G-Rat Business Plan Group 1 05/01/2023 — ENTP 6370 — PAGE 2 Executive Summary Introduction G-Rat is a fitness technology startup based in Dallas that utilizes 3D modeling and AI to curate personalized fitness plans for its users. The company is committed to making fitness more fun meanwhile helping its customers reach their goals in an optimal and efficient way by leveraging advanced technology. The Company G-Rat currently has five full-time executives and 10 freelancers/contractual employees and is in the pilot phase to gather customer feedback. The company's owners are fitness enthusiasts who have worked in various industries. Products The G-Rat mobile application is available on both iOS and Android and provides postural guidance, fitness programs, and nutritional advice. The Market The fitness industry is a large market with various direct and indirect competitors. G-Rat competes primarily against other fitness applications in the market. However, fitness applications have not optimally utilized technological advancements, which leads to a high customer churn rate. G-Rat believes it can revolutionize the industry by fully utilizing technological advancements. Target Market G-Rat's target market is currently college students who lack guidance and are not financially stable. Financial Considerations The company has bootstrapped 250K and intends to raise 950K after the pilot runs to provide the required financing. G-Rat aims to reach a million subscribers in a year and plans to launch a full fledge subscription model in the next two years. Mission G-Rat's mission is to help fitness enthusiasts reach their potential and make fitness sessions more fun. The company also aims to create a community of like-minded individuals who can support and motivate each other in their fitness journeys. Strategy PAGE 3 To achieve its mission, G-Rat plans to invest in continuous research and development to improve the application and provide more value to its users. The company also plans to integrate social media features into the application to create a platform where users can share their progress, connect with other fitness enthusiasts, and receive support from the community. Additionally, G-Rat plans to leverage its partnerships with fitness influencers to increase customer traction and reach. The company will collaborate with these influencers to create content, promote the application, and reach a wider audience. G-Rat also intends to offer personalized coaching services to its users in the future. By doing so, the company can provide a more comprehensive fitness experience to its users and further differentiate itself from other fitness applications. The Problem Problem Statement: Current fitness applications often fail to provide users with personalized, engaging, and comprehensive fitness experiences, leaving many users struggling to achieve their goals and maintain their motivation over time. Many fitness apps provide generic exercise plans that do not consider the unique needs, fitness levels, and limitations of each user, resulting in a lack of progress and user frustration. Additionally, many fitness apps focus solely on exercise and do not provide guidance or support for nutrition, recovery, or overall wellness, which are critical aspects of a comprehensive fitness journey. Opportunity: The fitness industry is a huge market, with vast potential for innovative solutions that can address the unmet needs of users seeking personalized, engaging, and comprehensive fitness experiences. The rise of advanced technologies such as 3D modelling and AI offers a unique opportunity to provide users with personalized guidance and support, and to create a more engaging and interactive fitness experience. By leveraging these technologies, G-Rat can differentiate itself from other fitness apps and establish itself as a leader in the industry. Unmet Need: Users need personalized guidance and support to help them achieve their fitness goals, stay motivated and engaged, and address all aspects of their fitness journey, including nutrition, recovery, and overall wellness. Many users struggle to achieve their goals due to a lack of progress or motivation and need a more personalized and engaging fitness experience to stay on track. Additionally, users need guidance and support for all aspects of their fitness journey, including nutrition and recovery, which are often overlooked by traditional fitness apps. PAGE 4 Solution: G-Rat leverages advanced technologies such as 3D modeling and AI to provide personalized guidance and support to users, offering a fun and interactive fitness experience that goes beyond just exercise. G-Rat uses 3D modeling to capture data points and AI models to analyze these data points, allowing for personalized guidance and support based on each user's unique needs and fitness levels. G-Rat also provides guidance and support for nutrition, recovery, and overall wellness, creating a more comprehensive and holistic fitness experience for users. G-Rat aims to build a supportive community of fitness enthusiasts to help users stay motivated and on track with their goals, providing the personalized and engaging fitness experience that users need to achieve