ABA 2309: BUILDING ENVIRONMENT SCIENCE II - LIGHTING Jerusha NGUNGUI, Architect COURSE OUTLINE ▰ ▰ ▰ ▰ ▰ 01. Introduction to Lighting Principles 02. Illumination for Human Comfort 03. Daylighting 04. Artificial Lighting 05. Lighting internal and external spaces 2 01 LIGHTING P RINCIP LES 3 1.1 ILLUMINATION ▰ Process of lighting an object – a visual scene inside or outside a building. ▰ Light sources include: ▻ The sun – natural lighting (daylighting) ▻ Artificial sources In artificial lighting the light source itself is under the designers (users) control. In day lighting the source (sun and sky) is given, thus if control is necessary, it must be in transmission and distribution. Artificial lighting is practically independent of location, climate or even of the building fabric. Daylighting however, strongly depends on the externally given conditions and its control is only possible by the building itself. 4 Image © Jerusha Ngungui 1.2 THE NATURE OF LIGHT ▰ What we perceive as light is a narrow wavelength band of electromagnetic radiation from about 380 to 780nm (1 nm = 10-9m). ▰ The energy radiation consists of energy particles (photons) but also shows transverse wave motion properties. ▰ The wavelength determines its colour. Light containing all visible waves is perceived as white. The human eye’s sensitivity varies with the wavelength, and is greatest around 550nm (yellow). 5 6 1.3 TRANSMISSION OF LIGHT ▰ Occurs when light passes through an object / material. ▰ Transparent materials transmit a large part of light. Opaque materials block the passage of light. Translucent materials transmit a part of the incident light by breaking its straight passage and scattering it in all directions, creating “diffuse” light. ▰ Distribution of light: reflected, absorbed and transmitted. 7 1.4 REFLECTION ▰ Specular reflection is direct reflection in one direction only. i.e. the angle of incidence (i) equals the angle of reflection (r). ▻ Convex mirror, the reflected rays will be divergent ▻ Concave mirror they will be convergent ▰ Diffuse reflection is reflection in which the light is scattered in various directions e.g. from a matt surface. 8 9 Image © Jerusha Ngungui 1.4 REFLECTION (cont.) ▰ Reflectance is the ratio of the luminous flux reflected from a surface to the flux incident upon the surface. ▰ It ranges between 0 (dark, dull surfaces) and 1.0 (light, shiny surfaces) Typical reflectances of building surfaces White emulsion paint on plaster 0.8 White emulsion paint on concrete 0.6 Concrete: light grey 0.4 Timber 0.3 Bricks: dark colours 0.2 10 1.5 COLOURED LIGHT a) Light Spectrum ▰ The range to which the retina is sensitive is comprised between 380 and 780 nm. ▰ Within this interval, each wavelength is attributed to a colour. ▰ The longest wavelength (which corresponds to the lowest frequency) is seen by us as the color red followed by the known colors of the rainbow: orange, yellow, green, blue, indigo, and violet which has the shortest wavelength (and highest frequency). 11 12 But our eye is not equally sensitive to all colours/ wavelengths: it is little sensitive to blue-violet and red, while is highly sensitive to yellow-green about 555 nm. Wavelengths which we are unable to perceive (occurring just below the red and just above the violet area), are the infrared and ultraviolet rays, respectively. Good lighting should be based, whenever possible and appropriate, on natural light supplemented when necessary by artificial light. 13 1.5 COLOURED LIGHT (cont.) b) The Munsell System ▰ HUE: The quality by which we distinguish one color from another, as a red from a yellow, a green, a blue or a purple but further subdividing each into 5 categories. PRINCIPLE HUES INTERMEDIATE HUES R Red YR Yellow-Red Y Yellow GY Green-Yellow G Green BG Blue-Green B Blue PB Purple-Blue P Purple RP Red-Purple 14 1.5 COLOURED LIGHT (cont.) b) The Munsell System (cont.) ▰ VALUE: the quality by which we distinguish a light color from a dark one according to a scale from 0 (black) to 9 (absolute white). ▰ CHROMA: Intensity of colour or the degree of colourfulness, distinguishing 14 classes. A low chroma would be almost grey; the brightest colours have chroma of 12 – 14. ▰ The Munsell notation is given in 3 facts: ▻ Hue – value/chroma e.g. 5R – 4/10 i.e. Red of hue 5 – value 4 / chroma 10 ▻ VALUE (V) is directly relevant to lighting design. 15 1.5 COLOURED LIGHT (cont.) c) Colour mixing ▰ Additive colour mixing: If coloured lights are added together they will produce other colors. ▰ When the three primary additive – RED, GREEN and BLUE (RGB) colours are mixed in equal proportions they add to produce WHITE light. ▰ Applications of additive colour mixing – Stage lighting, display screens, colour printing etc. 16 17 Image © Jerusha Ngungui 1.5 COLOURED LIGHT (cont.) c) Colour mixing (cont.) ▰ Subtractive colour mixing: This is the kind of mixing you get if you illuminate colored filters with white light from behind. ▰ When the three primary subtractive – CYAN, MAGENTA and YELLOW (CMY) colours are overlapped in equal proportions, all the light is subtracted giving BLACK. ▰ Applications of subtractive colour mixing – paint pigments, colour photographs, colour printing etc. 18 19 Image © Jerusha Ngungui 1.5 COLOURED LIGHT (cont.) d) Light refraction ▰ Light refraction is the reverse process of color mixing. It occurs as light passes across the boundary between two media. ▰ The bending occurs because light travels more slowly in a denser medium. ▰ As visible light penetrates a glass prism, it is refracted, and separated into an array of visible colors. Beams with a long wavelength (the red beams) are refracted less strongly than beams with a short wavelength (the violet beams), causing the colors to fan out. Each beam of light, with its own particular wavelength (or color), is slowed differently by the glass. Since violet light has a shorter wavelength, it is slowed more than the longer wavelengths of red light. Consequently, violet light is bent the most while red light is bent the least 20 1.5 COLOURED LIGHT (cont.) e) Colour temperature ▰ ▰ ▰ ▰ Light sources are divided into three Color temperature relates to the fact groups depending on the colour that when an object is heated, it will emit temperature: a color that is directly related to the temperature of that object. ▻ 3,000 – 3,500 K: warm white colour The higher the color temperature, the ▻ 4,000 – 5,000 K: neutral white colour more 'blue' the light, and the lower the ▻ 5,500 – 7,000 K: cool white colour color temperature the more 'red' the light. SI unit is Kelvin (K). 