Date: ________________________ MOTION TERMS AND GRAPHS TERMS Kinematics: the study of motion without considering the forces that produce motion. Dynamics: the study of the causes of motion. Scalar: a quantity that has magnitude (size) but no direction. Examples include energy, time and speed. Vector: a quantity that has both magnitude and direction. Examples include velocity, displacement and acceleration. Position and Displacement Distance: the amount of space between two objects or points. Distance is a scalar. Symbol: Unit: m (metre) βπ Position: the distance and direction of an object from a reference position. Position is a vector. Symbol: Unit: m (metre) πβ Displacement: a vector that represents the change in position from the starting position to ending position. Displacement tells us how far an object has moved. Symbol: βπβ Unit: m (metre) Formula if positions are given: βπβ = πβ2 − πβ1 πβ1 = initial position πβ2 = final position Formula if displacements are given: βπβπ = βπβ1 + βπβ2 βπβ1 = displacement 1 βπβ2 = displacement 2 APPLIED TO A GRAPH: If an object is travelling at a constant velocity, the slope of a position vs time graph will be equal to the velocity. Example 1: The slope of the graph on the left is 3 m/s, which represents the velocity. The velocity is graphed on the right. SPH4U Dynamics Lesson 1 – Motion Terms and Graphs Page 1 of 4 Date: ________________________ Speed and Velocity Average Speed: the total distance divided by the total time for a trip, measured in m/s (Recall that speed and distance are scalars) Symbol: π£ππ£ Formula: π£ππ£ = Unit: m/s βπ βπ‘ Note: Δ is the Greek letter delta, and means “the change in”. For example, Δt means “the change in time”. Velocity: a vector that represents the rate of change of position. The vector has both magnitude and direction. Average Velocity: Symbol: Formula: π£βππ£ π£βππ£ = Unit: m/s βπβ βπ‘ or π£βππ£ = πβ1 = initial position in metres βπ‘ = elapsed time π‘1 = initial time in seconds πβ2 −πβ1 π‘2 −π‘1 πβ2 = final position in metres π‘2 = final time in seconds Example 2: A cyclist takes 15.7 s to cover a total distance of 46.3 m by riding 12.5 m [E] then 33.8 m [W]. Find the cyclist’s displacement, average velocity and average speed. Known: βπ‘ = Unknown: βπβ1 = βπ = βπβπ =? βπβ2 = π£βππ£ = ? π£ππ£ =? SPH4U Dynamics Lesson 1 – Motion Terms and Graphs Page 2 of 4 Date: ________________________ APPLIED TO A GRAPH: If an object is travelling at velocity that is not constant, the average velocity is the slope of the line segment that connects the positions at the beginning and end of the time interval. This line segment is called a secant. Secant: a straight line connecting two separate points on a curve. Example 3: The average velocity during the time interval t1 = 0.0 s to t2 = 3.0 s is the slope of the line connecting the two corresponding points on the curve. Known: t1 = πβ1 = Position m [N] Position vs. Time 7 6 5 4 3 2 1 0 t2 = β π2 = Unknown: π£βππ£ = ? (Find the slope of the secant.) π£βππ£ = 0 2 4 πβ2 −πβ1 π‘2 −π‘1 6 Time (s) Instantaneous Velocity: the velocity of an object at a particular instant Symbol π£β Unit m/s Instantaneous Speed: the speed of an object at a particular instant Symbol π£ Unit m/s APPLIED TO A GRAPH: If an object is travelling at velocity that is not constant, the instantaneous velocity is the slope of a straight line that intersects the position-time graph only at that particular time. This line is called a tangent. Tangent: a straight line that intersects a curve at a point and has the same slope of the curve at the point of intersection. SPH4U Dynamics Lesson 1 – Motion Terms and Graphs Page 3 of 4 Date: ________________________ Example 4: The instantaneous velocity at t = 2.0 s is the slope of the line that is tangent to the curve at that time. Known: t1 = πβ1 = Position vs. Time πβ2 = Unknown: π£β = ? (Find the slope of the 7 6 Position m [N] t2 = tangent.) 