PICTORIAL MEDIA 1. Flat Pictures (Still Pictures) Flat pictures are representations of objects or things on a flat surface. They are the cheapest and the most readily available of all learning materials. Many of them are free. Teachers and students can gather pictures from magazines, newspapers, advertisements, pamphlet, posters, circulars and other things. But like all other learning , materials, their values vary and their selection and use should be given careful considerations. Guides to Teaching with Pictures 1. Pictures must be clearly seen by everyone. 2. Students/pupils must be given a chance to point out what they think are the important aspect of the picture. 3. The teacher must supplement pupils’ comments to make sure that nothing has been omitted. 4. Teacher and pupils should discuss together what they find in the picture. 5. The picture used in class should lead to the accumulation of related pictures in the textbook. 6. If the picture used in class stirs the pupils to attempt at illustrating their own, it is good evidence that a sound use has been made of them. 7. Pictures ought to supply incentives for the use of auxiliary aids, like motion pictures, filmstrips and others. 8. Picture ought to promote supplementary reading. Reading Pictures We read pictures in the same way that we read a page of words. We derive the message from the medium by attaching meaning to it. A picture can be read in four levels as follows: 1. Enumerate level – This level merely calls for the giving of what one sees in the picture e.g. flower, ball, dog, etc. 2. Descriptive level – Giving a sentence on what is seen or how one sees in the picture looks like: e.g. I see a big yellow flower. The ball is red. 3. Interpretative level – Giving more meaningful sentences which are of the inference type. e.g. The yellow flower is the favorite of the girl. Father gives the red ball on the boy’s birthday. 4. Integrative level – This is relating what one sees in the picture to life. Mother bought plastic sunflower from the superstore. It decorates our living room. Or I play ball with my friends on Sundays. Reading pictures can be most rewarding if the students/pupils are given guides as to what to see and how to see things in the picture. They must be guided to interpret and to draw inferences about what they see. Pictures must not be merely displayed; they should be read and talked about. That is why it is necessary that the teacher should choose those which are related and relevant to the children’s interest, experiences and maturity. This is to encourage thoughtful seeing and discourse. 2. Photographs Photographs are also still pictures, which can be mounted or unmounted, photographic reproductions taken from a magazine, newspaper or books. They appear in black and white or in full color. They can be filed by subjects or displayed in the bulletin board. In the choice of photographs, teachers should choose those that suggest motion or the candid shots, as they are more interesting and life-like. Shotgun pictures do not pose so much challenge and interest; hence discussion about them is limited. 3. Illustration Illustrations are non-photographic reconstruction or representation of reality, etched or drawn by an illustrator, the teacher or the students/learners themselves. Illustrations show the direction at which movement must take its course or instruction on how to go about assembling a toll in science or a material or equipment. This can be used for specific situations. Illustrations can be in black and white or in full color. They can be prepared ahead of time or the teacher can draw them on the chalkboard while the class is going on. Like the photographs they can be used by individual students/pupil or for a group of learners. Purposes for which flat picture, photographs and illustrations can be used for teaching 1. To concertize words and symbols. When teachers talks about a haunted house pupils will not be able to imagine what kind of house is it, how does it looks like, but if a picture is being shown, the learners will have a specific visualization of the kind of haunted house the teacher is talking about. Pupils will then have uniform information about the topics discussed. 2. To lend meaning to what one reads. In a Science class students read about single-celled organisms like the amoeba or the paramecium. An enlarge picture of both when seen by the pupils will enrich what they read. Like wise if reading about atoms and molecules. Seeing an illustration about them will enrich their understanding of what they are. 3. To introduce or motivate In a Literature class, where students are required to read the Ilocano epic, Biag ni Lam –ang, pictures of some episodes from the epic may arouse curiosity and interest to read it. The pictorial background can serve to orient the class to the kind of literary piece they are going to read. 4. To correct misconceptions Pictures and photographs can make meanings more vivid and clearer, because they can capture scenes, emotions and details which words are not able to describe. Concepts are non-pictorial, but they can help in developing and presenting them. Liberty is a concept, which is non-pictorial, but pictures showing the effects and the signs of liberty can help one to better understand it. 5. To summarize a unit To give a fuller grasp of the unit, pictures, photographs and illustrations should supplement and complement what pupils read in references and what they heard from the lectures of teachers. Pictures should become an integral part of the learning. 6. To arouse emotions. Pictures arouse emotions; hence they compel one’s attention. A violent picture may stimulate one to dislike the act; a beautiful landscape may evoke appreciation while a colorful dish arranged with garnishing may stimulate appetite. This arousal focuses one’s attention and sustains his drives about it. This condition facilities teaching and learning. 4. Flashcards Flashcards are valuable materials for drill activities particularly in the teaching of Mathematics, English, and Filipino. Drills are very important means of fixing the skills and automatizing the responses of pupils/students. Flashcards serve the purpose when used very well. Flashcards come in the for of word cards, phrase cards, sentence cards, mathematical combination cards and picture cards. The following are considerations in using flashcards. 1. The flashcards must be bold and big enough to be seen by everybody. 2. Flash the cards in a fast or snappy manner to develop fast thinking or response. This will enable the pupils to automatize response. 3. Flash the cards from back to front. Write the answer at the back of each flashcard so that as you flash you can see the answer and thus you will be able to check if the response of the pupils is correct or not. 4. Hold the flashcards firmly at your chest level. Take care not to hide the words VISUAL SYMBOLS Visual symbols are representations of direct reality, which comes in the form of signs and symbols. The following is a detailed discussion on the different kinds of visual symbols, which are drawings, sketches, cartoons, comics or strip drawing, diagrams, charts and graphs, maps, and posters. Rules of Thumbs in Using Visuals 1. Visuals must be directly relevant to the audio content. 2. Redundancy between visuals and audio must be avoided. If words are displayed, viewers must be given time to read it. 3. Visual displays should be big enough to be seen by the farthest pupil. 4. Visual displays must be attractive. 5. Visual displays must be aesthetically presented to maintain good taste. Kinds of Visual Symbols 1. Cartoons Cartoons tell stories metaphorically through pictures, which need no captions. Symbolism conveys messages, less words more symbolism the better. The cartoon presents a certain issue or concern which could be either for or against it. It is a pictorial representation or caricature of a person, idea, situation or issue that is designed to influence public opinion. Therefore, cartoons must be presented in a challenging manner. For better understanding they should be drawn around a single idea. Suggestion for the use of cartoons a. Appropriateness to experience level. The age and the experience or maturity of the target learners must be taken into consideration. b. Simplicity – contains only the essential features. The cartoon must not contain so many details. c. Brevity of captions if ever but they may not be given any. Short and direct captions are used when necessary only. d. Use of clear symbols. Use symbols that are conventional, like; the dove to mean death; the turtle to mean slow or sluggishness and others. e. Adequateness of size. The cartoon should be big enough to be seen and appreciated. Cartoons could be used for motivation, for follow-up activity and for evaluation purposes. 2. Posters A poster is combination of bold designs and color primarily intended to catch attention on a significant fact, idea or message. Simply stated, a poster is a picture with appropriate caption. Characteristics of a Good Poster 1. It must be bold and simple but dramatizes features. 2. It must be appropriate to the grade level and to the subject and purpose and purposes. 3. It must have only limited text, few words are generally used and key words are made to standout by means of type size or position. 4. It must be attractive, pleasing to the eyes. 5. Design and color must be given consideration. Composition, color and technique are principal elements in effective poster preparation. It requires a center of interest. Color provides meaning and expression as well as beauty. 