21 22 Image © Jerusha Ngungui Light sources with a low colour temperature help to create a “warm” environment, if the lighting levels are low, i.e. those typical of home interiors or general lighting in offices. A pleasant lighting of the interior is obtained with light sources having a colour temperature not higher than 3,000 K. If the general level of illumination exceeds 500 lux it may be preferable to use 4,000 K sources. Sources with higher colour temperature when used with lighting levels below 500 lux create an atmosphere “cold” and unpleasant. High values of colour temperature should be associated with high levels of illumination: that is what happens with natural light outdoors. 23 Image © Jerusha Ngungui 1.5 COLOURED LIGHT (cont.) f) Colour rendering ▰ This is the ability of a light source to reveal the colour appearances of surfaces. ▰ This ability is measured by comparing the appearance of objects under the light source with their appearance under reference source such as daylight. ▰ Colour Rendering Index: is a scale from 0 to 100 percent indicating how accurate a "given" light source is at rendering color when compared to a "reference" light source. 24 1.6 DEFINITION OF TERMS Photometry ▰ Photometry is the science of the measurement of light, in terms of its perceived brightness to the human eye. ▰ The eye has different responses as a function of wavelength when it is adapted to light conditions (photopic vision) and dark conditions (scotopic vision). 25 1.6 DEFINITION OF TERMS (cont.) Solid Angle : This is the angle subtended by the partial surface area of a sphere at its center. It is measured in steradians (). One Steradian is defined as the solid angle subtended at the centre of a sphere of radius “r” by a surface element of area “r2”. NB: The total surface area of a sphere of radius “r” is 4πr2 and therefore there are 4π Steradians at the centre of the sphere (4πr2/r2=4π Steradians) 𝑇𝑜𝑡𝑎𝑙 𝑆𝑜𝑙𝑖𝑑 𝑎𝑛𝑔𝑙𝑒 𝑎𝑟𝑜𝑢𝑛𝑑 𝑎 𝑝𝑜𝑖𝑛𝑡 = 𝑆𝑢𝑟𝑓𝑎𝑐𝑒 𝑎𝑟𝑒𝑎 𝑜𝑓 𝑎 𝑠𝑝ℎ𝑒𝑟𝑒 𝐴𝑟𝑒𝑎 𝑔𝑖𝑣𝑖𝑛𝑔 1 𝑠𝑡𝑒𝑟𝑎𝑑𝑖𝑎𝑛 = 4𝜋𝑟 2 𝑟2 =4𝜋 26 1.6 DEFINITION OF TERMS (cont.) Luminous Intensity (I) : Power of a light source, or illuminated surface, to emit light in a particular direction. SI Unit – candela (cd) Luminous Flux (F) : Also known as luminous power, it is the rate of flow of light energy. SI Unit - lumen (lm) which is defined as the luminous flux emitted within one steradian by a point source of light of one candela. 𝐼= 𝐹 Where: 𝐼 = mean spherical intensity of the source (cd) 𝐹 = luminous flux emited by the source (lm) = solid angle containing the flux (sterad) 27 1.6 DEFINITION OF TERMS (cont.) Luminance (L) : Intensity of light emitted from a surface per unit area in a given direction. SI Unit is candela per square meter (cd/m2). Illuminance (E) : Total luminous flux incident on a surface, per unit area. SI Unit is lux (lx) where 1 lux = 1 lm/m2 Luminous energy: Energy emitted in the form of light (also known as quantity of light). It’s a product of luminous flux and its duration, measured in lumen seconds. Typical lighting values in lux Moonlight 0.1 lx Street lighting 10 lx Office lighting 300 lx Overcast day 10,00 lx Direct sunlight 100,000 lx 𝐸= 𝐹 𝐴 Where: 𝐸 = illuminance on a surface (lx) 𝐹 = total flux reaching a surface (lm) A = area of the surface (m2) 28 1.6 DEFINITION OF TERMS (cont.) Summary of lighting measurements Luminous efficacy : is a measure of how well a light source produces visible light. It is the ratio of luminous flux to power. Measured in lumen per watt (lm/W). Luminous exposure : The total density of light allowed to fall on the photographic medium (photographic film or image sensor) during the process of taking a photograph. Exposure is measured in lux seconds. 29 Worked Examples 1. A small lamp emits a total luminous flux of 1257 lm in all directions. Calculate the luminous intensity of this light source. Solution: We know 𝐹 = 1257 lm, = 4 𝜋, 𝐼 = ? Using the formula for intensity and substituting 𝐼= 𝐹 = 1257 4𝜋 Total intensity = 100 cd 30 Worked Examples 2. A small source of light has a mean spherical intensity of 100 cd. One quarter of the total flux emitted from the source falls at right angles onto a surface measuring 3 m by 0.7 m. Calculate: a) The total luminous flux given out by the source; and b) The illumination produced on the surface. Solution (a): We know 𝐼= 100 cd, = 4 𝜋, 𝐹 =? Using the formula for intensity and substituting 𝐼= 𝐹 100 = 𝐹 4𝜋 or 𝐹 = 4 𝜋 x 100 = 1256.8 Total flux = 1256.8 lm 31 Worked Examples Solution (b): We know 𝐹= 1256.8 X 0.25 =314.2 lm, 𝐴 = 0.7 X 3 =2.1 m2, 𝐸 =? Using the formula for illuminance and substituting 𝐸= 𝐹 𝐴 E= 314.2 2.1 = 149.6 Therefore illuminance = 150 lx 32 02 I LLU MINATION F O R HUMAN CO MF ORT 33 2.1 LIGHT AND THE EYE The eye ▰ Light enters the eye through the pupil, an opening in the iris which varies diameter to control the amount of light admitted. ▰ The cornea and the lens focus the light by refraction onto the retina, which is the light sensitive surface on the rear of the eye. ▰ The light receptors (rods and cones) of the retina send electrical messages via the optic nerve, to the brain for interpretation. 