Test: Section 2 Quiz 1 - L1-L7 Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 2 Quiz 1 - L1-L7 (Answer all questions in this section) 1. In Alice, which procedure is used to assign one object as the vehicle of another? Mark for Review (1) Points Vehicle setObjectVehicle setVehicle (*) setClassVehicle L esson 6. Incorrect. Refer to Section 2 Lesson o bjects move 2. In Alice, different programming is not required for different objects, because all objects the same way. True or false? fal se? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson L esson 6. 3. From your Alice lessons, where on an object do an object's axes intersect? Mark for Review (1) Points At the object's bottom At the object's chest At the object's center point (*) At the object's head Incorrect. Refer to Section 2 Lesson 2. 4. Rings will appear around a sub-part indicating how you can reposition it. True or false? Mark for Review (1) Points True (*) False Correct 5. In Alice, when using the getDistanceTo function what menu option would you use to subtract a set value from the distance? Mark for Review (1) Points Custom DecimalNumber Math (*) Whole to decimal number Random Incorrect. Refer to Section 2 Lesson L esson 7. Page 1 of 3 Next Summary Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 2 Quiz 1 - L1-L7 (Answer all questions in this section) 6. In Alice, where can you view the list of functions available for an object? Mark for Review (1) Points Properties tab in the methods panel. Class description in the Scene editor. Instance pull-down menu. Functions tab in the methods panel. (*) Incorrect. Refer to Section 2 Lesson 7. po sitioned in the scene? 7. In Alice, where are objects added and positioned Mark for Review (1) Points The template The Code editor The gallery The Scene editor (*) Incorrect. Refer to Section 2 Lesson 1. 8. In Alice, which of the following situations could benefit from declaring a new procedure? Mark for Review (1) Points (Choose all correct answers) An object does not have a default swimming. (*) default procedure for a motion, such as swimming. Multiple objects need to use a motion, such as bunnies hopping. (*) statements. An object needs to say three statements. An object needs to move forward, forward, then move up 10 meters. A single motion, such as wa walking, lking, takes up a lot of room in myFirstMethod. (*) Incorrect. Refer to Section 2 Lesson 5. 9. In Alice, if a procedure is declared for a clownFish class, which classes can use the procedure? Mark for Review (1) Points Any class with "Fish" in the class name The pajamaFish class, clownFish class, and Swimmer class The clownFish class and Swimmer class ClownFish class (*) Incorrect. Refer to Section 2 Lesson 5. 10. Which of the following is a reason why procedural abstraction may be used in programming an animation? Mark for Review (1) Points (Choose all correct answers) The programmer wants to save the animation. The code is difficult to read. (*) The code is too long. (*) The programmer wants to reuse the code. (*) Incorrect. Refer to Section 2 Lesson 5. Previous Page 2 of 3 Next Summary Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 2 Quiz 1 - L1-L7 (Answer all questions in this section) 11. In Alice, the while control statement executes a set of procedures a specific number of times. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson 4. 12. From your Alice lessons, random numbers are numbers generated by the user with a pattern in their sequence. True or false? Mark for Review (1) Points True False (*) Incorrect. Refer to Section 2 Lesson 4. 13. Which of the following instructions turns the clown fish left 5 revolutions? Mark for Review (1) Points this.clownFish turn Left 5.0 (*) this.clownFish turn Left 5 this.clownFish turn Left 0.5 this.Fish turn Left 5 Correct 14. Which of the following would not be an argument in an Alice programming instruction that commands a person object to move forward 2 meters? Mark for Review (1) Points Number of seconds to execute the programming instruction Distance to move forward Person's height (*) Direction to move Incorrect. Refer to Section 2 Lesson 3. 15. To access the Alice Code editor from the Scene editor, which button do you click? Mark for Review (1) Points Access Code Editor Edit Code (*) Code Code Editor Incorrect. Refer to Section 2 Lesson 3. Previous Page 3 of 3 Summary Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 2 Quiz 1 - L1-L7 (Answer all questions in this section) 1. In Alice, when two objects are synchronized and move together, this means that one object is: Mark for Review (1) Points A vehicle of another (*) A class of another An object of another An instance of another Incorrect. Refer to Section 2 Lesson L esson 6. 2. In Alice, the setVehicle procedure will associate one object to another. True or false? Mark for Review (1) Points True (*) False Correct 3. How do you create a programming instruction in Alice? Mark for Review (1) Points Click and drag the desired programming instruction into the myFirstMethod tab. (*) Click and drag the desired programming instruction into the Procedures tab. Click and drag the desired programming instruction into the Scene editor. Click and drag the desired programming instruction into the Functions tab. Correct 4. What is the first step to entering comments in an Alice program? Mark for Review (1) Points Select the instance from the instance menu. Drag and drop the comments tile above a code segment. (*) Type comments that describe the sequence of actions in the code segment. Drag and drop the comments tile below a code segment. Incorrect. Refer to Section 2 Lesson 3. 5. The delay procedure in Alice halts an object's motion before the next motion begins. True or false? Mark for Review (1) Points True (*) False Correct Next Summary Page 1 of 3 Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 2 Quiz 1 - L1-L7 (Answer all questions in this section) 6. The comments you enter in Alice should describe the sequence of actions that take place in the code segment. True or false? Mark for Review (1) Points True (*) False Correct 7. Which of the following is not one of the positioning axes used in Alice 3? Mark for Review (1) Points x y w (*) z Incorrect. Refer to Section 2 Lesson 2. person viewing the animation. True or 8. Alice objects move relative to the orientation of the person false? True False (*) Mark for Review (1) Points Incorrect. Refer to Section 2 Lesson 2. 9. In Alice, which function is used to move an object directly to the center point of another object? Mark for Review (1) Points getDistance (*) getObject getDepth getDuration Correct th e following movement: A 10. From your Alice lessons, which programming instruction represents the person moves forward the distance to the table, minus the depth of the person. Mark for Review (1) Points this.Person move Forward this.Person getDistanceTo this.Table - this.Person thi s.Person getDepth (*) thi s.Table getDepth this.Person move Forward this.Person getDistanceTo this.Table - this.Table this.Table move Forward this.Person getDistanceTo this.Table - this.Table th is.Table getDepth this.Person move Forward this.Person getDistanceTo this.Table + this.Person getDepth Correct Page 2 of 3 Previous Next Summary Test: Section 2 Quiz 1 - L1-L7 Review your answers, feedback, and question scores below. An asterisk (*) indicates a correct answer. Section 2 Quiz 1 - L1-L7 (Answer all questions in this section) 11. In Alice, procedural abstraction is the concept of making code easier to understand and reuse. True or false? Mark for Review (1) Points True (*) False Correct 12. From your Alice lessons, which of the following is a tool to show the logic of an animation? Mark for Review (1) Points Scene editor Class chart Pie chart Flowchart (*) Visual storyboard Incorrect. Refer to Section 2 Lesson 5. 13. Before you can begin to develop the animation storyboard, what must be defined? Mark for Review (1) Points The code The debugging process The scenario (*) The control statements Incorrect. Refer to Section 2 Lesson 5. 14. In Alice, control statements are dragged into the Code editor. True or false? Mark for Review (1) Points True (*) False Correct 15. In Alice, which of the following arguments could be replaced with a random number? Mark for Review (1) Points (Choose all correct answers) Distance (*) Procedure name Direction Object name Duration (*) Incorrect. Refer to Section 2 Lesson 4. Previous Page 3 of 3 Summary