a=readmatrix('gametag.xlsx') a = 10×3 1 2 3 4 5 6 7 8 9 10 NaN NaN NaN NaN NaN NaN NaN NaN NaN NaN 68 33 83 89 54 77 39 59 47 61 x=readtable('gametag.xlsx') Warning: Column headers from the file were modified to make them valid MATLAB identifiers before creating variable names for the table. The original column headers are saved in the VariableDescriptions property. Set 'VariableNamingRule' to 'preserve' to use the original column headers as table variable names. x = 10×3 table S_no Name Marks 1 1 'Max' 68 2 2 'Bailey' 33 3 3 'Blue' 83 4 4 'Bruno' 89 5 5 'Cindra' 54 6 6 'Benny' 77 7 7 'Chase' 39 8 8 'Coco' 59 9 9 'Tyson' 47 10 10 'Oreo' 61 b=a(end,1) b = 10 c=randi(10,1) c = 7 d=x(c,:) d = 1×3 table S_no 1 Name 7 'Chase' Marks 39 m=a(c,3) m = 39 % generating code 1 if 100>=m && m>90 disp("A grade") elseif 90>=m && m>80 disp("B grade") elseif 80>=m && m>70 disp("C grade") elseif 70>=m && m>60 disp("D grade") else m<=60 disp("F grade") end ans = logical 1 F grade DOCUMENTATION:NIL 2