Computer Animation ll Course Syllabus Department: Graphic Design Course Code: ANI342 Credit Hours: 3 OQF Level: 7 Prerequisite: Computer Animation l Instructor: Ahmed Ali Moselhi aaly@scd.edu.om, www.moselhi.com Class Hours: Sun-Tue 1:30>20:20 Room: COMP Lab 1 Office Hours: Thu 10:30 to 12:20 Course Description: This course will cover major aspects of digital image generation: geometric modeling, computer animation, and rendering. The goal of the course is to provide a strong foundation for computer graphics principles and introduce recent advanced topics. The course should be appropriate for Animation students in all areas. Course handles the basics techniques of creating the 3D design and animation, leading the student to skills of Video compositing and editing based on finished shots of 3D animation done by the student. Course Objectives This course intending to 1. Describe computer generated imagery using 3-Dimensional design techniques. 2. Synthesis critical thinking methodologies for manipulating 3D design process. 3. Preform multiple formats of 3D modeling and animation for cross-media design. Learning outcomes At the completion of the course, students will be able to: 1. Present 3-Dimentional Design techniques as a part of media production. 2. Differentiate 3d design methodologies for prints, movies and Interactivity. 3. Examine and integrate 3D visual solution content for media design. Teaching Methods 1- Lecture: to explain the principles of Computer 3D methods. 2- Workshop: stimulate design process to ignite the creativity of students. 3- OpenLab: motivate peer review and work groups to monitor and orient student’s skills. References 1. Autodesk Support, 2018, Autodesk Maya 2018 Help, Retrieved Link: http://help.autodesk.com/view/MAYAUL/2018/ENU College own the software License and distribution in computer laps. Keywords Character Design, Character Dimensions, Personality, Drawing for Animation, Conceptual Design, Concept Art, 2D Cartoon Characters, 3D Character, Exaggeration. Course Outline Week # Knowledge Introduction Week0 About The Course 1 - Course Plan and Syllabus. Teaching techniques and philosophy. Assessment Criteria and regulations. Add Value of using CGI for Design. Week0 CGI Overview 2 - Week0 Lesson01: 3D Design’s Workflow 3 Maya menus and interface Your first project Working Area & 3D Layers Week0 Lesson02: 3D Design 4 - Polygon primitive’s forms Polygons Component Editing Polygons Week0 Lesson03: Form Design 5 - Booleans Forms Topology and curvature Details methodologies Week0 Lesson04: Scene Rendering 6 - Common Material Attributes Camera types and attributes Light types/effects and settings Week0 Lesson05: 3D Animation Basics 7 - Visual Research Grad e 0% Find your enthusiasm Student will have visual research about 3D Design, Modeling and animation. Asking Questions 3D design history Visualization’s evolution 3D Design samples and case study 3D Design Tools - Assessment Method Experimental Exercises 1 Have a seat 20% 5% Start building your favorite models of furniture with primitives Design your room 5% Design your imaginative room using primitives Design your home 5% Design your imaginative home Photoreal Rendering 5% Render your Imaginative home Animate your scene 5% Key Frames and Timeline Scene elements' animation Action/Story line developing Midterm Week0 Midterm Research 8 20% 3D Design Visualization Week0 Lesson06: Shaders 9 - Common Material Attributes Control Material Types Access Shaders Group Week1 Lesson07: Texture Mapping 0 Week 11 Lesson08: Visual Development - Week 12 Texture types UV texture editor Digital-Paint Effects Camera Direction Light types/effects and settings Scene mood for animation Lesson08: Rendering Management - Resolution Gate and size Render Global’ s settings Formats for video and printing Final Project Week 13 Project Workflow - Week 14 Animation Test - Week 15 Gathering Inspiration Elements Building Primary visual modules Art & Design sensory/procedure Experimental samples Visual Perception Scene Animation Camera and lights Experimental Rendering - Material & Shaders Rendering techniques Compositing Exhibition and Portfolio Review Week 16 Final Project Jury & Submission Enrollment Exercise 2: Prerequisite: Graphic Design II Co-requisite: Animation Concepts Software 01. Autodesk Maya 2011 or later. 02. Adobe Illustrator CS5 or later. Hardware 03. 8 GB Ram Minimum. 04. Graphic Card Minimum 1Gb, support DirectX11 and/or OpenGl 2. 05. 3 Buttons Mouse. Skills: Hand drawing Skills, Critical Thinking skills. Week Model Day1: Lecture Opening 10min Day2: Tutorial Closure Introduction Presentation Knowledge Practice Guiding Simulation Practice Sample Critic 10min 50min 40min 30min 50min 10min 10min Course Model Overview Fundamentals Midterm Core Concepts Final Syllabus Lesson01 to Lesson04 Project Lesson 05 to Lesson 08 Project Jury Week01-02 Week03 to Week06 Week07-08 Week09 to Week12 Week13-15 Week16 Grading Scientific College of Design uses a series of letters to which grade quality points are assigned. Final grades are to be reported using the following ranges to the registrar after the approval of the department head. Letter Grade A B+ C+ D+ ­ ­ Range 95-100 87-89 77-79 65-69 Points 4 3.3 2.3 1.3 Letter Grade AB C D Range 90-94 83-86 73-76 60-64 Points 3.7 3.0 2.0 1.0 Letter Grade BCF Range Points 80-82 70-72 <60 2.7 1.7 0 Pass Fail, I (Incomplete), W (Withdrawal) & Audit - No quality point Grade AUDIT indicates a course taken on an audit basis. Grading Plan Assessment Grades Percentage Description Learning Outcome Covered Exercises 30% Skills Development 1,2,3 Midterm Project 30% Examine tools methodologies 1,3 Final Project 40% Experimental to prove learning 1,2,3 Total 100% Assessment Method Passing Criteria: Student need to get overall 60% leading to Grade D to pass the course. - Sketches: present; original, creative and persuasive sketches as start for design process. Concept: different paths of thinking to map requirements to your concepts. Visualization: Using creative techniques to visualize your scene’s design. Teaching-Learning Rules & Regulations Check your college emails on daily basis. Download all course material from SCD e-learning platform. Join the session on time, mute your microphone and be fully responsible to get engaged with your instructor. Use chat/raise hand feature to ask any questions during the session. Online sessions are not repetitive. In case you miss a session make sure to download mp4 files posted on SCD e-learning and listen to the lecture. Instructor is responsible to respond to your queries within one working day. Students caught cheating will get a ‘ZERO’ in that particular assessment and a warning letter from the Deputy Dean for Student Affairs. Plagiarism in assessments will not be tolerated. Above 20% similarity Turnitin reports will receive ‘ZERO’ adhering to SCD Plagiarism and Academic Integrity Policy. Classroom rules & Regulations Mobile phones should be switched off during class. Eating and drinking is not allowed in classes/labs. Students will be penalized if they misuse class furniture. More than a ten-minute delay to class is considered as full absence.