5 π£β = 4 πβ2 −πβ1 π‘2 −π‘1 3 2 1 0 0 2 4 6 Time (s) Note: When the textbook refers to velocity, it means instantaneous velocity. It will state specifically if a velocity is an average. Acceleration Acceleration: a vector that represents the rate of change of velocity. Symbol: Formula: Unit: m/s2 πβ πβ = βπ£ββ βπ‘ = π£ββ2 −π£ββ1 π‘2 −π‘1 βπ£β = change in velocity, m/s βπ‘ = time interval, s Note: a positive acceleration means the velocity is increasing, a negative acceleration means that the velocity is decreasing APPLIED TO A GRAPH: If an object is travelling at velocity that is not constant, the acceleration can be calculated by finding the slope of the velocity-time graph for the required time interval. If the velocity-time graph is a straight line, the acceleration is uniform (constant). If the velocitytime graph is a curve, the slope of the secant will give the average acceleration and the slope of the tangent will give the instantaneous acceleration. HOMEWORK – Nelson Physics 12 – See Outline SPH4U Dynamics Lesson 1 – Motion Terms and Graphs Page 4 of 4 Date: ________________________ MOTION EQUATIONS For uniformly accelerated motion: ββ = ( βπ ββπ + π ββπ π ) βπ π ββπ = π ββπ + π ββππ βπ π ββ = π ββπ βπ + βπ π ββ βππ π π ππ ββ ββππ = π ββππ + ππ ββππ βπ π π ββ = π ββπ βπ − βπβππ βππ βπ π ββββ - displacement in m βπ βπ - elaspsed time in s ββπ - final velocity in m/s π ββππ – average acceleration in m/s π ββπ - initial velocity in m/s π 2 Freely falling objects: An object is in free fall when it is dropped down or thrown up. It experiences the force of gravity, resulting in an acceleration of 9.8 m/s2. Example 1: Two cyclists are at rest on a path, Cyclist A is 53.5 m ahead of Cyclist B. The cyclists begin riding. Cyclist A travels at a constant velocity of 4.20 m/s [N]. Cyclist B travels at a constant acceleration of 0.750 m/s2 [N]. a) How long will it take for Cyclist B to catch up to Cyclist A? b) What will the final velocity of Cyclist B be? c) What will the displacement of Cyclist B be when the bikes meet? SPH4U Dynamics Lesson 2 – Motion Equations Page 1 of 3 Date: ________________________ SPH4U Dynamics Lesson 2 – Motion Equations Page 2 of 3 Date: ________________________ Example 2: A car travelling with a velocity of 25.4 m/s [S] starts to slow down at 4.95 m/s 2 [N], eventually stopping. a) Calculate the braking time. B) Determine the braking displacement. SPH4U Dynamics Lesson 2 – Motion Equations Page 3 of 3 Date: ________________________ VECTOR ADDITION and SUBTRACTION Displacement Vectors and their Properties: A vector can be represented by an arrow. The length of the line represents the vector’s magnitude, and the direction the arrowhead is pointing represents the vector’s direction. Examples: Scale: 1 cm = 10 m βπβ = 25 π [πΈ] βπβ = 35 π [π 25°π] To determine total displacement if given two vectors, one of three methods can be used, the scale diagram method, the sine and cosine laws method and the perpendicular components of a vector method. The Scale Diagram Method (Graphical vector addition) To add or subtract non-collinear vectors, the tip-to-tail method must be used. This method is not very accurate. Tools: pencil, ruler, protractor 1. Choose a scale and draw origin lines and note directions. 2. Choose a vector to start with and draw it, using proper scale and direction. 3. Choose the next vector and draw it starting at the tip of the previous vector. 4. Continue drawing vectors as in 3 as required. 5. Draw a resultant vector from the tail of the first vector to the tip of the final vector. 6. Measure the length of the resultant vector and the angle from the origin. Use the scale factor on the length to determine the magnitude of the vector sum. Example 1: Add the vectors βπβ1 = 25 π [πΈ] and βπβ2 = 35 π [π 25°π] together using the scale diagram method. SPH4U Dynamics Lesson 3 – Vector Addition and Subtraction Page 1 of 4 Date: ________________________ The Sine and Cosine Laws Method This method is accurate, however it will only work when adding two vectors. 1. Follow steps 1 to 5 in the Scale Diagram Method. 2. Use the cosine line to determine the magnitude of the resultant vector. 3. Use the sine law to determine the angle of the resultant vector. Example 2: Add the vectors βπβ1 = 25 π [πΈ] and βπβ2 = 35 π [π 25°π] together using the sine and cosine laws method. SPH4U Dynamics Lesson 3 – Vector Addition and Subtraction Page 2 of 4 Date: ________________________ The Perpendicular Components of a Vector Method This method is accurate. 