Uploaded by Noor Afandi Md Noor

Sketchup Basics

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SKETCHUP
LESSON 1
MR. NOOR AFANDI
TOPIC
A
INTRODUCTION
TO SKETCH UP
What is SKETCHUP?
SketchUp is an intuitive 3D modeling application that lets you create and edit 2D and 3D models with a patented
“Push and Pull” method. The Push and Pull tool allows designers to extrude any flat surface into 3D shapes. All you
have to do is click an object and then start pulling it until you like what you see.
SketchUp is a program used for a wide range of 3D modeling projects like architectural, interior design, landscape
architecture, and video game design, to name a few of its uses.
EX.
1
CREATING A
CUSTOM 2D SHAPE
UNDERSTANDING THE DIFFERENCE
BETWEEN PAPER AND CLAY
•
SketchUp is an intuitive 3D modeling application that •
SketchUp is a program used for a wide range of 3D
lets you create and edit 2D and 3D models with a
modeling projects like architectural, interior design,
patented “Push and Pull” method. The Push and Pull
landscape architecture, and video game design, to
tool allows designers to extrude any flat surface into
name a few of its uses.
3D shapes. All you have to do is click an object and
then start pulling it until you like what you see.
WHAT CAN SKETCHUP DO?
•
WHAT CAN’T SKETCHUP DO?
Build something real or make something up.
Share your models
•
•
•
•
Print
•
Export images
•
Export movies
Upload to the 3D Warehouse
Photorealistic rendering
•
•
Animation
Building Information Modeling (BIM
TOPIC
B
SETTING-UP YOUR
WORKSPACE
ST.
1
GETTING
STARTED
IT’S ALL ABOUT EDGES AND FACES
In SketchUp, everything is made up of one of two kinds of things: edges and faces. They’re the basic
building blocks of every model you’ll ever make.
Collectively, the edges and faces in your model are called geometry. When someone (including me)
refers to geometry, we’re talking about edges and faces. Other modeling programs have other kinds of
geometry, but SketchUp is pretty simple. That’s a good thing — there’s less to keep track of.
LIVING ON (WITH, ACTUALLY) THE
EDGE
KEY POINTS
• Edges are always straight.
• Edges don’t have a thickness.
FACING THE FACTS ABOUT FACES
KEY POINTS
• You can’t have faces without edges.
• Faces are always flat.
• Faces don’t have any thickness
UNDERSTANDING THE RELATIONSHIP
BETWEEN EDGES AND FACES
•
KEY POINTS
• Every time SketchUp can make a face, it will.
You can’t stop SketchUp from creating faces, but you can erase them if you want.
• Retracing an edge re-creates a missing face.
• Drawing an edge all the way across a face splits the face in two.
TOPIC
C
TRYING DRAWING
TOOLS
DRAWING 3D
1 IN 2D
ST.
THE DRAWING AXIS
When you draw, move, or copy something
parallel to one of the colored axes, you’re
working in that “color’s direction.”
The whole point of using the red, green, and
blue axes is to let SketchUp know what you
mean.
KEEPING AN EYE OUT FOR
INFERENCES
KEY POINTS
• Endpoint (green)
• Midpoint (cyan or light blue)
• Intersection (black)
• On Edge (red)
• Center (of a circle, green)
• On Face (dark blue)
•
TOPIC
D
DRAWING
SHAPES
LINE (L)
EXERCISE 1
LINES
1. Create a Line along the X –Axis
1. Create a Line along the Y –Axis
1. Create a Line along the Z -Axis
TOPIC
E
CREATING
POLYGONS
INTERMISSION
TOPIC
B
DRAWING & EDITING
FUNDAMENTALS
BUILDING BUILDINGS
Most floors and walls are flat surfaces, so it’s easy to model them with straight edges and flat faces in
SketchUp. In fact, chances are good that the first thing you ever modeled in SketchUp looked a lot like the
floor and walls of a building.
