Tenth Edition CHAPTER 11 VECTOR MECHANICS FOR ENGINEERS: DYNAMICS Ferdinand P. Beer E. Russell Johnston, Jr. Phillip J. Cornwell Lecture Notes: Kinematics of Particles Brian P. Self California Polytechnic State University © 2013 The McGraw-Hill Companies, Inc. All rights reserved. Tenth Edition Vector Mechanics for Engineers: Dynamics Contents Introduction Rectilinear Motion: Position, Velocity & Acceleration Determination of the Motion of a Particle Sample Problem 11.2 Sample Problem 11.3 Uniform Rectilinear-Motion Uniformly Accelerated RectilinearMotion Motion of Several Particles: Relative Motion Sample Problem 11.4 Motion of Several Particles: Dependent Motion Sample Problem 11.5 Graphical Solution of RectilinearMotion Problems Other Graphical Methods Curvilinear Motion: Position, Velocity & Acceleration Derivatives of Vector Functions Rectangular Components of Velocity and Acceleration Motion Relative to a Frame in Translation Tangential and Normal Components Radial and Transverse Components Sample Problem 11.10 Sample Problem 11.12 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 2 Tenth Edition Vector Mechanics for Engineers: Dynamics Kinematic relationships are used to help us determine the trajectory of a golf ball, the orbital speed of a satellite, and the accelerations during acrobatic flying. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2-3 Tenth Edition Vector Mechanics for Engineers: Dynamics Introduction • Dynamics includes: Kinematics: study of the geometry of motion. Relates displacement, velocity, acceleration, and time without reference to the cause of motion. Fthrust Fdrag Flift Kinetics: study of the relations existing between the forces acting on a body, the mass of the body, and the motion of the body. Kinetics is used to predict the motion caused by given forces or to determine the forces required to produce a given motion. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 4 Tenth Edition Vector Mechanics for Engineers: Dynamics Introduction • Particle kinetics includes: • Rectilinear motion: position, velocity, and acceleration of a particle as it moves along a straight line. • Curvilinear motion: position, velocity, and acceleration of a particle as it moves along a curved line in two or three dimensions. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 5 Tenth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Rectilinear motion: particle moving along a straight line • Position coordinate: defined by positive or negative distance from a fixed origin on the line. • The motion of a particle is known if the position coordinate for particle is known for every value of time t. • May be expressed in the form of a function, e.g., 2 3 x = 6t − t or in the form of a graph x vs. t. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 6 Tenth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle which occupies position P at time t and P’ at t+Dt, Dx = Average velocity Dt Dx = v = lim Instantaneous velocity Dt →0 Dt • Instantaneous velocity may be positive or negative. Magnitude of velocity is referred to as particle speed. • From the definition of a derivative, Dx dx v = lim = dt Dt →0 Dt e.g., x = 6t 2 − t 3 v= © 2013 The McGraw-Hill Companies, Inc. All rights reserved. dx = 12t − 3t 2 dt 11 - 7 Tenth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • Consider particle with velocity v at time t and v’ at t+Dt, Dv Instantaneous acceleration = a = lim Dt →0 Dt • Instantaneous acceleration may be: - positive: increasing positive velocity or decreasing negative velocity - negative: decreasing positive velocity or increasing negative velocity. • From the definition of a derivative, Dv dv d 2 x a = lim = = 2 dt dt Dt →0 Dt e.g. v = 12t − 3t 2 dv a= = 12 − 6t dt © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 8 Tenth Edition Vector Mechanics for Engineers: Dynamics Concept Quiz What is true about the kinematics of a particle? a) The velocity of a particle is always positive b) The velocity of a particle is equal to the slope of the position-time graph c) If the position of a particle is zero, then the velocity must zero d) If the velocity of a particle is zero, then its acceleration must be zero © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2-9 Tenth Edition Vector Mechanics for Engineers: Dynamics Rectilinear Motion: Position, Velocity & Acceleration • From our example, x = 6t 2 − t 3 v= dx = 12t − 3t 2 dt dv d 2 x a= = = 12 − 6t dt dt 2 • What are x, v, and a at t = 2 s ? - at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0 • Note that vmax occurs when a=0, and that the slope of the velocity curve is zero at this point. • What are x, v, and a at t = 4 s ? - at t = 4 s, © 2013 The McGraw-Hill Companies, Inc. All rights reserved. x = xmax = 32 m, v = 0, a = -12 m/s2 11 - 10 Tenth Edition Vector Mechanics for Engineers: Dynamics Determination of the Motion of a Particle • We often determine accelerations from the forces applied (kinetics will be covered later) • Generally have three classes of motion - acceleration given as a function of time, a = f(t) - acceleration given as a function of position, a = f(x) - acceleration given as a function of velocity, a = f(v) • Can you think of a physical example of when force is a When force is a function