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d20 Troll Lord Games Codex of Erde - A Gazetteer

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THE REALMS AND ELECTORS OF captain)
Knight Commander (rectangular pennant, an aristocratic
OUTREMERE
colonel)
Those seven realms situated in the far east and south are
generally known as “Outremere,” more specifically they
constitute the region the old Empire referred to as Ruidana.
They constitute the only wholesome lands in the whole
region. They are referred to, by most who do not live there,
as the “New Empire” and the “Far Kingdoms.” Many of the
immigrants, the Crusaders and others, have brought with
them the name “Outremere” and so it has stuck in common
usage.
But to those who rule there, both the Empress and the
Electors, it is formally referred to by its proper name “The
Empire of Aenoch” or informally “Aenochia.” The Dukes,
Bishops and Magistrates (the Electors) are referred to as the
“League,” but as each holds their own lands, invested by the
Crown, they are singly referred to by their appropriate titles.
(A note on names: The ancient language of Aenoch, much
bastardized by the Vulgate, lives on in Outremere. However,
several of the ruling Houses have chosen to revisit their
ancient names. Chief amongst these are the Dukes of
Dundador and Ascalon.*).
Titles of Nobility in the Empire
Territorial Rulers: These are hereditary holdings that act as
sovereign states under the suzerainty of the Empress. These
people have a voice on the Imperial Council. They include:
Duke
Count
Margraff
Lord
Imperial Knights: These are Knights with hereditary
holdings that are not subject to Imperial taxes but are under
the suzerainty of the Empress.
Territorial Nobility: These are lords, knights and nobles
who do not own hereditary holdings and are under the
immediate jurisdiction of the Territorial Rulers. They
include:
Knights In Outremere (the following information is extracted
with permission from the forthcoming work, Gary Gygax’s
Living Fantasy)
In general, the knightly titles are:
page, military
scutifer
armiger
Knight (pennon with a single tail, an aristocratic lieutenant)
Knight Errant (dovetailed pennant, an aristocratic 1st
lieutenant)
Knight Banneret (pennant with three tails, an aristocratic
There are two main sorts of knights: landed knights and
landless knights. Landless knights include such things as:
Knight-Errant, Knight-Bachelor, Knight-Bannerette, etc.
Actual landholding knights, or Lords, include ritters, barons,
counts, earls, grafs, etc.
Crusader-Knights are generally nobles in their own
homelands now looking to gain holdings in Outremere. They
can be opportunists or paladins, dastardly or kind, or
anything in between (frankly the Empress doesn’t care).
Several Noble Orders have arisen to provide support
networks for these Crusader-Knights, and in fact Noble
Orders can even be given lands of their own to hold. Land
(outside of that controlled by the Electors) are held from the
Empress directly or from one of her sheriffs (or whatever the
equivalent Erde term is). She may even feel compelled at
times to grant lands directly to knights to hold as their own
demesne rather than to hold in stewardship for the crown.
Crusaders themselves apply to anyone who has come to
Outremere to assist in the Crusade. They are commoner or
noble, thief or mage, beggar or priest. Generally these folk
are perhaps well regarded by the common folk, but regarded
by the entrenched nobility (burghers) with some amount of
disdain and loathing.
The Empress & The Heir
Her Imperial Highness, the Empress of Aenoch, first of AlLiosh, the Lady Pryzmira.
Her Imperial Highness, Mistress of Al-Liosh, the Receiver,
Neratite.
The Five Duchies
Dundador (the Kourland): the Duke of Dundador, His
Highness Aetius of the House Meraki. Scheming to undo the
empress.
Ascalon (Eichstatt or Ascaloth): the Duke of Ascalon, His
Highness, Desmond III of the House Seward.
Aesperdi (Eradie): The Duchess of Aesperdi, Her Highness
Prince Freda (of the House) Corvine (Corlivus)
Thuringia (Thungri): The Duke of Thuringia, His Lordship
Urnst Bloch. (The Lords of Castle Bloch have ruled in
Thuringia for only 200 years and as such have no recognition
within the heraldic families.
