Marine Academy’s Scheme of Work: Rounders Key Stage: 3 YEAR: 7 DURATION: 5 LESSONS AIM: In this unit, pupils will learn the basic principles of the game. They will develop the necessary basic skills of batting, fielding and bowling, and then be able to demonstrate them in a game situation. Students will learn the basic rules of the game, and begin to learn how to score. In all practices and games, pupils will begin to think about how to use skills, strategies and tactics to outwit the opposition. Students will develop their confidence, communication and leadership as well as develop and understanding of the benefits rounders has on physical, mental and social health. Prior learning Key Vocabulary (Tier 2 and 3) Resources Pupils may have had some rounders experience from primary school or have played adapted versions of the game. Each lesson contains a set list of key vocabulary specific to the lesson outcome. Key Concepts and Processes: Physical Me - Performance & Physical Literacy. Students will learn the basic fielding, bowling and batting skills, which will be demonstrated in isolation and in progressive skill practices/small-sided game play. Students will attempt to apply the skills to outwit opponents when fielding and batting, demonstrating correct decision-making. Rounders bats Rounders Balls or tennis balls Bases and Posts Hoops/Cones Social Me - Communication, Leadership, Resilience Students will have a vast range of opportunities to develop confidence, leadership, communication and other social skills though a range of strategies in this unit. This will include leadership roles such as umpiring/scoring and small team practices, which will involve working with peers outside of their normal friendship groups. Students will be encouraged to problem solve and work together to develop strategies to overcome challenges as individuals and as a team. Healthy Me - Personal Health and Activity Levels Thinking Me - Analysis & Evaluation and Decision Making Students will develop a basic understanding of how rounders can improve fitness and health (mental, physical and social). Students will be encouraged to work hard and try their best despite their ability level. Students will be exposed to and demonstrate a range of fitness components required to play rounders. Students will learn about the basic principles involved with batting, fielding and bowling that will allow them to outwit opponents. They will develop a basic knowledge of rules, tactics and be able to explain using specific rounders examples. Students will demonstrate basic decision making though a range of tasks and games. Cross Curricular Links: Assessment: Literacy – Key words Numeracy – through scoring, umpiring, angles. Students will be assessed using the Marine Academy’s Assessing ME process, which incorporates all four of the areas in the boxes above as well as effort and behavior throughout this unit of work. Week 1 2 Learning Outcomes Tasks Differentiation Ball Familiarisation 1. To understand the importance of hand eye co-ordination 2. To Replicate a basic throw and catch technique 3. To begin to think about outwitting the opposition in a conditioned game throw ball placement. Warm up – Student led using Marine Academy’s warm up within the pitch markings to familiarise themselves with the dimensions. Main 1. In 2’s pupils stood 2m apart, bent knees. Throw + Catch, adopt ready position. How many consecutive catches can they achieve? Demo catching styles, bring hands to chest, keep eye on the ball, cushion ball. 2. Into teams 3. Team practice of beat the ball 4. Teams play against each other inside posts. Teams to make x amount of consecutive passes, to score points. Cannot run with ball. Opposition try to intercept. Dropped ball lose procession. 5. Conditioned game sheep dog rounders. Thinking about placement of ball, and how a whole rounder is scored, and direction of run around posts. Fielding 1. To be able to throw the ball overarm and underarm, depending on game situation 2. To replicate the long barrier and use it in a game. 3. To develop communication skills to promote team work and successful outwitting of opponent. Warm up – Student led as above, leading into rounders specific w.up. Two teams inside posts/playing area. Can’t run with ball, must pass and move. Dropped ball lose procession. Score points by stumping ball on post. Introduce other conditions e.g specific posts for each team, more than one ball, Set no of throws before stumping post. Main 1. Off the back of conditioned game, discuss when overarm and underarm throws would be used. In 2’s run throw technique of each throw. 2. Introduce long barrier. In 2’s roll ball to each other, stop with long barrier throw back, then work between cones, roll ball on an angle, partner moves to get behind ball and stops using long barrier. 3. As above, both pupils have cones either side of them; aim to score a goal through their partners cones by rolling. Use long barrier to stop ball. 4. Conditioned game using full pitch, ball is rolled to batter, stopped using long barrier, thrown out to. Introduction of half rounder rule. Also if a ball is thrown near a fielder they are allowed to have one step to catch fielder out. Distance between partners Size of working area Size of practice area Speed of roll No of expected throws. Distance between partners Bowling 1. Accurately replicate a bowling technique 2. Understand what makes a legal ball and incorporate this into a game situation. 