Unit 4 SOCIAL INTERACTIONS OUTLINE A. Introduction B. Game Theory: Key concepts C. Resolving social dilemmas A. Introduction The Context for This Unit • Previous models of choice did not depend on others’ (Unit 3) decisions. • Individuals motivated by self-interest can produce outcomes that are beneficial for society e.g. entrepreneurship, innovation. (Unit 1) • However, self-interest can also be harmful to society. • Why do these problems arise? • What can we do about it? This Unit Use the tools of game theory to model social interactions and explain social dilemmas Social dilemma = a situation in which actions taken independently by self-interested individuals result in a socially suboptimal outcome e.g. traffic jams, climate change This Unit Social dilemmas occur when people do not fully account for the effects of their actions on others. • Tragedy of the Commons: Common property or common resources are often overexploited • Free riding: One person/party bears all the costs while everyone enjoys the benefits How can altruism and government policy resolve social dilemmas? B. Game theory: Key concepts Social and Strategic Interactions • Social interaction: A situation involving more than one person/party, where one’s actions affect both their own and other people’s outcomes. • Strategic interaction: A social interaction where people are aware of the ways that their actions affect others. • Strategy: Action(s) that people can take when engaging in a social interaction. Game • A game describes a social interaction: 1. Players – who is involved in the interaction 2. Feasible strategies – actions each player can take 3. Information – what each player knows when choosing their action 4. Payoffs – outcomes for every possible combination of actions Example: Crop choice • Two farmers decide which crop to specialize in. • They interact only once (one-shot game). 1. Players – Anil and Bala. 2. Feasible strategies – Rice or Cassava 3. Information – Each farmer does not know what the other chose. 4. Payoffs – depend on market prices and quality of land. Optimal decision-making • Best response: Strategy that yields the highest payoff, given the other player’s strategy • Dominant strategy: A best response to all possible strategies of the other player (does not always exist!) • Dominant strategy equilibrium: An outcome of a game in which everyone plays their dominant strategy Crop choice example • Best response: If Bala grows rice, Anil’s best response is to grow cassava. If Bala grows cassava, Anil’s best response is to grow cassava. • Dominant strategy: Anil’s dominant strategy is to grow cassava. Bala’s dominant strategy is to grow rice. • Dominant strategy equilibrium: When Anil and Bala each play their dominant strategy, the outcome is (Cassava, Rice). Nash equilibrium Nash equilibrium: A set of strategies (one per player), such that each player’s strategy is the best response to the strategies chosen by everyone else. In a Nash equilibrium, no player has an incentive to deviate unilaterally. NOTE: There may be more than one Nash equilibrium in a game. Different pay-offs C. Resolving social dilemmas The Prisoners’ Dilemma Prisoner’s Dilemma = A game with a dominant strategy equilibrium, in which playing the dominant strategy yields lower individual and total payoffs compared to other strategies Socially optimal outcome is not achieved Pesticide example: Both farmers choose to use the more harmful pest control (T). Why did we predict this outcome? 1. Players only care about their own payoffs. • Introduce social preferences 2. Nobody could make players pay for the consequences of their actions on others. • Introduce repeated games, social norms, and peer punishment 3. Players could not coordinate their actions beforehand • Change the rules of the game (institutions and policies) Learning about preferences Economists sometimes use experiments to learn about preferences. 1. Lab experiments: • Can control participants’ decisions and their outcomes. • Can create a control/treatment group for comparison. • Results can be replicated. • Can control for other variables. 2. Field experiments: • Lab experiments may not predict real-world decision making. • More realistic context in which people make decisions. Social preferences: Altruism • Social dilemmas arise when players only care about their own payoffs. • However, in experiments, many players show altruism by choosing the dominated strategy. • Altruistic preferences affect the shape of indifference curves. Resolving the Prisoners’ Dilemma Pesticide example: If Anil is somewhat altruistic, then his dominant strategy is I instead of T. Social preferences: Other types • Inequality aversion: Disliking outcomes in which some individuals receive more than others • Reciprocity: Being kind/helpful to others who are kind/helpful, and vice versa. • We evaluate whether others have been ‘kind’ or ‘helpful’ according to social norms (common understanding of how to act in situations when one’s actions affect others). These motives affect outcomes in the public goods game and the ultimatum game. Repeated Games • We have so far looked at one-shot games. • Better outcomes can arise in repeated interactions due to social norms, reciprocity, and peer punishment. • Behaving selfishly in one period has consequences in future periods, so it may no longer be a dominant strategy. Public goods game: Farming example • There are a group of farmers. • Each farmer decides whether to contribute to the public good (e.g. irrigation project). • Contributing has a personal cost, but everyone benefits. Prisoner’s dilemma with more than two people: Not contributing (free riding) is a dominant strategy. Reciprocity and Social Norms In public goods experiments, people were happy to contribute as long as others reciprocate. Contributions differ according to social norms. Peer Punishment The ability to identify and punish free-riders also increases individual contributions. The Ultimatum Game A sequential game where players choose how to divide up economic rents e.g. cash prize The proposer’s offer may be motivated by altruism, fairness (50-50 split), inequality aversion, social norms, or reciprocity. Example: Kenyan farmers and US students Offers are consistent with social preferences, but also with expected payoff maximization The rules of the game matter Introducing competition between responders moves outcomes closer to the self-interested outcome Coordination issues When there is more than one Nash equilibrium and individuals choose independently, the socially optimal outcome may not be selected. Society could be “stuck” in a suboptimal outcome since there is no incentive to unilaterally change one’s action. Example: Climate change Outcomes depend on rules and preferences • Business as usual (BAU) is the dominant strategy for purely self-interested players • An emissions treaty would produce the socially optimal outcome • Inequality aversion and reciprocity will result in two Nash equilibria here which include the social optimum Summary 1. Social interactions can be modeled as games • Players choose best responses to others’ strategies 2. Social dilemmas e.g. prisoners dilemma can be resolved by social preferences, peer punishment, or binding agreements • The rules of the game also matter for outcomes 3. Multiple Nash equilibria can cause coordination problems • Economic and political institutions can help achieve socially optimal outcomes In the next unit • The role of institutions in social allocations • How to evaluate social outcomes: efficiency and fairness • How bargaining power affects the distribution of surplus