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TTL2 - Project-based Multimedia Learning

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• a teaching method in which students "acquire
new knowledge and skills in the course of
designing, planning, and producing multimedia
product. (Simkins, et al, 2002)
By, project based learning,
we mean a teaching method
in which students acquire
new knowledge and skills in
the course of designing,
planning, and producing some
product or performance.
We mean the integration of media objects such as text,
graphics, video, animation and sound to represent and
convey information.
- means more than one
- medium of communication
- Hardware or software
SOFTWARE
We use the term “core” to
emphasize that project-based
multimedia learning should
address the basic knowledge
and skills all students are
expected to acquire.
Project-based multimedia
learning strives to be real. It
seeks to connect students’
work in school with the wider
world in which students live.
A good project is not a one-shot
lesson; it extends over a significant
period of time. It may be days,
weeks or months.
The actual length of a
project may vary
with the age of the
students and the
nature of the project.
Divide them into “Teacher” and
“Students” based on clear rationale
(decisions).
The teacher can allow students to
determine what substantive content
would be included in their projects.
Students can make decisions about the
form and content to their final
products, as well as the process for
producing them.
We define collaboration as working together jointly to
accomplish a common intellectual purpose in a manner
superior to what might have been accomplished working
alone.
When using project-based
multimedia learning, teachers
face additional assessment
challenges because multimedia
products by themselves do not
represent a full picture of
student learning.
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