of communal living. They look to her for guidance on how to cultivate a thriving community and to live in harmony with nature. Seraphina’s followers also believe in the importance of justice and upholding the law. They view violence as a last resort, but when necessary, they are not afraid to take up arms to protect their community. Those who seek to harm the innocent or disrupt the peace can expect swift and decisive action from Seraphina’s devotees. As a divine being, Seraphina is said to have the power to communicate with animals and plants, and many believe that she can even control the forces of nature. She is associated with the sun, which is seen as a symbol of her radiance and warmth. Devoted worshipers of Seraphina know that she was once a mortal who dedicated her life to protecting her community from marauding bandits. It was said that she fought valiantly against overwhelming odds, and when she fell in battle, the gods themselves took notice of her courage and selflessness. Her mortal body was imbued with divine energy, transforming her into the goddess that she is today. For those seeking to know more about Seraphina, it is said that one must show unwavering commitment to protecting the innocent and upholding the law. Only then will she reveal her true nature and guide her followers to a better, more peaceful world. DC 15: Seraphina’s devotees view violence as a last resort but are not afraid to take up arms to protect their community. DC 20: Seraphina’s mortal self was a humble farmer who became a fierce protector of her community, dedicating her life to defending the weak and innocent Solara Solara, the Goddess of Forests and Nature, is a unique deity among those who rule over these domains. While her followers are deeply committed to the preservation of the natural world, they are also fiercely protective of it and willing to use violence when necessary to defend it. In the eyes of Solara’s followers, nature is a precious and delicate thing that must be safeguarded at all costs. They believe that humans and other sentient beings have a responsibility to act as stewards of the natural world, using its resources wisely and minimizing their impact on the environment. But they also recognize that there are those who would exploit nature for their own ends, whether out of greed or ignorance, and they stand ready to oppose them with force if necessary. Despite their martial inclinations, however, Solara’s followers are not mindlessly aggressive. They understand that violence is a last resort, to be used only when all other options have been exhausted. They prefer diplomacy and peaceful coexistence, but will not hesitate to fight when necessary to protect the natural world and its inhabitants. Solara is often depicted as a serene and tranquil figure, embodying the beauty and harmony of the natural world. Her followers see her as a source of inspiration and guidance, offering them the wisdom and strength they need to protect the forests and all that dwell within them. DC 15: Solara’s followers believe that the forces of civilization are a threat to the natural world, and that they must be fiercely defended against. They believe that the only way to protect the natural world is through strength, and as such, they are highly skilled warriors and rangers. DC 18: Solara’s followers have a unique form of battle magic that is tied to the natural world. They can call upon the spirits of nature to aid them in battle, granting them enhanced speed, strength, and endurance. They also have the ability to manipulate the elements, such as causing vines to grow and ensnare their enemies or calling forth a storm to strike down their foes. These abilities are granted only to the most devout and skilled of Solara’s followers. Stag God The “Stag God” is a deity who is revered for their aspect of horsemanship. They are often depicted as a majestic figure with antlers, riding a powerful horse with incredible speed and grace. The Stag God is known for their mastery of horsemanship and is often worshipped by skilled horse riders, trainers, and breeders. In addition to their horsemanship, the Stag God is also associated with the natural world, particularly with forests and meadows where wild horses and deer roam. The Stag God is said to have a deep understanding of the ways of nature, and many believe that they have the power to communicate with animals. In myths and legends, the Stag God is often portrayed as a protector of wild horses and a fierce enemy of those who seek to harm them. They are also said to possess great wisdom and offer guidance to those who seek it. Some believe that the Stag God has the power to grant swift and sure-footed horses to those who prove themselves worthy. Worship of the Stag God is particularly popular among those who live and work with horses, such as equestrians, ranchers, and nomadic tribes. They offer prayers and sacrifices to the deity in the hopes of gaining favor and protection for themselves and their horses. The Stag God is also associated with the cycle of life and death, and some believe that they hold the key to a peaceful and harmonious existence with nature. Tamara Tamara, the Golden Dragon, is a revered deity among many, known for her gentle and kind disposition towards all beings. She is often depicted in statues and paintings as a shining gold dragon with a serene expression on her face. Tamara embodies the aspects of Dragons, Good, Family, Healing, Strength, Sun, and most importantly, Mercy. Legends tell that Tamara was once a mortal who was transformed into a dragon by a powerful magic. Despite her new form, Tamara retained her kind and selfless nature and dedicated her life to helping others. It is said that her healing powers were so potent that she could restore life to the dead. Tamara is often worshipped by those who seek protection and healing for their families, as well as those who wish to embody her virtues of mercy and compassion. Her followers often hold celebrations during the summer solstice, where they honor her with offerings of flowers, food, and music. Devout followers of Tamara would know that