their objectives. The MVP for G-Rat would essentially be a stripped-down version of their full product, with a focus on the core features that are essential to its functionality. This approach allows the company to launch a product quickly and start gathering feedback from users, without investing too much time or money upfront. The first feature of the MVP would be body scanning, which is the foundation of the G-Rat product. Users would be able to take 3D scans of their bodies using the app's camera, and the app would capture data points such as body fat percentage, muscle mass, and other metrics. The app could use machine learning algorithms to improve the accuracy of the scans over time, and the user would be able to compare their scans from week to week to track their progress. Our app reconstructs the 3D pose of a person, segments its movement into exercise repetitions, and identifies in real-time the deviations between standards learned from trainers and the execution of a trainee. As a result, it provides quantitative feedback for the correct execution of exercises in 3D. Based on the data captured from the 3D scans, the app would generate a customized fitness plan for each user using AI algorithms. The plan would include exercises and nutrition advice tailored to the user's body type and fitness goals. This personalized approach is a key differentiator for G-Rat and would be a major selling point for the MVP. The third feature of the MVP would be progress tracking. As users follow their customized fitness plans, they would be able to track their progress over time using the app. This feature could include graphs and charts to visualize changes in body composition, as well as the ability to set and track goals. Finally, the MVP could include social features to keep users engaged and motivated. For example, the app could include challenges and leaderboards to encourage friendly competition among users. Users could also connect with friends through the app to share their progress and stay accountable. PAGE 5 By launching an MVP with these core features, G-Rat can quickly test the market and gather feedback from early adopters. The company can use this feedback to improve their product and add additional features based on user needs and market trends. This approach allows G-Rat to be agile and responsive to customer feedback, while still delivering a compelling product that meets the needs of its target audience. Working: We consider the input of exercise movement of a trainee, transform it to 2D human reconstruction, and a sequence of 3d skeletons is fed to our repetition segmentation algorithm. It is then computed to a signature for each repetition of the trainee and compared to the reference signature of the instructor. This gives the critical performance of the trainee and populates a reference assessment table based on which grammar generates natural language feedback. We use Angular features such as articulation angles at joints, angles between limbs, and person-centered 3D axes. The instructor’s angles have similar magnitude, whereas a Trainees angle can be chaotic. The results in repetition segmentation are robust to the accuracy of estimated 3D poses. It is more accurate when segmentation uses multi-view and is fine-tuned with motion-captured data. Industry Overview and Market Analysis Outlook The fitness industry is a large and growing market, with an estimated value of $87 billion. One of the fastestgrowing segments of this industry is the fitness app market, with around 84 million people currently using fitness apps. This market is expected to continue to grow at a significant rate. G-rat is a fitness app that uses 3D modeling and AI technology to create customized workout plans for each user, offering a unique value proposition that sets it apart from other fitness apps. By capturing data on a user's form and tracking weights and reps, G-rat can provide a more accurate and reliable assessment of progress, making it easier for users to break cycles of stagnant growth and achieve their fitness goals. While there is competition within the fitness app market, G-rat's use of 3D modeling and AI technology can help it differentiate itself and attract a loyal user base. With the continued growth of the fitness app market, there is significant potential for G-rat to succeed and carve out a niche in the industry. By providing users with a comprehensive and convenient fitness solution, G-rat can tap into a large and growing market while offering a unique and innovative approach to fitness tracking and progress. PAGE 6 Trends 1. Growing popularity of fitness apps: As mentioned earlier, the fitness app market is one of the fastestgrowing segments of the fitness industry, with a large and growing user base. Fitness apps provide users with a convenient and affordable way to access personalized fitness plans, track their progress, and manage their diets. 2. Increased focus on personalization: With so many fitness options available, consumers are increasingly looking for solutions that are tailored to their specific needs and preferences. Personalized workout plans and nutrition recommendations are becoming more important, and technologies like AI and 3D modeling can help provide users with more accurate and customized solutions. 