6. It must have elements of dynamism and shock. Posters are best used for motivation and for creative experience as depicting ideas, concepts and generalizations to summarize a celebration or a unit. 3. Drawings and Sketches These are crude and simple lines, which are effective in showing what needs to be shown with sufficient clarity, to make the meaning vivid to learners or students. They are drawings with no illusion of depth but a smart teacher can use them in a very effective way in explaining and showing ideas and concepts. 4.Diagrams Diagrams are simplified drawings designed to show interrelationship primarily by means of lines and symbols. They are used to explain rather than to represent. It is a drawing that shows arrangement and relationship, as parts to a whole, relative values, origins and developments, chronological flow, fluctuations and distributions. The diagram is used to condense visual summaries of facts; the ideas rely heavily on symbolic means. However it must be remembered that it is more effective if it has a strong foundation because it works better for summarizing rather then introducing a lesson. It can be used singly but it is better if it is used simultaneously with other materials. 5. Charts Charts are graphic or pictorial representations of a large mass of information or show progression thru time and space of people or events, ideas and objects. Kinds of Charts and Examples 1. Data chart – contains items of information pf all sorts especially quantitative data. 2. Pictorial chart – use relevant pictures to present data or information on quantifiable data over a specific period or condition. 3. Schematic chart – shows a principle or a law as applied like that of refrigeration 4. Diagrammatic chart – verb chart is popular example 5. Multiple leaf chart – internal working parts of a machine 6. Phantom view chart – shows hidden parts of a machine without obliterating the outer parts 7. Development or progress chart – profile of a place or a person 8. Table chart – bus trips 9. Time and tabular chart – presidents and their term of office 10. Stream or tree chart – family tree 11. Flow or organizational chart – school personnel chart, life cycle of a frog or the water cycle. 6. Graphs Graphs present quantitative data for easier analysis and interpretation. It shows comparative relationship of data involved in size, trends and growth. Graphs are best used in developing and in summarizing a unit. Kinds of Graphs 1. Line graph – is the most accurate of all graphs used in plotting trends of relationships between two series of data. It is used when there is a considerable number of data to be plotted and if these data are continuous 2. Bar graphs – simplest of all graphs to read. They are represented either by vertical or horizontal bars. The lengths of the bars represent an amount or percentage data. It is best when number of values to be compared is small. 3. Circle or Pie Graph – the sections of which are used to represent component parts of a whole. They always present total amounts, their parts or segments are calculated in percentage or fractional parts of a whole. 4. Area or Solid Graphs – use for the simplest quantitative comparison thru the use of geometric shapes. It is used to compare two or three related totals. 5. Pictorial Statistics or Pictograph – it makes use of related pictures in showing quantitative data. Pictures give realism and interest so it is widely used specially in the elementary grades. Principles of Pictographing 1. Simplicity – picture used must be simple 2. Comparison of relationship must be strikingly seen 3. Approximates rather than precise amounts are represented 4. Pictorial symbols used must be self-explanatory rather than by the size. 7. Strip Drawing or Comic Strip Strip drawings are recommended for their story value in adaptation of the classics. They are affective in instruction not only because they are simple, clear and easy to read but because they deal with materials that has been made personal. Comics is a form of cartooning in which the same cast of characters form a story in sequence of closely related drawings, designed to entertain the readers. They are usually enjoyed by elementary pupils as well as secondary students because of their simplicity, attractiveness, color and relevant plot. The uses of super heroes or fantasy themes add interest to the learners. Thus the use of the comic strip in facilitating instruction must be used to the maximum. Values derived from the Strip Drawings 1. Increases interest in the subject 2. Individualizes and personalizes instruction for certain types of pupils 3. Serves as a valuable practice in reading 4. Widens reading interest Reasons for using Comics Strip 1. It is easy to read so it encourages reading 2. It builds vocabulary 3. It satisfies the collectors’ interest in acquiring copies 4. It provides excitement 5. It is inexpensive 6. It satisfies the children’s idea of art 8. Maps Maps are usually shown on flat surface and are used to represent the surface of the earth or some parts of it, showing the relative size and position according to scale or projection and position represented. Maps according to Content a. Physical Map – also called relief maps, they are the best because of their three dimensional representation; which includes geographical outline of land and water. Commercial or Economic Maps- also known as product or industrial map since they show land area in relation to the economy. b. Political Map – shows national boundaries down to the smallest division Maps according to Form a. Chalkboard outline map b. Student outline maps c. Projected maps d. Wall maps (decorative maps) e. Atlas – collection of maps f. Sand table map g. Pictorial maps Standards in judging Maps 1. Visibility – details are clearly seen and read 2. Detail – less detailed maps are better 3. Scale – marks are clear, dependable and easily interpreted 4. Symbols – not too many to be remembered 5. Color – should be used as an aid to reading it 6. Accuracy – in terms of its specific purposes 7. Grade level relevance 8. Print – is legible or readable 9. Durability – can stand several use Purposes for which maps are being used 1. To enable students to understand both relative and exact position of political units, land masses and political area. 2. To furnish information concerning areas, distances, directions, shapes, size and relationships 3. To provide orientation and means of visualizing large and remote areas 4. To clarify materials 5. To provide visual basis or comparison and contrast 6. To provide means of regional synthesis 7. To provide interest and stimulation to learn more about people, geographical influences and places 8. To enable students to trace movements, migration and distribution of people, vegetation, animal life and culture 9. To serve as one method of study for recording purposes 10. To provide an ‘object test’ means for certain types of measurements 11. To furnish means of self-expression in unit and project study. Points to remember in utilizing maps for teaching 1. Make sure that the pupils or students comprehend the purpose of the map 2. Promote or develop positive emotional attitude 3. Allow ample time for pupils’ first look 4. Make sure they understand map symbolism Reference: Teaching Educational Technology by: Candelaria D. Garo AUDIO MEDIA INTRODUCTION Audio media can make several unique contributions to the teaching-learning process : self study for non readers, realistic foreign language practice, stories to stimulate the imagination, and music for physical activity, to name a few. Casettes, records, and CDs are abundantly available in every curricular area and are easy to use. To use audio media effectively requires an understanding of the hearing-listening processes and thoughtful selection of materials based on your objectives. You can prepare your own audio materials, and so can your students. These recordings can take the form of oral reports, accompaniments to learning center activities, communication skills practice, and the like. By following some basic guidelines you can improve the quality of such recordings. One of the example of audio media is radio. Radio can help us to get some informations and entertainments. Valerie Geller’s bookreminds you why you wanted to listen to the radio when you were growing up. Radio was fun. The air personalities were relevant and kept you entertained. Geller, a radio consultant for news, talk and personality radio stations, originally wrote Creating Powerful Radio as a workshop supplement. She bases her radio philosophy on three simple principles: ‘‘Tell the truth. Make it matter. Never be boring’’ (Brenda, 2008). On a general note, most media have the capacity to diffuse information, to show colour, motion, systematic representation, simultaneous picture and sound. In Gbodi (2004) Davies (1974) noted that, all media to varying degree help in perception, understanding, transfer of training, provision of reinforcement or knowledge of results and retention (Gambari and Adamu, 2008). Sound and Hearing Sound is produced by vibrations that set into motion radiating waves of compression and rarefaction propa- gated through a range of media such as gases, liquids, and solids. Hearing occurs when these vibrations are received and processed by the ear and sent to the brain by the auditory nerve. Sound begins when an object vibrates and sets into motion molecules in the air closest to it. These molecules pass on their energy to adjacent molecules, starting a reaction—a sound wave—which is much like the waves that result when a stone