Fin 471 18 January 2023 Acquisition Valuation For this assignment, I wanted to cover the recently announced and soon to be completed acquisition of Activision Blizzard, a massive game development company, by Microsoft, a giant in the tech sphere, one of the largest deals in history for the industry. Microsoft announced plans late in 2022 to acquire the game giant for a massive $68.7 billion with the goal of bringing the developers massively successful IP to Microsoft’s newly developed Game Pass service. The “story” as some might phrase it, does make a lot of sense in this situation. Microsoft’s massively successful Xbox platform was looking for ways to grow and expand and found a new avenue to do so a few years back with the implementation of Xbox Game Pass. This service, which acts very much like the Netflix of gaming, allows users to access a plethora of games and experiences on their home console for a flat monthly rate. This service appealed to many consumers given that the old way of playing games involved making the hefty purchase of $60 per title you wished to own a copy of. Occasional sales helped ease the burden, but for a long time, the standard was forking over the hefty fee to gain access to your favorite games as they came out. Microsoft aims to change this meta, and shift consumers to a paid subscription model, where for a relatively small monthly subscription fee, users gain access to a library of games that would cost thousands to purchase individually. Acquiring Activision Blizzard aligns with this company goal, as it will bring newer, better titles to their subscription platform, thus ideally driving up subscriber counts and annual revenue for Microsoft. Some sources of risk in this scenario are the potential overvaluation of Activation Blizzard and it’s IP, as well as the risk that the valuation is fair, but the intended result isn’t achieved, and Microsoft is unable to generate the required revenue from their new acquisition. There could be a variety of ways this could unfold, but general concerns are that Microsoft paid too much for the deal, and that the rights to the games they are receiving are not worth the price they are paying. One major concern is that Activision hasn’t released any major titles in the last few years besides it’s popular Call of Duty line, but often times game companies will have a backlog of games in production that are yet to be released or even publicly announced, so this could explain some of the high price. Microsoft’s massive size lends itself many advantages when operating. One of these advantages is their massive pool of cash available for research, development and deals like this. In this case Microsoft is capitalizing on this deal and is making the acquisition in all cash. Short term, this deal will create new revenue streams for Microsoft through sales of games created by Activision Blizzard. On top of this, it is likely going to increase revenue from Game Pass subscribers 10% or more due to new users joining to take advantage of the new titles offered. This investment is going to be relatively inflexible, given it is an all cash acquisition of entire ownership of Activision Blizzard. Once the deal has gone through, Microsoft will be the sole owner of all of Activision’s assets and liabilities. This involves taking on their large development staff, as well as many upper-level members of Activision’s management team. This also reduces flexibility, given that much of the in-depth control of the company will still be governed by long time executives.