Uploaded by engenheiroak

Ertha Guide - @ErthaBrasil

advertisement
ERTHA
GUIDE
GAME AND LAND
V 1.0
WELCOME PLAYER
IN THIS GUIDE I WILL INTRODUCE YOU TO THE
ERTHA PROJECT. HERE YOU WILL FIND A LOT OF
VALUABLE INFORMATION FOR UNDERSTANDING
WHAT THIS GAME IS.
THIS INFORMATION HAS BEEN TAKEN FROM
WHITEPAPER, OFFICIAL DISCORD AND
MARKETPLACE. IT WILL HELP YOU BUY LANDS
WITH THE BEST LOCATION AND AT THE BEST PRICE.
THIS WAY YOU CAN ASSEMBLE A WINNING
STRATEGY AND DURING THIS JOURNEY YOU WILL
ALSO HAVE FUN.
WANT TO KNOW MORE?
FOLLOW THE ARTICLE UNTIL THE END TO STAY ON
TOP OF EVERYTHING ABOUT THIS PROJECT.
Ertha Guide V 1.0
SUMMARY
PAGE
1
INTRO
4
2
GAME HISTORY
5
3
METAMASK
7
4
LANDS
9
5
LOCATION
10
6
RESOURCES
11
7
LAND PRICE
13
8
ROLES
15
9
ENERGY
18
10 PRODUCTION
19
11
JOBS
21
12
INDUSTRY
22
13 MARKET
23
14 FIGHT
24
15 TRAIN AND HACK
25
STUDY
26
17 MISSIONS
29
18 FISCAL POLICY
30
19 WHAT'S TO COME
31
20 TOKENOMICS
33
21 DEVELOPERS TEAM
36
22 CONCLUSION
37
16
Ertha Guide V 1.0
INTRO
CAN YOU IMAGINE BEING AN INVESTOR IN REAL ESTATE?
MOST PEOPLE HAVE NEVER IMAGINED BEING IN THIS
POSITION, BUT WITH THE GROWTH OF THE PLAY-TOEARN GAME MARKET, BEING A REAL ESTATE INVESTOR IS
BECOMING ACCESSIBLE TO EVERYONE.
ERTHA, IS AN MMO4X PLAY-TO-EARN (EXPLORE,
EXPAND, EXPLOT, EXTERMINE) STYLE GAME. IT UNITES
BLOCKCHAIN GAMES, NFT'S AND METAVERSE.
IT USES THE BINANCE SMARTCHAIN NETWORK AND HAS
CHEAP TRANSACTION FEES WHEN COMPARED TO THE
ETHEREUM NETWORK.
IN THIS GUIDE WE WILL PRESENT THE MAIN FEATURES
NECESSARY FOR YOU TO BE ABLE TO POSITION
YOURSELF AND ACQUIRE LAND IN THE BEST LOCATION
AND WITH THE BEST VALUE, AIMING FOR NFT AND
TOKEN VALUATION AND ALSO PASSIVE INCOME. THIS
WAY YOU CAN BUILD A WINNING STRATEGY AND STILL
HAVE FUN!
WANT TO KNOW MORE?
FOLLOW THE ARTICLE UNTIL THE END TO STAY ON TOP
OF THE ERTHA WORLD!
Ertha Guide V 1.0
GAME HISTORY
SINCE THE BEGINNING OF TIME, MANKIND HAS HAD TO
PRESERVE ITSELF ON THIS PLANET. IT HAS HAD TO FIGHT
AGAINST DIFFERENT KINDS OF ENEMIES, BUT THE MOST
DANGEROUS OF ALL CAME TO BE A HUMAN.
SO WARS FOR LAND, WELFARE AND POWER RAGED ON
THE PLANET FOR EONS. THERE WERE TIMES OF WAR
AND THERE WERE TIMES OF PEACE. THE WARS
CHANGED THEIR FACES AND HUMANS FOUGHT FOR
DIFFERENT KINDS OF REASONS.
AT THE MOMENT IT SEEMED THAT PEACE AND HARMONY
HAD TAKEN OVER THE PLANETARY ROUTINE. POLITICS
AT THIS POINT SEEMED TO HAVE EVOLVED TO THE
LEVEL WHERE HUMANS DON'T NEED TO RESORT TO THE
EXTREMES OF KILLING EACH OTHER. BUT
THE ECONOMIC SIDE OF HOMO SAPIENS' EXISTENCE
BECAME THE KIND OF WAR THAT NO ONE HAD
FORESEEN. SINCE JOURNALISM AND MEDIA ARE
OWNED BY CORPORATIONS, SOME OF THE REAL NEWS
HAS EMERGED FROM TIME TO TIME THROUGH THE
EFFORTS OF DIFFERENT ACTIVIST GROUPS.
THE TRUTH IS LEAKED THROUGH THE DANGEROUS
EFFORTS OF COMPUTER HACKERS.
Ertha Guide V 1.0
GAME HISTORY
FOR
UNCOVERING
ATROCIOUS
LIES
THAT
CORPORATIONS ARE FEEDING CONSUMERS, HACKERS
ARE TREATED WITH UTTER DISRESPECT, PORTRAYED AS
ENEMIES OF HUMANITY AND BROUGHT DOWN USING
CORRUPT LAW ENFORCEMENT INSTITUTIONS THAT ARE
SUPPOSED TO HAVE AN OBLIGATION TO PROTECT
CITIZENS, BUT HAVE BECOME PART OF A HUGE HUMAN
COMMUNITY. CONTROL MACHINE THAT HAS NEVER
BEEN SEEN UNTIL TODAY.