she is often associated with the sun and is said to have the ability to call upon the power of the sun to heal the sick and wounded. Those who seek her guidance often look for golden signs and symbols, which are said to be her way of communicating with her followers. DC 15: Tamara’s healing powers are not limited to physical wounds. She is also known to heal emotional and spiritual wounds, bringing peace and comfort to those in need. DC 20: Legends say that Tamara’s mercy and kindness were so great that even her enemies could not bring themselves to harm her. She is often revered as a symbol of compassion and forgiveness, and her followers strive to embody these virtues in their own lives. Zephyr Zephyr is a fearsome and legendary deity of war, revered by many warriors and soldiers across the land. They are believed to have been a great boar of immense size and strength, whose ferocity in battle was unmatched. Zephyr embodies the essence of honorable combat, valuing courage, bravery, and strength in battle above all else. The followers of Zephyr believe that any castle or fortress that stands strong and resolute against enemy attacks is a temple to their god. They view war not as a means of conquest or aggression, but rather as a test of strength and a way to prove oneself in the eyes of the gods. Zephyr’s teachings emphasize the importance of fair play and justice, even in the midst of battle. They believe that the strong have a duty to protect the weak, and that true power lies not in domination, but in the ability to defend and preserve what is right and just. Those who worship Zephyr are known for their fierce loyalty to their communities and their willingness to lay down their lives for what they believe in. While they are fearsome in battle, they are also known for their honor and respect for their foes, and for their unyielding commitment to the values of justice and fair play The Pantheon of Dark A Whisper in the Dark Deep within the fiery pit of Narak, where the souls of the damned are tormented where once sins burned away and allowed a soul to uplift, there are whispers of a dark pantheon now there is no escape from their grasp. It is said that these deities did not come from the heavens or the void, but from the souls of mortals who were so evil that their very essence burned swaths of the afterlife away with their deaths and rebirths. As the tales go, the souls of these mortals were so twisted and corrupted that they could not be reincarnated into new bodies. Instead, they lingered in the abyss, their anger and hatred fusing together to form something new, something powerful. Over time, these souls grew in strength, their wills becoming so strong that they carved out their own domains within the Narak. And thus, the dark pantheon was born. Their power grew with each passing moment, their influence spreading like a cancer through the Narak and beyond. They became the lords and masters of the damned, their wills imposing order and control where there was once only chaos. But even now, the origins of the dark pantheon remain shrouded in mystery and fear. Some say that they are the remnants of ancient gods who fell from grace, while others claim that they are the very embodiment of evil itself. Whatever the truth may be, there is no denying the power and influence of the dark pantheon, and the fear that they strike into the hearts of all who hear their names. Asmodeus-Fiend Asmodeus, also known as the Lord of the Nine Hells, is a dark deity worshipped by those who seek power and control over others. He embodies the aspects of tyranny, domination, order, and control. He is depicted as a horned devil with a stern and imposing presence. Asmodeus is worshipped by those who value order above all else, seeking to dominate and control all those around them. His followers often use fear and intimidation to maintain their power and authority, believing that the ends justify the means. Myths surrounding Asmodeus vary, but many tell of his rise to power as the ruler of the Nine Hells, a plane of existence reserved for the most vile and evil souls. Some tales tell of his pact with mortals, granting them power and control in exchange for their eternal souls. Those who worship Asmodeus often seek to emulate his traits of order and control, seeking to rise to power through any means necessary. His followers often form cults, secret societies, and other organizations dedicated to his worship and the pursuit of power. Asmodeus is often opposed by those who value freedom and individuality, seeing his worship as a threat to their way of life. Paladins, clerics, and other champions of good often seek to bring down his followers and disrupt their schemes of domination and control. Belphegor-Deamon Belphegor is a dark god worshipped by those who revel in the hunt, bloodshed, and savagery. He is often depicted as a bestial figure with the head of a horned goat and the body of a powerful man. He is known for his fierce temper and violent nature, and his followers believe that by embracing the primal aspects of their nature they can tap into his power. Belphegor is often called upon by hunters, warriors, and those who seek to dominate the wild places of the world. He is said to grant his followers the strength and cunning of a predator, as well as the ability to track and kill their prey with deadly accuracy. However, his gifts come at a price, and those who worship him must be prepared to embrace their own inner beast and give in to their primal urges. In some traditions, Belphegor is also associated with fertility and abundance, and his worshipers offer sacrifices to him in the hopes of ensuring a bountiful hunt or a successful breeding season. However, his cult is largely reviled and feared by most other religions, who see them as little more than savage beasts themselves. Belile-Fiend Belial is a god of lies, deceit, and betrayal, and is often associated with the darker aspects of politics and manipulation. It is said that he is the master of all who use deceit to get what they want, and that he delights in trickery and cunning. His followers are often skilled