is dropped into a pool. The transfer of momentum from one displaced molecule to the next propagates the original vibrations longitudinally from the vibrating object to the hearer. What makes this energy transfer possible is a medium with the property of elasticity—whether gas, liquid, or solid (Alten, 2014 : 6). The Hearing and Listening Process Hearing and listening are not the same thing, although they are, of course, interrelated. At the risk of oversimplification, we might say that hearing is a physiological process, whereas listening is a psychological process. Physiologically, hearing is a process in which sound waves entering the outer ear are transmitted to the eardrum, converted into mechanical vibrations in the middle ear, and changed in the inner ear into electrical impulses that travel to the brain. The psychological process of listening begins with someone’s awareness of and attention to sounds or speech patterns (receiving), proceeds through identification and recognition of specific auditory signals (decoding), and ends in comprehension (destination) (Heinich, 1996 : 176). Advantages and Disadvantages using Audio Media in Teaching and Learning Advantages Classroom audio overcomes ambient noise levels and distributes the teacher’s voice at the same amplified level throughout the classroom. Every child hears the teachers at the same level no matter where the child is seated. Reduce a child’s sensitivity to distractionsWhen a teacher’s voice is amplified 5 to 15 decibels above ambient noise, articulation and speech intelligibility are enhanced. Teachers using classroom audio report less need for repeating of instructions, and fewer reminders are needed (http://www.lightspeed-tek.com/learn/whitepapers/benefits-ofclassroom-audio/#sthash.H6mdRkwl.dpuf). Disadvantages Students will not learn how to read as effectively (as they listen instead of practice to read stories, poem, etc. Difficult to teachers to control device(s) use in class (affects classroom management and especially time management). Teachers have to grow eyes in the back of their heads and when mobile devices are used in class, the need for continual monitoring and regulation increases. Inability to know how to extract information from text successfully (https://prezi.com/m/2q2piohefvso/advantage-and disadvantage-using-audio-inteaching-and- learn/). The Example of Common Audio Format The following five examples of audio media. There are some advantages and limitations from those audio media (Heinich, 1996 : 180). 1. Cassette Audiotape Advantages : Very portable (small and light) Durable Easy to use (no threading) Can prevent accidental erasing Requires little storage space Limitations : Tape sometimes sticks or tangles Noise and hiss Poor fidelity with inexpensive players Broken tapes not easy to repair Difficult to edit 2. Micro Cassettes Advantages : Very compact portable Limitations : Not compatible with other cassettes Poor fidelity 3. Phonograph Record (Disc Recording) Advantages : Excellent frequency response Compability of records and phonographs Selection easily cued Wide variety of selections Inexpensive Limitations : Impractical to prepare locally Easily scratched Can warp Required much storage space 4. Compact Disc Advantages : Very durable High fidelity No background noise Random search Limitations : Impractical to prepare locally Expensive Initial expense of equipment 5. Audio Card Advantages : Sound with visual Student can record response and compare with original Designed for individual use Participation; involvement Limitations : Most cards hold Less than 15 seconds Time-consuming to prepare CONCLUSION Audio media has some advantages for teaching-learning process. There are some audio medias which useful, such as : cassettes, micro cassettes, phonograph record, CD's, and audio card. Each of audio media has the advantages and limitations. The use of audio media are limited only by the imagination of teachers and students. Audio media can be used in all phases of instruction from introduction of a topic to evaluation of student learning. References : Alten, Stanley R. 2014. Audio in media 10th ed. Boston : Wadsworth, cengage learning. Jaskulske, Brenda K. (2008) 'Valerie Geller, Creating Powerful Radio. Burlington, MA: Focal Press, 2007', Journal of Radio & Audio Media, 15:1, 120 – 121. Gambari, A. I. and Z. E. Adamu. 2008. Impact of Videotape Instructional Package on Achievement and Retention in Primary Science among Primary Pupils in Niger State, Nigeria. Journal of Science, Education and Technology.Vol. 1,No.2. ISSN 1596-9770. Heinich, R., M. Molenda, and J.D. Russell. 1996. Instructional media and technologies for learning 5th ed. New Jersey: Von Hoffman Press,Inc. Https://prezi.com/m/2q2piohefvso/advantage-and disadvantage-using-audio-inteaching-and-learn/ retrieved on Desember 3rd 2016. Http://www.lightspeed-tek.com/learn/whitepapers/benefits-of-classroomaudio/#sthash.H6mdRkwl.dpuf retrieved on Desember 3rd 2016. THE CHALKBOARD AND OTHER DISPLAY MATERIALS 1. Chalkboard This is the most versatile medium for instructions; It is always available. It is specially useful and presenting a variety of instructional materials like charts, graphs, and pictures. It is also considered as an important medium for instructional materials Uses of the Chalkboard To illustrate facts and processes, often with the help of drawings and sketches, maps and others. To present important facts and principles such as new words,terms,rules, definition, And classification. To provide a good medium for students demonstration. To display a wide variety of materials ranging from the motivational, development to evaluate activities. To enhance maximum pupils participation. To provide for diagnosis of individual differences. Characteristic of a Good Chalkboard Ø It should be within reach of the pupils. Ø It should be easily erase and clean. Ø It should not be glaring. Ø It should not be abrasive Advantages of Chalk Board Mistake can be erased right away. Teachers demonstration can be paced to suite the level of the pupils Maximum pupils participation is insures as pupils to go to the board. Can be used for the demonstration purpose. Principles of correct spelling and various processes can be illustrated. It is always available as it is a permanent classroom fixture Limitations a. It does not provide a permanent record b. If it is not well-situated, viewing the contents of the board and reaching the top of the board becomes a problem c. Good handwriting and knowledge on proper spelling is a necessity d. Some information cannot be presented well using a chalkboard e. Chalk dust can trigger asthma or respiratory problem. 2. Whiteboards and Magnetic Boards Whiteboards and magnetic boards (also sometimes called multipurpose boards) are those with a glossy surface, commonly white in color, where non-permanent markings are made with the use of special felt pens. Advantages a. Using markers does not generate dust that comes from using and erasing chalk b. Whiteboard marker is easier to hold and write with compared to chalk and marking a whiteboard takes less time Limitations a. It is more expensive than chalkboard and only special whiteboard markers are suitable for use on whiteboard b. The white background can cause problems to those with vision impairment c. Left-handed persons may find it difficult to write on these boards because left-handed individuals usually write with their hand curved around the pen therefore causing their hand to drag across the strokes previously made. Tips for Effective Use of Chalkboard, Whiteboard, and Magnetic Board a. Prepare a board plan. Identify parts of the lesson that can be enhanced with visuals and important enough to emphasize board work. b. Always start with a clean slate. c. Write the outline of the day’s lesson on the board so that students can use it for reference. d. Write clearly and legibly; think of the students who are seated at the farthest part of the classroom. Test if all the students can see what is written on the board by looking at the board work from all sides of the classroom. e. A glare on the board might be a problem to your students; closing the door or window or a curtain on the window may solve it f. Words are easier to read when written in print than in script. g. Write neatly and horizontally, from the left side of the board going right. Fill a panel at a time and always start writing from the top to the bottom. h. Do not crowd the board with too much information for your students might fail to see the key ideas. i. Decide on how to emphasize various points --- underline, draw boxes or circles, or use colored chalk or marker. j. Use masking tape when posting something on the board. NEVER use scotch tape, double sided tape, glue, paste or thumbtacks as they easily destroy the board’s surface. k. For a writing exercise, lines on the board are needed. l. Erase all unrelated material because other work on the board distracts attention. m. Keep erasers clean and erase the writings on the board with straight up and down strokes rather than in circles. n. Give students time to copy what you have written. o. Remember the cardinal rule in using the board: “Talk to the students, not to the board”. p. Always clean the board after use, leaving it ready for the next user. 3. Cloth Boards (Felt, Flannel, and Carpet) This is a piece of plywood or heavy cardboard covered with either felt, flannel or carpet. The fuzzy surface of a felt, flannel, or carpet allows visual materials with appropriate backing to adhere. Cloth boards are portable, simple to use, durable, colorful and attractive. These kinds of boards are best use for drills, positioning exercise, describing flow patterns, explaining relationships, and for short term display. Tips for Effective Use of Cloth Boards a. Place the board where all of your learners can have a good view of it. b. Since these kinds of boards are small group media, you may sit down as you present, with learners seated on chairs or on the floor in a semicircle. c. Secure the board on an easel or lean it against a solid surface to ensure that it will not move during your presentation d. Arrange display materials in proper presentation order. e. As you place the items on the board, press them against the cloth and shift it slightly to cause the two surfaces to interact and adhere. f. “Talk to the students, not to the board” and maintain eye contact. g. Store materials in a marked box. 4. Hook-and Loop Boards (Velcro Boards) In creating a hook- and-loop board, a plywood or heavy cardboard is covered with a nylon loop material and the nylon hooks are adhered on the back of the instructional materials to be displayed on the board. These boards are used in a similar fashion with cloth boards. Its edge over the cloth boards is that it has enough holding power to cause even heavy materials to stay on the board. 