The Book of Icebreakers ISKCON Congregational Development Ministry The Book of Icebreakers Second Edi on Publisher : ISKCON Congrega onal Ministry Compiled by : Kaunteya Das Cover Design : Balaram Jeppesen Proof Reading : Daru Brahman Das Many Thanks to : Advaita Chandra Das, Hemagopi Devi Dasi, Anu ama Radhika Devi Dasi, Ganatosita Devi Dasi, Suresh Aswani and Madhava Candra Das For more informa on, contact us at: cdm@pamho.net Visit our website at www.iskconcongrega on.com Contents Introduc on ............................................................... 3 Who is this book for? ….................................................. 3 What is an icebreaker? .................................................. 4 The icebreaker in the Bhak -vrksa group mee ng ......... 5 Star ng on me ............................................................. 7 Types of icebreakers ...................................................... 8 Points on icebreakers .................................................... 9 Giving the choice to par cipate (contrac ng) .............. 11 Physical safety ............................................................. 13 Is it appropriate? ......................................................... 14 Length ......................................................................... 15 Debriefing and teaching points .................................... 16 The approach ............................................................... 17 Request ....................................................................... 17 Ques ons .................................................................. 21 Standard Ques ons ..................................................... 24 Light-hearted & Welcoming ......................................... 26 Some for Children ........................................................ 35 lf .................................................................................. 38 A Glance at the Past ..................................................... 42 Goals, Dreams & Desires .............................................. 46 Going Deeper ............................................................... 48 The Spiritual Side ......................................................... 57 For the Beginning of a Group Cycle (a er Mul plica on) ……………………………………………………………………………... 65 When the Group is about to Mul ply ........................... 67 Warning: Don't use these “Icebreakers”! ..................... 71 Ge ng to Know You Be er .................................. 75 You Are in the Newspaper Today! ................................ 75 String of Facts .............................................................. 77 Secrets ......................................................................... 78 “I Offer my Respec ul Obeisances to Whoever...” ....... 79 Birth-months & Birthdays ............................................ 80 Birth Right ................................................................... 81 Missing Links ............................................................... 83 Guess Who .................................................................. 85 Toss the Ball ............................................................... 86 Save Me! ..................................................................... 87 Introduce Your Partner ................................................ 88 My most Precious Possession ...................................... 88 Find the Iden ty .......................................................... 89 What Do You Like Most in ............................................ 90 True or False? .............................................................. 92 Common Denominators ............................................... 93 Personal Mandala ........................................................ 94 Games ...................................................................... 101 Group Poetry ............................................................. 103 Blinded by money ...................................................... 105 Shape Makers ............................................................ 106 Will You Please Smile for Me? .................................... 107 Posi ve Thinking ........................................................ 108 Ways of Caring ........................................................... 109 Filling the Blanks ........................................................ 111 White and Offerable .................................................. 115 Anagrams .................................................................. 116 Can You Follow Instruc ons? ..................................... 117 Do This and Add Something ....................................... 119 Funny Faces ............................................................... 120 Journalists ................................................................. 121 Object in Ques on ..................................................... 122 Stand Up .................................................................... 123 The Eyes of Knowledge .............................................. 124 Hand-shi .................................................................. 126 A Bag of Fun............................................................... 127 Pass the Orange ......................................................... 128 Original Step .............................................................. 129 Alphabet Search ........................................................ 130 Posi ve Messages ...................................................... 131 Maha-mantra Sequence ............................................. 132 Simple Physical Energizers …....................................... 133 Circle Massage ........................................................... 134 Living Sculptures ........................................................ 135 Lap Link ..................................................................... 136 Going on a Picnic ....................................................... 137 Gita Details ................................................................ 139 Bhagavad-gita Analogies ............................................ 141 Untangling the Knot ................................................... 143 Hanging Bucket .......................................................... 144 Marginal Energy ...............,......................................... 145 “Blind Faith” in Chan ng and Prasadam ..................... 146 Compliments ............................................................. 149 Blind Numbers ........................................................... 151 Balloon Dress Up ....................................................... 152 Theatrical Improvisa ons .......................................... 153 Ge ng in the Group at any Cost ................................ 154 Team Towers ............................................................. 155 How Many Are There? ............................................... 155 E-mail Addresses ........................................................ 156 Being Part of the Group ............................................. 157 The Color of Influence ................................................ 159 One Problem, Many Solu ons ................................... 162 Sharing Solu ons ....................................................... 164 Sastra Mime .............................................................. 165 Who Am I? ................................................................. 166 Search for Someone ................................................... 167 What Changed ........................................................... 168 Animals ..................................................................... 169 Paper Plate Heads ...................................................... 170 Story of My Life ......................................................... 171 What's Cooking .......................................................... 173 I Remember ............................................................... 174 Six Degrees of Separa on .......................................... 176 Storyteller .................................................................. 177 Race for the Truth ...................................................... 179 Candy Confessions ..................................................... 180 That Rhymes .............................................................. 181 Pranks ...................................................................... 185 Co on Balls ............................................................... 185 Mine Field .................................................................. 187 Water Waiter ............................................................. 188 Sports and Other Compe ons .......................... 191 Balloons in the Air ..................................................... 192 Lemonade Makers ..................................................... 193 Devas and Asuras Aluminum-ball War ....................... 194 Survival of the Fi est ................................................. 195 Knock the Pole Down ................................................. 196 No-snow Sled Race .................................................... 197 Electric Fence ............................................................. 198 Moving Circles ........................................................... 199 Crossing the River ...................................................... 200 Classic Musical Chairs ................................................ 201 Body Part Musical Chairs ........................................... 202 Musical Chairs with Balloons ..................................... 203 Bird on the Perch ....................................................... 203 Body Change .............................................................. 204 Balloon Game ............................................................ 206 Dodge the Sponge ...................................................... 206 Killing Snakes ............................................................. 208 Newspaper Hockey .................................................... 210 Four Squares .............................................................. 211 Snatching the Tail ...................................................... 212 Vimana Ba le ............................................................ 213 Collec ve Ski Race ..................................................... 214 Mummy Race ............................................................. 215 Rakshasa ................................................................ 217 Water Balloon Volleyball ........................................... 218 Living Net .................................................................. 219 Assist Lord Caitanya to Capture Them All! .................. 220 Hari-ball ..................................................................... 222 Introduction Introduc on Who is this book for? The main target audience of this book is the servant leaders of Bhak -vrksa groups. We wish to assist them in enriching their repertoire of ac vi es for breaking the ice at the beginning of mee ngs. Of course the ac vi es presented in this book can also be successfully used by devotees who might not be involved with the Bhak -vrksa Program: leaders of other types of congrega onal gatherings (Nama-ha as, home-programs, study groups, etc.), conductors of Sunday Programs, organizers of re-treats, teachers of Gurukula or Sunday School, facilitators of training courses and chairpersons of various types of mee ngs: they can all benefit by using the icebreakers, group-mixers, games and pranks presented in this book. So, whoever works with groups can find ideas here 3 to help people to know each other be er, to energize them, to help devotees open their mind on various topics (from light to important ones), to inspire friendship, to create a more relaxed atmosphere and to simply have some clean fun and a good laugh together. What is an icebreaker? I c e b r e a ke r s a r e t o o l s t o f o s t e r i n t e r a c o n a n d communica on, to s mulate crea ve thinking and analysis, to relieve mutual shyness, to challenge basic assump ons, to illustrate new concepts, to introduce specific material, to enable people to get to know each other be er (in both ini al and deeper interac ons) and to help people to have a good me together. Icebreakers can be used nearly any me a facilitator has the need to gather a group of people and help them move forward. 4 When a group comes together there is some coldness in the air, especially if people are away from each other for a few days or don't know each other. An icebreaker just does what its name implies: it breaks the ice. Each icebreaker should be a team-builder or should be something that connects us more to Lord Sri Krishna or Lord Sri Krishna Caitanya Mahaprabhu. The icebreaker in the Bhak -vrksa group mee ng Bhak -vrksa groups meet once a week, following the standard format of six parts: 1. Icebreaker: an ac vity to warm up the atmosphere and help the devotees relate with each other in a more relaxed and focused way. 2. Kirtan or bhajan: singing the holy names and songs glorifying the Lord and His devotees. 5 3. Japa: prac cing and discussing the chan ng of the Hare Krishna maha-mantra on beads. 4. Discussion, or Krishna-katha: talking about a verse and a purport from Srila Prabhupada's books. A dialogue centered on Krishna, His teachings and the applica on of the science of bhak -yoga in one's daily life. 5. Preaching: discussing about sharing Krishna consciousness with others. A me for understanding the missionary aspect Vaisnavism, repor ng on the preaching ac vi es, for reviewing the progress in cul va ng interested people, for learning new techniques and for chalking out future plans. 6. Prasadam: honoring sanc fied food together. Group members and guests arrive at the weekly mee ng from different situa ons (work, studying, home, etc.). Some might have had a good day; others might have faced some struggle. 6 Since everyone is in their own par cular mood, it is beneficial to start with something that helps people to connect, something that rekindles the group spirit and helps par cipants to feel comfortable with each other. Without the icebreaker people may tend to remain “in their minds”, in their own private world, and be unable to fully par cipate and absorb themselves in the various spiritual ac vi es. Star ng on me As a rule, mee ngs should start right on me. The group members can thoroughly discuss what is realis cally the best me to begin, but once the me is fixed the leader should s ck to the schedule, and start on me, even if only a few are present. Wai ng for the latecomers perpetuates a culture of lateness: those who are late are rewarded (as everyone waits for them) and those 7 who are punctual are punished (they have to wait as if they did something wrong by arriving on me). One advantage of regularly beginning with icebreakers is that it inspires people to come on me, because they don't want to miss the fun. Types of icebreakers lcebreakers for ge ng acquainted - They help to gain insight into each other. They offer crea ve ways of ge ng to know something basic or deeper about others: names, occupa ons, hobbies, talents, family backgrounds, likes and dislikes, valuesystems, realiza ons, dreams, etc. These icebreakers serve as springboards for discovering common interests and establishing closer rela ons. lcebreakers for mixing and ge ng group par cipa on - They 8 generally require par cipants to move around, mingling together to complete a task. They o en raise the energy level of the group and promote interac on. lcebreakers to increase communica on - They encourage sharing and opening the mind. Sharing can be kept on the surface or it can go much deeper. Icebreakers for promo ng teamwork and camaraderie - They help group members develop a greater level of co-opera on. These icebreakers might engage smaller teams to complete a task within a me frame or to compete. Points on icebreakers Icebreakers help people to take the focus off themselves to feel at ease with one another. 