34 2.1 LIGHT AND THE EYE (cont.) Sensitivity of vision ▰ Cone vision: ▻ Cones are light receptors that operate when the eye is adapted to normal levels of light. Are sensitive to colour and detail but not to light. ▰ Rod vision: ▻ Rods are light receptors that operate when the eye is adapted to very low levels of light. Are sensitive to light but not to colour and detail. 35 2.1 LIGHT AND THE EYE (cont.) The eye (cont.) ▰ The convex lens focuses light from a scene to produce an inverted image of the scene to the retina. ▰ When relaxed, the lens focuses on distant objects. ▰ To bring closer objects into focus, the ciliary muscles increase the curvature of the lens (accommodation). 36 2.2 VISUAL PERFORMANCE & COMFORT Visual field: ▰ Visual field is the total extent in space that can be seen when looking in a given direction. ▰ It refers to the total area in which objects can be seen in the side (what we refer to as peripheral) vision while you focus your eyes on a central point. 37 2.2 VISUAL PERFORMANCE & COMFORT (cont.) Visual acuity: ▰ This is the ability of the observer to distinguish fine details (i.e. The clarity or sharpness of vision). ▰ It increases as the amount of available light increases. 20/20 vision is a term used to express normal visual acuity (the clarity or sharpness of vision) measured at a distance of 20 feet. If you have 20/20 vision, you can see clearly at 20 feet what should normally be seen at that distance. If you have 20/100 vision, it means that you must be as close as 20 feet to see what a person with normal vision can see at 100 feet. Having 20/20 vision does not necessarily mean you have perfect vision. 20/20 vision only indicates the sharpness or clarity of vision at a distance. Other important vision skills, including peripheral awareness or side vision, eye coordination, depth perception, focusing ability and color vision, contribute to your overall visual ability. Some people can see well at a distance but are unable to bring nearer objects into focus. This condition can be caused by hyperopia (farsightedness) or presbyopia (loss of focusing ability). Others can see items that are close but cannot see those far away. This condition may be caused by myopia (nearsightedness). 38 2.2 VISUAL PERFORMANCE & COMFORT (cont.) Contrast sensitivity: ▰ Contrast is the difference in brightness or colours between two parts of the visual field. ▰ Contrast sensitivity is the ability of the eye to distinguish differences in luminance and is a function of task illuminance. The Pelli Robson contrast sensitivity chart tests your ability to detect letters that are gradually less contrasted with the white 39 background as your eyes move down the chart. 2.3 VISUAL ADAPTATION Adaptation Brightness constancy ▰ Adaption is the process occurring as ▰ This is the visual ability to perceive the eyes adjust to the relative objects as having the same level of brightness or colour of objects in the brightness even though the level of visual field i.e. the process by which lighting changes. the eye adjusts itself to different luminances. ▰ The cones and the rods on the retina take a significant amount of time to reach full sensitivity. 40 2.3 VISUAL ADAPTATION (cont.) Local brightness contrast ▰ Although the eye is capable of adapting to wide variations in luminance, it cannot adapt simultaneously to two very different levels. The eye minimizes the problem by trying to focus on one area of different brightness at a time. ▰ While the eye can adapt to either of these brightness levels alone, the adjacency of the two levels in the field of view is the source of discomfort and reduced visual acuity. 41 2.3 VISUAL ADAPTATION (cont.) Local brightness contrast (cont.) ▰ To achieve a comfortable brightness balance, it is desirable and practical to limit the brightness ratio between areas of appreciable size (from normal viewpoints) as follows: Recommended brightness ratios Between task and adjacent surroundings 3 to 1 Between task and more remote darker surfaces 10 to 1 Between task and more remote lighter surfaces 0.1 to 1 Between fenestration and adjacent surfaces 20 to 1 Anywhere in the field of vision 40 to 1 42 2.3 GLARE AND ITS CONTROL Glare: ▰ This is the discomfort or impairment of vision caused by an excessive range of brightness in the visual field. ▰ It is a visual sensation produced by surfaces which produce high luminance gradients within the field of view. Categories of glare: ▰ By origin (cause of glare sensation) ❑ Direct glare Indirect (reflected) glare By effect on people ❑ ▰ ❑ Discomfort glare ❑ Disability glare 43 2.3 GLARE AND ITS CONTROL (cont.) a) Direct glare ▰ ▰ This is caused by light sources such as candles, artificial light fittings, or windows that are directly in the field of view. It depends on the characteristics of the space and of light sources (natural or artificial) directly in the visual field of a person. 44 2.3 GLARE AND ITS CONTROL (cont.) b) Indirect (reflected) glare ▰ ▰ Indirect glare is caused by light that is reflected to the eye from surfaces that are in the field of view - often in the task area. Veiling reflection is a form of reflected glare that occurs when the source of illumination is reflected by a specular task surface. 