1. To add vectors, each vector must first be resolved into perpendicular components. The following steps detail displacement vectors, but the method can be applied to all vectors. To resolve a vector: i. On an x-y coordinate system grid, draw the vector originating at 0,0. ii. Label the angle between the x-axis and the vector θ. iii. Draw a perpendicular vector line from the x-axis to the tip of the vector. This line is the y-component of the vector. iv. Draw a horizontal line from the origin (0,0) to the tail of the y-component vector. This line is the x-component of the vector. v. Use sin θ and cos θ trig ratios to solve for the x and y component vectors. Add negative signs to any components pointing in the negative x or negative y directions. 2. Add all the x- component vectors together, to get a total x-vector βπβπ₯ . 3. Add all the y-component vectors together, to get a total y-vector βπβπ¦ . 4. The total x and y vectors represent the horizontal and vertical components of the total vector βπβπ . Calculate the magnitude of βπβπ by using the Pythagorean Theorem. 2 |βπβπ | = √(βππ₯ )2 + (βππ¦ ) 5. Calculate the angle between the total vector and the positive horizontal axis by using π = tan−1 ( |βππ¦ | ) |βππ₯ | 6. The total resultant vector is the magnitude found in step 4 and the angle found in step 5. SPH4U Dynamics Lesson 3 – Vector Addition and Subtraction Page 3 of 4 Date: ________________________ Example 3: Add the vectors βπβ1 = 25 π [πΈ] and βπβ2 = 35 π [π 25°π] together using the perpendicular components method. SPH4U Dynamics Lesson 3 – Vector Addition and Subtraction Page 4 of 4 Date: ________________________ VELOCITY AND ACCELERATION IN TWO DIMENSIONS Change in Velocity: A velocity is changed when: • The magnitude has changed • The direction has changed • Both the magnitude and direction have changed Acceleration: Whenever an object’s velocity is changing, the object is accelerating. Example 1: A car drives along a straight highway for 129.7 km [N 25.30Λ E]. The car then turns onto another road and travels 25.73 km [N 14.70ΛW]. The trip takes a total of 2.250 h. a) Calculate the average velocity of the car in km/h. b) Calculate the average speed of the car in km/h. SPH4U Dynamics Lesson 4 – Velocity and Acceleration in Two Dimensions Page 1 of 4 Date: ________________________ SPH4U Dynamics Lesson 4 – Velocity and Acceleration in Two Dimensions Page 2 of 4 Date: ________________________ Multiplying Vectors by Scalars: When a vector is multiplied by a scalar value (assuming that the scalar does not have a magnitude of 1), the magnitude of the vector changes. When a vector is multiplied by a negative scalar value then the resultant vector’s direction changes. The direction will be opposite to the direction of the original vector (ie. 180Λ different) Acceleration and Subtracting Vectors in Two Dimensions: βββ + (-π΅ ββ can be written π¨ ββ). We use this for vector subtraction. The negative of a vector is the π΄β – π΅ same in magnitude and opposite in direction. Vector subtraction must be applied to acceleration calculations, since πβππ£ = π£ββπ −π£ββπ βπ‘ . The velocity vectors must be broken down into horizontal (x) and vertical (y) components. Then the components must be subtracted to find the net horizontal and vertical components. Once net components are found, the magnitude and angle of βπ£β can be found using Pythagorean theorem and the tan ratio. Example 2: A car initially travelling at 3.7 m/s [S 22Λ W] turns and then travels at 3.7 m/s [N37ΛW]. The turn takes 3.5 s. Calculate the car’s average acceleration. SPH4U Dynamics Lesson 4 – Velocity and Acceleration in Two Dimensions Page 3 of 4 Date: ________________________ SPH4U Dynamics Lesson 4 – Velocity and Acceleration in Two Dimensions Page 4 of 4 Date: ________________________ PROJECTILES Projectile: An object that is launched through the air along a parabolic trajectory and accelerates due to gravity. Properties of Projectile Motion: • The horizontal motion of a projectile is constant. • The horizontal component of acceleration of a projectile is zero. • The vertical acceleration of a projectile is constant because of gravity. • The horizontal and vertical motions of a projectile are independent, but they share the same time. Analyzing Projectile Motion: Horizontal motion: Vertical motion: Initial x velocity π£ππ₯ = π£π cos π (this value is constant) Range (x displacement) βπβπ₯ = π£ππ₯ βπ‘ or βπβπ₯ = (π£π cos π)βπ‘ Initial y velocity π£ππ¦ = π£π sin π (y velocity changes) Final y velocity π£ππ¦ = π£π sin π − πβπ‘ 1 y displacement βππ¦ = (π£π sin π)βπ‘ − πβπ‘ 2 Final y velocity 2 π£ππ¦ = (π£π sin π)2 − 2πβππ¦ 2 π is the projection angle, the angle π£βπ makes with the horizontal. Example 1: A diver jumps horizontally off a 8.75 m high cliff with an initial speed of 0.764 m/s. a) How long will it take for the diver to hit the water below? b) Determine the range of the diver. SPH4U Dynamics Lesson 5 – Projectiles Page 1 of 3 Date: ________________________ The Range Equation We know: βπβπ₯ = (π£π πππ π)βπ‘ (1) To determine βπ‘: 1 βππ¦ = (π£π sin π)βπ‘ − πβπ‘ 2 (2) 2 If the projectile lands at the same height from which it was launched, βππ¦ = 0, so: 1 0 = (π£π sin π)βπ‘ − πβπ‘ 2 (3) 2 Factor βπ‘ out from the right side of (3) 1 0 = βπ‘ (π£π sin π − πβπ‘) 2 From (4), either: βπ‘ = 0 (4) (π‘πππ − πππ) OR 1 π£π sin π − πβπ‘ = 0 (6) (landing) 2 Solving (6) for βπ‘: βπ‘ = 2π£π sin π π (7) Substitute (7) into (1) βππ₯ = π£π cos π ( βππ₯ = 2π£π 2 π 2π£π sin π π ) and rewrite as cos π sin π (8) Using the trig identity 2 sin π cos π = sin 2π to substitute in (8): βππ₯ = SPH4U Dynamics Lesson 5 – Projectiles π£π 2 π sin 2π (9) “The Range Equation” Page 2 of 3 Date: ________________________ Equation 9 only applies when the projectile lands at the same height from which it was launched. The largest range occurs when π = 45°. Example 2: A golf ball is hit on a flat fairway at a launch angle of 33Λ with a speed of 12.1 m/s. a) How long does the golf ball stay in the air? b) How far does the golf ball travel? SPH4U Dynamics Lesson 5 – Projectiles Page 3 of 3 Date: ________________________ RELATIVE MOTION Frame of Reference: A coordinate system relative to which motion is described or observed. Relative Velocity: the velocity of an object relative to a specific frame of reference. Relative Velocity Notation: ββπ¨π© π The first subscript (A) represents the moving object, the second subscript (B) represents the frame of reference For example if an airplane (P) is travelling at a velocity of 251 km/h [N] relative to a frame ββπ·π¬ = πππ of reference from Earth [E], it would be written as π ππ π [π΅]. If we consider that the airplane above is flying in windy air (A) we must also consider the ββπ·π¨ and the velocity of the air relative to the Earth velocity of the plane relative to the air π ββπ¨π¬ . It relationship for the velocity of the plane relative to the earth will be: π π£βππΈ = π£βππ΄ + π£βπ΄πΈ Example 1: If a plane is flying at a velocity of 253 km/h [S] relative to the air and the air velocity is 24 km/h [N], what is the velocity of the plane relative to the Earth? In general, the equation for relative motion takes the form: π£βπ΄πΆ = π£βπ΄π΅ + π£βπ΅πΆ Note that the outside subscripts on the right side of the equation (A and C) are in the same order as the subscripts on the left side of the equation, and the inside subscripts on the right side are the same (B). If we add another frame of reference, the equation would be: π£βπ΄π· = π£βπ΄π΅ + π£βπ΅πΆ + π£βπΆπ· SPH4U Dynamics Lesson 6 – Relative Motion Page 1 of 3 Date: ________________________ Example 2: A bowler on a cruise ship throws a ball. The ball travels 4.7 m/s [forward] relative to the ship. The ship travels in the same direction as the ball at 21.0 m/s relative to the Earth. a) What is the ball’s velocity relative to the Earth? b) If the ball moved in a direction opposite to that of the ship, what would the ball’s relative velocity to the Earth be? c) If the water is moving forward at 1.1 m/s , and both the ship and the ball are travelling forward, what is the ball’s relative velocity to the Earth? SPH4U Dynamics Lesson 6 – Relative Motion Page 2 of 3 Date: ________________________ Example 3: A sailboat is motoring into shore. The boat’s velocity relative to the air is 21.0 km/h [S 25Λ E] and the wind is blowing at 6.5 km/h [S 15Λ W]. Determine the boat’s velocity relative to the shore. SPH4U Dynamics Lesson 6 – Relative Motion Page 3 of 3 Date: ________________________ FORCES AND FREE BODY DIAGRAMS Force ( βπβ): A push or a pull. Newton: the SI unit of force, symbol N Contact force: a force that acts between two objects when they touch each other. i.e. a person pushing on a box Non-contact force: a force that acts between two objects without the objects touching; also called action-at-a-distance force. i.e. the force of gravity between a person who is in the air and Earth Force of gravity ( βπβπ ): the force of attraction between all objects due to mass Normal force ( βπβπ΅ ): a force perpendicular to the surface between objects in contact Tension ( βπβπ» ): a force