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SHS
21st Century Philippine
Literature
Module 5: Creating representation of a literary text by
applying multimedia and ICT skills
21st Century Philippine Literature
Grade 11/12– Module 5: Creating representation of a literary text by
applying multimedia and ICT skills
First Edition, 2020
Copyright © 2020
La Union Schools Division
Region I
All rights reserved. No part of this module may be reproduced in any form
without written permission from the copyright owners.
Development Team of the Module
Author: RAYMOND C. LOPEZ
Editor: SDO La Union, Learning Resource Quality Assurance Team
Illustrator: Ernesto F. Ramos Jr., P II
Management Team:
Atty. Donato D. Balderas, Jr.
Schools Division Superintendent
Vivian Luz S. Pagatpatan, PhD
Assistant Schools Division Superintendent
German E. Flora, PhD, CID Chief
Virgilio C. Boado, PhD, EPS in Charge of LRMS
Belen C. Aquino, PhD, EPS in Charge of English
Michael Jason D. Morales, PDO II
Claire P. Toluyen, Librarian II
21st Century Philippine
Literature
Module 5: Creating
representation of a literary text
by applying multimedia and ICT
skills
Target
This module teaches you how to produce a creative representation of a
literary text applying multimedia skills and do a self- and/or peerassessment of a literary text's creative adaptation based on rationalized
criteria prior to presentation.
In your previous lesson, you were able to compare and contrast the
various 21st century literary genres and their elements, structures, and
traditions from across the globe.
This module will provide you with the skills to produce a creative
representation of a literary text by applying multimedia skills. It will also
require a self- and/or peer-assessment of a literary text's creative adaptation
based on rationalized criteria prior to presentation.
After going through this module, you are expected to:
• write a literary analysis of the chosen 21st century literary
genre;
• identify some 21st century literary works which you have
read/watched that have a creative representation through the
use of multimedia skills;
• write a summary of the chosen 21st century literary genre;
• create a multimedia presentation depicting and elaborating on
the setting of a short story/novel read in a literature circle;
• reflect on what you have learned about creating a multimedia
presentation depicting and elaborating on the setting of a short
story/novel read in a literature circle by completing the chart;
and
• do self- and/or peer-assessment of a literary text's creative
adaptation, based on rationalized criteria, prior to presentation.
Jumpstart
Activity 1: Let Me Analyze It!
Directions: Think of your most favorite 21st century literary text. Write a
literary analysis following the given format/steps below. You may use an
extra sheet for your answer.
✓ Focus on the topic. Read the work you have to analyze
thoroughly. Make sure that you completely understand the
author's idea, the plot, and the characters.
✓ Collect evidence.
✓ Write an outline.
✓ Develop your main thesis statements.
✓ Write a title and introduction followed by the body part then the
conclusion. Afterwhich, do some revisions if necessary.
Rubric for Scoring the Output
Outstanding
(5)
Intro/
Conclusion
The
introduction
grabs
attention
and
provides a
meaningful
context to a
persuasive
argument
The
conclusion
effectively
restates the
argument,
but
the
fresh
language
and
meaningful
insight
leaves
the
reader
wanting
more
Exceeds
Expectations
(4)
Meets
Expectations
(3)
Approaching
Expectations
(2)
The
introduction
sparks some
interest and
effectively
introduces a
reasonable
argument
The
introduction
provides
context for the
argument but
is
obvious
and/or basic
The
introduction
or
conclusion
does not flow
with
the
argument of
the paper
The
conclusion
restates
arguments
but uses new
language
and
shows
an
understandi
ng of the big
picture
The conclusion
restates
arguments but
recycles
previous
statements
verbatim
The
introduction
or
conclusion
contains
blanket
or
vague
statements;
needs
development
to
be
effective
Unacceptable
(1)
No
introduction
and/or
conclusion
Thesis
The
argument
is
clearly
articulated
and
persuasive,
contains
an original
opinion
The thesis
presents a
reasonable
opinion; the
argument is
clear
and
focused
The thesis is
a
plausible
argument;
contains
a
legitimate
opinion, but
somewhat
broad
and
basic
Topic
Sentences
and
Transitions
Topic
sentences
contribute
to
the
highly
persuasive
nature of
the
argument
Topic
sentences
articulate
precise
argument;
logically
linked
to
the thesis
Topic
sentences are
present and
make
an
argument
connected to
the
thesis;
however,
ideas
are
obvious and
basic
Evidence
You have
chosen, for
the
most
part,
the
best
evidence to
support
your point
Commentary
The thesis
demonstrat
es
a
misunderst
anding
of
the prompt
or text
The thesis
is
not
evident; the
thesis is a
fact or plot
summary;
thesis not
in
the
correct
position
Topic
Topic
sentences
sentences
are
not not evident
linked
to o
Topic
the thesis
sentences
are facts or
Topic
summaries
sentences
show
misunderst
anding
or
prompt or
text
Evidence
Little or no
chosen
evidence;
does
not
support
thesis/topic
sentences
Your
Evidence
is
evidence is present but
believable
superficial
and
convincing
and
supports
your
Textual
argument
evidence is
Evidence is
irrelevant
highly
persuasive
and
effective in
supporting
your
argument
Creative/
The
The analysis Ideas lack
original
analysis is supports
developmen
ideas and believable
your
t;
insights;
and
argument,
misunderst
extensive
convincing, but ideas are anding
of
commentar a
few obvious and prompt or
y,
assertions
basic
text;
refreshing; may
lack
illogical
goes
specific
argument;
beyond
examples,
obvious
but
and basic assertions
commentar are
still
The
analysis is
not
present,
just a plot
summary.
