Motion in One Dimension Motion • • defined as the change in position for a certain time interval can answer the question: “How far did the object travel?” Distance • • • • length of the entire path traveled magnitude ONLY (numerical value) Scalar quantity independent variable in a distance-time graph Displacement • • • distance between the starting and ending point magnitude with DIRECTION vector quantity Speed • • • • change in distance within a given time interval measure of how fast an object is formula: Speed = Distance/Time time is the dependent variable in a distance-time graph Uniform Motion/Constant Speed • the speed of the object is not changing Instantaneous Speed • the speed of the object at a given instant of time Speedometer • a device/tool used to measure the instantaneous speed of a vehicle FORMULA TRIANGLE: D S T Analyzing Motion Ticker Timer • provides a dot diagram for an object’s motion • if the distance between the dots is near but equal, then it is at a slow, constant speed • if the distance between the dots is far but equal, then it is at a fast, constant speed Assume the object is moving to the right, and the ticker timer is on the left. • if the distance between the dots gets longer from start until the end, then it is accelerating • if the distance between the dots gets shorter from start until the end, then it is decelerating Motion Graphs ACCELERATION • • • • • • • • change in velocity measured in m/s/s or m/s² formula: Δv/ Δt OR vf-vi/tf-ti Δ (delta) = change vf = final velocity vi – initial velocity tf – final time ti – initial time Acceleration due to Gravity • • • • Value: 9.8m/s² symbol: g acceleration of an object caused by the force of gravitation (neglecting other forces) FREE FALL – any motion of a body where gravity is the only acceleration acting upon it FORMULA TRIANGLE v a t Waves • disturbances that carry energy through matter or space Vibration • • back and forth up-down movement Medium • any form of matter through which waves can travel Mechanical Waves • requires medium to travels Electromagnetic Waves • does not require medium to travel Types of Waves Transverse Waves • particles move perpendicular to the wave’s motion Longitudinal Waves • particles move parallel to the wave’s motion Parts of Waves (Transverse) a. b. c. d. e. Crest – the highest point of a wave Trough – the lowest point of the wave Middle line – resting point Amplitude – distance from the resting point to the crest Wavelength – crest to crest/trough to trough Parts of Waves (Longitudinal) a. b. c. d. Compression – compressed part of the wave Rarefaction – un-compressed part of the wave Amplitude – how compressed its medium is Wavelength – compression to compression/rarefaction to rarefaction Frequency • • number of waves that pass a given point in a certain time Hertz = 1 wave per second WAVE SPEED Formula: Speed = frequency x wavelength OR Speed = fλ FORMULA TRIANGLE v f λ Sound • • • • • longitudinal line requires medium slowest wave speed = gases fast wave speed = liquids fastest wave speed = solids Properties of Sound Pitch • highness or loudness of sound Frequency • number of waves that pass a given point in a certain time Loudness • • • human perception of sound intensity measured in decibels (dB) a human ear can hear 20-20,000 dB Quality • describes the difference between sounds Timbre • blending sounds in different frequencies Fundamental Tones • lowest natural frequency of an object Overtone • highest natural frequency Light • • electromagnetic wave travels in a straight path Transparent • objects have all light pass through Translucent • light still passes through but it is distorted already Opaque • objects has little or no light pass through Electromagnetic Spectrum • inversely proportional (wavelength decreases, frequency increases and vice versa) Behavior of Light Speed of Light • • • depends on the density of an object vacuum = fastest diamond = slowest Black vs White Light Light Sources Good luck!