3. Expansion of the health and wellness market: The fitness industry is no longer just about gym memberships and fitness equipment. Health and wellness have become an increasingly important aspect of people's lives, and the market has expanded to include a variety of products and services that cater to this trend. This includes nutrition supplements, wellness retreats, and fitness apps that incorporate mental health and mindfulness. 4. Shift towards online and at-home workouts: With the COVID-19 pandemic forcing gym closures and social distancing measures, there has been a significant shift towards online and at-home workouts. This trend is expected to continue even as gyms reopen, as consumers have grown accustomed to the convenience and flexibility of working out from home. Market Analysis The fitness industry is a rapidly growing sector, driven by increasing health awareness, rising obesity rates, and a growing preference for active lifestyles. The sector includes various segments such as fitness centers, health clubs, sports clubs, yoga studios, and home fitness equipment. The global fitness industry is projected to grow from $87 billion in 2020 to $105 billion by 2024, at a CAGR of 3.7%. [Market Research Future. (2019)] The industry is highly competitive, with many players vying for market share. Traditional fitness centers and health clubs face competition from newer players such as boutique fitness studios and online fitness platforms. The rise of virtual and remote fitness options, driven by technological advancements and the COVID-19 pandemic, has added further competition to the sector. The trend towards personalized fitness plans and individualized workouts is driving innovation in the sector. Fitness apps and wearables are becoming increasingly popular, providing users with personalized training PAGE 7 programs, and tracking of their fitness progress. Artificial intelligence (AI) and machine learning (ML) are also being used to personalize fitness plans and provide insights based on user data. The market is highly fragmented, with no single player dominating the sector. However, there are a few established players such as Planet Fitness, 24 Hour Fitness, and Equinox. In addition, there are numerous niche players catering to specific fitness needs and preferences. Overall, the fitness industry is poised for continued growth in the coming years, driven by rising health awareness, increasing adoption of personalized fitness plans, and technological advancements. However, intense competition and changing consumer preferences will require industry players to remain agile and innovative to stay ahead in the market. The market needs that G-rat can fulfill: 1. Customization: People have different fitness goals, body types, and fitness levels. There is a need for customized fitness plans that cater to everyone’s needs and help them achieve their goals effectively. 2. Accuracy: Traditional tracking methods like pen and paper or manually entering data into an app can be time-consuming and prone to errors. There is a need for a more accurate and efficient way to track fitness progress, form, and other relevant data. 3. Timesaving: Fitness enthusiasts often need to spend a significant amount of time researching workouts, tracking progress, and adjusting their routines. There is a need for a platform that can save time by offering customized plans and tracking progress in one place. 4. Convenience: Many people have busy schedules and find it challenging to make time for workouts. There is a need for a fitness app that can offer flexibility, convenience, and accessibility, allowing users to work out anytime and anywhere. 5. Motivation: Staying motivated and consistent is essential to achieving fitness goals. There is a need for an app that can offer personalized motivation and support, pushing users to break through plateaus and reach new milestones. G-rat can address these market needs by offering 3D modeling to track form and progress accurately, using artificial intelligence to create customized fitness plans and diets, and saving time by tracking everything in one place. The app can provide convenience and flexibility by allowing users to work out anytime, anywhere, and offer personalized motivation and support to help users stay consistent and motivated. PAGE 8 G-rat differentiates itself from competitors through its use of 3D modeling and AI technology to create a customized fitness program for each user. The app captures a user's form and tracks their weights and reps in realtime, which allows for more accurate progress tracking and program customization. Additionally, G-rat's focus on breaking cycles of stagnant growth and helping users advance at a consistent rate sets it apart from competitors that primarily focus on tracking and logging workouts. Furthermore, G-rat's user-friendly interface and ease of use make it accessible for all health-conscious individuals, even those without a deep understanding of biology or fitness. Overall, G-rat's combination of advanced technology, personalized programming, and ease of use sets it apart from competitors and