Westlichia (Westwald):
The Duke of Weslichia,
Dragonslayer, Theodulf (of the House) Nat-hulf (Nmentoph).
The City States
Trier: His Worshipfullness, The High Lord and Magistrate
Otfrod the Wise.
Heimstadt: His Eminence, the Bishop Nithard.
*For game purposes the Vulgate is generally German in
makeup. Aenochian is Latin and Ethrum, Egyptian in base.
These rules are very general and the great amount of cross
breeding between all the ruling houses during the Age of the
Empire led to the Aenochian and Ethrumanian tongues being
intertwined.
Of the Organization of the Empire under the
Old Emperors and Unklar
The Empire of Aenoch, even before Unklar, was not a feudal
state. But rather a state where the Emperor or his Councilors,
Royal Governors or Territorial Magistrates ruled with total
power. Bound in the strength of the Legions raised from the
cities and towns of the Empire and fleshed out with hordes of
mercenaries (particularly from the eastern Steppes), the
Emperor’s rule went almost unchallenged by any within the
Empire.
No nobles gathered to elect or proclaim the Emperors. Oliver
IV of the House Golden, proclaimed himself Emperor
because his power went unchallenged. He ruled through
sorcery, intrigue and brute strength.
Oliver immediately set about organizing the Empire. He
stripped the nobles of much of their rights (killing many in the
process) and set about appointing Royal Governors and/or
Territorial Magistrates. These were chosen from those who
were loyal or served Oliver in one capacity or the other. He
was careful to balance their powers. The Royal Governors
were given command of House Legions, troops raised from
the lands they governed. Generally these were poorly
equipped and armed, though not always.
Territorial
Magistrates were supplied with troops of Legionnaires and
mercenaries (paid for by the Emperor). In their midst, placed
in strong points or forts, were the Imperial Legions. The
Imperial Legions, the best and brightest, captained by
Generals (later called Sanjaks) were raised and trained in
certain regions, but stationed throughout the Empire. This
was done to strengthen the presence of the Emperor. This
also served to weaken the local Royal Governors and their
House Legions, and the Territorial Magistrates and their
mercenaries.
Over all this he appointed the Councilors. Their number
varied, but they served to act as the Mouth of the Emperor.
Where they went, if they bore the Imperial Banner, their word
was law.
Originally the Royal Governors and Territorial Magistrates
came from the old nobles, wealthier families or from loyal
servants. Many of the ancient families survived by applying
themselves to the Emperor’s service. The title of Councilor
was cherished by all, for even after a lord surrendered the
banner his family retained the title and honor of the position.
Only the most trusted of course took this rank. The title of
Governor was also desired, though not for its hereditary
rights, but rather for the amount of wealth one could gain by
ruling a whole province.
In time, the rank of Governor became associated with
territorial nobility. To be certain the Royal Governors were
mostly men of titled nobility, many of them already the
territorial lords in their own right. Many of these reasserted
their titles of Duke, Margraff, Count or Lord, frequently
combining the two titles. Over the long years many of these
houses regained territory, power, hereditary rights and so on.
Many of those who live in territories of the Empire today
(Outremere, Punj, United Kingdom and the Rhuneland) trace
their lineage back to the ages before the Age of Heroes. They
revel in the honors of titles given to their ancestors, both
those gained before the Empire and during. Many still carry
those titles and badges with them. Like any patrician class in
a society turned upside down, it is not unlikely to encounter
a “Duke, Councilor of the Empire” as a mendicant.
The Emperors that followed, built upon or worked with
Oliver’s original system. Some proved more able than
others. At times Councilors rose to great power, at other
times Royal Governors commanded whole armies of
Legions. The power waxed and waned through the long
years of the Emperors rule.