THUS, THE DEADLY STORY CONTINUES UNABATED AND
THE SUFFERING OF PEOPLE IS A NEVER-ENDING AND
MAJOR PART OF THE HISTORY OF HUMAN CIVILIZATION.
HOWEVER, THE STRUGGLE IS NOWHERE NEAR THE END.
WAR NEEDS A REASON TO EXIST AND HUMANS ARE
VERY GOOD AT PROVIDING JUSTIFICATIONS FOR
CONTINUING.
THE PLANET "EARTH" IS BECOMING EXTREMELY
OVERPOPULATED AND THE FINITE RESOURCES THAT
OUR FRAGILE MARBLE UNIVERSE HAS IN STORE FOR US
ARE BECOMING INCREASINGLY SCARCE.
THIS IS WHERE TODAY'S WAR HAS FOUND ITS REASON
TO BEGIN AND PREVAIL INDEFINITELY.
Ertha Guide V 1.0
METAMASK
TO ACQUIRE YOUR LAND (HEX) IN THE ERTHA
WORLD, YOU MUST USE A VIRTUAL WALLET,
METAMASK.
CREATE YOUR METAMASK ACCOUNT OR USE
AN EXISTING ONE. NEVER USE A BROKER
WALLET TO BUY LAND, YOU WILL LOSE IT ON
THE NETWORK.
REMEMBER, YOUR 12-WORD SEED KEY SHOULD NEVER
BE REVEALED TO OTHER PEOPLE OR WEBSITES, IT IS
YOUR GUARANTEE OF OWNERSHIP OF THE WALLET.
AFTER CREATING AN ACCOUNT AT METAMASK, YOU
MUST CONNECT YOUR WALLET TO THE BINANCE SMART
CHAIN. FOR THIS YOU NEED TO MANUALLY ADD THE
NETWORK TO YOUR WALLET.
METAMASK > SETTINGS > NETWORKS > ADD NETWORK
NETWORK NAME: SMART CHAIN
NEW RPC URL: HTTPS://BSC-DATASEED.BINANCE.ORG/
CHAIN ID: 56
CURRENCY SYMBOL: BNB
URL OF BLOCK EXPLORER: HTTPS://BSCSCAN.COM
Ertha Guide V 1.0
METAMASK
NOW YOU MUST ADD THE NFT ERTHA
(LAND) CONTRACT
METAMASK > IMPORT TOKENS
CONTRACT ADDRESS OF THE TOKEN:
0X58E7AACC7208237DBB392FBEC362E1FF542F913D
TOKEN SYMBOL: (ERTNFT AUTOMATICALLY APPEARS)
TOKEN DECIMAL: 0
THAT'S IT!
NOW YOUR METAMASK PORTFOLIO IS READY TO
BUY
LAND
IN
ERTHA.
JUST
ACCESS
THE
MARKETPLACE AND GO SHOPPING!
LAND CAN BE PURCHASED WITH BNB, USDT, USDC
AND ERTHA.
REMEMBER TO HAVE A SMALL AMOUNT OF BINANCE
COIN (BNB) FOR THE GAS FEE, REGARDLESS OF THE
CURRENCY YOU WILL USE FOR THE LAND PAYMENT.
Ertha Guide V 1.0
LANDS
ON ERTHA, THE PLANET HAS BEEN
DIVIDED INTO 350,000 HEXAGONS, THE
HEX, ALL OF THE SAME SIZE. THESE
TERRAINS ARE NFT'S THAT CAN BE
PURCHASED
THROUGH
THE
MARKETPLACE, WITH USDT, USDC AND
BNB TOKENS AND ERTHA. BUYING
WITH THE ERTHA TOKEN GIVES YOU A
5% DISCOUNT ON THE LAND PRICE.
WITH THE LAUNCH OF THE GAME, LAND CAN BE
DEVELOPED WITH THE CONSTRUCTION OF HOUSES,
BUILDINGS AND INDUSTRIES THAT WILL GENERATE
INCOME FOR THE OWNERS OF THESE HEX.
EACH LAND (HEX), HAS A PREDETERMINED AMOUNT OF
RESOURCES, WHICH CAN BE VIEWED BEFORE BUYING
THEM.
WHEN BUYING LAND, WE MUST CONSIDER TWO MAIN
FACTORS:
LOCATION AND RESOURCES.
IN THE NEXT PAGES OF THIS GUIDE WE WILL EXPLAIN
SOME IMPORTANT DETAILS ABOUT THESE TWO
ESSENTIAL FACTORS.
Ertha Guide V 1.0
LOCATION
LOCATION
WHEN THINKING ABOUT THE LOCATION OF THE
TERRAIN, WE MUST CONSIDER THAT EACH AND EVERY
ACTION WITHIN THE GAME WILL COST ENERGY, SUCH AS:
MOVING
AROUND
THE
MAP,
TRANSPORTING
RESOURCES,
STUDYING,
ATTACKING,
ETC.
FURTHERMORE, TERRAINS WITH CITIES HAVE THE
INFRASTRUCTURE TO RECEIVE, HOST AND EMPLOY
MORE PEOPLE THAN TRADITIONAL TERRAINS, SO THEY
MUST BE POINTS OF GREAT MOVEMENT OF CARGO AND
PEOPLE.
WITH THIS IN MIND, WE CAN CHOOSE OUR HEX IN THE
BEST WAY, CONSIDERING AS A POSITIVE POINT A HEX
NEAR CITIES, SEA COASTS, AIRPORTS, PORTS AND OTHER
HEX WITH ATTRACTIVE RESOURCES.
