College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Week 1-3: Unit Learning Outcomes 1(ULO-1): At the end of the unit, you are expected to a. Recall the measurement units, significant figures, and identify vector and scalar quantities b. Recall and apply the principles of motion and kinematics c. Recall and apply the concept of force and systems of forces Big Picture in Focus: ULO-1a. To recall fundamental principles of measurement units and significant figures, and identify vector and scalar quantities Metalanguage In this section, the units of measurement, significant figures, vector, and scalar quantities relevant to the study of physics will be reviewed to demonstrate ULOa. You need to understand the following principles to demonstrate ULOa as a foundation knowledge in solving physics problems. 1. There are three fundamental physical quantities of mechanics – length, mass, and time, which in the SI system have the units meter (m), kilogram (kg), and second (s), respectively. 2. Dimensions can be treated as algebraic quantities. Dimensional analysis involves the breaking down of units into simpler and basic quantities. 3. Measurements must consider significant figures. Notice that the rule for addition and subtraction is different from that for multiplication and division. For addition and subtraction, the important consideration is the number of decimal places, not the number of significant figures. 4. Quantities may be classified as scalar or vector. Scalar describes the magnitude of a physical phenomena without direction. Vector, on the other hand, is a quantity that defines both the magnitude and direction. 5. Scalar always positive, vector can either be positive or negative. Essential Knowledge To perform the aforesaid big picture (unit learning outcomes) for the first three (3) weeks of the course, you need to understand the basic rules of measurements and quantities necessary that will be laid down in the succeeding pages. Like all other sciences, physics is based on experimental observations and quantitative measurements. Measurements are associated with a physical quantity, hence, the units and significant figures are relevant. On the other hand, physical quantities may be classified as scalar or vector. Please note that you are not limited to exclusively refer to these resources. Thus, you are expected to utilize other books, research articles, and other resources that are available in the university’s library e.g. ebrary, search.proquest.com etc. 11 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Keywords Length Mass time SI unit Unit prefixes English Unit Significant Figures Scalar Vector Vector algebra Unit vector Units of Measurement Measurements are done to describe natural phenomena where each measurement is associated with a physical quantity. In mechanics, there are three fundamental quantities such as length, mass, and time – the building blocks of all other quantities. In measurement, a standard must be defined. In 1960, SI (Système International) was set as a standard for fundamental quantities of science, also called the metric system. Its standard units of measure are meter, kilogram, and seconds, known as mks. Length Length is defined as the distance between two points in space. The history of unit length started in 1120 when the king of England decreed that the standard length in his country is as long as the distance from the tip of his nose to the end of his outstretched arm, he called this unit as yard. Similarly, a foot is equivalent to the length of the royal foot of King Louis XIV. However, none of these became constant as it keeps on changing every time a new king takes the throne. Later until 1799, the standard for length became meter (m) which is equivalent to one ten-millionth of the distance from the equator of the North Pole alone one particular longitudinal line passes through Paris. However, the length of a meter was continuously redefined by expert bodies over history. Finally, in October 1983, the meter was defined as the distance traveled by light in vacuum during a time of 1/299 792 458 second. Table 1.1 lists approximate values of some measured lengths relevant to physics. Table 1.1 Approximate Values of Some Measured Lengths One light-year Mean orbit radius of the Earth about the Sun Mean distance from the Earth to the Moon Distance from the equator to the North Pole Mean radius of the Earth Diameter of a hydrogen atom Diameter of an atomic nucleus Diameter of a proton Length (m) 9.46 x1015 1.50 x1011 3.84 x108 1.00 x 107 6.37 x106 ≈10x -10 ≈10x -14 ≈10x -15 Mass In 1887, the SI standard unit for mass was established and called kilogram (kg). One kilogram is defined as the mass of a specific platinum–iridium alloy cylinder kept at the 12 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 International Bureau of Weights and Measures at Sèvres, France. Table 1.2 shows some approximate masses of various objects relevant to physics. Table 1.2 Approximate Values of Some Measured Masses Sun Mass (kg) 1.99 x1030 Earth Moon 5.98 x1024 7.36 x1022 Hydrogen atom Electron 1.67 x10-27 9.11 x10-31 Time The SI standard unit for time is second (sec) measured from the period of vibration of radiation from the cesium-133 atom. Other SI standard units are kelvin (K) (read as Kelvin and not degree Kelvin) for temperature, ampere (A) for electric current, (Candela, cd) for luminous intensity, and (mole) amount of substance. SI Unit Prefixes A unit prefix precedes a basic unit to indicate a multiple or fraction of the unit. It denotes multipliers of the basic units based on various powers of ten. Table 1.3 is a list of the various powers of ten and their abbreviations. These prefixes are helpful especially for values that are too small or too big to quantify, for example, the mean radius of the Earth is 6,370,000 meters that is equivalent to 6, 370 kilometers (km) or 6.37 x106 which is a much easier notation. Basic knowledge on unit conversion includes unit analysis and significant figures which will be discussed later part on this ULOa. Table 1.3 Unit Prefix Power Prefix Abbreviation Power Prefix Abbreviation 3 -24 yocto y 10 kilo k 10 6 zepto z 10 mega M 10-21 9 -18 atto a 10 giga G 10 fempto f tera T 10-15 1012 -12 pico p 15 peta P 10 10 -9 nano n 18 exa E 10 10 micro π zetta Z 10-6 1021 -3 milli m 24 yotta Y 10 10 centi c 10-2 -1 deci d 10 The United States Customary System is another unit system similar to Imperial Units or what is ambiguously called the English Units. An old British system of measuring units including inch, foot, yard, mile, ounce, pound, gallon, and so. This system of units comes from a lot of 13 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 history, mostly defined and redefined based on the reigning kings and queens of the British Empire. Its standard units of measure are foot (ft), slug, and seconds (sec) for the length, mass, and time, respectively. Table 1.4 lists the unit equivalence of some basic English and SI units. Table 1.4. English and SI Units English Unit Mile Foot Inch Pound Ounce Gallon Celsius SI Unit Kilometer Meter Centimeter Grams Grams Liter Kelvin Conversion 1 mile = 1.609 km 1 ft = 0.305 m 1 in = 2.54 cm 1 lb = 453.59 g 1 oz = 28.35 g 1 gal = 3.79 L 0 °πΆ = 273 K Unit Conversion Unit conversion is a process involving multiplication or division by a numerical factor to obtain the desired unit. In solving problems, you have to consider the uniformity of the units before going through. For example, solving the volume of a cardboard box whose dimensions are 2 ft by 2ft by 3 meters would not give you 12 ft3. Instead, you need to convert first the meter unit to feet before performing the calculations. Units can be treated as algebraic quantities that can cancel each other, see the following examples. Example 1 Refer to table 1.4 and convert 5 cm to inches. Step 1: Identify your given and desired unit Step 2: Use the factor of conversion. In this case, 1 in = 2.54 cm. Step 3: Make the conversion in step 2 a ratio, always aim to cancel out the given unit by division. Multiply the ratio to the given. (5 ππ) ( 1 ππ ) = π. πππ ππ 2.54 ππ Notice how the centimeters canceled out, which is your main objective. 14 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Example 2 Express the diameter of a hydrogen atom using prefixes. From Table 1.1, the diameter of a hydrogen atom is ≈x10-10 meters, say 1.2x10 -10 m. Step 1: Identify the nearest prefix to the given power of ten. Refer to Table 1.2 In this case, x10-10 is nearest to nano which is x10-9. Step 2: Express x10-10 to nano by moving the decimal point up to 1 decimal place to the left. (Note that shifting the decimal point to the left means increment to the power while shifting to the right means decrement to the power, considering the sign.) 1.2 x10-10 m = 0.12 x10-9 m = 0.12 nanometer = 0.12 nm Step 3: Express x10-10 to micro by moving the decimal point of step 2 up to 3 decimal place to the left. 0.12 x10-9 m = 0.00012 x10-6 m = 0.00012 micrometer = 0.00012 ππ Step 4: Express x10-10 to mili by moving the decimal point of step 3 up to 3 decimal place to the left. 0.00012 x10-6 m = 0.00000012 x10-3 m = 0.00000012 milimeter = 0.00000012 mm Now you see that 1.2x10 -10 m = 0.12nm = 0.00012 ππ = 0.00000012 mm. Therefore, it would be smarter to express too small or too large values using unit prefixes. Example 3 A rectangular building lot has a width of 75.0 ft and a length of 125 ft. Determine the area of this lot in square meters. The area is solved by π¨ = π³πΎ = ππ. π ππ π πππ ππ = π πππ πππ Now 1 meter = 3.280 ft 1π 2 (9375 ππ‘ 2 )( ) = 871.412 π2 3.280 ππ‘ Notice that the conversion factor is squared to obtain the square-meter area. (This is a common mistake for students who forget the need to square the conversion factor.) 