exerted by objects that can be stretched. i.e. the force in a rope that is being pulled Friction ( βπβπ ): a force that opposes the sliding of two surfaces across one another; always acts in the direction opposite to motion or attempted motion. Static Friction ( βπβπΊ ): a force that resists attempted motion between two surfaces in contact. Kinetic Friction ( βπβπ² ): a force exerted on a moving object by a surface in the direction of motion opposite to the motion of the object. Air resistance ( βπβπππ ): the friction between objects and the air around them. Applied force ( βπβπ¨ ): a force due to one object pushing or pulling on another FREE BODY DIAGRAMS (FBD) A free body diagram is a vector diagram showing all forces acting simultaneously on an object. Steps 1. Indicate direction. 2. Draw a point indicating the object on which the forces are acting. 3. From the point center, draw all forces acting on the object starting from the point. The arrow indicates the direction of the force. SPH4U Dynamics Lesson 7 – Forces and Free Body Diagrams Page 1 of 3 Date: ________________________ Example 1: A car is being pulled out of a ditch by a tow truck. Draw a system diagram. List all the forces acting on the car, and then draw a free body diagram. NET FORCE The net force is the vector sum of all forces acting on an object. The symbol is ∑ πΉβ , and the unit is Newton. Example 2: A football is thrown with a force of 12.0 N at an angle of 17Λ above the horizontal. The force of gravity on the ball is 3.7 N. Calculate the net force on the ball as it is thrown. SPH4U Dynamics Lesson 7 – Forces and Free Body Diagrams Page 2 of 3 Date: ________________________ Example 3: Two students are pulling on ropes attached to a wagon. The tension in both ropes is 6.5 N and the angle between the ropes is 25Λ. A force of friction of 0.45 N acts on the wagon. The wagon is moving east. What is the net force acting on the wagon? SPH4U Dynamics Lesson 7 – Forces and Free Body Diagrams Page 3 of 3 Date: ________________________ NEWTONS THREE LAWS OF MOTION Newton’s First Law of Motion – If the external net force on an object is zero, the velocity of the object will not change. This implies: • An object at rest will stay at rest if the net force on it is zero. • An object that is moving a constant velocity will continue to do so if the net force on it is zero. A net force is not required to maintain that constant velocity. • A net force is required to change the velocity of an object in magnitude, direction or both. • External forces are required to change the motion of an object. Internal forces have no effect on an object’s motion. Recall: Inertia is a measure of an object’s resistance to a change in velocity. A heavier object has greater inertia than a lighter object. Newton’s Second Law of Motion – If the net external force on an object is not zero, the object will accelerate in the direction of the net force. The magnitude of the acceleration is directly proportional to the magnitude of the net force and inversely proportional to the object’s mass. ∑ πΉβ = ππβ ∑ πΉβ – net force on the object in Newtons π – mass of the object in kilograms πβ – acceleration of the object in m/s2 Recall 1 π = 1 ππ β π/π 2 SPH4U Dynamics Lesson 8 – Newton’s Laws Page 1 of 4 Date: ________________________ Example 1: Two people are pulling some friends on a toboggan. The total mass being pulled is 160.0 kg. Bob pulls with a force 55.0 N [E 25.0Λ N] and Kathy pulls with a force of 75.0 N [E 20.0Λ S]. Determine the acceleration of the toboggan. (Assume friction is negligible) SPH4U Dynamics Lesson 8 – Newton’s Laws Page 2 of 4 Date: ________________________ Newton’s Third Law of Motion – For every action force, there exists a simultaneous reaction force that is equal in magnitude but opposite in direction. This is also known as the action-reaction principle. Example 2: A figure skater with a mass of 62.0 kg pushes horizontally against the rink board toward the north for 0.65 s with a constant force. The skater glides to a maximum speed of 58 cm/s. Assume that friction is negligible and that the skater is initially at rest. Calculate a) the magnitude of the acceleration b) the force exerted by the board on the skater c) the force exerted by the skater on the board d) the displacement of the skater from the wall after 1.50 s. SPH4U Dynamics Lesson 8 – Newton’s Laws Page 3 of 4 Date: ________________________ WEIGHT - The force of gravity that a planet or moon exerts on an object. • We consider the force of gravity to be acting at a single point on an object called the center of gravity (c.o.g). • In humans, the c.o.g., is located in the trunk, where most of the body mass occurs. ββββ πΉπ = ππβ where: ββββ πΉπ – weight (force of gravity) in N (Newtons) m – mass in kg πβ – acceleration due to gravity in m/s2 On Earth, we will use πβ = 9.81 m/s2 [down]. Your textbook uses 9.8 m/s2 Notes: 1. The weight of an object varies throughout the universe, because the acceleration due to gravity varies on different planets. Even on earth the distance from an object and the center of the earth can vary. 2. The mass of an object is constant throughout the universe. NORMAL FORCE Normal force: The force a surface exerts on the object it contacts. • Force is perpendicular to the surface . • When an object is on a horizontal surface with no additional applied force, the magnitude of the normal force is always equal to the magnitude of the weight of an object. Force always acts in the opposite direction to the weight if the object is on a flat surface. |πΉβπ | = |πΉβπ | • The symbol for normal force is πΉβ N. SPH4U Dynamics Lesson 8 – Newton’s Laws Page 4 of 4 Date: ________________________ APPLYING NEWTON’S LAWS Equilibrium – A state in which an object has zero net force acting on it. ∑F x = 0 and ∑Fy = 0. Tip for objects in equilibrium – When solving problems involving objects in equilibrium, draw the FBD first. Then set the positive x-axis in the direction that will give you the fewest component vectors to work with. Example 1: A 1.50 kg dynamics cart is tied with a string to a pin at the top of a ramp that is inclined at an angle of 15.0Λ to the horizontal. Assume the string is parallel to the ramp, and that friction is negligible. a) Calculate the magnitude of the tension in the string. b) Calculate the normal force acting on the cart. SPH4U Dynamics Lesson 9 – Applying Newton’s Laws Page 1 of 2 Date: ________________________ Example 2: A 75.0 kg rock climber is attached to a rope that is allowing her to hang horizontally with her feet on the wall. The tension in the rope is 825 N and the rope makes an angle of 35.0Λ with the vertical. Determine the magnitude of the force exerted on the wall by the climber’s feet. SPH4U Dynamics Lesson 9 – Applying Newton’s Laws Page 2 of 2 Date: ________________________ MORE ABOUT APPLYING NEWTON’S LAWS Tip for Accelerating Objects – Draw the FBD and set the positive x-axis in the direction of the net force, which is also the direction of acceleration. Example 1: A 75 kg trunk is released from the top of a very slippery ramp that slopes at an angle of 35Λ from the ground. The height of the ramp is 1.75 m. Calculate the speed of the trunk when it reaches the ground. Assume friction is negligible. SPH4U Dynamics Lesson 10 – More Applying Newton’s Laws Page 1 of 2 Date: ________________________ Example 2: Kim attached a kite with a mass of 325 g to a string and flew it in a strong easterly wind. The string made an angle of 60.0Λ with the horizontal and exerted a force of 2.75 N on the kite. The kite accelerated upward at 1.20 m/s2. Determine the force exerted by the wind on the kite. SPH4U Dynamics Lesson 10 – More Applying Newton’s Laws Page 2 of 2 Date: ________________________ FRICTION There are two types of friction, static and kinetic. • Both always act 180Λ away from the direction of motion. • The magnitude of the friction is related to the roughness of the two surfaces and the normal force • The coefficient of friction is the ratio of friction to the normal force. The value depends of the characteristics of the two surfaces. Kinetic Friction • The friction between two surfaces when the surfaces are moving with respect to each other πΉπΎ = ππΎ πΉπ πΉπΎ – force of kinetic friction in Newtons ππΎ – coefficient of kinetic friction, unit-less (Table on p. 85) πΉπ – Normal force of the moving object in Newtons Static Friction • The friction between two surfaces when the surfaces are not moving with respect to each other πΉπ = ππ πΉπ πΉπ – force of static friction in Newtons ππ – coefficient of static friction, unit-less (Table on p. 85) πΉπ – Normal force of the moving object in Newtons SPH4U Dynamics Lesson 11 – Friction Page 1 of 3 Date: ________________________ Example 1: A person can