ANOTHER POINT TO TAKE INTO CONSIDERATION IS THAT
EVERY TIME A PLAYER NEEDS TO PASS THROUGH YOUR
LAND, HE WILL PAY A SMALL FEE, A "TOLL", SO HEX IN
PASSING ROUTES ARE INTERESTING TOO.
Ertha Guide V 1.0
RESOURCES
RESOURCES
THE RESOURCES OF HEX ARE PREDEFINED AND CAN BE
CHECKED AT THE TIME OF PURCHASE.
THERE ARE 14 DIFFERENT TYPES OF RESOURCES THAT
CAN EXIST WITHIN HEX AND THEY ARE DISTRIBUTED IN
PERCENTAGES FROM 1 TO 100%. THESE ARE:
TREE
FISH
MISTERY
STONE
FRUITS
PORT
IRON
TITANIUM
AIRPORT
MEAT
MINERALS
VOLCANO
CROPS
OIL
EACH OF THE RESOURCES WILL HAVE ITS FUNCTION
WITHIN THE GAME. INFORMATION REGARDING THE USES
OF THE RESOURCES IS STILL LIMITED, BUT WE ALREADY
HAVE SOME CLUES.
IN THE ALPHA VERSION OF THE GAME, THE BASIC
MATERIALS USED TO BUILD FACTORIES ARE WOOD,
ROCK AND IRON. SO WE CAN CONSIDER THEM BASIC
MATERIALS.
Ertha Guide V 1.0
RESOURCES
THE RESOURCES PLANTATION, FISH, FRUIT AND MEAT
WILL BE FOODS CONSUMED BY PLAYERS TO ACQUIRE
ENERGY AND PERFORM ACTIONS WITHIN THE GAME.
THE RESOURCES OIL, ORE AND TITANIUM ARE STILL
RESOURCES WITH NO FUNCTION REVEALED, BUT WE CAN
SPECULATE WHAT THEY WILL BE USED FOR, SUCH AS
MAKING FUEL, WEAPONS AND RARE ITEMS.
PORTS AND AIRPORTS WILL HAVE LOGICAL FUNCTIONS
SUCH AS THE TRANSPORTATION OF PLAYERS AND
CARGO. AS FOR THE VOLCANO FEATURE, WE HAVE NO
CONCRETE INFORMATION, ONLY RUMORS THAT IT WILL
BE USED FOR GEOTHERMAL ENERGY GENERATION.
RECENTLY, 18/DECEMBER/21, IN AN AMA (ASK ME
ANYTHING) WITH THE GAME'S CREATOR, LINAS KIGUOLIS,
THE MYSTERY RESOURCE WAS MENTIONED AS A
RESOURCE THAT CAN GENERATE SEVERAL POSSIBILITIES,
SUCH AS: QUEST POINTS, RANDOM RESOURCE AND EVEN
A POSSIBLE TRANSPORT PORTAL ON THE MAP.
Ertha Guide V 1.0
LAND PRICE
EACH HEX AVAILABLE FOR PURCHASE ON THE
MARKETPLACE HAS A PRICE CALCULATED USING A
SIMPLE FORMULA.
LOCATION PRICE
+
RESOURCE PRICE
+
CITY PRICE (IF ANY)
=
FINAL PRICE
THE PRICE OF LOCALIZATION VARIES FROM COUNTRY
TO COUNTRY. COUNTRIES WITH HIGHER GDP COST
MORE. LOCATION COST IS COMPOSED OF FOUR
CLASSES, $120, $240, $420, AND $600.
EXAMPLES OF LOCATION COST:
UNITED STATES
CANADA
FRANCE
GERMANY
JAPAN
CHINA
BRAZIL
INDIA
VIETNAM
ROMANIA
SEA / OCEAN
- $600
- $600
- $600
- $600
- $600
- 420$
- 240$
- 240$
- 240$
- 240$
- 120$
Ertha Guide V 1.0
LAND PRICE
THE PRICE OF RESOURCES VARIES ACCORDING TO THE
TYPE OF RESOURCE AND ITS QUANTITY. FOR EXAMPLE,
FOR EVERY 1% OF THE FOLLOWING RESOURCES, THE
COST WILL BE AS FOLLOWS:
A CADA 1%
FOR EACH 1%
VOLCANO
AIRPORT
PORT
MYSTERY
TITANIUM
MINERALS
OIL
- 24$
- 18$
- 12$
- 6$
- 6$
- 6$
- 6$
FERRO
FRUTA
PLANTAÇÃO
CARNE
PEIXE
PEDRA
MADEIRA
- 2,4$
- 1,2$
- 1,2$
- 1,2$
- 1,2$
- 1,2$
- 1,2$
TO SIMPLIFY, TWO EXAMPLES:
1.
LAND IN BRAZIL
50% IRON
30% FRUIT
TOTAL
2.
LAND IN CANADA
50% PORT
50% MYSTERY
TOTAL
240$
+ 120$
+ 36$
396$
600$
+ 600$
+ 300$
1500$
ON 17/01 THERE WAS A 20% INCREASE IN THE FINAL PRICE OF LAND. AS IN
THE FIRST EXAMPLE: A PIECE OF LAND THAT USED TO COST 330$, AS OF
17/01 COSTS 396$.
Ertha Guide V 1.0
ROLES
THERE ARE 3 BASE PROFESSIONS IN THE GAME.
ENTREPRENEUR, SCIENTIST AND FIGHTER.