3. Know the consequences of persistent no balls 3 4 Batting 1. To replicate bowling technique. 2. Understand the importance of ball placement in relation to fielders. 3. To develop tactical ideas with their improved knowledge of the rounders game. W.up – Student led as above. Rounders specific w.up In 2’s, 1 ball, 2 cones. Set cones approx. 4m apart. One player stands by a cone will throw the ball underarm to their partner, the other partner catches the ball puts it on top of the other cone they swap places. The same player will always throw and the other always catch. Make it into a game how many switches can you make in a set time? Switch roles. Main 1. Recap underarm technique from last lesson. Allow pupils to practice. 2. Highlight similar technique needed for bowling, highlight grip, bunny ears, step into throw, and height allowed for a good ball. Below head, above knees. Allow pupils to throw ball up to themselves to experience the grip, and flick of wrist. 3. Into 3’s one hoop. One bowler, one batter (with hoop), one backstop/catcher. Bowler to bowl ball throw hoop. Hoop to be placed out to side where they would hold a bat. Allow pupils to explore the delivery/height etc. Emphasis on step with opposite foot and finish pointing at batter. There should be approx. 8 paces between bowler and hoop. 4. Into game – Ball is bowled to fielder who throws overarm. Remember previous rules, 1 rounder, ½ rounder, introduce 2 no balls = ½ rounder. W.up – Student led Marine Academy’s wup as above. Rounders specific w.up In 4’s 3 players stood along a line approx. 1m apart. 4th player stood out in front. 4th player throws under arm in turn to each on the line. When it gets to the end player they all move down and the 4th player joins the line. It continues until they are all back where they started. This is to help prep them for bowling in batting practice. Main 1. Highlight batting technique, stance and tight grip, bat back in ready position, and follow through. 2. In 4’s one batter, one backstop, two fielders, practice hitting off batting tee. If not one of the fielders bowls from the beginning. They have 5 goes and rotate around positions. This is know as Safety bowl. 3. Into full game of rounders, reinforcing all previous rules, highlighted Rules 1) Remain in contact with the post at all times while waiting to run on 2) You can leave the post to run on once the bowler has released the ball. Distance between cones/hoops Height of hoop Speed of ball Fielders can be used as targets to encourage placement Hitting tee used in game Different size bats 5 Fielding tactics/strategies to outwit opponent 1. To understand fielding roles and base responsibilities. 2. To perform and replicate a combination of skills in a game situation 3. Begin to evaluate the strengths and areas of improvements of their own skills and others W.up – Student led Marine Academy’s w.up as above. Rounders specific w.up – In pairs roll the ball out, retrieve, throwback to partner who stumps post. How accurate can the throwback become? How many can you do in a set time? Main 1. Backing up post, in 5’s. 3 form an arch. 4th is the bowler, who throws to each in turn. The 5th player moves behind the arch and picks up any dropped balls, returns to player who should of caught ball. 2. In 5’s 3 player remain in an arch but have a number 13. The 4th player is the bowler who rolls the ball out through the arch of players for the 5th player to collect, as they collect the ball, the bowler will shout a number. This is whom the player will throw the ball to. 3. Discussion on which posts this really applies to. 2 nd and 4th as these are the scoring posts. When you are fielding and rely on your team to communicate when the ball needs to be fielded back into. 4. Full game play, give bonus half rounders for any backing up carried out. Speed of ball Distance between players Marine Academy’s Scheme of Work: Rounders Key Stage: 3 YEAR: 8 DURATION: 5 LESSONS AIM: In this unit, pupils will further develop their understanding of the principles of the game. They will develop accurate replication of skills for batting, fielding and bowling, and then be able to demonstrate them in a game situation. Students will further develop their knowledge of the rules within the game, and continue to learn how to score/umpire. In all practices and games, pupils will think about how to use skills, strategies and tactics to outwit the opposition. Students will continue to develop their confidence, communication and leadership as well as continuing to develop and understand the benefits rounders has on physical, mental and social health. Prior learning Key Vocabulary (Tier 2 and 3) Resources Each lesson contains a set list of key vocabulary specific to the An understanding of basic batting, lesson outcome. Rounders bats bowling and fielding skills. Rounders Balls or tennis balls Developed a range of batting, bowling Bases and Posts