11/12 Media and Information Literacy Quarter 1 – Module 7: Media and Information Languages Media and Information Literacy – Grade 11/12 Self-Learning Module (SLM) Quarter 1 – Module 7: Media and Information Languages First Edition, 2020 Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for exploitation of such work for profit. Such agency or office may, among other things, impose as a condition the payment of royalties. Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks, etc.) included in this module are owned by their respective copyright holders. Every effort has been exerted to locate and seek permission to use these materials from their respective copyright owners. The publisher and authors do not represent nor claim ownership over them. Development Team of the Module Writer: Jenelyn A. Abico Editors: Dawn Hope S. Almuena, Mary Joy M. Velasco Reviewers: Evelyn C. Frusa PhD, Rolex H. Lotilla, Arvin M. Tejada Illustrator: Layout Artist: John Lester Escalera, Karl Edward B. Panceles Cover Art Designer: Reggie D. Galindez Management Team: Allan G. Farnazo, CESO IV – Regional Director Fiel Y. Almendra, CESO V – Assistant Regional Director Crispin A. Soliven Jr., CESE - Schools Division Superintendent Roberto J. Montero EdD, CESE - ASDS Gilbert B. Barrera – Chief, CLMD Arturo D. Tingson Jr. – REPS, LRMS Peter Van C. Ang-ug – REPS, ADM Gilda A. Orendain - REPS – Subject Area Supervisor Belen Fajemolin PhD - CID Chief Evelyn C. Frusa PhD - Division EPS In Charge of LRMS/ Subject Area Supervisor- ICT Bernardita M. Villano - Division ADM Coordinator Carlo S. Melendres, PhD - EPS – Senior High School Coordinator Subject Area Supervisor- ICT Printed in the Philippines by Department of Education – SOCCSKSARGEN Region Office Address: Telefax: E-mail Address: Regional Center, Brgy. Carpenter Hill, City of Koronadal (083) 2288825/ (083) 2281893 region12@deped.gov.ph/ 11/12 Media and Information Literacy Quarter 1 – Module 7: Media and Information Languages i Introductory Message For the facilitator: Welcome to the Media and Information Literacy with Grade 11/12 Self-Learning Module (SLM) on Media and Information Languages! This module was collaboratively designed, developed and reviewed by educators both from public and private institutions to assist you, the teacher or facilitator in helping the learners meet the standards set by the K to 12 Curriculum while overcoming their personal, social, and economic constraints in schooling. This learning resource hopes to engage the learners into guided and independent learning activities at their own pace and time. Furthermore, this also aims to help learners acquire the needed 21st century skills while taking into consideration their needs and circumstances. In addition to the material in the main text, you will also see this box in the body of the module: Notes to the Teacher This contains helpful tips or strategies that will help you in guiding the learners. As a facilitator you are expected to orient the learners on how to use this module. You also need to keep track of the learners' progress while allowing them to manage their own learning. Furthermore, you are expected to encourage and assist the learners as they do the tasks included in the module. ii For the learner: Welcome to the Media and Information Literacy - Grade 11/12 Self-Learning Module (SLM) on Media and Information Languages! The hand is one of the most symbolized part of the human body. It is often used to depict skill, action and purpose. Through our hands we may learn, create and accomplish. Hence, the hand in this learning resource signifies that you as a learner is capable and empowered to successfully achieve the relevant competencies and skills at your own pace and time. Your academic success lies in your own hands! This module was designed to provide you with fun and meaningful opportunities for guided and independent learning at your own pace and time. You will be enabled to process the contents of the learning resource while being an active learner. This module has the following parts and corresponding icons: What I Need to Know This will give you an idea of the skills or competencies you are expected to learn in the module. What I Know This part includes an activity that aims to check what you already know about the lesson to take. If you get all the answers correct (100%), you may decide to skip this module. What’s In This is a brief drill or review to help you link the current lesson with the previous one. What’s New In this portion, the new lesson will be introduced to you in various ways such as a story, a song, a poem, a problem opener, an activity or a situation. What is It This section provides a brief discussion of the lesson. This aims to help you discover and understand new concepts and skills. What’s More This comprises activities for independent practice to solidify your