EACH OF THE PROFESSIONS MAKES A DIFFERENCE IN
THE WORLD ECONOMY AND CONTRIBUTES TO THE
DEVELOPMENT OF THE NATION. PLAYERS CAN
CHANGE PROFESSIONS DURING THE GAME IF THEY
WISH.
EACH PROFESSION CONTRIBUTES TO THE
NATION IN A DIFFERENT WAY
ENTREPRENEURS:
THEY
PRODUCE
EQUIPMENT,
FOOD,
AND
MEDICAL
SUPPLIES THAT EMPOWER THE REGION'S
POPULATION.
THEY
CAN
FORM
INTERNATIONAL INDUSTRIES THAT IMPORT
AND EXPORT GOODS.
SCIENTISTS: RAISE THE TECHNOLOGICAL
LEVEL OF DIFFERENT INDUSTRIES IN THE
REGION,
WHICH
ENABLES
ENTREPRENEURS TO ACCESS HIGHERVALUE PRODUCTS. SCIENTISTS WILL BE
PLAYERS THAT DOMINATE THE SERVICES
MARKET, THROUGH STUDIES FOR THE
DEVELOPMENT OF NEW SOLUTIONS.
Ertha Guide V 1.0
ROLES
FIGHTERS: FIGHT ON THEIR OWN BEHALF OR
ON BEHALF OF THE NATION IN DEFENSE OF
THEIR INTERESTS. EARLY IN THE GAME,
FIGHTERS WILL MAKE A NAME FOR
THEMSELVES BATTLING A.I. BOTS, WHICH
WILL INCREASE THEIR REPUTATIONS IN THE
MARKETPLACE SO THAT OTHER PLAYERS
WILL BE INTERESTED IN HIRING THEM FOR
PERSONAL AND CORPORATE SECURITY.
POLITICAL COORDINATION BETWEEN SCIENTISTS,
BUSINESSMEN, AND FIGHTERS WILL BE A KEY EFFORT IN
DEVELOPING REGIONS, WHICH WILL MAKE THEM
ATTRACTIVE FOR MORE PEOPLE TO COME AND RESIDE
AND WORK ON THE LAND IN THIS REGION.
IN
ADDITION
DEVELOPED
NATIONS
BECOME
ATTRACTIVE TO OTHER NATIONS THAT WISH TO FORM
ALLIANCES. UNDERDEVELOPED REGIONS CAN BECOME
TARGETS FOR ATTACKS, SINCE THEY WILL HAVE LESS
PRODUCTION CAPACITY AND CONSEQUENTLY A
WEAKER ECONOMY.
Ertha Guide V 1.0
ROLES
WORKING HOURS
SETS THE NUMBER OF HOURS PER
WORKDAY.
SKILL REQUIREMENTS
IT DEFINES WHAT SKILLS AND HOW
EVOLVED THEY MUST BE FOR THE
WORKER TO BE ABLE TO PERFORM
THE JOB.
SALARY
DEFINES THE AMOUNT OF MONEY
THE EMPLOYER WILL PAY EACH DAY
FOR THE SERVICE RENDERED.
FINE
THIS IS WHAT OBLIGES THE PARTIES TO FULFILL THE
CONTRACT. IF THE CONTRACT IS BROKEN BY EITHER
PARTY, THE PARTY THAT BREAKS IT WILL HAVE TO PAY A
FINE, FIXED IN ADVANCE, TO THE OTHER PARTY.
WHEN SIGNING THE CONTRACT BOTH
PARTIES MUST HAVE FUNDS TO PAY THE
FINE. THIS FINE AMOUNT IS RESERVED
UNTIL THE CONTRACT IS FINALIZED, IF THE
CONTRACT IS BROKEN THIS AMOUNT IS
TRANSFERRED TO THE AGGRIEVED PARTY
Ertha Guide V 1.0
ENERGY
ENERGY MECHANICS IS ONE OF THE MAIN MECHANICS
OF THE GAME, WHICH IMPACTS EVERY DECISION THE
PLAYER MAKES.
ALL ACTIONS WITHIN THE GAME WILL CONSUME
ENERGY, SUCH AS TRAVELING, HUNTING, MANAGING
COMPANIES, COMMITTING CRIMES, AND SO ON.
THEREFORE ITS MANAGEMENT WILL BE VITAL TO THE
DEVELOPMENT.
PLAYERS WILL HAVE AN ENERGY BAR WITH A MAXIMUM
OF 24 POINTS, EQUIVALENT TO 24 HOURS A DAY. THESE
ENERGY POINTS CAN BE RECOVERED IN THREE WAYS;
1. SLEEPING - 1 POINT/HOUR UP TO 12 POINTS
2. EATING - CONSUMING FOOD DECREASES HUNGER,
BUT OVEREATING DECREASES ENERGY
3. USING ENERGY POTIONS
Ertha Guide V 1.0
PRODUCTION
ALL RESOURCES AND PRODUCTS IN THE GAME NEED TO
GO THROUGH A PRODUCTION PROCESS, NONE OF
THEM APPEAR WITHOUT THIS PROCESS. TO PRODUCE
ANY ITEM THE PLAYER NEEDS ACCESS TO:
1. SPECIFIC PROJECT
2. RESOURCES
3. ENERGY
4. FACTORY FOR THIS PRODUCT
(WITH TRAINED WORKERS)
THE REFINING OF RESOURCES IN THE GAME DEPENDS
ON 4 INDISPENSABLE FACTORS
HEX
RESOURCES
1
BLUEPRINT
2
ENERGY
3
COMPANY
4
REFINED RESOURCE.