5. Pegboards Pegboards are made of tempered masonite with 1/8-inch holes drilled 1 inch apart. These boards are used in displaying three-dimensional objects or heavy materials with the use of hooks inserted into the board. 6. Bulletin Boards “Bulletin boards are generally not used directly in instruction but tend to be a supplement” (Kemp, J. & Smellie, D., 1994). They are used to introduce or follow up lessons presented. These boards are usually designed as an instructional device that can carry a message without the presence of a teacher. Other uses for bulletin boards are the following: for displaying notices and announcements, classroom rules and procedures, seasonal items and student work. Factors to Consider when Choosing an Area for Bulletin Boards a. Select a place where there is steady student traffic b. Avoid corners c. Avoid wall behind a desk d. Select a well-lighted place e. Place board on the wall at the reading level of your learners Tips for a Successful Bulletin Board Display a. Always update the information displayed b. Ensure that the display is neat and accurate c. Make sure that there is a balance between text and graphics or pictures d. Make sure that the size of the text can be read from a distance or the graphics or pictures can be seen from a distance Ways to use a Flannel Board Story Telling Board The most common use for a flannel board (also called felt board) is for retelling simple stories from a book or making up stories of our own. Counting Board Small and large boards are often converted into counting or math boards. Its preferable to use them because the materials (like buttons or dominoes) don’t slide easily off or around the boards. Graphing Board We can use a large flannel board as a graphing board . Estimating Board A flannel board can be use to estimate numbers as can be seen in this photo. Patterning Board The felt board makes a great surface for making patterns as well. When our pattern goes a little long and we need more space, we just put our pattern boards together. Sorting Board We are often using our flannel board as a canvas for sorting felt or real objects. Game Board And the flannel board makes a great game board. Lap Board We often refer to our smaller flannel boards as “Lap Boards”. This is because the children can hold them in their lap to work with while we are sitting as a large group on the floor…. Creativity Board The flannel board offers lots of opportunities to be creative. Whether it is putting together a candy cane out of felt pieces or making a design of paper hearts, the ideas for being creative on a flannel board are endless. Collection Board we often refer to our flannel boards as our collection boards. We use them to set out collections of leaves or rocks to admire and observe and discuss our collections with each other. THREE DIMENSIONAL MEDIA Display an additional quality that appeals to the since of touch-that is, a tactual quality. Gives a right understanding of real things. 3d Instructional Materials Are useful in the event that real life materials are impossible to be brought in the Classroom to provide students with certain amount of direct, purposeful, rich and meaningful of teaching experiences. Are usually constructed to allow handling by the students, except does which are Too large, too costly, to rare, or to fragile. Are useful in the event that real life materials are impossible to be brought in the Classroom to provide students with certain amount of direct, purposeful, rich and meaningful of teaching experiences. Are usually constructed to allow handling by the students, except does which are Too large, too costly, to rare, or to fragile. Pioneers of Education in their EducationTheory 1.Jean Piaget *use the methods of instruction through the individualize program, exploration and experimentation with concert materials that helps the child to learn more about the environment. With use of real things, a child is able to compare or contrast things and make perception about his environment. 2. Maria Montessori *using real things help promote motor and sensory skills 3. Jerome Bruner *Proposes that instruction should proceed from direct experiences ( real things) to iconic representation (pictures) to symbolic representation (words) for achieving mastery of task. KINDS OF 3D’S 1.Object and Specimens 2.Models and mock-ups 3.Diorama 4.Puppets 5.Resource Person 1.Objects and Specimens Objects… *Are concrete materials such as plants, animals, tools and artifacts used in providing direct experience. Specimens… *Is a part of aspects of some items that is a typical sample of characters of others in its same class or group. *in biology, a specimen is an individual animal, part of an animal, plant, parts of a plant, or Microorganism used as representative to study the properties of the whole population of that species or subspecies. Points of Consider of Teaching Develop a purpose for using them. Provide opportunities ton learners to work with or to manipulate the specimens so that they can consider concepts, process and principles by themselves. Present just enough specimens or object at a time so as not to overwhelm the learner. Presents the materials in a dramatic way so as to arouse and sustain the interest of the learners ADVANTAGES These are less abstract and more concrete It attracts learners attention Learners become more familiar with objects LIMITATION Needs a bigger stories Prone to possible damage Some object have limitation in availability and may not be easy to be found. 2. Models and Mock-ups Models *are scaled replicas of real object. Show the totality of a thing or a process Examples: models cars airplanes house Solar system Mock-Ups *Are special types of models which are focused on a specific part of a whole object and are workable. It is intended to show the essential parts which are made detachable. TYPES: 1.Solid Models- are mainly used for recognizing external features as in the case of globes and puppets 2. Cross-section Model/cut away Models- Show the internal structures 3. Constructional Model- which can be assembled and disassembled to show relationship of parts to whole. 4. Working Models- indicates how the things being represented operates ADVANTAGES: Allow learners to examine models or mock-ups which may not be easy in the real object Functional model/mock-ups allow learners to handle and operate After presentation, model can be left on display for a period of times and allows learners display for a period of times and allows learners to independently study the item at their own convenience Can provide learning experiences that real objects cannot provide. Working models can illustrate basic operations of a real device and provide important details WHEN TO USE: When reality is too small . When reality is inaccessible (past and futuristic events):and when distance is impossible to bridge. When reality is to dangerous (like viewing an erupting volcano) When reality is unreliable (weather and other climatic conditions). When reality is too abstract (face relationship,mathematics) DISADVANTAGES It may be more expensive that extra care is needed. Some models which are too big may be difficult to handle for the actual lecture. If models are built to scale. It could be time consuming. It might distort some real objects. 