During the Interregnum the power of Al-Liosh passed into
the hands of the High Priestess of Tefnut, who styled
themselves Grand Councilors. The remnants of the Empire
were ruled even as the greater Empire had before. Little
changed in the practical day to day administration of the
region. Many longed for a return of the power of the House
Golden, for even though those days were accounted evil days
and great crimes were perpetrated in the name of the throne,
the Nobles of Aenoch ruled as great Lords, with wealth and
power.
When the horned god Unklar came to Erde, he overthrew the
great host of the people of Aenoch. Many were slain, many
others bound to his service as slaves. The greater part of the
nobility, the Councilors, the Royal Governors and
Matistrates of the Empire fell into this latter group. Long
used to absolute power of an emperor, they took the passing
of the crown in stride and made obedience to the god and his
dark malice. In him they found a master who could return to
their lines the glory of the ancient world, and they served him
loyally. In his turn, Unklar found the Lords of Aenoch
perfect tools for his designs and he used them most foully and
often wastefully.
Though, Unklar added a whole new twist to service to his
Imperial Throne. Those who served him loyally and
competently were rarely allowed to die in his service, for if
they did, he raised them from the dead and returned to them
their powers and honors. A number of undying lords, such as
Coburg, rose to prominence. Too, he allowed Orcs and other
humanoids into the ruling classes.
But the whole apparatus of the Empire was preserved. It
offered Unklar the order he craved to bring to Erde. Royal
Governors ruled in the various states and regions, Territorial
Magistrates commanded armies of mercenaries in the far
flung and wild corners of Unklar’s world and Councilors rose
to great power under the new Emperor. The greatest of these
were the Wizard Priests and Nulak-Kiz-Din. His greatest
change was to place Captain Kings over the far flung lands of
the world, though these had little effect on the lands of Ursal
as they ruled in distant places and over foreign peoples.
The House Golden falls into disarray and its people driven
from Al-Liosh. They wander as beggars and miscreants
across the world and eventually settle in Kayomar where they
live in utter obscurity. They themselves did not know the
origin or the reason for the strange mark they bore.
The Gods
Sebastian Olivier I
Unklar, the horned god
(Before 1-1030md)
718-748 (God Emperor)
748-1830 (horned god)
The Priestly
Pryzmira,
1840-present (1040mdpresent) (Empress, High Priestess of Tefnut)
*The folk of Aenoch can trace their lines through the male or
female.
Religion and the Empire
The Lines of the Emperors of Aenoch
The Holy
Olivier I
207-213 (Emperor)
Olivier II
213-241 (God Emperor)
(forges the Cunae Mundus Usquam)
Sebastian the Great
241-301 (God Emperor)
Marcus I
301-303 (God Emperor)
Sebastian II
303-316 (God Emperor)
Detleve I
317-341 (God Emperor)
Detleve II
342-344 (God Emperor)
Janiace
345-399 (The Goddess
of the Al-Liosh)
The Heretics
Gustav
400-405 (Emperor)
Nolthenius
406-438 (Empress, suppression of the god cult, return to Tefnut)
Nolthenet
438-445 (Empress,
High Priestess of Tefnut)
Efriete
445-468 (Empress,
High Priestess of Tefnut)
The Divine
The Dynasty of
Marcus IV
468-481 (God Emperor,
High Priest made Grand Councillor)
Owen III
481-490 (God Emperor)
Owen IV
490-498 (God Emperor)
(rise of Trigal, Nulak-Kiz-Din)
Marcus V
498-517 (God Emperor)
Marcus VI
517-523 (God Emperor)
Marcus VII
523-556 (God Emperor)
Marcus Owen I
556-589 (God Emperor)
(Trigal cast out)
The Interregnum
590-718
The early Kings of Aenoch paid homage to the ancient gods,
the most notable of which were Toth and Tefnut. There were
others besides.* Too, they worshiped house gods in the
person of powerful family members who had, at one time or
another, achieved some great renown. These temples to
these greater gods, particularly Tefnut, were massive state
affairs. Fortunes were spent in creating open aired, multicolumned temples. The priests and priestesses became
powerful local figures, both in the politics of a province and
in the daily affairs of the commoners. In the city of Ascalon,
they enjoyed their greatest power and were farthest removed
from the throne in Al-Liosh. Here the High Priestess ruled
with the voice of the gods and commanded such power that
the early Kings could do little against her. The temples grew
in wealth and local influence. They constructed edifices all
across the Kingdom of Aenoch.