9 Icebreakers gently prick the mental bubble that prevents people from ge ng fully absorbed in the mee ng. lcebreakers assist in building rela onships. lcebreakers bring everyone to a common focus. lcebreakers mi gate social uneasiness. lcebreakers help people bind together. Icebreakers melt the crust of ice formed by being absent from each other for several days. lcebreakers ease the discomfort of being among strangers. lcebreakers slacken, mollify the ini al re cence to par cipate. Icebreakers are useful for groups where members are beginning to know each other, and for groups together for a long me. lcebreakers help devotees to enter into each others' lives. lcebreakers achieve the vital step of focusing the group at the 10 start of the mee ng. Icebreakers should be used in every Bhak -vrksa group mee ng. lcebreakers can be high-energy (physically involving and requiring movement) and low-energy (needing minimum physical ac vity). Giving the choice to par cipate (contrac ng) Icebreakers at mes might work best when the leader gives the par cipants: 1. The reason of the ac vity. 2. The objec ves of the ac vity. 3. The structure of the ac vity. 4. The opportunity to ask ques ons. 5. The choice to par cipate or not. 11 This last point is cri cal, and is o en missed. The group leader can announce that par cipants are not “bound” to par cipate. Although par cipants will not always speak their concerns to the leader, any given ac vity can place undue stress on people for a variety of reasons. For instance the deeply introverted person might feel out of place in high-energy group ac vi es, or the person with a difficult childhood might feel uncomfortable in sharing the past, or, simply, the person who is having a bad day, might not want to take part. So, par cipants vary in their degree of comfort with icebreakers, energizers and games. When they perceive a poor fit between their state of mind and the requirements of the icebreaker, people will either publicly or privately “opt out” of par cipa on. When given the freedom to choose, people tend to take greater ownership of their par cipa on and are less able to claim “they made me do it.” 12 Ironically, when given choice, the vast majority of people will choose par cipa on over either public or private op ng out. To maximize genuine par cipa on in icebreakers, it is best to formally say that people have the right to “pass” at any point. When given this explicit op on, par cipants only rarely “opt out”. One sugges on could be to have two or three icebreakers ready, so that if the group rebels against one, the leader can have an alterna ve ready. Some mes one can present the alterna ves beforehand and let the group decide. Physical safety Apart from the psychological safety described above, one should carefully consider icebreakers and games that require complicated or challenging physical exer on. Again, though one may carry the a tude of “no one has to par cipate,” such an a tude has li le benefit if not shared publicly with par cipants. 13 Is it appropriate? To be effec ve, icebreakers need to be appropriate. Bhak vrksa group servant-leaders and other facilitators need to judge how suitable each icebreaker is (or isn't) for their circumstances. Some ac vi es are more appropriate for when there are guests. Some icebreakers are suitable for when the group is about to mul ply, while others are more indicated for when the members are ge ng to know each other. Be er to have a serious icebreaker or a “silly” one? Be er a high-energy or a low-energy game? The leader has to decide. A very important considera on is to prevent careless mixing of the genders. Some icebreakers are clearly for a single gender group or at least for being performed separately by men and women. By all means one should avoid promiscuity. 14 This book is intended for interna onal use, for groups of all ages and cultural backgrounds, and for different types of gatherings. We are aware that some of the ac vi es we present might raise a few eyebrows, especially if used indiscriminately-or inexpertly without considering me, place and par cipants. In selec ng icebreakers one should keep in mind the local culture and the flavor of the par cular group. Something that works great for a teenager gathering might not be the best for a middle-aged lot. Length Some of the icebreakers in this compila on are best for short or standard-length mee ngs. Others make most sense in longer gatherings. Some training professionals, for instance, say that an icebreaker that lasts more than 1/16th of the total me for 15 a program is probably too long. But long icebreakers can be acceptable if they provide in-depth learning experiences, or a much needed release of tensions, or give the chance for building meaningful rela onships. Debriefing and teaching points Generally an icebreaker is just that: a short ac vity to break the ice. But some mes it can be useful to debrief the ac vity using the following or similar ques ons: How did you feel about this ac vity? Which answer did you like best? Why? How did this ac vity help us as a group? Did you find anything surprising about the answers? What are the common themes that surfaced? Did anybody learn something from this ac vity? 16 Some trainers and facilitators prefer to use icebreakers that contain significant points that are part of the overall learning objec ves of the programs. Of course, icebreakers are dynamic and can provide both intended and unplanned learning. The approach We address the reader as if he or she will be the one to facilitate the various ac vi es. Request Please share with us any new icebreaker you might encounter or invent, so that we might share it with other devotees in future edi ons of this booklet. 17 Questions Ques ons Perhaps the easiest type of icebreaker is asking a ques on that each person in the group answers. Ques ons reveal interes ng details about people's history, life and values, and can some mes provide deep insights into their mentality. Some ques ons are very light. They help to make people comfortable and can provoke smiles and a few laughs. Other ques ons are more serious and generate a more sober, introspec ve atmosphere. You should judge what is the best type for your environment. Make sure that people don't feel threatened, interrogated, guilty or at fault. Answer yourself the ques ons you ask. In some cases it's be er that you start the sharing, especially with deeper, personal ques ons, to give the example and show that you are not there just to probe into others' minds without opening up yourself. 21 If you feel that a ques on might be inappropriate to your situa on, for your group, your cultural environment or the guests a ending–just don't use it. We are presen ng these ques ons and the rest of the book as well, as ideas for you to consider, not as something you have to do. So use your discrimina on and don't think that everything will be good for every situa on because “it's in the book.” Some mes you might choose to use more than one ques on, going around twice or thrice with different ques ons or going around once with two or more ques ons, combined. In some cases you will have to remind people to give brief answers or even set a strict me limit (for instance, one minute maximum of sharing for each person), so that the icebreaker doesn't go on for too long. Keep in mind that ques ons can be used in at least three ways: 22 1) People speak one a er another going around the circle. This is the most common way. 2) People write their answer on a piece of paper and then speak what they wrote one a er another. This method has the advantage of ac vely involving everyone at the same me and it avoids the anxiety of thinking, “What will I say when I have to speak?” lt also helps people to express themselves without being influenced by what others have already said. 3) People write the answer on a piece of paper and then the papers are mixed before reading them. In this way the writer remains anonymous. We have divided the ques ons into categories, but some ques ons may fit into more than one category. 23 Standard Ques ons In one sense you could ask these ques ons at every mee ng (we are not sugges ng that of course), because they refer to the few days or hours before the mee ng, and the answer will be always different. What is the most significant, important thing that happened to you last week? What is the most important thing/lesson that you learned last week? What has been the best moment for you in the last week? Tell us what blessing/s you received from Krishna during last week. 24 Let's thank the Lord for something especially good/instruc ve that happened to us last week. Let's complete the following sentence: “l thank Lord Krishna very much because during the last week...” What has been the best moment for you today? Share something good, or new, or interes ng that you have experienced in the last 24-hours. If you could share something that happened to you since the last me we met, what would that be? Describe your past week. What did you learn this week? 25 Did you perceive the presence of the Lord in your life during the last week? If yes, when and in what way? Light-hearted & Welcoming What is the most sa sfactory job you've ever done? What is the last thing you lent that never came back? What is the last thing you borrowed that you never gave back? Who was your first friend and for how long you were together? Complete the following sentence: “People would be surprised to know that I ..................................................” 26 What is your favorite prasadam. What prepara on would you like to cook for guru and Krishna? What did you think the first me you saw a Hare Krishna devotee with shaved head and sikha? What did you think the first me you saw a devotee with lak on his forehead? What did you think the first me you saw a devotee dressed in a dho or sari? Did you ever have a Krishna conscious dream? Which one inspired you most? If not, which was the funniest dream you had. 27 What would you do if you could take a day off from work (or school) next week? If you could give any gi to the person on your right (but just one and within a value of 500 dollars) what would you give her/him? What is the best thing that happened to you this year? What is the best thing that happened to you last year? What is your new year's resolu on? (It can be done towards the end of the year, at the beginning of the new year, and, for devotees, before Gaura Pumima, the new Vaisnava year.) 28 Describe yourself u lizing a symbol (for this each person needs a pen and paper). Tell us about your name: what is its meaning? How do you feel about it? Tell us about your surname: what is its meaning/history? How do you feel about it? When was the last me you did something for the first me? If someone should ask you a ques on, or bring up a topic, that would certainly make you speak (in other words, about something you have a lot to say), what would that be? 29 What do you do to relax a er a busy day? What do you do with gi s that you don't like? Were you ever caught lying? Tell us the story, and tell us how you felt and what you learnt. What did you do during your last vaca on? What would you change next me? If you could live on only three prepara ons/types of food for the rest of your life, which ones would you choose? (Example: sandwiches, curd-rice and bananas). 30 If you could eat only two types of fruit for the rest of your life, which two would you choose? What quality do you appreciate most in a person? Describe your last week in colors. If you could learn any language, which one would you choose and why? What is the skill you possess that you like most? What is your feeling about exercising regularly? Do you do it? Why or why not? 31 Select one of the two following sentences and complete it: “I am more like my mother because ........................................” “I am more like my father because ..........................................” Say something posi ve about the person on your right. When you were sick as a child, what did your parents do to make you feel be er? What would be your ideal one-month vaca on? What is the book you enjoyed most reading? What is your favorite me of the day and why? 32 If the current (electricity) were to be cut for a week, what would you miss most? What is your most cherished, precious remembrance? What is the best advice you ever got? What is the best advice/teaching you ever got from your father? What is the best advice/teaching you ever got from your mother? What quality do you admire in your father? What quality do you admire in your mother? 33 What is the best meal you ever had? What is the worst? What is the most absurd thing you ever spent money on? What is the most adventurous thing you ever did? What is the most beau ful thing someone told you? What is the worst natural disaster/atmospheric upheaval you found yourself in? What did you not like about yourself when you were a teenager that has changed? What is the longest period you have been without sleep? Why? What do you think you will be doing differently a er ten years? 34 When you were small what did you think you would like to do as a grown up? Some for Children Although these are intended mostly for children, some can be also effec vely used by grown-ups. What causes most fights among your brothers and sisters? (Or in your class at school.) What is your favorite game? Why? What is your favorite sport? Why? How much do you watch TV every week? What is your favorite program? 35 What would you like to be as a grown up? Do you have some income? If yes, how do you spend it? If you are saving, what are you saving for? How do you speak with Krishna? What do you tell Him? What home chores are you responsible for? What is your home chore that you like least? Why? Which do you like most? Why? What is your favorite subject at school? Why? 36 How do you feel about giving your money to help others? What is the most dangerous thing you have ever done? If you could ask one thing to Krishna, what would that be? What is the best birthday party you ever had? Why did you like it most? How do you feel when you come back home from school? If you found a 100 dollars bill in the street, what would you do with it? 37 What do you like most when you go to the temple? What would you like to change in the temple? When there is a quarrel in your family, how does it make you feel? If… If you could visit a demigod/demigoddess, which one would you like to meet and what would you ask him/her? If you received a big sum of money, say, one million dollars, what would you do first? If you could choose the theme or story-line of what will you dream tonight, what would that be? 38 If your house caught fire, what three objects (not persons) would you try to save? Would you give up 75% of all your belongings for a pill that would change you permanently so that one hour of sleep a day would be totally sufficient for you? Why? If you had to leave something (an object or whatever) to be handed down in your family to help them in their Krishna consciousness, what would you leave and why? If you could take a pill that would allow you to live 100 years, would you take it? Why or why not? What addi onal Krishna conscious ac vi es would you do? 39 Which would you prefer to do for Krsna if it were presented as a sacrifice: having to leave the country permanently or never being allowed to leave the country? Why? If you had a web site on the internet that describes who you are and what you do, how would it be? Describe it. If you could spend a week with any person now living in the world, who would you choose and why? If you could travel right now to any place in the world, where would you go and why? If you could do anything you want, what would you like to do? 40 If you could spend the rest of your life doing exactly whatever you like, what would you do? If you had enough money to do whatever you like, what would you do? If you could wake up tomorrow morning having a quality or ability, what would you like that to be? If you had to do a television program of one hour, what would you do and with who? If you had to take a 12-hour flight to somewhere, who would you like to have si ng next to you? Why? 41 If you had a me machine that you could only use once, to which place and me period – in the past or in the future – would you like to go? If you were at the point of death and you could be alone with only one person, who would that person be? A Glance at the Past Where did you grow up? How many people were in your family? What is the most far-away place you have ever visited? 42 Name three successes you have had in your life. What is the vision of God in your family? Tell us about the place where you were born and something you remember of the place where you lived with your family when you were very young. What are some of the tradi ons in your family that helped you in your spiritual growth? What traits of your family have you inherited that you like? And what traits have you inherited that you don't like? 43 Where did you go to school? Do you have any special story from your school days? What was your favorite subject in school? What was your first job? What did you like about it and what did you dislike about it? Did you ever get the dust of the lotus feet of a devotee? Tell us about it. If you haven't had it yet, whose dust would you want to get? What is the best thing that ever happened to you as a devotee? Tell us about the greatest Krishna conscious fes val you a ended. 44 Where did you go to school? Do you have any special story from your school days? What was your favorite subject in school? What was your first job? What did you like about it and what did you dislike about it? Did you ever get the dust of the lotus feet of a devotee? Tell us about it. If you haven't had it yet, whose dust would you want to get? What is the best thing that ever happened to you as a devotee? Tell us about the greatest Krishna conscious fes val you a ended. 