MATH Round off at the end SCIENTIFIC NOTATION First number must be between 1-10 not including 10 Multiply by a power of 10 Smaller to larger number is a negative index(to the right) is not approximation REFLECTIONS FUNCTIONS AND GRAPHS Relation/Mapping maps one object onto another must have input(domain/x) and output(range/y), rule and a direction Rules are for eg 2x= y Order pair is {2, 5} {domain, range} Codomain is everything that is accepted by the function and the range is what is accepted by the function mapped onto Types of relations are one to one, one to many, many to one, many to many and they show how the elements are paired A function is when one input is paired to one output. One to one and many to one are functions Inverse is the opposite of f. For eg 2x-1, the inverse is (x-1)/2 1. Make f(x) into y 2. Interchange y and x 3. Solve for y Composite functions, you put the second one into the first one Coordinate Geometry X coordinates come first then y Y intercept is c At the x intercept the value of y is 0 Gradient is m The find y(x intercept) equate the thing to 0 and solve On the y axis y intercept is (0,7) and on the x axis the x intercept is (7,0) Gradient formula is y2-y1÷ x2 – x1 Horizontal line gradient is 0 Upwards is positive Downwards is negative Vertical is undefined/infinitive When asked for y intercept put (0, number) To find the equation, calculate the gradient then substitute into the equationnto find c Midpoint of a line segment is 𝑥1+𝑥2 ,𝑦1+𝑦2 2 2 Length of the line segment √(𝑥2 − 𝑥1)2 + (𝑦2 − 𝑦1)2 Parallel lines have the same gradient For perpendicular lines the gradient of one line, multiplied by the other line, must be equal to -1 To solve write it in the form y=mx + c and then solve Linear Programming Calculate the inequality to find the two nb points for eg when y >= 1/2x solve for y and solve for x using two points when x is = 0 y=1/2(0) and when x =6 y=1/2(6) and plot those points To identify where to shade, choose a test point for eg (4,1) substitute into the equation and see if the inequality is true. IF it is shade that side Y = 2x -1 substitute When you have an inequality x = to a constant it is a line parallel to the y axis, y= constant is parallel to the x axis Y=x is a straight line diagonal X + y <= 12 for g both x and y should connect to 12 Always label you r lines Use the vertices to work out profit Don’t shade with color, shade with lines Solving for linear inequalities Less than or equal to you must shade the circle on top of the number on the number line Treat the >/< as an equal sign If they ask what numbers it night be you must include the base number when it says equal to but not if it doesn’t, for eg less than or equal to 8 must include 8 When the coefficient that has x is negative, you can switch both values right to left and left to right and switch the sign to get x on one side OR divide by the negative and switch the sign. Quadratic Functions f(x) is y roots a x intercepts are the same axis of symmetry is the x value. So x = …… h is the x value, k is the y value y intercept is where the line cuts th y value rots can be found by perfect square equation = 0 coordinates of the minimum point is completing the square or drawing the axis of symmetry and adding the roots and dividing then substituting into the equation x intercept is the c from the equation if they ask to sketch the coordinates of the minimum point the x is positive n the y negative Trigonometry 1 Length of the hypotenuse is equal to the length of adjacent + the opposite. Angles are opposite to the sides The side opposite the right angle is the hypotenuse, the sign opposite the angle is the opposite, adjacent is the other one Sine rule is used with a complete pair of opposite sides and angle and a half pair. Cosine is three sides and needs an angle or side angle side when the angle is in between the two sides.