diplomats and negotiators, able to twist words and manipulate others to achieve their goals. Belial is often depicted as a dark, shadowy figure with piercing eyes and a sly, cunning smile. He is said to be able to see through the lies and deceptions of others, and to use this knowledge to his own advantage. Some stories also say that he has the power to transform himself into any form he desires, allowing him to move freely among mortals without detection. Those who worship Belial are said to be consumed by their own desires and ambitions, and will stop at nothing to achieve their goals. They are often willing to use any means necessary, including lying, cheating, and even murder, to get what they want. Despite their darker tendencies, however, followers of Belial are also known for their wit and charm, and can be quite charismatic when they want to be. Belial is often invoked by those seeking to gain an advantage in business or politics, or those who are looking to manipulate others to their own ends. His worship is often shrouded in secrecy, and his followers are said to be extremely loyal to their cause, willing to do whatever it takes to further their own interests. Dispater-Fiend Dispater is a dark god of the underworld, ruling over the Iron Blood city . He is known as the Lord of Secrets, the Master of Intrigue, and the Keeper of Wealth. His followers are usually powerful, wealthy mortals seeking to gain even more power and influence through his favor. Dispater is a master of deception and manipulation, and is always scheming to increase his own power and influence. He is said to possess immense knowledge of magic and the arcane, and his followers are often skilled sorcerers and arcane practitioners. He is also known for his love of material wealth, and his followers are often wealthy merchants, traders, and bankers. Despite his ruthless and manipulative nature, Dispater is known for being fair and just in his dealings, and he is said to be a god of law and order. His followers often seek his favor in legal matters, hoping that he will use his influence to ensure that justice is served. Dispater is usually depicted as a tall, thin humanoid with long, flowing black hair and piercing red eyes. He wears fine, expensive clothing and is always surrounded by a retinue of powerful devils and other demonic servants. His symbol is a black diamond, representing his love of wealth and his mastery of secrets and intrigue. Gargauth-Fiend Gargauth, also known as the Hidden Lord, is a deity of Corruption, Betrayal, and Treachery. He is a master manipulator who delights in using others for his own purposes, often making pacts with mortals in exchange for power or influence. His followers are typically those who seek to gain power at any cost, no matter who they have to step on to get there. Gargauth is known for his silver tongue and ability to charm even the most skeptical of individuals. He often presents himself as a benefactor, offering to help those in need in exchange for their loyalty and obedience. However, those who make deals with him often find that the price they pay is far higher than they initially bargained for. Gargauth is also known for his love of secrets and intrigue. He delights in collecting information on others and using it to further his own goals. His followers are often involved in espionage and other underhanded activities, using their knowledge and skills to gain power and control over others. Despite his manipulative and deceitful nature, Gargauth is also known for his charisma and charm. He is often seen as a darkly attractive figure, and many are drawn to him despite the danger that comes with making a deal with him. Graz’zt-Deamon Graz’zt, also known as the Dark Prince, is a demon lord and god of Lust, Excess, and Ambition in the dark pantheon. He is known for his stunning beauty, charm, and seductive nature, which he uses to manipulate and control those around him. Graz’zt is said to have multiple forms, including that of a handsome human with six fingers on each hand, a horned demon, and a dark shadow. As the god of Lust, Graz’zt is associated with all forms of pleasure and indulgence, from sexual desire to gluttony and greed. He is also a master of manipulation and intrigue, often pitting his followers against one another to achieve his own ends. Graz’zt’s followers include succubi, incubi, and other beings of lust and temptation. They are known for their decadent lifestyles and their willingness to do anything to satisfy their desires. Despite his chaotic nature, Graz’zt values loyalty and often rewards those who serve him well. Legends say that Graz’zt was once a powerful mortal who made a pact with a demon lord to gain immortality and power. Over time, he rose through the ranks of demonkind, eventually becoming a god in his own right. Levistus-Fiend Levistus is the god of ice, isolation, and the frozen wastes. He is a cruel and calculating deity who revels in the suffering of others. Levistus is said to be trapped in a block of ice at the bottom of the the underworld closest to the void itself, and he is constantly plotting his escape and revenge against his captors. Levistus is often depicted as a pale, gaunt figure with piercing blue eyes and long, frosty hair. He is known for his ability to freeze his enemies solid with a touch, as well as his mastery of cold magic. His followers include those who seek power through isolation and domination over their enemies. Those who worship Levistus often perform sacrifices of living creatures in order to appease him and gain his favor. They also engage in acts of cruelty and treachery, believing that these actions are necessary to achieve their goals. Despite his reputation as a ruthless and unforgiving deity, Levistus is also known for his ability to grant boons and favors to those who are willing to serve him faithfully. Mammon-Fiend Mammon is a deity worshipped by those who crave wealth and material possessions above all else. He is the patron of merchants, bankers, and moneylenders, as well as those who engage in the accumulation of wealth through any means necessary. His