understanding and skills of the topic. You may check the answers to the exercises using the Answer Key at the end of the module. What I Have Learned This includes questions or blank sentence/paragraph to be filled in to process what you learned from the lesson. iii What I Can Do This section provides an activity which will help you transfer your new knowledge or skill into real life situations or concerns. Assessment This is a task which aims to evaluate your level of mastery in achieving the learning competency. Additional Activities In this portion, another activity will be given to you to enrich your knowledge or skill of the lesson learned. This also tends retention of learned concepts. Answer Key This contains answers to all activities in the module. At the end of this module you will also find: References This is a list of all sources used in developing this module. The following are some reminders in using this module: 1. Use the module with care. Do not put unnecessary mark/s on any part of the module. Use a separate sheet of paper in answering the exercises. 2. Don’t forget to answer What I Know before moving on to the other activities included in the module. 3. Read the instruction carefully before doing each task. 4. Observe honesty and integrity in doing the tasks and checking your answers. 5. Finish the task at hand before proceeding to the next. 6. Return this module to your teacher/facilitator once you are through with it. If you encounter any difficulty in answering the tasks in this module, do not hesitate to consult your teacher or facilitator. Always bear in mind that you are not alone. We hope that through this material, you will experience meaningful learning and gain deep understanding of the relevant competencies. You can do it! iv What I Need to Know This module was designed and written with you in mind. It is here to help you master the Media and Information Languages . The scope of this module permits it to be used in many different learning situations. The language used recognizes the diverse vocabulary level of students. The lessons are arranged to follow the standard sequence of the course. But the order in which you read them can be changed to correspond with the textbook you are now using. The module is divided into two learning outcomes, namely: LO 1 – Present an issue in varied ways to disseminate information using the codes, convention, and language of media. (MIL11/12MILA-IIIf-15) LO 2 - Evaluates everyday media and information presentations regarding codes, convention, and message; and how they affect the audience, producers, and other stake holders. (MIL11/12MILA-IIIf-15) After going through this module, you are expected to: a) Recognize how codes, conventions and message affect audience, producers and other media stakeholders ; b) Reflect on how important information can be conveyed to create a desired impression; and c) Identify how same information is conveyed in different media platform. 1 Definition of Terms Audience - The group of consumers for whom a media message was constructed as well as anyone else who is exposed to the message. Codes - Are systems of signs, which create meaning Convention - Refers to a standard or norm that acts as a rule governing behaviour. Genre - A particular type or category of literature and art. Language - Pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select and use in an effort to communicate ideas, information and knowledge. Media Languages - Codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience. Messages - The information sent from a source to a receiver. Other stakeholders - Libraries, archives, museums, internet and other relevant information providers. Producers - People engaged in the process of creating and putting together media content to make a finished media product. Symbolic Codes - Show what is beneath the surface of what we see. Technical Codes - Ways in which equipment is used to tell the story. Written Codes - Use of language style and textual layout (headlines, captions, speech bubbles, language style, etc. ) 2 What I Know Activity: Read each statement carefully, write A if the statement is correct and B if not. Write your answer in your activity notebook. ______1. Formats are system of signs that when put together create meaning. ______2. Codes are the generally accepted ways of doing something. ______3. Technical code includes camera angles, sound and lighting. ______4. Producers are group of people whom media are constructed. ______5. Camera framing is included in the symbolic code. ______6. Font styles are important component of written code. ______7. Conventions are the governing behavior in doing something in media. ______8. Colors, object, and body language all constitutes to written code. ______9. Target audience refers to people engaged in the process of creating media content. ______10. Libraries, archives and museums are considered as stakeholders of media. 