15 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Example 4 At Mc Arthur Highway, a car is traveling at a speed of 38 m/s. Is the driver over speeding the limit of 75.0 mi/h? Know that 1 mile = 1 609 meters. Take note that our desired unit is mile, therefore, make it as the numerator. (38 π 1 ππ ππ )( ) = 2.36π₯10−2 π 1609 π π Now convert seconds to hours, (2.36π₯10−2 ππ 60 π 60 πππ ππ )( )( ) = 84.96 π 1 πππ 1 βπ βπ Therefore, the driver is over speeding the limit. Often problems include dimensional analysis which is a form of proportional reasoning for physical quantities expressed in different units. Dimensions can be treated as algebraic quantities, for example, quantities can be added or subtracted only if they have the same dimensions. Furthermore, any relationship can be correct as long as the terms on both sides of an equation have the same dimensions. Example 5 Show that the expression π = ππ, where π represents speed, π acceleration, and π an instant of time, is dimensionally correct. Speed is defined as the distance traveled over a given time, in terms of dimension, π£= πΏ π Where L is the distance traveled and T is the time. On the other hand, acceleration is defined as the rate at which the object changes its velocity, in terms of dimension, πΏ π = π2 Substitute to π = ππ, we get, π£ = ππ‘ πΏ π =( πΏ ) (π) π2 16 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π³ π» = π³ π» Therefore, π£ = ππ‘ is dimensionally correct because we have the same dimensions on both sides. If the expression were given as π£ = ππ‘2, it would be dimensionally incorrect. Solve and see! Example 6 One of the fundamental laws of motion states that the acceleration of an object is directly proportional to the resultant force on it and inversely proportional to its mass. If the proportionality constant is defined to have no dimensions, determine the dimensions of force. πΉ Given that π ∝ , we have πΉ ∝ ππ. Therefore the units of force are those of ππ. From π Example 1, acceleration is π = πΏ π2 which means πΏ π πΉ = ππ = (π) ( 2) = ππ β π = π π΅πππππ π π Newton, π, is the SI standard unit of force. Significant Figures The significant figures of a number are digits that express something about the uncertainty. For example, we measure the diameter of a disc using a meter stick. If the diameter is 12.0 cm and assuming that the accuracy of the number of measurements performed is ± 0.1ππ, we can claim that the diameter is somewhere between 11.9 cm to 12.1 cm. In identifying the significant figures, remember the following: • • • • Nonzero digits are significant, for example, 1.3 and 1.3 x10-4 both have two significant figures. Zeros may or may not be significant figures. Zeros that are used to position the decimal point is not significant. Say, 0.003, 3.0, and 0.000133 have one, two and three significant figures respectively. Zeros between two significant digits are significant. Trailing zeros or the zeros that come after other digits is rather confusing. For example, an object has a mass of 1 300 g is considered to have two significant figures. However, if we express 1 300 g into scientific notation such as 1.30 x103 g of 1.30 kg then we have three significant figures. Consequently, 1.300 x103 g has four significant figures. 17 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Calculations considering significant figures follow: • • When multiplying several quantities, the number of significant figures in the final answer is the same as the number of significant figures in the quantity having the smallest number of significant figures. The same rule applies to division. For example, in solving the area of a disc whose diameter is 12.0 cm, is π΄ = ππ2 = π(6.0 ππ)2 = 113.0973355 ππ2 However, the rule says that the number of significant figures of the product must be the same as the smallest number of significant digits among the factors. In this case, the radius has the least number of significant figures which is two. Therefore the area should be expressed as, π΄ = 113 ππ2 = π. π π₯102 ππ2 (which has two significant figures) When numbers are added or subtracted, the number of decimal places in the result should equal the smallest number of decimal places of any term in the sum or difference. For example, 33.3 + 5.553 = 38.853 But since the sum must have the least number of significant figures, then 33.3 + 5.553 = ππ. π Scalar and Vector Quantities In physics, quantities may be either scalar or vector. A scalar is a quantity that describes a physical phenomenon by magnitude only. Examples are mass, length, time, temperature, distance, speed, and so on. Operations with scalars follow the same rules as in elementary algebra. On the other hand, a vector is a quantity having both the magnitude and direction. Examples are displacement, velocity, acceleration, force, and so on. Analytically, a vector is represented by a letter with an arrow over it, say There are fundamental rules in vector algebra which are as follows: 1. Two vectors are equal if and only if they have the same magnitude and direction. 2. A vector having direction opposite to that of vector A but having the same magnitude is denoted by – A. 3. The sum or resultant of vectors A and B is a vector C formed by placing the initial point of B on the terminal point of A and then joining the initial point of A to the terminal point of B, shown in Fig. 1. 18 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Fig. 1 A unit vector is a vector having unit magnitude. Any vector can be represented by a unit vector. An important set of unit vectors are those having the directions of the positive x, y, and z axes of a three-dimensional rectangular coordinate system, and are denoted respectively by i, j, and k shown in Fig. 2. Fig. 2 Any vector A in a three-dimensional coordinate system, shown in Fig. 3, can be represented by its component vectors. In this case, the component vectors of vector A are A1i, A2j, and A3k in the x, y, and z directions respectively. 19 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Fig. 3 The sum or resultant of the vector components is vector A, written as π¨ = π¨ππ + π¨ππ + π¨ππ And the magnitude of vector A is |π¨| = √(π¨π)π + (π¨π)π + (π¨π)π It follows that for a two-dimensional coordinate system, the sum of resultant is written as, π¨ = π¨ππ + π¨ππ And the magnitude of vector A is |π¨| = √(π¨π)π + (π¨π)π (Note: other books write the component vectors as π¨π, π¨π and π¨π) Example 1 A ball is thrown with an initial velocity of 70 feet per second., at an angle of 35° with the horizontal. Find the vertical and horizontal components of the velocity. Let the resultant vector A = ππ ππ πππ 20 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 To solve for the x and y components of vector A, we find that the relationship between the components and the resultant forms a right triangle. Therefore the component vectors are, π¨π = ππ πππ ππ ° = ππ. ππ π π¨π = ππ πππ ππ ° = ππ. ππ π And the resultant in terms of the component vector is, π¨ = ππ. ππ π + ππ. ππ π ππ πππ To double-check, you may solve the magnitude which should be equal to 70 ft/sec. |π¨| = √(π¨ )π + (π¨ ) π π π |π¨| = √(ππ. ππ)π + (ππ. ππ)π |π¨| = ππ. ππ ππ πππ And the direction is, πππ π½ = π½ = πππ−π π½ = ππ° North of East 21 π¨π π¨π ππ. ππ ππ. ππ College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Example 2 Given ππ = ππ − ππ + π, ππ = ππ − ππ − ππ, ππ = −π + ππ + ππ, find the magnitudes of (a) ππ, (b) ππ + ππ + ππ, (c) πππ − πππ − πππ. a. |ππ| = |−π + ππ + ππ| = √(−π)π + (π)π + (π)π = π b. |ππ + ππ + ππ| Adding vectors is only possible for coplanar vectors which mean π + π, π + π, and π + π only. ππ + ππ + ππ = (ππ − ππ + π) + (ππ − ππ − ππ) + (−π + ππ + ππ) = ππ − ππ + ππ Then the magnitude is |ππ + ππ + ππ| = √(π)π + (−π)π = π√π c. πππ − πππ − πππ = π(ππ − ππ + π) − π(ππ − ππ − ππ) − π(−π + ππ + ππ = ππ − ππ + ππ − ππ + πππ + ππ + ππ − πππ − πππ = ππ − ππ + π Then the magnitude is |πππ − πππ − πππ| = |πππ − ππ + π | = √(π)π + (−π)π + (π)π = √ππ Self-Help: You can also refer to the sources below to help you further understand the lesson: *Giancoli, D. C. (2016). Physics: Principles with Applications (14th ed.). Boston, USA: Pearson. *Katz, D. (2017). Physics for Scientist and Engineers: Foundations and Connections. Australia: Cengage Learning. *Young, H. D. (2016). Sears and Zemanky's University Physics with Modern Physics (14th ed.). Harlow, England: Pearson 22 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Let’s Check Activity 1. Practice Problems Problem 1. Unit Conversion A certain car has a fuel efficiency of 25.0 miles per gallon (mi/gal). Express this efficiency in kilometers per liter (km/L). Problem 2. Unit Conversion A house is 50.0 ft long and 26 ft wide and has 8.0-fthigh ceilings. What is the volume of the interior of the house in cubic meters and in cubic centimeters? Problem 3. Significant Figures How many significant figures are there in a. 78.9±0.2 b. 3.788 x109 c. 2.46 x10 -6 d. 0.003 2 23 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 4. Significant Figures The speed of light is now defined to be 2.997 924 58 x 108 m/s. Express the speed of light to a. three significant figures b. five significant figures, and c. seven significant figures. Problem 5. Scalar and Vector Quantities State which of the following are scalars and which are vectors. a. weight b. calorie c. specific heat d. momentum e. density f. energy g. volume h. distance i. speed j. magnetic field intensity 24 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Let’s Analyze Problem 1. Unit Conversion A small turtle moves at a speed of 186 furlongs per fortnight. Find the speed of the turtle in centimeters per second. Note that 1 furlong = 220 yards and 1 fortnight = 14 days. Problem 2: Dimension Analysis Kinetic energy, KE, has dimensions ππ p, and mass m as π2 π 2 . It can also be written in terms of the momentum, πΎπΈ = π2 2π a. Determine the unit for momentum using dimensional analysis. π b. The unit of force is the newton, N, where 1π = 1 ππ β . What are the units of momentum π 2 p in terms of a newton and another fundamental SI unit? 25 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 3: Dimension Analysis Show by dimensional analysis that the equations are correct or incorrect. 