ERTHA GUIDE GAME AND LAND V 1.0 WELCOME PLAYER IN THIS GUIDE I WILL INTRODUCE YOU TO THE ERTHA PROJECT. HERE YOU WILL FIND A LOT OF VALUABLE INFORMATION FOR UNDERSTANDING WHAT THIS GAME IS. THIS INFORMATION HAS BEEN TAKEN FROM WHITEPAPER, OFFICIAL DISCORD AND MARKETPLACE. IT WILL HELP YOU BUY LANDS WITH THE BEST LOCATION AND AT THE BEST PRICE. THIS WAY YOU CAN ASSEMBLE A WINNING STRATEGY AND DURING THIS JOURNEY YOU WILL ALSO HAVE FUN. WANT TO KNOW MORE? FOLLOW THE ARTICLE UNTIL THE END TO STAY ON TOP OF EVERYTHING ABOUT THIS PROJECT. Ertha Guide V 1.0 SUMMARY PAGE 1 INTRO 4 2 GAME HISTORY 5 3 METAMASK 7 4 LANDS 9 5 LOCATION 10 6 RESOURCES 11 7 LAND PRICE 13 8 ROLES 15 9 ENERGY 18 10 PRODUCTION 19 11 JOBS 21 12 INDUSTRY 22 13 MARKET 23 14 FIGHT 24 15 TRAIN AND HACK 25 STUDY 26 17 MISSIONS 29 18 FISCAL POLICY 30 19 WHAT'S TO COME 31 20 TOKENOMICS 33 21 DEVELOPERS TEAM 36 22 CONCLUSION 37 16 Ertha Guide V 1.0 INTRO CAN YOU IMAGINE BEING AN INVESTOR IN REAL ESTATE? MOST PEOPLE HAVE NEVER IMAGINED BEING IN THIS POSITION, BUT WITH THE GROWTH OF THE PLAY-TOEARN GAME MARKET, BEING A REAL ESTATE INVESTOR IS BECOMING ACCESSIBLE TO EVERYONE. ERTHA, IS AN MMO4X PLAY-TO-EARN (EXPLORE, EXPAND, EXPLOT, EXTERMINE) STYLE GAME. IT UNITES BLOCKCHAIN GAMES, NFT'S AND METAVERSE. IT USES THE BINANCE SMARTCHAIN NETWORK AND HAS CHEAP TRANSACTION FEES WHEN COMPARED TO THE ETHEREUM NETWORK. IN THIS GUIDE WE WILL PRESENT THE MAIN FEATURES NECESSARY FOR YOU TO BE ABLE TO POSITION YOURSELF AND ACQUIRE LAND IN THE BEST LOCATION AND WITH THE BEST VALUE, AIMING FOR NFT AND TOKEN VALUATION AND ALSO PASSIVE INCOME. THIS WAY YOU CAN BUILD A WINNING STRATEGY AND STILL HAVE FUN! WANT TO KNOW MORE? FOLLOW THE ARTICLE UNTIL THE END TO STAY ON TOP OF THE ERTHA WORLD! Ertha Guide V 1.0 GAME HISTORY SINCE THE BEGINNING OF TIME, MANKIND HAS HAD TO PRESERVE ITSELF ON THIS PLANET. IT HAS HAD TO FIGHT AGAINST DIFFERENT KINDS OF ENEMIES, BUT THE MOST DANGEROUS OF ALL CAME TO BE A HUMAN. SO WARS FOR LAND, WELFARE AND POWER RAGED ON THE PLANET FOR EONS. THERE WERE TIMES OF WAR AND THERE WERE TIMES OF PEACE. THE WARS CHANGED THEIR FACES AND HUMANS FOUGHT FOR DIFFERENT KINDS OF REASONS. AT THE MOMENT IT SEEMED THAT PEACE AND HARMONY HAD TAKEN OVER THE PLANETARY ROUTINE. POLITICS AT THIS POINT SEEMED TO HAVE EVOLVED TO THE LEVEL WHERE HUMANS DON'T NEED TO RESORT TO THE EXTREMES OF KILLING EACH OTHER. BUT THE ECONOMIC SIDE OF HOMO SAPIENS' EXISTENCE BECAME THE KIND OF WAR THAT NO ONE HAD FORESEEN. SINCE JOURNALISM AND MEDIA ARE OWNED BY CORPORATIONS, SOME OF THE REAL NEWS HAS EMERGED FROM TIME TO TIME THROUGH THE EFFORTS OF DIFFERENT ACTIVIST GROUPS. THE TRUTH IS LEAKED THROUGH THE DANGEROUS EFFORTS OF COMPUTER HACKERS. Ertha Guide V 1.0 GAME HISTORY FOR UNCOVERING ATROCIOUS LIES THAT CORPORATIONS ARE FEEDING CONSUMERS, HACKERS ARE TREATED WITH UTTER DISRESPECT, PORTRAYED AS ENEMIES OF HUMANITY AND BROUGHT DOWN USING CORRUPT LAW ENFORCEMENT INSTITUTIONS THAT ARE SUPPOSED TO HAVE AN OBLIGATION TO PROTECT CITIZENS, BUT HAVE BECOME PART OF A HUGE HUMAN COMMUNITY. CONTROL MACHINE THAT HAS NEVER BEEN SEEN UNTIL TODAY. THUS, THE DEADLY STORY