and fielding tactics. Hoops/Cones Understand there are a variety of Stop Watches specialized positions for rounders Key Concepts and Processes: Physical Me - Performance & Physical Literacy. Social Me - Communication, Leadership, Resilience Students will learn the fielding, bowling and batting skills, which will be demonstrated in isolation and in progressive skill practices/small-sided game play. Students will apply the skills to outwit opponents when fielding and batting, demonstrating correct decision-making. Students will have a vast range of opportunities to develop confidence, leadership, communication and other social skills though a range of strategies in this unit. This will include leadership roles such as umpiring/scoring and small team practices, which will involve working with peers outside of their normal friendship groups. Students will be encouraged to problem solve and work together to develop strategies to overcome challenges as individuals and as a team. Healthy Me - Personal Health and Activity Levels Thinking Me - Analysis & Evaluation and Decision Making Students will develop an understanding of how rounders can improve fitness and health (mental, physical and social). Students will be encouraged to work hard and try their best despite their ability level. Students will be exposed to and demonstrate a range of fitness components required to play rounders. Students will learn about the principles involved with batting, fielding and bowling that will allow them to outwit opponents. They will develop a knowledge of rules, tactics and be able to explain using specific rounders examples. Students will demonstrate decision making though a range of tasks and games. Cross Curricular Links: Assessment: Literacy – Key words Numeracy – through scoring, umpiring, angles. Students will be assessed using the Marine Academy’s Assessing ME process, which incorporates all four of the areas in the boxes above as well as effort and behavior throughout this unit of work. Week 1 2 Learning Outcomes Fielding skills 1. To accurately replicate long barrier and use effectively in a game. 2. To effectively chase a ball along the ground and accurately field it back. 3. To be able to play conditioned game in which they understand and apply basic tactics. To develop communication skills, teamwork through rounders game play. Bowling development 1. To accurately replicate a legal bowling technique. 2. To attempt a donkey drop into their bowling technique to outwit batter. 3. To understand what makes a legal ball and the penalty for 2 no balls. Tasks W.up – Student led, Marine Academy’s w.up. Lesson specific Fielding game. Small teams. 2 rounders posts either end of grid. Cannot run with ball. Must pass between fielders to get close enough to stump posts. Drop ball lose possession. Main 1. Discussion recap of fielding positions, roles associated with positions 2. In 2’s, 1 ball, 2 cones. Focus on deep field/chasing ball on the floor. Demo technique, same foot to hand picking ball off the floor, turn and throw. Start with static ball at foot/cone turn and throw. Then allow partner to roll ball out past cone, for player to chase and return. Swap roles. 3. Recap of Long barrier and who/where might use it. In their 2’s again practice the long barrier, varying pace and direction. Use of cones as goals to introduce competition. 4. Into game, playing full rules. With a bonus, ½ a rounder for any team that selects the right retrieval method when fielding. W.up – Student led, Marine Academy’s w.up. Lesson specific – Relay style game with ball as your baton. Main 1. Recap grip, bunny ear, step, no ball. Allow practice of the safety bowl, in 2’s, approx. 8 paces apart. Focus on follow through being at batter. When is a safety bowl used? After a no ball. 2. Introduce donkey drop, feet shoulder with apart, bend knees, release ball high. Slow paced ball to deceive the batter. Must cross the batting line at the correct height. 3. Into a game – condition that all players must bowl 6 balls each, varying between the safety bowl and donkey drop. Differentiation Speed of ball Angle of roll Vary distance Vary pace of bowl Match by ability 3 4 Batting development 1. To accurately replicate the batting technique. 2. To develop the ability to hit the ball into space in relation to fielders. 3. To analyze individual strengths and make tactial changes to the batting order/field positions as a result. W.up – Student led, Marine Academy’s w.up. Lesson specific – 30m sprints, timed. Why is speed important to batters Main 1. Recap batting technique Stance, grip, bat back. 2. In 4’s 1 bowler, 1 batter, 1 backstop, 1 fielder. All have 6 goes at batting. Using safety bowl to start. Think about the weight being on your back foot, transferring to front on the hit. 3. Same as No 2. This time encourage fielder to become target, what enables us to change direction of hit? 6 goes at hitting ball to fielder. 4. In the same groups, set up cones as gates for pupils to hit the ball between. 5. Into game, ½ rounder given to ball hit away from fielder, given intentional direction. Rule, ball must be hit forward of the batting line, backward hit only run to 1st until ball thrown back over the batting line. Positional roles 1. To explore rounders positions and the relevant roles at each point. 