Teacher(s) Ashok Yadav Subject discipline Unit title Animation using computer programming MYP year group and Design 1 Unit duration (hrs) Inquiry: Establishing the purpose of the unit Key concept Related concept(s) Global context Development Form Scientific and technical innovation Focus Question: Innovation Statement of inquiry Innovating ways to learn and teach through technology. Inquiry questions Factual— a) What is Animation? Conceptual— a) b) c) d) What is the impact of animation integration in education? What is the importance of animation in teaching and learning field? How can animation help learners with different learning styles? Does animation enhance learning? Debatable— Middle Years Programme Unit planner-Swostishree Gurukul 1 a) Do you believe that animation can contribute to the teaching and learning process? Objectives All strands in all objectives: A ‐ Inquiring and analysing B ‐ Developing Ideas C ‐ Creating the solution D ‐ Evaluation Summative assessment Outline of summative assessment task(s) including assessment criteria: Relationship between summative assessment task(s) and statement of inquiry: Scratch Programming While there may be many different programming languages; they all require typing codes that most people do not understand. However, one particular innovation that has fundamentally changed the way we code is Scratch. Students master their thinking skills, programming skills, learn the basic looping strategies and finally create their own product. In this unit students develop a project in the form of a game or story to express their understanding of their favourite subject topic. By using the design cycle to create a game or a animation videos on their interest topic., students will learn how it is Possible to use scratch for designing. Therefore, they will understand that how animation and games have an impact on communities. Students will use the Design cycle to compare and contrast the effective use of environmentally friendly building materials and Products. They will investigate the need for sustainability and explore the concepts of change and progress for improvement. . Students will use this research to help them formulate design ideas, which will culminate in one final design Middle Years Programme Unit planner-Swostishree Gurukul 2 Approaches to learning (ATL) IBATL-Thinking,Self-management,Thinking,Communication, MYP ATL Cluster Creative-thinking skills Organization skills Transfer skills Communication skills Middle Years Programme Unit planner-Swostishree Gurukul 3 Action: Teaching and learning through inquiry Content Learning process Maximum: In the personal project, students should be able to: Learning experiences and teaching strategies Discussion: - Presentation and discussion about scratch and other sites for video making and animation etc. State a learning goal for the project and explain how a personal interest led to that goal. Inquiry teaching through the achievement of the four stages of the design cycle. State an intended product and develop appropriate success criteria for the product. Present a clear, detailed plan for achieving the product and its associated success criteria. Formative assessment Peer assessment: Each student will evaluate and comment the product of other classmates and provide them with feedback. Self-assessment: Each student should assess his own work throughout the design cycle. 0 ~ The student: The teacher will provide a formative assessment to each student at the end of each stage of the design cycle. The teacher will provide feedback to students regularly. i. does not achieve a standard described by any of the descriptors below. 1-2 ~ The student: Differentiation i. states a learning goal All students will have access to the Year 2 assessment criteria and task specific clarification that will help them better understand the levels achievable for themselves. ii. states their intended product Middle Years Programme Unit planner-Swostishree Gurukul Students will be provided with a glossary for key terms and concepts to ensure additional language 4 students can access the content iii. presents a plan that is superficial or that is not focused on a product. The teacher is available to provide an appropriate level of educational support to each student. Given the nature of the task, each student will produce a different solution. Therefore, students will be able to create a varied production of different levels of complexity. 3-4 ~ The student: i. states a learning goal and outlines the connection between personal interest(s) and that goal ii. states their intended product and presents basic success criteria for the product iii. presents a plan for achieving the product and some of its associated success criteria 5-6 ~ The student: i. states a learning goal and describes the connection between personal interest(s) and that goal ii. states their intended product and presents multiple appropriate success criteria for the product Middle Years Programme Unit planner-Swostishree Gurukul 5 iii. presents a detailed plan for achieving the product and most of its associated success criteria. Resources Reflection: Considering the planning, process and impact of the inquiry Prior to teaching the unit Middle Years Programme Unit planner-Swostishree Gurukul During teaching After teaching the unit 6 Middle Years Programme Unit planner-Swostishree Gurukul 7