followers are often described as ruthless, unscrupulous, and willing to do whatever it takes to increase their personal wealth. Mammon is depicted as a gaunt, golden-skinned figure with glowing eyes and long, grasping fingers. He is often shown clutching a sack of gold or a pile of precious gems, and his temples are filled with offerings of coins and other valuable items. His symbol is a gold coin with his image stamped on one side. Despite his reputation as a god of greed and avarice, Mammon is not without his redeeming qualities. He is known to be a shrewd businessman and a master of financial strategy, and many of his followers credit him with helping them achieve great success in their business ventures. Some even see him as a protector of the downtrodden, using his wealth and influence to help those in need. However, most people view Mammon as a selfish and cruel god, one who cares only for his own wealth and power. His temples are often associated with corruption and greed, and his priests are known for their willingness to engage in unethical practices to further their own financial gain. Nevertheless, Mammon remains a popular deity among those who seek to amass great wealth and power in the mortal world. Mephistopheles-Fiend Mephistopheles is a god of cunning and manipulation, embodying the principles of deals, contracts, and the hidden powers that lurk behind the scenes. Mephistopheles is depicted as a tall, slender man with piercing eyes and a commanding presence. He wears fine clothing and carries a staff adorned with jewels and gold. His voice is smooth and persuasive, and he is a master of the art of persuasion and negotiation. Those who worship Mephistopheles often do so for the power he promises them. They are willing to make deals with him, sacrificing their own moral code in exchange for the strength and influence he can provide. Mephistopheles revels in this, and he delights in playing his followers against one another, sowing discord and mistrust among them. Despite his reputation as a manipulator and a deceiver, Mephistopheles is respected for his intelligence and cunning. He is a powerful force to be reckoned with, and those who cross him do so at their own peril. Moloch-Deamon Moloch is the dark god of Sacrifice, Pain, and Suffering. He is worshipped by those who value power above all else and believe that the strong have the right to dominate the weak. Moloch is often depicted as a towering figure with a muscular and imposing frame, his skin blackened by the flames of hell. He wears armor made of bone and carries a jagged, flaming sword that he wields with deadly precision. Moloch’s followers engage in bloody sacrifices to appease him, often offering up the weak or helpless as tribute. Those who survive the ritual sacrifice are believed to be blessed with Moloch’s favor and granted great power and wealth. Moloch’s teachings emphasize the importance of domination and submission, and his followers are taught to revel in the suffering of others. Despite his ruthless nature, Moloch is also known to be a patron of art and poetry, believing that beauty can be found in the midst of suffering. However, his definition of beauty often involves the cruel and sadistic manipulation of others, and he is not known for his mercy or compassion. Orcus-Deamon Orcus is a god of undeath, necromancy, and death in the dark pantheon. He is often depicted as a skeletal figure wielding a wand or staff. His followers are typically necromancers, undead creatures, and those who seek to extend their lives or escape death. Orcus is a fearsome and powerful god, capable of raising entire armies of undead to do his bidding. He is also known for his ability to create powerful undead creatures, such as liches and death knights, and his knowledge of the secrets of death and the afterlife. Despite his power, Orcus is often seen as a dark and malevolent force, a being whose very presence inspires fear and terror. His followers are often feared and reviled, and many who worship him do so in secret, hiding from the rest of the world and working to further his dark agenda. Zariel-Deamon Zariel is a fearsome deity in the Dark Pantheon, worshipped for her powers of war, vengeance, and conquest. She is often depicted as a towering figure in black armor, wielding a flaming sword in one hand and a blood-soaked banner in the other. Her followers seek to emulate her ruthlessness and military prowess, and believe that only through strength and conquest can one achieve greatness. Zariel’s temples are often fortified castles or strongholds who unknowingly are worshiping the dark being, where her followers train in combat and strategy. Her worship is particularly popular among generals, conquerors, and soldiers who seek glory and power on the battlefield. However, her cult also attracts those who seek revenge or retribution against their enemies, no matter the cost. Despite her martial reputation, Zariel is also known for her cunning and strategic mind. She is a master of psychological warfare and often employs deception and manipulation to achieve her goals. Her followers often use similar tactics, employing spies and assassins to weaken their enemies from within. Zariel’s presence is often felt on the battlefield, where her followers invoke her name for strength and courage in combat. She is said to grant her chosen warriors supernatural powers, such as increased strength and speed, as well as the ability to shrug off wounds that would kill a lesser mortal. Those who die in battle in her name are believed to be welcomed into her halls of conquest, where they will continue to serve and fight for her glory in the afterlife. One of the only beings able to marshal the forces of Deamons into a working unified force he is not a god to be trifled with Zariel is the most insidious of his group slowly whispering into the minds of mortals to ever rise higher with ambition in warfare, many a kingdom have ran to ruin from great generals who heard these whispers. For who would be a better king than them? Other Faiths of Mortals Dwarven Faith As I delved deeper into the dwarven culture, I