of velocity? function of position? a spring © 2013 The McGraw-Hill Companies, Inc. All rights reserved. drag 11 - 11 Tenth Edition Vector Mechanics for Engineers: Dynamics Acceleration as a function of time, position, or velocity If…. a = a (t ) a = a ( x) Kinematic relationship dt = dx dv and a = v dt dv = a(v) dt dv v = a (v) dx © 2013 The McGraw-Hill Companies, Inc. All rights reserved. v t v0 0 dv = a ( t ) dt dv = a(t ) dt v dv = a ( x ) dx a = a (v) Integrate v x v0 x0 v dv = a ( x ) dx v t dv v a ( v ) = 0 dt 0 x v v dv a (v) v0 dx = x0 2 - 12 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 SOLUTION: • Integrate twice to find v(t) and y(t). • Solve for t when velocity equals zero (time for maximum elevation) and evaluate corresponding altitude. Ball tossed with 10 m/s vertical velocity from window 20 m above ground. • Solve for t when altitude equals zero (time for ground impact) and evaluate corresponding velocity. Determine: • velocity and elevation above ground at time t, • highest elevation reached by ball and corresponding time, and • time when ball will hit the ground and corresponding velocity. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 13 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 SOLUTION: • Integrate twice to find v(t) and y(t). dv = a = −9.81m s 2 dt v (t ) t v(t ) − v0 = −9.81t dv = − 9.81dt v0 0 v(t ) = 10 dy = v = 10 − 9.81t dt y (t ) t dy = (10 − 9.81t )dt y0 0 m m − 9.81 2 t s s y (t ) − y0 = 10t − 12 9.81t 2 m m y(t ) = 20 m + 10 t − 4.905 2 t 2 s s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 14 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 • Solve for t when velocity equals zero and evaluate corresponding altitude. v(t ) = 10 m m − 9.81 2 t = 0 s s t = 1.019 s • Solve for t when altitude equals zero and evaluate corresponding velocity. m m y (t ) = 20 m + 10 t − 4.905 2 t 2 s s m m y = 20 m + 10 (1.019 s ) − 4.905 2 (1.019 s )2 s s y = 25.1 m © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 15 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.2 • Solve for t when altitude equals zero and evaluate corresponding velocity. m m y(t ) = 20 m + 10 t − 4.905 2 t 2 = 0 s s t = −1.243s (meaningless ) t = 3.28 s v(t ) = 10 m m − 9.81 2 t s s v(3.28 s ) = 10 m m − 9.81 2 (3.28 s ) s s v = −22.2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. m s 11 - 16 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 SOLUTION: a = − kv • Integrate a = dv/dt = -kv to find v(t). • Integrate v(t) = dx/dt to find x(t). Brake mechanism used to reduce gun recoil consists of piston attached to barrel moving in fixed cylinder filled with oil. As barrel recoils with initial velocity v0, piston moves and oil is forced through orifices in piston, causing piston and cylinder to decelerate at rate proportional to their velocity. • Integrate a = v dv/dx = -kv to find v(x). Determine v(t), x(t), and v(x). © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 17 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 SOLUTION: • Integrate a = dv/dt = -kv to find v(t). v dv a= = −kv dt t dv v v = −k 0 dt 0 ln v (t ) = −kt v0 v(t ) = v0 e −kt • Integrate v(t) = dx/dt to find x(t). v (t ) = dx = v0e− kt dt x t 0 0 − kt dx = v e dt 0 t 1 x ( t ) = v0 − e − kt k 0 ( v x(t ) = 0 1 − e −kt k © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 18 ) Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.3 • Integrate a = v dv/dx = -kv to find v(x). dv a = v = −kv dx dv = −k dx v x v0 0 dv = −k dx v − v0 = −kx v = v0 − kx • Alternatively, with and then ( v x(t ) = 0 1 − e −kt k ) v(t ) v(t ) = v0 e −kt or e −kt = v0 v v(t ) x(t ) = 0 1 − k v0 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. v = v0 − kx 11 - 19 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving A bowling ball is dropped from a boat so that it strikes the surface of a lake with a speed of 15 ft/s. Assuming the ball experiences a downward acceleration of a =10 - 0.01v2 when in the water, determine the velocity of the ball when it strikes the bottom of the lake. +y Which integral should you choose? v (a) (b) t dv = a ( t ) dt v0 0 x v v dv x dx = v a ( v ) 0 0 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. (c) v x v0 x0 v dv = a ( x ) dx v (d) t dv v a ( v ) = 0 dt 0 2 - 20 Tenth Edition Vector Mechanics for Engineers: Dynamics Concept Question When will the bowling ball start slowing down? +y A bowling ball is dropped from a boat so that it strikes the surface of a lake with a speed of 15 ft/s. Assuming the ball experiences a downward acceleration of a =10 - 0.01v2 when in the water, determine the velocity of the ball when it strikes the bottom of the lake. The velocity would have to be high enough for the 0.01 v2 term to be bigger than 10 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 21 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving SOLUTION: • Determine the proper kinematic relationship to apply (is acceleration a function of time, velocity, or position? The car starts from rest and accelerates according to the relationship a = 3 − 0.001v 2 • Determine the total distance the car travels in one-half lap • Integrate to determine the velocity after one-half lap It travels around a circular track that has a radius of 200 meters. Calculate the velocity