READY TO BE USED IN
THE MANUFACTURING
OF PRODUCTS
Ertha Guide V 1.0
PRODUCTION
THE MAIN DIFFERENCE BETWEEN RESOURCES AND
PRODUCED PRODUCTS IS THAT INSTEAD OF USING
NATURAL RESOURCES AS INPUTS, THE PRODUCT
COMPANY USES ALREADY HARVESTED OR EXTRACTED
RAW MATERIALS THAT MUST BE PRESENT IN A
COMPANY WAREHOUSE FOR PRODUCTION TO TAKE
PLACE.
BLUEPRINT
1
REFINED
RESOURCES
2
ENERGY
3
COMPANY
4
FINAL PRODUCT
THE COMPANY IS THE MAIN INSTRUMENT FOR
MATERIALIZING ANY RESOURCE OR PRODUCT IN THE
GAME. IN GENERAL, THERE ARE TWO GROUPS OF
COMPANIES: RESOURCE GROUP AND PRODUCT
GROUP. ALL COMPANIES HAVE 5 LEVELS TO UPGRADE.
EACH COMPANY LEVEL ADDS ADDITIONAL WORKING
HOURS FOR NEW EMPLOYEES AND THEIR SECURITY
STATUS IS INCREASED.
Ertha Guide V 1.0
JOBS
WORK IS AN ESSENTIAL PART OF THE PRODUCTION
PROCESS. EVERY COMPANY IN THE GAME NEEDS TO
FIND SKILLED WORKERS SO THAT THEY CAN USE THE
COMPANY'S EQUIPMENT EFFICIENTLY. SERVICES CAN
BE USED BY EMPLOYING OTHER PLAYERS IN A SERVICE
CONTRACT. HERE ARE SOME CLAUSES OF THIS
CONTRACT
CONTRACT TYPES:
FREELANCE - ONE-TIME WORK WITH PRE-DEFINED
PAYMENT AND DURATION
7 DAYS - FIXED TIME CONTRACT WHERE THE
WORKER MUST ATTEND WORK FOR 7 CONSECUTIVE
DAYS. IF THE WORKER IS ABSENT, HE/SHE WILL HAVE
TO PAY A FINE TO THE CONTRACTING PARTY
FULL-TIME WORK - SIMILAR TO THE
CONTRACT, BUT WITH NO SET END DATE
7-DAY
Ertha Guide V 1.0
INDUSTRY
THERE ARE 5 MAIN INDUSTRIES IN THE GAME:
- RESOURCES
- ARMOR
- WEAPONS
- FOOD
- MATERIALS
EVERY INDUSTRY HAS TECHNOLOGICAL LEVELS THAT
DEFINE WHICH PRODUCTS CAN BE PRODUCED IN THE
COMPANIES BELONGING TO AN INDUSTRY.
EACH INDUSTRY IS ESSENTIAL TO A COUNTRY'S
PROSPERITY, HOWEVER, THERE IS NO WAY FOR A
COUNTRY TO DEVELOP ALL FIVE INDUSTRIES TO THE
MAXIMUM TECHNOLOGICAL LEVEL.
THUS, EACH COUNTRY WILL HAVE TO CHOOSE WHICH
INDUSTRIES ITS CITIZENS SHOULD SPECIALIZE IN TO
PRODUCE THE MOST VALUABLE PRODUCTS.
THE INDUSTRY LEVEL CAN BE INCREASED BY GAINING
SKILL POINTS THAT BELONG TO AN INDUSTRY. HOWEVER,
ONLY THE MOST RECENT 5 WEEKS OF EXPERIENCE
POINTS GAINED ARE TAKEN INTO ACCOUNT.
TO MAINTAIN THE DESIRED INDUSTRY LEVEL, CITIZENS
MUST INVEST THEIR ENERGY IN ACTIVITIES THAT GIVE
EXPERIENCE POINTS, SUCH AS STUDYING OR WORKING.
Ertha Guide V 1.0
MARKET
THE MARKETPLACE IS WHERE THE THREE PROFESSIONS
IN THE GAME WILL INTERACT. THE MARKET MECHANICS
WERE
IMPLEMENTED
SO
THAT
THE
PLAYERS'
PRODUCTION OF RESOURCES AND PRODUCTS CAN BE
DISTRIBUTED THROUGHOUT THE WORLD.
AT THE MARKET, EACH OF THE PROFESSIONS WILL
SEARCH FOR SPECIFIC ITEMS. ENTREPRENEURS SEARCH
FOR RESOURCES AND MATERIALS. THERE THEY CAN
ALSO SELL THEIR RESOURCES AND PRODUCTS.
SCIENTISTS BUY FOOD TO REGAIN ENERGY, MEDICAL
ITEMS TO STAY HEALTHY, AND PERSONAL PROTECTION
EQUIPMENT. FIGHTERS BUY PROTECTIVE AND ATTACK
EQUIPMENT, FOOD, AND MEDICAL SUPPLIES.
IF A PLAYER WANTS TO BUY A RESOURCE OR PRODUCTS
FROM ANOTHER NATION, HE NEEDS TO BUY THE VISA OF
THE COUNTRY FROM WHICH HE WILL BUY. OTHER
COUNTRIES' MARKETS ARE INVISIBLE WHEN THE PLAYER
DOES NOT HAVE THE VISA OF THAT COUNTRY.
TRANSPORTATION FEES MUST BE PAID
TO THE NATIONS THROUGH WHICH THE
GOODS HAVE TRANSITED, THERE ARE
ALSO FEES FOR THE LAND WHERE THE
PURCHASE STARTED AND ENDED.