positions it as a leader in the fitness app industry. A competitive matrix for G-rat compared to a few examples of competition would look like: Company Name Progress Technology Customization Tracking Ease of Use Highly G-rat 3D modeling, AI customizable Real-time tracking User-friendly Limited MyFitnessPal None customization Manual logging User-friendly Moderate Altis AI, Machine learning Customization Real-time tracking User-friendly Moderate InsaneAI AI, 2D image capture Customization Real-time tracking Poor UI Highly JEFIT None customizable Moderately userManual logging friendly Competitive Analysis Direct Competitors: 1. MyFitnessPal: Offers users a comprehensive suite of features, including calorie and nutrient tracking, personalized workout plans, and a social community for motivation and support. Offers a free version with basic features such as calorie tracking, and a premium version for $9.99/month or $49.99/year that includes additional features such as personalized nutrition goals and ad-free experience. 2. Altis: Offers users a range of workout plans created by professional trainers, personalized recommendations, and integration with AI and machine learning. Offers a premium version for PAGE 9 $14.99/month or $119.99/year that includes unlimited access to all workouts and personalized recommendations. 3. InsaneAI: Offers users fitness tracking and analysis, personalized workout plans, using AI and 2D image capture. Offers a premium version for $9.99/month or $79.99/year that includes additional features such as personalized insights and guidance. 4. Aaptiv: Offers personalized audio workout classes that use AI to adjust workout intensity based on user feedback and performance, integration with fitness trackers, and a wide range of workout options. Offers a free trial and then charges $14.99 per month or $99.99 per year for premium features, such as personalized audio workout classes and integration with fitness trackers. Indirect Competitors: 5. YouTube: Offers users a wide range of free workout videos and tutorials created by fitness influencers and trainers. 6. Apple Health: Offers users a suite of health and fitness tracking features, including step tracking, nutrition tracking, and integration with other fitness apps and devices. 7. Fitness Instructor SWOT Analysis Strengths: User-friendly interface that is easy to navigate. Wide variety of workout routines and nutrition plans to choose from. The use of 3D modeling and AI to create a tailored fitness program. Weaknesses: Limited brand recognition and awareness compared to established competitors. May be perceived as less credible or trustworthy compared to traditional fitness programs or personal trainers. Opportunities: Partner with fitness influencers or gyms to increase brand recognition and credibility. Expand into new markets such as corporate wellness or health insurance partnerships. Threats: PAGE 10 Other major competitors implement our 3D modeling technology. Increasing concerns over privacy and data security. Rapidly evolving technology and fitness trends may require significant updates and investments to stay competitive. Business Model G-Rat operates on a freemium business model, where the basic version of the app is offered for free, and advanced features and personalized workout plans are available to premium subscribers for a fee. Key Partnerships: G-Rat partners with fitness equipment manufacturers, nutrition supplement companies, and fitness apparel brands to cross-promote and attract new users. Key Activities: G-Rat's key activities include developing and maintaining the app, conducting research and development to enhance features and functionality, and marketing and promoting the app to attract and retain users. Key Resources: G-Rat's key resources include its technology infrastructure, software development team, fitness and nutrition experts, and marketing and sales team. Value Proposition: G-Rat's value proposition is its use of 3D modelling in connection with Artificial Intelligence to help improve form, nutrition and workout to help customers reach their goals in effective and efficient manner. Customer Segments: G-Rat targets college students and young adults aged 18-30 who are interested in fitness and technology, fitness enthusiasts looking for personalized and data-driven workout plans, and individuals who prefer working out at home or have limited access to gyms. Revenue Streams: G-Rat generates revenue through premium subscriptions, where users pay a monthly or annual fee to access advanced features and personalized workout plans, in addition to this we will earn money from ad revenue and cross promotional deals. Cost Structure: G-Rat's cost structure includes software development and maintenance costs, marketing and advertising expenses, salaries and benefits for employees, and overhead costs associated with running the business. Overall, G-Rat's business model centers around offering a free app with basic features to attract a large user base and converting a portion of those users to premium subscribers through personalized and data-driven workout plans. By partnering with key players in the fitness industry, conducting research and development to