exert a force of 2.50 x 102 N. A rectangular box has a mass of 42.5 kg. The person’s arms make an angle of 30.0Λ with the top of the box. If the coefficient of kinetic friction between the floor and the box is 0.25, would it be more effective for the person to push or pull the box? SPH4U Dynamics Lesson 11 – Friction Page 2 of 3 Date: ________________________ Example 2: A mass, m1 sits on a table connected with a massless string to mass m 2. Mass m2 is hanging over the table ledge, with the sting over a frictionless pulley. The coefficient of friction between m1 and the table is 0.228. If m1 has a mass of 0.250 kg, what is the maximum mass of m2 before m1 starts sliding across the table? SPH4U Dynamics Lesson 11 – Friction Page 3 of 3 Date: ________________________ FRAMES OF REFERENCE A frame of reference is the observer’s coordinate system for describing a motion. A person on a sidewalk watching a moving bus is in a stationary frame of reference, with the ground as reference. A passenger in the bus who sees the person on the sidewalk is in a moving frame of reference, with the car as reference. Inertial frame of reference: a frame of reference that moves at a zero or constant velocity; the law of inertia holds. A stationary observer on the ground has an inertial frame of reference relative to the ground. Non-inertial frame of reference: a frame of reference that accelerates with respect to an inertial frame; the law of inertia does not hold. A passenger in an accelerating bus has a noninertial reference frame. Fictitious forces: apparent but non-existent forces that explain the motion in accelerating (noninertial) frames of reference. For illustration, city buses do not have seat belts. The force applied to a bus to accelerate it is not directly applied to the passenger. When a bus accelerates, the passenger feels like they are being pushed backwards – really it’s because the seat is accelerating forward, but initially they aren’t. When the bus turns, a passenger feels like they are being pushed the opposite way – it’s really because their body is initially continuing in a constant forward velocity while the seat is turning (therefore accelerating), so it feels like their body is being pushed away from the turn. Physicists use the concept of fictitious forces to explain these motions. Apparent weight: the magnitude of the normal force acting on an object in an accelerating (noninertial) frame of reference. Some examples: • If a person is standing on a scale in an accelerating elevator, the apparent weight goes down when the elevator accelerates downward, and goes up when the elevator accelerates upward. • In a free-fall amusement park ride, acceleration is 9.8 m/s2 downward, and the normal force is zero. • An astronaut on the ISS is in constant free-fall, so the normal force acting on the astronaut is zero. SPH4U Dynamics Lesson 12 – Frames of Reference Page 1 of 3 Date: ________________________ Example 1: A small cork is suspended with a thread from the ceiling of a bus. When the bus accelerates at a constant rate backward, the string makes an angle of 8.0Λ with the vertical. Calculate the magnitude of the acceleration of the bus. SPH4U Dynamics Lesson 12 – Frames of Reference Page 2 of 3 Date: ________________________ Example 2: An elevator accelerates upward at a rate of 1.2 m/s2 until it reaches a safe constant velocity. As it approaches the stopping position, it undergoes a downward acceleration of magnitude 0.85 m/s2. If a passenger has a mass of 65 kg, determine their apparent weight when a) the elevator is accelerating upward b) the elevator is moving at a constant velocity c) the elevator is accelerating downward. SPH4U Dynamics Lesson 12 – Frames of Reference Page 3 of 3 Date: ________________________ CENTRIPETAL ACCELERATION Uniform circular motion: the motion of an object with a constant speed along a circular path of constant radius. Because the direction of the object is continually changing, the velocity is also changing. Centripetal acceleration: the instantaneous acceleration that is directed toward the centre of the circular path. ππ = π£2 π ππ - the magnitude of the centripetal acceleration in m/s2 π£ - speed of the object moving on the circular path, in m/s π - the radius of the circular path in m Where did this formula come from? a) b) In part a) of the above diagram, an object is travelling at constant speed in a circular path from A’ to A over a short time interval Δt. The distance the object travels is s. 1) Recall πβππ£ = βπ£ββ βπ‘ In part b) of the diagram, βπ£β = π£β2 − π£β1 is shown graphically. We are assuming the time interval is very small. Notice βπ£β is pointed inward towards the center of the circle, so the acceleration will be inward towards the center of the circle. 