CONTINUES UNABATED AND THE SUFFERING OF PEOPLE IS A NEVER-ENDING AND MAJOR PART OF THE HISTORY OF HUMAN CIVILIZATION. HOWEVER, THE STRUGGLE IS NOWHERE NEAR THE END. WAR NEEDS A REASON TO EXIST AND HUMANS ARE VERY GOOD AT PROVIDING JUSTIFICATIONS FOR CONTINUING. THE PLANET "EARTH" IS BECOMING EXTREMELY OVERPOPULATED AND THE FINITE RESOURCES THAT OUR FRAGILE MARBLE UNIVERSE HAS IN STORE FOR US ARE BECOMING INCREASINGLY SCARCE. THIS IS WHERE TODAY'S WAR HAS FOUND ITS REASON TO BEGIN AND PREVAIL INDEFINITELY. Ertha Guide V 1.0 METAMASK TO ACQUIRE YOUR LAND (HEX) IN THE ERTHA WORLD, YOU MUST USE A VIRTUAL WALLET, METAMASK. CREATE YOUR METAMASK ACCOUNT OR USE AN EXISTING ONE. NEVER USE A BROKER WALLET TO BUY LAND, YOU WILL LOSE IT ON THE NETWORK. REMEMBER, YOUR 12-WORD SEED KEY SHOULD NEVER BE REVEALED TO OTHER PEOPLE OR WEBSITES, IT IS YOUR GUARANTEE OF OWNERSHIP OF THE WALLET. AFTER CREATING AN ACCOUNT AT METAMASK, YOU MUST CONNECT YOUR WALLET TO THE BINANCE SMART CHAIN. FOR THIS YOU NEED TO MANUALLY ADD THE NETWORK TO YOUR WALLET. METAMASK > SETTINGS > NETWORKS > ADD NETWORK NETWORK NAME: SMART CHAIN NEW RPC URL: HTTPS://BSC-DATASEED.BINANCE.ORG/ CHAIN ID: 56 CURRENCY SYMBOL: BNB URL OF BLOCK EXPLORER: HTTPS://BSCSCAN.COM Ertha Guide V 1.0 METAMASK NOW YOU MUST ADD THE NFT ERTHA (LAND) CONTRACT METAMASK > IMPORT TOKENS CONTRACT ADDRESS OF THE TOKEN: 0X58E7AACC7208237DBB392FBEC362E1FF542F913D TOKEN SYMBOL: (ERTNFT AUTOMATICALLY APPEARS) TOKEN DECIMAL: 0 THAT'S IT! NOW YOUR METAMASK PORTFOLIO IS READY TO BUY LAND IN ERTHA. JUST ACCESS THE MARKETPLACE AND GO SHOPPING! LAND CAN BE PURCHASED WITH BNB, USDT, USDC AND ERTHA. REMEMBER TO HAVE A SMALL AMOUNT OF BINANCE COIN (BNB) FOR THE GAS FEE, REGARDLESS OF THE CURRENCY YOU WILL USE FOR THE LAND PAYMENT. Ertha Guide V 1.0 LANDS ON ERTHA, THE PLANET HAS BEEN DIVIDED INTO 350,000 HEXAGONS, THE HEX, ALL OF THE SAME SIZE. THESE TERRAINS ARE NFT'S THAT CAN BE PURCHASED THROUGH THE MARKETPLACE, WITH USDT, USDC AND BNB TOKENS AND ERTHA. BUYING WITH THE ERTHA TOKEN GIVES YOU A 5% DISCOUNT ON THE LAND PRICE. WITH THE LAUNCH OF THE GAME, LAND CAN BE DEVELOPED WITH THE CONSTRUCTION OF HOUSES, BUILDINGS AND INDUSTRIES THAT WILL GENERATE INCOME FOR THE OWNERS OF THESE HEX. EACH LAND (HEX), HAS A PREDETERMINED AMOUNT OF RESOURCES, WHICH CAN BE VIEWED BEFORE BUYING THEM. WHEN BUYING LAND, WE MUST CONSIDER TWO MAIN FACTORS: LOCATION AND RESOURCES. IN THE NEXT PAGES OF THIS GUIDE WE WILL EXPLAIN SOME IMPORTANT DETAILS ABOUT THESE TWO ESSENTIAL FACTORS. Ertha Guide V 1.0 LOCATION LOCATION WHEN THINKING ABOUT THE LOCATION OF THE TERRAIN, WE MUST CONSIDER THAT EACH AND EVERY ACTION WITHIN THE GAME WILL COST ENERGY, SUCH AS: MOVING AROUND THE MAP, TRANSPORTING RESOURCES, STUDYING, ATTACKING, ETC. FURTHERMORE, TERRAINS WITH CITIES HAVE THE INFRASTRUCTURE TO RECEIVE, HOST AND EMPLOY MORE PEOPLE THAN TRADITIONAL TERRAINS, SO THEY MUST BE POINTS OF GREAT MOVEMENT OF CARGO AND PEOPLE. WITH THIS IN MIND, WE CAN CHOOSE OUR HEX IN THE BEST WAY, CONSIDERING AS A POSITIVE POINT A HEX NEAR CITIES, SEA COASTS, AIRPORTS, PORTS AND OTHER HEX WITH ATTRACTIVE RESOURCES. ANOTHER