The Game Design Document Design Document should include the following topics: ● ● ● ● ● ● ● Overview and vision statement Audience, platform and marketing Gameplay Characters (if any) Story (if applicable) World (if applicable) Media list The following outline is an example of key points of a typical design document: 1. Design History 1. Version 2. Vision Statement 1. Game Logline In one sentence describe the game 2. Gameplay Synopsis How the game play and what do the players experience (unique points, mechanics, settings, look and feel) 3. Audience, Platform and Marketing 1. Target audience 2. Platform 3. System requirements 4. top performers 5. Feature comparison 6. Sales expectations 4. Legal Issues 1. copyrights, trademarks, contracts... 5. Gameplay 1. Overview 2. Description 3. Controls (interfaces, rules, scoring...) 6. Game Characters 1. Character design 2. Types (PC, NPC) 7. Story 1. Sysnopsis 2. Complete story 3. Backstory Game Design Document 1.1 © 2009-2012 by Ben SALEM 4. Narrative devices 5. Subplots 8. Game World 1. Overview 2. Key locations 3. Travel 4. Mapping 5. Weather conditions 6. Time 7. Scale 8. Physical objects 9. Day and Night 10. Physics 11. Society.... 9. Media List 1. Interface assets 2. Characters 3. Animations 4. Music and sound effects 10. Technical Specifications 1. Technical analysis 2. Development platform and tools 3. Delivery 4. Game Engine 5. Interface technical specifications 6. Controls technical specifications 7. lighting models 8. Rendering system 9. Network specifications 10. System parameters... Please note that this is a suggestion of a list of items to be included in the design document. Every game will have its own design document. What is important is to remember the purpose of the design document which is to communicate a game design across the design and development team(s). Game Design Document 1.1 © 2009-2012 by Ben SALEM