45 2.3 GLARE AND ITS CONTROL (cont.) c) Discomfort glare ▰ This is that which causes visual discomfort without necessarily lessening the ability to see detail. ▰ Measured by the glare index. ▰ The effects of discomfort glare can be mitigated by reducing the luminance of the light source, increasing the luminance of the object being observed through a better distribution of light and through the use of lighter colours for the walls, whose reflection characteristics have a considerable importance. Image © Jerusha Ngungui 46 2.3 GLARE AND ITS CONTROL (cont.) c) Disability glare ▰ ▰ This is the glare that lessens the ability to see detail. It does not necessarily cause visual comfort. It results from areas in the field of view of such brilliance that they cause scattering of light within optical matter of the eye causing a veiling effect. This veiling effect reduces visual contrast to such a degree the seeing is reduced. Image © Jerusha Ngungui 47 2.3 GLARE AND ITS CONTROL (cont.) c) Disability glare (cont.) Blinding glare: is glare which is so intense that for an appreciable length of time after it has been removed, no visual perception is possible. ▰ Image © Jerusha Ngungui 48 2.3 GLARE AND ITS CONTROL (cont.) Glare index: ▰ A value for predicting the presence of glare as a result of daylight entering an area. ▰ The important variables of glare index are: ❑ The luminance of the sky as seen through the window (the larger the window the higher the index) ❑ The apparent size of the visible area of the sky (the larger the area the higher the index) ❑ The position of the visible sky within the field of view (the closer the center of vision the higher the index) ❑ The average luminance of the room excluding the visible sky (the darker the room the higher the index) 49 2.3 GLARE AND ITS CONTROL (cont.) Strategies for reducing unwanted glare: ▰ limiting the luminance of the sources in the direction of the eye; ▰ relocating or screening the sources from view; ▰ raising the back ground luminance against which they are seen; ▰ ▰ ▰ repositioning the work station; ▰ parabolic louvers, special lenses or other diffusing media on fixtures that diffuse the fixture's light output; ▰ changing the surface reflectance of the task; taking advantage of structural features, such ▰ use blinds or shades on windows to control the amount or transmittance angle of sunlight as down stand beams, to conceal fittings from entering the space. view; use of indirect lighting that throws more light upward than downward, diffusing the light and reducing glare on computer screens; 50 03 DAYLIGHTING 51 3.1 DAYLIGHTING BENEFITS ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ Improved Life-Cycle Cost Increased User Productivity Reduced Emissions Reduced Operating Costs Provide visual comfort Reduce amount of energy associated with lighting Reduce thermal gains indoors caused by artificial lighting Provide psychological benefit 52 3.2 DAYLIGHT AVAILABILITY Natural Light Sources ▰ Direct sunlight along a straight path from the sun, through an opening to a given point; ▰ Diffuse light through the sky and clouds; ▰ Reflected (albedo) light – either externally by the ground and surrounding buildings or internally by walls, ceilings and other internal surfaces. SC – Sky Component (Direct + Diffuse) ERC – Externally Reflected Component IRC – Internally Reflected Component Diffuse Direct 53 3.3 DAYLIGHTING STRATEGIES a) Side lighting ▰ Provides daylight through apertures located in the perimeter walls of a building. ▰ It improves the occupants’ comfort by creating a visual connection to the outdoors. ▰ The accessibility of daylight in this strategy is highly dependent on building's facade orientation. ▰ ▰ Well-oriented apertures can maximize the daylight harvesting potential as well as minimizing glare and solar heat gain. Problems associated with this strategy include: ▻ Direct solar heat gain which may introduce heat gain and glare issues hence use of shading elements is important. 54 Coca cola Building, Nairobi © Jerusha Ngungui Strathmore Business School, Nairobi © Jerusha Ngungui Library, The University of Nottingham, UK © Jerusha Ngungui 3.3 DAYLIGHTING STRATEGIES (cont.) b) Top lighting ▰ Provides daylight through rooftop apertures. ▰ These strategies can provide uniform daylight distribution to the entire top floor area if the entire top floor uses rooftop apertures distributed across the roof area. ▰ Applicable in single storey buildings or the top floor of a multi-storey building and they include: ▻ roof monitors ▻ sawtooth roofs ▻ skylights 58 3.3 DAYLIGHTING STRATEGIES (cont.) Roof monitors ▰ Consists of a flat roof section raised above the adjacent roof, with vertical glazing on at all sides of the raised bay. ▰ This arrangement can provide daylight in all directions, but may result in higher heat gain. ❑ 59 3.3 DAYLIGHTING STRATEGIES (cont.) Sawtooth roofs ▰ These consist a series of either vertical or sloped glasses, which are separated by sloped roof elements. ▰ This can be used to uniformly illuminate a large floor area while minimizing impacts on building's overall height. ▰ The orientation of the glazing can be selected to maximize daylight level while reducing direct solar radiation and heat gain. ❑ 60 3.3 DAYLIGHTING STRATEGIES (cont.) Skylights ▰ These can have many forms including dome, pitched and flat panels that are placed in the plane of the building's roof. ▰ Horizontal skylights can be an energy problem because they receive solar heat directly at midday. ▰ Integration of louver systems can control solar heat gain as well as glare in skylight. ❑ 61 3.3 DAYLIGHTING STRATEGIES (cont.) ▰ Problems associated with top lighting strategies include: ▻ ▻ ▻ potential leaks (in the case of poor detailing); exposure to direct solar radiation (hence heat gains if not properly shaded; and, limitation of visual connection between indoors and outdoors. 62 Sacred Heart Cathedral, Kericho © Jerusha Ngungui Charles de Gaulle Airport, France © Zeltia Blanco Barcelona-El Prat Airport, Spain © Zeltia Blanco 66 UN-Habitat offices, Nairobi © UNON 67 Library, Catholic University of East Africa © Musau Kimeu 68 United Nations Office in Nairobi © Jerusha Ngungui Ngurdoto Mountain Lodge, Tanzania © Jerusha Ngungui Two Rivers Mall, Nairobi © Jerusha Ngungui 3.3 DAYLIGHTING STRATEGIES (cont.) c) Other strategies Other innovative strategies include the use of: ▰ Atrium ▰ Light tubes ▰ Light shelves ▰ Anidolic ceilings ▰ Venetian blinds ▰ Translucent materials Atrium ▰ An atrium designed for maximum energy savings and efficiency should incorporate daylighting, ventilation, and passive heating and cooling techniques as design features 71 UN-Habitat Offices, Nairobi © UNON 3.3 DAYLIGHTING STRATEGIES (cont.) Light tubes ▰ A light tube is a device used to capture daylight and reflect it into the building. ▰ It consists of an outside collector (usually on the roof), a tube with high reflectance on the internal surface and a diffuser. ▰ By using light tubes, daylight can not only be achieved through the perimeter zones but also the deep regions of the rooms. 