of the car after it has travelled halfway around the track. What is the car’s maximum possible speed? © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 22 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Given: a = 3 − 0.001v 2 vo = 0, r = 200 m Find: v after ½ lap Maximum speed Choose the proper kinematic relationship Acceleration is a function of velocity, and we also can determine distance. Time is not involved in the problem, so we choose: dv v = a (v) dx x v v dv a (v) v0 dx = x0 Determine total distance travelled x = r = 3.14(200) = 628.32 m © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 23 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Determine the full integral, including limits x v v dv dx = x v a ( v ) 0 0 628.32 0 v v dv 2 3 − 0.001v 0 dx = Evaluate the interval and solve for v 1 2 v 628.32 = − ln 3 − 0.001v 0 0.002 628.32(−0.002) = ln 3 − 0.001v 2 − ln 3 − 0.001(0) ln 3 − 0.001v 2 = −1.2566 + 1.0986= − 0.15802 Take the exponential of each side © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 3 − 0.001v 2 = e−0.15802 2 - 24 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Solve for v 3 − 0.001v 2 = e−0.15802 3 − e−0.15802 v = = 2146.2 0.001 2 v = 46.3268 m/s How do you determine the maximum speed the car can reach? a = 3 − 0.001v 2 Velocity is a maximum when acceleration is zero 0.001v 2 = 3 This occurs when vmax = 3 0.001 vmax = 54.772 m/s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 25 Tenth Edition Vector Mechanics for Engineers: Dynamics Uniform Rectilinear Motion During free-fall, a parachutist reaches terminal velocity when her weight equals the drag force. If motion is in a straight line, this is uniform rectilinear motion. For a particle in uniform rectilinear motion, the acceleration is zero and the velocity is constant. dx = v = constant dt x t x0 0 dx = v dt x − x0 = vt x = x0 + vt Careful – these only apply to uniform rectilinear motion! © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 26 Tenth Edition Vector Mechanics for Engineers: Dynamics Uniformly Accelerated Rectilinear Motion If forces applied to a body are constant (and in a constant direction), then you have uniformly accelerated rectilinear motion. Another example is freefall when drag is negligible © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 27 Tenth Edition Vector Mechanics for Engineers: Dynamics Uniformly Accelerated Rectilinear Motion For a particle in uniformly accelerated rectilinear motion, the acceleration of the particle is constant. You may recognize these constant acceleration equations from your physics courses. dv = a = constant dt dx = v0 + at dt x v t dv = a dt v0 0 t dx = ( v0 + at ) dt x0 dv v = a = constant dx v = v0 + at x = x0 + v0t + 12 at 2 0 v x v0 x0 v dv = a dx v 2 = v02 + 2a ( x − x0 ) Careful – these only apply to uniformly accelerated rectilinear motion! © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 28 Tenth Edition Vector Mechanics for Engineers: Dynamics Motion of Several Particles We may be interested in the motion of several different particles, whose motion may be independent or linked together. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 29 Tenth Edition Vector Mechanics for Engineers: Dynamics Motion of Several Particles: Relative Motion • For particles moving along the same line, time should be recorded from the same starting instant and displacements should be measured from the same origin in the same direction. x B A = x B − x A = relative position of B with respect to A xB = x A + xB A v B A = v B − v A = relative velocity of B with respect to A vB = v A + vB A a B A = a B − a A = relative acceleration of B with respect to A aB = a A + aB A © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 30 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. Ball thrown vertically from 12 m level in elevator shaft with initial velocity of 18 m/s. At same instant, open-platform elevator passes 5 m level moving upward at 2 m/s. Determine (a) when and where ball hits elevator and (b) relative velocity of ball and elevator at contact. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. • Substitute impact time into equation for position of elevator and relative velocity of ball with respect to elevator. 11 - 31 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 SOLUTION: • Substitute initial position and velocity and constant acceleration of ball into general equations for uniformly accelerated rectilinear motion. v B = v0 + at = 18 m m − 9.81 2 t s s m m y B = y0 + v0t + 12 at 2 = 12 m + 18 t − 4.905 2 t 2 s s • Substitute initial position and constant velocity of elevator into equation for uniform rectilinear motion. vE = 2 m s m y E = y0 + v E t = 5 m + 2 t s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 32 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.4 • Write equation for relative position of ball with respect to elevator and solve for zero relative position, i.e., impact. yB E ( ) = 12 + 18t − 4.905t 2 − (5 + 2t ) = 0 t = −0.39 s (meaningless ) t = 3.65 s • Substitute impact time into equations for position of elevator and relative velocity of ball with respect to elevator. y E = 5 + 2(3.65) y E = 12.3 m v B E = (18 − 9.81t ) − 2 = 16 − 9.81(3.65) vB © 2013 The McGraw-Hill Companies, Inc. All rights reserved. E = −19.81 m s 11 - 33 Tenth Edition Vector Mechanics for Engineers: Dynamics Motion of Several Particles: Dependent Motion • Position of a particle may depend on position of one or more other particles. • Position of block B depends on position of block A. Since rope is of constant length, it follows that sum of lengths of segments must be constant. x A + 2 x B = constant (one degree of freedom) • Positions of three blocks are dependent. 