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3D Computer Animation syllabus

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Computer Animation ll
Course Syllabus
Department: Graphic Design
Course Code: ANI342
Credit Hours: 3
OQF Level: 7
Prerequisite: Computer Animation l
Instructor: Ahmed Ali Moselhi
aaly@scd.edu.om, www.moselhi.com
Class Hours: Sun-Tue 1:30>20:20
Room: COMP Lab 1
Office Hours: Thu 10:30 to 12:20
Course Description:
This course will cover major aspects of digital image generation: geometric modeling, computer animation,
and rendering. The goal of the course is to provide a strong foundation for computer graphics principles and
introduce recent advanced topics. The course should be appropriate for Animation students in all areas.
Course handles the basics techniques of creating the 3D design and animation, leading the student to skills of
Video compositing and editing based on finished shots of 3D animation done by the student.
Course Objectives
This course intending to
1. Describe computer generated imagery using 3-Dimensional design techniques.
2. Synthesis critical thinking methodologies for manipulating 3D design process.
3. Preform multiple formats of 3D modeling and animation for cross-media design.
Learning outcomes
At the completion of the course, students will be able to:
1. Present 3-Dimentional Design techniques as a part of media production.
2. Differentiate 3d design methodologies for prints, movies and Interactivity.
3. Examine and integrate 3D visual solution content for media design.
Teaching Methods
1- Lecture: to explain the principles of Computer 3D methods.
2- Workshop: stimulate design process to ignite the creativity of students.
3- OpenLab: motivate peer review and work groups to monitor and orient student’s skills.
References
1. Autodesk Support, 2018, Autodesk Maya 2018 Help, Retrieved Link:
http://help.autodesk.com/view/MAYAUL/2018/ENU
College own the software License and distribution in computer laps.
Keywords
Character Design, Character Dimensions, Personality, Drawing for Animation, Conceptual Design,
Concept Art, 2D Cartoon Characters, 3D Character, Exaggeration.
Course Outline
Week # Knowledge
Introduction
Week0 About The Course
1
-
Course Plan and Syllabus.
Teaching techniques and
philosophy.
Assessment Criteria and
regulations.
Add Value of using CGI for
Design.
Week0 CGI Overview
2
-
Week0 Lesson01: 3D Design’s Workflow
3
Maya menus and interface
Your first project
Working Area & 3D Layers
Week0 Lesson02: 3D Design
4
-
Polygon primitive’s forms
Polygons Component
Editing Polygons
Week0 Lesson03: Form Design
5
-
Booleans Forms
Topology and curvature
Details methodologies
Week0 Lesson04: Scene Rendering
6
-
Common Material Attributes
Camera types and attributes
Light types/effects and
settings
Week0 Lesson05: 3D Animation Basics
7
-
Visual Research
Grad
e
0%
Find your enthusiasm
Student will have visual research about
3D Design, Modeling and animation.
Asking Questions
3D design history
Visualization’s evolution
3D Design samples and case
study
3D Design Tools
-
Assessment Method
Experimental Exercises 1
Have a seat
20%
5%
Start building your favorite models of
furniture with primitives
Design your room
5%
Design your imaginative room using
primitives
Design your home
5%
Design your imaginative home
Photoreal Rendering
5%
Render your Imaginative home
Animate your scene
5%
Key Frames and Timeline
Scene elements' animation
Action/Story line developing
Midterm
Week0 Midterm Research
8
20%
3D Design Visualization
Week0 Lesson06: Shaders
9
-
Common Material Attributes
Control Material Types
Access Shaders Group
Week1 Lesson07: Texture Mapping
0
Week
11
Lesson08: Visual Development
-
Week
12
Texture types
UV texture editor
Digital-Paint Effects
Camera Direction
Light types/effects and
settings
Scene mood for animation
Lesson08: Rendering
Management
-
Resolution Gate and size
Render Global’ s settings
Formats for video and printing
Final Project
Week
13
Project Workflow
-
Week
14
Animation Test
-
Week
15
Gathering Inspiration
Elements
Building Primary visual
modules
Art & Design
sensory/procedure
Experimental samples
Visual Perception
Scene Animation
Camera and lights
Experimental Rendering
-
Material & Shaders
Rendering techniques
Compositing
Exhibition and Portfolio
Review
Week
16
Final Project Jury & Submission
Enrollment
Exercise 2:
Prerequisite: Graphic Design II
Co-requisite: Animation Concepts
Software
01. Autodesk Maya 2011 or later.
02. Adobe Illustrator CS5 or later.
Hardware
03. 8 GB Ram Minimum.
04. Graphic Card Minimum 1Gb, support DirectX11 and/or OpenGl 2.
05. 3 Buttons Mouse.
Skills: Hand drawing Skills, Critical Thinking skills.
Week Model
Day1: Lecture
Opening
10min
Day2: Tutorial
Closure
Introduction
Presentation
Knowledge Practice
Guiding Simulation
Practice
Sample Critic
10min
50min
40min
30min
50min
10min
10min
Course Model
Overview
Fundamentals
Midterm
Core Concepts
Final
Syllabus
Lesson01 to Lesson04
Project
Lesson 05 to Lesson 08
Project
Jury
Week01-02
Week03 to Week06
Week07-08
Week09 to Week12
Week13-15
Week16
Grading
Scientific College of Design uses a series of letters to which grade quality points are assigned. Final grades
are to be reported using the following ranges to the registrar after the approval of the department head.
Letter Grade
A
B+
C+
D+
­
­
Range
95-100
87-89
77-79
65-69
Points
4
3.3
2.3
1.3
Letter Grade
AB
C
D
Range
90-94
83-86
73-76
60-64
Points
3.7
3.0
2.0
1.0
Letter Grade
BCF
Range Points
80-82
70-72
<60
2.7
1.7
0
Pass Fail, I (Incomplete), W (Withdrawal) & Audit - No quality point
Grade AUDIT indicates a course taken on an audit basis.
Grading Plan
Assessment Grades
Percentage
Description
Learning
Outcome
Covered
Exercises
30%
Skills Development
1,2,3
Midterm Project
30%
Examine tools methodologies
1,3
Final Project
40%
Experimental to prove learning
1,2,3
Total
100%
Assessment Method
Passing Criteria: Student need to get overall 60% leading to Grade D to pass the course.
-
Sketches: present; original, creative and persuasive sketches as start for design process.
Concept: different paths of thinking to map requirements to your concepts.
Visualization: Using creative techniques to visualize your scene’s design.
Teaching-Learning Rules & Regulations
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Check your college emails on daily basis.
Download all course material from SCD e-learning platform.
Join the session on time, mute your microphone and be fully responsible to get engaged with your
instructor.
Use chat/raise hand feature to ask any questions during the session.
Online sessions are not repetitive. In case you miss a session make sure to download mp4 files posted
on SCD e-learning and listen to the lecture.

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Instructor is responsible to respond to your queries within one working day.
Students caught cheating will get a ‘ZERO’ in that particular assessment and a warning letter from the
Deputy Dean for Student Affairs.
Plagiarism in assessments will not be tolerated. Above 20% similarity Turnitin reports will receive ‘ZERO’
adhering to SCD Plagiarism and Academic Integrity Policy.
Classroom rules & Regulations



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Mobile phones should be switched off during class.
Eating and drinking is not allowed in classes/labs.
Students will be penalized if they misuse class furniture.
More than a ten-minute delay to class is considered as full absence.
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