• a teaching method in which students "acquire new knowledge and skills in the course of designing, planning, and producing multimedia product. (Simkins, et al, 2002) By, project based learning, we mean a teaching method in which students acquire new knowledge and skills in the course of designing, planning, and producing some product or performance. We mean the integration of media objects such as text, graphics, video, animation and sound to represent and convey information. - means more than one - medium of communication - Hardware or software SOFTWARE We use the term “core” to emphasize that project-based multimedia learning should address the basic knowledge and skills all students are expected to acquire. Project-based multimedia learning strives to be real. It seeks to connect students’ work in school with the wider world in which students live. A good project is not a one-shot lesson; it extends over a significant period of time. It may be days, weeks or months. The actual length of a project may vary with the age of the students and the nature of the project. Divide them into “Teacher” and “Students” based on clear rationale (decisions). The teacher can allow students to determine what substantive content would be included in their projects. Students can make decisions about the form and content to their final products, as well as the process for producing them. We define collaboration as working together jointly to accomplish a common intellectual purpose in a manner superior to what might have been accomplished working alone. When using project-based multimedia learning, teachers face additional assessment challenges because multimedia products by themselves do not represent a full picture of student learning. No data