FILIPINO ETHNIC GAME-BASED ACTIVITIES: ITS EFFECT TO THE INTEREST AND PHYSICS SKILLS OF STUDENTS RAHIMA A. MACAGBA MASTER OF ARTS IN TEACHING (Major in Science) CHAPTER 1 INTRODUCTION Background of the Study For a student to be successful in his studies, he should be interested in what he is studying. It has been proven that interest improves the quality of learning. Numerous studies suggests that interest fosters academic success by increasing attention and engagement. (Hazari et al., 2020; Kang et al., 2019; Pugh et al., 2021; Renninger & Hidi, 2016). Moreover, interest is proven to be positively related to a range of non-cognitive outcomes and even career choices. This asserts that increasing or at least maintaining student’s interest in school subjects is therefore considered a key educational goal (Harackiewicz et al., 2016; Reeve et al., 2015; Renninger & Hidi, 2016). However, recent studies revealed that student interest in science, and particularly in physics, declines substantially during secondary school. Quite an ample of evidence shows that students’ interest and related variables decrease overtime in different school subjects, often beginning in lower secondary school (Lazowski & Hulleman, 2016; Renninger & Hidi, 2016). This decline in interest is particularly strong in mathematics and science (Potvin & Hasni, 2014). Several longitudinal studies also revealed a substantial decline in interest in physics and chemistry as well as in interest-related constructs (e.g., Hӧft & Bernholt, 2019; Wang & Hazari,2018). Physics is a vital subject for students as it provides quantitative and analytical skills needed for analyzing data and solving problems. Such are important skills that a person must possess. With this regard, it is alarming to note that in the Philippines, Filipino students have a negative attitude toward learning Physics. Difficulty in computation in problem sets and lack of motivation for class engagement are found to be the reasons behind the negative attitudes of students toward learning (Guido, 2013). The low student achievement in Physics of Filipino students is not a new trend in Philippine education. The latest 2018 Programme for International Student Assessment (PISA) result shows that Filipino students' Mathematical and Scientific Literacy falls below the average standard set by the Organization for Economic Cooperation and Development (OECD). Others attributed negative learning attitudes in Physics to lack of motivation from the teacher, lack of interest in the subject, negative view of the subject, lack of selfconfidence and inability to solve Physics problems (Tadele, 2016). The aforementioned can be observed in a physics subject class which mainly uses lecturing method in the form of theory description, elaboration of formulas with the aid of mathematical operations, and solving the problems through calculation. According to Kolb (2014), when learners combine theory and practice by interacting with real-life components, learning takes place. However, students often have difficulties in understanding abstract concepts as they fail to link conceptual knowledge to real-life application, in the context of science learning, (Camarao & Nava, 2017). Recently, studies have emerged on the usage of games as an approach in teaching science. Defined as an approach in education where students are actively engaged in the learning process is Game theory. The search for creative ways to enhance the teaching and learning of science subjects, combined with the growing popularity of games, has led to increased study of Game-Based Learning (GBL) in the classroom. The use of games in the classroom has steadily increased as researchers and educators alike become more convinced of their high potential to facilitate the learning of science subjects (Morris et al., 2013) and to promote positive changes in the school curriculum (Barton et al., 2018). This methodology has also been shown to promote social development (Berland & Lee, 2012) and foster teamwork skills (Azizan et al., 2018). The use of local traditional games could be an answer to this dilemma (Del Carmen et al., 2015). They used these Philippine traditional games in teaching physics. For instance, using local games in activities in Mechanics used as collaborative activity allowed students to learn easier and can develop their communication skills. Also, the improved activities of traditional games in teaching physics give a great potential to improve and develop students thinking and understanding of the subject matter (Del Carmen, Diano and Ole, 2015). In the Philippines, local games refer to Filipino indigenous games. Such games used in education will fall to the current trend in education which highlights two-way flow of learning and culture. As UNESCO stressed, education should be global in perspective but localized in approach to bring significant effects on sustainability. Learning according to cultural background could promote sustainability and preservation of indigenous knowledge (Morales, 2014). It was also affirmed that students’ cultural perspectives influence how they construct knowledge while cultural background influences cognitive style and motivation. With the diverse culture of the Philippines, it can be favorable both to students and teachers to integrate culture in physics education. The researcher observed that the students of Datu Embak Mangansing Memorial High School have been performing particularly low in academic major subjects such as Science. After examining several studies which suggested the effectivity of employing games to the learning process of the students in improving their performance in Physics, this researcher seeks to find the effects of employing games in the performance of her students. This study aims to find if the positive results yielded on students internationally and locally will also be true for the students of Datu Embak Mangansing Memorial High School. Conceptual