The
analysis
does
not
address the
prompt
y
Style,
Vocabulary,
Sentence
Structure
Mechanics
and
Coherence
Comments
clearly
connected
to
the
argument
Sophisticat Effectively
ed
blends
vocabulary direct
; sentence quotation
variety;
with
quotations explanatory
are
words and
smoothly
phrases to
blended
introduce
the
quotation
and
facilitate
narrative
flow;
still
attempting
advanced
vocabulary
1
or
minor
errors)
2 Effective
punctuatio
n; close to
perfect
Blend quoted
material
smoothly; but
sentence
structure
lack varietybasic
and
obvious;
attempts
to
incorporate
more
advanced
vocabulary
Problems
with
sentence
clarity,
redundancy
;
some
quotes
stand
alone; some
vague
sentences;
little use of
class
vocabulary
or sentence
variety
Minor
problems
with
coherence,
grammar,
spelling,
punctuation,
but does not
interfere with
the
understandin
g of paper
Several
distracting
problems
with
spelling,
grammar,
punctuatio
n,
coherence;
citations
incorrect
Serious
problems
with
coherence
and
sentence
clarity;
most
sentences
need
revision;
most
quotes
stand alone
and
lack
introductio
n/
connection
to
the
paper
Major
spelling,
grammar,
punctuatio
n
errors;
distracts
and
interferes
with
understand
ing
of
paper;
citations
nonexistent
Discover
Directions: Read the text given below. Understand what you are reading.
In the first attempts of multimedia presentations of stories, we come
across very different media and media solutions. The basic difference
between these stories and "common" stories is that they are interactive and
dynamic. However, the first attempts to translate literature into a
multimedia presentation consisted of a recorded story/voice accompanying
static drawings. Some parts of the drawings could be moved by using the
mouse, and they would then say something or produce a sound. Animation
was frequently bad or inadequate (e.g., only the mouth or the eyes could
move). Examples of such adaptations are the fairy-tales Little Red Riding
Hood and The Three Piglets - Bedtime Stories, Rainbow Technology). They
contained beginner's drawbacks: e.g., the music or the background sounds
were frequently louder than the voice of the narrator; the noises were at
times very realistic or even scary for the child, especially before bedtime
(e.g., in Little Red Riding Hood - cutting the wolf's belly); pages could not be
skipped, and the only way to go back to the beginning was by listening to
the story to the end; it was only possible to "jump" into another fairy-tale;
the characters, moved by the user, uttered their sentences which were not
connected, there was no dialogue; deviations from the original text were
considerable, and events were retold, which considerably crippled the
stories, etc. Nice try, but not precisely to be recommended. Such a solution,
except for being attractive because of a computer, offers nothing more (it
indeed offers less) than a standard picture book. Nevertheless, students are
attracted to such software because they can experiment with their
computers and concentrate on certain aspects of a program - sound,
animation, or colors.
Some other authors of interactive stories have used well-known titles
(e.g., Pippi, A. Lindgren, Ahead media, 1997). Pippi Longstocking is in itself
an attractive title, and children recognize it. In this interactive story, they
can move around Pippi's castle and click the mouse in particular parts of
the picture. Something is going on, we could say. But nothing particularly
important, we dare notice. Three stories are at our disposal, and they can be
read together with the speaker.