2 x A + 2 xB + xC = constant (two degrees of freedom) • For linearly related positions, similar relations hold between velocities and accelerations. dx dx A dx + 2 B + C = 0 or dt dt dt dv dv dv 2 A + 2 B + C = 0 or dt dt dt 2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2v A + 2v B + vC = 0 2a A + 2a B + aC = 0 11 - 34 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. • Pulley D has uniform rectilinear motion. Pulley D is attached to a collar which Calculate change of position at time t. is pulled down at 3 in./s. At t = 0, collar A starts moving down from K • Block B motion is dependent on motions of collar A and pulley D. Write motion with constant acceleration and zero initial velocity. Knowing that velocity relationship and solve for change of block B position at time t. of collar A is 12 in./s as it passes L, determine the change in elevation, • Differentiate motion relation twice to velocity, and acceleration of block B develop equations for velocity and when block A is at L. acceleration of block B. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 35 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 SOLUTION: • Define origin at upper horizontal surface with positive displacement downward. • Collar A has uniformly accelerated rectilinear motion. Solve for acceleration and time t to reach L. v 2A = (v A )02 + 2a A x A − ( x A )0 2 in. 12 = 2a A (8 in.) s aA = 9 in. s2 v A = (v A )0 + a At 12 in. in. =9 2t s s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. t = 1.333 s 11 - 36 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 • Pulley D has uniform rectilinear motion. Calculate change of position at time t. x D = ( x D )0 + v D t in. x D − ( x D )0 = 3 (1.333s ) = 4 in. s • Block B motion is dependent on motions of collar A and pulley D. Write motion relationship and solve for change of block B position at time t. Total length of cable remains constant, x A + 2 x D + x B = ( x A )0 + 2( x D )0 + ( x B )0 x A − ( x A )0 + 2xD − ( xD )0 + xB − ( xB )0 = 0 (8 in.) + 2(4 in.) + x B − ( x B )0 = 0 xB − ( xB )0 = −16 in. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 37 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.5 • Differentiate motion relation twice to develop equations for velocity and acceleration of block B. x A + 2 x D + x B = constant v A + 2v D + v B = 0 in. in. 12 + 2 3 + v B = 0 s s v B = 18 in. s a A + 2a D + a B = 0 in. 9 2 + vB = 0 s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. in. a B = −9 2 s 11 - 38 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Slider block A moves to the left with a constant velocity of 6 m/s. Determine the velocity of block B. Solution steps • Sketch your system and choose coordinate system • Write out constraint equation • Differentiate the constraint equation to get velocity © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 39 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Given: vA= 6 m/s left Find: vB xA This length is constant no matter how the blocks move Sketch your system and choose coordinates yB Define your constraint equation(s) xA + 3 yB + constants = L Differentiate the constraint equation to get velocity 6 m/s + 3vB = 0 v B = 2 m/s Note that as xA gets bigger, yB gets smaller. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 40 Graphical Solution of Rectilinear-Motion Problems Engineers often collect position, velocity, and acceleration data. Graphical solutions are often useful in analyzing these data. Data Fideltity / Highest Recorded Punch 180 160 Acceleration data from a head impact during a round of boxing. 140 Acceleration (g) Tenth Edition Vector Mechanics for Engineers: Dynamics 120 100 80 60 40 20 0 47.76 47.77 47.78 47.79 47.8 47.81 Time (s) © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 41 Tenth Edition Vector Mechanics for Engineers: Dynamics Graphical Solution of Rectilinear-Motion Problems • Given the x-t curve, the v-t curve is equal to the x-t curve slope. • Given the v-t curve, the a-t curve is equal to the v-t curve slope. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 42 Tenth Edition Vector Mechanics for Engineers: Dynamics Graphical Solution of Rectilinear-Motion Problems • Given the a-t curve, the change in velocity between t1 and t2 is equal to the area under the a-t curve between t1 and t2. • Given the v-t curve, the change in position between t1 and t2 is equal to the area under the v-t curve between t1 and t2. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 43 Tenth Edition Vector Mechanics for Engineers: Dynamics Other Graphical Methods • Moment-area method to determine particle position at time t directly from the a-t curve: x1 − x0 = area under v − t curve v1 = v0t1 + (t1 − t )dv v0 using dv = a dt , x1 − x0 = v0t1 + v1 (t1 − t ) a dt v0 v1 (t1 − t ) a dt = first moment of area under a-t curve v0 with respect to t = t1 line. x1 = x0 + v0t1 + (area under a-t curve )(t1 − t ) t = abscissa of centroid C © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 44 Tenth Edition Vector Mechanics for Engineers: Dynamics Other Graphical Methods • Method to determine particle acceleration from v-x curve: dv dx = AB tan = BC = subnormal to v-x curve a=v © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 45 Tenth Edition Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration The softball and the car both undergo curvilinear motion. • A particle moving along a curve other than a straight line is in curvilinear motion. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 46 Tenth Edition Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration • The position vector of a particle at time t is defined by a vector between origin O of a fixed reference frame and the position occupied by particle. • Consider a particle which occupies position P defined by r at time t and P’ defined by r at t + Dt, © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 47 Tenth Edition Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration Instantaneous velocity (vector) Dr dr v = lim = Dt →0 Dt dt © 2013 The McGraw-Hill Companies, Inc. All rights reserved. Instantaneous speed (scalar) Ds ds = Dt →0 Dt dt v = lim 11 - 48 Tenth Edition Vector Mechanics for Engineers: Dynamics Curvilinear Motion: Position, Velocity & Acceleration • Consider velocity v of a particle at time t and velocity v at t + Dt, Dv dv = = instantaneous acceleration (vector) Dt →0 Dt dt a = lim • In general, the acceleration vector is not tangent to the particle path and velocity vector. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 49 Tenth Edition Vector Mechanics for Engineers: Dynamics Derivatives of Vector Functions • Let P(u ) be a vector function of scalar variable u, dP DP P(u + Du ) − P(u ) = lim = lim du Du →0 Du Du →0 Du • Derivative of vector sum, d (P + Q ) dP dQ = + du du du Delete or put in “bonus” slides • Derivative of product of scalar and vector functions, d ( f P ) df dP = P+ f du du du • Derivative of scalar product and vector product, d (P • Q ) dP dQ = •Q + P• du du du d (P Q ) dP dQ = Q + P du du du © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 50 Tenth Edition Vector Mechanics for Engineers: Dynamics Rectangular Components of Velocity & Acceleration • When position vector of particle P is given by its rectangular components, r = xi + y j + zk • Velocity vector, dx dy dz v = i + j + k = xi + y j + zk dt dt dt = vx i + v y j + vz k • Acceleration vector, d 2 x d 2 y d 2 z a = 2 i + 2 j + 2 k = xi + y j + zk dt dt dt = ax i + a y j + az k © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 51 Tenth Edition Vector Mechanics for Engineers: Dynamics Rectangular Components of Velocity & Acceleration • Rectangular components particularly effective when component accelerations can be integrated independently, e.g., motion of a projectile, a x = x = 0 a y = y = − g a z = z = 0 with initial conditions, (v x )0 , v y 0 , (v z )0 = 0 x0 = y0 = z0 = 0 ( ) Integrating twice yields v x = (v x )0 x = (v x )0 t ( ) ( )0 v y = v y − gt 0 y = v y y − 12 gt 2 vz = 0 z=0 • Motion in horizontal direction is uniform. • Motion in vertical direction is uniformly accelerated. • Motion of projectile could be replaced by two independent rectilinear motions. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 52 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.7 SOLUTION: • Consider the vertical and horizontal motion separately (they are independent) • Apply equations of motion in y-direction • Apply equations of motion in x-direction • A projectile is fired from the edge of a 150-m cliff with an initial velocity of 180 m/s at an angle of 30°with the horizontal. Neglecting • air resistance, find (a) the horizontal distance from the gun to the point where the projectile strikes the ground, (b) the greatest elevation above the ground reached by the projectile. Determine time t for projectile to hit the ground, use this to find the horizontal distance Maximum elevation occurs when vy=0 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 53 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.7 SOLUTION: Given: (v)o =180 m/s (a)y = - 9.81 m/s2 (y)o =150 m (a)x = 0 m/s2 Vertical motion – uniformly accelerated: Horizontal motion – uniformly accelerated: Choose positive x to the right as shown © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 54 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.7 SOLUTION: Horizontal distance Projectile strikes the ground at: Substitute into equation (1) above Solving for t, we take the positive root Substitute t into equation (4) Maximum elevation occurs when vy=0 Maximum elevation above the ground = © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 55 Tenth Edition Vector Mechanics for Engineers: Dynamics Concept Quiz If you fire a projectile from 150 meters above the ground (see Ex Problem 11.7), what launch angle will give you the greatest horizontal distance x? a) b) c) d) A launch angle of 45 A launch angle less than 45 A launch angle greater than 45 It depends on the launch velocity © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 