POINT TO TAKE INTO CONSIDERATION IS THAT EVERY TIME A PLAYER NEEDS TO PASS THROUGH YOUR LAND, HE WILL PAY A SMALL FEE, A "TOLL", SO HEX IN PASSING ROUTES ARE INTERESTING TOO. Ertha Guide V 1.0 RESOURCES RESOURCES THE RESOURCES OF HEX ARE PREDEFINED AND CAN BE CHECKED AT THE TIME OF PURCHASE. THERE ARE 14 DIFFERENT TYPES OF RESOURCES THAT CAN EXIST WITHIN HEX AND THEY ARE DISTRIBUTED IN PERCENTAGES FROM 1 TO 100%. THESE ARE: TREE FISH MISTERY STONE FRUITS PORT IRON TITANIUM AIRPORT MEAT MINERALS VOLCANO CROPS OIL EACH OF THE RESOURCES WILL HAVE ITS FUNCTION WITHIN THE GAME. INFORMATION REGARDING THE USES OF THE RESOURCES IS STILL LIMITED, BUT WE ALREADY HAVE SOME CLUES. IN THE ALPHA VERSION OF THE GAME, THE BASIC MATERIALS USED TO BUILD FACTORIES ARE WOOD, ROCK AND IRON. SO WE CAN CONSIDER THEM BASIC MATERIALS. Ertha Guide V 1.0 RESOURCES THE RESOURCES PLANTATION, FISH, FRUIT AND MEAT WILL BE FOODS CONSUMED BY PLAYERS TO ACQUIRE ENERGY AND PERFORM ACTIONS WITHIN THE GAME. THE RESOURCES OIL, ORE AND TITANIUM ARE STILL RESOURCES WITH NO FUNCTION REVEALED, BUT WE CAN SPECULATE WHAT THEY WILL BE USED FOR, SUCH AS MAKING FUEL, WEAPONS AND RARE ITEMS. PORTS AND AIRPORTS WILL HAVE LOGICAL FUNCTIONS SUCH AS THE TRANSPORTATION OF PLAYERS AND CARGO. AS FOR THE VOLCANO FEATURE, WE HAVE NO CONCRETE INFORMATION, ONLY RUMORS THAT IT WILL BE USED FOR GEOTHERMAL ENERGY GENERATION. RECENTLY, 18/DECEMBER/21, IN AN AMA (ASK ME ANYTHING) WITH THE GAME'S CREATOR, LINAS KIGUOLIS, THE MYSTERY RESOURCE WAS MENTIONED AS A RESOURCE THAT CAN GENERATE SEVERAL POSSIBILITIES, SUCH AS: QUEST POINTS, RANDOM RESOURCE AND EVEN A POSSIBLE TRANSPORT PORTAL ON THE MAP. Ertha Guide V 1.0 LAND PRICE EACH HEX AVAILABLE FOR PURCHASE ON THE MARKETPLACE HAS A PRICE CALCULATED USING A SIMPLE FORMULA. LOCATION PRICE + RESOURCE PRICE + CITY PRICE (IF ANY) = FINAL PRICE THE PRICE OF LOCALIZATION VARIES FROM COUNTRY TO COUNTRY. COUNTRIES WITH HIGHER GDP COST MORE. LOCATION COST IS COMPOSED OF FOUR CLASSES, $120, $240, $420, AND $600. EXAMPLES OF LOCATION COST: UNITED STATES CANADA FRANCE GERMANY JAPAN CHINA BRAZIL INDIA VIETNAM ROMANIA SEA / OCEAN - $600 - $600 - $600 - $600 - $600 - 420$ - 240$ - 240$ - 240$ - 240$ - 120$ Ertha Guide V 1.0 LAND PRICE THE PRICE OF RESOURCES VARIES ACCORDING TO THE TYPE OF RESOURCE AND ITS QUANTITY. FOR EXAMPLE, FOR EVERY 1% OF THE FOLLOWING RESOURCES, THE COST WILL BE AS FOLLOWS: A CADA 1% FOR EACH 1% VOLCANO AIRPORT PORT MYSTERY TITANIUM MINERALS OIL - 24$ - 18$ - 12$ - 6$ - 6$ - 6$ - 6$ FERRO FRUTA PLANTAÇÃO CARNE PEIXE PEDRA MADEIRA - 2,4$ - 1,2$ - 1,2$ - 1,2$ - 1,2$ - 1,2$ - 1,2$ TO SIMPLIFY, TWO EXAMPLES: 1. LAND IN BRAZIL 50% IRON 30% FRUIT TOTAL 2. LAND IN CANADA 50% PORT 50% MYSTERY TOTAL 240$ + 120$ + 36$ 396$ 600$ + 600$ + 300$ 1500$ ON 17/01 THERE WAS A 20% INCREASE IN THE FINAL PRICE OF LAND. AS IN THE FIRST EXAMPLE: A PIECE OF LAND THAT USED TO COST 330$, AS OF 17/01 COSTS 396$. Ertha Guide V 1.0 ROLES THERE ARE 3 BASE PROFESSIONS IN THE GAME. ENTREPRENEUR, SCIENTIST AND FIGHTER. EACH OF THE PROFESSIONS MAKES A DIFFERENCE IN THE WORLD ECONOMY AND CONTRIBUTES TO THE DEVELOPMENT OF THE