enhance features, and marketing and promoting the app effectively, G-Rat aims to establish itself as a leader in the fitness technology industry. PAGE 11 Marketing Plan Objectives To acquire 100,000 users for the free model within 6 months of launch. To convert 20% of free users to premium subscribers within the first year. To increase brand awareness and visibility in the fitness industry. To establish G-Rat as a leader in fitness technology. Target Audience G-Rat's target audience consists of the following groups: College students and young adults aged 18-30 who are interested in fitness and technology. Fitness enthusiasts who are looking for personalized and data-driven workout plans. Individuals prefer working out at home or having limited access to gyms. Marketing Channels and Activities A. Free Model: Social Media Marketing: Utilize Instagram, Facebook, and Twitter to showcase product features, offer tips and insights, and engage with potential customers. Use influencer marketing to increase brand awareness and attract new users. Content Marketing: Create high-quality blog articles, videos, and infographics that provide valuable fitness and nutritional insights and attract potential customers to the app. Email Marketing: Use email campaigns to nurture leads and convert them into users. Offer exclusive content and early access to new features to incentivize sign-ups. Public Relations: Leverage PR to secure media coverage and reviews in fitness and technology publications, highlighting G-Rat's unique features and benefits. B. Premium Model: Referral Marketing: Offer existing subscribers’ incentives to refer their friends and family to the app. Provide exclusive discounts, free months, or other rewards for successful referrals. Paid Advertising: Use paid search, display, and social media ads to target potential customers who are interested in fitness and technology. Use retargeting ads to re-engage users who have shown interest but have not yet subscribed. Partnership Marketing: Collaborate with other companies in the fitness industry, such as fitness equipment manufacturers, nutrition supplement companies, or fitness apparel brands, to cross-promote and attract new users. PAGE 12 In-app Promotions: Use in-app notifications and messages to offer exclusive discounts or limited-time promotions to existing users. Encourage users to upgrade to premium for access to advanced features and more personalized workout plans. Key Performance Indicators (KPIs) Number of app downloads and user sign-ups - This KPI will measure the number of new users who are downloading and signing up for the app. Conversion rate from free to premium subscribers - This KPI will measure how many free users are converting to premium subscribers. Cost per acquisition (CPA) for paid channels - This KPI will measure the cost of acquiring new users through paid channels such as social media and search engine advertising. Engagement rate on social media and email campaigns - This KPI will measure how many users are engaging with G-Rat's social media content and email campaigns. Customer satisfaction and retention rates - This KPI will measure how satisfied users are with the app and how likely they are to continue using it over time. Overall, G-Rat's marketing plan focuses on leveraging various channels to attract and engage potential customers, while offering a free model to build brand awareness and establish a loyal user base. Once the user base is established, the company can focus on converting users to premium subscribers through various strategies, including referral marketing and in-app promotions. By measuring key performance indicators, GRat can continuously optimize its marketing efforts to achieve its objectives and establish itself as a leader in the fitness technology industry. Marketing Activity Channel Start End Date Date 1/6/2023 Ongoing Budget Expected Actual Results Results Social Media Instagram, $10,000 50,000 new Marketing Facebook, followers, Twitter 20% engagement rate, 5,000 app downloads PAGE 13 N/A Influencer Collaborate 1/6/2023 31/08/2023 $5,000 Marketing with 10 followers, fitness 2,000 app influencers downloads 1/6/2023 Ongoing Content Create 10 Marketing blog website articles, 5 visitors, videos, 5 2,000 app infographics downloads 1/6/2023 Ongoing $7,500 20,000 new $3,000 10,000 Email Create and Marketing send 4 conversion email rate, 500 app campaigns downloads 1/7/2023 31/12/2023 $8,000 5% Public Secure 100,000 Relations coverage in impressions, 5 fitness 2,000 and website technology visitors, 500 publications app N/A N/A N/A N/A downloads Referral Offer 1/9/2023 Ongoing $4,000 1,000 Marketing incentives successful for referrals, successful 200 referrals premium N/A subscribers Paid Social Advertising media, website search visitors, PAGE 14 1/7/2023 Ongoing $15,000 10,000 N/A engine, 1,000 app display ads downloads Partnership Collaborate 1/8/2023 Ongoing Marketing with 3 website fitness visitors, 500 industry app partners downloads 1/9/2023 Ongoing $6,000 $2,500 2,000 In-App Offer 10% Promotions discounts increase in and premium promotions subscriptions N/A N/A to existing users Notes on Detailed Marketing Plan: Acquisition Budget: $50,000 This number