Ertha Guide V 1.0
FIGHT
PLAYERS CAN FIGHT EACH OTHER TO TAKE CONTROL OF
COMPANIES, COUNTRIES CAN DECLARE WAR TO
CONQUER OTHER HEX FOR THEIR NATION.
CONQUERED HEX BECOME PART OF THE NATION THAT
CONQUERED IT. BUT THE OWNER OF THE HEX NEVER
LOSES HIS NFT, HE JUST FOLLOWS THE POLICIES OF THE
CONQUERING NATION.
THE BATTLES WILL BE BASED ON THE TOWER DEFENSE
FORMAT. THE PLAYERS CHOOSE THEIR EQUIPMENT
BEFORE THE BATTLE AND THE WINNER WILL BE THE ONE
WITH THE BEST EQUIPMENT.
BATTLES BETWEEN COUNTRIES WILL BE TUG-OF-WAR
STYLE, THE COUNTRY THAT HAS THE MOST PLAYERS
WITH WON BATTLES PULLS THE STRING FOR ITS SIDE
AND THUS THE NATION WINS THE BATTLE.
ALL PLAYERS HAVE HIT POINTS AND HEALTH POINTS
THAT ARE NEEDED TO PARTICIPATE IN ANY TYPE OF
BATTLE.
Ertha Guide V 1.0
TRAIN AND HACK
TRAINING
TRAINING IS A VIRTUAL EXPERIENCE THAT MIMICS THE
REAL-LIFE SCENARIO WHERE A PLAYER BATTLES AN
ARTIFICIAL INTELLIGENCE TO RAISE HIS FIGHTING SKILL
POINTS.
PLAYERS HAVE TO CHOOSE THE
EQUIPMENT THAT WILL BE USED
DURING TRAINING, THIS MAKES THIS
KIND OF PLAYER PROGRESSION
MEANINGFUL.
TRAINING TAKES TIME AND DISSIPATES ENERGY. THE
LENGTH OF A TRAINING SESSION IS DEFINED BY THE
PLAYER'S TRAINING SKILLS.
HACKING
PLAYERS WILL HAVE TO COMPLETE MINI-GAMES TO BE
ABLE TO PERFORM HACKING ACTIVITIES.
THE PLAYER IS GIVEN A COMBINATION OF
LETTERS,
SPECIAL
SYMBOLS,
AND
NUMBERS THAT HE MUST TYPE IN A SHORT
PERIOD OF TIME.
THE DIFFICULTY OF THESE MINI-GAMES WILL
DETERMINED BY THE SKILL LEVEL OF THE PLAYER.
BE
Ertha Guide V 1.0
STUDY
STUDYING IS ONE OF THE MAIN MECHANICS OF THE
GAME THAT ALLOWS PLAYERS TO INCREASE NONFIGHTING RELATED SKILLS, FROM COOKING TO
HACKING. STUDYING IS VERY IMPORTANT FOR THE
COUNTRY AS A WHOLE, AS IT CONTRIBUTES GREATLY
TO THE COUNTRY'S WEALTH AND COMPETITIVENESS
AMONG OTHER COUNTRIES, EFFICIENTLY RAISING THE
LEVELS OF THE COUNTRY'S INDUSTRIES AND
PROVIDING USEFUL INVENTIONS THAT ALLOW
BUSINESSES TO INCREASE PRODUCTIVITY. HOWEVER,
ACADEMICS/SCIENTISTS NEED TO BE
APPROPRIATELY REWARDED BY PAYING
SCHOLARSHIPS
BASED
ON
THE
PERFORMANCE
OF
THEIR
STUDY
PROCESS.
THE STUDIES ARE DIVIDED INTO DIFFERENT LEVELS BY
THEIR DIFFICULTY, CALLED STUDY DEGREES AND ARE
NAMED: BEGINNERS DEGREE, BACHELOR DEGREE,
MASTER DEGREE, DOCTOR DEGREE AND EXPERT
DEGREE.
THE STUDIES ARE LOCKED BY STUDY DEGREE SO THAT
MORE STUDIES CAN BE UNLOCKED WHEN OBTAINING
A HIGHER LEVEL STUDY DEGREE. PLAYING HIGHER
LEVEL STUDIES IS MORE LUCRATIVE AS IT OFFERS
MORE EXPERIENCE OVER POWER, HOWEVER, THE
QUESTIONS ARE ALSO MORE DIFFICULT.
Ertha Guide V 1.0
STUDY
THERE ARE TWO MAIN TYPES OF STUDIES: LIBRARY
STUDIES, AND LABORATORY RESEARCH STUDIES.
LIBRARY STUDIES ARE INTENDED TO BE USED
FOR LEARNING PURPOSES, AS THEY HAVE THE
BEST ENERGY/EXPERIENCE RATIO AND ARE
THEREFORE THE MOST PROFITABLE. THERE,
PLAYERS CAN EARN STUDY BADGES NEEDED
TO UNLOCK THE HIGHER-LEVEL STUDY
DEGREE BY PERFORMING EXCELLENTLY IN THE
LIBRARY STUDIES.
THE COOPERATIVE STUDIES ARE DESIGNED
FOR CO-OPS WITH OTHER PLAYERS TO OBTAIN
TRADABLE INVENTIONS AND CUTTING-EDGE
GADGETS THAT ALLOW ENTREPRENEURS TO
INCREASE
THE
EFFICIENCY
OF
THEIR
COMPANIES.