73 74 LIGHT TUBES Heliostats Reflective tubes Diffusers 75 The University of Nottingham, UK © Jerusha Ngungui 3.3 DAYLIGHTING STRATEGIES (cont.) Light shelves ▰ The “light shelf” is a well established way to facilitate the penetration of light into a room . ▰ The light shelf is generally made of a horizontal or nearly horizontal shelf arranged on the outside and/or inside of the window, in its upper part. ▰ It must be positioned so as to avoid glare and maintain the view outside; in general, the lower the light shelf, the greater the glare. 76 77 3.3 DAYLIGHTING STRATEGIES (cont.) Anidolic ceiling ▰ This strategy uses parabolic concentrators to collect diffuse daylight which is distributed to the back of a room through a specular light duct located above a ceiling plane. ▰ Outside the building, an optical anidolic concentrator captures and focuses the scattered light coming from the highest part of the sky, which is the brightest on overcast days; ▰ a light pipe arranged in the ceiling, carries the light into the back of the room. ▰ Corresponding with the outlet of the pipe in the back of the room, a parabolic reflector distributes light into the lower parts of the room 78 79 3.3 DAYLIGHTING STRATEGIES (cont.) Venetian blinds ▰ Have dual purpose of providing shade and indirect lighting. ▰ The slats may be flat or curved, and can be placed outside, inside or in the cavity of double glass (not recommended, since they become very hot and reradiate towards the inner pane, which warms up). ▰ In any of these positions, they must be reflective in order to redirect light. ▰ There are several types of slats that are able to redirect light: ▻ fixed or mobile, ▻ solid or micro perforated. 80 81 3.3 DAYLIGHTING STRATEGIES (cont.) Translucent materials ▰ These may be used in place of glass to admit diffused light into a space with no direct sun. ▰ Common in warehouses, factories etc. Tile & Carpet Center Warehouse, Nairobi © Jerusha Ngungui 82 3.4 LIGHTING: PERIPHERAL + CORE ZONES In any building, two separate problems can be distinguished: ▰ the lighting of the peripheral zones or premises, which have contact with the skin of the building and therefore the possibility of direct access to the light outside; and ▰ that of the interior zones or premises, without contact with the shell, where the only access to natural light is by means of some system of transportation.. CORE ZONE PERIPHERAL ZONE 83 3.4 LIGHTING: PERIPHERAL + CORE ZONES (cont.) General aspects that affect the buildings interrelation with light: a) Compactness of the building: ▰ Establishes the relationship between the outer shell of the building and its volume, i.e., the degree of concentration of the interior spaces. 84 3.4 LIGHTING: PERIPHERAL + CORE ZONES (cont.) b) Porosity of the building: ▰ Refers to the existence within its global volume of empty spaces and points of communication with the exterior, such as courtyards. 85 3.4 LIGHTING: PERIPHERAL + CORE ZONES (cont.) c) Transparency of the skin of the building: ▰ Varies from totally opaque buildings to totally glazed ones. ▰ Although greater transparency increases light in the peripheral zone, good lighting depends more on the appropriate distribution of light than on quantity. 86 3.4 LIGHTING: PERIPHERAL + CORE ZONES (cont.) d) Size of the building: ▰ Though the size of a building does not in principle have any influence on the distribution of light in its interior; areas of identical shape but different size and with their openings to scale with their size will have the same interior light distribution. ▰ Spaces with large surface area will have a dark central zone unless they preserve their proportions by having a higher ceiling. 87 3.4 LIGHTING: PERIPHERAL + CORE ZONES (cont.) e) Shapes and proportions of a building: ▰ Depending on the location of the windows, the shape and proportion of the building is important. ▰ As a rule, irregular or elongated spaces with light entering at the end have a rather irregular light distribution 88 3.4 LIGHTING: PERIPHERAL + CORE ZONES (cont.) e) Shapes and proportions of a building (cont.): ▰ Lateral entry of light into a space causes a rapid decrease in light (i.e., illuminance) the further we are from the opening, due to the fact that the angle of vision of the sky (the main source of light) is soon lost. This results in peripheral zones and premises easily being badly lit, even if the total amount of light present is sufficient. The entry of zenithal light, on the other hand, tends to be more suitable. Lateral light Zenithal light 89 3.5 ENHANCING DAYLIGHT IN BUILDINGS Through the use of: ▰ Exterior shading and control devices: have a dual purpose of reducing heat gain and diffusing natural light before entering a space. ▰ Glazing materials are the simplest method to maximize daylight within a space is to increase the glazing area. ▻ U-value: represents the rate of heat transfer due to temperature difference through a particular glazing material. ▻ Solar Heat Gain Coefficient: the fraction of incident solar radiation (for the full spectrum) which passes though an entire window assembly, including the frame, at a specified angle. Range is 0-0.85. A higher SHGC is preferred in solar heating applications to capture maximum sun, whereas in cooling applications, a low SHGC reduces unwanted solar heat gain. ▻ Visible Light Transmittance: a measure of how much visible light is transmitted through a given glazing material. 