was chosen based on industry benchmarks and the company's goals. It is important to have a sufficient budget to acquire new users through paid channels such as social media and search engine advertising, while keeping the cost per acquisition (CPA) within an acceptable range. Conversion rate from free to premium subscribers: 20% This conversion rate was chosen based on industry benchmarks and the company's goals. It is important to have a realistic conversion rate to ensure that the company's revenue goals are met. Monthly marketing expenses: $10,000 This number was chosen based on the company's marketing plan and the need to allocate sufficient resources to drive user acquisition and retention. It is important to have a consistent investment in marketing efforts to achieve the desired results. Average revenue per premium subscriber: $10/month PAGE 15 This number was chosen based on industry benchmarks and the company's pricing strategy. It is important to have a realistic revenue goal to ensure that the company's business model is sustainable. Customer lifetime value (CLV): $500 This number was calculated based on the average revenue per premium subscriber and the expected retention rate. It is important to understand the CLV to ensure that the company's acquisition costs are justified and that the business model is profitable. Cost per acquisition (CPA): $10 This number was calculated based on the acquisition budget and the expected number of new users. It is important to keep the CPA within an acceptable range to ensure that the company's marketing efforts are costeffective. Retention rate: 75% This number was chosen based on industry benchmarks and the company's goals. It is important to have a realistic retention rate to ensure that the company's revenue goals are met and that the business model is sustainable. Financial Projections, Funding Plan Non-Financial Resources: Running a fitness app requires a variety of non-financial resources that are essential for its success. The nonfinancial resources that are required for our app are: Time: Developing and maintaining an app takes a lot of time and effort. It's important to allocate enough time to ensure that the app is running smoothly and meeting the needs of its users. Human Resources: We will need a team of skilled professionals to develop, design, and test the app. This team could include developers, designers, testers, and project managers. Technical Infrastructure: We need access to the necessary hardware and software tools, including servers, databases, programming languages, and development environments. Intellectual Property: The app may require intellectual property protections such as patents, copyrights, or trademarks. We may need to consult with a lawyer or intellectual property expert to ensure our app is protected. User Feedback: To improve our app, we’ll need to collect feedback from users. This will help us understand their needs, identify issues, and make improvements to the app. Partnerships: Partnering with other companies, organizations, or individuals can help us reach a wider audience, gain access to resources, and grow our user base. Industry Knowledge: Keeping up with industry trends, best practices, and emerging technologies can help we stay competitive and provide value to our users. Attending industry conferences, reading industry publications, and networking with other professionals to stay informed. Customer Support: Providing excellent customer support is essential to retaining users and ensuring they have a positive experience with your app. We may need to hire customer support representatives or develop an FAQ section to help users troubleshoot issues. PAGE 16 Use of Funds: For the use of funds, we assume that the company will require $1.5 million in funding to cover the first year of expenses. We also assumed that the executive team would bootstrap $250,000, leaving a funding gap of $1.25 million. We expect the company to use the funds to cover salaries for the executive and development teams, office space rent and utilities, marketing and advertising, and other expenses. Salaries for executive Year 1 Year 2 Year 3 $200,000 $200,000 $200,000 $500,000 $600,000 $720,000 $120,000 $120,000 $120,000 $300,000 $375,000 $468,750 $80,000 $80,000 $80,000 $100,000 $0 $0 $1,300,000 $1,375,000 $1,588,750 - - team Salaries for development team Rent and utilities for office space Marketing and advertising Other expenses (software licenses, etc.) App development cost (fixed) Total Estimated Annual Cost Total Funding Needed $7,283,910 (for 5 years) PAGE 17 Sales Projections Table: Year Free Users Premium Total Users Subscribers Premium Ad Subscription Revenue Total Revenue Revenue 1 100,000 20,000 120,000 $2,400,000 $300,000 $2,700,000 2 250,000 50,000 300,000 $6,000,000 $750,000 $6,750,000 3 500,000 100,000 600,000 $12,000,000 $1,500,000 $13,500,000 We assumed a conversion rate of 20% from free users to premium subscribers, and an average monthly revenue per premium subscriber of $10. We also assumed that the company would acquire 100,000 free users in the first 6 months of launch and that its user base would grow by 150% each year. Ad revenue was calculated based on an