NATION. PLAYERS CAN CHANGE PROFESSIONS DURING THE GAME IF THEY WISH. EACH PROFESSION CONTRIBUTES TO THE NATION IN A DIFFERENT WAY ENTREPRENEURS: THEY PRODUCE EQUIPMENT, FOOD, AND MEDICAL SUPPLIES THAT EMPOWER THE REGION'S POPULATION. THEY CAN FORM INTERNATIONAL INDUSTRIES THAT IMPORT AND EXPORT GOODS. SCIENTISTS: RAISE THE TECHNOLOGICAL LEVEL OF DIFFERENT INDUSTRIES IN THE REGION, WHICH ENABLES ENTREPRENEURS TO ACCESS HIGHERVALUE PRODUCTS. SCIENTISTS WILL BE PLAYERS THAT DOMINATE THE SERVICES MARKET, THROUGH STUDIES FOR THE DEVELOPMENT OF NEW SOLUTIONS. Ertha Guide V 1.0 ROLES FIGHTERS: FIGHT ON THEIR OWN BEHALF OR ON BEHALF OF THE NATION IN DEFENSE OF THEIR INTERESTS. EARLY IN THE GAME, FIGHTERS WILL MAKE A NAME FOR THEMSELVES BATTLING A.I. BOTS, WHICH WILL INCREASE THEIR REPUTATIONS IN THE MARKETPLACE SO THAT OTHER PLAYERS WILL BE INTERESTED IN HIRING THEM FOR PERSONAL AND CORPORATE SECURITY. POLITICAL COORDINATION BETWEEN SCIENTISTS, BUSINESSMEN, AND FIGHTERS WILL BE A KEY EFFORT IN DEVELOPING REGIONS, WHICH WILL MAKE THEM ATTRACTIVE FOR MORE PEOPLE TO COME AND RESIDE AND WORK ON THE LAND IN THIS REGION. IN ADDITION DEVELOPED NATIONS BECOME ATTRACTIVE TO OTHER NATIONS THAT WISH TO FORM ALLIANCES. UNDERDEVELOPED REGIONS CAN BECOME TARGETS FOR ATTACKS, SINCE THEY WILL HAVE LESS PRODUCTION CAPACITY AND CONSEQUENTLY A WEAKER ECONOMY. Ertha Guide V 1.0 ROLES WORKING HOURS SETS THE NUMBER OF HOURS PER WORKDAY. SKILL REQUIREMENTS IT DEFINES WHAT SKILLS AND HOW EVOLVED THEY MUST BE FOR THE WORKER TO BE ABLE TO PERFORM THE JOB. SALARY DEFINES THE AMOUNT OF MONEY THE EMPLOYER WILL PAY EACH DAY FOR THE SERVICE RENDERED. FINE THIS IS WHAT OBLIGES THE PARTIES TO FULFILL THE CONTRACT. IF THE CONTRACT IS BROKEN BY EITHER PARTY, THE PARTY THAT BREAKS IT WILL HAVE TO PAY A FINE, FIXED IN ADVANCE, TO THE OTHER PARTY. WHEN SIGNING THE CONTRACT BOTH PARTIES MUST HAVE FUNDS TO PAY THE FINE. THIS FINE AMOUNT IS RESERVED UNTIL THE CONTRACT IS FINALIZED, IF THE CONTRACT IS BROKEN THIS AMOUNT IS TRANSFERRED TO THE AGGRIEVED PARTY Ertha Guide V 1.0 ENERGY ENERGY MECHANICS IS ONE OF THE MAIN MECHANICS OF THE GAME, WHICH IMPACTS EVERY DECISION THE PLAYER MAKES. ALL ACTIONS WITHIN THE GAME WILL CONSUME ENERGY, SUCH AS TRAVELING, HUNTING, MANAGING COMPANIES, COMMITTING CRIMES, AND SO ON. THEREFORE ITS MANAGEMENT WILL BE VITAL TO THE DEVELOPMENT. PLAYERS WILL HAVE AN ENERGY BAR WITH A MAXIMUM OF 24 POINTS, EQUIVALENT TO 24 HOURS A DAY. THESE ENERGY POINTS CAN BE RECOVERED IN THREE WAYS; 1. SLEEPING - 1 POINT/HOUR UP TO 12 POINTS 2. EATING - CONSUMING FOOD DECREASES HUNGER, BUT OVEREATING DECREASES ENERGY 3. USING ENERGY POTIONS Ertha Guide V 1.0 PRODUCTION ALL RESOURCES AND PRODUCTS IN THE GAME NEED TO GO THROUGH A PRODUCTION PROCESS, NONE OF THEM APPEAR WITHOUT THIS PROCESS. TO PRODUCE ANY ITEM THE PLAYER NEEDS ACCESS TO: 1. SPECIFIC PROJECT 2. RESOURCES 3. ENERGY 4. FACTORY FOR THIS PRODUCT (WITH TRAINED WORKERS) THE REFINING OF RESOURCES IN THE GAME DEPENDS ON 4 INDISPENSABLE FACTORS HEX RESOURCES 1 BLUEPRINT 2 ENERGY 3 COMPANY 4 REFINED RESOURCE. READY TO BE USED IN THE MANUFACTURING OF PRODUCTS Ertha Guide V 