3 Lesson 7 Media and Information Languages Media and other information providers play a central role in information and communication processes. Nowadays, media become the common outlet of selfexpression and creativity. Its huge influence spreads speedily across the globe. The connection between technological advances and people’s connectivity created a huge impact on the lives of today’s generation. This module covers all the above-mentioned concepts. What’s In Information sources are means in accessing and sharing information. Indigenous knowledge (IK) refers to information source owned, controlled and managed by indigenous peoples. Library and Internet are two other sources of information with their own characteristics. Regardless of the choice of information source, it is very important to determine the accuracy, reliability and value of information by questioning the source of data, limitations of the information gathering tools or strategies, and the rationale of the conclusions. To understand more about Media and Information Literacy, let’s take a look to the next concepts. Notes to the Teacher “The medium is the message" is a phrase coined by Marshall McLuhan meaning that the form of a medium embeds itself in the message, creating a symbiotic relationship by which the medium influences how the message is perceived. 4 What’s New Activity 1. Identify and draw five (5) signs and symbols found in the community that are used to convey information (ex. for directions, locations of attractions, others). Give a short meaning or purpose for each. Examples are provided for you. Do it in your activity notebook. Example: Symbol Meaning/Purpose Instagram - social media, socialization Traffic sign- No parking 1. 2. 3. 4. 5. 5 What is It THE LANGUAGE OF MEDIA Media products can be classified according to its categories or genre. Each genre uses codes and conventions to easily convey a message. Codes are systems of signs, which create meaning and is divided into three categories- technical, symbolic and written. Technical Codes are the ways in which equipment is used to tell the story (ex. camera techniques, framing, depth of fields, lighting and exposure, etc.). Technical codes include sound, camera angles, types of shots and lighting. They may include, for example, ominous music to communicate danger in a feature film, or high-angle camera shots to create a feeling of power in a photograph. CAMERA MOVEMENTS track, pan, zoom SHOT SIZES close-up, long shot LIGHTING creates a mood CAMERA ANGLES eye-level, high & low Image Source: https://www.pinterest.ph/pin/299278337728520923/ 6 Furthermore, the following are the basic camera techniques used to capture different scenes. Basic Camera Shots Advance Camera Shots Camera Angles Extreme Wide Shot Wide Shot Medium Shot Medium Close- up Close- up Extreme Close- up Two Shot Cut Away Over the Shoulder Point of View Selective Focus Arc Shot Eye-Level High Angle Low Angle Bird's Eye View Worm’s Eye View Slanted (canted) Source: https://www.slideshare.net/mobile/arnielping/mil-media-and-information-languages-genrecodes-and-conventions 7 Symbolic Codes show what is beneath the surface of what we see (ex. objects, setting, body language, clothing, color, etc. ). Symbolic codes include the language, dress or actions of characters, or iconic symbols that are easily understood. For example, a red rose may be used symbolically to convey romance, or a clenched fist may be used to communicate anger. OBJECTS convey meaning SETTING shows time & place COLOUR Suggests a mood COSTUME clothing, hair & make-up BODY LANGUAGE emotion & movement Image Source: https://www.pinterest.ph/pin/695946948637821035/ 8 Written Codes refer to the use of language style and textual layout (headlines, captions, speech bubbles, language style, etc. ) HEADLINES title of story in large type TITLES the name of a book, film… CAPTIONS appear below an image SPEECH BUBBLES Used in comics, cartoons… Image Source: https://www.pinterest.ph/pin/695946948637817708/ Examples: Speech Bubbles Caption Headline Image Source: https://www.slideshare.net/mobile/markjhonoxillo/media-and-informationlanguagse 9 Another concept is Convention, the generally accepted ways of doing something, a standard or norm that acts as a governing behaviour. The image below is a sample analysis of the use of codes and convention in a movie poster: Source: http://media-studies.tki.org.nz/Teaching-media-studies/Media-concepts/Codes-andconventions Other concepts related to media language are the following: • Messages - the information sent from a source to a receiver. • Audience - the group of consumers for whom a media message was constructed as well as anyone else who is exposed to the message. • Producers - People engaged in the process of creating and putting together media content to make a finished media product. • Other stakeholders - Libraries, archives, museums, internet and other relevant information providers. 