45 What is the nicest thing that someone did for you in Krishna consciousness? What is the most daring thing you have ever done? A set of ques ons: Where did you live when you were between 7 and 12 years old and how many brothers and sister did you have? What type of transport did your family use? Who was the person you felt closest to? When did God become more than a word to you? Goals, Dreams & Desires What would like to do or achieve next week? 46 Complete the sentence: “A skill/ability that I would like to develop is: .................................”. Why? Share a dream (a deeply felt desire) you have. Share one of your goals in life. What is your main goal/dream for the next year? What would you like to accomplish in the next five years? What would you like to do when you re re? What work (occupa on) would you like to do? 47 Is there anything that you have dreamt about doing for a long me? Why have you not done it? What is your greatest hope for the next year? Going Deeper Are you encountering some block in reaching the goals of your life? What are you doing to remove the block/s? Share one of your strengths (honestly, without ar ficial humility). Share an aspect of your character that you consider a gi from the Lord. 48 If you could tell anything to your boss (or to some superior) what would that be? What do you admire most in your parents? What is the best compliment you ever received? Describe an episode in which you lied to someone or someone lied to you. How did you feel a er the incident? Who is the first person that comes to your mind that had a strong impact on your life? (It doesn't necessarily have to be the person who had the strongest impact.) How did he/she influence you? 49 Who is the first person that comes to your mind to whom you are grateful? Why? Who is the first person that comes to your mind to whom you would like to apologize? Why? When someone tells you that you are doing something wrong, what is your usual reac on? Name an old habit that you successfully got rid of. Tell us about one thing that you learned the hard way, through direct experience. Tell us of a situa on in which you felt trapped. 50 What topic, if any, do you consider too serious to joke about? What would you like to be remembered for? What do you do or where do you go when life becomes stressful? Share a recent moment of stress and how you overcame it. Tell us something you learned about yourself this year. If you could give any advice to all the members of this group, what would that be? What did you like most about going to school? 51 What did you did not like about going to school? Do you have a closer rela onship with your father or with your mother? Say something about this. Generally, do you feel comfortable talking about how you feel? Why or why not? Do you s ll ask help from your parents when you are in trouble? If the answer is “yes” give a recent example. How do you feel about old people? What does being “old” mean to you? How do you think people describe you? 52 Tell us about a grudge you held or hold toward someone. How did you solve it or how are you planning to solve the situa on? If you could ask people around you (family friends, colleagues) what you lament or complain most about, what would they say? Why do you complain about that? Would you like to be rich? Why or why not? How do you react when someone gives you a compliment? What do you like most about/in your life? What do you like least? 53 Did you ever steal anything? What and why? Do you speak with others about your past mistakes? Why or why not? When is the last me you cried alone? When is the last me you cried in front of others? What is the most difficult thing that you had to tell someone? What makes you laugh more? How much of your laughter is in Krishna consciousness? 54 W h at i s t h e m o st d i ffic u l t t h i n g yo u eve r d i d i n Kr i s h n a consciousness? Why was it so difficult? Did you ever get a Krishna conscious le er or phone call that inspired you? What was it? If not what kind of le er or phone call would you like to receive? Why or why not? How important do you feel it is for your spiritual life? What animal best describes your personality? Why? What aspect/characteris c/mood of the animal could be helpful in spiritual life? (For this icebreaker the par cipants could be asked to first draw the animal and then speak.) 55 What animal best describes your present mood? Why? What in your mood is posi ve for your Krishna consciousness and what do you think is not? (For this icebreaker the par cipants could be asked to first draw the animal and then describe it). Tell us about the first me you met a devotee. Tell us about the day in your life that you consider the most important. What makes you most angry and what do you do with your anger? Tell about the last me you lost your temper. What happened and what did you learn from the incident? 56 Would you like your family and friends to tell you what they really think about you? Why or why not? What does the word “hatred” mean for you? Tell us about something or someone you “hate”. Did you ever share with an in mate friend about a deep internal struggle? If yes, how did you feel a erwards? What are your feelings about death? The Spiritual Side If you could write an ar cle for Back to Godhead or similar magazine, what would you would you write about? 57 What ar cle would you like to see in Back to Godhead or in some other Krishna conscious magazine? What is the most beau ful dress you have ever seen a Deity wear? Where was it and why did you like it most? Please describe it. (You could ask them to bring a photo – if they have one – to the next mee ng). What smell reminds you most of some Krishna conscious experience? What do you wish your parents would have done to make you more Krishna conscious and happy? What is your favorite devo onal service? Why? How did you start? 58 From all the Puranas, who is your hero/heroin? How would you like to emulate him/her? Tell us about the meaning of your spiritual name: what is its meaning/history. How do you feel about it. If you don't have a spiritual name, what kind of spiritual name would you like and why? Which person (among those you know personally) you would like to accept Krishna consciousness? What would you say to someone who doesn't have faith, to encourage her/him to chant the holy names? What comes first to your mind if someone asks you: “What do you get out of Krishna consciousness?” 59 Tell us of a me when you felt the joy of serving someone else. Tell us of a me in which you felt blessed by the Lord. Tell us of a me you felt grateful to the Lord Where were you the last me you prayed deeply? Did the environment help or impede your prayer? What is the thing you like most about the local temple? What does Ekadasi mean for you? Who is the first person that comes to your mind who possesses the quality of humility? Why? Share an episode which shows that 60 quality in ac on. (You can ask this ques on for other quali es as well: determina on, pa ence, intelligence, tac ulness, scriptural knowledge, wisdom, tolerance, joyfulness, simplicity, sobriety, mercy, and so on.) Share something about a person who contributed to your spiritual advancement. What did she/he do for you? Tell us about the person/devotee who introduced you to Krishna consciousness. Tell us about the first devotee you established a rela onship with. Who had the greatest influence in your accep ng Krishna consciousness? 61 Tell us one thing that you learned in your childhood that is now useful in your spiritual life. Tell us one recent episode in which you felt that Krishna used you as His instrument. Tell us about something you recently did to help someone else in spiritual life. Tell us something you recently did only out of duty. If you could ask just one ques on to Srila Prabhupada, what would that be? (This is an example of ques on that could be answered individually on paper, before sharing, so that people are not influenced by what others say.) 62 If you could ask just one ques on to Arjuna, what would that be? (or Lord Brahma, Lord Siva, Srila Bhak siddhanta Sarasva Thakura, Srima Saci Mata, Nanda Maharaja, or whoever - cosider the level of knowledge of the group before asking: do they know who that personality is?) In which specific way did you grow in Krishna consciousness during the last month? Tell us something you learnt this year about Krishna, the person Krishna. If you could choose one famous person to become a devotee who would you choose? Why him or her? 63 What part of your character/personality/understanding do you feel is becoming spiritualized in this period? If you were to ask Krishna to change one thing in the world of today, what would that be? Tell us something you are confiding in Krishna to do because you feel that only He can do it. What do you like most about sharing Krishna consciousness with others? What is the most major challenge you face in sharing Krishna consciousness with others? What do you think could help you in overcoming it? 64 Men on a moment of joy in sharing Krishna consciousness with someone. What would you like to see changed about this group's a tude to preaching? For the Beginning of a Group Cycle (a er Mul plica on) We recommend that Bhak -vrksa groups use the word 'mul plica on' when one group divides and becomes two. This is to avoid the nega ve connota ons of words like 'divide' or 'split'. Share something you did during the previous cycle that you would like to do in a different way in this cycle. In what way would you like to be different at the end of this cycle? 65 Tell us something you started doing in the previous cycle that you want to con nue doing, and doing it be er. What is your main goal for this cycle? What should we do to make this group a happier, be er group? What could each of us do, individually, to make being in this group a be er experience for everyone? Tell us what do you think is the main strength of this new group. Who is the person from the other group that you miss the most and why? 66 What did you like most about the previous group servant-leader? (lf it is a different one). What did you learn from the experience of mul plying (dividing the group)? What are your expecta ons from the group servant-leader? What are your expecta ons from the group as a whole? When the Group is about to Mul ply You could use some of these ques ons when the me to mul ply the Bhak -vrksa group (divide it into two groups) is ge ng closer. 67 How do you feel about the mul plica on? What are your hopes and fears? Tell us some posi ve changes that you witnessed in any of the group members during this last cycle of the group, some good quality or behavior that he or she developed. What did you learn in this cycle of the group? Is there anything the Lord has done for you through a member of this group? What and through whom? What has been the most difficult thing to learn (or do) during this cycle of the group? 68 What has been the biggest challenge for you in this group-cycle? Describe in one word the period together as a group. Is there something you fear about mul plying? Why or why not? What gives you joy in the idea of mul plying? Did you already experience mul plying before? Is this me the same or different? If it is different, in what way is it different? Which has been the most difficult phase for this group? Which has been the easiest phase for this group? 69 What would you do differently in the next group? Share something you learnt from a member of the group during this cycle. What did you learn from your servant-leader that impressed you most? What devo onal service did you start/learn/prac ce during this cycle of the group? Share a moment in the life of the group that had a big impact in your personal life. 70 What did you learn about cul va ng new people during this cycle of the group? Did you bring any guests to visit the group in this cycle? Who would you like to invite in the next group? Warning: Don't Use these “Icebreakers”! Examples of the types of ques ons that is be er to avoid. These ques ons are actually “icemakers”! What is your strongest material a achment at present? What do you hate most about the group leader? Tell us a secret that you have never told to your wife/husband? 71 Tell us about the me in your life when you felt a big failure. With what event in the life of Maharaja Prithu can you relate most? (Or any other ques on based on detailed knowledge of the scriptures that could make people feel inadequate, embarrassed and ignorant). What would you change in the person who is on your right? What is the worst name/insult you have ever been called? Tell us how the person on your right could be a be er parent. Tell us a sin you know that someone in this room has commi ed, so that we can pray for her/him. 72 Getting to know you better Ge ng to Know You Be er These ac vi es help devotees to know and be er understand each another. Some are especially useful as introduc ons for when there are new people, but you can also use them effec vely with groups that have been together for a long me. For some of these ac vi es you will need to prepare some materials beforehand. You Are in the Newspaper Today! Materials: newspapers, pens (color markers and highlighters work even be er) Get some old newspapers (in some countries Sunday newspapers are be er for this game because they have a few extra sec ons). 75 Have everyone pick a big sheet (4 connected pages). Give the par cipants a few minutes to look for words, sentences and pictures that: a) Describe some of their characteris cs; tell something about them. b) Remind them of something important for them. Tell them to circle with a pen or marker what they selected. A er picking words, sentences and pictures, each person will share with the rest of the group what they chose and why. 76 String of Facts Materials: one yarn of string and scissors (or whatever can cut the string) Pass around the ball of string and the scissors, and have everyone cut off a piece, without specifying anything. Some will take ny pieces, some long ones. A er everyone has a piece, go around the circle and have everyone say one thing about himself/herself for each finger length of string. This usually gets a few laughs for the person who cut off several feet! 77 Secrets Materials: pens and paper Divide the group into two, three or more teams (be er if boys are with boys and girls with girls). Give all the players a small piece of paper and ask them to write one thing that no one knows about them (you can ask them to write two or three things). Collect all the papers, but keep them separated by team. Read one thing from the first team: the other teams have to guess who wrote it. Each team has only one chance and they can consult with each other before answering. Who guesses correctly gets a point for the team. If no one guesses, the team where the “secret” comes from gets a point. Con nue reading one fact at a me (finishing all the secrets of one team first or proceeding by reading one secret from each team). The team that gets most points wins. Devotees get to learn some 78 curious facts about each other, some of which they might never forget. “I Offer my Respec ul Obeisances to Whoever...” Materials: chairs (one less than the total number of people) Have the whole group sit in chairs in a circle. One person stands in the middle while everyone else sits. The person in the middle says, “I offer my respec ul obeisances to whoever...” and adds something like “wears lak” or “has been to Vrindavana”, “chants at least four rounds”, “likes sweets more than salty preps” or whatever other aspect comes to mind. (Warn them to maintain good taste and avoid grossness.) Whoever fits the descrip on must get up and run to a different chair, while also the person in the middle tries to sit on a chair. If the thing applies 79 only to the person speaking, then automa cally he/she will remain standing. Whoever doesn't get a chair is now in the middle, and says the same thing (“I offer my respec ul obeisances to whoever...”) adding something different. Everyone gets to know everyone else be er. Birth-months & Birthdays Materials: nothing This is a high-energy ac vity and it's especially suitable for big groups. lt brings together people born in the same month, and possibly on the same day. Ask par cipants to walk around and find others who share the same birth month. When all par cipants are in “birth-month groups”, ask them to share their exact birthdays. You can then ask how many people discovered common birthdays. Keep this ac vity crisp, quick, light, and pleasant. Varia on: instead of months you can use astrological signs. 80 Birth Right Materials: nothing This ac vity helps members get to know and relate with each other and is a physical energizer. Step one: explain that birth order (being the first child, the last or whatever) plays a role in our personal development. There are o en common experiences, pa erns of behavior and feelings shared by people of the same birth order. This game is an opportunity for the group to discover such common traits. Step two: ask par cipants to group themselves into the four comets of the room by the following birth orders: oldest, youngest, middle, and only child. Explain that middle means anyone who is not an oldest, youngest, or only child. Step three: a er par cipants are grouped, tell them they have a couple of minutes to answer and record their agreed-upon 81 responses to the following ques ons: What were the advantages of being a ............... child? What were the disadvantages of being a ................ child? Step four: a er the two minutes are over, ask the spokesperson of each group to share their conclusions. Varia ons: a. Before step two, ask everyone to individually list the advantages of being a .......... child on a piece of paper and, on the other side, the disadvantages of that situa on. Then, when they group into the corners, encourage them to share what they wrote and c o m e t o a g re e m e n t o n a fe w o f t h e a d va n ta g e s a n d disadvantages. b. Ask each group to demonstrate with a skit (short drama) one advantage and one disadvantage. 82 c. Ask each group to perform a mime on one advantage and one disadvantage and have the other groups guess what it is. d. Rather than birth order, ask par cipants to think of their order in the organiza on they work (or in ISKCON): new hire; been here between six months and two years; been here between 2 and 5 yea rs ; b een h ere m o re t h a n 5 yea rs ( o r s o m e s im ila r categoriza on). Missing Links Materials: nothing This ac vity gives the opportunity to discover connec ons or “missing links” with the other members of the group. It is a physical energizer and it can be used with big groups. If your 83 group is so big you can just keep it as it is, if it is quite big divide it into smaller groups of six to twelve people. Ask them to stand and form a circle. Tell them to choose one person in each group who will begin the ac vity by telling things about himself/herself, such as “places where I have lived, jobs I had, people I have known, schools I have a ended,” and so on. Of course, one can also share experiences in Krishna consciousness. Tell them that the first to recognize a connec on with what the speaker say should iden fy himself/herself as a “missing link,” move to the le of the speakers, explain the link, and then proceed to tell things about themselves un l another group member makes a connec on. Con nue the “missing link” process un l all members of the group are connected. 84 Guess Who Materials: pens and paper Ask all the members of the group to write 3, 4 or 5 true less- known facts about themselves. Then ask them to fold their paper and put it in the middle of the circle. Mix all the papers and pick one. Read the facts. Whoever is the first to guess who that person is gets a point. Whoever scores more points wins. Members can try to guess even before you finish reading the whole list of facts, but if the guess is wrong he/she can't try again for that person. 85 Toss the Ball Materials: one small, so ball (or something else, like a teddy bear or whatever can be tossed harmlessly around). Sit in a circle and toss a small ball to one person, who then has to tell, for instance, his/her name. That person tosses the ball to someone else who says his/her name (in case everyone knows everyone else's name, you can skip this step) and so on ll finishing one full round. The second round could be about telling one's favorite food, the favorite color, something unusual about oneself or whatever you choose. You can add whatever you want to the list of informa on they share and do as many rounds as you like. 86 Save Me! Materials: nothing Ask the players to imagine that they are all survivors of a shipwreck, swimming for their lives in the ocean. There is only one life-belt, and you have to decide who gets it. Only one survivor can receive it and be saved. Each person must give reasons why he/she should be the one who gets the life-belt. Whoever comes up with the most convincing or amusing case wins. For added effect you can stand on a chair (if possible holding a real life-belt) and have everyone stand around you. Varia on: have everyone giving reasons why the person on their le (or their right) is the most worthy of being saved. This version has the advantage of encouraging selflessness and glorifica on of others. 87 Introduce Your Partner Materials: nothing Divide the whole group in pairs and have each pair interview each other. Give a me limit. A er that have everyone introduces their partner to the whole group. My most Precious Possession Materials: colors and paper (or at least pens and paper) Ask people to draw their most precious possession. This may be a person or an object. Then have each share with the rest of the group, sharing their most precious possession, while other listen a en vely without speaking. This can be a powerful exercise and o en brings up strong feelings for all par cipants. 88 Par cularly useful for family groups as children usually enjoy it. You can play some music in the background while people draw. Varia on: you can do this ac vity without drawing, by having people just speak about their most precious possession. Find the Iden ty Materials: pens and paper Have people write 4 or 5 adjec ves or phrases to describe themselves. Collect the sheets and hand them out randomly (but make sure that nobody gets their own). Each person reads the sheet he/she-gets and a empts to guess who wrote it. If he/she can't guess, ask the next person or the whole group to try to find the iden ty. 89 What Do You Like Most in... Materials: pens and paper, a li le bell This icebreaker is especially good for the last mee ng of a group, before the group divides in two, but it can be used also in other circumstances, like the end of a course or retreat. The idea is to make the members feel appreciated and leave them something to remember and cherish from being in the group. This icebreaker also offers the chance to think posi vely about the devotees, to focus on their good quali es. Make everyone sit in a circle. Give everyone a blank sheet of paper, not too small – A4 size is ideal – and a pen. Tell everyone to clearly write their name on top of their sheet of paper. Tell them to give the sheet of paper to the person on their right. Now tell everyone that they will have 45 seconds to write what they like most about the person whose paper they hold. 90 They can write one or more quali es or the way that person does something, or whatever they appreciate about her/his character and personality. Also tell them that a er the 45 seconds you will ring a bell (or a pair of karatalas) and everyone will hand the paper to the person on her/his right. It is important to have a fixed me. If the group is not too big it could be a full minute. A er everyone has passed their paper and received a new one, have them repeat the process and write what they like most about the person whose paper they now hold. Have everyone handing over the paper to the next person – at regular intervals – ll everyone gets his/her paper back. Give them some me to read what people wrote about them. Tell them that they can keep the sheet as a souvenir. 91 True or False? For bigger groups it might be be er to break up in smaller groups of 5 o r 6 p e o p l e e a c h . Ea c h p e rs o n s ay s fo u r fa c t s a b o u t himself/herself – three true and one false. Generally the three true should be hard to believe and the one false should sound believable. Others in the group try to guess the false “fact”. You can give a point to whoever guesses correctly and who scores more points wins. Varia ons: a. Three false facts and one true (and have people guess which one is true). b. Two true facts and one false. c. Four true and one false. d. Two false and two true. e. Whatever combina on you like. 92 Common Denominators Materials: nothing Divide the group into pairs. Each pair will have 30 seconds to find 5 things they have in common. At the end of the 30 seconds, ask each pair to join another pair and give the four people a minute to find 5 things they have in common. You can stop here and have each group present what they have in common, or if you like you can con nue joining the groups, adding four to four and then eight to eight, ll everyone is together. Varia on: Compe on by elimina on: as each pair finds the 5 common things they raise their hand and say “Haribol!” The last pair to complete is out. These apply to the successive stages also, un l only one team is le . 93 Personal Mandala Materials: large sheets of paper (A4 size would do, but bigger is be er) and color markers This ac vity promotes communica on and rela onship among group members by visual expression. Explain that we will draw a personal mandala (“circle” in Sanskrit), a visual representa on of different things about oneself. At this point people generally start to complain and lament: “I don't know how to draw” etc,. But don't worry: explain that it is not an ar s c compe on, and even the simplest drawings are acceptable. Give out the paper and a variety of color markers. Show the example of the mandala (given on the next page) and review the four quadrants with par cipants: 1. What I am comfortable doing (something he/she is good at, something the person feels to be especially efficient and talented in, in any realm of personal or work life) 94 What I am comfortable doing Gi I bring to the group Source of fustra on with the group Group be erment 95 2. A gi I bring to the team (a personal strength or skill). 3. A source of frustra on with the group (an irrita on or upset that the person experiences or has experienced within this group). 4. Group be erment (what the person thinks the group should do to become be er). Tell them to use only images, icons, or pictures that symbolize their responses to each of the four quadrants. Ask them to put their names at the top of their papers. Allow 10-15 minutes to complete the mandalas (you can have background music while they draw). You can use the completed mandalas in several ways: one is to break into smaller groups and have everyone briefly explain to the others what the pictures represent. Another is to ask volunteers to share with the whole group. Or you could share just a couple of mandalas, keeping the rest for future mee ngs. 96 Varia on 1: (actually an extension) You can have a ribbon displayed below the mandala, a space for wri ng a personal credo, or mo o-an essen al, guiding principle or perspec ve that the individual relies on as a guide for everyday life. This may be an inspired thought, a verse, the tle of a book, a line of a song, whatever they like expressed in a phrase or short sentence (in the ribbon they will write words; they won't draw pictures). Varia on 2: Ask them to represent, with pictures, 4 answers to the following 7 ques ons (you can have the ques ons wri en on a board for everyone to see): 1. What are 3 things you are good at? 2. What do you like most about your family? 3. What do your friends like about you? 4. What do you think you can do be er than almost anyone else your age? 97 5. What do you dream about doing one day? 6. What is something you have already done that makes you feel really good? 7. What is one thing you are planning to change about yourself so you will be be er? They select which 4 ques ons they would like to answer (with their drawings). You can debrief this ac vity in smaller groups (faster) or with the whole group. 98 Games Games Here we present two types of games: low-energy (peaceful, mellow) and high-energy (physically or mentally very involving, o en involving compe on). Some playful ac vi es are offered especially for younger groups, who have lots of energy to burn, but anybody might enjoy par cipa ng or watching. In using these games you must be very careful to prevent indiscriminate mixing of the sexes. Some of these games are to be played by only boys or only girls. Use your discrimina on and carefully avoid promiscuity. Think of a crea ve Krishna conscious introduc on for each game. We give some ideas, but you can use your imagina on. Although we don't specify it for every game, you might give a 101 reward to the winners. Prepare the prizes in advance (o en a li le maha-prasadam does the job perfectly). The games have different dura ons, depending on the number of players or how long you decide to con nue. During many of these games you can play some music to help create the atmosphere and add to the experience (so , medita ve bhajans for low-energy ac vi es, loud, lively kirtans for high-energy ones). Some games will provoke funny situa ons and lots of laughter and you might want to have a camera or video to immortalize the players in the crucial moments. 102 Group Poetry Materials: pens and paper Have the group sit in a circle, on the floor or around a table. Give each person a sheet of paper and a pen. Give a common theme for a poem (the subject could be “Krishna Li ing Govardhana Hill” or “ The Damodara-lila” or it could be “Book distribu on” or “Resolu ons for the New Year”, “The Ratha-Yatra”, or whatever you like, also according to the level of knowledge of all par cipants). Have everyone write the first line of the poem at the top of the page, then have everyone pass the paper to the person on her or his right. The person who receives the paper reads that first line and then writes a second line to it (it could be a rhyme but it is not essen al). That person must then fold the paper to hide the first line from view, so that only the second line – the one he just wrote103 shows. The poets pass their papers again to their right. Each me they get the paper and write a new line, they should fold back the previous line out of view so that only what they have wri en shows. Keep the pace brisk: they should just write whatever comes to mind first without taking more than 30 or 40 seconds. You can fix a number of passes, like 8 or 10. Inform people when it is me to write the last line of the poem so that they write some conclusive line. The end result is a strip of folded paper. Have one a er another open the paper and read the poem. 104 Blinded by money Materials: coins and a bucket (or some other container) Pair everyone up and form a big circle. Give each pair two coins. One person in each pair lts his head back and places a coin on each eyelid while keeping the eyes closed (no peeping!). Put a container in the center (a bucket, a box or something). The blinded players must dump the coins into the container, while their partners will direct them verbally, without touching or physically guiding them in any way. If any coin drops, the person must pick it up and start all over again. The biggest fun comes when all the pairs go at once, crowding around the container, blinded by money, trying to hear their partner's direc ons. The first pair to complete the task wins. The last pair could be asked to do some form of funny atonement. 105 Shape Makers Materials: nothing This game is more interes ng with larger groups, but you can also play it in smaller ones. Divide the group into two teams and have the members of each team stand close together. This is the star ng posi on. Start by calling out a shape (you can begin with simple shapes). The teams race to form a shape out of their bodies (on the floor if the shape is two-dimensional or standing if it's a threedimensional form). They should signal that they have finished and then go back to the standing posi on. You can keep increasing the complexity of the shapes to represent. A er every round you (or some other spectator) could judge which team made the best, most resembling or original shape. The team that scores most wins (but it could also be done without compe on). Sample shapes : 106 laka, omkara, the number 108, India, Garuda, a peacock, a temple, Hanuman, a bow and arrow, etc,. Will You Please Smile for Me? Materials: nothing Have the group sit in a circle. One person will be in the center and will have to make another smile. He/she goes around the circle, kneels before a person and asks: “Will you please smile for me?" In asking this, the person can make all sort of funny expressions, gestures or use strange voices, but can't touch the person. The person must respond with, “Sorry, I just can't smile for you," without smiling. If he/she smiles, that person replaces the first one and has to make someone else smile, approaching one a er another un l someone smiles. This is a circular game, in the sense 107 that it doesn't have a fixed end. It is up to you to decide when to stop, perhaps when everyone has smiled. Posi ve Thinking Materials: safety pins This game can con nue throughout the mee ng. Give out one safety pin to each person. Everyone must wear it so that others can see it. The idea is that whoever says the word “no” loses the pin and gives it to the person who made him/her say “no”. To again get a pin one has to get someone else to say “no”. Whoever ends with most pins wins. 108 Ways of Caring Materials: pens and paper. Divide players into two or more teams. Give them a specified amount of me (say, 5 minutes) and have them write down as many ways of caring as they can think of. These should be prac cal, feasible, observable ways to show care, a en on, or love to other devotees or people in general. At the end of the allo ed me have each team read what they wrote while you and the rest of the group judge if all the ideas are acceptable or not. The team that lists most ways of caring wins. Varia on 1: have the teams list ways of pleasing Srila Prabhupada, or things to avoid in preaching, or good advice for chan ng japa or animals men oned in the Bhagavad-gita, or the names of avatars, or names of spiritual masters in the Brahma-Madhva-Gaudiya 109 Vaisnava Sampradaya, or places visited by Srila Prabhupada, or divine quali es, or holy places in India, or chapter tles in the Krishna Book, or whatever else you can think of. Varia on 2: Pick a category, for instance: devotees, objects present in the temple, etc,. Give a le er of the alphabet (an easy one) and tell the teams to list as many items as possible belonging to that category and star ng with that le er. 110 Filling the Blanks Materials: stories with blanks This is a fun game with language. Have a short story ready. The story will have blanks instead of various words (below you'll find two samples with indica ons of what words to ask for, but you can make up as many as you want). To fill the blanks ask the group for nouns, verbs (ac on words such as swimming, singing or sleeping), adjec ves (words that describe nouns, such as beau ful, slow or peaceful), adverbs (words that describe the verb, such as slowly, quickly or steadily) and other missing words (you should be specific some mes and ask for “a feeling", or “a smell”, or “a color”. But – a en on – without reading the story to them. Just ask, for instance: ”Give me a number.”, ”Tell me a place.” And so on. You can go around the group and have each person provide a word. 111 You will use what they say to fill the blanks. Encourage devotees to use descrip ve, exci ng words. At the end you read the story, for everyone's amusement. ”The Story of this Bhak -vrksa Group” This group started in a [adjec ve] ___________ way, with [number] _________ members. At first, the thing they liked most was [verb] ________, but a er some mes their favorite ac vity became [another verb]____________. One problem we faced in the discussion is that some would [again a verb]___________ before the other person finished speaking. The most beau ful experience has been when we all went to [place] __________ and we all [verb] __________ in the grass. 