90 3.5 ENHANCING DAYLIGHT IN BUILDINGS (cont.) ▰ ▰ Other lighting control schemes: Simple side lighting strategies allow daylight to enter a space and can also serve to facilitate views and ventilation. Reflectance values of room surfaces should be kept as high as possible ceiling over 80%, walls over 50%, and floors around 20%. ▰ Integration with electric lighting controls (daylight controls) such as: ▻ Switching controls—on/off controls simply turn the electric lights off when there is ample daylight. ▻ Stepped controls—provide intermediate levels of electric lighting by controlling individual lamps within a luminaire. ▻ Dimming controls—continuously adjust electric lighting by modulating the power input to lamps to complement the illumination level provided by daylight. 91 92 All images © Jerusha Ngungui 3.5 ENHANCING DAYLIGHT IN BUILDINGS (cont.) ▰ Other lighting control systems that include: Occupancy controls ▻ ▻ using infrared, ultrasonic or micro-wave technology, occupancy sensors respond to movement or object surface temperature and automatically turn off or dim down luminaires when rooms are left unoccupied. Typical savings have been reported to be in the 10 to 50 percent range depending on the application. Timers ▻ These devices are simply time clocks that are scheduled to turn lamps or lighting circuits off on a set schedule. ▻ They are extremely cost effective devices especially for spaces that are known to be unoccupied during certain periods of time. 93 3.5 CONTROL ELEMENTS ▰ ▰ Are specially designed to enhance and/or control the entry of natural light. They can also serve other environmental purposes such as: ▻ ventilation, ▻ the possibility of a controlled view, ▻ the thermal protection of the interior or ▻ the safety of the building. 94 3.5 CONTROL ELEMENTS (cont.) a) Separator surfaces ▰ These are surface elements of transparent or translucent material, incorporated into a transmitting element that separates two different environments. ▰ They enable radiation, and sometimes the view of the exterior, to pass through, but block the passage of air. ▰ They can be transparent, chemically or mechanically treated surfaces, those that follow a particular geometrical pattern and active enclosing surfaces. 95 96 Arab World Institute © Zeltia Blanco 3.5 CONTROL ELEMENTS (cont.) b) Flexible screens ▰ These are elements that partially or totally prevent the entry of solar radiation and make the light that shines through them diffuse. ▰ Depending how they are placed, they can allow ventilation and provide visual privacy. They can be retracted, rolled up or folded away to remove their influence when so wished. ▰ These screens can be placed over the external surface of a transmitting element, so as to selectively prevent radiation passing prior to entry or, by placing them over the interior of separator surfaces, control the radiation that has already entered the transmitting element and is illuminating the interior. 97 © https://windowsdressedup.com 98 3.5 CONTROL ELEMENTS (cont.) c) Rigid screens ▰ These are opaque elements that redirect and/or block the direct solar radiation that might otherwise strike a transmitting element. ▰ Normally, they are fixed and unadjustable, though there may be exceptions to this. ▰ Their main variable is their position with relation to the opening they protect. 99 100 Kenidia House (left) and Parliament Building (right) in Nairobi © Jerusha Ngungui 3.5 CONTROL ELEMENTS (cont.) d) Solar filters ▰ These are surface elements that cover all, or nearly all, of the outer face of a transmitting element, protect it from solar radiation and allowing ventilation. ▰ They can be fixed or movable (so that they can be removed and the opening left free), and adjustable if the orientation of the louvers can be changed. 101 102 © http://www.fotoventasdigital.com/Ga/82715/u9ax0g-modern-sun-protection/82649/ 3.5 CONTROL ELEMENTS (cont.) e) Solar obstructors ▰ These are surface elements composed of opaque materials, and can be attached to the opening of a transmitting element in order to completely seal it. ▰ They are normally called shutters and can be located either on the exterior or on the interior of a glass separator surface. 103 104 Technical University of Mombasa © Jerusha Ngungui 3.2 DAYLIGHT AVAILABILITY 105 All images © Jerusha Ngungui 3.6 Conditions of the sky Luminance at point B = B cd/m2 a) Uniform Standard Sky (Overcast sky): ▰ This is an overcast sky that has the same luminance in every direction. ▰ The relationship between the mean luminance of the sky and the illuminance of a horizontal plane without any obstruction will be: (It is taken to be constant for all angles as viewed by the Observer) Illuminance (E) at Observer = πB lux B B Eh= 𝝅𝑳 where: Eh = illuminance on horizontal plane (lux) L = mean illuminance of the sky (cd m-2) B B B B B B B B B 106 3.6 Conditions of the sky (cont.) b) CIE (Commission Internationale d’Eclairage) Standard Overcast Sky: ▰ This is a model of an overcast sky in which the illuminance steadily rises above the horizon. Luminance at point BB= = BZ (1 + 2 sin ) Bz 3 (It is taken to be constant for all angles as viewed by the observer) Where: B = Luminance at a height with angle above the horizon (cd/m2) = Angle above the horizon Bz = Luminance at zenith Luminance at Zenith = 3 times brighter than at the horizon 107 3.6 Conditions of the sky (cont.) Importance of CIE Model ▰ If the daylight level indoors is adequate on an overcast day, it is likely to be sufficient on a sunny day too. ▰ It avoids the complication of taking orientation into account: on an overcast day, the sky luminance pattern is independent of the compass point. ▰ Although the illuminance, inside and outside, varies continuously, the illuminance at a given point indoors under overcast conditions is a fairly constant fraction of the prevailing outdoor illuminance. 