Marine Academy’s Scheme of Work: CRICKET Key Stage: 3 YEAR: 7 DURATION: 8 LESSONS AIM: In this unit, pupils will learn the basic principles of the game. They will develop the necessary basic skills of batting, fielding and bowling, and then be able to demonstrate them in a game situation. Students will learn the basic rules of the game, and begin to learn how to score. In all practices and games, pupils will begin to think about how to use skills, strategies and tactics to outwit the opposition. Students will develop their confidence, communication and leadership as well as develop and understanding of the benefits rounders has on physical, mental and social health. Prior learning Key Vocabulary (Tier 2 and 3) Resources Pupils may have had some cricket experience from primary school or have played adapted versions of the game. Each lesson contains a set list of key vocabulary specific to the lesson outcome. Developed an understanding of field placement. Where to hit the ball to increase chances of scoring Experienced a range of batting, bowling and fielding techniques. Key Concepts and Processes: Physical Me - Performance & Physical Literacy. Students will learn the basic fielding, bowling and batting skills, which will be demonstrated in isolation and in progressive skill practices/small-sided game play. Students will attempt to apply the skills to outwit opponents when fielding and batting, demonstrating correct decision-making. Cricket bats (Various size) Cricket balls Stumps Hoops/cones Information on local clubs Social Me - Communication, Leadership, Resilience Students will have a vast range of opportunities to develop confidence, leadership, communication and other social skills though a range of strategies in this unit. This will include leadership roles such as umpiring/scoring and small team practices, which will involve working with peers outside of their normal friendship groups. Students will be encouraged to problem solve and work together to develop strategies to overcome challenges as individuals and as a team. Healthy Me - Personal Health and Activity Levels Thinking Me - Analysis & Evaluation and Decision Making Students will develop a basic understanding of how rounders can improve fitness and health (mental, physical and social). Students will be encouraged to work hard and try their best despite their ability level. Students will be exposed to and demonstrate a range of fitness components required to play Cricket. Students will learn about the basic principles involved with batting, fielding and bowling that will allow them to outwit opponents. They will develop a basic knowledge of rules, tactics and be able to explain using specific Cricket examples. Students will demonstrate basic decision making though a range of tasks and games. Cross Curricular Links: Assessment: Literacy – Key words Numeracy – through scoring, umpiring, angles. Students will be assessed using the Marine Academy’s Assessing ME process, which incorporates all four of the areas in the boxes above as well as effort and behavior throughout this unit of work. Week Learning Outcomes Ball Familiarisation 1 1. To understand the importance of hand eye co-ordination 2. To Replicate a basic throw and catch technique 3. To begin to think about outwitting the opposition in a conditioned game throw ball placement. Ball Familiarisation (Game lesson) 1. To understand fielding roles and responsibilities 2. To perform a replicate a combination of skills in a game situation 3. Begin able to evaluate the strengths and areas of improvement of their own and others Tasks Warm up – Student led using Marine Academy’s warm up within the pitch markings to familiarise themselves with the dimensions (Kwik Cricket). 1. In 2’s pupils stood 2m apart, bent knees. Throw + Catch, adopt ready position. How many consecutive catches can they achieve? Demo catching styles, bring hands to chest, keep eye on the ball, cushion ball. 2. Into teams 3. Team practice of beat the ball 4. Teams play against each other. Teams to make x amount of consecutive passes, to score points. Cannot run with ball. Opposition try to intercept. Dropped ball lose procession. Warm up – Student led using Marine Academy’s warm up Drill - In 2’s pupils stood 2m apart, bent knees. Throw + Catch, adopt ready position. How many consecutive catches can they achieve? Demo catching styles, bring hands to chest, keep eye on the ball, cushion ball. 1. Kwik Cricket - Divide players into two teams and then pair up all your players. Ball is thrown in the air to batter, stopped by catching, thrown out to. Also if a ball is thrown near a fielder they are allowed to have one step to catch fielder out. Each pair should get to bat for two overs each. Each pair starts with 20 runs and can be out if they are bowled, caught, stumped, run out or if you hit your own wicket. Every time a batter is out 5 points are knocked off their total and batters swap places. The winning pair is the one which finishes with the most runs Differentiation Distance between partners Size of working area Increase or reduce the playing area. Increase or reduce the size of the wicket the batter must defend. Introduce boundaries and boundary scores. Fielding 2 1. To be able to throw the ball overarm and underarm, depending on game situation 2. To replicate the long barrier and use it in a game. 3. To develop communication skills to promote team work and successful outwitting of opponent. Fielding (Game lesson) 1. To understand fielding roles and responsibilities 2. To perform a replicate a combination of skills in a game situation 3. To Begin able to evaluate the strengths and areas of improvement of their own and others Warm up – Student led as above, leading into Cricket specific w.up. Two teams inside playing area. Can’t run with ball, must pass and move. Dropped ball lose procession. Score points by stumping ball on wicket. Introduce other conditions e.g. more than one ball, Set no of throws before stumping post. Main 1. Off the back of conditioned game, discuss when overarm and underarm throws would be used. In 2’s run throw technique of each throw. 