112 By leading this group I learned at least three things: first is that it is be er to [verb]_______ before [verb] _______; second, that when a group member feels [a feeling]__________ I should ask others to [verb] ________; third, that I should always use words that are [adjec ve]__________. I know that some group members are [adjec ve] _______ devotees, and it is a great opportunity for me to serve them by [verb] ________. The last thing I want to tell you about this group is that I will be very [feeling] _______ when we mul ply. ”First Visit to the Temple” Once I went with my [a type of rela ve] ___________ to visit the Hare Krishna Temple. The garden outside was [adjec ve] _____________, full of [plural noun] _________________. Inside 113 the door we immediately smelled a fragrant odor of [smell] ___________________ . The devotees looked very [adjec ve] __________________ with their clothes coming from [place] ___________. I felt immediately at home, especially with the prasadam; we ate with great [feeling] _____________________ the divine food, and then we asked: [a ques on] “____________________________?” ln the temple shop I bought a [something to wear] ______________________, the price was [adjec ve] _____________________________ and the 'quality was [adjec ve] __________________. As soon as I reached home I put it on and I looked at myself in the mirror, [exclama on] “_________________” I said. 114 White and Offerable Materials: pens and paper Divide the group in two or more teams. Ask the teams to write a list of things that are white and are food (and can be offerable to Krishna!). Give them a fixed me (3-5 minutes) and then find out which team wrote the longest list. That team wins. Varia ons: have the teams wri ng lists of: names of devotees in the body of animals, animals men oned in the Bhagavad-gita (verses and purports), holy places, names of warriors in the Ba le of Kuruksetra, countries visited by Srila Prabhupada, or whatever. 115 Anagrams Materials: pens and paper Divide the group in teams of 3-4 people each. Give everyone a piece of paper and ask them to write as many words as possible from the le ers in a word or a brief expression such as “Vrindavana”, “Mayapuri”, “Srila Prabhupada”, “tree of devo on”, “bhak -yoga”, etc,. Give them a fixed me. The team who writes most words wins. To make it more difficult (and more spiritual) accept only words somehow related with Krishna consciousness. 116 Can You Follow Instruc ons? Materials: copies of the ”Read and Do Test”, one for each person. Tell everyone that they have to strictly follow the list of instruc ons on the sheet you are going to distribute. Stress that they have to do whatever is wri en there in maximum three minutes. Hand out copies of the following Read and Do Test – me limit: 3 minutes 1. Read all that follows before doing anything. 2. Write your name in the upper right hand corner of this page. 3. Circle the word “corner” in sentence two. 4. Draw five small squares in the upper le hand corner of this page. 117 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Put an “X” on each square. Put a circle around each square. Sign your name under line 5. A er your name, write “Haribol, Haribol, Haribol.”. Put a circle around number 7. Put an “X” in the lower-le -hand corner of this page. Draw a triangle around the “X” you just made. Call out “Hare Krishna” when you get to this point. On the reverse side of this paper add 108108 and 10081008. Put a circle around your answer. Now that you have finished reading carefully, do only number 2. Be quiet and watch as everyone follows instruc ons. People o en start doing all the weird things listed, neglec ng the first instruc on: <<Read all that follows before doing anything.>> 118 A er the me is up you can ask: “So, who completed the assignment and followed the instruc ons?” Then you should point that some neglected the very first instruc on. Do This and Add Something Materials: nothing Get everyone in a circle. One person starts doing something, for instance scratching the head. The person on the right must repeat the same ac on and add something else, say slapping the e. The game goes on with each having to repeat all the previous ac ons in order, then adding one. If a player misses an ac on or gets fouled up, he/she is out. The last one to remain in the game wins. You can go around a few mes. 119 Funny Faces Materials: nothing Arrange the par cipants in a circle. An appointed player turns to the person next to him/her and makes a funny face or assumes a funny posture. That person mimics the gesture, passing it on quickly to the next person, and so on around the circle. When the funny face has completed the circuit, another person begins, un l all or as many persons as possible have had a chance to ini ate the face-making. You can also establish the rule that whoever smiles or laughs is out. 120 Journalists Materials: newspaper headlines This exercise in impromptu (improvised) speech can be very funny and it is also a good training for public speaking. Before the mee ng, cut some headlines from a newspaper and put them in a paper bag or other container. Explain the game: you will ask different people to randomly pick one headline, and then they will have one minute to explain why they wrote that ar cle (as if they were the journalist who wrote it). O en people don't have a clue what the ar cle is really about, even a er hearing its tle. You could also use tles from Back to Godhead or other devo onal publica on. Keep track of what the original ar cle was about so that you can point that out at the end of their one-minute explana on. Varia on: you can also add the rule that in their speech they also 121 have to include a word fixed in advance, for instance: compassion, simplicity, wisdom, medita on or whatever. Object in Ques on Materials: nothing Two players privately select an object in the room (it could be a par cular book or whatever). They then discuss it with each other – it could also be in the form of ques ons and answers – while the others listen and try to guess what it is. Whoever guesses what the object is, wins. When the object is discovered, another two players select an object. Varia on: For an extra challenge, choose an object not in the room, but somewhere else, like in the temple or in the rest of the house. 122 Stand Up Materials: nothing Energizer: two people sit on the floor, backs together, feet in front and arms linked. They have to stand up together. A er they succeed, add another one to the original pair and have all three of them stand up together. Keep adding people un l your whole group (or rather all the people of the same gender) try to stand together. You can put some upbeat devo onal music in the background. 123 The Eyes of Knowledge Materials: A large drawing of a face, two bu ons for every par cipant. Srila Prabhupada wrote: “In Bhagavad-gita it is said that one can see the Supreme Personality of Godhead through jnana- caksusah, eyes of knowledge. He who opens these eyes of knowledge is called a spiritual master. Thus we offer our prayers to the spiritual master with the following sloka: om ajnana- mirandhasya jnananja na-salakaya caksur unmilitam yena tasmai sri-gurave namah “I offer my respec ul obeisances unto my spiritual master, who with the torchlight of knowledge has opened my eyes, which were 124 blinded by the darkness of ignorance".(Gautamiya Tantra). “The guru's task is to open the disciple's eyes of knowledge”. (Srimad-Bhagavatam 8.1.11, purport). Place the large drawing of the face on the floor. Each player will drop or throw (from an established distance) the pair of bu ons to form the eyes of the face. One who places the eyes most accurately wins. 125 Hand shi Materials: pens and paper This game has a surprise element. Have everyone ready with pen and paper. Inform them that at the “go” signal, everyone will have to write down a list of something (objects related to Deity worship, names of Krishna, names of devotees, ci es where there is a temple, spiritual quali es, names of spiritual places or whatever you choose) in a me limit of two minutes. When everyone is poised and ready tell them to shi the pen to the other hand: righthanders become le -handed and vice-versa The player who writes the longest and/or the most legible list wins. 126 A Bag of Fun Materials: several pairs of old stockings, two blindfolds, two pairs of thick gloves and two paper bags. Ask for two volunteers. They should be without shoes or at least without one shoe. Have each put on a pair of gloves and give each of them a bag containing several pairs of old nylon stockings. Blindfold them. Whoever succeeds in first ge ng all the stockings in the bag over one foot wins. The fun thing is that the gloves make it difficult to tell the top of the stocking from the foot. This produces plenty of laughs for the spectators. 127 Pass the Orange Materials: one orange (or other suitable fruit) for each team. Form two or more teams (strictly same gender) and have them stand in rows. Put an orange under the chin of the first person of each team. The orange is kept there by lowering the chin towards the chest. The person has to pass the orange – from chin to chin and without touching it with the hands – to the next in line and so on. The first team to complete wins. 128 Original Step Materials: slips of paper Write the names of the par cipants on slips of paper and put them into a hat or other container. Have everyone line up on one side of the room. As each person's name is randomly pulled out of a hat, that person must cross the room in a manner different than the others. So, if the first person simply walks, everyone that follows must get to the other end of the room differently, by hopping on one leg, walking on their knees, rolling on the floor, or whatever they like. 129 Alphabet Search Materials: pens and paper Divide the group into two or more teams. Have them search for objects the team members have on them (as items of clothing or things in their bags and pockets) that start with each of the le ers of the alphabet, from A to Z (you can specify that undergarments don't count). Have teams write down all the items they iden fy. Give a me limit. First team to get all the le ers wins. If they can't find an item for each of the le ers, the team that gets most le ers, wins. Varia on: tell the teams to put all the items represen ng the le ers, into a bucket. 130 Posi ve Messages Materials: pens and paper This ac vity helps in promo ng trust in the group. Give a piece of paper to each group member. Ask everyone to write a posi ve message about the group and the experience of interac ng with the other group members. Collect all the papers, shuffle them and redistribute them. Then ask each person to read the message aloud. 131 Maha-mantra Sequence Materials: nothing Going around the circle, have everyone say loud one of the holy names of the maha-mantra: “Hare” “Krishna” “Hare” “Krishna” “Krishna” “Krishna” and so on. Whoever says the “wrong” name (not according to the right sequence of the maha-mantra) or hesitates too long is out. The last remaining player wins. If nobody makes a mistake or a few people remain playing for too long, you can go to the second version: Varia on: Have each par cipant call out two names: “Hare Krishna”, “Hare Krishna”, “Krishna Krishna”, “Hare Hare” and so on. Same rules as the first version above. There is also a third version: Varia on: Have each person say three names in a row: “Hare 132 Krishna Hare” “Krishna Krishna Krishna” “Hare Hare Hare” “Rama Hare Rama” “Rama Rama Hare” “Hare Hare Krishna" and so on. The last remaining player wins. Simple Physical Energizers Have the group stand and stretch, while shou ng out loud “Gauranga!” Throw one, two or three balls around the group. You could add – but it's not essen al – that those who touch the ball but let it fall on the floor are out. Individual cross-body touching, right elbow to le knee, le elbow to right knee, twenty mes, fast. Tap head and rub stomach simultaneously, then swap movements. 133 Circle Massage Materials: nothing Have everyone standing or si ng in a circle, giving each other the back and have everyone massage the head and shoulders of the person in front. In these and similar ac vi es involving physical contact in circles, you can have the men and the women forming different circles. 134 Living Sculptures Materials: nothing This ac vity helps in building trust, in macy and awareness of others. Have par cipants pair up, one will be the sculptor, the other the sculpture. The sculptor gently moves the other's body into a sculpture using his/her imagina on (if people can't come up with an idea you can suggest that they sculpt Krishna, Arjuna, Hanuman, Garuda or whoever). The sculpted allows the body to be moved and keeps it where the sculptor places it. You can do this in silence or with background music. Par cipants don't speak. A er a few minutes have the pairs swap roles. Varia on: Group sculpture: one or two people do the sculp ng while everyone else becomes part of the sculpture. Sculptors move par cipants to create a group sculpture, making sure that individuals can keep their balance. The mood of the ac vity is 135 gentle and slow with both sculptors and sculpted being aware of each other. At the end you can invite people to talk about the experience. Lap Link Materials: nothing A fun game that can be done with very large groups (once 1700 people did it in a stadium in Boston, USA). Have the players stand in a circle with shoulders almost touching. Have them turn to the right so that they are directly behind someone. As you count to three, everyone slowly lowers to sit on the knees of the person behind, while holding the waist of the person in front. The number three is the signal for the moment of si ng. Poor ming can send the whole group to the floor. If at first you don’t succeed, try again. You 136 can have everyone doing the coun ng together. Suggest that those with bad knees sit this one out. Going on a Picnic Materials: nothing Tell the group that you are going on a picnic. Anyone can come, provided they bring something appropriate with them. Tell them that there is a rule but you can't explain it: they have to fi-gure it out, and when they understand it they should not tell others. Then you start by saying your name and one thing that you'll bring with you. It has to be something star ng with the same le er as your name (for instance: “I am Balarama das and I'll bring some bananas.”) Going around the circle each person must do the same, 137 saying their name and what they are bringing. You will tell them if they can come to the picnic or not: they can come only if the thing they bring begins with the same le er as their name. It might be good to have in the group one or two people who know the rule of the game. Go around the circle un l everyone has understood or people are too frustrated by not understanding the trick. 