Chapter 1 Introduction to Information and Communication Technology Learning Outcome At the end of this chapter the students should be able to: define and explain IT and ICT; explain the concepts of ICT; identify parts of the computer systems and their functions; differentiate categories of computer peripherals; and explain why computers are considered powerful thinking machines. Learning Contents Concepts of ICT and IT Generations of Computers -Types of Computers According to Size The Computer System and its Parts and Categories Uses of Computers In Modern Times CONCEPTS OF IT AND ICT Information Technology (it) It is the use of computers to store, retrieve, transmit, and manipulate data or information. IT is typically used within the context of business operations as opposed to personal or entertainment technologies. IT is considered to be a subset of information and communications technology (ICT). An information technology system (IT system) is generally an information system, a communications system or, more specifically speaking, a computer system – including all hardware, software and peripheral equipment – operated by a limited group of user. Information and Communication Technology (ICT) It is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage, and audiovisual systems, that enable users to access, store, transmit, and manipulate information The term ICT is also used to refer to the convergence of audiovisual and telephone networks with computer networks through a single cabling or link system. There are large economic incentives to merge the telephone network with the computer network system using a single unified system of cabling, signal distribution, and management. ICT is an umbrella term that includes any communication device, encompassing radio, television, cell phones, computer and network hardware, satellite systems and so on, as well as the various services and appliance with them such as video conferencing and distance learning. ICT is a broad subject and the concepts are evolving. It covers any product that will store, retrieve, manipulate, transmit, or receive information electronically in a digital form (e.g., personal computers, digital television, email, or robots). Theoretical differences between interpersonal-communication technologies and mass-communication technologies have been identified by the philosopher Piyush Mathur. Skills Framework for the Information Age is one of many models for describing and managing competencies for ICT professionals for the 21st century. GENERATIONS OF COMPUTERS Generations of Computers First Generation (1940-1956) Second Generation (1956-1963) Third Generation (1964-1975) Fourth Generation (1975Present) Fifth Generation (PresentBeyond) What is Computer generation? Computer Generation refers to the change in technology that is used for a computer during a time period. Initially, the generation term was used to distinguish between varying hardware technologies. But nowadays, generation includes both hardware and software, which together make up an entire computer system. First Generation (1940-1956) Hardware Technologies Figure 2.13. Vacuum tubes Figure 2.14. Electromagnetic relay memory Punched cards secondary storage Software Technologies Machine language uses 0s and 1s Stored program concept Mostly scientific applications Key Characteristics Bulky in size Highly unreliable Limited commercial use and costly Difficult commercial production Difficult to use Processing speed: milliseconds Example of Computer ENIAC EDVAC EDSAC UNIVAC 1 IBM 701 Second (1956-1963) Figure 2.15. Transistors Assembly Language Batch operating system High-level Programming languages Scientific and commercial application Faster, smaller, more reliable and easier to program than previous generation systems Commercial production was still difficult and costly Processing speed: microseconds Honeywell 400 IBM 7030 IBM 1401 CDC 1604 UNIVAC LARC Timesharing operating system Standardization of high-level programming Unbundling of software from hardware Faster, smaller, more reliable, easier and cheaper to produce Commercially, easier to use, and easier to upgrade than previous generation systems Scientific, commercial and interactive on-line applications Processing speed: nanoseconds IBM 360/370 PDP-8 PDP-11 CDC 6600 Figure 2.16. Magnetic cores memory Magnetic tapes Disks for secondary storage Third (1964-1971) Figure 2.16. Integrated Circuits (chips) ICs with SSI and MSI technologies Larger magnetic cores memory Larger capacity disks and magnetic tapes secondary storage Keyboard and monitor Minicomputers; upward compatible family of computers Fourth (1971-present) Figure 2.17. Microprocessors or Large Scale IC Microprocessors; semiconductor memory Larger capacity hard disks as inbuilt secondary storage Magnetic tapes and floppy disks as portable storage media Pointing devices like mouse and handled devices Personal computers Supercomputers based on parallel vector processing and symmetric multiprocessing technologies Spread of highspeed computer networks Operating systems for PCs with GUI and multiple windows on a single terminal screen Multiprocessing OS with concurrent programming languages UNIX operating system with C programming language Object-oriented design and programming PC, Networkbased, and supercomputing applications Small, affordable, reliable, and easy to use PCs More powerful and reliable mainframe