Uploaded by shakur69pactu

Tuning and Modifying Engines 1.2

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Tuning and Modifying
Engines
Putting together this little slideshow to make it
easier for anyone who is trying to build a custom
engine and doesn’t know about all the parts and
what they do. This will include what changing the
values in the sim will do to your engine.
This is just to get you started modifying an engine.
You will need to delve into the parts files as well to
properly modify it.
Soon I might write up another one going through
the parts library as well.
Don’t expect this to be pretty lol, I know engines
not how to make a pretty pdf or programming.
I’ll try to keep it simple and straight forward. If
something is off or hard to understand feel free to
dm on discord @damo in the server.
Useful Links
• Compression ratio calculator
https://www.omnicalculator.com/everydaylife/compression-ratio
• Tuning exhaust length
https://www.musclecardiy.com/performance/exhau
st-system-performancemath/#:~:text=Primary%20Tube%20Length&text=Fo
r%20example%2C%20let's%20say%20that,%C3%B7
%204%2C200%5D%20%E2%80%93%203).
• Exhaust scavenging (cylinder)
https://help.summitracing.com/app/answers/detail/
a_id/4794/~/the-scavengingeffect#:~:text=How%20does%20it%20work%3F,of%2
0low%20pressure%20behind%20it.
Kohler_ch750.mr
Found in assets>engines>Kohler
• I’ll start with the Kohler engine as that’s what most
people will run into when they first use the sim.
• THIS ENGINE WILL NOT BE ABLE TO SHIFT
THROUGH GEARS, IT DOES NOT HAVE ENOUGH
POWER
• Throughout the vast majority of this, you’ll just be
changing the number values in the code unless you
are crafting a different configuration engine.
• Starter torque and speed are used to first start the
engine. These will not affect the performance of it
once it is running, but in engines with high
compression they may need to be increased.
• Redline is the maximum RPM of the engine, in this
line of code it changes the redline on the gauge in
the sim, it doesn’t affect the engine. However, it is
also the rpm the dyno will end your run at.
Crankshaft
• Throw is equal to half of stroke (4 inch stroke = 2 inch
throw. Most specs online will give you stroke not throw).
However, in this version it already divides this value by 2
with the / 2 at the end of the line so just enter the stroke
value here.
• Increasing stroke will increase your displacement/size of
the engine.
• Displacement is the volume of air inside the cylinder
that is swept by the piston. Engines are described by the
displacement of all cylinders ie. In an 8 litre V8, each
piston sweeps one litre of air.
• Larger displacement engines produce more torque and
more horsepower if set up correctly, but they tend to
not rev as high.
• Mass is the weight of the crankshaft. a lighter crank will
rev quicker in neutral and higher
• TDC is top dead centre, when your piston is at the very
highest point of its travel, closest to the head and valves.
Theoretically when the spark plug should fire.
• Light rotating assembly = Quick/high revving
Pistons
• Here, the mass is just the weight of the actual
piston by itself, when it is not connected to the
connecting rod.
• A lighter piston will be able to rev higher/quicker
• Blowby occurs when a slight amount of gas slips
past the piston rings into the crankcase. This is for
realism in the sim, in a perfect engine you would
have zero blowby.
• Compression height is the distance from the centre
of the wrist pin (connects the piston to the con
rod) to the very top surface of the piston. This can
be increased to increase compression ratio.
• Displacement is whether the piston is dome or dish
shaped. A dome will increase compression, a dish
will decrease compression.
• High compression ratio = More power
Connecting Rods
• Connecting rods or conrods connect the piston to
the crankshaft.
• A lighter rod will allow your engine to rev higher.
• Dw about the moment of inertia and centre of
mass lol
• The length of the rod determines the piston speed
while the engine is running, which will in turn
affect the speed that air is entering and exiting
your cylinder. Tuning this is a bit of a science and
you are better off to trial and error it or use
existing rods found online that suit your engine.