2. To develop knowledge of backstop to 1st base tactics. 3. To understand the need to change field positioning depending on batters set up. i.e. left hander. W.up – Student led, Marine Academy’s w.up. Lesson specific – in 4’s, 2 balls, 3 stand on a line and one stands out in front they feed the ball to each person in turn, similar to juggling. Main 1. In 4’s, 1 ball, 3 cones. 1 bowler, 1 batter with hoop, 1 back stop, 1 1st base. Bowler bowls ball through hoop, backstop catches and throws to 1st base. Discus relevance to game play and why it’s used. 6 goes swap over. Approx 12 paces between backstop and 1st. 2. Same set up as before this time, the batter tries to out run the ball to 1st, adding pressure to the backstop for accuracy. Drop hoop to run, once ball has gone through hoop. 3. Into game, every player to face 6 balls as backstop. Bonus ½ rounder for getting someone out at 1st. Emphasis on backward hit rule, and the ability to still be able to score ½ a rounder. Type of bowl use Use of hitting t Different ball Type of bat Distances Type of throw used Type of ball 5 Tactics/strategies to outwit opponents 1. To perform and replicate a combination of skills to outwit opponents in a game situation. 2. To understand the importance of judgment as a batter in response to fielders actions. 3. To make effective evaluations of strength and weaknesses, of self and others’ performance. W.up – Student led, Marine Academy’s w.up. Lesson specific – Ladders. Split class into 4 groups. Each group has one ball, they stand opposite each other forming to walls. The ball is passed across from side to side working its way down through all the players. One the player has thrown the ball they go and join the other end, making the group travel to reach a target. Main 1. In 5’s rounders quick cricket, set up two posts and have 1 batter, 1 bowler, 1 backstop, 2 fielders. Same rules apply as quick cricket. 2. Into full game focusing on rules from previous lesson. Team to keep their own score, as well as teacher back up. Corrections only made by teacher if they over score, if they don’t concentrate and miss score to low, no correction made by teacher. 3. Evaluation of team success and weakness. Was it skill/levels/knowledge of game/use of tactics Distance between post Distance between batter and bowler. Once handed catches Marine Academy’s Scheme of Work: Rounders Key Stage: 4 YEAR: 9 DURATION: 5 LESSONS AIM: In this unit, pupils will strengthen their understanding of the principles of the game. They will demonstrate consistent replication of skills for batting, fielding and bowling, and then be able to demonstrate them in a game situation. Students will have a sound knowledge of the rules within the game, and continue to learn how to score/umpire independently. In all practices and games, pupils will think about how to use skills, strategies and tactics to outwit the opposition. Students will continue to develop their confidence, communication and leadership as well as continuing to develop and understand the benefits rounders has on physical, mental and social health. Prior learning Developed their batting, bowling and fielding techniques. Developed some tactics Understood and identified specialist positions for rounders. Umpired small sided game Key Vocabulary (Tier 2 and 3) Each lesson contains a set list of key vocabulary specific to the lesson outcome. Key Concepts and Processes: Physical Me - Performance & Physical Literacy. Students will consistently execute their fielding, bowling and batting skills, which will be demonstrated in isolation and in progressive skill practices and game play. Students will apply the skills to outwit opponents when fielding and batting, demonstrating correct decision-making. Resources Rounders bats Rounders Balls or tennis balls Bases and Posts Hoops/Cones Stop Watches Social Me - Communication, Leadership, Resilience Students will have a vast range of opportunities to develop confidence, leadership, communication and other social skills though a range of strategies in this unit. This will include leadership roles such as umpiring/scoring and small team practices, which will involve working with peers outside of their normal friendship groups. Students will be encouraged to problem solve and work together to develop strategies to overcome challenges as individuals and as a team. Healthy Me - Personal Health and Activity Levels Thinking Me - Analysis & Evaluation and Decision Making Students will develop an understanding of how rounders can improve fitness and health (mental, physical and social). Students will be encouraged to work hard and try their best despite their ability level. Students will be exposed to and demonstrate a range of fitness components required to play rounders, giving examples. Students will learn about the principles involved with batting, fielding and bowling that will allow them to outwit opponents. They will develop a knowledge of rules, tactics and be able to explain using specific rounders examples. Students will demonstrate decision making though a range of tasks