discovered a profound belief in the power of ancestral spirits. The dwarves venerate their forebears, and believe that their spirits are constantly present, watching over and aiding them in their daily lives. The more a dwarf’s ancestors are revered and remembered by their descendants, the more potent their spirits become. I witnessed this firsthand as I observed the reverence and respect that the dwarves showed towards their elders and ancestors. It is clear that the dwarves’ faith in their ancestral spirits is a fundamental aspect of their culture and identity. The spirits of their ancestors are seen as guardians and protectors of their people, and the dwarves draw strength and inspiration from them in times of need. It is a beautiful and powerful belief, and one that I have come to respect deeply. Elven Faith have spent the past few months living among the elven people and studying their beliefs. I have learned that they have two main faiths, both of which revolve around the concept of what happens to the soul after death. The first faith teaches that when an elf dies, their spirit returns to the natural world, becoming a part of the trees, the streams, and the earth itself. They believe that this is a beautiful and peaceful way to continue existing, and that their loved ones who have passed on are still present in the world around them, watching over and guiding them. The second faith is that the souls of the elves enter the well of souls upon death, where they are cleansed of their past lives and reborn into new bodies. This belief holds that the elven spirit is never truly destroyed, but rather is transformed and reborn to continue its journey through life and beyond. Both of these beliefs hold a deep reverence for nature and the cycle of life and death, and I have found it fascinating to observe how the elves incorporate these ideas into their daily lives and rituals. It is clear that their connection to the natural world is deeply rooted in their spirituality, and I look forward to learning more about their beliefs in the coming weeks. The Outer Gods The Enemy of My Enemy In the forgotten annals of the divine, whispered rumors speak of an ancient conflict between the Dark Pantheon and the Pantheon of Light. The details are shrouded in mystery, but tales tell of a great war that ravaged the heavens, with each side vying for dominance over the other. As the war raged on, a rift opened in the very fabric of the cosmos, and from it spilled a seething horde of Outer Gods, beings whose very existence defied mortal comprehension. They descended upon the mortal plane like a swarm of locusts, unleashing untold horrors upon the land. The two warring pantheons were forced to set aside their differences and band together to repel the otherworldly threat. The battle that ensued was one of the most epic and devastating in the history of the divine, with the very fate of the cosmos hanging in the balance. In the end, the combined might of the two pantheons proved too much for the Outer Gods, and they were banished back to the void from whence they came. But the cost of victory was great, and the two pantheons agreed to a fragile truce, swearing never again to engage in such a destructive conflict this agreement is called “The Black Pact”. Nyarlaxa Nyarlaxa, the Eternal Void, is a mysterious and enigmatic Outer God that exists beyond the mortal realm. It is said that Nyarlaxa is an endless expanse of emptiness and darkness, a realm of infinite nothingness that defies mortal comprehension. Nyarlaxa is not an entity that can be easily understood or defined, and it is not known if it possesses a consciousness or agenda. It is simply a vast, allconsuming void that devours all that comes into contact with it, whether it be energy, matter, or even consciousness. Despite its incomprehensible nature, Nyarlaxa is still a powerful force that can affect the mortal realm in subtle ways. Those who delve too deeply into the mysteries of the void risk being consumed by its emptiness and losing their sense of self. Nyarlaxa’s worshipers are few and far between, but those who do worship it believe that it is the key to unlocking the secrets of the universe and achieving ultimate power and knowledge. However, the dangers of such worship are great, and many who have sought to delve into the mysteries of the void have never returned. Nethulon Nethulon, is an Outer God that embodies the aspects of . It is said that Nethulon’s influence can drive even the strongest of minds to madness, causing them to experience horrific hallucinations and disturbing visions. Those who worship Nethulon believe that only by embracing the chaos of mutation and the terror of insanity can one truly understand the universe. They often engage in twisted experiments and rituals, seeking to unlock the secrets of the mind and push the boundaries of what is considered possible. Nethulon is often depicted as a monstrous creature with a writhing mass of tentacles for a head and a body that constantly mutates and changes shape. Its presence is often accompanied by a sickening sense of dread, causing those in its presence to feel a sense of hopelessness and despair. V’Korath V’Korath, the Unknowable One, is an Outer God beyond mortal comprehension. Its form is ever-changing, and its presence can drive mortal minds to madness. It exists outside of time and space, and its very existence disrupts the natural order of the universe. Some cults worship V’Korath, believing that its knowledge and power will grant them immortality and dominion over all creation. However, most sane beings fear and avoid any contact with this eldritch entity. Xyrithul Xyrithul, the Chaos Bringer, is an Outer God that embodies chaos, disorder, and entropy. Its existence defies logic and reason, as it twists and warps the fabric of reality itself. Xyrithul is said to be the architect of destruction, unleashing catastrophic events and bringing about the downfall of civilizations. Its followers believe that chaos is the natural state of the universe, and that order is an illusion imposed by mortal minds. Some say that Xyrithul’s true form is