3. Diorama The term diorama is a Greek origin which means “to see through”. Diorama is a three-dimensional representation of events, ideas or concepts against a scenic background.. Sample of DIORAMA It is also known as a meaningful exhibit in boxes or cases, which are portable. It is a miniature scene in three-dimensional treatment that is meant to replicate reality and cause students to think creatively and aesthetically. A three dimensional representation of events,ideas or concepts against a scenic Background. Are portable meaningful exhibit in boxes or cases. A miniature scene in 3D treatment that is meant to replicate reality and cause students to think creatively Four Principal Parts: a. The case or stage b. The painted background c. The three-dimensional middle in foregrounds d. The figures, constructions, and modeled objects that are placed in the case. PROJECTOR A projector is an optical device that projects a figure or picture onto a surface. This surface is usually light in color and it may be a projection screen, white screen or sometimes a wall. Projectors may be used as an alternative to a television or monitor in large gatherings. Types of a Projector On the basis of its display property, Projectors can be classified in three types. They are: a. Cathode Ray Tube (CRT) b. Liquid Crystal Display (LCD) c. Digital Light Processing (DLP) Cathode Ray Tube (CRT) A CRT projector is basically a video projecting device. It uses a tiny cathode ray tube which has high-brightness for image generation. A Lens is kept in front of the CRT face which focuses the image and enlarge it onto a big projection screen. A CRT projector focuses on the image or video by its lenses to project it on screen. These images are processed with help of three separate colored (red, green and blue) CRT tubes. CRT projectors are not portable as they are huge in size and heavy in weight. Their electricity consumption is also high because of three light guns. At initial stage, it may be difficult and tricky to set up a CRT projector, but the users say that a CRT projectors have a brilliant and outstanding picture quality. People say that these projectors are nevertheless than newer technologies and are compatible with new improvement. Liquid Crystal Display (LCD) The meaning of Liquid Crystal Display is approximately clear from its name. The word LCD resembles two states of matter, the liquid and the solid. A Liquid Crystal Display uses liquid crystal to project an image or object. These types of display panel is generally used in computer, Laptops, TVs, portable video games and cell phones. Displays in LCD technology are much thinner as compared to CRT technology. Digital Light Processing (DLP) Digital Light Processing (DLP) is a video innovation made by Texas Instruments that is utilized for front and back projection units. DLP is used in both back and front projections. It is regular for back projection in TVs and also utilized in front projectors for units intended for organizations and classrooms. A DLP comes in two noteworthy structures i.e. 1 chip DLP and 3 chip DLP. Digital Light Processing makes utilization of micro mirrors called a Digital Micro mirror Device to reflect light and shading onto a screen. These micro mirrors are situated in a semiconductor chip and are little. Most of the DLP chips are manufactured by Texas Instruments. How a Projector Works A projector is an optical gadget that projects a picture (or moving images) onto a surface, usually a projection screen. Most projectors create a photo through projecting a bright light via a small lens. However, some newer types of projectors can project the image directly, by using the usage of lasers. The use of a projector in the classroom allows teachers to step away from the blackboard and access a plethora of better learning opportunities for their students. With smart projectors, teachers can use a variety of videos, infographics, tools, and information to clarify the doubts of their students. The Advantages of Using a Projector in the Classroom Many teachers find chalkboards to be almost a thing of the past with the advent of projectors in the classroom. Rather than writing notes across aboard, teachers can make use of PowerPoint presentations, images and even film as teaching tools through the use of projectors. Consequently, teachers and students alike find projectors to be useful classroom devices. Easier Note Taking Projectors enable teachers to create bulleted PowerPoint presentations or other highly organized notes for the class. With the use of projectors in the classroom, students can take better notes with the ability to discern what information the teacher displays is most useful to them. Additionally, students can ask the teacher to repeat a slide if they missed information, or even ask that the teacher to email the presentation for further review. Greater Teaching Versatility Projectors release teachers from being bound to chalk and dry-erase boards to present information to their students. With the use of projectors, teachers can now use films, slides, and images to teach students about the world and places they have never seen and can't imagine. Students can listen to lectures given by worldwide experts. Teachers will also find that the Internet is more useful since projectors can display web content to an entire class, rather than each student accessing information on small individual computers. Many projectors also deliver exceptional sound quality, which is advantageous when listening to music or nature films Better Use of Class Time Prior to the use of projectors in the classroom, teachers had to spend time writing notes on the board, as well as erasing information due to limited space. Projectors facilitate the planning process so teachers can decide on lecture content and important points ahead of time instead of making decisions spontaneously. Projectors require a simple click of a button or mouse, thus, freeing valuable class time. By using projectors, teachers can more easily prepare all notes prior to class for easy presentation. Teachers may also find that they spend less time repeating or rewriting information that is now accessible with a simple click. Better Student Presentations Students will appreciate the use of projectors as they prepare class projects that they can now create in PowerPoint or other electronic mediums. Consequently, students will find that presentation creation will go faster with each person using their own computer to create their section of the presentation. Presentations on a projector, additionally, reduce the need to make copies of materials to pass out to classmates during presentations that can now be displayed for the entire class to view at once. Better Learning due to Multimedia integration Not only will students read from blocks of texts, they can also watch videos, animations, audios on their subject. With the plethora of videos on the internet covering a wide range of educational subjects, students can learn from YouTube videos through a projector. The Disadvantages of Using a Projector in the Classroom While a projector might be useful in any classroom settings for educational purposes, it also has its disadvantages. Cost This has to be one of the downsides of having a projector in the classroom, the cost. Projectors are expensive especially if you are going to need ones for a classroom setting, one that is powerful enough for a classroom, you are going to need one that lies on the higher end of the price spectrum. Not only will it leave a dent on the school’s pocket when first purchased, but also when it needs maintenance, as projector parts are expensive to maintain. Needs electricity A projector will also need a power source during its use, projectors will be a disadvantage to have if your school doesn’t have a reliable power source. Some if not most rural or remote schools don’t have a reliable supply of electricity and have generators that run only when needed, this is a typical scenario where there are disadvantages of projectors in the classroom. As we have read above, projectors are great for classrooms as they can enhance the learning of kids, as with advantages comes disadvantages of having projectors in the classrooms. A projector does not always have to be used all the time, it can be used only when needed, like when there is a need for multimedia to be used in the learning. Can Occupy Lots of Space Even if you have placed a small projector inside the classroom, it will still occupy some space on the desk or table. Also, it will require a certain position to place on a flat surface so that the image projected is visible to everyone in the class. It will also require a screen to get projected, which will also occupy some space in the classroom. If your classroom is not big enough, projectors and screens can make it look crowded. Require More Time to Set Up Using a projector for the first time in the classroom might take minutes or hours to set up properly. So, the main reason for time-consuming is the projector’s proper placement in the right position and adjusting lens focus according to the screen. It will also take some time to focus the image on the wall because you need to make sure that from the front row to the last row, each student should see clearly. 5 Ways Interactive Classroom Projectors Enhance the Teaching Experience To understand the impact of interactive projectors on the teaching and learning process, it is important to consider their role in the following: Teaching Pedagogy Productivity Teaching Pedagogy 1) No more copying notes from the class topper Note-taking is tough. There is always the challenge of what is useful and what is not. In addition to showing presentations and information via an interactive projector, “File Sharing” makes it possible to share notes digitally at the end of the lesson — and when students know you’ve got the broader note-taking covered, they can focus more on listening, and only writing down things that are specifically useful to them. Today's students are able to appreciate this form of ‘efficient’ notetaking. Where such ‘file sharing’ feature does not exist, interactive features in the projector excite students to take better notes. 