1 1 2 a. 2 ππ£ 2 = 2 ππ£π + √ππβ b. π£ = π£π + ππ‘2 c. ππ = π£2 Problem 4: Significant Figures A block of gold has length 5.62 cm, width 6.35 cm, and height 2.78 cm. a. Calculate the base area and round up the answer to the appropriate number of significant figures. b. Now multiply the rounded result of part (a) by the height and again round, obtaining the volume. Let this be π1. c. Now obtain volume 2, π2, by first finding the width times the height, rounding up to appropriate significant figures, and multiply by the length. d. Explain why the answers don’t agree with the third significant figure. 26 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 5: Scalar and Vector Quantities If π1 = 2π − π + π, π2 = π + 3π − 2π, π3 = −2π + π − 3π, and π4 = 3π + 2π + 5π, find the scalars π, π, π such that π4 = ππ1 + ππ2 + ππ3. Problem 6: Scalar and Vector Quantities Find a unit vector parallel to the resultant of vectors π1 = 2π + 4π − 5π, π2 = π + 2π + 3π. 27 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 In a Nutshell Activity 1. Physics is based on experimental observations and quantitative measurements. The fundamental laws used in developing theories are expressed in the language of mathematics, the tool that provides a bridge between theory and experiment. Discrepancies and uncertainties must be defined to achieve satisfactory data. Discuss the relevance of the significant figures. Activity 2. Physical phenomena can be described by physical quantities. Thoroughly discuss the difference between scalar and vector quantities and enumerate examples. 28 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Big Picture in Focus: ULO-1b. Recall and apply the principles of motion and kinematics Metalanguage This section focuses on motion in one and two dimensions without considering external influences that may cause or affect the motion. Demonstrating ULOb means understanding motion including the concepts of displacement, velocity, and acceleration. You will go through the following formulas as the fundamentals of rectilinear motion and kinematics: Displacement: Average velocity: βπ = ππ − ππ βπ ππ − ππ π Μ πππ = = βπ π −π π Particle at constant velocity: Average acceleration: π ππ = ππ + π βπ ππππ = βπ ππ − ππ = βπ π − π π Particle at constant acceleration: π ππ = ππ + π π π ππ = ππ + (ππ + ππ)(π) π π ππ = ππ + (ππ)(π) + πππ π ππ = ππ + ππ(ππ − ππ) π π Essential Knowledge . The motion of an object represents a continuous change in an object’s position. Kinematics describes motion without regard to its causes. Motion involves the change in position from one place in space and time to another and can be either scalar or vector. The object’s position, distance, and speed are scalar quantities, while displacement, velocity, and acceleration are vectors. These terms and concepts are the key principles in the analysis of motion. Keywords Distance Displacement speed velocity acceleration Free-fall 29 trajectory Component vectors College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Position, Distance, and Displacement Describing motion requires a coordinate system and a specified origin. The position is the location of the particle from a chosen reference point that we can consider to be the origin of a coordinate system. Consider the movement of a car shown in Fig. 4. The reference point is x=0 and the car’s initial position is at 30 m to the right of the origin. Let us define to the right of the origin as the positive distance and negative distance to the left. For every ten seconds, the car moves from one point to another. The car moves back and forth along a straight line from point A to F. Fig. 4 Table 1.5. Position of the car at time t Position t (s) x (m) A 0 30 B 10 52 C 20 38 D 30 0 E 40 -37 F 50 -53 Table 1.5 shows a tabular representation of the recorded data of the car’s change of position with respect to time. Distance is the length of a path followed by a particle. It is the total amount of space that the particle covered during its motion. The data suggest that the car has a total travel distance of 127 m. Since we only have the idea of the magnitude of motion but not its direction, then distance is scalar and is always represented as a positive number. 30 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Displacement βπ₯ of a particle is defined as its change in position in some time interval. As the particle moves from an initial position π₯π to a final position π₯π, its displacement is given by βπ = ππ − ππ Displacement is a vector quantity and can be either positive or negative. It is a quantity that describes how far out of place the particle is. In our example, the initial position is at 30 m and the final position is at -53 m, if we solve for the displacement βπ₯ = (−53) − (30) = −ππ π Meaning, the car is displaced to 83 m from its initial position and the negative sign indicates that the final position is to the left of the initial position. This is a clear example of a vector quantity that has both the magnitude and direction of motion. If the object’s initial and final position is the same, then it is not displaced at all (βπ₯ = 0). Speed and Velocity We hear the terms speed and velocity often interchangeable. However, in physics, the two are defined distinctly. The average speed denoted as π£, of an object over a given time interval is the length of the path it travels divided by the total elapsed time: ππππ ππππππ π πππππππ ππππ = = πππππππ ππππ ππππ By dimension analysis, distance is in meters and time in seconds, thus giving the SI standard unit for speed as meters per second (m/s). Average speed is a scalar quantity that describes how fast is the motion regardless of any variation in speed over the given time interval. On the other hand, the average velocity denoted as π£Μ , during a time interval βπ‘ is the displacement βπ₯ divided by βπ‘: βπ ππ − ππ π Μ πππ = = ππ − ππ βπ The SI standard unity for velocity is also meters per second (m/s). Average velocity is a vector quantity having both the magnitude and a direction, which can also be a positive or negative value. From the same example of Fig. 4, we compare the average speed and average velocity: π 127 π π π£ππ£π = = 50 π = π. π π π‘ βπ₯ π₯π − π₯π −53π − 30π π = = −π. π π£πΜ π£π = = π‘ 50π − 0π π π − π‘π βπ‘ See the difference between speed and velocity? To further illustrate the difference between speed and velocity. A man walks from point P to Q, given two scenarios of the same starting position and final position over the same time interval. First, he walks directly straight down the path. Second, he walks following the curved path. The first and second walks have the same average velocity since π₯π, π₯π, and time intervals are the same for both scenarios. However, the average speed of scenario 2 is 31 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 greater than in scenario 1 because the length of the path traveled by the curved route is larger than the straightforward route. Fig. 5 Instantaneous Velocity Consider the car in Fig. 4, the data in Table 1.5 shows the car’s position at a given time, however, it doesn’t take into account the details of what happens during an interval of time. The car may speed up or slow down between any given points along the path, the data doesn’t show that. Instantaneous velocity describes the speed and direction of a particle in motion at an instant of time. It is the actual velocity at specific instants of time. Mathematically, instantaneous velocity π£ is the limit of the average velocity as the time interval βπ‘ becomes infinitesimally small: π π π = π₯π’π¦ βπ = βπ→π βπ π π The SI standard unit for instantaneous velocity is meters per second (m/s). Graphically, the instantaneous velocity is the slope of the tangent line to the position π₯ at a given time. Notice that the definition is the same as the derivative of a function, and therefore, the instantaneous velocity is the first derivative of the displacement with respect to time. The