1.0 PRODUCTION THE MAIN DIFFERENCE BETWEEN RESOURCES AND PRODUCED PRODUCTS IS THAT INSTEAD OF USING NATURAL RESOURCES AS INPUTS, THE PRODUCT COMPANY USES ALREADY HARVESTED OR EXTRACTED RAW MATERIALS THAT MUST BE PRESENT IN A COMPANY WAREHOUSE FOR PRODUCTION TO TAKE PLACE. BLUEPRINT 1 REFINED RESOURCES 2 ENERGY 3 COMPANY 4 FINAL PRODUCT THE COMPANY IS THE MAIN INSTRUMENT FOR MATERIALIZING ANY RESOURCE OR PRODUCT IN THE GAME. IN GENERAL, THERE ARE TWO GROUPS OF COMPANIES: RESOURCE GROUP AND PRODUCT GROUP. ALL COMPANIES HAVE 5 LEVELS TO UPGRADE. EACH COMPANY LEVEL ADDS ADDITIONAL WORKING HOURS FOR NEW EMPLOYEES AND THEIR SECURITY STATUS IS INCREASED. Ertha Guide V 1.0 JOBS WORK IS AN ESSENTIAL PART OF THE PRODUCTION PROCESS. EVERY COMPANY IN THE GAME NEEDS TO FIND SKILLED WORKERS SO THAT THEY CAN USE THE COMPANY'S EQUIPMENT EFFICIENTLY. SERVICES CAN BE USED BY EMPLOYING OTHER PLAYERS IN A SERVICE CONTRACT. HERE ARE SOME CLAUSES OF THIS CONTRACT CONTRACT TYPES: FREELANCE - ONE-TIME WORK WITH PRE-DEFINED PAYMENT AND DURATION 7 DAYS - FIXED TIME CONTRACT WHERE THE WORKER MUST ATTEND WORK FOR 7 CONSECUTIVE DAYS. IF THE WORKER IS ABSENT, HE/SHE WILL HAVE TO PAY A FINE TO THE CONTRACTING PARTY FULL-TIME WORK - SIMILAR TO THE CONTRACT, BUT WITH NO SET END DATE 7-DAY Ertha Guide V 1.0 INDUSTRY THERE ARE 5 MAIN INDUSTRIES IN THE GAME: - RESOURCES - ARMOR - WEAPONS - FOOD - MATERIALS EVERY INDUSTRY HAS TECHNOLOGICAL LEVELS THAT DEFINE WHICH PRODUCTS CAN BE PRODUCED IN THE COMPANIES BELONGING TO AN INDUSTRY. EACH INDUSTRY IS ESSENTIAL TO A COUNTRY'S PROSPERITY, HOWEVER, THERE IS NO WAY FOR A COUNTRY TO DEVELOP ALL FIVE INDUSTRIES TO THE MAXIMUM TECHNOLOGICAL LEVEL. THUS, EACH COUNTRY WILL HAVE TO CHOOSE WHICH INDUSTRIES ITS CITIZENS SHOULD SPECIALIZE IN TO PRODUCE THE MOST VALUABLE PRODUCTS. THE INDUSTRY LEVEL CAN BE INCREASED BY GAINING SKILL POINTS THAT BELONG TO AN INDUSTRY. HOWEVER, ONLY THE MOST RECENT 5 WEEKS OF EXPERIENCE POINTS GAINED ARE TAKEN INTO ACCOUNT. TO MAINTAIN THE DESIRED INDUSTRY LEVEL, CITIZENS MUST INVEST THEIR ENERGY IN ACTIVITIES THAT GIVE EXPERIENCE POINTS, SUCH AS STUDYING OR WORKING. Ertha Guide V 1.0 MARKET THE MARKETPLACE IS WHERE THE THREE PROFESSIONS IN THE GAME WILL INTERACT. THE MARKET MECHANICS WERE IMPLEMENTED SO THAT THE PLAYERS' PRODUCTION OF RESOURCES AND PRODUCTS CAN BE DISTRIBUTED THROUGHOUT THE WORLD. AT THE MARKET, EACH OF THE PROFESSIONS WILL SEARCH FOR SPECIFIC ITEMS. ENTREPRENEURS SEARCH FOR RESOURCES AND MATERIALS. THERE THEY CAN ALSO SELL THEIR RESOURCES AND PRODUCTS. SCIENTISTS BUY FOOD TO REGAIN ENERGY, MEDICAL ITEMS TO STAY HEALTHY, AND PERSONAL PROTECTION EQUIPMENT. FIGHTERS BUY PROTECTIVE AND ATTACK EQUIPMENT, FOOD, AND MEDICAL SUPPLIES. IF A PLAYER WANTS TO BUY A RESOURCE OR PRODUCTS FROM ANOTHER NATION, HE NEEDS TO BUY THE VISA OF THE COUNTRY FROM WHICH HE WILL BUY. OTHER COUNTRIES' MARKETS ARE INVISIBLE WHEN THE PLAYER DOES NOT HAVE THE VISA OF THAT COUNTRY. TRANSPORTATION FEES MUST BE PAID TO THE NATIONS THROUGH WHICH THE GOODS HAVE TRANSITED, THERE ARE ALSO FEES FOR THE LAND WHERE THE PURCHASE STARTED AND ENDED. Ertha Guide V 1.0 FIGHT PLAYERS