TO
PARTICIPATE
IN
THE
LABORATORY
RESEARCH
STUDY,
THE
SCIENTIST MUST CREATE A COOPERATIVE UNIT
OR BE INVITED TO ONE. THE LEADER OF THE
COOPERATIVE UNIT CAN INITIATE A STUDY
WHILE OTHERS MUST JOIN TO PARTICIPATE.
Ertha Guide V 1.0
STUDY
STUDY RATINGS (PER STUDY, PER SKILL, PER COUNTRY)
IT'S NO SECRET THAT GAMERS LIKE TO COMPETE IN
ALMOST EVERY ASPECT OF GAMING. THAT IS WHY
THERE IS A STUDY RANKING SYSTEM FOR THEM TO
UNDERSTAND WHICH PATAMAR THEY ARE IN
RELATION TO THE REST OF THE SOCIETY.
PLAYER RATINGS CAN BE FILTERED BY
SPECIFIC STUDY, BY SKILL, AND EVEN
BY THE COUNTRY IN WHICH THE
PLAYERS
RESIDE.
A
RANKING
ENCOURAGES PLAYERS TO COMPETE
FOR THE FIRST, TOP POSITIONS IN THE
SOCIETY.
WHEN A PLAYER HAS A HIGH LEVEL OF
A CERTAIN SKILL, PLAYERS AND
COMPANIES WANT TO HIRE HIM,
WHICH ADDS VALUE TO HIS WORK.
Ertha Guide V 1.0
MISSIONS
AT THE BEGINNING OF THE GAME, THERE ARE
MISSIONS DESIGNED TO FAMILIARIZE PLAYERS WITH
OTHER IN-GAME MECHANICS. THERE ARE MANY
DIFFERENT NPC CHARACTERS THAT LIVE IN THE
WORLD OF ERTHA. THEIR SOLE PURPOSE IS TO HELP
PLAYERS CREATE THEIR OWN NARRATIVE AND
EXPERIENCE THE STRUGGLES OF EVERYDAY LIFE.
TO ADD DIVERSITY TO THE TIME PLAYERS SPEND IN
THE GAME, QUESTS HAVE VARIOUS OBJECTIVES TO
COMPLETE.
IN ADDITION TO THE DAILY MISSIONS, OTHER MISSIONS
WILL PROVIDE USEFUL ITEMS IN THE DEVELOPMENT
OF PLAYERS, INDUSTRIES, AND COUNTRIES.
Ertha Guide V 1.0
FISCAL POLICY
EACH COUNTRY IN ERTHA HAS ITS OWN
BUDGET.
THROUGH
VARIOUS
LEGISLATIONS, FISCAL POLICY PLAYS AN
IMPORTANT ROLE IN CONTROLLING
INDUSTRIAL
DEVELOPMENT,
CONTROLLING CRIME, AND RESTRICTING
MIGRATION.
COUNTRIES MAY COLLECT TAXES THROUGH A NUMBER
OF TAXES AND DUTIES:
SALES TAX
CORPORATE INCOME TAX
CONSTRUCTION AND REPAIRS TAX
DELIVERY RATE
INTERNATIONAL VISA TAX
AIR FREIGHT RATE
HOWEVER, ALTHOUGH CONTRIES COLLECT TAXES AND
DUTIES, COUNTRIES ALSO HAVE EXPENSES ALSO, SOME
OF THEM ARE:
STUDENT SCHOLARSHIPS
SALARIES OF COMPANIES IN THE COUNTRY
COST OF BUILDING WAREHOUSES
COST OF CONTRACTING SERVICES
COST OF PURCHASING PRODUCTS FOR THE STATE
Ertha Guide V 1.0
WHAT'S TO COME
WARS
WAR FOR RESOURCES
MEANS TO ACT IN POLITICAL DISPUTES
INCREASE POLITICAL POWER AND BARGAINING
POWER WITH OTHER COUNTRIES
INCREASE THE SENSE OF UNITY AND COOPERATION
AMONG ACTORS IN THE SAME COUNTRY
SMUGGLING
ANOTHER ACTIVITY FOR CRIMINALS
ONE MORE ACTIVITY FOR HONORABLE FIGHTERS
STUDY LABORATORY
THE WAY WE HAVE HACK A COMPANY, THE SAME
MECHANICS COULD BE USED IN A HACKING
LABORATORY TO CREATE NEW SECURITY SYSTEM.
DURING THE HACKING MINI GAME THE RESULT OF
THAT GAME WOULD RESULT IN DIFFERENT
DIFFICULTY SECURITY SYSTEM.
THIS WOULD DIVERSIFY THE ACTIVITIES OF THE
ACADEMIC PAPER TO MAKE IT MORE INTERESTING
AND ENGAGING
Ertha Guide V 1.0
WHAT'S TO COME
EXTENDED POLITICS MODULE
REPUTATION
PARTIES
PARLIAMENT
ELECTIONS
DIRECT DEMOCRACY FOR VOTING ON POLICIES AND
LAWS
FIGHT MODULE UPDATE
MULTIPLAYER
OTHER PLATFORMS (MOBILE VERSION)?
ANDROID
APPLE
Ertha Guide V 1.0
TOKENOMICS
WHAT IS THE NAME OF THE ERTHA TOKEN?