Framework The basic premise of the study is that the Filipino Ethnic Game-based activities employed by the researcher can contribute to the acquisition and development of the Interest and Physics skills among the students. INDEPENDENT VARIABLES Filipino Ethnic GameBased Activities Patience and perseverance Strategizing Social skills DEPENDENT VARIABLES Interest Physics Skills Conceptual skills Problem Solving skills Decision-making Skills Figure 1. The Conceptual Framework of the study The illustration indicates how the Filipino Ethnic Game-based Activities, and the following skills develop when applying these games such as: Patience and perseverance, Strategizing and social skills can affect the Interest of grade- 9 students in studying science as well as its’ effect to the Physics skills of the students in terms of; a.) conceptual skills b.) problem-solving skills c.) decision-making Skills. Statement of the Problem: This study will be conducted to determine the effectiveness of Filipino Ethnic Game-based Activities to the interest and physics skills of grade 9 students in Science. Specifically, this study will answer the following questions: 1. What is the level of skills develop in Filipino Ethnic Game-based of the students in Science 9 in terms of: 1.1. Patience and perseverance, 1.2. Strategizing, and 1.3. Social skills? 2. What is the level of interest between male and female science 9 students before and after administering the Filipino Ethnic Game-based Activities? 3. What is the level of Physics Skills between male and female science 9 students in the pre-test and post-test in terms of: 3.1. Conceptual Skills, 3.2. Problem-Solving Skills, and 3.3. Decision-making Skills? 4. What is the significant relationship between the developed skills of male and female students from Filipino Ethnic Game-based Activities and the Interest of Students? 5. What is the significant relationship between the developed skills of male and female students from Filipino Ethnic Game-based Activities and the Physics Skills of Students? 6. Is there a significant difference between the interest of male and female science 9 students before and after administering the Filipino Ethnic Game-based Activities? 7. Is there a significant difference between the b mean gain scores between the physics skills of male and female science 9 students before and after administering the FEGBA in terms of: 7.1. Conceptual Skills, 7.2. Problem-Solving Skills, and 7.3. Decision-making Skills Statement of Hypothesis Based on the problems posted, the following hypothesis was formulated; HQ1- There is no significant difference between the interest of male and female science 9 students before and after administering the FEGBA? HQ2- There is no significant difference in the interest and physics skills of the control and experimental group of grade-9 Students before and after administering the FEGBA? Significance of the Study The results of this study will help the students improve their interest and physics skills, particularly in their cognitive (conceptual skill), Psychomotor (Problem solving skills), and affective (decision-making skills) in Science 9. This will, likewise, provide teachers the basis for improving the methods of teaching science 9. Findings of this research will serve as reference or guide in using Game-based learning teaching method in science 9. Moreover, this study will update methods and develop positive attitudes of teachers in teaching Science 9, especially physics and other related fields and make them adopt, thereby, optimizing teaching as a noble, easy and enjoyable profession. . Moreover, this would also help in improving the National Achievement Test in Science. Scope and Delimitation of the Study The study will focus on determining the effects of Filipino Ethnic game-based activities to the interest and physics skills in Science 9. The interest and physics skills including Conceptual skills, problem-solving skills and Decision-making skills. This study will be conducted at Datu Embak Mangansing Memorial high School, Nunguan, Pikit, Cotabato, starting April 2022-2023 It utilizes a descriptive-quasi-experimental design. A researcher make tool will use in the conduct of the study. Operational Definition of Terms The following terms were operationally defined during the course of the conduct of the study: Interest- a state of wanting to know or learn about something or someone. Physics Skills- skills and qualities in physics Conceptual Skills- are a demonstration of excellent cognitive abilities- being able to formulate ideas and having the creative thinking needed to imagine scenarios and think through ideas for new substance. Problem Solving skills- are the ability to identify problems, brainstorm and analyze answers, and implement the best solution. Decision-making skills- are all of the skills you need to make an informed, rational decision. Game-based learning- is a teaching method that uses the power of games to define and support learning outcomes. Patience- is the ability to accept or tolerate delay, problems, or suffering without becoming annoyed or anxious. Perseverance- refers to continued steady belief or efforts in spite of discouragement or difficulty and is one of the most difficult qualities to develop in this fast paced and impatient world. Strategizing-is to plan or create a plan or strategy for a specific reason or goal. Social skills- is any competence facilitating interaction and communication with others where social rules and relation are created, communicated, and changed in verbal and nonverbal ways. Pre-test- is the test administered before the introduction of the topics of instruction to determine how far pupils have learned the lessons at that period of time. Post-test- is the test administered at the end of the instructional period to determine how far the pupils have achieved after instruction Ethnic Games- traditional games of different ethnic group of people in the Philippines.