CAN FIGHT EACH OTHER TO TAKE CONTROL OF COMPANIES, COUNTRIES CAN DECLARE WAR TO CONQUER OTHER HEX FOR THEIR NATION. CONQUERED HEX BECOME PART OF THE NATION THAT CONQUERED IT. BUT THE OWNER OF THE HEX NEVER LOSES HIS NFT, HE JUST FOLLOWS THE POLICIES OF THE CONQUERING NATION. THE BATTLES WILL BE BASED ON THE TOWER DEFENSE FORMAT. THE PLAYERS CHOOSE THEIR EQUIPMENT BEFORE THE BATTLE AND THE WINNER WILL BE THE ONE WITH THE BEST EQUIPMENT. BATTLES BETWEEN COUNTRIES WILL BE TUG-OF-WAR STYLE, THE COUNTRY THAT HAS THE MOST PLAYERS WITH WON BATTLES PULLS THE STRING FOR ITS SIDE AND THUS THE NATION WINS THE BATTLE. ALL PLAYERS HAVE HIT POINTS AND HEALTH POINTS THAT ARE NEEDED TO PARTICIPATE IN ANY TYPE OF BATTLE. Ertha Guide V 1.0 TRAIN AND HACK TRAINING TRAINING IS A VIRTUAL EXPERIENCE THAT MIMICS THE REAL-LIFE SCENARIO WHERE A PLAYER BATTLES AN ARTIFICIAL INTELLIGENCE TO RAISE HIS FIGHTING SKILL POINTS. PLAYERS HAVE TO CHOOSE THE EQUIPMENT THAT WILL BE USED DURING TRAINING, THIS MAKES THIS KIND OF PLAYER PROGRESSION MEANINGFUL. TRAINING TAKES TIME AND DISSIPATES ENERGY. THE LENGTH OF A TRAINING SESSION IS DEFINED BY THE PLAYER'S TRAINING SKILLS. HACKING PLAYERS WILL HAVE TO COMPLETE MINI-GAMES TO BE ABLE TO PERFORM HACKING ACTIVITIES. THE PLAYER IS GIVEN A COMBINATION OF LETTERS, SPECIAL SYMBOLS, AND NUMBERS THAT HE MUST TYPE IN A SHORT PERIOD OF TIME. THE DIFFICULTY OF THESE MINI-GAMES WILL DETERMINED BY THE SKILL LEVEL OF THE PLAYER. BE Ertha Guide V 1.0 STUDY STUDYING IS ONE OF THE MAIN MECHANICS OF THE GAME THAT ALLOWS PLAYERS TO INCREASE NONFIGHTING RELATED SKILLS, FROM COOKING TO HACKING. STUDYING IS VERY IMPORTANT FOR THE COUNTRY AS A WHOLE, AS IT CONTRIBUTES GREATLY TO THE COUNTRY'S WEALTH AND COMPETITIVENESS AMONG OTHER COUNTRIES, EFFICIENTLY RAISING THE LEVELS OF THE COUNTRY'S INDUSTRIES AND PROVIDING USEFUL INVENTIONS THAT ALLOW BUSINESSES TO INCREASE PRODUCTIVITY. HOWEVER, ACADEMICS/SCIENTISTS NEED TO BE APPROPRIATELY REWARDED BY PAYING SCHOLARSHIPS BASED ON THE PERFORMANCE OF THEIR STUDY PROCESS. THE STUDIES ARE DIVIDED INTO DIFFERENT LEVELS BY THEIR DIFFICULTY, CALLED STUDY DEGREES AND ARE NAMED: BEGINNERS DEGREE, BACHELOR DEGREE, MASTER DEGREE, DOCTOR DEGREE AND EXPERT DEGREE. THE STUDIES ARE LOCKED BY STUDY DEGREE SO THAT MORE STUDIES CAN BE UNLOCKED WHEN OBTAINING A HIGHER LEVEL STUDY DEGREE. PLAYING HIGHER LEVEL STUDIES IS MORE LUCRATIVE AS IT OFFERS MORE EXPERIENCE OVER POWER, HOWEVER, THE QUESTIONS ARE ALSO MORE DIFFICULT. Ertha Guide V 1.0 STUDY THERE ARE TWO MAIN TYPES OF STUDIES: LIBRARY STUDIES, AND LABORATORY RESEARCH STUDIES. LIBRARY STUDIES ARE INTENDED TO BE USED FOR LEARNING PURPOSES, AS THEY HAVE THE BEST ENERGY/EXPERIENCE RATIO AND ARE THEREFORE THE MOST PROFITABLE. THERE, PLAYERS CAN EARN STUDY BADGES NEEDED TO UNLOCK THE HIGHER-LEVEL STUDY DEGREE BY PERFORMING EXCELLENTLY IN THE LIBRARY STUDIES. THE COOPERATIVE STUDIES ARE DESIGNED FOR CO-OPS WITH OTHER PLAYERS TO OBTAIN TRADABLE INVENTIONS AND CUTTING-EDGE GADGETS THAT ALLOW ENTREPRENEURS TO INCREASE THE EFFICIENCY OF THEIR COMPANIES. TO PARTICIPATE IN THE LABORATORY RESEARCH STUDY, THE SCIENTIST MUST CREATE