magnitude of the instantaneous velocity is called instantaneous speed. Example 1: A particle moves along the x-axis. Its position varies with time according to the expression π₯(π‘) = −4π‘ + 2π‘2, where x is in meters, and t is in seconds. a. Determine the displacement of the particle in the time intervals π‘ = 0 to π‘ = 1π , and π‘ = 1 to π‘ = 3π . Since the given position is a function in terms of time, you need to substitute the given time to the function to get its position at the said time. π₯(π‘) = −4π‘ + 2π‘2 For t = 1 to t = 3s: π₯π = π₯(1) = −2 π π₯π = π₯(3) = 6 π For t = 0 to t = 1s: π₯π = π₯(0) = 0 π π₯π = π₯(1) = −2 π The displacement is, βπ₯ = π₯π − π₯π = (−2) − 0 = −π π βπ₯ = π₯π − π₯π = (6) − (−2) = +π π 32 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 b. Calculate the average velocity during these two time intervals. For t = 0 to t = 1s: For t = 1 to t = 3s: βπ₯ = −2π βπ₯ = +8 π π£ππ£π = βπ₯ βπ‘ = −2π 1−0 π = −π π π£ππ£π = π c. Find the instantaneous velocity at t = 2.5s. π₯(π‘) = −4π‘ + 2π‘2 ππ₯ = −4 + 4π‘ ππ‘ππ₯ at t = 2.5s π£ = = −4 + 4(2.5) = +π ππ‘ βπ₯ βπ‘ = 8m 3−1 π = +π π π π π Particle Under Constant Velocity If the velocity of a particle is constant, its instantaneous velocity at any instant during a time interval is the same as the average velocity over the interval. That is, π£ = π£ππ£π βπ₯ π£= βπ‘ π₯π − π₯π π£= βπ‘ Therefore, ππ = ππ + π βπ (for constant velocity) This equation is the position as a function of time for the particle under a constant velocity model. Example 2: Ana determines the velocity of an experimental subject while he runs along a straight line at a constant rate. She starts the stopwatch at the moment the runner passes a given point and stops it after the runner has passed another point 20 m away. The time interval indicated on the stopwatch is 4.0 s. a. What is the runner’s velocity? The runner starts from rest, hence, π‘π = 0 π and π₯π = 0 π. So that the velocity is, π£= π βπ₯ 20 − 0 π = = +π. π βπ‘ 4−0π π b. If the runner continues his motion after the stopwatch is stopped, what is his position after 10 s have passed? Note the key phrase of the problem which is ‘runs along at a constant rate’, meaning, the particle is moving at a constant velocity. Therefore, using the velocity obtained in (a) the final position is 33 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Acceleration π (0 π₯π = π₯π + π£ βπ‘ = π) + (5 ) (10 − 0 π ) = ππ π π Acceleration is defined as the change in velocity over a given time. That happens when you step harder on the gas pedal or slow down as you turn to another direction or step on the brakes to slow down. The average acceleration π during the time interval βπ‘ is the change in velocity βπ£ divided by βπ‘. βπ ππ − ππ ππππ = = βπ ππ − ππ If an object is moving at a constant velocity (π£π = π£π), then the acceleration is zero. By dimension analysis to obtain the SI standard unit for acceleration, we have πππ‘ππ π π = π πππππ = π πππππ ππ Acceleration is a vector quantity, however, negative acceleration doesn’t necessarily mean an object is slowing down. For the case of motion in a straight line, the direction of the velocity of an object and the direction of its acceleration are related as follows: When the object’s velocity and acceleration are in the same direction, the speed of the object increases with time. When the object’s velocity and acceleration are in opposite directions, the speed of the object decreases with time. Positive and negative accelerations specify directions relative to chosen axes, not “speeding up” or “slowing down.” The terms speeding up or slowing down refer to an increase and a decrease in speed, respectively. Instantaneous Acceleration Like the instantaneous velocity, instantaneous acceleration is defined at a certain instant of time. The instantaneous acceleration π is the limit of the average acceleration as the time interval βπ‘ approaches to zero: π = π₯π’π¦ βπ βπ→π βπ The standard SI unit for instantaneous acceleration is also π. Since instantaneous 2 π acceleration is the change in velocity over a given time, we can say that π= π π π π = π π π π ππ That is, in one-dimensional motion, the acceleration equals the second derivative of x with respect to time. 34 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Example 3 The velocity of a particle moving along the x-axis varies according to the expression π£ = 40 − 5π‘2 m/s. a. Find the average acceleration in the time interval t = 0 to t = 2.0 s. Since the given velocity is a function in terms of time, you need to substitute the given time to the function to get its velocity at the said time. π£(π‘) = 40 − 5π‘2 For t = 0 to t = 2 s: The average acceleration is, π π π 20 − 40 π£π − π£ π£ = π£(0) = 40 π = −ππ π/ππ π π= π π π = π π‘π − π‘π 2π −0π π£π = π£(2) = 20 π b. Determine the acceleration at t = 2.0s. π= at t = 2.0s ππ£ π (40 − 5π‘2) = −10π‘2 ππ‘ ππ‘ π π = −(2.0)2 = −ππ = π Because the velocity of the particle is positive and the acceleration is negative at this instant, the particle is slowing down. Particle Under Constant Acceleration When the acceleration is constant, the average acceleration is over any time interval is numerically equal to the instantaneous acceleration at any instant within the interval. π = πππ£π βπ£ π= π= Therefore, βπ‘ π£π − π£π π‘ ππ = ππ + π π (for constant acceleration) This equation enables us to determine an object’s velocity at any time t if we know the object’s initial velocity and its (constant) acceleration. Also, the average velocity at constant acceleration can be described as ππππ = ππ+ππ π (for constant acceleration) Now we can derive an equation that describes the position as a function of velocity and time for the particle under constant acceleration model by equating the two average velocity 35 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 formulas. This formula helps solve the object’s position without knowing the magnitude of its acceleration. (As long as acceleration is constant!) π£ ππ£π = βπ₯ and π£ ππ£π βπ‘ = π£π+π£π 2 βπ₯ π£π + π£π = 2 βπ‘ π₯π − π₯π 1 = (π£π + π£π) π‘−0 2 π ππ = ππ + (ππ + ππ)(π) π (for constant acceleration) Another formula can be also derived to obtain an equation that describes the position as a function of time for the particle under constant acceleration model. This equation provides the final position of the particle at time t in terms of the initial position, the initial velocity, and the constant acceleration. 1 π₯π = π₯π + (π£π + π£π)(π‘) 2 Since π£π = π£π + π π‘ 1 π₯π = π₯π + [π£π + (π£π + π π‘)](π‘) 2 1 π₯π = π₯π + (π£π )(π‘) + 2 ππ‘ 2 (for constant acceleration) Finally, we can obtain an expression for the final velocity that does not contain time as a variable. This equation provides the final velocity in terms of the initial velocity, the constant acceleration, and the position of the particle. We get an equation of π‘ from π£π = π£π + π π‘ π£π − π£π π 1 π₯π = π₯π + (π£π + π£π )(π‘) 2 π£π − π£π 1 π₯π = π₯π + (π£π + π£π )( ) 2 π π£π 2 − π£π 2 π₯π = π₯π + 2π 2 2 π£π = π£π + 2π(π₯π − π₯π ) (for constant acceleration) π‘= 36 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Remember that these equations of kinematics cannot be used in a situation in which the acceleration varies with time. They can be used only when the acceleration is constant. The equations may be used to solve any constant acceleration problem but the choice of which equation you use in a given situation depends on what you know beforehand. One formula is better or easier than the other depending on the given. If you notice, these three rectilinear equations are the key to the other formulas. (Tip: Understand the derivation of the formulas so you don’t need to memorize them all.) π£π = π£π + π π‘ π£ππ£π = π£ππ£π = π£π + π£π 2 π₯π − π₯π π‘ Example 1 A jet lands on an aircraft carrier at a speed of 140 mi/h (≈ 63 m/s). a. What is its acceleration (assumed constant) if it stops in 2.0 s due to an arresting cable that snags the jet and brings it to a stop? First, examine the given. You are given the jet’s initial speed that is 63 m/s, constant acceleration, time of 2.0 s, and final speed that is 0 m/s (because it stopped). Out of the given, your goal is to solve the magnitude of its acceleration. Therefore, you use the formula that has speed, acceleration, and time: π= π= π£π − π£π π‘ π π 0 π − 63 π = −ππ π 2.0 π ππ b. If the jet touches down at position π₯π = 0, what is its final position? Now you are given an initial position of 0 m and asked to solve its final position. Using the same parameters as (a), you’re going to use a formula that describes the jet’s position in terms of speed and time. 1 π₯π = π₯π + (π£π + π£π)(π‘) 2 1 π π π₯π = 0 π + (63 + 0 ) (2.0) = ππ π 2 π π 37 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Example 2 A car traveling at a constant speed of 45.0 m/s passes a trooper on a motorcycle hidden behind a billboard. One second after the speeding car passes the billboard, the trooper sets out from the billboard to catch the car, accelerating at a constant rate of 3.00 m/s 2. How long does it take the trooper to overtake the car? A pictorial representation is shown in Fig. 6 to better understand the problem, Fig. 6 First, examine the given. Car: π π£ = 45.0 π£π π₯π = = π‘ π 45.0 π π 1.00 π Trooper: π₯π = 0 π π constant acceleration, π = 3.00 π 2 = 45.0 π constant