systems and supercomputers Totally general purpose machines Easier to produce commercially Easier to upgrade Rapid software development possible Processing speed: picoseconds IBM PC and its clones Apple II TRS-80 VAX 9000 CRAY-1 CRAY-2 CRAY-X/MP Fifth (present- beyond) Figure 2.18. Artificial Intelligent Super Large Scale Integrated (SLSI) chips that are able to store millions of components on a single chip Larger ULSI technology Development of true artificial intelligence Development of Natural language processing Advancement in Parallel processing Advancement in Superconductor technology More user friendly interfaces with multimedia features capacity main memory, hard disks with RAID support Optical disks as portable read-only storage media Very large memory Notebooks, powerful desktop PCs and workstations Powerful severs, supercomputers Internet Cluster computing Availability of very powerful and compact computers at cheaper rates Classification of Computers A. According to Purpose 1. General-purpose digital computer. This is also called all-purpose digital computer. It can be used for any type of application. Ex.: Computers that are used for payroll, graphics, analysis, etc. 2. Special purpose digital computer. These computers designed to solve problems of a restricted type i.e. designed to be especially efficient in a certain class of applications. Ex.: Embedded systems like ATM machines. B. According to Data Handled 1. Analog Computers. Computers that are in which numerical magnitudes are represented by physical quantities, such as electric current, voltage or resistance, mechanical movements, pressure or temperature. Analog computers accept data and then process it to produce analog data. Figure 2.19. Example of Analog Computer (Donner 3000) 2. Digital Computers. Work with values that are in a discrete form (or data that can be counted). They are used for business applications, and also scientific operations, and are ideal when 100% accuracy is desired, thus resulting to data that are exact in values. Figure 2.20. Digital Computer 3. Hybrid Computers. This computer is the outcome of the integration of analog computer components and digital components. This integration is obtained by digital –to-analog converter and analog –to-digital converter. These computers are usually used in space vehicle simulation and training astronauts. Figure 2.21. Example of Hybrid Computer (DPD 45) 4. According to Capacity Capacity refers to : amount of data that can be stored in memory; speed of internal operation of the other computer; capacity of storage devices; and number and types of peripheral devices. a. Microcomputers Figure 2.22. Desktop Computer Small computers which are portable. Uses microprocessor (the CPU on a chip), Read-Only Memory (ROM) and a Random Access Memory (RAM). It is sometimes known as a Single-Chip Processor.Examples: Desktop and floor standing units, Luggable,Laptops,Notebooks, Pocket PC’s and Pen Computers. b. Minicomputers These are machines that are in the middle of microcomputers and mainframes in terms of cost and capability. Medium-capacity computer that is larger than a microcomputer but smaller than most mainframes. A minicomputer can handle a larger amount of data than a microcomputer and can Figure 2.23. Minicomputers perform most of the functions of a mainframe. These acts as ‘servers’, which are connected to several workstations or terminals. c. Mainframes. Figure 2.24. IBM 370 The oldest category, air-cooled ,bigger in sizes, about the size of a jeep and a powerful computer, often serving many connected terminals and usually used by large complex organizations like banks, airlines and insurance companies that handles millions of transactions. d. Supercomputers The biggest and fastest computers. They can perform 50 million instructions per second and are used in applications such as nuclear weapon development and accurate weather forecasting. These are the fastest calculating device ever invented. Figure 2.25. IBM DEEP BLUE COMPUTER SYSTEM It is a collection of entities (hardware, software and humanware) that are designed to receive, process, manage and present information in a meaningful format. Software Hardware Humanware Computer System Figure 3.1. A computer system operates on three significant components. It consists primarily of four basic units: the input unit, the storage units, the central processing unit and the output unit. A computer performs five major operations or functions regardless of its size and make. These are: It accepts data or instructions as input; It stores data and instruction; It processes data as per the instructions; It controls all operations inside a computer, and ; Its gives results in the form of output. Secondary Storage Data/ Instructions Input Unit Primary Storage Output Unit Information Arithmetic Logic Unit Control Unit Indicates flow of instructions and data Indicates the control exercised by the control unit Figure 3.1. Computer System basic Operation Input Unit. It used for transfers’ raw data and control signals into the information processing system by the user before processing and computation. All the input unit devices provide the instructions and data are transformed into binary codes that is the primary memory acceptable format. The functions of the input unit are: o o o accept data and set of instructions/command; convert the data in a form which the computer