138 Gita Details Materials: Bhagavad-gitas (ideally one for every devotee, but at least one for every two or three devotees) Divide the group into two or more teams. It's best to have teams of 3-4 people so that everyone can par cipate in the excitement even if they don't know a lot about the Gita. Ensure fair compe on by arranging that the 'scholars' are fairly distributed in the various teams. You will ask the teams to find specific words and details in the Bhagavad-gita. Specify that what they have to find could be either in the transla ons of the verses or in Srila Prabhupada's purports. The first person (or team) that finds it and says aloud the number of the verse and the chapter scores a point. Whoever makes the most points wins (you can have them reach a fixed number of points, like 5 or 10, or have a me limit for playing). 139 Sample ques ons: Find a place where the Gita men ons a fish, a monkey, the word “crea on”, Ksirodaksayi Visnu, the word “fool”, the conch of Krishna, the ocean, a scorpion, the sun, death, the moon, birth, karma-yoga, Brahma, a chariot, the word “fruit”, Avatara, Paramatma, reincarna on, guru, jnana-yoga, a shark, the word “bow”, the word “chariot”, Brahmaloka, spiritual world, surrender, Upanisad or Upanisads, India, and so on. Varia on: Have them find the answer to par cular ques ons (if they don't know it already). For instance: What is the name of Krishna's conch? Who gave his chariot to Arjuna? Who among the Daitya demons represents Krishna? Who is the last person who speaks in the Gita? Who is the first person who speaks in the Gita? In which chapter is the analogy of the well and the large reservoir of water? In which chapter is the analogy of the sky and the wind? And so on. 140 Bhagavad-gita Analogies Materials: a large piece of paper (or a white board), markers (preferably various colors). “ You can play this with every person playing by him/herself, or in small teams. This very instruc ve game is for devotees who are already familiar with the Gita. New people should join someone else, so that they can somehow par cipate. You draw analogies from the Gita (verses and purports) on the large paper (ideally a flipchart) or the white board (black board would also do). Whoever guesses the analogy first gets a point. But to score they have to tell both aspects of the analogy (for instance: just like the tortoise withdraws the limbs in the shell, the yogi withdraws the senses from the sense objects). They can start guessing at every stage of the drawing, but they have only one 141 chance for each drawing. If you feel totally incompetent at drawing, have someone else draw. Varia on: you just read half the analogy and the players have to complete it. For instance: “...as the mighty wind, blowing everywhere, rests always in the sky...” (“...all created beings rest in Me”, says Sri Krishna in chapter 9, text 6). 142 Untangling the Knot Materials: nothing Get 5-9 people in a circle and have them reach across and grab the hand of two other people. They cannot grab their own hand, nor can they hold both hands of the same person. Then they have to untangle themselves without le ng go. 143 Hanging Bucket Materials: big plas c bucket (possibly 20 liters or so, but smaller will also do) This can be played in teams. Three, four or five players lie on their back with their feet up in the middle. Their feet will form a “table”, a pla orm for holding the bucket. Put the bucket (full of water!) on top of the “table”. The players have to remove all their shoes (and/or their socks) without le ng the bucket fall. If you play it in teams, the team that completes the opera on in the least me wins. You can make it easier or harder by increasing or decreasing the amount of people or water. 144 Marginal Energy Materials: nothing Draw a long line on the floor (with chalk, yarn or tape, or use some exis ng dividing line or a carpet). One side will be the antaranga sak (internal energy) the other side of the line will be bahiranga sak ( external energy). Line all people up on one side: they represent the tatashta sak (marginal energy-which they are anyway). When they are on the bahiranga side and you call “Antaranga!” they will all jump from bahiranga to antaranga. When they are on antaranga and you call “Bahiranga!” they will all jump from antaranga to bahiranga. You might also call the name of the side they are already in, and in that case they don't have to jump. The last to jump when they have to jump is out of the game. Also 145 the first one who jumps when they don't have to jump is out. The last remaining player wins. You will try to confuse them by poin ng to the wrong side or by changing the pace of the yelling. “Blind Faith” in Chan ng and Prasadam Materials: some solid prasadam (gulab jamuns or cookies; something that can be bi en) and blindfolds. You can introduce this game with the following words of Srila Prabhupada: “You can understand God” simply by service. There is no other way. And the faith begins from the tongue. You see? Therefore it is advised that you chant and take prasada. Then faith will come. Sevonmukhe hi jihvadau. It begins... The faith begins from the 146 tongue. “Why?” People will be surprised. "Faith must begin from the mind, from the eyes, and why it is said tongue?” They do not know. That is also faith, that “Simply engaging tongue in the service of the Lord, I shall understand.” So this is also blind faith. But actually it is happening. Chant Hare Krishna and take prasadam. That's all.” (Morning Walk, San Francisco, 21 July 1975) Several small teams (2-5 people per team) can play this game simultaneously. Prepare some prasadam in separate plates or bowls on a table, numbered or named for each team. Each team selects a volunteer who gets blindfolded. The blindfolded person must reach the prasadam and eat it, but without using his hands. The rest of the team will give direc ons, but can use only the holy names: “Gauranga” for “go forward” 147 “Hare Krishna” for “go to the right” “Hare Rama” for “go to the le ” “Haribol” for “stop” “Sarira Avidya Jal” for “Eat, the prasadam is here”. (You might want to write these direc ons on a large board for everyone to see). Also they cannot touch the blindfolded person. The first one who finishes ea ng the prasadam wins. 148 Compliments Materials: many small pieces of paper and envelopes (one envelope for each par cipant) The whole group sits in a circle. Give everyone an envelope and various pieces of paper (three, four or more). Tell them to write one compliment on each piece of paper, possibly in readable handwri ng. For instance: “You are a good listener”. “You are very humble”. “l like your sincerity”. “The group mee ng is more fun when you are here”. “I like that you are so ly-spoken”. “You never lose your temper”. and so on. 149 A er a few minutes tell them to put the pieces of paper in the center and mix them. Divide all the pieces of paper equally among the group members. Then tell them to write their name on the envelope they received at the beginning and put it in the center. Now ask them to put each of the compliments in their hands in the envelope of the person who deserves it. At the end they will all receive their envelope. Give them a couple of minutes to check what compliments they received. 150 Blind Numbers Materials: small pieces of paper, blindfolds Give everyone a small piece of paper with a number on. The numbers will be sequen al: 1, 2, 3, 4 and so on, as many numbers as there are people playing. Nobody can tell, show or reveal the number. Then the players get blindfolded and have to form a single line in numerical order, with the number l in front. The only rule: no talking permi ed. The players can clap their number with their hands, or they can tap others as many mes as their number. For added difficulty you can set a me limit. 151 Balloon Dress Up Materials: 2 sets of dresses, 2 large balloons Get two volunteers (you can have more than two if you have enough sets of clothes). The object of the game is to get fully dressed while keeping a balloon in the air at all mes. Obviously the players must be already decently covered before they start pu ng on the extra clothes. Make sure that the two people have the same or at least very similar items of clothing (for instance: dho , kurta, sweater and socks). The winner is whoever dresses up completely without le ng the balloon touch the ground. 152 Theatrical Improvisa ons Materials: li le pieces of paper (drama costumes and accessories could also be useful) Write everyone's names on separate pieces of paper and place them in a bag (or hat, or whatever). Beforehand you should have thought of different situa ons or lilas for the “actors” to play. Pick a scene or story and draw out as many names as actors needed (for instance: for the death of Hiranyakasipu you need at least three: Hiranyakasipu, Prahlada, and Nrisimhadeva). Each cast of actors could prepare their performances simultaneously and then present them one a er another. 153 Ge ng in the Group at any Cost Materials: nothing This game helps us to recognize that some mes we tend to keep people out of our groups even without realizing it. Get a volunteer and have the rest of the group arranged in a circle, standing. In front of everyone tell the volunteer to do whatever it takes to get into the group. Remember that you must not tell the group to try keep the volunteer out. The volunteer can jump over, push or whatever it takes. At the 'go' he/she starts to try to get into the group. A er a few minutes or a er the volunteer succeeds in penetra ng the group ask him/her: “What did you have to do to get into' your group?” “How did you feel about trying to get into the group?” A er listening carefully to the answers, tell the group: “I told the volunteer to do whatever it took to get into the group, but I never told you to keep him/her out!” They might suddenly realize that this is true. 154 Team Towers Materials: lots of drinking straws, rolls of tape Form two or more teams of 5-7 players each. Give each team the same number of drinking straws, 50 or 100 will do, and one or two small rolls of s cky tape. The team building the tallest selfsuppor ng structure wins. Give them 10 or 15 minutes to complete the task. This exercise manifests different teamwork dynamics: who are the leaders, who are the followers, etc,. How Many Are There? Fill a bowl with peanuts, almonds, small sweets or whatever. Whoever guesses the exact number or gets closest wins. 155 E-mail Addresses Materials: enough small pieces of paper (the number of par cipants mul plied by itself) This is for groups in which everyone is familiar with email. This ac vity offers the opportunity to give posi ve feedback to each other. The group sits in a circle and you ask everyone to write an email address for each of the other players. The addresses should have some warmth and personality, reflec ng only the most posi ve aspects of the person's style, character, role, skills or experience. A er wri ng all the addresses, each player gets all the addresses wri en for him/her. 156 Being Part of the Group Materials: short messages wri en on pieces of paper (one for each par cipant) The goal of this game is to provide a vivid demonstra on of the sa sfac on of being included in a group, and the uneasiness of being excluded. You will arrange that everyone will join in smaller groups, except one who will be le out (in larger groups you can leave out even two or three people). Prepare in advance a series of short messages (for instance: “Chant Hare Krishna and be happy”, “Books are the basis” or whatever) and make 5 copies of each (If your group is small you can make only 3 or 4 copies of each message). Also write one different message, but don't make any copy of it. Have people pick up the messages (the pieces of paper could be folded) from a hat or box, one to each person. Then have 157 them read the message (silently, not loudly) and circulate around the room, introduce themselves, and repeat the messages (so ly). Once they find someone with the same message they should stay together. Tell them to con nue this search un l they all find their companions. Tell them that a er forming their groups each should tell something confiden al about himself/herself. When all but the loner are in their groups, wait for a couple of minutes and lead everyone in the following debriefing of the experience: 1. How does it feel to not be accepted into a group? Does this ever happen to you in real life? How does it feel? 2. How did it feel when you found someone with the same message? 3. Why didn't those persons already in a group reach out to the excluded persons? 158 4. 5. What can we do to include others? What lessons about team-building can we draw from this experience? The Color of Influence Materials: a set of four small pieces of paper with four different colors for each par cipant (generally red, green, blue and yellow), two envelopes for each par cipant (one with the colored papers, and one labeled “Response”), a couple of large pieces of paper (or board). This ac vity helps in iden fying the degree of influence the group members feel they have within the team. It also helps to clarify percep ons of influence. Give two envelopes to each par cipant 159 (one with the four colors and one labeled “Response”). Explain that in one envelope they will find four colors: red, green, blue and yellow. Ask them to consider to what degree they feel they have influence within the group and then select a color according to the following scheme (which you will have wri en on a large piece of paper or a board): Red - I have a great deal of influence Green - I have quite a bit of influence Blue - I have li le influence Yellow - I have no influence Ensure that people sit far enough apart to be able to select a color privately and explain that their selec on is anonymous. Give them enough me to seriously consider their response and then ask them to put the color they choose into the envelope labeled “Response”. Collect the “Response” envelopes. Ask the 160 par cipants what they considered when determining their degree of influence. You can also record the responses on a board or flipchart. Common responses are: “Whether my opinion is asked.”; “Whether my ideas are listened to.”; “Whether outcomes are influenced by my input.” S ck the colors to a board or flipchart sheet, pu ng same colors close together. Describe the pa ern suggested, for instance, “Most people feel they have a good deal of influence but a few feel they have li le influence.” You can also discuss the results asking different ques ons, for instance: “How does this affect the group?” “Does this pa ern and/or discussion suggest that we should be doing something differently?” 161 One Problem, Many Solu ons Materials: pens and paper Everyone sits in a circle, with pen and paper (to make the ac vity quicker, form sub-groups of 6-8 people each). Ask them to think of a current problem, concern, perplexity or challenge they face and write it down. Tell them to be specific (don't write “health problems”, but rather “constant headache prevents me from concentra ng”). Allow one or two minutes to think and write, then ask them to pass their problem to the right. That person reads the problem just received and jots down the first thought or thoughts that come to mind in addressing that problem. Allow one, minute for wri ng the solu on. Repeat this process every minute, and keep it going un l everyone gets his/her own sheet back. If me allows, you can briefly discuss the experience: 162 1. Did anyone discover solu ons or ideas not previously considered? 2. Can you see any value in trying some of these sugges ons? 3. Do some of these sugges ons trigger other ideas or solu ons for you? 4. What lesson does this teach us about reaching out to others for their assistance? 163 Sharing Solu ons Materials: pens and paper, container (hat, box, or tray) Everyone sits in a circle, with pen and paper. Ask them to think of a current problem, concern, perplexity or challenge they face and write it down. Tell them to be specific (don't just write “envy”, but “I feel bi er because a Godbrother is being more successful than me in his devo onal service”). Allow a minute or so to think and write (without pu ng their name), then ask them to fold their paper and place it in the container in the center of the circle. Pick one piece of paper and read the contents, which remain anonymous. The rest of the group will offer some words of advice and encouragement to whoever wrote, even though they don't know who that is. Pick as many pieces of paper as me allows. 164 Sastra Mime Materials: nothing Divide the group into teams of three to six members. Every team selects one event from the scriptures of from the Vaisnava tradi on in general and pantomimes for the rest of the group. The watchers try to iden fy the scene or story being enacted. Varia on: episodes from the scriptures are wri en on slips of paper and then drawn from a box for performance. 