speed, π£ = π£ , π = 0 π π π π 2 If you notice trooper’s initial position is set as the reference point and since the car started ahead of 1 s, the initial position for the car is 45.0 π. You are then asked to solve the final time at which the trooper overtakes the car. That is the time when π₯π(πππ) = π₯π(π‘ππππππ). With all the given values, identify the suited formula to use. π₯π(πππ) = π₯π(π‘ππππππ) 1 π₯π + (π£π + π£π)(π‘) = π₯π + 2 38 1 (π£π )(π‘) + ππ‘2 2 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π )(π‘)2 45.0 π + 1 (45.0 π + 45.0 π) (π‘) = 0 π + (0 π ( ) 1 )1π + (3.00 2 2 π π π 2 π π π 2 45.0 π + (45.0 ) π‘ = (1.50 ) π‘ π π 2 π 2 π (1.50 ) π‘ − (45.0 ) π‘ − 45.0π = 0 π 2 π Solving the quadratic equation would give you, π = ππ. π π and π‘ = −0.96 π (πππ π’ππ) Example 3 A typical jetliner lands at a speed of 1.60 x102 mi/h and decelerates at the rate of 10.0 ππ/βπ π . If the plane travels at a constant speed of 1.60 x102 mi/hr for 1.00 s after landing before applying the brakes, what is the total displacement of the aircraft between touchdown on the runway and coming to rest? Notice the inconsistencies of the units, thus the need for unit conversion. π£π = 1.60π₯102 π = −10.0 ππ 1609 π 1 βπ π ( )( ) = 71.5 βπ 1 ππ 3600 π π ππ⁄ βπ (1609 π) ( 1 βπ ) = −4.47 π π 1 ππ 3600 π π 2 A picture representation is shown in Fig. 7, to better understand the problem. You are asked to solve for the final displacement of the jet as it comes to rest. Meaning, π π₯π at π£π = 0 . π ` Fig. 7 During coating, the jet is at constant velocity thus acceleration is zero for 1 s. At braking distance, the jet decelerates to stop thus a negative acceleration and zero final velocity. You have to realize that the final position at coasting is the initial position at braking. π₯π(ππππ π‘πππ) = π₯π(πππππππ) 39 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π 1 π π₯π(πππππππ) = π₯π(ππππ π‘πππ) = 0 π + (71.5 ) (1.00 π ) + (0 2) (1.00 π ) = ππ. π π π 2 π Use the obtained value to solve the final position as it brakes to stop. π£2 = π£2 + 2π(π₯ − π₯ ) π (0 π₯ π π π π2 π2 ) = (71.5 ) + 2(−4.47 ) (π₯π − 71.5 π) π π π 2 Solving for the final position we get, ππ = πππ π Free Falling Objects You might already hear about an experiment of simultaneously dropping a coin and a feather from the same height. Neglecting the effects of air resistance, both will hit the floor at the same time. In the idealized case, in which air resistance is absent, such motion is referred to as free-fall motion. This behavior of free-falling objects was introduced by Galileo Galilei. A freely falling object is any object moving freely under the influence of gravity alone, regardless of its initial motion. Free-falling objects experience acceleration due to gravity. Earth’s gravity denoted as π is approximately 9.80 m/s2 and which will be used throughout this module. Freely falling objects moving vertically is equivalent to the motion of a particle under constant acceleration in one dimension. Therefore, the formulas introduced before for particle under constant acceleration can also be used in free-fall analysis. The only difference is that, since free-falling objects fall under constant acceleration due to gravity, we then use π = π = −9.80 π/π 2. The negative sign indicates the direction of fall which is downwards. (Also, we’re going to use variable π¦ for the position to indicate vertical distance.) Example 1 A ball is thrown from the top of a building with an initial velocity of 20.0 m/s straight upward, at an initial height of 50.0 m above the ground. The ball just misses the edge of the roof on its way down, as shown in Fig. 8 and determine the following: a. the time needed for the ball to reach its maximum height. b. the maximum height. c. the time needed for the ball to return to the height from which it was thrown and the velocity of the ball at that instant, d. the time needed for the ball to reach the ground e. the velocity and position of the ball at t = 5.00 s. 40 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 a. At maximum height, the velocity is always zero. Examine between points A and B, π£π΅ = π£π΄ + π π‘ π 0 π π = 20.0 + (−9.80 2)(π‘) π π π π = π. ππ π b. Using the time obtained in (a), 1 2 π¦π΅ = π¦π΄ + π£π΄π‘ + ππ‘ 2 π π¦π΅ = 0 π + (20.0 )(2.04 π ) 1π π + (−9.80 )(2.04 π )2 2 π ππ© = ππ. π π c. Examine between points A to C, 1 π¦πΆ = π¦π΄ + π£π΄π‘ + ππ‘ 2 π = π. ππ π π 2 π£πΆ = π£π΄ + π π‘ π ππ = −ππ. πππ⁄π d. Examine between points A to E, 1 d. π¦πΈ = π¦π΄ + π£π΄ 2 ππ‘2 π = π. ππ π e. at t = 5.00 s π π£ = π£π΄ + ππ‘ = 20.0 π + (−9.80 π π (5.00π ) ) = −ππ. π π 2 π π₯ = π₯π΄ + π£π΄ π‘ + 1 ππ‘2 = 0 π + (20.0 π ) (5.00 π ) + 1 (−9.80 π ) (5.00 π )2 = −ππ. π π 2 π 2 π 2 41 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Example 2 A rocket moves straight upward, starting from rest with an acceleration of +29.4 m/s2. It runs out of fuel at the end of 4.00 s and continues to coast upward, reaching a maximum height before falling back to Earth. a. Find the rocket’s velocity and position at the end of 4.00 s. The rocket starts with an acceleration of +29.4 m/s2 then the fuel runs out at t=4.00s. π π π π£π = π£π + ππ‘ = 0 + (29.4 2) (4.00π ) = πππ π π π 1 2 π 1 π π¦ = π¦ + π£ π‘ + ππ‘ = 0π + (0 ) (4.00 π ) + (29.4 ) (4.00π )2 = πππ π π π π 2 π 2 π 2 b. Find the maximum height the rocket reaches. At maximum height π£π = 0. π£2 = π£2 + 2π(π¦π − π¦π) π 1 π 2 π 0 = (118 ) + 2(−9.80 )(π¦π − 235 π) π π 2 ππ = πππ π c. Find the velocity the instant before the rocket crashes on the ground. π£2 = π£2 + 2π(π¦π − π¦π) π 1 π£2 = 0 π + 2(−9.80 π π )(0 − 945 π) π 2 π ππ = ±πππ π Taking the negative sign to indicate the direction of going down. Motion in Two-Dimensions This section includes the study of particles moving in both the x- and y- direction simultaneously under constant acceleration. Generally, motion in two dimensions can be modeled as two independent motions in each of the two perpendicular directions associated with the x and y axes. That is, any influence in the y-direction does not affect the motion in the x-direction and vice versa. The component vectors learned from ULOa is now applied. The position vector for a particle moving in the xy plane can be written as 42 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π = π₯π + π¦π If the position vector is known, the velocity of the particle can be written as π£ ππ ππ₯ ππ¦ = = π + π = πππ + πππ ππ‘ ππ‘ ππ‘ Example 1 A particle moves in the XY plane, starting from the origin at t = 0s with an initial velocity having an x component of 20 m/s and a y component of –15 m/s. The particle experiences an acceleration in the x-direction, given by ππ₯ = 4.0 π/π 2. a. Determine the total velocity vector at any time. π π 0 π 2 π π To begin with, let us identify the given. π£π₯π = 20 π , π£ π¦π = −15 π , π π₯ = 4.0 π 2, ππ¦= And substitute the given to the vector components, π π π π + 4.0 2 π‘) π + (−15 + 0 2 ) π π π π π ππ = [(ππ + π. ππ)π + (−ππ)π] π£π = π£π + ππ‘ = (π£π₯π + ππ₯π π‘)π + (π£π¦π + ππ¦π π‘)π = (20 b. Calculate the velocity and speed of the particle at t = 5.0 s and the angle the velocity vector makes with the x-axis. Substitute the given time to the velocity vector obtained in (a), π π£π = [(20 + 4.0π‘)π + (−15)π] = [(20 + (4.0)(5.0))π + (−15)π] = [πππ − ππ π] Remember that the speed is the magnitude of the velocity, π π ππππ π£π = | π£ π | = √402 + (−15)2 = ππ π π π£ππ¦ −15 π = tan π = π πππ 40 π π½ = πππ−π (− 43 ππ ππ ) = −ππ° π College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Projectile Motion Analysis in projectile motion requires the following assumptions: 1. the free-fall acceleration is constant over the range of motion and is directed downward 2. the effect of air resistance is negligible Fig. 9 shows the trajectory and the component vectors of projectile motion. The curved path of the motion is called the trajectory. The most important experimental fact about projectile motion in two dimensions is that the horizontal and vertical motions are completely independent of each other. In general, the equations of constant acceleration developed earlier follow separately for both the x-direction and the y-direction. Also, the y-component of velocity is zero at the highest point of the trajectory and notice how the x-component of velocity remains constant. (In this context, π£0 is the same as π£π.) Fig. 9 If the velocity vector makes an angle π with the horizontal, where π is called the projection angle, then from the definitions of the cosine and sine functions and Fig. 9, we have, πππ = ππ ππ¨π¬ π½ and πππ = ππ π¬π’π§ π½ The same is true for the equations we had earlier about particle under constant velocity and acceleration, that we obtain the following for a two-dimensional case: 44 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 In the y-direction: ππ = πππ + ππ π ππ = ππ + ππππ + πππ π π = ππ + ππ(π − π ) π π π π ππ In the x-direction: ππ = πππ + πππ π ππ = ππ + ππππ + ππππ π ππ = ππ + ππ (π − π ) π π ππ π π The object’s velocity vector is written as π = πππ + πππ. The speed is the magnitude of the vector and is solved using the Pythagorean theorem: |π| = √ππ + ππ π π And the projection angle is the included angle of the component vectors: ππ π½ = πππ−π ( ) ππ An important fact in projectile motion is that the acceleration of the x-component of the motion