After the Imperial line began, the religious power in Aenoch
shifted. Small cults sprang up and people paid homage to the
Emperor as a god. Olivier II proclaimed himself God
Emperor after he decisively defeated the western
Ethrumanians. The wealth in booty and slaves which flowed
into Al-Liosh in those days he doled out freely. Free food
was given to the commoners, free housing in some places and
free clothing. People began to worship him as a true god and
in his power he ruled as one. When Marcus I assumed the
throne in 301 he succumbed to his own Emperor Myth, and
enjoined people of all walks of life to worship him. He fought
the power of the Priests on more than one occasion. He it was
who first called the High Priestess of Tefnut to the throne in
Al-Liosh to answer his questions and wait upon his person.
This set a dangerous precedent.
For long years the Priestess of Tefnut, the most powerful
religious figure in Aenoch next to the Emperor, was forced to
serve the throne directly. This greatly eroded her power
throughout the realm. In 345oy, Janiace assumed the throne.
She proved to be the greatest tyrant the line of the House
Golden ever produced. She steeped herself in powers arcane
and her court began a disjointed place of evil deeds and foul
creatures. Few could enter the cess pool of human flesh and
waste without being driven mad or succumbing to their own
dark cravings. This time of madness marked the greatest
decent of the line.
Janiace’s son, Gustav, proved to be the polar opposite of his
mother. Mad in her own lusts, Gustav took to the life of a
monk as a young man. Powerful and cruel in her rule, Gustav
was gentle, caring for all manner of folk. He began the line
of Heretic Emperors. He ruled for a short time only, falling
prey to many of his mother’s minions. They slew him cruelly
with knives and daggers caked in poisons taken from the sea.
He bore 67 wounds when he fell. He would not defend
himself as they maimed him and murdered him.
Nolthenius, his daughter, combined the qualities of both her
father and grandmother. At first, she rebuked the ways of her
father and joined the open cult of the God Emperor. But this
she did only for a short time. In secret she called in a great
General of the Frontiers, a man famous for his conquests in
the far west, the Baron Irovich. She set this simple soldier the
task of cleansing the Horse Guard, explaining to him that the
excesses of the throne must be curtailed. Irovich had never
been to Al-Liosh, serving the idea of the Emperor loyally in
the far reaches of the world. So when his Empress
commanded him to cleans the Horse Guard he did so with
simple ruthlessness.
Irovich moved several thousands of his heavy horse to the
capital under the pretext of a great victory parade. The
Empress commanded the Horse Guard to watch over her on
feet, claiming that the smell of their beasts nauseated her.
When the parade began, Irovich bore in chains a host of
Dwarves and Northmen as booty for the Lords of Al-Liosh.
Wagons of arms and weapons trundled in their midst, booty
from the wars. When they pulled abreast of the Horse Guard,
ringing the huge pavilion and stands of the Imperial House,
he drew the great procession to a halt. A singular horn
sounded and the slaves threw off their chains and armed
themselves even as the heavy horse of Irovich troops fell into
the Horse Guard. Caught so at unawares, the Imperial troops
were destroyed and scattered. For days they were rounded up
and hung without mercy. What became known as the Battle
of the Horn ended with the whole of the Horse Guard’s 14000
men being slain. Only a few escaped into the wilds of the
world.
Nolthenius set to remaking the Empire. She drove the god
cults into hiding and returned the glory and power to the
worship of Tefnut and her pantheon.
The Empire knew peace and a calm leadership for 168 years.
The power of the temples grew as did their wealth and
majesty. Nolthenet, daughter of Nolthenius took the title of
High Priestess, joining the two entities into one powerful
force.