2) We know |π£β1 | = |π£β2 | so we can assume that the magnitude of the velocity at any point in the circular path can be stated as π£. 3) Triangle BAC has the same interior angles as triangle AOA’, so the two triangles are similar triangle. SPH4U Dynamics Lesson 13 – Centripetal Acceleration Page 1 of 4 Date: ________________________ In b), the angle between A and the radius is 90Λ, so π 2 + πΌ = 90° π + 2πΌ = 180° π = 180° − 2πΌ Or, when you add the two equal angles, πΌ, within triangle BAC to the third angle π, they must equal 180Λ, so 180 − 2πΌ = π 4) In triangle AOA’ there are two side lengths of r, and one side length s. The distance travelled is s and π = π£βπ‘. Using the ratios of similar sides for the similar triangles: |βπ£ββ| π£ |βπ£ββ| π£ = = π π π£βπ‘ π |βπ£β| = 5) πππ£ = πππ£ = πππ£ = π£ 2 βπ‘ π |βπ£ββ| βπ‘ (Substitute the above equation into this one) π£2 βπ‘ π βπ‘ π£2 π If Δt is very small, πππ£ = πππ so ππ = π£2 π Period (T) : the time in seconds required for a rotating, revolving, or vibrating object to complete one cycle. Frequency (f): the number of rotations, revolutions, or vibrations of an object per unis of time, the SI unit is Hz. Additional equations π= βπ βπ and for a complete circular path βπ = 2ππ πππ βπ‘ = π, so π£ = Substituting into ππ = π£2 π 2ππ π . will result in ππ = SPH4U Dynamics Lesson 13 – Centripetal Acceleration 4π2 π π2 Page 2 of 4 Date: ________________________ π= π π» , substituting into the above equation will result in ππ = 4π 2 ππ 2 Example 1: A car travels at a constant speed of 10.0 m/s around a circular road of radius 50.0 m. Find the magnitude of car’s centripetal acceleration. SPH4U Dynamics Lesson 13 – Centripetal Acceleration Page 3 of 4 Date: ________________________ Example 2: A sock spins on the tub of a washing machine at 30.0 rpm (revolutions per minute). If the radius of the tub is 0.275 m, calculate the period and the centripetal acceleration of the sock. SPH4U Dynamics Lesson 13 – Centripetal Acceleration Page 4 of 4 Date: ________________________ CENTRIPETAL FORCE Centripetal acceleration is caused by centripetal force. Centripetal force: the net force that causes centripetal acceleration. Applying Newton’s Second Law (F = ma) we get: πΉπ = ππ£ 2 π In the case of a rotating object on a string, the string tension is: πΉπ = ππ£ 2 π πΉπ - the magnitude of the centripetal force in m/s2 π£ - speed of the object moving on the circular path, in m/s π - the radius of the circular path in m Example 1: A car with a mass of 2135 kg is travelling around a level curve with a radius of curvature of 52 m. If the centripetal force on the car is 1.45 x 10 4 N, what is the car’s speed? SPH4U Dynamics Lesson 14 – Centripetal Force Page 1 of 3 Date: ________________________ Example 2: A car with is travelling around a banked curve with a radius of 1.5 x 102 m and a banking angle of 12Λ. If the coefficient of static friction between the tires and the road is 0.60, determine the maximum safe speed of the car. SPH4U Dynamics Lesson 14 – Centripetal Force Page 2 of 3 Date: ________________________ Example 3: A roller coaster travelling at 21 m/s is on a curved track at the lowest point. A passenger is experiencing an apparent weight that is 3 times her normal weight. Determine the radius of curvature of the track. SPH4U Dynamics Lesson 14 – Centripetal Force Page 3 of 3 Date: ________________________ SPH4U – CENTRIPETAL FORCE AND ROTATING FRAMES OF REFERENCE WORKSHEET Read pages 120 to 124, Nelson Physics 12 1. Define centripetal force and provide some examples. Read pages 125 to 130, Nelson Physics 12 1. Define the following terms: Centrifuge – Centrifugal force – Coriolis force – Artificial gravity – SPH4U Dynamics Lesson 14 – Centripetal Force Worksheet Page 1 of 2 Date: ________________________ 2. Using the figures below, explain the rider’s sensation on the merry-go-round. 3. Explain how a centrifuge is able to separate blood into its components. SPH4U Dynamics Lesson 14 – Centripetal Force Worksheet Page 2 of 2