can accept; and provide this converted data to the computer for further processing. Central Processing Unit. This is called the brain of the computer system. It consists of three parts namely, the control unit; the arithmetic logic unit; and the primary storage unit. a. Control Unit - It controls, manages and coordinates the operations of the entire computer system. b. Arithmetic Logic Unit - It executes the instructions and performs all the calculations and decisions. c. Primary Storage Unit - It is also called as main memory - the data which is to be output from the computer system is also temporarily stored - it is the storage section that holds the computer programs during execution - it Stores temporary results of intermediate processing Output Unit. It give the results of the process and computations to the outside world. The output units accept the results produced by the computer, convert them into a human readable form and supply them to the users. COMPONENTS OF COMPUTER SYSTEM Computer hardware – It consists of internal and peripheral devices. All physical parts of the computer or everything that we can touch. e.g.:Input devices, output devices, central processing unit and storage devices Computer software - also known as programs or applications. It gives “intelligence” to the computer. They are classified into two classes namely - system software and application software Humanware – it is the person who operates computer. The user commands the computer system to execute on instructions. Computer Hardware Components Hardware. It consists of all the machinery and equipment in a computer system. In general, computer hardware is categorized according to which of the five computer operations it performs. Input devices Processing devices Storage devices Output devices Input Devices. It is any electronic devices connected to a computer that produce input signals. It is also used to enter the data and instructions into the computer. - It translate data from form that humans understand to one that the computer can work with. Classification of Input Devices a. Input Devices for Texts and Images Keyboard Scanner It is the primary input device that is used to enter data into a computer or any other electronic device by pressing keys. It uses USB or a Bluetooth device for wireless communication to connect to a computer. Flatbed Scanner Handheld Scanner It used to capture a source document and converts it into an electronic form. Barcode Reader Graphics Table It is also known as barcode scanner or point of sale (POS) scanner, is an input device capable of reading barcodes. Optical Mark Reader It is an electronically extracting intended data from marked fields, such as checkboxes and fillinfields, on printed forms. OMR technology scans a printed form and reads predefined positions and records where marks are made on the form. Digital Camera Magnetic Ink Character Reader It used by artists which allow them to draw a picture onto a computer screen without having to use a mouse or keyboard. It consists of a flat, touch-sensitive pad and a drawing device, either a pen or stylus. It is a device used for machine recognition of numeric data printed with magnetically charged ink. It is used on bank checks and deposit A device that takes photographs and stores the image as data on a memory card. Figure 3.3. List of Input devices for Texts and Images b. Input Devices for Audio Microphone Is an input device that allows users to input audio into their computers. Here are some uses of the microphone: - Audio for video - Computer gaming - Online chatting - Recording musical instruments -Recording voice for dictation, singing and podcasts - Voice recorder - Voice recognition - VoIP – Voice over Internet Protocol MIDI Keyboard It is a controller keyboard, like a typically a piano-style electronic musical keyboard, often with other buttons, wheels and sliders, used for sending MIDI signals or commands over a USB or MIDI 5-pin cable to other musical devices or computers. Figure 3.4. List of Input devices for Audio c. Input Devices for Video Webcam CCTV Camera Digital Video Camera Video input are motion images captured into the computer by special input devices. Figure 3.4. List of Input devices for Video d. Pointing Device Pointing Device is an input device that allows a user to control a pointer on a screen. A pointer is a small symbol on the screen whose location and shape change as a user moves a pointing device Mouse Trackball Touchpad Joystick Figure 3.5. List of Pointing Input devices Output Devices. Hardware that is capable of delivering or showing information to one or more users. An output device displays, prints and presents the results of a computers work. After processing the inputted data, the computer will give its output. This output can be in two different formats: 1. Softcopy – Visual (monitor) or Sound (speakers) 2. Hardcopy – Output on a tangible (something you can touch) such as a printer printout Different Types of Output Devices LCD Monitor LCD Monitor LED Monitor LCD Projector Dot Matrix Printer Laser Printer Ink Jet Printer Thermal Printer Woofer Headset Earphone Speaker Figure 3.7. Different Types of Output Devices Storage Devices. It is any hardware device that is used for storing, porting and extracting data files and objects. It can hold and store information either temporarily and permanently, and can be internal or external to