56 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving SOLUTION: A baseball pitching machine “throws” baseballs with a horizontal velocity v0. If you want the height h to be 42 in., determine the value of v0. • Consider the vertical and horizontal motion separately (they are independent) • Apply equations of motion in y-direction • Apply equations of motion in x-direction • Determine time t for projectile to fall to 42 inches • Calculate v0=0 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 57 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Given: x= 40 ft, yo = 5 ft, yf= 42 in. Find: vo Analyze the motion in the y-direction y f = y0 + (0)t − 1 2 gt 2 1 2 3.5 = 5 − gt 2 1 −1.5 ft = − (32.2 ft/s2 )t 2 2 Analyze the motion in the x-direction x = 0 + (vx )0 t = v0t 40 ft = (v0 )(0.305234 s) v0 = 131.047 ft/s = 89.4 mi/h t = 0.305234 s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 58 Tenth Edition Vector Mechanics for Engineers: Dynamics Motion Relative to a Frame in Translation A soccer player must consider the relative motion of the ball and her teammates when making a pass. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. It is critical for a pilot to know the relative motion of his aircraft with respect to the aircraft carrier to make a safe landing. 2 - 59 Tenth Edition Vector Mechanics for Engineers: Dynamics Motion Relative to a Frame in Translation • Designate one frame as the fixed frame of reference. All other frames not rigidly attached to the fixed reference frame are moving frames of reference. • Position vectors for particles A and B with respect to the fixed frame of reference Oxyz are rA and rB . r • Vector B A joining A and B defines the position of B with respect to the moving frame Ax’y’z’ and rB = rA + rB A • Differentiating twice, vB = v A + vB A vB a B = a A + aB A A = velocity of B relative to A. a B A = acceleration of B relative to A. • Absolute motion of B can be obtained by combining motion of A with relative motion of B with respect to moving reference frame attached to A. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 60 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.9 SOLUTION: • Define inertial axes for the system • Determine the position, speed, and acceleration of car A at t = 5 s • Determine the position, speed, and acceleration of car B at t = 5 s Automobile A is traveling east at the • Using vectors (Eqs 11.31, 11.33, and 11.34) or a graphical approach, determine constant speed of 36 km/h. As the relative position, velocity, and automobile A crosses the intersection acceleration shown, automobile B starts from rest 35 m north of the intersection and moves south with a constant acceleration of 1.2 m/s2. Determine the position, velocity, and acceleration of B relative to A 5 s after A crosses the intersection. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 61 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.9 SOLUTION: Given: • Define axes along the road vA=36 km/h, aA= 0, (xA)0 = 0 (vB)0= 0, aB= - 1.2 m/s2, (yA)0 = 35 m Determine motion of Automobile A: We have uniform motion for A so: At t = 5 s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 62 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.9 SOLUTION: Determine motion of Automobile B: We have uniform acceleration for B so: At t = 5 s © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 63 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.9 SOLUTION: We can solve the problems geometrically, and apply the arctangent relationship: Or we can solve the problems using vectors to obtain equivalent results: rB = rA + rB/ A 20 j = 50i + rB/ A rB/ A = 20 j − 50i (m) v B = v A + v B/ A −6 j = 10i + v B/ A v B/ A = −6 j − 10i (m/s) aB = a A + aB/ A −1.2 j = 0i + a B/ A a B/ A = −1.2 j (m/s 2 ) Physically, a rider in car A would “see” car B travelling south and west. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 64 Tenth Edition Vector Mechanics for Engineers: Dynamics Concept Quiz If you are sitting in train B looking out the window, it which direction does it appear that train A is moving? a) 25o c) b) 25o d) © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 65 Tenth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components If we have an idea of the path of a vehicle, it is often convenient to analyze the motion using tangential and normal components (sometimes called path coordinates). © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 66 Tenth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components y r= the instantaneous radius of curvature v = v et en v= vt et dv v2 a = e t + en dt r et x • The tangential direction (et) is tangent to the path of the particle. This velocity vector of a particle is in this direction • The normal direction (en) is perpendicular to et and points towards the inside of the curve. • The acceleration can have components in both the en and et directions © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 67 Tenth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • To derive the acceleration vector in tangential and normal components, define the motion of a particle as shown in the figure. • et and et are tangential unit vectors for the particle path at P and P’. When drawn with respect to the same origin, Det = et − et and D is the angle between them. Det = 2 sin (D 2) Det sin (D 2) lim = lim en = e n D →0 D D →0 D 2 det en = d © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 68 Tenth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • With the velocity vector expressed as v = vet the particle acceleration may be written as de dv de d ds dv dv a= = et + v = et + v dt dt dt dt d ds dt but det ds = en r d = ds =v d dt After substituting, dv v2 dv v 2 a = et + en at = an = dt r dt r • The tangential component of acceleration reflects change of speed and the normal component reflects change of direction. • The tangential component may be positive or negative. Normal component always points toward center of path curvature. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 69 Tenth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components • Relations for tangential and normal acceleration also apply for particle moving along a space curve. dv v 2 a = et + en dt r dv at = dt an = v2 r • The plane containing tangential and normal unit vectors is called the osculating plane. • The normal to the osculating plane is found from eb = et en en = principal normal eb = binormal • Acceleration has no component along the binormal. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 70 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.8 SOLUTION: • Define your coordinate system • Calculate the tangential velocity and tangential acceleration • Calculate the normal acceleration A motorist is traveling on a curved section of highway of radius 2500 ft at the speed of 60 mi/h. The motorist suddenly applies the brakes, causing the automobile to slow down at a constant rate. Knowing that after 8 s the speed has been reduced to 45 mi/h, determine the acceleration of the automobile immediately after the brakes have been applied. • Determine overall acceleration magnitude after the brakes have been applied © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 71 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.8 SOLUTION: • Define your coordinate system • Determine velocity and acceleration in the tangential direction et en • The deceleration constant, therefore • Immediately after the brakes are applied, the speed is still 88 ft/s a = an2 + at2 = 2.752 + 3.102 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 72 Tenth Edition Vector Mechanics for Engineers: Dynamics Tangential and Normal Components In 2001, a race scheduled at the Texas Motor Speedway was cancelled because the normal accelerations were too high and caused some drivers to experience excessive g-loads (similar to fighter pilots) and possibly pass out. What are some things that could be done to solve this problem? Some possibilities: Reduce the allowed speed Increase the turn radius (difficult and costly) Have the racers wear g-suits © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 73 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving SOLUTION: • Define your coordinate system • Calculate the tangential velocity and tangential acceleration • Calculate the normal acceleration The tangential acceleration of the centrifuge cab is given by • Determine overall acceleration magnitude at = 0.5 t (m/s2 ) where t is in seconds and at is in m/s2. If the centrifuge starts from fest, determine the total acceleration magnitude of the cab after 10 seconds. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 74 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Define your coordinate system In the side view, the tangential direction points into the “page” en Determine the tangential velocity at = 0.5 t t 2 t 0 0 vt = 0.5 t dt = 0.25t = 0.25t 2 Top View vt = 0.25 (10 ) = 25 m/s 2 et en Determine the normal acceleration 2 v ( t ) 252 2 an = r = 8 = 78.125 m/s Determine the total acceleration magnitude amag = an2 + at2 = 78.1252 + (0.5)(10) 2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. amag = 78.285 m/s 2 11 - 75 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Notice that the normal acceleration is much higher than the tangential acceleration. What would happen if, for a given tangential velocity and acceleration, the arm radius was doubled? a) b) c) d) The accelerations would remain the same The an would increase and the at would decrease The an and at would both increase The an would decrease and the at would increase © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 76 Tenth Edition Vector Mechanics for Engineers: Dynamics Radial and Transverse Components By knowing the distance to the aircraft and the angle of the radar, air traffic controllers can track aircraft. Fire truck ladders can rotate as well as extend; the motion of the end of the ladder can be analyzed using radial and transverse components. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 77 Tenth Edition Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • The position of a particle P is expressed as a distance r from the origin O to P – this defines the radial direction er. The transverse direction e is perpendicular to er r = rer • The particle velocity vector is v = r er + r e • The particle acceleration vector is ( ) ( ) a = r − r 2 er + r + 2r e © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 78 Tenth Edition Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • We can derive the velocity and acceleration relationships by recognizing that the unit vectors change direction. r = rer der = e d • The particle velocity vector is der dr dr d d v = (rer ) = er + r = er + r e dt dt dt dt dt = r er + r e de = −er d der der d d = = e dt d dt dt de de d d = = −er dt d dt dt • Similarly, the particle acceleration vector is d d dr a = er + r e dt dt dt d 2 r dr der dr d d 2 d de = 2 er + + e + r 2 e + r dt dt dt dt dt dt dt dt = r − r 2 er + (r + 2r )e ( © 2013 The McGraw-Hill Companies, Inc. All rights reserved. ) 11 - 79 Tenth Edition Vector Mechanics for Engineers: Dynamics Concept Quiz If you are travelling in a perfect circle, what is always true about radial/transverse coordinates and normal/tangential coordinates? a) The er direction is identical to the en direction. b) The e direction is perpendicular to the en direction. c) The e direction is parallel to the er direction. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 2 - 80 Tenth Edition Vector Mechanics for Engineers: Dynamics Radial and Transverse Components • When particle position is given in cylindrical coordinates, it is convenient to express the velocity and acceleration vectors using the unit vectors eR , e , and k . • Position vector, r = R e R +z k • Velocity vector, dr v= = R eR + R e + z k dt • Acceleration vector, dv 2 − R eR + (R + 2 R )e + z k a= = R dt ( © 2013 The McGraw-Hill Companies, Inc. All rights reserved. ) 11 - 81 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 SOLUTION: • Evaluate time t for = 30o. • Evaluate radial and angular positions, and first and second derivatives at time t. Rotation of the arm about O is defined by = 0.15t2 where is in radians and t in seconds. Collar B slides along the arm such that r = 0.9 - 0.12t2 where r is in meters. • Calculate velocity and acceleration in cylindrical coordinates. • Evaluate acceleration with respect to arm. After the arm has rotated through 30o, determine (a) the total velocity of the collar, (b) the total acceleration of the collar, and (c) the relative acceleration of the collar with respect to the arm. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 82 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 SOLUTION: • Evaluate time t for = 30o. = 0.15 t 2 = 30 = 0.524 rad t = 1.869 s • Evaluate radial and angular positions, and first and second derivatives at time t. r = 0.9 − 0.12 t 2 = 0.481 m r = −0.24 t = −0.449 m s r = −0.24 m s 2 = 0.15 t 2 = 0.524 rad = 0.30 t = 0.561rad s = 0.30 rad s 2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 83 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 • Calculate velocity and acceleration. vr = r = −0.449 m s v = r = (0.481m )(0.561rad s ) = 0.270 m s v = tan −1 v = vr2 + v2 vr v = 0.524 m s = 31.0 ar = r − r 2 = −0.240 m s 2 − (0.481m )(0.561rad s )2 = −0.391m s 2 a = r + 2r ( ) = (0.481m ) 0.3 rad s 2 + 2(− 0.449 m s )(0.561rad s ) = −0.359 m s 2 a = ar2 + a2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. a = tan −1 ar a = 0.531m s = 42.6 11 - 84 Tenth Edition Vector Mechanics for Engineers: Dynamics Sample Problem 11.12 • Evaluate acceleration with respect to arm. Motion of collar with respect to arm is rectilinear and defined by coordinate r. a B OA = r = −0.240 m s 2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 85 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving SOLUTION: • Define your coordinate system • Calculate the angular velocity after three revolutions • Calculate the radial and transverse accelerations The angular acceleration of the centrifuge arm varies according to • Determine overall acceleration magnitude = 0.05 (rad/s 2 ) where is measured in radians. If the centrifuge starts from rest, determine the acceleration magnitude after the gondola has travelled two full rotations. © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 86 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Define your coordinate system In the side view, the transverse direction points into the “page” er Determine the angular velocity = 0.05 (rad/s 2 ) Acceleration is a function of position, so use: d = d Evaluate the integral (2)(2 ) 0 er Top View e 0.05 d = d 0.05 2 0 2 2(2 ) 0 = 2 2 = 0.05 2(2 ) 2 2 0 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 87 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving Determine the angular velocity 2 2 = 0.05 2(2 ) er = 2.8099 rad/s Determine the angular acceleration = 0.05 = 0.05(2)(2 ) = 0.6283 rad/s2 Find the radial and transverse accelerations ( ) ( ) = ( 0 − (8)(2.8099) ) e + ( (8)(0.6283) + 0 ) e a = r − r 2 er + r + 2r e 2 r = −63.166 er + 5.0265 e (m/s 2 ) Magnitude: amag = ar2 + a2 = (−63.166)2 + 5.0265 2 © 2013 The McGraw-Hill Companies, Inc. All rights reserved. amag = 63.365 m/s 2 11 - 88 Tenth Edition Vector Mechanics for Engineers: Dynamics Group Problem Solving r What would happen if you designed the centrifuge so that the arm could extend from 6 to 10 meters? You could now have additional acceleration terms. This might give you more control over how quickly the acceleration of the gondola changes (this is known as the G-onset rate). ( a = r − r 2 ) e + ( r + 2r ) e r © 2013 The McGraw-Hill Companies, Inc. All rights reserved. 11 - 89