• Light rotating assembly = Quick/high revving
Cylinder Dimensions
• The bore is the diameter of the cylinder that the
piston sits in.
• Increasing this will increase your displacement
slightly and have the same effect as increasing
throw.
• Deck height is the distance between the centre of
the crankshaft to the top of the block where the
head bolts on.
• Decreasing this will increase your compression
ratio as there will be less space between the head
and the piston when it is at TDC.
• High compression ratio = More power
Intake
• Plenum volume is the volume of air inside the
intake manifold.
• Increasing this will give smoother torque across
the rpm range and more torque in high rpm.
• Intake flow rate is basically how much air can get
through the intake at wide open throttle.
• More air flow = More power, higher revs
• Idle flow rate is the rate of air getting into the
engine at idle, increasing will make the engine idle
at a higher rpm and decreasing, the inverse. Will
not affect power figures but may affect how the
engine starts and runs.
Exhaust
• Outlet flow rate works like intake flow rate.
• More air flow = More power, higher revs
• Primary tube length is the length of the exhaust
tubes before they merge into a collector. This can
be tuned to produce horsepower at a specific rpm
range. It produces this power through exhaust
scavenging. Refer to the useful links to calc it.
• Velocity decay is the speed that the exhaust gases
slow down in the exhaust. Changing this will affect
the scavenging effect of your primary tubes. Not
worth modifying.
Cylinder Banks
• Cylinder bank angle will change the angle the
cylinders are in relation to each other. -45 degrees
to the left, +45 degrees to the right = 90 degrees
apart which is what the vast majority of V
configuration engines are, including V8s.
Camshaft lobes
• Lobes are the sort of oval shaped part of the
camshaft that open and close the valves
• Duration is the degrees of rotation that the lobe is
contacting and opening the valve.
• Almost all camshaft specs have an advertised
duration and duration at 50 thou
• Duration at 50 thou is the degrees of rotation the
cam is opening the valve after it is opened 50
thousandths of an inch.
• A longer duration cam lobe will hold the valves for
longer, allowing more air to enter and exit the
cylinder. This can allow for more horsepower,
torque and rpm
• Lift is the total distance that the lobe opens the
valve, allowing more air to enter earlier and later.
• Lobe duration and lift require fine tuning and it is
worth googling existing aftermarket cam specs to
suit your need
Camshaft Specs
• Lobe separation is the degrees of rotation between
the intake lobe and the exhaust lobe.
• A smaller lobe separation will cause the valves to
overlap (both open at the same time for a very
short period).
• This takes advantage of the scavenging effect (refer
to useful links).
• A V8 with larger cams will have a rough idle and
lopey sound due having a small lobe separation
angle (around 106)
• LSA can generally range from 104 to 118 degrees.
• In this sim, base radius purely changes how the
cam looks when the program is running. It does
not affect performance.
Heads
• Here, the chamber volume is the amount of air
that can be trapped within it’s combustion
chamber. It is not related to the size, stroke or
displacement of the cylinder
• Think if you flipped a bowl upside down on a flat
surface, the volume trapped inside would be your
combustion chamber.
• Decreasing this will increase compression ratio.
• High compression ratio = More power
Timing Curve
• THEORETICALLY, the spark should fire at TDC, when
the piston is closest to the valves however, that is
not always the case.
• It takes a small amount of time for the spark to fire
and then ignite the fuel which finally needs time to
burn and spread.
• This all happens in an instant to us but remember
the piston is moving at very high speeds
• So the spark timing is advanced slightly to allow for
this small amount of time
• As the piston starts moving faster (at high rpm) the
spark needs more time to ignite the fuel so we
make that happen earlier and earlier as the piston
moves faster and faster.
• Eg at 1000 rpm, the spark is advanced 12 degrees
and at 2000rpm, it is advanced 20 degrees
• This is done with a timing curve. A timing curve is
needed for most engines, but in particular, high
rpm engines.
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