165 Who Am I? One volunteer picks a personality from the scriptures (without telling who that is). The rest of the group has to discover who that personality is by asking ques ons, but only “yes or no” ques ons: “Are you a man?”; “Are you in Lord Caitanya's lila?”; “Are you alive?”; “Are you a demon?”; “Are you in the Ramayana?” and so on. You can give a me limit, for instance three minutes. Whoever iden fies the personality wins. If the personality is not discovered within the me limit, the volunteer wins. 166 Search for Someone Materials: pens and paper This game is ideal for a group whose members don't know one another. At the beginning of your class or mee ng, hand everyone a sheet of paper with three or four categories. Include things like favorite movie, favorite book, best dance song and favorite food. A er everyone has listed their favorites, members mingle with others to find someone else with the same favorite. Members must find a different person for each category. This rule keeps friends from finishing the game without mee ng anyone new. 167 What Changed? Materials: nothing In this observa on game, everyone lines up in two lines facing each other. A er everyone is paired up, they are given 30 seconds to study everything about the person in front of them. Then the students in one line turn around and close their eyes. Meanwhile, the students in the other line change something about themselves. Changes could include taking off their glasses, reversing their shoes or removing an earring or a barre e. Once everyone has changed something, the other kids turn around and try to guess what changed. Then, switch roles and play again. 168 Animals Materials: pens and paper Write four animal names on several pieces of paper, such as a pig, cow, dog and cat. Be sure you have at least three or four of the same animal. Fold the pieces of paper and mix them in a bowl. Each student draws one piece of paper out of the bowl (without le ng anyone see what it is). When you say, “Go,” the students crawl around mimicking the sounds of the animal they picked. The students cannot talk, but can make animal sounds as they try to find the other animals just like them. The first group to have all their animals together wins the game. 169 Paper Plate Heads Materials: pens and paper plates (or paper) A great game to put names with faces, this ice breaker is especially suited for groups of 15 or less. Give each individual a paper plate and a marker. Allot one minute and instruct every individual to draw a self-portrait of his/her head onto the paper plate. Once the minute is up, collect the paper plates, collate into random order, and have everyone guess who is the subject of each self-portrait. 170 Story of My Life Materials: paper, markers You have just been given a contract to write your autobiography for a major publishing company. Your agent Harry Hard-nose is anxious to get to press. He has decided to help you get started with a few probing ques ons. First, take a piece of flipchart paper and fold it in half and then in half again to form a book. Choose the tle of a popular song for the name of your book. Write that tle on the front cover. On the inside of the front cover (page two), list a table of contents, name of the place where you were born, descrip on of your first job and number of years you have been working for your company. On page three, draw a picture of your family. On the back cover of the book, draw a picture of what you plan to do when you re re. 171 Where will you go? Who will you go with? Etc,. Allow five to ten minutes for setup, and drawing. When all books are complete, have people tell their story, using the book as a visual aid. Depending on the size of the group, you may want to debrief in smaller groups. If possible, leave the books in a central loca on during your training to encourage further introduc ons and discussions. 172 What's Cooking? Materials: several small prizes for the winning team, cut recipes (separate the tle, ingredients, instruc ons, etc,.) Your family (group) just inherited a successful restaurant from Chef Charlie, a long lost rela ve. The only problem: Charlie was very disorganized. The only recipes you have found are on torn strips of paper. You have to make sense of it all and quickly! The restaurant is opening tonight, and you have to have the food ready. Each member of the group will be given part of recipe (an ingredient, instruc on, etc,.). Your job is to put yourselves in order as quickly as possible. Your recipe must make sense. When your group is done, loudly announce “bon appe te” to signal the end of the game. Allow 10 to 12 minutes for the game. Once a team calls “bon appe te,” have them introduce themselves and read their recipe in order. 173 I Remember Materials: coins, prize You and the others in your group are about to revisit the past and take a trip down “Memory Lane.” First, get a coin. Next, look at the year on the coin. Take a minute to think about what you were doing when that coin was minted. Were you in school? Were you a child? Where did you work? Were you married? Where did you live? What was going on in your life at that me? What was the music of the day? Etc,. (If you were not yet born or prefer not to discuss your life during the year selected, choose another coin). A er you have had some me to remember where you were, you are ready to play the game. Your goal is to find someone with a coin that was minted at least two years before or a er yours. 174 Ul mately, your goal is to have the oldest coin in the room. Once you have found a partner, take three minutes to tell each other about your moments in me. When you are finished, each of you flip your coin. Reveal the results of your toss to your partner. If they are alike (both are heads or tails) exchange coins. If they differ, keep your original coin. Repeat the process up to three mes as designated by the facilitator. Allow five minutes for setup. Allow five minutes for each round. At the end of all rounds, call each year in order and ask each par cipant to stand and give his or her name. Award a prize to the holder of the oldest coin. 175 Six Degrees of Separa on Materials: prizes It happens all of the me: we meet someone who knows someone we know. It's a small world, that's for sure. The object of this game is to see how small the world really is. First, find a partner. Introduce yourselves and make a list of five to ten things that you have in common with each other: where you went to school, year you were born, number of years with the company, food likes, sports likes, etc,. Once you have completed your first list, you must find someone else in the room that also has one of those five to ten things in common with you. When you have found that person, repeat step one and develop a new list. Repeat step two. Con nue un l you have met five other people 176 or me is called by the facilitator. A prize will be given to the first person able to complete the game. When you are done, let the facilitator know that you have finished. Storyteller Materials: pen and paper. You are about to stretch your storytelling skills with the help of others in the group designated by the facilitator. You will incorporate facts about yourself into a story that could just go anywhere. First, write down the name of: something you would see in a store something you would buy as a gi for your mother your favorite sport your favorite celebrity 177 a crime your favorite restaurant a tourist a rac on a profession the name of someone in the room The facilitator will begin the story with, “Once upon a me, I found the most unusual thing.” The next person is to fill in the next piece of the story. The object of the game is to incorporate as many of the items as you can from those listed above. No one can say more than two sentences at a me. Turns must be taken in order. To win, you must incorporate all of your words and then conclude the story. Everyone must get an opportunity to “write” from their imagina on at least twice before the story can end. 178 Race for the Truth You and the other “runners” in the room are about to embark on a race for the truth. Your goal is to cross the finish line as quickly as possible, by truthfully answering ques ons about yourself, as you follow the facilitator's direc ons. (1) Line up on the star ng line as directed by the facilitator. (2) In a moment you will hear a statement. If it is true about you, move forward one step. If it is false, remain at the finish line. (3) Once all first moves have been made, the facilitator will make another statement. Again, if it is true, move forward one step. If it is false, remain on the star ng line if you have not yet advanced. If you have advanced past the star ng line, take one step back. Repeat step three un l the first “runner” completes the race. 179 Candy Confessions Materials: basket of candy You have just taken a job as a candy tester in the Candy Confessions factory. What makes this candy different from other candy is that each flavor is associated with a fact about you. Your job is to select and “test” four different candies from a bowl/box that will circulate among all testers. Choose four candies from the bowl without looking. In a moment, a key code will be revealed, indica ng which truths you should tell. Once the code has been revealed you may begin your confession. Key Code (e.g. Kit Kats = Favorite Movie, Favorite Magazine, Favorite Song, or Favorite Book, Krackle = Favorite Vaca on Spot, Place You Would Like To Visit, Place You Would Least Like To Visit, 180 or Worst Vaca on, Lollipop = Number of Years in Current Posi on, Where You Work, What You Do, or Brief Descrip on of First Job, Gum Drops = Something About Where You Live, Something About Where You Grew Up, Something About Your Family, Something About Your Town/City, Kisses = Wildcard [tell us anything]) That Rhymes Arrange the group into rows, either horizontally or ver cally. Give each leader a piece of paper with an easily-rhymed word wri en on the top, such as bat or bee. Upon hearing the word “Go”, the first person needs to come up with a word that rhymes with the top word. Once they find a word, he passes the paper onto the next person, who needs to do the same. This con nues to the end of the line. The first group to successfully complete the task wins. 181 Pranks Pranks The main aim of these games is to have fun. Be careful to choose “vic ms” who can go through the experience without feeling too bad a erwards. Co on Balls Materials: two pairs of gloves, many small co on balls, and blindfolds. Pick two volunteers. Have them come and stand at the two ends of a table (or kneel on the two ends of a low table). Spread many co on balls on the table and have each person put on gloves (be er if very thick gloves). Tell them they have to sweep all the co on balls off their own side of the table: who will have the 185 least co on balls on their side of the table wins. They are then blindfolded. Quietly remove all the co on balls and yell “Go!”. The two will wildly sweep an empty table while the rest of the group keeps urging them on. Watch at their face when, a er a minute or so, you stop the game and they realize that they have being sweeping air, not co on balls. 186 Mine Field Materials: many empty or full bo les Pick a volunteer. Put the many bo les (empty and/or full) all around the room and tell the volunteer that he will have to go, blindfolded, from one side of the room to the other without knocking down any of the bo les (for more effect you can put other valuable objects like crystal glasses). You will direct him on how to move. Ask the volunteer to leave the room. While the volunteer is out of the room, silently remove all the bo les and then bring him back, already blindfolded. Start direc ng him: “Go right,”; “Go le a li le bit,”; “A li le step forward,”; “Stop!”; “Be very careful!”; “Now jump”; etc,. Plenty of laughs while the volunteer goes with the greatest cau on through the empty floor, and especially at the end, when he takes off the blindfold and sees the empty room and everyone laughing! 187 Water Waiter Materials: a plas c cup and a chair The scene is a Govinda's restaurant. One devotee is the customer, another is the waiter (these two must know the game in advance). Get a volunteer to be the table. Put the chair near the “table” and start the play. The customer orders to eat (should act in the funniest way possible) and then the waiter asks: “Anything to drink?” The customer says, “Oh, just water”. The waiter brings the cup filled to the brink and places on the table, right between the vic m's shoulder blades. Then everyone goes away, leaving the “table” to try to take the cup off without spilling the water over him/herself – it's almost impossible! 188 Sports and other competitions Sports and Other Compe ons Some of these games are obviously meant to be played in open areas, gyms, large rooms (where there is nothing breakable) and other specific environments (Hari-ball, for instance, is played inside water). As a general recommenda on, we do advise that the Bhak -vrksa groups do something completely different from the standard weekly mee ng once in a while. They can have a picnic or some other form of ou ng. Some of these games will add fun to youth groups, retreat, summer camps and other special gatherings. This selec on is offered especially with youngsters in mind, but anyone who is young at heart might also love to get involved! 191 Balloons in the Air Materials: balloons, one for each player Give everyone an inflated balloon. The balloons should be in different colors, or should have iden fiable marks or names. Every par cipant tosses the balloon in the air and tries to keep it off the floor while simultaneously trying to get everyone else's' balloon to touch the floor. When a player's balloon touches the floor, he/she is out for the round. The last person to s ll have their balloon in the air wins. 192 Lemonade Makers Materials: a table, lemons, sugar, paper cups, and water. Divide the group in two teams having the same number of players. Put three cups across on both ends of the table (how many rows as team members). In the first row of cups put a slice of lemon, in the second row put a teaspoon of sugar and in the third put water. Make the two teams stand at some distance from the table, behind a line. At the “Go!”, one player from each team starts: they have to run to the table, pick up the first cup and eat the lemon. Then they have to pick up the second cup and pour the sugar into their mouth, and then they have to pick up the third cup and drink the water. Then they have to jump up and down three mes to shake the lemonade. They must then run back and tag the next person in line. The first team to complete the opera on wins. 193 Devas and Asuras Aluminum-ball War Materials: a roll of aluminum foil, a large room (it can be played outside). Divide your group (any size) in two teams: Devas and Asuras. Divide the room in two territories. Each team has a “flag” they can place anywhere in their territory, as long as there is direct access for the other team (not inside cupboards, under beds, etc,.). Each team can place tables, chairs, or other “defense objects” in their territory. Supply each team with as many aluminum foil balls as possible (or with whatever small, harmless balls you can arrange). The objec ve is to get the other team's flag to your side without ge ng hit by an aluminum foil ball thrown by the other team. On the “Go!”, it's a firing frenzy. Whoever is hit with a ball must sit out un l the next round. 194 When, the team members begin to dwindle, raids can be made on the other team's flag. The first team to capture the other team's flag scores a point. Everyone re-stocks with aluminum foil balls and another round can begin. The game can played for as long as you want. The winner could be the team who first wins 3 rounds, or whatever you establish. Survival of the Fi est Materials: a chair. This game is especially for ac ve youngsters who need to burn off some extra energy. You can introduce it by saying that it's an applica on of the “survival of the fi est” theory, in which only the strongest remains. Put a chair in the middle and form a circle around it, with everyone holding hands. The objec ve of the game is to make others touch the chair, by pulling, pushing, etc,. 195 The circular link cannot be broken. Whoever touches the chair is out of the game. If the circle breaks, the two people who broke the link are both out of the game. The game is over when there is only one person le . This game gets very compe ve and can get a li le rough on less aggressive people. Knock the Pole Down Materials: a pole or something about a meter long that will stand up and is not hard to p over. Basically the same rules as “Survival of the Fi est”. Get everyone in a circle around the pole holding hands. The object is to get someone else to knock down the central pole. Whoever knocks the pole down leaves the circle. If the circle breaks the two people who let go leave the circle. The last remaining person wins. 196 No-snow Sled Race Materials: carpet scraps or cardboard. No snow? No problem! All you need are some carpet remnants (or cardboard boxes, or burlap bags, or whatever) to serve as a “sled” and the smooth floor of a large area. One par cipant rides the “sled” while the rest pull and push the sled around the race course you set up. This works great as a relay with everyone taking a turn as the rider, and two (or more) teams racing each other. For hilarious slippage, have the players compete in socks on a le floor. 