The story also contains various games - puzzles, clothes-changing,
and sorting games, which soon become boring. This CD-ROM sound is
heard only when the mouse clicks on a particular object or person on the
screen. Everything seems cold and static, although one can move around
relatively swiftly. As if it had been foreseen that everything would soon
become boring - with, of course, the explanation about the instability of
children's attention. The original text has been abandoned; no consideration
has been given to the narrator's perspective, to the timing and all the other
elements mentioned above. Having this in mind, a quality analysis of these
points is impossible; the author simply does not have second thoughts
about them. Everything is submitted to the game. What is left from the
literary work is its title, the characters (not all of them), and (partly) the
scene. Exactly such pieces show a runaway production and the destruction
of the original text with no visible reason whatsoever.
On the other hand, some software authors have created new texts
with original and attractive titles, especially for interactive stories, such as
the classic among electronic books - the Living Books editions. They are
ideal for the first contacts of children with computers. Picture, sound, and
animation are linked into one story with a specific plot. In such a way,
students understand more easily both single words and whole sentences. In
distinction from the film, such stories can be explored while playing. This
can be done in different ways, such as the following.
•
•
•
The story runs like a film.
The narrator reads or tells the story, while the child only turns the
pages (this means the pages in the computer).
Some pictures can be clicked on with the mouse when they produce
various sounds, dance, etc.
As already stated, interaction and dynamism are the basic
components of multimedia presentations of texts from 21st century
literature. Students find such adaptations attractive because of the story
they offer and because they give a chance to try out the computer and the
game elements. A multimedia adaptation of the original text must take into
consideration the original. Specific differences are inevitable, but they
should not become sheer entertainment. Besides, a literary work requires
identification with the characters' lives, which can be another way of
achieving excitement.
Finally, it can be concluded that creative representations of stories, if
made properly, attract students, help them when learning to read, when
learning the logical sequence of story, characters, and space, help them
understand the relationship between text and picture length of the story.
Students like it when they are being read to the same story over and over
again. In this way, they learn that a story, once written, does not change.
They also learn to read from left to right and from top to bottom.
Furthermore, it is interesting and thrilling. However, the emotional and
social interaction that develops in retelling or group reading of literary works
can never be replaced by a computer. That is why these other elements
should be worked on to improve interactive stories as much as possible.
Explore
Activity 1: Name Game
Directions: Using the text given above, identify some 21st century literary
works that you have read/watched that have a creative representation
through multimedia skills.
21st Century Writer/s
Literary Work/s
Region/Place of Origin
1.
1.
1.
2.
2.
2.
3.
3.
3.
4.
4.
4.
5.
5.
5.
Deepen
Activity 1: Let Me Summarize It!
Directions: Choose one of the 21st century literary works that you have
encountered from your previous lessons. Write a summary of it. You may
use extra sheets if needed.
Gauge
Activity 1: Let Me Do It!
A. Using the summary of the 21st century literary work you have written
above, create a multimedia presentation depicting and elaborating on the
setting of a short story/novel read in a literature circle. (Students may
choose the tool used.)
B. Do a self- and/or peer-assessment of the creative adaptation of a literary
text you made using the rubric below. Submit the self- and/or peerassessment to your teacher.
Rubric for Scoring
Poor
(0-3 pts)
Presentation Content
Adequate
The
project
Coverage
lacks
the
required
information
and
the
necessary
details.
Criteria
Accuracy
Setting
Depiction
The
project
has
many
factual errors
and
is
missing
most/almost
all
quotations or
text
explanations.
Only 1, or 0,
aspect of the
setting
is
explained or
shown, with
few details.
Fair
(4-6 pts)
Good
(7-9 pts)
Excellent
(10-12 pts)
The
project
lacks
the
required
information
and has a
few essential
details.
The
project
includes all
the required
information
and
has
several
essential
details.
The
project
has
several
factual errors
and
is
missing
several
quotations or
text
explanations.
The
project
contains 1-2
factual errors
but contains
quotations
and
text
explanations.
The
project
includes
all
the
required
information
and has ample
details
throughout
the
presentation.
All information
in the project
are
factually
correct
and
are supported
by quotations
and
text
explanations
Only a few
aspects
of
the
setting
are explained
or
shown,
with
few
details.