2) Interactive projection systems boost engagement Interactive projection systems add another lever to the teaching learning process. While wall projection is preferred, lately tabletop projection is also making an appearance. A research paper published by the Department of Cognitive Science, University of California, San Diego indicates that presenting materials on a tabletop display encourages students to attempt problems on their own before looking at answer keys and allows easy assignment repetition. Study results also suggest that even a minimalistic tabletop application can benefit educational activities in a University context, where there is an emphasis on collaborative learning. Demonstrations given using the tabletop projection method are a good way of keeping all the students engaged. By doing so, everyone gets an equal and clear view of what the teacher is doing on the desk, and encourages them to pay attention. 3) A range of digital media Still using paper worksheets in your classrooms? It's time to make a change! Using interactive projectors can increase student engagement by allowing them to collectively participate in presentations, games, video content and other group activities all in one session. The different elements of a lesson can be prepared in advance and accessed by simply plugging a USB directly into the projector. Moreover, blended learning and BYOD is much easier with a projector. This allows for visual demonstrations of new concepts and also lets students access the information for independent study since it can be made available online. For example, for medical students, 3D visualization of the human body is much easier to understand through visuals on the screen rather than seeing it on a 2D textbook. It also saves the teachers time, as it doesn't require them to write everything on the chalkboard like drawing complex diagrams and circuits. Productivity 4) Classroom productivity Interactive classroom projectors save professors the trouble of writing notes on the board. This also eliminates distraction for the students from 'empty silent moments' and the consequent tendency to speak to, and disturb other students. With an interactive projector, lessons can be planned in advance thanks to already available presentation material. Enthusiastic professors could also involve students as teaching assistants in coordinating such lesson plans thus taking student engagement to a new level. 5) Better for the environment Studying and referencing from digital content will encourage teachers as well as students to go paper-free and use electronic devices such as their laptops, tablets and even smartphones. This naturally will help the environment by reducing the carbon footprint of classrooms and institutions. Dust - The ‘Invisible’ Challenge to Learning Outcome Interactive projectors will fall short in delivering learning impact if they break down. In India, erratic power cuts and ‘dust’ are two big reasons for projector breakdown. Did ‘dust’ surprise you? Yes, ‘dust’ is not only a health hazard, but also a ‘projector breakdown’ hazard. Dust accumulation on internal parts causes image blemish, thermal issue (heating), signal detection failure, brightness and colour decay. Dust accumulation on colour wheel sensor causes flickering, abnormal colour and shutdown. Such projector breakdowns increase the risk of classroom disruptions thereby compromising student learning outcomes. Dust could compromise the learning gains that could arise from the use of interactive classroom projectors. COMPUTERS AS AID TO TEACHING Computer is an electronic device that manipulates information, or data. The functions of a computer typically include the following tasks: taking data, processing it, returning results, and storing it. To help computer systems perform these functions, computer devices can be classified as input devices, processing devices, output devices, and storage devices, respectively. Hardware refers to the physical and visible components of the system An input device is any hardware device that sends data to a computer, allowing you to interact with and control it. 1) Keyboard · 2) Mouse · 3) Scanner · 4) Joystick · 5) Light Pen · 6) Digitizer · 7) Microphone · 8) Magnetic Ink Character Recognition (MICR). An output device is a piece of computer hardware that receives data from a computer and then translates that data into another form. Examples include monitors, printers, speakers, headphones, projectors, GPS devices, optical mark readers, and braille readers. Processing devices are the components responsible for the processing of information within the computer system. This includes devices such as the CPU, memory and motherboard. Storage devices are components which allow data to be stored within a computer system. There are two types of storage devices used with computers: a primary storage device, such as RAM, and a secondary storage device, such as a hard drive. Secondary storage can be removable, internal, or external. Hardware Peripheral Hardware Device Software refers to a set of instructions which enable the hardware to perform a specific set of tasks. Software comprises the entire set of programs, procedures, and routines associated with the operation of a computer system. 3 TYPES OF SOFTWARE There are different types of software that can run on a computer: System Software - is a type of computer program that is designed to run a computer's hardware and application programs. If we think of the computer system as a layered model, the system software is the interface between the hardware and user applications. The operating system is the best-known example of system software. Examples of system software include operating systems (OS) like macOS, Linux, Android and Microsoft Windows, computational science software, game engines, search engines, industrial automation, and software as a service applications. Utility Software helps users configure, analyze, optimize and maintain a computer. This software normally consists of small programs which are thought of as part of the operating system (OS) as they often come built in with the OS. Antivirus, file management, and compression tools are some examples of utility software. Application Software is a kind of software that performs specific functions for the end user by interacting directly with it. The sole purpose of application software is to aid the user in doing specified tasks. Examples of application software include productivity tools like Microsoft Office and Adobe Creative Cloud, antivirus software, web browsers, media players. Computer-managed instruction is an instructional strategy whereby students are directed to a variety of learning resources in order to achieve the prescribed behavioral objectives. Student progress can be monitored, learning needs diagnosed, and additional learning materials can be recommended. Computer-managed instruction functions can include a management administration system designed to Track student performance over time. Provide information concerning performance trends. Record individual and group performance data. Schedule students, training, resources, and provide support for other training management functions. Computer-managed instruction functions may be used with CBI, or CAI Computer-assisted instruction (CAI) is an interactive instructional technique whereby a computer is used to present the instructional material and monitor the learning that takes place. CAI uses a combination of text, graphics, sound and video in enhancing the learning process. Examples of CAI applications include guided drill and practice exercises, computer visualization of complex objects, and computer-facilitated communication between students and teachers. CAI is interactive in that it involves twoway communication between a learner and a computer system. In some lessons the computer poses questions, the learner responds, and the computer presents feedback. In other lessons, the user initiates the interaction and the computer responds. Computer-based instruction, of which a common form is online or e-learning, uses the computer as a tool to support learning. It can be used as an independent tool but is often integrated with the Internet. CBL assists individuals in learning using multiple representations of information for a specific educational purpose. Common innovative realizations of CBL to improve teaching and learning are hypertext, simulations, and microworlds. Teacher Use of Computers in the Classroom o Teachers use computers to record grades, calculate averages, manage attendance and access data on student performance in online programs and assessments. o Teachers can incorporate technology into their lessons to keep students engaged while appealing to a variety of learning styles. o Can store lessons and other data for future use o Can be used for online education & research. o Use to update subject knowledge and teaching skills Other Benefits of the Use of Computer to Students o o o o It enhances creativity & thinking skills. Provides efficient & better use of IT Technology. Proves beneficial for career aspiration. Improves research work & helps in communicating with different education providers. o Gives instant information on any topic in just a single click, & many more. Disadvantages of Computer Use to Students o Are distracting because they provide students with temptations like games, videos or chats that can take them off task o Over-reliance on technology o May be misguided by the incorrect information o Extinction of good handwriting and spelling skill. o May use computers to imitate or cheat Computers allow students to learn by doing rather than trying to absorb lines of information from a textbook. They are also given the opportunity to learn by trial and error, which allows them to see how things work rather than forcing them to trust what the teacher says. Computer Games Allow students to make decisions and see instant results to evaluate their progress. Allow students to interact with