a computer. Types of Computer Storage 1. Primary storage 2. Secondary storage 1. Primary Storage. Primary storage is the main memory in a computer. It stores data and programs that can be accessed directly by the processor. There are two types of primary storage which are RAM and ROM Figure 3.8. RAM and ROM Table 3.1. The Difference between RAM and ROM Random-Access Memory (RAM) Read-Only Memory (ROM) RAM is an acronym for Random- Access ROM is an acronym for Read- Only Memory which means the data and Memory. The data or program in ROM can program in RAM can be read and only be read but cannot be written at all written. RAM stores data during and after ROM is another type of memory processing. RAM is also known as a permanently stored inside the computer. working memory. The data in RAM can be read (retrieved) All the contents in ROM can be accessed or written (stored). and read but cannot be changed. RAM is volatile which means the ROM is non-volatile. It holds the programs programs and data in RAM are lost and data when the computer is powered when the computer is powered off. off. A computer uses RAM to hold temporary instructions and data needed to complete tasks. This enables the CPU (Central Processing Unit) to access instructions and data stored in the memory very quickly Programs in prerecorded. ROM have been It can only be stored by the manufacturer once and it cannot be changed. 2. Secondary Storage - Secondary storage is another alternative storage to save your work and documents. This can be removable, internal, or external. It is very useful to store programs and data for future use. It is non-volatile, which means that it does not need power to maintain the information stored in it. It will store the information until it is erased. Secondary Storage Magnetic Medium Optical Medium Flash Memory Figure 3.9. Types of Secondary Story Types of Secondary Storage a. Magnetic Medium. It is a non-volatile storage medium. It can be any type of storage medium that utilizes magnetic patterns to represent information. Examples of magnetic storage are magnetic disk such as a floppy disk, used for off-line storage; hard disk, used for secondary storage and magnetic tape such as video cassette; audio storage reel-to-reel tape. Floppy Disk Magnetic Tape Hard Disk Video Cassette Figure 3.10. Types of Magnetic Medium b. Optical Medium. It is a non-volatile storage media, holds content in digital form that are written and read by laser. These media include various types of CDs and DVDs. Types of Optical Medium CD CD ROM DVD CD-R CD-RW DVD-RW DVD-RAM Figure 3.11. Types of Optical Medium c. Flash Memory. It is a solid-state, non-volatile, rewritable memory that functions like RAM and a hard disk drive. Flash memory store bits of electronic data in memory cells just like DRAM (Dynamic RAM) but it also works like a hard disk drive that when the power is turned off, the data remains in the memory. Flash memory cards and flash memory sticks are examples of flash memory. Types of Flash Memory Solid State Hard Disc Memory Stick Flash memory Micro Flash Memory Figure 3. 12. Types of Flash Memory CAPACITY. It refers to the number of bytes (characters) a storage medium can hold 1 Byte = 8 Bits 1 KB = 1024 Byte 1 Megabyte = 1024 Kilobyte 1GB = 1024 MB 1 Terabyte (TB) = 1 trillion byte 1 Petabyte (PB) = 1 quadrillion byte 1 Exabyte (EB) = 1 quintillion byte 1 Zetabyte (ZB) = 1 sextillion byte 1 Yotabyte (YB) = 1 septillion byte Table 3.2. Different Storage Capacity System Unit The system unit is a boxlike case that houses the computer’s main hardware components Parts of a System Unit 1. Motherboard/Mainboard. The motherboard is the main circuit board holding the integrated circuits for the microprocessor, memory, etc. The motherboard also supports internal connectors for the hard disk drives & optical drives (CD, DVD), etc, and external connectors for the mouse, keyboard, printer, speakers, etc. Figure 3.13. Motherboard Figure 3.14. Hard Disk Drive 2. Hard Disk Drive Storage (HDD). It used as the main storage device for programs and data when the computer is not being used. Information is stored on the hard drive magnetically and the capacity of the device is usually measured in Megabytes, Gigabytes, or Terabytes, etc. 3. Optical Drive (CD/DVD). A DVD drive allows removable optical discs to be used to store information. Figure 3.15. Optical Drive Figure 3.16. Memory 4. Memory/RAM. Memory is the processor’s working area and is here all operations actually take place while the computer is running. Memory is also called Random Access Memory and consists of small memory ‘chips’ which fit into slots on the motherboard. 