When Marcus IV assumed the throne, the line of heretics
ended. He returned the god cults to their place of power and
proclaimed himself God Emperor. However, he did not
destroy or make open war on the temples of Tefnut, but rather
brought them into the fold of the governing class. He named
the High Priestess the Grand Councilor, and so, the power
and influence of the temples did not pass from the court or
land.
The next greatest challenge to the temples came from the
wizard Trigal. That mage, long a suffragan at court
(founding the White Order in 449oy), rose to prominence in
the reign of Owen IV. That Lord’s lust for the power over the
arcane led him into a close friendship with the mage, and
Trigal rose to great power in the court’s inner circles. He vied
for power and influence with the Priestess and at times
assumed the title of Grand Councilor. In these days the
power of the temples waned.
In the year 556oy, Marcus VII overthrew Trigal when he
discovered the forbidden paths that the mage walked. Trigal
fled in disgrace, but Marcus VII died within a few weeks of
unknown causes. His young son assumed the throne as
Marcus Owen I. He worked with the High Priestess and the
temples rose to prominence once more. But Marcus Owen I
fell to an assassins dagger. Many lay the blame on a secret
organization named the Crna Ruk, a violent arm of the White
Order.
The line of the House Golden failed.
In Al-Liosh, though no Emperor ruled on the throne, the
Cunae Mundus Usquam was laid upon the seat of Emperors
and kept by the Priestess of Tefnut, who retained the title of
the Grand Councilor. Thus it sat for 128 years until the return
of the line of Emperors. The Grand Councilor, or so the
Priestess styled herself, ruled in the rump states of the
Empire: Al-Liosh, The Seven Realms, Punj, the Red Hills
and the Luneberg. She administered the Kingdom much as
had the Emperors before, though military might of the region
was greatly reduced.
The temples suffered from lack of revenue and many fell into
ruin and disrepair. Though this period saw an increase in the
actual power of the temples and the priests, if not the wealth.
Many of the lords turned to the church for prestige and joined
the priesthood. By the time the Imperial Throne was
reclaimed the temples were a shadow of their former selves
but the priests had risen to a powerful class in Aenoch, ruling
in many cases, jointly with the Royal Governors and
Magistrates.
Sebastion reclaimed the throne and conquered much of what
had fell away during the Interregnum. Money and power
flowed into the temples’ coffers again, and for a brief spell
the High Priestess Nectanebo relived the glory of her
predecessors. But when Unklar came, all that ended. She fell,
the first victim of the lands new lord.
Unklar drove the gods of the temples into hiding and he
banned their worship. The temples he assumed for his own,
the religious practices stayed much the same and the High
Priestess of Tefnut was replaced by the High Priest of Unklar.
In time, the people accepted the rule and worship of Unklar as
normal and the world proceeded apace.
*As a point of reference, these are the Egyptian Gods.
A History of the Seven Realms, Ruidana (the term
Outremere is used throughout for ease)
During the long reign of the Emperors and the rule of Unklar
which followed, the lands and provinces which are
commonly referred to as the Seven Realms, Outremere or its
ancient name of Ruidana, were ruled by Lords, nobles, Royal
Governors and Generals of the Army. It was divided into
five provinces and one military district: the Kourland, ,
Ascalon, Thungria, Westlichia and the island of Ionus.
These lands represented some of the oldest holdings of the
Empire. They were part of the original lands which
constituted the Aenochian Monarchy. Some of the oldest
families date their heritage to those days, many thousands of
years in the past.* The Emperors appointed Royal Governors
for each province but Ascaloth. These lands were an
established military district wherein Legions and Naval
Marines were stationed and placed under the direct control of
the Legion Commander.
Outremere benefitted from a long association with the Lords
of Al-Liosh. So consequently, almost all the Royal
Governors were drawn from the ranking territorial rulers.
And within only a few generations, many had successfully
reasserted their old privileges.