and games. Cross Curricular Links: Assessment: Literacy – Key words Numeracy – through scoring, umpiring, angles. Students will be assessed using the Marine Academy’s Assessing ME process, which incorporates all four of the areas in the boxes above as well as effort and behavior throughout this unit of work. Week 1 Learning Outcomes Throwing/catching/fielding 1. To accurately replicate fielding skills and use effectively in a game. 2. To develop communication skills, teamwork through rounders game play. 3. To develop creative thinking & outwitting opponents with the placement of the ball. Tasks W.up – Student led, Marine Academy’s w.up. Lesson specific – In 2’s throwing and catching on the move, running around the outside of the pitch, communicating when/where they want the ball. Use a variety of communication skills. Main 1. Beat the ball – Set up a mini pitch in 5’s. Have 3 cones as the bases, triangle formation. One batter to be bowled the ball, they hit and between the 4 fielders they have to retrieve the ball and throw to 1st base and then to 2nd to 3rd before the batter gets around. 2. Discuss what tactics/positions did they use? Relate to game, also with these tactics, fielders really need to be aware of the obstruction rule. 3rd base non scoring base. Needs to be covered by bowler. 4th base to be covered by backstop. 3. Into full game, recapping rules, no ball, contact with post, ½ round and full rounder, obstruction. Bonus point for getting someone out at 4th by using backstop. Differentiation Limit the tactics introduced Focus on throwing and catching skills Size of pitch No of fielders Bowling development 1. To accurately replicate a spin and speed bowling technique. 2. To develop the ability to add disguise + power into bowling action. 3. To understand rules involving bowling. i.e. stopping running once held. 2 W.up – Student led, Marine Academy’s w.up. Lesson specific – Sheepdog rounders Main 1. Recap previous two bowls, safety and donkey drop. The grip, stance, follow through. Allow practice in 2’s. 2. Introduce Spin bowl – Tactic – allows ball to go high off bat, fielder catches batter out. Tech – similar to safety one-step, bring the hand through first and twist hand on release almost like turning a doorknob. Key is to disguise the bowl. In 2’s practice bowling to one and other. 3. Introduce the speed bowl Tactic – Little time to react, if batter is slow off the mark, but if batter is a quick reactor not the bowl you want to use, the ball will go far. Tech – Same technique as safety bowl, start at the back of the bowling box taking a couple of strides before releasing the ball. In 2’s make a bowling box with cones, one bowls the other acts as backstop. Switch after 5 goes each. 4. Game play all pupils to have 4 bowls each attempting the bowls learnt today. Bonus ½ rounder for getting some out from the correct selection of bowl. Ensure pupils know that if they step out of the box when bowling it’s a no ball. That when the bowler has the ball in the bowling box the batters must stop at the next base. Just focus on one type Reduce distance Type of ball 3 4 5 Batting development 1. To develop batting technique incorporating power and placement. 2. To develop strategic concepts when batting. 3. To analyse individual strengths and make tactical changes to the fielding positions as a result. W.up – Student led, Marine Academy’s w.up. Lesson specific – Whole class beat the ball. Main 1. Step back shot Tactic - hit over 1st for Right handed or 4th for left. Disguised shot Tech – Same stance as normal, drop back foot as ball is thrown, twist hips, keep bat high, let ball come longer, hit later allowing it to go over 1st or 4th. 2. In 3’s practice step back shot, 1 bowler, 1 feeder, 1 fielder. Start with foot back, practice hitting ball. Then introduce the step back. 3. Backhand shot Tactic – Good disguised shot, stance square onto bowler. Tech – As ball is delivered Step forward with striking foot swing across body before making contact. As above practice in 3’s 4. Into game batters to try to and attempt a different shot each turn. Rule Batter must hit the ball in the batting box, if they hit the ball out of the box they are out. Fielding roles/outwit opponents 1. To discover fielding roles at each point. 2. To make decisions about field positioning in response to batter analysis. 3. To show a confident understanding of umpire calls/rules and batting/bowling infringements W.up – Student led, Marine Academy’s w.up. Lesson specific – Agility run using posts and cones. Main 1. Pairs rounders, splitting the class into 4 groups, allow the groups to play pair rounders. This allows the fielders to think tactically about getting them both out at the same time. Also encourage the fielders to swap positions are there any strong combination of players. 2. Full game, depending on numbers have two games running or join teams together avoid splitting teams, to allow them to implement tactics they have developed earlier in the lesson. Evaluation of tactics/peer assessment 1. To perform and replicate a combination of skills to implement tactics & to outwit opponents. 2. To make effective evaluations of strength and weaknesses of pupils performance. 