5. Microprocessor/Central Processing Unit/CPU. This is the ‘computer on a chip’ and is the device which actually executes the instructions. Figure 3.17. Microprocessor/CPU Components of the CPU a. Control unit. Coordinates and controls all parts of the computer system. b. Arithmetic-logic unit. Performs arithmetic or logical operations c. Registers. Temporarily store the most frequently used instructions Figure 3.18. Processor and data 6. Computer Power Supply. This supplies the electricity to all the parts in the computer. Figure 3.19. Computer Power Supply 7. Heat Sink/Fan. This sits on top of the CPU and draws heat up into the fins of the Heat Sink, and then the Fan pulls air up and through the fins cooling them. That is how the CPU is stays cool, otherwise it would over heat and shut down the computer. Figure 3.20. Heat Sink/Fan 8. Network card. Attach to the PCI (Peripheral component interconnect ) slot used for a Broadband connection, like cable or DSL. Figure 3.21. Network Card 9. Sound Card. It is a computer expansion card that facilitates the input and output of audio signals to and from a computer under control of computer programs. Figure 3.22. Sound Card 10. Graphics Card. It is an expansion card whose function is to generate and output images to a display Figure 3.23. Graphics Card 11. Chipset. It is a collection of chips that provide the switching circuitry needed to move data throughout the computer. Figure 3.24. Chipset 12. Cooling Fan. Cooling Fan is used for cooling purposes. Figure 3.25. Cooling Fan 13. CMOS Battery. It provides CMOS with the power when the computer is turned off all motherboards comes with a battery. These batteries mount on the motherboard in one of three ways: the obsolete external battery, the most Figure 3.26. CMOS Battery common onboard battery, and built-in battery. CMOS – Complementary Metal Oxide Semi- Conductor 14. IDE (Integrated Drive Electronics) Controller. It is responsible for controlling the hard drive and CDROM. Figure 3.27. IDE (Integrated Drive Electronics) Controller 15. SATA (Serial Advance Technology Attachment) Controller. Major upgrade of IDE controller, responsible for controlling the hard drive and CDROM. Figure 3.28. SATA (Serial Advance Technology Attachment) Controller Computer Software Components Computer Software It refers to the set of computer programs, procedures that describe the programs, how they are to be used. We can say that it is the collection of programs, which increase the capabilities of the hardware. Software guides the computer at every step where to start and stop during a particular job. The process of software development is called programming. Computer software is a generic term for organized collections of code representing instructions executed by a computer. Software is often written first as source code, and then converted to a binary format that is specific to the device on which the code will be executed. Categories of Software Computer software is normally classified into two broad categories. System Software Application Software SYSTEM SOFTWARE It is responsible for controlling, integrating, and managing the individual hardware components of a computer system so that the other software and the users of the system see it as a functional unit without having to be concerned with the low-level details such as transferring data from memory to disk, or rendering text onto a display. These are general programs designed for performing tasks such as controlling all operations required to move data into and out of the computer. It communicates with printers, card reader, disk, tapes etc. monitor the use of various hardware like memory, CPU etc. So without system software it is impossible to operate your computer. The following diagram is shown in Figure 3.29 is the relation between hardware, software and you as a user of computer system. USERS APPLICATION SOFTWARE SYSTEM SOFTWARE HARDWARE Figure 3. 29. Relation between hardware, software and user Types of System Software 1. Operating System It is software that controls and monitors the running of applications It provides a “platform” for software developers who have to design applications with the OS in mind. It is responsible for the management and coordination of activities and the sharing of the resources of the computer It is an interface between computer and user. USER OPERATING SYSTEM APPLICATION HARDWARE Figure 3.30. Operating System is an interface between computer and user Function of an Operating System The part of the OS that manages the computer’s resources is known as the Kernel (otherwise known as the supervisor program). It manages the computer’s resources (CPU, memory and peripherals). Memory Management Resource Allocation and Sharing Backing Store Management SecondaryStorage Management Process Management Communication Management File Management I/O System Management Interrupt Handling Networking Job Accounting Device Management Security Figure 3.31. Function of an Operating System@ guru99.com Most operating systems perform the following tasks: a. Memory Management. In several programs can be opened at once, the OS has to allocate memory to each program that is running, including itself. b. Resource Allocation and Sharing. Some computer systems can “multi-task”, i.e. several programs can run at once. The OS allocates processing time, memory and resources to each. c. Backing Store Management. The OS maintains a directory of the HDD so that files and free space can be located quickly. The OS controls the transfer of the data from disk to memory and back again. d. Interrupt Handling. The OS will detect “interrupts”, e.g. when the printer is out of paper; when the user is pressing the ESC key; or when a hardware device or an application is malfunctioning. The OS will display the appropriate error message and may suggest corrective action to the user. e. Process management. It helps OS to create and delete processes. It also provides mechanisms for synchronization and communication among processes. f. File management. It manages all the file-related activities such as organization storage, retrieval, naming, sharing, and protection of