10 Sample analysis: Image source: https://www.slideshare.net/mobile/megsmedias/conventions-of-film-magazine-covers 11 What’s More Activity: Study the commercial ad below and answer the questions that follow. Write your answer on the activity notebook. Image Source: https://www.tes.com/lessons/Cfqva15EgeFL6Q/creative-effective-advertising Guide Questions: 1. What codes are used in this ad? __________________________________________________________________________________ __________________________________________________________________________________ 2. How were the codes used in constructing the message of this tv ad? __________________________________________________________________________________ __________________________________________________________________________________ 3. How is understanding of the technical and symbolic codes contribute to media and information literacy? __________________________________________________________________________________ __________________________________________________________________________________ 12 What I Have Learned Let’s summarize our lesson by answering the following questions. Do it in your activity notebook. 1. Enumerate and discuss the categories of codes __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 2. What is Media Language? __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 3. Codes and conventions help consumers of media in __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 4. How media language creates meaning ? __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 13 What I Can Do Activity: Study the movie poster below. Answer the questions that follow in your activity notebook. Image source: https://www.voicenews.com/opinion/re-review-2011-film-contagion-predicts-featuresof-covid-19-pandemic/article_d92b55f8-69ed-11ea-9a7c-f3c049200951.html 1. What codes and conventions were used in this movie poster to suggest the genre of the film? __________________________________________________________________________________ __________________________________________________________________________________ 2. How the characters’ dressed up and posing suggest message to the audience? __________________________________________________________________________________ __________________________________________________________________________________ 3. How the color scheme used in the poster add impact to its overall meaning? __________________________________________________________________________________ __________________________________________________________________________________ 14 Assessment Instruction. Using the images, fill in the table below by giving description to the identified codes and conventions used in each media platform. Source:https://www.newsc Source:https://www.magzter.co ientist.com/issue/3272/51 m/PH/Manila-Bulletin09181.html/amp Publishing-Company/ManilaBulletin/Newspaper/419977 Codes and Conventions Source:https://www.firstpost.c om/entertainment/aashiq-abuannounces-virus-featuringrevathy-asif-ali-parvathy-filmto-tentatively-release-in-20195109181.html/amp Newspaper Movie poster 1. Theme (Message) 2. Suitability to the audience 3. Iconology (Symbolism) 4. Media Producers 15 Magazine Additional Activities Activity: Name five of your favorite movie and complete the matrix below. Write your answer in your activity notebook. Title of the Movie Genre 16 Description 17 What I Know 1. B 2. B 3. A 4. B 5. B 6. A 7. A 8. B 9. B 10. A Answer Key References Commission on higher Education, 2016. Teaching Guide for Senior High School MEDIA AND INFORMATION LITERACY CORE SUBJECT. Media and Information Literacy Curriculum Guide by DepEd Ping, A. (2017). Media and Information Languages [PowerPoint slides]. Retrieved from https://www.slideshare.net/mobile/arnielping/media-and information-languages-genre-codes-and-conventions UNESCO Media and Information Literacy Curriculum for Teachers 18 DISCLAIMER This Self-learning Module (SLM) was developed by DepEd SOCCSKSARGEN with the primary objective of preparing for and addressing the new normal. Contents of this module were based on DepEd’s Most Essential Learning Competencies (MELC). This is a supplementary material to be used by all learners of Region XII in all public schools beginning SY 2020-2021. The process of LR development was observed in the production of this module. This is version 1.0. We highly encourage feedback, comments, and recommendations. For inquiries or feedback, please write or call: Department of Education – SOCCSKSARGEN Learning Resource Management System (LRMS) Regional Center, Brgy. Carpenter Hill, City of Koronadal Telefax No.: (083) 2288825/ (083) 2281893 Email Address: region12@deped.gov.ph 19 20