2. Introduce long barrier. In 2’s roll ball to each other, stop with long barrier throw back, then work between cones, roll ball on an angle, partner moves to get behind ball and stops using long barrier. 3. As above, both pupils have cones either side of them; aim to score a goal through their partners’ cones by rolling. Use long barrier to stop ball. Warm up – Student led using Marine Academy’s warm up Size of practice area Speed of roll No of expected throws. Distance between partners Increase or reduce the playing area. Increase or reduce the size of the wicket the batter must defend. Drill - In pair, both pupils have cones either side of them; aim to score a goal through their partners’ cones by rolling. Use long barrier to stop ball. 1. Kwik Cricket - Divide players into two teams and then pair up all your players. Ball is rolled to batter, stopped using long barrier, thrown out to. Also if a ball is thrown near a fielder they are allowed to have one step to catch fielder out. Every time a batter is out 5 points are knocked off their total and batters swap places. The winning pair is the one which finishes with the most runs. 3 Bowling 1. Accurately replicate a bowling technique 2. Understand what makes a legal ball and incorporate this into a game situation. 3. Know the consequences of persistent no balls W.up – Student led as above. Cricket specific w.up In 2’s, 1 ball, 2 cones. Set cones approx. 12m apart. One player stands by a cone will throw the ball overarm to their partner, the other partner catches the ball puts it on top of the other cone they swap places. The same player will always throw and the other always catch. Make it into a game how many switches can you make in a set time? Switch roles. Main 1. Recap underarm/overarm technique from last lesson. Allow pupils to practice. 2. Highlight technique needed for bowling, Highlight grip, delivery-figure of 8, coil –line & length. Allow pupils to throw ball up to themselves to experience the grip. 3. Pairs; to explore delivery from standing. Progress to small run up. 3 v 3 – Bowl at each other’s wickets. Target–box/stumps, points for box/stumps. Winner up/loser down. Pairs cricket game. Bowling (Gameplay lesson) Warm up – Student led using Marine Academy’s warm up 1. To understand fielding roles and responsibilities 2. To perform a replicate a combination of skills in a game situation 3. Begin able to evaluate the strengths and areas of improvement of their own and others Drill - 3 v 3 – Bowl at each other’s wickets. Target Increase or reduce the playing area. Increase or reduce the size of the wicket the batter must defend. box/stumps, points for box/stumps 1. Kwik Cricket - Divide players into two teams and then pair up all your players. Each pair should get to bat for two overs each. Each pair starts with 20 runs and can be out if they are bowled, caught, stumped, run out or if you hit your own wicket. Every time a batter is out 5 points are knocked off their total and batters swap places. The winning pair is the one which finishes with the most runs. Bowlers will be aiming for spotted mat by the batting crease, if the bowlers hit these mat they get extra 5 points. Note: the batters will use cricket bats in this game although, they have not been taught the correct technique – allow for guided discovery to take place Distance between cones/hoops Height of hoop Speed of ball 4 Batting 1. To replicate bowling technique. 2. Understand the importance of ball placement in relation to fielders. 3. To develop tactical ideas with their improved knowledge of the rounders game. Batting (Gameplay lesson) 4 1. To understand fielding roles and responsibilities 2. To perform a replicate a combination of skills in a game situation 3. Begin able to evaluate the strengths and areas of improvement of their own and others W.up – Student led Marine Academy’s W.up as above. 1. Highlight batting technique Stance & Grip, action, high elbow, and head over ball and follow through. 2. In 4’s one batter, one backstop, two fielders, practice hitting off batting tee. If not one of the fielders bowls from the beginning. They have 5 goes and rotate around positions. 3. Develop – bowl into box – batsmen plays 7 drives – points for shots. Pairs cricket game. 8’s per pitch. Warm up – Student led using Marine Academy’s warm up Drill – In pairs, practice hitting off batting tee, they have 5 goes and then rotate. Pairs to give eachother peer feedback 1. Kwik Cricket - Divide players into two teams and then pair up all your players. Each pair should get to bat for two overs each. Each pair starts with 20 runs and can be out if they are bowled, caught, stumped, run out or if you hit your own wicket. Every time a batter is out 5 points are knocked off their total and batters swap places. On the field, place a number of gates on the off side – Batters will get extra points for hitting through theses gates 2. The winning pair is the one which finishes with the most runs Fielders can be used as targets to encourage placement Hitting tee used in game Increase or reduce the playing area. Increase or reduce the size of the wicket the batter must defend.