assumption of $0.25 per 1000 ad impressions and an estimated 4 ad impressions per user per day. Total revenue was calculated by adding premium subscription revenue and ad revenue. For the cost proforma, we assumed that the company would have fixed costs of $100,000 for creating the app. We also assumed that the salaries for the executive team would be $200,000 per year, and salaries for the development team would be $500,000 per year. Rent and utilities for office space are assumed to be $120,000 per year, and marketing and advertising expenses are assumed to be $300,000 per year. Other expenses, such as software licenses and insurance, are assumed to be $80,000 per year. Category Year 1 PAGE 18 Year 2 Year 3 Salaries for Executive $200,000 $210,000 $220,500 $500,000 $525,000 $551,250 Rent and Utilities $120,000 $125,400 $130,842 Marketing and $300,000 $315,000 $330,750 Other Expenses $80,000 $84,000 $88,200 Total $1,200,000 $1,259,400 $1,321,542 Team Salaries for Development Team Advertising Cashflow Proforma: For the cashflow proforma, we assumed that the company would have a cash balance of $250,000 at the beginning of the year, which is the amount that the executive team is bootstrapping. We also assumed that the company would generate revenue from premium subscriptions and ads displayed in the free version. We expect the company to have negative cash flow in the first year due to the initial expenses associated with launching the app. Cash balance at Year 1 Year 2 Year 3 Year 4 Year 5 $250,000 $33,291 $347,122 $561,449 $851,504 $0 $1,794,600 $3,782,880 $6,220,411 $9,120,337 beginning of year Cash inflow PAGE 19 Cash outflow ($1,500,000) ($1,500,000) ($1,500,000) ($1,500,000) ($1,500,000) Net cash flow ($1,500,000) $294,600 $2,282,880 $4,720,411 $7,620,337 Cash balance at end $33,291 $561,449 $851,504 $1,508,841 $347,122 of year G-Rat Income Statement (in USD) Year 1 Year 2 $ Year 2 Premium Subscriptions Ad Revenue $ $ Premium 2,400,000 Subscriptions 300,000 Ad Revenue Total Revenue $ 2,700,000 Total Revenue Payroll $ 700,000 Payroll $ 735,000 Marketing Cost $ 300,000 Marketing Cost $ 315,000 Rent $ 120,000 Rent $ 125,400 Other Expenses $ $ 84,000 Total Cost $ 1,200,000 Total Cost $ 1,259,400 Net Income $ 1,500,000 Net Income $ 5,490,600 Premium users 80,000 Other Expenses $ $ 20,000 Premium users Free users 6,000,000 Premium Subscriptions 750,000 Ad Revenue 6,750,000 Total Revenue $ 12,000,000 $ $ 1,500,000 13,500,000 Payroll $ 771,750 Marketing Cost $ 330,750 Rent $ 130,842 Other Expenses $ 88,200 Total Cost $ 1,322,000 $ 12,178,000 Net Income 50,000 Premium users 100,000 Free users 100,000 250,000 Free users 500,000 Year 1 Operating Exp Net Income Year 1 Monthly Revenue Q1 Q2 January February March April May PAGE 20 80,000 90,000 100,000 130,000 180,000 40,000 40,000 40,000 80,000 80,000 40,000 50,000 60,000 50,000 100,000 June July August Q3 September October November Q4 December Total Year 2, 3 Quarterly Revenue Year 2 Operating Exp 675,000 230,000 250,000 270,000 290,000 330,000 360,000 390,000 2,700,000 80,000 120,000 120,000 120,000 160,000 160,000 160,000 1,200,000 150,000 130,000 150,000 170,000 170,000 200,000 230,000 1,500,000 Net Income Revenue Year 3 Operating Exp Net Income 125,940 549,060 1,350,000 132,200 1,217,800 1,350,000 251,880 1,098,120 2,700,000 264,400 2,435,600 2,025,000 377,820 1,647,180 4,050,000 396,600 3,653,400 2,700,000 503,760 2,196,240 5,400,000 528,800 4,871,200 6,750,000 1,259,400 5,490,600 13,500,000 1,322,000 12,178,000 NOTES: The revenue projections are based on the assumptions made in the sales projections section, considering the conversion rate from free users to premium subscribers and ad revenue from the free version of the app. The cost of revenue is assumed to be 2.6% of revenue, which represents the costs associated with delivering the premium features of the app. PAGE 21 Gross profit is calculated by subtracting the cost of revenue from revenue. Operating expenses include salaries for the executive and development teams, rent and utilities for office space, marketing and advertising expenses, and other expenses. We assumed that these expenses would increase at a rate of 2.5% per year. Net income / (loss) is calculated by subtracting operating expenses from gross profit. The negative net income in the first year is due to the initial expenses associated with launching the app. The net income is projected to increase each year as revenue grows and the company becomes more established. Risk factors: 1. Competition: The fitness app market is highly competitive, with many established players and new entrants. G-rat uses 3D human reconstruction and AI that differentiates it from its competitors. 2. User Acquisition: Getting users to download and use the app is a significant challenge. Social media marketing, influencer marketing, email marketing, and content marketing are considered for advertising our app. By offering referral rewards, and free trials to encourage user acquisition. 3. User Retention: Retaining users can be challenging, and many users may abandon the app after a few uses. Continuously engage with users and provide value by regularly updating the app with new features, sending personalized recommendations, and creating a community where users can interact and share experiences/leaderboards. 