material and learn without realizing they are learning. Word Processing Instills a greater willingness to write and work because the computer feels less like work. Allows for greater legibility than handwriting. Changes how students think about a sentence. Using bold, italics and other emphasis tools they can creatively enhance a sentence and manipulate it for better understanding. Teacher Websites Message boards where students and teachers can have conversations and work out difficult topics. Teachers can post material that either goes with the lesson or more in depth so that students who are interested can learn more about a particular subject. Digital Textbooks Interactive reading supplemented by games and quizzes get students actively involved in their reading. Voice programs that read the material to the student can help them hear correct pronunciation of new and difficult words and practice them in the same way that foreign language software does. Videos Visual learners benefit from hearing and seeing the information at the same time. Allow for things to be said directly with intent instead of a teacher trying to get a point over and over again. Allow for detailed and organized explanation of topics with written outlines and step by step instruction. Videos are a set time which allows for better time management in the classroom. Music Students can create music to interact with class topics and educate their classmates. Difficult subjects can be presented in music format to make it seem less intimidating. Video Conferencing Allow students to practice and improve their public speaking and presentation skills. Go on a virtual field trip to explore a museum, a zoo or bring an industry professional to the classroom. Visit another country or state to learn what other students are doing and experiencing. Podcasts Students can create audio clips to work out difficult topics and help educate their peers. Teachers can create unique podcasts to share with students on their personal website. Premade podcasts can be downloaded and shared with students to further educate or tell them the same thing in a different way to maximize learning. Wikis and Blogs Allow students to publish their ideas and stories as well as share them with friends and family. Encourage learning in an interactive way that feels less like traditional learning and more like fun. Showcase student work and achievements. Social Media Twitter can help teach the rules and practice of probability. Study current events in real time and share thoughts, comments and concerns. Practice a new language with native speakers without the pressure of face to face conversation. Practice language and increase vocabulary. Shy students may feel more open to conversing online than in a classroom. Students can conduct research and surveys to learn and conduct research projects. Google Maps Teaches geography, your place in the world. Street views can help students understand the culture and compare and contrast their home with a foreign country. How to Use Technology to Enhance a Lesson By The SHARE Teamhttps://resilienteducator.com/classroom-resources/how-to-use-technology-toenhance-alesson/#:~:text=Computers%20allow%20students%20to%20learn,trust%20what%20the %20teacher%20says © 2023 Resilient Educator MULTIMEDIA APPROACH TO TEACHING Multimedia content helps to vary and enhance the learning process, and leads to better knowledge retention. Educational video can provide more opportunities for students to engage with the content. Students around the world can learn from course content made available through video. Multimedia approach is not restricted to a single type of learning style. It can provide the support of a wide range of activities. Multimedia learning describes learning through the use of pictures and words. Examples of multimedia learning include watching a PowerPoint presentation, watching a prerecorded lecture or reading a physics textbook. Interactive multimedia weaves five basic types of media into the learning environment: text, video, sound, graphics and animation. Since the mode of learning is interactive and not linear, a student or teacher can choose what to investigate next. Recent Trends in Multimedia Multimedia: Meaning, Nature, Scope @https://www.specialeducationnotes.co.in/C15unit3.htm FLEXIBLE LEARNING TOOLS is the type of learning that allows students to study while also focusing on extracurricular activities, their passions, the family and being there for the family. It also reflects on the choice of courses students take. Flexible learning doesn’t necessarily have to be online or hybrid learning. It can be a combination of both or one of them. Flexible learning is education with no such concepts as time, place or pace. Flexible learning has a direct impact on: – The physical space – The student groups – The usage of time – The learning pace Characteristics of Flexible Learning Flexibility in learning does not mean “whatever”. It also needs a certain degree of planning and limits. Balance The main characteristic that flexible learning has is the balance – this balance between school and life is vital, and it is what today’s society needs. Accessibility Accessibility offers students the possibility to go back and review the course any time they need, to have unlimited access to resources that allow you to improve and fill in the gaps. Personalization A flexible learning environment allows students to have a personalized learning path. Besides offering them the possibility of choosing their courses, it also implies that “the school adapts the use of resources such as staff, space, and time to best support personalization.” The Importance of Flexibility in Education Education needs to keep up with what today’s society needs. And young people are an essential part of today’s society. Making sure the education system is ready to embrace the needs of today’s young people is the key to a successful education. For some education facilities, remote learning has been a reality for many years, and the COVID – 19 situation just made it a necessity and not a choice. “If a child can’t learn the way we teach, maybe we should teach the way they learn.” Estrada Ignacio Benefits for Students More than the flexibility of the physical space where children can choose between online and physical learning environments, flexible learning also makes time flexible. Students are offered flexible learning time in various schools, shortened studying time, and added a new activity. Sometimes this activity connects one activity to the next one, and sometimes it emphasizes something you need to strengthen, while sometimes, it just means a relaxing time to focus on the next class. “If children feel safe, they can take risks, ask questions, make mistakes, learn to trust, share their feelings, and grow.” Alfie Kohn Benefits for Teachers A flexible learning environment means a heavy – responsibility for teachers. However, besides this, it can also work towards developing teachers and making them feel a bigger fulfilment of their work while seeing students be more engaged in the classroom. Flexibility allows teachers to work in an environment where they can collaborate with their peers more; they can have a closer relationship with students and understand their needs. They can see each student’s growth. A flexible learning environment for teachers also comes with ease of mind for their classes and encourages them to give their best. Teachers also have the choice of time as far as flexible learning is concerned; they can also use different methods for learning. They are not obliged to stick to the curriculum. They can use their imagination for the classes, making each class personalized according to the students that sit at them. Flexible Learning Examples Flexible learning comes with many benefits but also many challenges. Weighing in the benefits and challenges, you should decide if it is the proper learning for you. However, “where there is a will, there is a way.” Humans have always been good at adapting. Flexible Thinking Activities A flexible curriculum “is open, versatile and responsive to an evolving student population, and to changes in circumstances that may require adaptations to the timetable or delivery format to accommodate student availability, for instance, blended learning.” (Promoting equality of opportunity through flexible learning, University of Birmingham inclusive learning environment profile, http://flexiblelearningsep.pbworks.com/w/page/93674297/Birmingham%20University ) Flexible Learning Environments The truth is that the more flexible a learning environment is, the higher the engagement rate of the students. However, the flexible learning environments put at the student’s disposal need to consider the student’s capacity to adapt and focus. Flexible Classrooms A flexible classroom can help respond to the different needs of each student. It is the type of class that help learners get the most of it. Each student has different learning abilities, requirements, and interests; thus, responding to various needs as a teacher and transforming a fixed approach to teaching into a flexible one makes the difference. Flexible Online Learning Flexible online classes are an excellent opportunity for active students that want to follow their passions while also keeping up with their education. It means: – Virtual courses 100% are when school fits into a student’s schedule. – Virtual synchronous courses mean some synchronous elements when students virtually attend the classroom simultaneously on the same day each week. – Virtual, hybrid courses allow