incomprehensible to mortal senses, and that merely glimpsing it can drive one to madness Zul’Thor Zul’Thor is an Outer God whose very name strikes fear into the hearts of mortals and gods alike. Its true form is unknown and incomprehensible to mortal minds. Some believe that it is a giant, many-mouthed beast that devours entire worlds and consumes entire pantheons of gods. Others say that it is a formless entity that exists in the spaces between dimensions, waiting for the right moment to strike. Those who have dared to study the nature of Zul’Thor describe it as a force of destruction and chaos. It is said to revel in the destruction of civilizations and the annihilation of entire races. Its followers, if it has any, are likely to be cults of madmen and nihilists who worship the end of all things. Despite its terrible power, Zul’Thor rarely interacts directly with the mortal realm. Instead, it sends forth its agents, monstrous beings that are almost as terrifying as the god itself. Mortals who encounter these beings often suffer from madness and despair, unable to comprehend the terrible power that they have witnessed. Factions Well You know them already and I have limited time to do this i’ll fill it out later in the character journal section right now it’ll focus on Hostile factions that you should be paying attention to in the long run if you want to Live The plague knight dudes will be added at a later date. W here are all the npcs I met you ask? The Academy of the Crystal Path The Academy of the Crystal Path:The magic academy was founded during a time of great political upheaval and strife. In the past, magic was used as a tool of war and domination, leading to widespread suffering and loss of life. The founders of the academy witnessed firsthand the devastation caused by the misuse of magic and were determined to create an institution that would promote its responsible and ethical use. The academy was established as a neutral ground, where students of all backgrounds and beliefs could come to learn and practice magic without fear of persecution or manipulation. The founders also made it a point to steer clear of political entanglements, in order to avoid any repeat of the bloodshed that had marred the history of magic. The academy has stood the test of time, and has become a beacon of knowledge and learning for generations of students. It has always prided itself on its commitment to academic excellence and the development of well-rounded, ethical practitioners of magic. The academy has a strict code of conduct, where any form of using magic for manipulation or personal gain is strictly prohibited and dealt with severe punishment. Despite its isolationist stance, the academy has become a respected and influential institution, known for its contributions to the advancement of magical research and for training some of the most powerful and respected wizards in the world. However, it is also aware of the dangers that the outside world poses, and is always vigilant against any threats to its neutrality and the safety of its students and staff Well You know them already and I have limited time to do this i’ll fill it out later in the character journal section right now it’ll focus on Hostile factions that you should be paying attention to in the long run if you want to Live The Shattered Sun Entry 1-Erick Felson:Teleram ISB I arrived at the site of the destroyed town today, tasked with investigating the faction responsible for this atrocity - the Shattered Sun. According to their claims, they razed the town in order to kill a powerful witch who had been using her dark magic to torment and enslave the local populace. The fact that they did not hesitate to use such extreme measures in their pursuit of justice is concerning, to say the least. From what I’ve been able to gather so far, the Shattered Sun is a highly religious and militaristic cult, with a fanatical devotion to their cause. They believe that all evil must be exterminated by any means necessary, and that they are the chosen ones tasked with carrying out this holy mission. Their leader is a charismatic figure known as the High Priest, who is revered by his followers as a prophet of their deity. He is also the supreme commander of their military forces, and is said to have personally led the assault on the town. Some reports suggest that he possesses powerful magic, which he used to devastating effect during the attack. The Shattered Sun is organized into different branches, each with its own specific duties and responsibilities. They are highly disciplined and welltrained, with a strict system of ranks and roles for their members. Their methods are brutal and ruthless, and they will not hesitate to commit heinous acts if it means destroying a greater evil. It remains to be seen what other atrocities the Shattered Sun may be capable of in their pursuit of their holy mission. I must proceed with caution, for I fear that I may be treading on dangerous ground. Entry 2 I’ve delved further into the Shattered Sun’s inner workings, and what I’ve discovered has sent shivers down my spine. Their ranking structure is highly organized and hierarchical, with each member wielding deadly weapons and magical abilities. These cultists are not to be underestimated. At the bottom of the chain are the Zealots, heavily armored soldiers who will stop at nothing to carry out the will of their leaders. They’re like a swarm of bees, willing to die for their queen. Above them are the Dawnbreakers, officers in command of smaller groups of Zealots. They’re heavily armored and wield massive warhammers, ready to crush anything that stands in their way. But it’s the higher ranks that truly terrify me. The Dawnlords are commanders of smaller temples or platoons, and they wield flaming weapons and armor imbued with magic. They can take on entire armies with ease, and their mastery of the flames is unlike anything I’ve ever seen. At the top of the hierarchy is the Sunmaster, the highest rank reserved for leaders of large temples that oversee entire regions. And the current Sunmaster is Artea Rimora, known as the “Blood