is always zero (ππ₯ = 0 π/π 2) to which if substituted to the above formulas for the x-direction, would give you ππ = πππ. That is why the x-component velocity remains constant. Example 1 An Alaskan rescue plane drops a package of emergency rations to stranded hikers. The plane is traveling horizontally at 40.0 m/s at a height of 100. m above the ground. a. Where does the package strike the ground relative to the point at which it was released? π First, identify that we have π£ = 40.0 and π¦ = 100. π π₯ π π 1 2 π₯π = π₯π + π£π₯π‘ + ππ₯π‘ 2 π‘, we solve time π‘ from: Since ππ₯ = 0 π always and we don’t have time π 2 1 2 π¦π = π¦π + π£π¦ππ‘ + ππ‘ 2 π‘ = 4.52 π Substituting the time to solve π₯π we have, 1 2 π₯π = π₯π + π£π₯π‘ + ππ₯π‘ 2 ππ = πππ π b. What are the horizontal and vertical components of the velocity of the package just before it hits the ground? π π£π₯ = π£π₯π = ππ. π π 45 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π π π£π¦ = π£π¦π + ππ‘ = π£π sin π + ππ‘ = 0 + (−9.80 ) (4.52 π ) = −ππ. π π π c. Find the angle of the impact π −44.3 π£π¦ π −1 π = π‘ππ−1 ( ) = tan ( π ) = −ππ. π° π£π₯ 40.0 π Horizontal Range and Maximum Height Two points along the trajectory are of sometimes special interest, those are the horizontal range π and the maximum height β. By doing appropriate derivations from the rectilinear formulas discussed, we obtain the following equations for range and maximum height respectively: π = ππ 2 π ππ2π π β= ππ 2 π ππ2 π 2π where π = +9.80 π/π 2. Remember that these formulas are only applicable to projectile motions of which the initial and final position has the same horizontal level. Fig. 10 illustrates various trajectories for a projectile having a given initial speed but launched at different angles. As you can see, the range is a maximum at π = 45°. 46 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Fig. 10 Example 1 A long jumper leaves the ground at an angle of 20.0° above the horizontal and at a speed of 11.0 m/s. a. How far does he jump in the horizontal direction? π = π 2 2π (11.0 π ) sin(2)(20 °) = π. ππ π = π π 2(9.80 π 2) π£π2 sin b. What is the maximum height reached? β= π£π2 sin2 2π π = (11.0 π 2 2 (sin 20.0°) ) π = π. πππ π π 2 (9.80 π ) It is important to make sure that the particle returns to the same horizontal level to use the formulas. Self-Help: You can also refer to the sources below to help you further understand the lesson: *Serway, R. (2014). Physics for Scientist and Engineers with Modern Physics (9th ed) Australia: Cengage Learning.. *Katz, D. (2017). Physics for Scientist and Engineers: Foundations and Connections. Australia: Cengage Learning. 47 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Let’s Check Activity 1. Practice Problems Problem 1. Speed and Velocity The speed of a nerve impulse in the human body is about 100 m/s. If you accidentally stub your toe in the dark, estimate the time it takes the nerve impulse to travel to your brain. Problem 2: Speed and Velocity A motorist drives north for 35.0 minutes at 85.0 km/h and then stops for 15.0 minutes. He then continues north, traveling 130 km in 2.00 h. a. What is his total displacement? b. What is his average velocity? 48 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 3: Acceleration A certain car is capable of accelerating at a rate of 0.60 m/s2. How long does it take for this car to go from a speed of 55 mi/h to a speed of 60 mi/h? Problem 4: Particle Under Constant Acceleration A space capsule was fired from a 220-m-long cannon with final speed of 10.97 km/s. What would have been the unrealistically large acceleration experienced by the space travelers during their launch? 49 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 5: Free-falling Objects A ball is thrown vertically upward with a speed of 25.0 m/s. a. How high does it rise? b. How long does it take to reach its highest point? c. How long does the ball take to hit the ground after it reaches its highest point? d. What is its velocity when it returns to the level from which it started? 50 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 6: Components of a Vector A person walks 25.0° north of east for 3.10 km. How far due north and how far due east would she have to walk to arrive at the same location? Problem 7: Projectile Motion A brick is thrown upward from the top of a building at an angle of 25° to the horizontal and with an initial speed of 15 m/s. If the brick is in flight for 3.0 s, how tall is the building? 51 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Let’s Analyze Problem 1. Speed and Velocity To qualify for the finals in a racing event, a race car must achieve an average speed of 250 km/h on a track with a total length of 1 600 m. If a particular car covers the first half of the track at an average speed of 230 km/h, what minimum average speed must it have in the second half of the event to qualify Problem 2: Particle Under Constant Acceleration An object moves with a constant acceleration of 4.00 m/s2 and over a time interval reaches a final velocity of 12.0 m/s. a. If its original velocity is 6.00 m/s, what is its displacement during the time interval? b. What is the distance it travels during this interval? c. If its original velocity is 26.00 m/s, what is its displacement during this interval? d. What is the total distance it travels during the interval in part (c)? 52 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 3: Free-falling Objects A baseball is hit so that it travels straight upward after being struck by the bat. A fan observes that it takes 3.00 s for the ball to reach its maximum height. Find the ball’s initial velocity and the height it reaches. Problem 4: Projectile Motion A fireman d = 50.0 m away from a burning building directs a stream of water from a groundlevel fire hose at an angle of π = 30.0° above the horizontal. If the speed of the stream as it leaves the hose is π£ π = 40.0 m/s, at what height will the stream of water strike the building? Problem 5: Projectile Motion A projectile is launched with an initial speed of 60.0 m/s at an angle of 30.0° above the horizontal. The projectile lands on a hillside 4.00 s later. Neglect air friction. a. What is the projectile’s velocity at the highest point of its trajectory? b. What is the straight-line distance from where the projectile was launched to where it hits its target? 53 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 In a Nutshell Activity 1. Under what circumstances would a vector have components that are equal in magnitude? Activity 2. Can the instantaneous velocity of an object at an instant of time ever be greater in magnitude than the average velocity over a time interval containing that instant? Can it ever be less? 54 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Big Picture in Focus: ULO-1c. Recall and apply the concept of force and systems of forces Metalanguage In the ULOb we discussed principles of rectilinear motion while ignoring the interactions affecting the motion. In this section, the motion of an object is described considering the influences and causes of its movement. You will be able to answer the following questions: 1. Why does the motion of an object change? 2. What might cause one object to remain at rest and another object to accelerate? 3. Why is it generally easier to move a small object than a large object? For you to demonstrate ULOc, you will need to have an operational understanding of the main factors to be considered in motion – that is, the forces acting on an object and the mass of the object. Thefollowing Newton’s Lawof Forcesarethekeyprincipleintheanalysisofsystemsofforces and the achievement of this ULO-1c. 1. First law states that an object moves at constant velocity unless acted on by a force. 2. Second law states that the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass. The net force acting on an object equals the product of its mass and acceleration. 3. Third law states that in every applied force there is a always a reaction opposite to the exerted force. Please note that you will also be required to refer to the previous principles found in ULO-1b. Essential Knowledge This section discusses on Newton’s three laws of motion and his law of gravity, the concept of force on a more fundamental level. Dynamics is the branch of classical mechanics concerned with the study of forces and their effects on motion. Isaac Newton defined the fundamental physical laws which govern dynamics in physics. As long as the system under study doesn’t involve objects comparable in size to an atom or traveling close to the speed of light, classical mechanics provides an excellent description of nature. Keywords Force inertia equilibrium Action force Reaction force Frictional Force 55 Static friction Dynamic friction College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Force The basic understanding of force refers to an interaction with an object that causes it to move. A physical contact between two objects referred to as contact forces that causes the object’s velocity to change. However, forces do not always cause motion. For example, when you are sitting, a gravitational force acts on your body and yet you remain stationary. You can push on a large boulder and not be able to move it. Another applied force called field forces doesn’t involve any direct physical