3. To develop the ability to become a reflective learner & suggest fitness needs of rounders players. W.up –Student Marine Academy’s w.up, followed by the union jack game where pupils pass the ball around the edge and swap places, inc extra balls or adaptions. 1. 2. 3. Pupils to be split into teams. Given team selection sheet. They decide fielding positions, batting order. Using previous knowledge of game to make decisions. Play a 2 inning game, allow pupils to score their own game and record on sheet Allow teams to fill in evaluation forms or open discussions, depending on class cohesion. Focus on one type Vary distances Type of bat Type of ball By number of players in each game Playing space Type of equipment By Ability Team selection Condition Game if needed Type of equipment. Key Stage: 4 YEAR: 10 DURATION: 5 LESSONS AIM: In this unit pupils will focus on developing more advanced skills and apply them in match in order to outwit opposition. Pupils will develop the execution of techniques for batting, bowling and fielding. Pupils will prepare mini competitions and compete in them. They will work in groups taking on a range of responsibilities to help each other to prepare and improve as a team. To develop a deeper understanding about healthy lifestyles and fitness. Pupils should be able to accurately umpire & run a rounders game. Prior learning Developed a variety of batting, bowling and fielding techniques. A sound knowledge of tactics Understood and identified specialist positions for rounders. Umpired small sided games and some origination of team selection Key Vocabulary (Tier 2 and 3) Each lesson contains a set list of key vocabulary specific to the lesson outcome. Key Concepts and Processes: Physical Me - Performance & Physical Literacy. Students will effectively execute their fielding, bowling and batting skills, which will be consistently demonstrated in progressive skill practices and game play more. Students will apply and select the skills to outwit opponents when fielding and batting, demonstrating correct decision-making. Resources Rounders bats Rounders Balls or tennis balls Bases and Posts Hoops/Cones Stop Watches Social Me - Communication, Leadership, Resilience Students will have a vast range of opportunities to develop confidence, leadership, communication and other social skills though a range of strategies in this unit. This will include leadership roles such as umpiring/scoring and small team practices, which will involve working with peers outside of their normal friendship groups. Students will be encouraged to problem solve and work together to develop strategies to overcome challenges as individuals and as a team. Healthy Me - Personal Health and Activity Levels Thinking Me - Analysis & Evaluation and Decision Making Students will develop an understanding of how rounders can improve fitness and health (mental, physical and social). Students will be encouraged to work hard and try their best despite their ability level. Students will be exposed to and demonstrate a range of fitness components required to play rounders, giving examples. Students will learn about the principles involved with batting, fielding and bowling that will allow them to outwit opponents. They will develop a knowledge of rules, tactics and be able to explain using specific rounders examples. Students will demonstrate decision making though a range of tasks and games. Cross Curricular Links: Assessment: Literacy – Key words Numeracy – through scoring, umpiring Students will be assessed using the Marine Academy’s Assessing ME process, which incorporates all four of the areas in the boxes above as well as effort and behavior throughout this unit of work. Week 1 Learning Outcomes Fielding Techniques 1. To accurately and consistently replicate fielding skills and use effectively in a game. 2. To develop communication skills, so that they have an effective impact on the games outcome. 3. To develop their understanding of how rounders can lead to a healthy lifestyle Tasks W.up – Pupils carry out Marine Academy’s W.up. A game of beat the ball with vary adaptions. 1. Q&A on fielding demands and techniques. Long barrier, quick pick up, backing up. Relate to positional play. 2. Retrieve Rounders Same set up as traditional rounders. Split pupils into teams of 6. 1 team of 6 ‘batting’, the others will all field. Each person in the team of 6 is given a tennis ball. On command, they will all throw their tennis balls and run round the bases all together. The fielding team has to retrieve all the balls, and ensure that there is a person with a tennis ball stood on first base, second base, third base, fourth base, backstop and bowlers positions. Their aim is to get all the balls in these positions before the ‘batting’ team get all the way round the rounders posts. Differentiation By numbers in team Type of equipment Size of working area. 3. Move into full game focusing on quick pick up from fielders and communication back to posts. 2 Bowling development 1. To accurately replicate a variety of bowls challenge each batter they face. 2. To secure their ability to add/disguise power into their bowling action. 