students to choose between attending virtually or inperson in a dynamic connected classroom with a school member at a specific date and time. Flexible Teaching Flexibility and Adaptability in Teaching Planning the lessons is vital for the education system and the process itself. It means the teacher is prepared with all the materials, has the information to share with students and can set a timeframe for the course. However, not every planned class goes accordingly. Students are unpredictable, and the course path may not be exactly as planned. And this is a small part of what flexibility in teaching means. Some argue that this flexibility may not allow students to learn all about the subjects. However, most believe that questions, engagement, and curiosities are a part of the learning process and can have better results than any planned lesson. For this, teachers should firstly have flexible methods of teaching. Flexible Teaching Strategies Flexible teaching does not mean there is no strategy attached to it. The subject and the discussion are still at the teacher’s choice. And the teacher cannot control the inquisitiveness young people have nowadays nor their perception on the subject. Indulging in their curiosity is a great way to keep the class under control while giving students a sense of freedom and subject choice. Providing a flexible education does not mean a lack of interest or lower interest. On the contrary, students will feel more engaged and interested in the topic if their opinions are heard. Flexible Teacher Qualities Being a flexible teacher means having the capacity to respond to your student’s needs, abilities and interests. While this is a difficult task to accomplish, the answer to success is to be effective. This means taking on various responsibilities simultaneously and responding to students ‘needs. While mastering this needs experience, each teacher has been through the beginner’s levels and then the master one. There is no need to be afraid to fail or have hard times at first, as all those are normal. After some experience, you can start to deliver the expected course to your students. Once experienced, as a teacher, you will inspire students. This means having such a high level of intuition on the student’s needs that your abilities to read into their moods will make flexible teaching easy. Flexible Learning in School Teachers and students the freedom of choice. While there is a course they base their teaching on, teachers offer each student the possibility to be a part of the classroom take on challenges and leadership roles. They listen to the student’s needs and respond to them. Students have access to a flexible learning environment. This means – Learning when they want – How they want – As much as they want – From wherever they are – At their own pace The flexible learning environment helps both students and families have a less stressful life as it grants them the opportunity to continue their passions and follow their dreams. “Personalized learning is a mindset and approach to teaching that focuses on meeting each learner where they are and tailoring a curriculum that considers their interests, prior knowledge and skill level, and pace. Such a demand on the teacher requires sophisticated usage of technology in a combination of personalized, blended and online learning.” (Personalized learning) Adopting flexible learning comes with its challenges. It takes time, and one needs to have patience and allow both teachers and students to adapt. So, expecting each teacher to be equipped with all the necessary tools for this flexible learning environment is wrong. SUMMARY: Flexible education is that type of education where you do not have to worry about time, place or pace as far as your studies are concerned. A flexible education is an education that: – Makes the most of the use of technology to provide remote or online study; – Offers the chance of work-based learning and employer engagement; – It gives the student the possibility of part-time education; – Has both the accelerated or decelerated programs for students to choose from; – Can adapt to distance, blended learning, online learning or hybrid learning. Flexible learning also means flexible students. As far as flexible learning is concerned, it offers students the ability to have bigger freedom, express their ideas, and choose their educational path and learning pace. All of these seem very attractive, but they also mean that students also have a bigger responsibility for their future. So, flexible learning is excellent as long as students understand that along with slightly bigger freedom of learning, it comes to a bigger responsibility for their future that lies in their hands. Backchannels During a teaching session, you can provide a backchannel for students to discuss and share notes. Think of the Twitter feed of a conference – they are usually at their most active during the sessions and people tweet about what they have learnt. For your teaching, you might not want something as open as Twitter but you can provide a number of other tools, such as the ones I mention below. The backchannel is not limited to the teaching session either. Students can continue to use the backchannel through the period they are studying the topic and further into their studies. BACKCHANNELS – FOR WRITERS, ARTISTS, AND READERS https://backchannelsjournal.net Canvas Discussions Seminar discussions that you start in the seminar, can also be available for students to contribute to online. One way of doing this is through the Canvas Discussion feature. Because there is no automatic refresh of the page after another person posts, the best way to use Canvas Discussions is after the teaching session. For the most engaging discussions, ask provocative questions, which require personal reflection rather than responses that are right or wrong. The best way to make it work is to be active in the discussion yourself. DISCUSSIONS IN CANVAS https://canvas.rutgers.edu Padlet Padlet is the institutional online classroom “wall” where students and staff can share text, audio or video comments, links and even drawings. I have seen it used in classrooms, in groups or in solo tasks, to great effect. Depending on how you set the wall up students can leave each other comments and “like” each other’s contributions. Padlet could be used by students in the classroom and remote students at the same time. The Padlet can also be made available to students to do asynchronously in the students’ own time and the best way to do this is by embedding the Padlet within the Canvas site. Remember to leave instructions for the task. Polleverywhere Polleverywhere is the institutional classroom response system. For those of you who don’t know it, it allows you to ask questions of your students and for them to respond on their devices (typically phones but could be a laptop). The student responses are collected by the Polleverywhere system and can be displayed back to the students immediately. This could be used by students in the classroom and remote students at the same time. It can be embedded into your PowerPoint slides too. The teaching spaces on campus should all have the Polleverywhere for PowerPoint plugin installed but it is worth checking before you start your session. If you have one question or wish to use the Polleverywhere Survey question types, the Polleverywhere can be left open and students can respond in their own time. One way to do this would be to include a link question from your Online Study Platform, also known as Canvas. Shared Documents Shared documents are online text, slides or spreadsheets, shared with your students. The supported space at Sussex is Microsoft OneDrive, which opens documents in Office 365 applications. Another option is Google Drive and their related Apps. Sussex staff and students have a terabyte of free space on OneDrive and unlimited space on Google Drive if they log in using their Sussex username and password. When you set work for students to complete in class, remote students can also contribute to these shared documents which exist online. The contributions to the shared document can be simultaneous but also can be asynchronous and people can contribute at their own pace. You can link online documents from your Canvas page so everyone can contribute. Giving feedback During face-to-face teaching sessions you naturally respond and give feedback to student contributions to the session at the time. This can be more difficult when some of your students are face-to-face and others are online. It can be even more time consuming when some of your students are contributing to discussions or completing tasks during the teaching session and others are doing it during the week. The key to making this work is good communication. You should dedicate some time to responding to the online students. If this is going to be later in the week then let them know when you will be doing it. Also, try to activate students to give each other feedback before you do. Student peers are fundamental to student engagement and learning. If you can use them to help each other within either a collaborative or (light-heartedly) competitive environment, this will increase their engagement, motivation and enjoyment for the topic you are teaching. Flexible tools for teaching online and face-to-face Posted on 13th September 2021 by Paolo Oprandi @ https://blogs.sussex.ac.uk/tel/2021/09/13/flexible-tools-for-teaching-online-and-face-toface/ https://spark.school/flexible-learning/ A Guide to Flexible Learning: Strategies, Tools and More March 9, 2022