108 3.6 Conditions of the sky (cont.) c) Clear sky: ▰ Considers the direct incidence of the sun, with an intensity in the order of 100,000 cd/m2 and the position corresponding to the time of the year and day. ▰ The rest of the sky dome and reflection from other surfaces on the ground or other external elements (albedo) can also be considered as indirect sources. ▰ For the case of a clear sky dome, luminance decreases as we move away from the sun, with values varying between 2000 and 9000 cd/m2. d) Cloudy sky: ▰ Cloudy sky has more than 70 % cloud cover. It normally excludes the sun. ▰ In the case of a cloudy sky, intermediate between a clear and an overcast sky, hypotheses must be made which correspond to a situation somewhere between those considered in the above cases. 109 3.7 Daylight Factor ▰ ▰ Ratio between the actual illuminance at a point inside a room and the illuminance from an unobstructed hemisphere of the same sky. Expressed as a percentage 𝐸𝑖 𝐷𝐹 = 𝑥 100 𝐸𝑜 Where: 𝐷𝐹 = daylight factor at a chosen reference point in the room (%) 𝐸𝑖 = illumination at the reference point (lx) 𝐸𝑜 = illumination at that point if the sky was unobstructed (lx) 110 3.7 Daylight Factor (cont.) Daylight factor components ▰ ▰ ▰ Sky Component (SC) Externally Reflected Component (ERC) Internally Reflected Component (IRC) 𝐷𝐹 = 𝑆𝐶 + 𝐸𝑅𝐶 + 𝐼𝑅𝐶 SC – Sky Component (Direct + Diffuse) ERC – Externally Reflected Component IRC – Internally Reflected Component Diffuse Direct 111 3.7 Daylight Factor (cont.) a) Sky Component ▰ Area of the sky visible from the reference point inside the room and its average altitude angle; ▰ Window size and position in relation to the reference point; ▰ Thickness of window frame; ▰ Quality of the glass and its clearness; ▰ Any external obstructions. 112 3.7 Daylight Factor (cont.) b) Externally Reflected Component ▰ The area of the obstruction as seen through the window from the reference point ▰ Includes the reflectance of these obstructing surfaces. Obstructions (buildings, trees etc.) 113 3.7 Daylight Factor (cont.) c) Internally Reflected Component ▰ Considers: o o o The size of the room; Surface areas in relation to the window / opening sizes; Surface reflectance. 114 3.7 Daylight Factor (cont.) 1% Window size, shape & position and DF ▰ The size of the window and its location on a wall affects the light distribution. ▰ The taller the window for a given width, the larger the sky component and the deeper the daylight factors contours are pushed back. ▰ Wide windows give better distribution across the width of the room but do not produce such high DF if their height is limited. 21.4% 115 3.7 Daylight Factor (cont.) A Window design for tall narrow windows B Window design for long, high windows 116 3.7 Daylight Factor (cont.) 117 3.7 Daylight Factor (cont.) 118 3.7 Daylight Factor (cont.) 119 3.7 Daylight Factor (cont.) DESIGN SKY ▰ Design Sky values are derived from a statistical analysis of outdoor illuminance levels. ▰ They represent the horizontal illuminance that is exceeded 85% of the time between 9 am and 5 pm throughout the year. ▰ They offer a WORST CASE scenario that you can design to and be sure you meet the desired light levels at least 85% of the time. ▰ ❑ ❑ ❑ Typical Design Sky Illumination values: Nairobi latitude 10 S – 18,000 lux Sydney latitude 330 S – 8,000 lux London latitude 520 N – 5,000 lux 120 3.7 Daylight Factor (cont.) Example ▰ Establish required illumination level, E; ▰ Ascertain local “Design Sky” illumination, Eo ▰ Calculate necessary daylight factor. ▰ Manipulate the design variables (window size etc.) to achieve this daylight factor. IF: 𝐸𝑖 = 300 lx illumination at the reference point (lx) 𝐸𝑜 = 18000 lx (Nairobi) Then: 𝐷𝐹 = 300 18000 𝑥 100 = 1.7% 121 3.8 Buildings and daylighting a) ▰ ▰ ▰ ▰ Building form + room dimensions Well-oriented buildings maximize daylighting through building facades reducing the need for artificial lighting. Orienting the long axis of the building in the east/west direction will maximize the amount of northern and southern facades. The form of the building determines the quality of daylight experienced within the space. Linear forms with narrow widths have a great potential for daylighting through side lighting than square shaped plans. 122 3.8 Buildings and daylighting (cont.) b) ▰ ▰ Limiting depth The depth to which natural light penetrates into a room is influenced by the window head height. Light penetration is twice the head height of the window (with shading). 123 3.8 Buildings and daylighting (cont.) c) Fenestrations Some design considerations: ▰ The window head should be as high as possible, say at least 2 m above floor level, to enable one to see out when standing. ▰ The window sill should not be higher than 1 m from floor level to enable one to see out when sitting. ▰ The window surface area should be evenly distributed over the outside wall and the window heights and widths should not be too small in relating to the window wall because this reduces the uniformity of lighting and produces undesirable shadows. ▰ Better lighting can be achieved with windows on opposite walls since the illumination produced by the individual windows are superimposed. The region with the minimum daylight factor is then displaced towards the centre of the room. The usable depth of the room thus increases. 