3. To understand rules involving bowling. W.up – Pupil led Marine Academy’s warm up. Followed by sheep dog rounders. 1. Recap any types of bowl the pupils may have used and the techniques they may need to carry them out. 2. In 2’s allow them the time to experiment/recap which bowling technique they can use. 3. Full game in which all pupil will deliver 6 good balls, pupils to rotate. By numbers in team Type of equipment Size of working area. Batting development 1. To develop batting technique incorporating consistent power and placement. 2. To develop strategic concepts when batting identifying target zones. 3. To clearly understand all the rules that surround batting 3 W.up – Marine Academy’s w.up led by pupils. 1. Funky Rounders (Similar to quick cricket). In 4’s set up like below. Each player is playing for themselves.Starting total for each player is 100 ROUNDERS You must run after each hit or good ball! + 10 rounders for each run between the batter and bowler cones - 10 rounders for being caught out or stumped out. Each batter will have 2 minute innings to score as many rounders as possible, they will stay batting even if caught or stumped out (do not change positions until the whistle is blown). By numbers in team Type of equipment Size of working area. Extra fielders Fielding roles/outwit opponents 1. To improve their fielding skills when under pressure. 2. To quickly make decisions about field positioning in response to batter analysis. 3. To show a confident understanding of umpire calls/rules and batting/bowling infringements 4 W.up – Marine Academy’s Warm up. Followed by 1. Accuracy of throw under pressure to post. In 4’s each setup. There will be a Worker(A) who stands in the box where each corner has a different colour cone. Then the Feeder(B), one post player(D) and one runner(C). The Drill: Player (D) shouts a colour corresponding to the corners of the box. Player (B) will then throw the ball to (A) when player (A) has reached that colour in the box. Player (C) will attempt to run to the post before (A) gets the ball to player (D). By numbers in team Type of equipment Size of working area. No of colored cones By numbers in team Type of equipment Size of working area. No of balls No of lives 2. Move into game where focus is on getting players out at a base and the importance of backstop/1st relationship/effectiveness. 3. Pupils to score and umpire where possible 5 Evaluation of fitness for Rounder 1. To perform and replicate a combination of skills whilst under physical pressure. 2. To make effective evaluations of strength and weaknesses of pupils performance. 3. To develop the ability to become a reflective learner & suggest fitness needs of rounders players. W.up Pupil Led using Marine Academy’s Wup. 1. Teacher Q&A on the physical requirements of Rounders. 2. Pupils to play pairs rounders. Normal rules apply. They have 3 lives. They face 6 good balls. All pairs to have 2 innings. 3. Q&A Any difference in their performance from innings 1 and 2. What happen to their performance during each inning etc? Highlight the fitness components needed for rounders, through batting and bowling. Key Stage: 4 YEAR: 11 DURATION: 5 LESSONS AIM: In this unit pupils will focus on developing more advanced skills and apply them in match in order to outwit opposition. Pupils will develop the execution of techniques for batting, bowling and fielding. Pupils will prepare mini competitions and compete in them. They will work in groups taking on a range of responsibilities to help each other to prepare and improve as a team. To develop a deeper understanding about healthy lifestyles and fitness. Pupils should be able to accurately umpire & run a rounders game. Prior learning Developed a sound ability for batting, bowling and fielding. A secure knowledge of tactics Understood and identified specialist positions for rounders. Umpired small sided games and some origination of team selection Key Vocabulary (Tier 2 and 3) Each lesson contains a set list of key vocabulary specific to the lesson outcome. Key Concepts and Processes: Physical Me – Performance & Physical Literacy. Students will effectively execute their fielding, bowling and batting skills, which will be consistently demonstrated in progressive skill practices and game play more. Students will apply and select the skills to outwit opponents when fielding and batting, demonstrating correct decision-making. Resources Rounders bats Rounders Balls or tennis balls Bases and Posts Hoops/Cones Stop Watches Social Me – Communication, Leadership, Resilience Students will have a vast range of opportunities to develop confidence, leadership, communication and other social skills though a range of strategies in this unit. This will include leadership roles such as umpiring/scoring and small team practices, which will involve working with peers outside of their normal friendship groups. Students will be encouraged to problem solve and work together to develop strategies to overcome challenges as individuals and as a team. Healthy Me – Personal Health and Activity Levels Thinking Me – Analysis & Evaluation and Decision Making Students will develop an understanding of how rounders can improve fitness and health (mental, physical and social). Students will be encouraged to work hard and try their best despite their ability level. Students will be exposed to and demonstrate a range of fitness components required to play rounders, giving examples. Students will learn about the principles involved with batting, fielding and bowling that will allow them to outwit opponents. They will develop a knowledge of rules, tactics and be able to explain using specific rounders examples. Students will demonstrate decision making though a range of tasks and games. Cross Curricular Links: Assessment: Literacy – Key words Numeracy – through scoring, umpiring. Students will be assessed using the Marine Academy’s Assessing ME process, which incorporates all four of the areas in the boxes above as well as effort and behavior throughout this unit of work. Week 1 Learning Outcomes Fielding Techniques 1. To accurately and consistently replicate fielding skills and use effectively in a game. 2. To develop communication skills, so that they have an effective impact on the games outcome. 3. To select the correct fielding positions for each batter that enters the box. Tasks W.up Pupil led Marine Academy’s w.up. 1.Line Drill Pupils get into pairs, and stand opposite and facing their partner, around 7 feet apart, with all pairs in one line. There are two balls in the middle of the pairs. Pupils are numbered down the line, 1-13 (or however many pupils- partners have the same numbers). The teacher will shout out a number, and those two numbers will sprint to the middle and pick up the ball, and sprint to the start of the line, passing the ball underarm to and fro each player. They will finish in the bowlers square, and the person who bowls the ball into the batting square first, wins. 2. Full Game giving pupils time to sort and organize their team for batting order and fielding positions. Teacher to as Q’s regarding selection. Differentiation By numbers in team Type of equipment Size of working area. Batting development 1. To develop batting technique incorporating consistent power and placement. 2. To develop strategic concepts when batting identifying target zones. 3. To clearly attempt a variety of shots when playing. Wup Pupil led using Marine Academy’s w.up. 1. Teacher Q&A about batting techniques and their use. 2. Target Game By numbers in team Type of equipment Size of working area. 2 3. Full Game. With pupils using theor knowledge from target game. Also encourage them to remember what other pupils were succesful with and preempt them using it in the full game. Developing their tactical awareness. 3 Physical Demands of Rounders 1. Pupils will have a clear understanding of how rounders can aid a healthy life 2. They will identify the fitness components required for rounders. 3. Pupils will be able to umpire in either of the two positions and know their roles. W.up Pupil led using Marine Academy’s w.up. 1. Teacher to Q&A over physical requirements of rounders. Then recap the umpire positions and repsonsibilties. 2. Retrieve Rounders (During the game all pupils to step out and umpire in either position) Same set up as traditional rounders. Split pupils into teams of 6. 1 team of 6 ‘batting’, the others will all field. Each person in the team of 6 is given a tennis ball. On command, they will all throw their tennis balls and run round the bases all together. The fielding team has to retrieve all the balls, and ensure that there is a person with a tennis ball stood on first base, second base, third base, fourth base, backstop and bowlers positions. Their aim is to get all the balls in these positions before the ‘batting’ team get all the way round the rounders posts. By numbers in team Type of equipment Size of working area. 4 5 Fielding roles/outwit opponents 1. To secure their fielding skills when under pressure. 2. To correctly and effectively make quick decisions about field positioning in response to batters position and ability. 3. To show a confident understanding of umpire calls/rules and batting/bowling infringements. Tournament Lesson 1. Pupils will show confident organizational skills 2. Communication will be clear to ensure all pupils know where they are playing. 3. Rules are applied consistently across both games, to ensure fair play for all. W.up Pupil Led Marine Academy’s w.up 1. Danish/Continuous Rounders Same set up as traditional rounders. 2 teams, 4 bases, 1 bat (or more), 1 ball! Fielding team sets up into positions of backstop, bowler, 1st base, 2nd base, 3rd base, 4th base and other fielders. Bowler bowls to batter who hits the ball and runs. The batter has to get all the way round before the rounders ball is passed from first base, to second base, to third base, to fourth base. The ball cannot be dropped. To make more difficult – pass to bowler/backstop. 2. Full game where pupils umpire and keep score. W.up Pupil led using Marine Academy’s wup. 1. Pupils will be put into teams and asked to set up two pitches, decided how they are going to control the inning length. Decide who is playing who. Tournament to take the whole lesson. Scored and umpired by the pupils. By numbers in team Type of equipment Size of working area. The level of teacher input