4. Monetization: Having a clear monetization strategy to generate revenue can be challenging. Charging for the app, offering subscriptions, or having in-app purchases can be a strategy. 5. Technology: The app's technology must be robust and scalable to accommodate the potential growth in users. Using cloud-based services to reduce infrastructure costs. Ensuring that G-rat is compatible with different devices and operating systems like IOS, and Android. 6. Data Privacy and Security: the company must prioritize data privacy and security to protect users' personal information. Complying with data privacy laws, implementing secure authentication and authorization mechanisms, and using encryption to protect user data. PAGE 22 7. Regulatory Compliance: The company should ensure that the app complies with all relevant regulations, such as GDPR and HIPAA, depending on the market they are operating in. The app complies with all relevant regulations by consulting with legal experts and implementing necessary security and privacy measures. 8. Funding: Raising funds to develop and market the app successfully. Seeking funding from venture capitalists, angel investors, or crowdfunding platforms. Milestone Timeline Phase 1: Development and Testing (3-6 months) Conduct market research to identify target audience, analyze competition, and determine product features and pricing strategy. Hire a team of developers to build the G-Rat app and website, and a team of designers to create the user interface and experience. Develop the app and website, integrating data analytics, workout planning, and user profile customization features. Conduct thorough testing of the app and website, ensuring functionality, user experience, and data security. Launch the beta version of the app to a select group of users for feedback and improvement. Phase 2: Launch and Acquisition (6-12 months) Launch the G-Rat app and website to the public, offering a free model to attract new users. Launch marketing campaigns to increase brand awareness, attract new users, and convert them to paid subscribers. Implement referral marketing and loyalty programs to incentivize users to promote the app and retain them as subscribers. PAGE 23 Establish partnerships with fitness equipment manufacturers, nutrition supplement companies, and fitness apparel brands to expand the app's reach and increase revenue. Continuously monitor user feedback and data analytics to improve the app's functionality, user experience, and retention rates. Phase 3: Expansion and Innovation (12-24 months) Expand the app's features and offerings, such as live streaming workout classes, virtual personal training, and community engagement. Explore international expansion opportunities to increase the app's global reach and revenue potential. Leverage artificial intelligence and machine learning to enhance the app's personalized workout plans and user engagement. Continuously innovate and improve the app based on user feedback, industry trends, and technological advancements. By following this milestone plan, G-Rat can establish itself as a leader in the fitness technology industry, acquire a loyal user base, and continuously innovate and expand its offerings. Appendix PAGE 24 Cashflow Proforma 1 Amount 0,8 0,6 0,4 0,2 0 0 0 0 0 0 Year #REF! #REF! #REF! #REF! #REF! Cost Proforma 1 Amount 0,8 0,6 0,4 0,2 0 0 0 0 0 0 0 Different Expense #REF! #REF! #REF! #REF! #REF! Income Statement Amount(USD) 1 0,8 0,6 0,4 0,2 0 0 0 0 0 0 Year #REF! PAGE 25 #REF! #REF! #REF! #REF! PAGE 26 References: - PAGE 27 1. "Global Fitness App Market Size, Share & Trends Analysis Report by Type (Workout & Exercise Apps, Nutrition & Diet Apps, Disease Management), Grand View Research, April 2021, https://www.grandviewresearch.com/industry-analysis/fitness-app-market. 2. "Fitness App Market - Growth, Trends, COVID-19 Impact, and Forecasts (2021 - 2026)," Mordor Intelligence, https://www.mordorintelligence.com/industry-reports/fitness-app-market. 3. "Fitness Industry Analysis 2021 - Cost & Trends," FranchiseHelp https://www.franchisehelp.com/industry-reports/fitness-industry-report/. 4. "Global Fitness Industry Statistics and Research," Statista https://www.statista.com/topics/1724/health-club-fitness-centers/. 5. "Fitness industry revenue worldwide from 2017 to 2022 (in billion U.S. dollars)," Statista, https://www.statista.com/statistics/236447/global-fitness-industry-revenue/. 6. "Fitness App Market Size, Share & Trends Analysis Report by Type, by Platform, by Device Type, by Region, and Segment Forecasts, 2019-2025," Grand View Research, May 2019, https://www.grandviewresearch.com/industry-analysis/fitness-app-market. 7. "Fitness App Market by Type (Workout & Exercise Apps, Nutrition & Diet Apps), Device Type (Smartphones, Tablets, Wearable Devices), and Region - Global Forecast to 2026," MarketsandMarkets https://www.marketsandmarkets.com/Market-Reports/fitness-app-market246006771.html. 8. "Fitness app market size worldwide from 2016 to 2023 (in billion U.S. dollars)," Statista https://www.statista.com/statistics/784988/global-fitness-app-market-size/. PAGE 28