Dawn” by her peers. Her face is marked with prominent scars from countless battles, and she wields a sword that glows crimson red and is said to devour the souls of those it kills. Her mastery of fire is legendary, and she is feared by even the most battle-hardened warriors. I fear that the Shattered Sun is more powerful and dangerous than I ever could have imagined. They’re not just a cult, they’re a well-oiled military machine, and they won’t hesitate to use their deadly weapons and magical abilities to achieve their goals. I don’t know what they’re planning next, but I know that I need to stay vigilant if I’m going to survive this investigation. Entry 3 I can’t believe what I’ve just witnessed. The Shattered Sun has finally caught up with the witch they were hunting, and the destruction they caused in the process is unimaginable. I watched from a distance as they cornered her in a small town, and what followed was a scene straight out of hell itself. The Zealots swarmed the streets, their heavy armor clanking with each step. They were like a pack of wolves, tearing through anything that stood in their way. The Dawnbreakers followed close behind, their massive warhammers slamming down on buildings and people alike, reducing them to rubble and dust. But it was the Dawnlords who truly terrified me. They waded through the chaos like it was nothing, their flaming weapons igniting anything they touched. They were like demons from another realm, unstoppable and relentless. And then there was Artea Rimora, the Blood Dawn herself. She stood at the center of it all, her sword blazing with crimson fire. I could feel the heat from it even from where I was hiding. She was like a force of nature, tearing through the town with a ferocity that was both awe-inspiring and terrifying. They found the witch in a small cottage at the edge of town. I saw her trying to flee, but she was no match for the Shattered Sun. They descended on her like vultures, tearing her apart with their weapons and magic. Her screams echoed through the town, but no one came to her aid. They were too afraid of the Shattered Sun. And when it was all over, the town was nothing but ruins and ash. The Shattered Sun had accomplished their goal, but at what cost? How many innocent lives were lost in the process? How many more towns will they destroy in their quest for righteousness? I don’t know if I can continue this investigation. The Shattered Sun is more terrifying than I ever could have imagined, and I fear for my own safety if I continue to pursue them. Entry 4 I don’t have much time left. The Shattered Sun has caught up with me, and they are accusing me of worshiping a demonic being. I tried to explain to them that I was just an investigator, that I had no interest in their religion or their cause. But they didn’t listen. They dragged me to a city and put me on trial in front of their own court. The trial was a mockery of justice. The judges were all members of the Shattered Sun, and they were clearly biased against me from the start. They accused me of all sorts of crimes, from conspiring with witches to blasphemy against their god. They even brought out witnesses who claimed to have seen me performing dark rituals in the dead of night. Of course, none of it was true. I have never worshiped a demonic being in my life. But it didn’t matter. The Shattered Sun had already made up their minds about me. And when they handed down their verdict, it was exactly what I had feared. They sentenced me to death by fire, claiming that it was the only way to cleanse my soul of the corruption that they believed I carried. I begged for mercy, pleaded with them to spare my life. But they only laughed at me, calling me a heretic and a fool. I managed to write this letter to the local lord, hoping that he might be able to intervene on my behalf. But he refused to listen to me, claiming that the Shattered Sun had political backing of the highest order. He told me that there was nothing he could do to save me. So now I sit in my cell, waiting for my execution. I can hear them outside, preparing the pyre that will consume me. I can feel the heat of their fanaticism, burning like a sun inside my head. And I can only hope that this letter will reach someone who will see the truth about the Shattered Sun, and stop them before it’s too late. My time is running out. The guard who is supposed to sneak this letter out is coming. I hope it reaches you, and I hope you can do something to stop the madness of the Shattered Sun. *The letter ends abruptly, stained with blood. It’s unclear what happened to the writer after he finished writing it. The letter was found at a later date on the corpse of a dead horse carrier The Unbound Weave Stolen Curinar Document to Duke Betraxis I have received information about a new terroristic organization called The Unbound Weave. It seems that their goal is to spread magic across the world by disrupting the weave and destroying ancient artifacts to cause magical surges. The group is highly secretive, and little is known about their activities or their leadership. What we do know is that they have three ranks within their group. The first rank is Acolyte, which consists of simple enforcers or infiltrators acting on orders from higherranked members. They have no authority over other members and are used as foot soldiers to carry out orders. The second rank is Unraveler, who are agents with special talents and skills who operate within a cell and have some authority over Acolytes. Unravelers are trusted members of the group and are often involved in planning and executing attacks. The highest rank is High Unraveler, who are the leaders of individual cells within The Unbound Weave. They lay out plans and issue orders to other members, including Unravelers and Acolytes. The only information known about the leader of The Unbound Weave is that they are a being known as “Noximas”. It is unclear if this is a person’s name, a title, or something else entirely. The group is highly dangerous and must be stopped at all costs Gleamed Information Captain Delks Letter King Petrohilos, I write you now with