Optics 214 LaGrange Invariant 3/13/2023 2023 Optics 214 - John P. Bowen Definition of Lagrange Invariant: Any surface Lagrange invariant is constant through the system. It can be determined by tracing both an aray and a b-ray: ub yb ya ua H = n ( ua yb − ub ya ) index = n 3/13/2023 Optics 214 - John P. Bowen Lagrange Invariant: Pupil or stop The Lagrange invariant can be easily calculated at special planes in the system, where either ya or yb is zero: H stop = n ( −ub ya ) Object or image plane index = n ya ub yb ua H pupil = n ( −ub ya ) H object = n ( ua yb ) index = n H image = n ( ua yb ) 3/13/2023 Optics 214 - John P. Bowen index = n Lagrange Invariant: It is a key property of a lossless optical system that you can’t change the optical invariant. This means if you know H at one plane, you know H at every other plane in the system. H is a measure of how much information capacity a lens has, and how hard it is to make – higher H means more information (spots) for a given lens. 3/13/2023 Optics 214 - John P. Bowen Lagrange Invariant: An example: EPD Someone asks you to design a lens with: q EPD = 20 mm, h=image height=10 mm, NA=0.25 (ua’) FOV = field angle=q = 10 degrees. 3/13/2023 h u a f Optics 214 - John P. Bowen Lagrange Invariant: EPD h q There is a problem: u a H at pupil = (20 mm/2)*(tan(10 deg) = 1.76 mm H at image = 10 mm * 0.25 = 2.5 mm These are incompatible – Either the field needs to made smaller, or the field angle needs to be made larger. 3/13/2023 Optics 214 - John P. Bowen Lagrange Invariant: We have not discussed the Lagrange invariant in three dimensions. This is called etendue. In particular, the onedimensional formula shown here could not handle non-rotationally symmetric optics, like cylinder lenses. In that case, you have to keep track of the invariant in both the x and y directions. 3/13/2023 Optics 214 - John P. Bowen