Most of the
setting
details
are
explained or
shown,
including
information
on how the
setting may
impact
the
book's
plot
and theme(s).
The setting is
explained
or
shown
in
detail,
with
specific
examples and
details
throughout,
including how
the
setting
relates to the
book's
plot
and theme(s).
Your
score
Organization
of
Information
and Media
Poor project
organization
makes
it
impossible to
tell what the
images and
information
are
about.
NO apparent
organization.
The project is
arranged
illogically
and/or
is
difficult for a
viewer
or
audience to
follow.
Multimedia
The
project
used
no
images
or
other media
to
accompany
the
information.
The
project
had a few
images
or
media,
but
they did not
logically
relate to the
information.
Research/Reference Skills
Organization No
of Text
information
Information is given on
the location
of the text
passages
used in the
project
Media
Credits
No credit is
given
for
media used
The
project
shows
the
text
and
media in an
arrangement
which
an
audience or
viewer
can
follow
to
learn
and
understand
The
project
had multiple
images that
connected
directly
to
and
supported
the
information.
The
project
presents
the
information in
a logical and
interesting
arrangement
that can be
explored
in
several
ways
to learn and
understand
The
project
used extensive
images
and
other
media
that supported
the
information
and enhanced
the
understanding
of the setting.
Information
is given to
locate some
text passages
used in the
project
(chapter and
page
number)
Information
is given to
locate most
text passages
used in the
project
(chapter and
page
number)
Few
media
include
credit
information
Most media
include
credit
information
Information is
given to locate
all
text
passages used
in the project
(chapter and
page number)
and
the
speaker,
if
from a dialog.
All media used
includes
a
credit
alongside the
image, video,
sound, or text.
The
project
includes 6-7
descriptive
explanations,
images,
or
ideas about
the setting.
The
project
includes 8-9
descriptive
explanations,
images,
or
ideas about
the setting.
The
project
shows
the
setting from
two
perspectives
or "angles."
The
project
gives
three
different
views
or
"angles"
on
the setting
Creativity Skills (FFOE)
Fluency
Flexibility
(Hint:
different
senses,
visual and
verbal
explanations,
different
character's
The
project
includes 5 or
fewer
descriptive
explanations,
images,
or
ideas about
the setting.
The
project
shows
one
perspective
or "angle" on
the setting
The
project
includes more
than
10
descriptive
explanations,
images,
or
ideas
about
the setting.
The
project
offers multiple
angles on the
setting so it
helps
the
viewer
"experience"
what it would
be like to be
words, etc.)
there
Originality
The project is
predictable
or
parallels
examples
very closely.
There is a
glimpse of an
unusual idea
or approach
in
the
project, but it
is not carried
through.
Some aspects
of the project
are
unexpected
or
highly
unusual
while
still
accurate.
The
project
presents
the
setting
through
a
unique
and
unexpected
lens while still
accurate.
Elaboration
The
project
lacks creative
detail of any
sort
Some ideas
expressed
include
creative
details about
the setting
Most
ideas
expressed
include
creative
details about
the setting
All
ideas
expressed
include
creative details
in rich support
of
the
information
about
the
setting
Total score
Teacher's
Comments
Activity 2: Reflect! Share!
Directions: Reflect on what you have learned about creating a multimedia
presentation depicting and elaborating on the setting of a short story/novel
read in a literature circle by completing the chart below.
Multimedia Presentation
I thought…
What were your thoughts or ideas
about the features producing a
creative representation of a literary
text by applying multimedia skills?
What new additional ideas did you
learn after taking up that lesson?
I learned that…
Key Answer:
Answers may VARY
References
https://www.edutopia.org/sites/default/files/pdfs/stw/edutopia-stwyesprep-rubric-literary- analysis.pdf
Terry Eagleton, Literary Theory, An Introduction, Basil Blackwell, Oxford,
1983.
Thomas Feibel, Kinder Software-Ratgeber 1997, Haar bei München: Markt
und Tehnik, Buch-
und Software Verl., 1997.
Roman Ingarden, The Literary Work of Art, Evanston, Ill., 1973.
Velički, Vlatka, and Matijević, Milan (1977), Multimedia Approach to
Children's Literature:
Possibilities and Limits. In: Open Classroom
II Conference - Papers and Presentations, 119-126.
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