contact such as gravitational force between to masses, electric force between two charges, and magnetic force. These forces act through empty space. Fig. 12 shows examples of forces applied to various objects. Fig. 12 Newton’s First Law Imagine a heavy slab lying on the floor, if you do nothing the slab remains in its position unmoved. But if you try to push it, you may move the slab because of the applied force. Now consider, a smooth and waxed floor, moving the slab would be easier and requires less force. Newton’s Law describes these phenomena into three Laws of Motion. Newton’s first law of motion sometimes called the law of inertia states that an object moves with a velocity that is constant in magnitude and direction unless a non-zero net force acts on it. This law explains what happens to an object that has no net force acting on it. The net force on an object is defined as the vector sum of all external forces exerted on the object. In the absence of external forces, an object at rest remains at rest and an object in motion continues in motion with a constant velocity. In other words, when no force acts on an object, the acceleration of the object is zero. The tendency of an object to resist any attempt to change its velocity is called inertia. Mass Inertia is the tendency of an object to continue its motion in the absence of a force. On the other hand, mass is a measure of the object’s resistance to changes in its motion due to a force. The greater the mass of a body, the less it accelerates under the action of a given applied force. From that definition, we can say that the acceleration is inversely proportional to the mass under a given force, 56 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π= π π Newton’s Second Law The second law answers the question of what happens to an object that does have a net force acting on it. Simply stated, Newton’s Second Law states that the acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass. Mathematically, we can describe the second law as ∑ π π= π where π is the acceleration of the object, π is its mass, and ∑ πis the vector sum of all forces acting on it. Force is a vector quantity, in terms of its components we write as ∑ ππ = πππ and ∑ ππ = πππ When there is no net force on an object, its acceleration is zero, which means the velocity is constant (Newton’s First Law). By dimension analysis, the SI standard unit of force is ∑πΉ π = π π ∑ πΉ = ππ = ππ β = π π΅πππππ ππ In the U.S. customary system, the unit of force is the pound (lb) which is π ππ’π β ππ‘/π 2 The conversion from newtons to pounds is given by 1 N = 0.225 lb. Example 1 An airboat with mass 3.50 x102 kg, including the passenger, has an engine that produces a net horizontal force of 7.70 x102 N, after accounting for forces of resistance. a. Find the acceleration of the airboat. Apply Newton’s second law and solve for the acceleration, πΉπππ‘ 7.70 π₯ 102 π = πΉπππ‘ = ππ → π = = π. ππ π/ππ 3.50 π₯102 π π b. Starting from rest, how long does it take the airboat to reach a speed of 12.0 m/s? Apply kinematics velocity equation from ULOb, π£π = π£π + ππ‘ π π π 12.0 = 0 + (2.20 2 ) π‘ π π π π = π. ππ π c. After reaching that speed, the pilot turns off the engine and drifts to a stop over a distance of 50.0 m. Find the resistance force, assuming it’s constant. 57 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Let 12.0 m/s of (b) be the initial velocity. Also, know that the 50.0 m is the displacement βπ₯, π£2 = π£2 + 2π(π₯π − π₯π) π π π π 2 0 = (12.0 ) + 2π(50.0π) π π π = −1.44 π/π 2 Substitute the acceleration into Newton’s second law, finding the resistance force: πΉπππ ππ π‘ = ππ = (3.50π₯102ππ)(−1.44π/π 2) = −πππ π΅ Example 2 Two horses are pulling a barge with mass 2.00 x103 kg along a canal, as shown in Fig. 13. The cable connected to the first horse makes an angle of π = 30.0° with respect to the direction of the canal, while the cable connected to the second horse makes an angle of π = − 45.0°. Find the initial acceleration of the barge, starting at rest, if each horse exerts a force of magnitude 6.00x102 N on the barge. Ignore forces of resistance on the barge. Fig. 13 Compute the total x- and y- component forces exerted by the horses, πΉ1π₯ = πΉ1πππ π = (6.00π₯102π)(cos 30.0°) = 5.20π₯102π πΉ2π₯ = πΉ2πππ π = (6.00π₯102π)(cos −45.0°) = 4.24π₯102π ∑ πΉ = πΉ1π₯ + πΉ2π₯ = 9.44 π₯102π π₯ πΉ1π¦ = πΉ1π πππ = (6.00π₯102π)(sin 30.0°) = 3.00π₯102π πΉ2π¦ = πΉ2π πππ = (6.00π₯102π)(sin −45.0°) = −4.24π₯102π ∑ πΉπ¦ = πΉ1π¦ + πΉ2π¦ = −1.24 π₯102π Obtain the components of the acceleration, ∑ πΉπ₯ 9.44π₯102π π = = 0.472 ππ₯ = π 2.00 π₯103ππ π 2 58 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 ∑ πΉπ¦ −1.24 π₯102π π = = −0.0620 π 2.00 π₯103ππ π 2 Calculate the magnitude of the acceleration, ππ¦ = π = √π2 + π2 = √(0.472 π )2 + (−0.0620 π )2 = π. πππ π/ππ π₯ π¦ π 2 π 2 Calculate the direction, π = tan−1 ππ¦ ππ₯ = −0.0620π/π 2 = −π. ππ ° 0.472 π/π 2 Example 3 A hockey puck having a mass of 0.30 kg slides on the frictionless, horizontal surface of an ice rink. Two hockey sticks strike the puck simultaneously, exerting the forces on the puck shown in Fig. 14. The force πΉ1 has a magnitude of 5.0 N, and is directed at π = 20° below the x-axis. The force πΉ2 has a magnitude of 8.0 N and its direction is π = 60° above the xaxis. Determine both the magnitude and the direction of the puck’s acceleration. Compute the total x- and y- component forces exerted by the sticks, πΉ1π₯ = πΉ1πππ π = (5.0π)(cos −20°) = 4.7π πΉ2π₯ = πΉ2πππ π = (8.0π)(cos 60°) = 4.0π ∑ πΉπ₯ = πΉ1π₯ + πΉ2π₯ = 8.7π πΉ1π¦ = πΉ1π πππ = (5.0π)(sin −20°) = −1.7π πΉ2π¦ = πΉ2π πππ = (8.0π)(sin 60°) = 6.9π ∑ πΉπ¦ = πΉ1π¦ + πΉ2π¦ = 5.2π Obtain the components of the acceleration, ∑ πΉπ₯ 8.7π π = = 29 2 ππ₯ = π 0.30ππ π ∑ πΉπ¦ 6.9π π = = 23 2 ππ¦ = π 0.30ππ π Calculate the magnitude of the acceleration, π = √π2 + π2 = √(29 π )2 + (23 π )2 = πππ/ππ π₯ π¦ π 2 π 2 Calculate the direction, ππ¦ 23π/π 2 −1 π = tan = = ππ ° ππ₯ 29π/π 2 59 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Gravitational Force The gravitational force is the mutual force of attraction between any two objects in the Universe, as shown in Fig. 15. Newton’s law of universal gravitation states that every particle in the Universe attracts every other particle with a force that is directly proportional to the product of the masses of the particles and inversely proportional to the square of the distance between them. That is, π1π2 πΉπ = πΊ 2 π Where G = 6.67x10-11 N m2/kg2 is the universal gravitation constant. Fig. 15 The magnitude of the gravitational force acting on an object of mass π is called the weight π€ of the object, given by π = ππ Where π is the acceleration due to gravity. The SI standard unit for weight is Newton π. Newton’s Third Law Newton recognized, however, that a single isolated force couldn’t exist. Instead, forces in nature always exist in pairs. He stated on his third law that, if two objects interact, the force πΉ12 exerted by object 1 on object 2 is equal in magnitude and opposite in direction to the force πΉ21 exerted by object 2 on object 1: πΉ12 = −πΉ21 The force that object 1 exerts on object 2 is popularly called the action force, and the force of object 2 on object 1 is called the reaction force. The negative sign indicates that the reaction force is acted in the opposite direction of equal magnitude. There are many kinds of reaction forces such as friction force and normal force. Frictional Force refers to the force generated by two surfaces that contacts and slide against each other. Example of which is a slab on a rough surface, a book sliding on a smooth surface, and such. The normal force is the support force exerted upon an object that is in contact with another stable object or surface, it is acted perpendicular to the action force. It is the upward force that opposes the weight of an object. Example 1 A man of mass 75.0 kg and woman of mass 55.0 kg stand facing each other on an ice rink, both wearing ice skates. The woman pushes the man with a horizontal force of 85.0 N in 60 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 the positive x-direction. Assume the ice is frictionless. a. What is man’s acceleration? πΉ = ππ → π = πΉ = 85.0π = π. ππ π/ππ π 75.0 ππ b. What is the reaction force acting on the woman? Apply Newton’s third law of motion, finding that the reaction force R acting on the woman: π = −πΉ = −ππ. ππ΅ c. Calculate the woman’s acceleration. πΉ −85.0π πΉ = ππ → π = = = −1.55 π/ππ π 55.0 ππ Example 2 A traffic light weighing 1.00 x102 N hangs from a vertical cable tied to two other cables that are fastened to a support, as in Fig. 16a. The upper cables make angles of 37.0° and 53.0° with the horizontal. Find the tension in each of the three cables. Tension is described as the pulling force transmitted through a rope, string or wire. Because we are interested only at the body and the acting forces, a force diagram called free-body diagram (FBD) would be helpful in the analysis. Identify all the action and reaction forces, in this case, we have the weight (Fg) of the traffic light and the tension forces of the strings. The construction of a correct free-body diagram is an essential step in applying Newton’s laws. An incorrect diagram will most likely lead to incorrect answers! Fig. 16 is an example of an FBD which shows the