Exterior:
An exterior model of a building is basically just an empty shell; you don’t have interior walls, rooms, or
furniture to worry about. This type of model is a slightly simpler proposition for folks who are just starting
out.
Interior:
An interior model of a building is significantly more complicated than an exterior-only one; dealing with
interior wall thicknesses, floor heights, ceilings, and furnishings involves a lot more modeling prowess
SPECIFYING
F DIMENSIONS
TOPIC
THE VALUE CONTROL BOX (VCB)
•
• KEY POINTS
• Make lines a certain length
• Make a rectangle a certain size
Push / pull a face for a certain distance
• To control values
TOPIC
G
COMBINING TOOLS
TO CREATE SHAPES
TOPIC
H
MOVING AND
EDITING GEOMETRY
MOVE (M)
SELECT (DEFAULT)
COPY (CTRL)
NAVIGATING YOUR
I WORKSPACE
TOPIC
ORBIT (O)
ZOOM (Z)
EXERCISE 2
CUSTOM 2D SHAPES
1. Create a Square along the with the following dimensions:
1000mm (width) x 1000mm (height) x
1. Create a Equidistant Triangle with the following dimensions:
1000mm (width) x 1000mm (height)
1. Create a Rectangle with the following dimensions:
1000mm (width) x 2000mm (height)
DRAWING A
J 3D BOX
TOPIC
PUSH/PULL (P)
EXERCISE 3
CUSTOM 3D SHAPES
1. Create a Cube along the with the following dimensions:
1000mm (width) x 1000mm (height) x 1000mm (depth)
1. Create a Cube with the following dimensions:
1000mm (width) x 1000mm (height) x 1000mm (depth)
1. Create a Pyramid with the following dimensions:
1000mm (width) x 1000mm (height) x 1000mm (depth)
TOPIC
K
USING
PUSH/PULL FOR
EASY 3D SHAPES
DRAWING FLOORS
1 AND WALLS
EX.
BUILDING BUILDINGS
Most floors and walls are flat surfaces, so it’s easy to model them with straight edges and flat faces in
SketchUp. In fact, chances are good that the first thing you ever modeled in SketchUp looked a lot like the
floor and walls of a building.
Exterior:
An exterior model of a building is basically just an empty shell; you don’t have interior walls, rooms, or
furniture to worry about. This type of model is a slightly simpler proposition for folks who are just starting
out.
Interior:
An interior model of a building is significantly more complicated than an exterior-only one; dealing with
interior wall thicknesses, floor heights, ceilings, and furnishings involves a lot more modeling prowess
STARTING OUT IN
2 PLANS
ST.
SWITCHING TO 2D
1. Create a new SketchUp file.
2. Choose Camera➪Standard➪Top.
This changes your viewpoint so that you’re looking directly down at the ground.
3. Choose Camera➪Parallel Projection.
Switching from Perspective to Parallel Projection makes it easier to draw plans in 2D. At this point, your
modeling window should look like the one shown in Figure 4-2
THE BASIC TOOLBAR
All you need to get started with 2D plans
ERASE (E)
CIRCLE (C)
OFFSET (F)
COMING UP WITH A
2.1 SIMPLE PLAN
ST.
DRAWING THE OUTLINE
2.
1. Switch to 2D overhead view
Using the all the previously tought tools, draw the walls representing the edges of
the wall
DRAWING FLOORS
2.2 AND WALLS
ST.
EXERCISE 4
CREATING A 2D FLOOR PLAN
1. Reproduce the following plans (without the window and the doors)
As per attachment
FROM 2D
2.3 TO 3D
ST.
SWITCHING TO 3D
2. Choose Camera➪Perspective
This turns on the perspective engine, meaning now you see things in 3D
3. Choose Camera➪Standard ➪Iso
This switches things to an isometric view
ST.
2.4
PUSING AND
PULLING
EXERCISE 5
CREATING A FLOOR PLAN
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