As with the monarchy, Outremere flourished under the
Empire. Wealthy in foodstuffs, the ports served as the main
conduit for trade. Ships from all the lands to the west, east
and south came to the sprawling port town of Ascalon or the
river city of Beriantor* to unload hosts of worldly goods.
The locals grew wealthy on trade and the lords grew powerful
on the wealth. The empire drew most of its sailors from this
region and not a few of its legion. Outremere stood by the
throne in all crises and its soldiery died on almost every
battlefield fought by the emperors of old. As today, there has
always been a deep seated loyalty to the Imperial line.
The temples of Tefnut grew in power in the region and the
huge fortified merchant town and military center of Ascalon
became the center of the religion and its revival.
When Unklar took the throne, Outremere followed the
example of most of the people of Aenoch and bowed to the
horned god as their rightful Emperor. Many of the Royal
Governors of Outremere were put to death by the horned god,
though some few kept their posts, rank and title. After many
years and the world settled into the role given to it by the
horned god, the folk of Outremere rose to their previous
heights of power and influence. Trade once more moved
north through the coastal regions and the area flourished.
As Unklar’s war moved ever into the hinterlands, particularly
against the Empire of the Sun, he used Outremere as a
cantonment for a great host of troops and ships. Four Legions
were stationed in Outremere, the 11th Legion in Ascalon, the
14th Legion in Kourland, The 58th Legion in Westlichia,
and the 3rd Legion on the isle of Ionus. A great armada of
ships found their main bases on the island and in the harbors
of Ascalon. Too, the 9th and 19th Legions were just north in
Aufstrag, and the 15th Legion in what today is the United
Kingdom. With these Unklar had total control over the
whole of Outremere, so that in all the early wars of rebellion
and Civil Strife these people were never moved to war.
The provinces and cities of Heimstadt, Trier, Dundador,
Ascalon, Aesperdi, Thuringia, and Westlichia had lived
under the shadow of Aufstrag for a thousand years. They
grew wealthy through control of the overseas trade routes and
they suffered little from the hand of Unklar. In consequence,
a powerful, educated merchant class came to rule these cities.
When war came to the Empire, these lords and Burghers
banded together in a loose confederation and prepared to
rebel.
When the Winter Wars came, the folk of Outremere marched
to the tune of their master’s drum and they filled the ranks of
the Legions time and again. Everywhere men waited to see
which way the wars would go, but after Olensk it seemed
obvious. Pryzmira knew she had but to find the right allies to
support her claim. She soon found them, or they her, in the
lands south and east of Aufstrag in the Kellerwald.
But by 1030, the empire of the horned god began to crumble
and it was assailed everywhere. In these tumultuous times
Pryzmira came in secret to the Ascalon, and called upon the
ancient rights of her ancestors. In quiet, the lords gathered to
plot her return and how best to throw off the yoke of Unklar.
They did not turn to the Council of Light, for they did not
wish to exchange one power for another, but rather they
waited until some momentous event could shake mighty
Aufstrag.
In those days, much as it is today, the merchants of that region
employed a small host of house wizards, sages and the like.
They did this mostly to learn of weather and bandits, but on
an occasion one would surface with the true powers of a
magi. Such a one came to the Lords of the seven cities and
claimed that a new Empress waited upon the Dreaming Sea
for a call from her people to come to Aenoch and rule again.
They sent their prayers to the Lord of Dreams and bid him
bring her to them. This St. Luther did at her request.
Pryzmira, last daughter of the House of the Old Empire of
Aenoch, came to them and promised the wealth and power of
the Council if they would support her claim to the ancient
lineage. She bore the Mark and they believed her. They
agreed to league with Pryzmira under the stipulation that
each of the seven lands, the provinces of Aesperdi, Eichstatt,
Kourland, Thuringia and Westlichia and the city states of
Heimstadt and Trier, be given the rights to elect the Empress
and her heirs to the throne. In turn, she demanded that their
borders be permanently fixed, that they give her the city of
Ascalon to rule from, and that they grant her wide privileges
of taxation and expansion.