124 3.8 Buildings and daylighting (cont.) d) ▰ Glazing and reflectors Clear glass is fairly uniformly transparent to all wavelengths of solar radiation: ❑ Good for natural lighting - An object inside looks - chromatically – the same as outside; ❑ Good for passive heating in cold climates/seasons. In hot climates/seasons, it has to be shaded to minimize heat gains. ▰ Tinted glass changes the solar spectrum. ❑ Not only reduces natural lighting, but also increases the thermal discomfort of the occupants on sunny days. ▰ Grey and bronze glass, reduce the effect of the radiation (low transmission), but does not alter the spectrum in any appreciable way. 125 3.8 Buildings and daylighting (cont.) d) ▰ Glazing and reflectors (cont.) ‘Heat-absorbing’ glass contains chemicals that react to heat by absorbing solar energy. It also selectively reduces the transmittance of visible light. ❑ May result in energy savings. ▰ ▰ ▰ ▰ Light reflecting film reduces heat gain without reducing the amount of incoming natural light. Room infrared reflecting films Solar infrared reflecting films IR transparent plastic 126 3.8 Buildings and daylighting (cont.) e) Obstructions ▰ Any obstruction (buildings opposite the window, trees, etc.) decreases the illuminance in rooms. ▰ Obstructions which subtend elevation angles of more than 25-30° significantly reduce the daylight penetration. This can be improved by increasing the height and width of the window. ▰ If possible, the angle subtended by obstructions should not be greater than 30°. ▰ The minimum distances between adjacent building and the window as laid down in the building regulations should be complied with. 127 3.8 Buildings and daylighting (cont.) f) ▰ ▰ Uniformity of lighting Uniformity is essentially dependent on: (a) the dimensions of the room, the windows and all the obstructions to light, (b) the reflectances of the surfaces enclosing the room, the obstructions to light and the room furnishings, as well as the type of glazing. The uniformity of illumination is expressed in terms of the ratio of the minimum illuminance in the room to the average illuminance measured on a horizontal reference plane. 128 3.8 Buildings and daylighting (cont.) g) ▰ Glare The degree of glare thus depends on : ▻ ▻ the luminance and the size of the light-emitting surface seen by the eye, the ratio of this luminance to the luminance of this environment or background, the distance of the glare-producing surface from the eye and its position in the field of vision. All types of glare, both direct glare from the sun and glare from reflections, e.g. from polished floors, are to be avoided. ▻ ▰ 129 3.8 Buildings and daylighting (cont.) h) ▰ ▰ ▰ Shadow intensity and direction of incident light For the perception of the solidity and surface texture of objects a reasonable shadow intensity is required. Adequate shadow intensity is generally provided by the lateral incidence of daylight into rooms with side windows. Working positions should be arranged so that hand and body shadows do not fall on the working surface. 130 3.9 Climate and daylighting Hot-Dry climates ▰ ▰ ▰ ▰ Direct sunlight should be excluded from buildings for thermal reasons and to avoid glare. Internally reflected light is the best for natural lighting, a window positioned high, i.e. above eye level for example, will have the effect of reflecting the light towards the ceiling. A ceiling painted white will, in turn, provide adequate diffusion of light inside, even if the openings are relatively small. Low windows are also acceptable if they face a shaded courtyard or non-glaring surfaces. 131 3.9 Climate and daylighting (cont.) Hot/Warm-humid climates ▰ The main source of glare is the sky. ▰ Direct sunlight should be excluded for thermal reasons. ▰ Heat should be kept away through cross ventilation via large openings. ▰ These openings should be positioned in such a way that the sky is not directly seen. ▰ Overhanging roofs, large verandas or vegetation can be used for obstructing the direct view of the sky. 132 3.10 Daylighting and shading ▰ ▰ Well-designed sun control and shading devices can dramatically reduce building peak heat gain and cooling requirements and improve the natural lighting quality of building interiors. They can also improve user visual comfort by controlling glare and reducing contrast ratios. ▰ Solar control and shading can be provided by a wide range of building components including: ❑ Landscape features such as mature trees or hedge rows; ❑ Overhangs or vertical fins; ❑ Light shelves; ❑ Low shading coefficient (SC) glass; ❑ Interior glare control devices such as Venetian blinds or adjustable louvers.133 3.10 Daylighting and shading (cont.) Light shelves ▰ The “light shelf” is a well established way to facilitate the penetration of light into a room ▰ The light shelf is generally made of a horizontal or nearly horizontal shelf arranged on the outside and/or inside of the window, in its upper part. ▰ It must be positioned so as to avoid glare and maintain the view outside; in general, the lower the light shelf, the greater the glare. 134 3.10 Daylighting and shading (cont.) The minimum depth of an external light shelf is determined by the shading requirements; the deeper the shelf, the better it shades the window below, preventing the penetration of direct radiation, which causes glare and solar gains. For the interior light shelf, the limiting factor is still the glare; i.e. it is necessary to prevent the penetration of direct radiation. If the optimum depth of the external light shelf is excessive in relation to other needs, the same result can be obtained by recessing the window; with this type of solution the contribution of natural light can be further increased by appropriately tilting the sill. 135 3.11 PSALI ▰ ▰ PSALI - Permanent Supplementary Artificial Lighting of the Interiors was developed to light deep rooms that would not otherwise have adequate daylight. The objective of PSALI schemes is to integrate artificial lighting with daylighting in order to compensate for the relative lack of daylight in those parts of a room, which are remote from the windows. ▰ PSALI is based on three principles: ❑ ❑ ❑ Utilisation of daylight as far as practicable, Use of electric lighting to supplement the daylight in the interior parts of the room, Installation of the electric lighting in such a way that the daylight character of the room is retained. 136 3.11 PSALI (cont.) Guidance on PSALI ▰ PSALI zone starts where the DF falls to 10% of that at a distance Hf/5 from the window where Hf is the height of the window head above the floor. ▰ Illuminance level (E) to be provided by artificial lighting in the PSALI zone based on the formula 𝑬 = 𝟓𝟎𝟎𝑫 𝑳𝒖𝒙 Where D = average DF in the PSALI zone 137 3.11 PSALI (cont.) 138