external forces acting on the body necessary for the analysis. Fig. 16b shows the forces acting on the traffic light and Fig.16c shows the forces acting on the cable knot. Fig. 16 Objects that are either at rest or moving with constant velocity are said to be in equilibrium. Because of π = 0 π/π 2, Newton’s second law applied to an object in equilibrium gives ∑πΉ = 0 Find T3 from Fig. 16b, using the condition of equilibrium: 61 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 ∑ πΉ = π3 − πΉπ = 0 → π3 = πΉπ π»π = π. πππππππ΅ Note the direction of the force, positive are those applied upward and rightwards while negative are those downward and leftwards. π1 and π2 are two-dimensional forces which means you need to solve for the x- and y- components. For the summation of forces along the x-direction, there are two component forces acted by π1 and π2: π1π₯ = π1πππ π = −π1(cos 37.0°) π2π₯ = π2πππ π = π2(cos 53.0°) ∑ ππ₯ = −π1(cos 37.0°) + π2(cos 53.0°) = 0 → ππ. 1 While in the y-direction, there are three component forces acted by π1, π2 and weight πΉπ: π1π¦ = π1π πππ = π1(sin 37.0°) π2π¦ = π2π πππ = π2(sin 53.0°) π3 = −1.00π₯102π ∑ ππ¦ = π1(sin 37.0°) + π2(sin 53.0°) − 1.00π₯102π = 0 → ππ. 2 Equating eq. 1 and 2 to solve π1 and π2 −π1(cos 37.0°) + π2(cos 53.0°) = 0 π1(sin 37.0°) + π2(sin 53.0°) − 1.00π₯102π = 0 π»π = ππ. ππ΅ and π»π = ππ. π π΅ Example 3 A sled is tied to a tree on a frictionless, snow-covered hill shown in Fig. 17. If the sled weighs 77.0 N, find the magnitude of the tension force exerted by the rope on the sled and that of the normal force π exerted by the hill on the sled. Fig. 17 Fig. 17b is the FBD for this force analysis. The object is at equilibrium, therefore, apply Newton’s second law. For the summation of forces along the x-axis, 62 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 ∑ πΉπ₯ = +π − πΉππ ππ30 = 0 π − 77.0π π ππ30° = 0 π» = ππ. π π΅ Notice that sine function is used to solve for the x-component, that is because of the angle 30° is opposite to the x-component of the weight force. For the summation of forces along the y-axis, ∑ πΉπ¦ = +π − πΉππππ 30 ° = 0 π − 77.0π πππ 30 ° = 0 π = ππ. π π΅ Example 4 A car of mass m is on an icy driveway inclined at an angle π = 20.0°, as in Fig. 18a. Fig. 18 a. Determine the acceleration of the car, assuming the incline is frictionless. Since the force causes the car to move, the summation of forces is equal to ππ. The acceleration happens only along x-direction, hence ∑ πΉπ₯= πΉπsin 20.0 ° = πππ₯ (ππ) sin 20.0 ° = πππ₯ π (9.80 ) sin 20.0 ° = ππ₯ π 2 ππ = π. ππ π/ππ b. If the length of the driveway is 25.0 m and the car starts from rest at the top, how long does it take to travel to the bottom? 1 2 π₯π = π₯π + π£ππ‘ + ππ‘ 1 2 π 25.0 π = 0 + 0 + (3.35 ) (π‘2) 2 π 2 π = π. ππ π c. What is the car’s speed at the bottom? 63 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π π π π£π = π£π + ππ‘ = 0 + (3.35 2) (3.86 π ) = ππ. π π π π Forces of Friction A moving object on a surface or through a viscous medium experiences an opposite resistance force called friction. There are two types of friction: static ππ and kinetic ππ. A frictional force of an object exerted by its surface is proportional to its normal force π. π ≤ππ Where π is the proportionality constant called the coefficient of static friction ππ or the coefficient of kinetic friction ππ, depending on the frictional force. ππ is generally less than ππ and these values are constants depending on the surface or medium. Table 1.6 lists the most common mediums and their coefficient of friction. These values are approximated, however, normally the coefficients to be used in the problem are given. Table 1.6 Coefficients of Friction Steel on steel Aluminum on steel Rubber on concrete Wood on wood Glass on glass ππ 0.74 0.61 1.0 0.25-0.5 0.94 ππ 0.57 0.47 0.8 0.2 0.4 Example 1 Suppose a block with a mass of 2.50 kg is resting on a ramp. If the coefficient of static friction between the block and ramp is 0.350, what maximum angle can the ramp make with the horizontal before the block starts to slip down? Identifying the forces we only have the weight. Next, identify whether the object is at equilibrium, constant velocity, or with acceleration. In this case, the block is at equilibrium before it starts to slip down, therefore, use Newton’s second law for the x- and y- components. Draw an FBD as shown, Now take note of the presence of the frictional force opposite to the applied force which is the x-component of the weight. We know that ππ = ππ /π, meaning, we have to solve for the normal force first along the y-axis. ∑ πΉπ¦ = πΉππππ π − π = (ππ)(cos π) − π = 0 64 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 π equation for the normal force → (2.50 ππ) (9.80 2) cos π = π π ∑ πΉπ₯ = πΉππ πππ − ππ = (ππ)(sin π) − ππ π = 0 π π (2.50 ππ) (9.80 2) sin π − (0.350) [(2.50ππ) (9.80 2) cos π] = 0 π π Solving for the angle we get, π = tan−1 0.350 π½ = ππ. π ° Example 2 The hockey puck struck by a hockey stick is given an initial speed of 20.0 m/s on a frozen pond. The puck remains on the ice and slides 1.20 x102 m, slowing down steadily until it comes to rest. Determine the coefficient of kinetic friction between the puck and the ice. Identify the acting forces, in this case, we have the weight, normal, ππ, and the applied force that caused the motion. The object is at motion at the x-axis and equilibrium at y-axis, therefore, use Newton’s third and second law respectively. Draw the FBD, We know that ππ = ππ/π, meaning, we have to solve for the normal and frictional force first. Identify the given, we have the puck’s initial and final speed and distance. We cannot go directly with the summation of forces because the given values are not sufficient. Utilizing the given to solve the unknown, we have, π£2 = π£2 + 2π(π₯π − π₯π) π π π π 2 0 = (20.0 ) + 2π(1.20 π₯102 − 0 π) π π π = −1.67 π/π 2 Now we can proceed to Newton’s second law for the y-axis, ∑ πΉπ¦ = π − πΉπ = 0 π = ππ Then Newton’s third law for the x-axis, ∑ πΉπ₯ = − ππ = ππ −πππ = ππ π π −ππ(π) (9.80 2) = π(−1.67 2) π π ππ = π. πππ 65 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Self-Help: You can also refer to the sources below to help you further understand the lesson: *Serway, R. (2014). Physics for Scientist and Engineers with Modern Physics (9th ed) Australia: Cengage Learning.. *Katz, D. (2017). Physics for Scientist and Engineers: Foundations and Connections. Australia: Cengage Learning. *Young, H. D. (2016). Sears and Zemanky's University Physics with Modern Physics (14th ed.). Harlow, England: Pearson Let’s Check Activity 1. Practice Problems Problem 1. Laws of Motion The heaviest invertebrate is the giant squid, which is estimated to have a weight of about 2 tons spread out over its length of 70 feet. What is its weight in newtons? Problem 2: Laws of Motion A 6.0-kg object undergoes an acceleration of 2.0 m/s2. a. What is the magnitude of the resultant force acting on it? b. If this same force is applied to a 4.0-kg object, what acceleration is produced? 66 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 3: Laws of Motion A 75-kg man standing on a scale in an elevator notes that as the elevator rises, the scale reads 825 N. What is the acceleration of the elevator? Problem 4: Laws of Motion A dockworker loading crates on a ship finds that a 20-kg crate, initially at rest on a horizontal surface, requires a 75-N horizontal force to set it in motion. However, after the crate is in motion, a horizontal force of 60 N is required to keep it moving with a constant speed. Find the coefficients of static and kinetic friction between crate and floor. 67 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Let’s Analyze Problem 1: Laws of Motion A 5.0-g bullet leaves the muzzle of a rifle with a speed of 320 m/s. What force (assumed constant) is exerted on the bullet while it is traveling down the 0.82-m-long barrel of the rifle? Problem 2: Laws of Motion Two forces are applied to a car to move it, as shown below. a. What is the resultant of these two forces? b. If the car has a mass of 3 000 kg, what acceleration does it have? Ignore friction. 68 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 Problem 3: Laws of Motion A 150-N bird feeder is supported by three cables as shown. Find the tension in each cable. Problem 4: Laws of Motion A 1 000-N crate is being pushed across a level floor at a constant speed by a force of 300 N at an angle of 20.0° below the horizontal, as shown in Figure a. a. What is the coefficient of kinetic friction between the crate and the floor? b. If the 300-N force is instead pulling the block at an angle of 20.0° above the horizontal, as shown in Figure b, what will be the acceleration of the crate? Assume that the coefficient of friction is the same as that found in part (a). 69 College of Engineering Education 2nd Floor, B&E Building Matina Campus, Davao City Telefax: (082) 296-1084 Phone No.: (082)300-5456/300-0647 Local 133 In a Nutshell Activity 1 A space explorer is moving through space far from any planet or star. He notices a large rock, taken as a specimen from an alien planet, floating around the cabin of the ship. Should he push it gently, or should he kick it toward the storage compartment? Explain. Activity 2: If only one force acts on an object, 70 can it be in equilibrium? Explain. 71