the utmost urgency. I am Captain Delk of the City Guard in Orela. I hope this letter finds you swiftly. I am writing to bring to your attention a matter of great importance. A small group bearing the ancient crest of House Crowell caused a riot in the city of Orela, causing havoc and destruction amongst the city. I was tasked with leading an investigation into the insurgency and I am proud to say that we were successful in wiping out the threat. However, I must urge you to consider that this event was not just a simple act of rebellion. The individuals involved in the riot were too organized, too wellequipped, and the city fell to madness too quickly for this to be a mere coincidence. There is a greater threat at work here, one that I fear will only continue to grow in strength if we do not act now. I implore you to take my concerns seriously and to take action to uncover the truth behind these events. The safety of our citizens, and the stability of our kingdom, depend on it. I remain at your service always my King. Sincerely, Captain Delk, Captain of the Orela Guard The letters that follow are 5 more pleas to be heard and bring attention to the situation. These look like the original letters. You find no mention past these letters of any riot or insurrection in the knowledge you have current access to.” Dreams of Tengri Tengri’s dreams were filled with the sounds of war drums, marching armies, and the screams of the wounded and dying. He saw himself as a participant in the war, aiding a force that had burnt a kingdom to ashes yes they were enemies but this, was madness and butchery. The air was thick with smoke and the scent of burning flesh. He watched helplessly as homes and lives were destroyed in the name of victory. But the horror only grew as the Tengri’s dreams shifted. He saw a massive,entity slowly wrapping its tendrils around a tree, its vines sinking into the bark, consuming it from the inside out. The tree groaned in distress, its branches reaching out as if in a last ditch effort to save itself. The entity, undeterred, continued to feed on the tree, draining it of life and vitality. The tree withered and died, and the entity moved on to the next. The Tengri awoke with a start, his heart racing and his mind filled with the visions of the night. He felt a deep sadness and a sense of guilt for his part in the war and for the destruction of El Telaiia. If only this were the first or last time these dreams plagued him Letters from My Brother Dear Alyssara, Greetings from the Dwarven Kingdom of Darilof my sister! I hope this letter finds you well. I am writing to tell you how proud I am of you for gaining employment at the Academy of the Crystal Path! I would have never dreamed you could achive so much so young. Your hard work and dedication has paid off, and it brings a smile to my face to see you achieving your dreams. I am currently working as a mercenary here in Darilof, protecting the roads from recent upcroppings of monsters from beneath the earth. The dwarves are a tough lot, but they have been kind to me and have taught me much about their way of life. I will make sure to let mother know about your recent success when I next see her. I am certain she will be overjoyed to hear the news. I must also warn you to be cautious when travelling, especially to the far west. The situation has become far more violent between the tribal people out that way with the influx from Suvivors of the Battle of El Telaiia, and I do not wish for you to fall into harm’s way. Stay safe, and I hope to see you soon. With love, Andreaus Runalymo Norgard the lost town In the small village of Norgard, life was once peaceful and harmonious. But 16 years ago, things took a dark turn. The villagers suddenly became isolated and stopped communicating with the outside world a new priest had come and he spoke of salvation. Rumors began to spread about a cult that had taken over the village, killing anyone who tried to come near it. The roads leading to Norgard were destroyed, and all signs pointing towards the village were removed, making it nearly impossible to find. The last time an outsider had any contact with Norgard was when a merchant went to the village to sell one thing on request of the priest, thousands of leeches. The merchant returned with a young boy, that was left at a orphangage. Over the years, attempts were made by adventurers and authorities to find out what happened to Norgard and its residents. However, they were either turned away by the cult or never returned. The fate of Norgard remains a mystery, with only rumors and speculation to give any indication of what truly happened. The villagers of Norgard are now considered missing, and the village is believed to be cursed, with many afraid to even look for it. The cult’s motive for killing outsiders and isolating the village remains unknown, and the true fate of Norgard may never be known only one group has any interest in it being the Explorers league. The Lost History of House Crowell The House Crowell’s once had family branch known as the “Black feathers” It was wiped out over 400 years ago by the Crown of Curinar due to their involvement in a dark and treacherous plot. The exact details of this plot have been lost to history, but rumors say that the members of House Crowell were practicing dark magic and made a pact with dangerous supernatural entities. These rumors were enough for the crown to take action, as they believed that the continued existence of House Crowell posed a threat to the safety and stability of the kingdom. The Crown of Curinar declared war on the house, and after a brutal and bloody conflict, the members of House Crowell were either killed or imprisoned until the last of what were the Black Feathers met the end of the hangmans noose. The knowledge of House Crowell’s dark past was largely forgotten over the centuries, but a few legends and rumors still persist among the people of Curinar. These whispers of their dark magic and treachery continue to haunt their legacy which House Crowell has fought long and hard to undo slowly removing history to cover up their past mistakes