Unklar’s fall in 1030 proved to be such a pivotal event. The
burghers and lords gathered in a concourse and declared
themselves rid of the yoke of the horned god and proclaimed
Pryzmira their candidate to the throne.
Later the provinces and cities declared themselves against
Aufstrag and invited Pryzmira to rule them. Aufstrag had no
strength left to combat this final blow to her prestige, so the
rebellion went unchallenged. Pryzmira refused to be
crowned without the Cunae Mundus Usquam, so her father,
Jaren Falkhynjager gathered his companions of the Council,
and they tore the crown from the undead hands of the Lich
Baron Harakon Petrovich, that servant of the Emperor
Sebastian who had held it in safe keeping these many years.
At last in 1040md, the Electors crowned the 30 year old
Pryzmira, Empress of Aenoch, by placing the Cunae Mundus
Usquam, the “Cradle of the World,” upon her hear.
In short, the constitutions drawn up were these: The military
and mercantile alliance of the cities and provinces of
Aesperdi, Eichstatt, Kourland, Thuringia and Westlichia and
the city states of Heimstadt and Trier granted their support
and elected Pryzmira Empress after she conceded the
following: 1. Pryzmira recognized the territorial rights of the
League members and agreed to the investiture of Ducal
authority for each territory with subsequent rights given to
the Lord, including justice, maintenance of troops, and
taxation. 2. Pryzmira recognized the rights of the City
Burghers and or leading families to choose the successor
from their own number to each Ducal throne. 3. Pryzmira
agreed to support the League militarily, maintaining the
League’s mercantile rights. 4. Pryzmira agreed to support a
general free trade throughout the League cities and lands and
in instances where disagreements occurred sit as a judge and
final arbiter between the disagreeing parties. 5. Pryzmira
agreed to maintain an army from her own expenses to act as
protection of the League and “Empire.” She agreed that the
Imperial army would not be used but for extreme purposes
within the territories of the League itself. However, the
members agree to supply 500 well equipped men-at-arms in
support of the Imperial Army for a period of 40 days each
year or in the advent of no troops being available to supply
monies to hire mercenaries..
In turn, the League bestowed the crown of Aenoch upon
Pryzmira’s brow and installed her as their new Empress.
They gave her lands surrounding the city of Ascalon to
support her household. In Ascalon, a castle and tower were
built for her at the League’s expense. Furthermore, she was
given all rights of taxation upon the roads and rivers and sea
ports (this last only upon non League members). At last, the
Imperial House gained sole rights to the minting of coins and
the status and conquest of non-League territory they left to
the Empress’s judgement.
In this manner Pryzmira came to rule the New Empire,
though in truth hers was but a shadow of her ancestors power.
For many years she strove to combat the Dukes and gain
leverage over them. This led to many internal conflicts and
the slow evolution of a complicated feudal system. Pryzmira
introduced the cult of Toth to the realm to vie for the souls of
the common men. Only a few converted, and mostly those
possessed of great wealth.
*Beriantor, a marvelous city and one of the most populous in
the Empire, sat upon the banks of the Uduninlay River and
the coasts for many long centuries. Next to Al-Liosh, the city
became the most powerful and wealthy of the cities of the
Empire. But tragedy laid the city low when a great quake
tumbled it into the sea. Almost all the folk were lost and are
now remembered by only a few. The ruins of the city can be
seen, about 2 miles off the coast, when the weather is calm
and the air bright.
A History of the Empire (reconstituted)
As she grew older, the Empress mollified her demands and
rarely struggled with her Dukes. She turned instead to
conquering new land and in this vain called to the west for a
crusade, promising land and wealth. The summons
generated wide enthusiasm in the west and hosts of men came
to carve holdings for themselves. Though the coming years
saw many victories and some expansion, the Empire failed to
expand much beyond its original borders. The worship of
Demeter, however, came with the crusaders. Before long the
seven lands became powerful supporters of the new religion
only adding to the complexity of the highly charged politics
of the realm.
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