197 Electric Fence Materials: rope. This is a fun game and a teamwork exercise, mainly for outdoors. Set up an area surrounded by a rope about 120- 150 cen meters high. The area could be triangular or square, with sides of approximately 3-4 meters in length. Trees offer a natural support to the rope. Divide the group into two teams. Place a team inside and tell them they have to get out without touching the rope or the imaginary electric fence from the rope to the ground. (they will throw people out, so make sure you are not playing on broken glass, etc,.) You can penalize the team every me they touch the rope (say, 10 seconds penaliza on). The team that gets everyone out in the shortest me wins. This game gives you a chance to see some problem-solving skills in ac on and how people work together. 198 Moving Circles Materials: nothing This is a high-energy game, which requires team-coopera on. Divide the group in two or more teams. Fix a star ng and a finishing line. In each team the players lock arms in a circle and face outward, with their backs inward. Stress the need to work together to win. Teams line up at the star ng line and at the “Go!” start to speed walk. The first team to completely cross the finishing line wins. Varia on 1: During the race you yell “Turn!” and the team must rotate clockwise by one player, and allow another person to face the finishing line. You can say “Turn!” as many mes as you like, perhaps so that all players get one chance to face forward. 199 Varia on 2: Each team stands and walks from inside a hula-hoop, facing the outside of the hoop and holding it with both of their hands at hip level. Crossing the River Materials: newspapers, blindfold. Place a number of folded newspapers on the floor, with spaces in between. The newspapers represent rocks across a river, and the players have to cross without ge ng their feet “wet”, that is without stepping outside the “rocks”. One by one, each player carefully notes the posi on of the rocks and then, a er being blindfolded, starts to cross the river. Whoever gets their feet wet more than once (or twice, it is up to you to decide how difficult you 200 want to make it) is out. Whoever crosses the river in the least me wins. Varia on: Divide the group into two teams and have each team lead their blindfolded representa ve across the river, instruc ng him on how far and in which direc on he should step and so on. Classic Musical Chairs Materials: as many chairs as there are players, minus one, music Set up the chairs in a circle, as many as there are players, minus one. Start the music and have the players walk or dance around the chairs. When you stop the music everyone tries to sit down on a chair. Whoever remains without chair is out. Take one more chair out, and start the music again. Con nue like this un l only one person is le : they're the winner. 201 Body Part Musical Chairs Materials: chairs, music This game uses the same dynamics as in Classic Musical Chairs, but when you stop the music, you call out a body part. Everyone races to touch that body part to a chair - only one person per chair. Whoever doesn't get a chair or is the last to touch their body part to the chair is out. You can start in a simple way: nose, hair, le elbow, etc., and gradually get more complex: bare feet; one foot while both hands touch the floor; standing on the chair; on one foot; head and foot and so on. 202 Musical Chairs with Balloons Materials: chairs, balloons, music, shaving cream. This game is played like Classic Musical Chairs, except that the players must sit on the balloon on each chair. To add fun: when it's down to the last two people, you put a balloon half-filled with shaving cream on the chair, without the players knowing it. The winner gets a surprise! Bird on the Perch Materials: music Divide the group into pairs. Have each pair decide who the “bird” is and who the “perch” is. Then form two circles, one inside the other - the birds on the outside and the perches on the inside. 203 Start the music and have one circle turn clockwise and the other counter-clockwise, so that they are going in opposite direc ons When you stop the music, the perches kneel with one knee on the floor and the birds must find their perches and sit on their leg. In every round the last couple to pair up is out. The last remaining pair wins. Body Change Materials: as many chairs as there are players, minus one Line up two rows of chairs facing inward or place them in a circle. Each chair should have the name of a species of life (it could be names of animals, plants, demigods, etc,.). One person stands in the middle and is “Death”, the rest of the players are embodied beings. Death calls two or more species (Death can have a wri en 204 list of the species) and then says “Body change!” The people whose species are called run to get to a different seat. Death also tries to get a seat. Whoever is le standing becomes the next Death. People do sit pre y hard on the chairs, so try to use sturdy ones. Death can start by calling two species and then make it more difficult (three, four, five species at a me or “any species with wings, etc,.) A er switching chairs people have to remember what their new species is (that is what species is wri en on their chair). Once in a while Death can yell, “Change of body for everyone!”, and everyone must get up and try to sit in a different chair. 205 Balloon Game Materials: 4 balloons Form two teams of equal numbers. Set them in two lines facing each other, approximately two meters apart. Give two balloons to each team. The object is to throw the balloons over the heads of the other team - a goal. The team that scores most goals wins. One person will be referee and scorekeeper. The referee's decision is final. Dodge the Sponge Materials: sponges, buckets filled with water, various obstacles. Begin by marking out a star ng and a finishing line approximately 20 meters apart. Find five or six obstacles that are large enough to 206 hide behind (for example tables or wheelbarrows) and place them about three meters apart in a zigzag pa ern between the start and the finish mark. Pick two people to be the “bombers”. Set one bomber halfway and the other near the finishing line, and give each of them a bucket full of water and about 10 small sponges. (You could cut big car sponges into three or four pieces and use those. You could use water balloons but they are more expensive and hurt more). The object of the game is for the rest of the players to get from the start to the finish without ge ng hit by a wet sponge. The job of the bombers is to try to hit the runners, but the “halfway bomber” is only allowed to hit un l the runner has passed him. The players will go from obstacle to obstacle and take cover. When a player is hit he has to start all over again. The winner is whoever crosses the finishing line most mes in the given me (say 5 minutes). At the end, everyone is soaking wet. 207 Varia on: form two teams. Same rules as before, but each team tries to cross separately, while the bombers are members of the other team. Each player that crosses the finishing line, without being hit, scores a point. The team that scores most points wins. Killing Snakes Materials: a ball Sri Prahlada Maharaja says in Srimad-Bhagavatam 7.9.15: “Even saintly persons take pleasure in the killing of a scorpion or a snake.” In this game players take pleasure in “killing snakes”. Divide the whole group into two or more teams. Form a circle on the floor (ideally by drawing a line so that the boundary is clear). 208 The first team goes into the center of the circle and forms a line (the snake) by a aching their hands to the waist of the person in front of them The rest of the group posi on themselves around the circle remaining behind the line. They will throw the ball trying to hit the last person forming the snake, but only below the waist, on the legs (so that he/she can jump and try to avoid being hit). Once hit, the person is out. The players around the circle con nue to try to hit the new person at the end of the snake un l the last person le (the head of the snake) is also hit and the snake is killed. A new team then goes into the middle. The snake (team) that lasts the longest wins. 209 Newspaper Hockey Materials: newspapers, li le ball and large room. Fold or roll the newspapers and use them as hockey s cks (put some s cky tape around to make them more solid). As a puck, you can use a ping-pong ball, or a golf ball or similar ball. Set up the two goals (two iden cal tables or some other crea ve goals). Divide the group into two teams and have them play hockey. Only the goalies can touch the puck with anything other than the newspaper hockey s ck. The team who scores most goals wins. 210 Four Squares Materials: various balls, an empty room Divide your group up into four teams and divide the room into four areas (there should be no or almost no furniture). Throw the balls to the team members (10-15 or more, they could be tennis balls, basketballs, ping-pong balls, or any other type-they don't need to be all of the same type or size) and tell them to hit or throw the balls into the squares of the other teams. Play for 2 or 3 minutes (upbeat music helps in crea ng the mood) and stop when you blow the final whistle (or stop the music, or hit the gong, or whatever other ending signal you use). The team with the least amount of balls in their area wins. Balls hit a er the end signal go back to the team that hit them in extra- me. 211 Varia on: a li le less energe c version. Tell all teams to sit in their assigned area. They should try to cover as much space as possible. They can hit the balls with only their hands and head. They must remain seated during the game and not get up (that's why they must try to cover as much ground as possible). Snatching the Tail Materials: a piece of cloth (scarf, handkerchief, or something) Divide the group into two teams and have each team form a chain: each team-member holds the waist of the person in front with both hands. Put a piece of cloth or a handkerchief in the back pocket (or s cking somehow out of the waist) of the last person of each team. That's the “tail” of the team. The front person of each team should try to get the “tail” of the other team. The first team to snatch the 212 other's tail, wins. You can play several rounds with the teams having to score, say three points, for winning or playing with a me limit. Vimana Ba le Materials: scrap paper or newspapers Make lots of paper airplanes ('vimana' is the Sanskrit name for 'flying machine'). Make two teams and divide the room in half. The taller the divider, the be er. A couch works but a rolling chalkboard would be be er. Put a team on each side. Put half of the paper vimanas on each side. Explain that each person can throw only one plane at a me (this is the most important rule) and everyone must stop when you say “stop” (or you stop the music or blow a whistle or whatever ending signal you use). At the “Go!”, players throw the 213 Vimanas over the divider as fast as they can. Vimanas start flying in both direc ons. Let them go for about 3 minutes. Give them a ten second warning before the end. Count how many vimanas are on each side of the divider. The team with the least number on its side wins. Varia on: Use a big bag of socks instead of the paper vimanas. Collec ve Ski Race Materials: wood and rope Prepare four skis (60cm X 120cm or larger) with ropes at each end (drill one hole at both ends of each ski pass the rope through and knot it). Have each team stand on a set of skis (put as many people on as possible) and have them race (30 meters or more). A good problem solving exercise they have to yell “Le , right, le , right.” 214 as they go, but don't tell them. The team that crosses the finishing line first wins. Mummy Race Materials: bed sheets or dho s (of same length, one for each team). You can play this relay race with two or more teams. Establish a star ng and the finishing line. The first person in each team wraps up in the bed sheet by laying down and rolling up into the sheet (must have arms inside of sheet), then stands up (can get help from team members to stand up) and runs – or rather hops – towards the finishing line. Instead of a finishing line you could have a pole and have mummies go around it before coming back (the “advantage” 215 of having to go around a pole is that the hopping mummies could bump into each other). The player arrives back and unrolls. Another team member rolls up in the sheet (or dho ) and rushes to the other side. First team to complete the race wins. Varia on: Have each team divide in two parts, each part will stand on one side of the racetrack and as soon as the mummy crosses the finishing line, one partner wraps up. 216 Rakshasa Materials: flashlight ba eries This is a special game to play on a dark night in a house with all the lights turned off. Take the different pieces of a flashlight and hide them on surfaces throughout the house (not inside drawers or cupboards). One person is chosen to be the rakshasa. The players the rakshasa touches, “die”. The rakshasa wins if all the other players are dead simultaneously. The others win if they can find all the pieces of the flashlight assemble it and shine the light in the eyes of the rakshasa. The rakshasa is not allowed to touch any of the pieces of the flashlight. When the rakshasa touches someone, the touched player screams very loud and dies (lies down on the floor). The scream lets everyone else know where the rakshasa and the dead are. You can have the rule that if another player touches the dead person the dead player comes back to life. 217 Water Balloon Volleyball Materials: water balloons, 2 bed sheets (or blankets), volleyball net (or something similar) This game gets teams to work closely together. Fill a few balloons with water. Form two teams and give each a sheet. Tell them to spread it out. Everyone in the team should par cipate in holding it. The object of the game is to volley the water balloons back and forth from one team to the other using the sheet to catch and launch the balloon to the other side of the net. If the balloon falls on the floor (within boundaries), the team that launched it gets a point. 218 Living Net Materials: a volleyball (or similar ball) Play this game with the same rules as volleyball, but with three teams. Two teams play against one another while the third acts as the net. The net can take one step in any direc on (only one step) to grab or hit the ball. The net can change direc on of play at any me. You can have each of the three teams be the net once, and at the end calculate which team made most points (while playing as a normal team). 219 Assist Lord Caitanya to Capture Them All! Materials: nothing This energizer needs a large room or a wide, open space. You can introduce this game with this quota on from Sri Caitanya Caritamrita, Adi Lila 7.31-32 Transla on: “Seeing that the Mayavadis and others were fleeing, Lord Caitanya thought: I wanted everyone to be immersed in this inunda on of love of Godhead, but some of them have escaped. Therefore I shall devise a trick to drown them also.” From the purport: “Here is an important point. Lord Caitanya Mahaprabhu wanted to invent a way to capture the Mayavadis and others who did not take interest in the Krishna consciousness movement... it is He who proposed to invent a way to capture those who strayed from Krishna consciousness.” 220 One volunteer will represent Lord Caitanya trying to catch all the condi oned souls who are trying to stay away from Krishna Consciousness. When he/she tags someone (simply touching the person) they lock arms and jointly a empt to tag someone else. Whoever is tagged, locks arms with them and they con nue to try to catch the remaining players. The game is over when the last person is captured. In the open you should set boundaries to keep people from roaming too far. 221 Hari-ball Material: a volleyball (or similar ball), a body of water (river, lake, sea or swimming pool) and strips of clothes (long enough to be ed around the head). Form two teams (you can give colorful names to the teams). Have each team e a different color around their head (or just one es the cloth and the other stays without) keeping it visible on the forehead. The idea is to pass the ball among team members, each me calling a name of Lord, trying to complete the Panca-Ta va and Hare Krishna maha-mantra, while the other team tries to intercept and capture the ball. When a team captures the ball they have to begin the mantras anew. The team that can “chant” the whole two mantras scores a point. When a group makes a mistake in the sequence of the name of the mantras, the possession of the ball passes to the other team. 222