ERTHA TOKEN (ERTHA)
SUPLY
%
TOKENS
PREÇO $ (DÓLAR)
3,5%
70MI
0,011 $
STRATEGIC
8%
160MI
0,014 $
PRIVATE
7%
140MI
0,017 $
2,5%
50MI
0,018 $
LISTING
3%
60MI
-
P2E, STAKING
31%
620MI
-
TEAM AND ADVISORS
10%
200MI
-
1%
20MI
-
ECOSYSTEM FUND
27%
540MI
-
LIQUIDITY
4%
80MI
-
MARKETING
3%
60MI
-
FASE
SEED
COMMUNITY ROUND
GUILDS
TOTAL TOKENS: 2.000.000,00 (2 BI)
Ertha Guide V 1.0
TOKENOMICS
TOKEN ECONOMY
THE ERTHA TOKEN IS THE PRIMARY UTILITY TOKEN
USED TO FACILITATE A SUSTAINABLE DAO DESIGN FOR
THE GAME METAVERSE ECOSYSTEM AS A WHOLE.
THERE WILL BE 2,000,000,000,000 ERTHA TOKENS
MINTED IN THE BINANCE SMART CHAIN (BSC) WITH NO
FURTHER ISSUES AFTER THAT.
THE ERTHA TOKEN HAS MANY DIFFERENT USES,
WHICH MAKES IT UNIQUE IN THE MARKET.
ENCOURAGING THE CREATION OF AN ECOSYSTEM
WHERE PLAYERS CAN BE REWARDED FOR THEIR
ACTIONS ON THE PLATFORM. THIS IN TURN WILL
CREATE A HEALTHY, SUSTAINABLE AND ENGAGED INGAME ECONOMY, WHICH WILL LEAD TO INCREASED
USER RETENTION.
Ertha Guide V 1.0
TOKENOMICS
TOKEN UTILITY
USERS CAN HOLD AND STAKE ERTHA TOKENS AS A
FORM OF INFLATION CONTROL, WHICH REWARDS
THEM WITH STABILITY FEES THAT CAN PROVIDE
BETTER LONG-TERM VALUE RETENTION.
GOVERNANCE VOTING FEATURES
PROJECT REWARDS AND FUTURE DEVELOPMENT.
A MEDIUM TO BUY/SELL NFT'S ERTHA.
REWARDS TO STREAMERS AND MORE ACTIVE
PLAYERS.
STRICTLY USED IN-GAME CURRENCY
PURCHASE OF HIGH LEVEL ITEMS, REAL ESTATE
PRODUCTS, PURCHASE OF IN-GAME AVATARS, INGAME CLOTHING AND MORE
Ertha Guide V 1.0
DEVS TEAM
ERTHA DEVELOPERS
LINAS KIGUOLIS - CEO AND THE MASTERMIND OF PROJECT "ERTHA".
POSSESSES A STRONG BACKGROUND IN IT, SECURITY, AND BUSINESS.
OWNS SEVERAL COMPANIES AS AN ENTREPRENEUR AND INVESTOR.
ERNESTAS JANKAUSKAS - COO OF PROJECT "ERTHA", MANAGING
PARTNER WITH 10 YEARS OF EXPERIENCE IN THE DEVELOPMENT OF IT
PROJECTS.
AIDAS BERUKSTIS - CTO, HEAD DEVELOPER, AND "GITHUB" BREAKING
ENTHUSIAST WITH CODE ON HIS MIND.
MANTAS VASKELA - CMO, HEAD OF MARKETING AND COMMUNICATION.
HIS EXPERIENCE RANGES FROM GOVERNMENTAL PROJECTS, TO IT AND
"PRO BONO" INITIATIVES.
GRETA SKERNAUSKYTE - LEAD DESIGNER OF PROJECT "ERTHA". HAS A
STRONG EYE FOR VISUAL COMPOSITION.
AURIMAS ALISAUSKAS - SENIOR DEVELOPER, THE TWO RIGHT HANDS OF
ERTHA'S CTO.
UGNIUS VAIDILA - DEVELOPER WITH A FOCUS ON BLOCKCHAIN AND
CRYPTO TECHNOLOGIES.
TADAS VALUTIS - SENIOR DEVELOPER BRINGING HIS VALUABLE SKILLS, AS
WELL AS HIS SMILE AND HEART-WARMING ATTITUDE TO THE ERTHA
PROJECT.
VYTAUTAS CHAMUTOVSKIJ - DEVELOPER SPECIALISED IN BLOCKCHAIN
TECHNOLOGIES.
MONIKA INTAITE - FRONT-END DEVELOPER AND THE BEST HELP OUR
LEAD DESIGNER CAN HAVE.
DEIVIDAS VARNAGIS - OUR RISING STAR AND HEAD STRONG DEVELOPER.
Ertha Guide V 1.0
CONCLUSION
FIRST I WOULD LIKE TO THANK YOU FOR READING THIS
ARTICLE SO FAR, THANK YOU FOR FOLLOWING US.
MY NAME IS ARTHUR, A BRAZILIAN FAN OF ERTHA
PROJECT. MY LOVE FOR THIS GAME MADE
PUT
TOGETHER THIS GUIDE WITH THE GOAL OF
PRESENTING MUCH OF THE INFORMATION THAT IS
ALREADY AVAILABLE ABOUT ERTHA, THIS GAME THAT
PROMISES TO BE SPECTACULAR. IT WILL BE A
COMPLEX PROJECT AND STUDYING THE GAME
MECHANICS WILL BE ESSENTIAL TO GET THE MOST OUT
OF THIS EXPERIENCE.
AS TIME GOES BY NEW INFORMATION WILL BE
REVEALED AND THIS GUIDE WILL BE UPDATED.
ANY QUESTIONS OR SUGGESTIONS, I AM AVAILABLE ON
MY SOCIAL NETWORKS, FEEL FREE TO CONTACT ME,
I'M ARE HERE TO HELP.
@ERTHABRASIL
@BRASILERTHA
@ERTHABRASIL
@KRA MITO#8025
Download