A COOPERATIVE UNIT OR BE INVITED TO ONE. THE LEADER OF THE COOPERATIVE UNIT CAN INITIATE A STUDY WHILE OTHERS MUST JOIN TO PARTICIPATE. Ertha Guide V 1.0 STUDY STUDY RATINGS (PER STUDY, PER SKILL, PER COUNTRY) IT'S NO SECRET THAT GAMERS LIKE TO COMPETE IN ALMOST EVERY ASPECT OF GAMING. THAT IS WHY THERE IS A STUDY RANKING SYSTEM FOR THEM TO UNDERSTAND WHICH PATAMAR THEY ARE IN RELATION TO THE REST OF THE SOCIETY. PLAYER RATINGS CAN BE FILTERED BY SPECIFIC STUDY, BY SKILL, AND EVEN BY THE COUNTRY IN WHICH THE PLAYERS RESIDE. A RANKING ENCOURAGES PLAYERS TO COMPETE FOR THE FIRST, TOP POSITIONS IN THE SOCIETY. WHEN A PLAYER HAS A HIGH LEVEL OF A CERTAIN SKILL, PLAYERS AND COMPANIES WANT TO HIRE HIM, WHICH ADDS VALUE TO HIS WORK. Ertha Guide V 1.0 MISSIONS AT THE BEGINNING OF THE GAME, THERE ARE MISSIONS DESIGNED TO FAMILIARIZE PLAYERS WITH OTHER IN-GAME MECHANICS. THERE ARE MANY DIFFERENT NPC CHARACTERS THAT LIVE IN THE WORLD OF ERTHA. THEIR SOLE PURPOSE IS TO HELP PLAYERS CREATE THEIR OWN NARRATIVE AND EXPERIENCE THE STRUGGLES OF EVERYDAY LIFE. TO ADD DIVERSITY TO THE TIME PLAYERS SPEND IN THE GAME, QUESTS HAVE VARIOUS OBJECTIVES TO COMPLETE. IN ADDITION TO THE DAILY MISSIONS, OTHER MISSIONS WILL PROVIDE USEFUL ITEMS IN THE DEVELOPMENT OF PLAYERS, INDUSTRIES, AND COUNTRIES. Ertha Guide V 1.0 FISCAL POLICY EACH COUNTRY IN ERTHA HAS ITS OWN BUDGET. THROUGH VARIOUS LEGISLATIONS, FISCAL POLICY PLAYS AN IMPORTANT ROLE IN CONTROLLING INDUSTRIAL DEVELOPMENT, CONTROLLING CRIME, AND RESTRICTING MIGRATION. COUNTRIES MAY COLLECT TAXES THROUGH A NUMBER OF TAXES AND DUTIES: SALES TAX CORPORATE INCOME TAX CONSTRUCTION AND REPAIRS TAX DELIVERY RATE INTERNATIONAL VISA TAX AIR FREIGHT RATE HOWEVER, ALTHOUGH CONTRIES COLLECT TAXES AND DUTIES, COUNTRIES ALSO HAVE EXPENSES ALSO, SOME OF THEM ARE: STUDENT SCHOLARSHIPS SALARIES OF COMPANIES IN THE COUNTRY COST OF BUILDING WAREHOUSES COST OF CONTRACTING SERVICES COST OF PURCHASING PRODUCTS FOR THE STATE Ertha Guide V 1.0 WHAT'S TO COME WARS WAR FOR RESOURCES MEANS TO ACT IN POLITICAL DISPUTES INCREASE POLITICAL POWER AND BARGAINING POWER WITH OTHER COUNTRIES INCREASE THE SENSE OF UNITY AND COOPERATION AMONG ACTORS IN THE SAME COUNTRY SMUGGLING ANOTHER ACTIVITY FOR CRIMINALS ONE MORE ACTIVITY FOR HONORABLE FIGHTERS STUDY LABORATORY THE WAY WE HAVE HACK A COMPANY, THE SAME MECHANICS COULD BE USED IN A HACKING LABORATORY TO CREATE NEW SECURITY SYSTEM. DURING THE HACKING MINI GAME THE RESULT OF THAT GAME WOULD RESULT IN DIFFERENT DIFFICULTY SECURITY SYSTEM. THIS WOULD DIVERSIFY THE ACTIVITIES OF THE ACADEMIC PAPER TO MAKE IT MORE INTERESTING AND ENGAGING Ertha Guide V 1.0 WHAT'S TO COME EXTENDED POLITICS MODULE REPUTATION PARTIES PARLIAMENT ELECTIONS DIRECT DEMOCRACY FOR VOTING ON POLICIES AND LAWS FIGHT MODULE UPDATE MULTIPLAYER OTHER PLATFORMS (MOBILE VERSION)? ANDROID APPLE Ertha Guide V 1.0 TOKENOMICS WHAT IS THE NAME OF THE ERTHA TOKEN? ERTHA TOKEN (ERTHA) SUPLY % TOKENS PREÇO $ (DÓLAR) 3,5% 70MI 0,011 $ STRATEGIC 8% 160MI 0,014 $ PRIVATE 7% 140MI 0,017 $ 2,5% 50MI 0,018 $ LISTING 3% 60MI - P2E, STAKING 31% 620MI - TEAM AND ADVISORS 10% 200MI - 1% 20MI - ECOSYSTEM FUND 27% 540MI - LIQUIDITY 4% 80MI - MARKETING 3% 60MI - FASE SEED COMMUNITY ROUND GUILDS TOTAL TOKENS: 2.000.000,00 (2 BI) Ertha Guide V 1.0 TOKENOMICS TOKEN ECONOMY THE ERTHA TOKEN IS THE PRIMARY UTILITY TOKEN USED TO FACILITATE A SUSTAINABLE DAO DESIGN FOR THE GAME METAVERSE ECOSYSTEM AS A WHOLE. THERE WILL BE 2,000,000,000,000 ERTHA TOKENS MINTED IN THE BINANCE SMART CHAIN (BSC) WITH NO FURTHER ISSUES AFTER THAT. THE ERTHA TOKEN HAS MANY DIFFERENT USES, WHICH MAKES IT UNIQUE IN THE MARKET. ENCOURAGING THE CREATION OF AN ECOSYSTEM WHERE PLAYERS CAN BE REWARDED FOR THEIR ACTIONS ON THE PLATFORM. THIS IN TURN WILL CREATE A HEALTHY, SUSTAINABLE AND ENGAGED INGAME ECONOMY, WHICH WILL LEAD TO INCREASED USER RETENTION. Ertha Guide V 1.0 TOKENOMICS TOKEN UTILITY USERS CAN HOLD AND STAKE ERTHA TOKENS AS A FORM OF INFLATION CONTROL, WHICH REWARDS THEM WITH STABILITY FEES THAT CAN PROVIDE BETTER LONG-TERM VALUE RETENTION. GOVERNANCE VOTING FEATURES PROJECT REWARDS AND FUTURE DEVELOPMENT. A MEDIUM TO BUY/SELL NFT'S ERTHA. REWARDS TO STREAMERS AND MORE ACTIVE PLAYERS. STRICTLY USED IN-GAME CURRENCY PURCHASE OF HIGH LEVEL ITEMS, REAL ESTATE PRODUCTS, PURCHASE OF IN-GAME AVATARS, INGAME CLOTHING AND MORE Ertha Guide V 1.0 DEVS TEAM ERTHA DEVELOPERS LINAS KIGUOLIS - CEO AND THE MASTERMIND OF PROJECT "ERTHA". POSSESSES A STRONG BACKGROUND IN IT, SECURITY, AND BUSINESS. OWNS SEVERAL COMPANIES AS AN ENTREPRENEUR AND INVESTOR. ERNESTAS JANKAUSKAS - COO OF PROJECT "ERTHA", MANAGING PARTNER WITH 10 YEARS OF EXPERIENCE IN THE DEVELOPMENT OF IT PROJECTS. AIDAS BERUKSTIS - CTO, HEAD DEVELOPER, AND "GITHUB" BREAKING ENTHUSIAST WITH CODE ON HIS MIND. MANTAS VASKELA - CMO, HEAD OF MARKETING AND COMMUNICATION. HIS EXPERIENCE RANGES FROM GOVERNMENTAL PROJECTS, TO IT AND "PRO BONO" INITIATIVES. GRETA SKERNAUSKYTE - LEAD DESIGNER OF PROJECT "ERTHA". HAS A STRONG EYE FOR VISUAL COMPOSITION. AURIMAS ALISAUSKAS - SENIOR DEVELOPER, THE TWO RIGHT HANDS OF ERTHA'S CTO. UGNIUS VAIDILA - DEVELOPER WITH A FOCUS ON BLOCKCHAIN AND CRYPTO TECHNOLOGIES. TADAS VALUTIS - SENIOR DEVELOPER BRINGING HIS VALUABLE SKILLS, AS WELL AS HIS SMILE AND HEART-WARMING ATTITUDE TO THE ERTHA PROJECT. VYTAUTAS CHAMUTOVSKIJ - DEVELOPER SPECIALISED IN BLOCKCHAIN TECHNOLOGIES. MONIKA INTAITE - FRONT-END DEVELOPER AND THE BEST HELP OUR LEAD DESIGNER CAN HAVE. DEIVIDAS VARNAGIS - OUR RISING STAR AND HEAD STRONG DEVELOPER. Ertha Guide V 1.0 CONCLUSION FIRST I WOULD LIKE TO THANK YOU FOR READING THIS ARTICLE SO FAR, THANK YOU FOR FOLLOWING US. MY NAME IS ARTHUR, A BRAZILIAN FAN OF ERTHA PROJECT. MY LOVE FOR THIS GAME MADE PUT TOGETHER THIS GUIDE WITH THE GOAL OF PRESENTING MUCH OF THE INFORMATION THAT IS ALREADY AVAILABLE ABOUT ERTHA, THIS GAME THAT PROMISES TO BE SPECTACULAR. IT WILL BE A COMPLEX PROJECT AND STUDYING THE GAME MECHANICS WILL BE ESSENTIAL TO GET THE MOST OUT OF THIS EXPERIENCE. AS TIME GOES BY NEW INFORMATION WILL BE REVEALED AND THIS GUIDE WILL BE UPDATED. ANY QUESTIONS OR SUGGESTIONS, I AM AVAILABLE ON MY SOCIAL NETWORKS, FEEL FREE TO CONTACT ME, I'M ARE HERE TO HELP. @ERTHABRASIL @BRASILERTHA @ERTHABRASIL @KRA MITO#8025