files. g. Device Management. It keeps tracks of all devices. This module also responsible for this task is known as the I/O controller. It also performs the task of allocation and de-allocation of the devices. h. I/O System Management. One of the main objects of any OS is to hide the peculiarities of that hardware devices from the user. i. Secondary-Storage Management. Systems have several levels of storage which includes primary storage, secondary storage, and cache storage. Instructions and data must be stored in primary storage or cache so that a running program can reference it. j. Security. This module protects the data and information of a computer system against malware threat and authorized access. k. Command interpretation. This module is interpreting commands given by the acting system resources to process that commands. l. Networking. A distributed system is a group of processors which do not share memory, hardware devices, or a clock. The processors communicate with one another through the network. m. Job accounting. It keeps track of time & resource used by various job and users. n. Communication management. The Coordination and assignment of compilers, interpreters, and another software resource of the various users of the computer systems. Types of Operating System Batch Operating System Multitasking/Time Sharing OP Multiprocessing OP Mobile OS Distributed OS Real Time OS Network OS Network OS Figure 3.32. Types of Operating System 1. Batch Operating System BATCH U U S S E E R R JOBS JOB JOB JOB C P U OPERATING SYSTEM JOBS BATCH Figure 3.33. Batch Operating System Some computer processes are very lengthy and time-consuming. To speed the same process, a job with a similar type of needs are batched together and run as a group. The user of a batch operating system never directly interacts with the computer. In this type of OS, every user prepares his or her job on an offline device like a punch card and submit it to the computer operator. 2. Multi-Tasking/Time-sharing Operating Systems Word OPERATING Web Browser SYSTEM C P U Printing Figure 3.34. Multi-Tasking/Time-Sharing Operating System Time-sharing operating system enables people located at a different terminal (shell) to use a single computer system at the same time. The processor time (CPU) which is shared among multiple users is termed as time sharing. 3. Real time User Application Program Real Time Operating System Hardware Figure 3.35. Real Time Operating System It is also known as embedded operating system and it is totally depending upon the clock interrupts. A real time operating system time interval to process and respond to inputs is very small. Examples: Military Software Systems, Space Software Systems. 4. Distributed Operating System Workstation Terminal File Server Communication Network Database Server Computer Node Workstation Figure 3.36. Distributed Operating System It is used in many processors located in different machines to provide very fast computation to its users. It is a model where distributed applications are running on multiple computers linked by communication network. It is also an extension of the network operating system that supports higher levels of communication and integration of the machines on the network. 5. Network Operating System Network Operating System runs on a server. It provides the capability to serve to manage data, user, groups, security, application, and other networking functions. File Server Client s Client s Figure 3.37. Network Operating System 6. Mobile OS Figure 3.38. Mobile Operating System Is are those OS which is especially that are designed to allows and power smartphones, tablets, and wearables devices to run applications and programs. Some most famous mobile operating systems are Android and iOS, but others include BlackBerry, Web, and watchOS. Examples of Operating System a. b. c. d. The Unix Operating System. It was first created in Bell Labs way back in the 1960s. It became popular in the 1970s for high-level computing, but not on the consumer level. Since a lot of Internet services were originally hosted on Unix machines, the platform gained tremendous popularity in the 1990s. It still leads the industry as the most common operating system for Web servers. The Macintosh OS (Mac OS). Develop by Apple Computer in January 24, 1984. It is pre-installed on the Macintosh 128K model computer. The Mac OS is credited for the widely used feature of every OS to date. The GUI (Graphical User Interface); the use of icons, buttons a pointing cursor, and a point and click command to execute instructions rather than the usual command line driven interface. The MS-DOS (Microsoft-Disk Operating System). It commercialized by Microsoft. It was the most dominant operating system for the PC compatible platform during the 1980’s. It is command line driven interface program where the user interacts with the computer through command prompts to execute different program. Microsoft Windows Operating System. It is first introduced an operating environment named Windows in November 1985 as an e. add-on to MS-DOS in response to the growing interest in graphical user interface (GUI). Linux Operating System. Linux is an open source operating system (OS) for personal computers, servers and many other hardware platforms that is based on the Unix operating system. Linux was originally created by Linus Torvalds as a free alternative operating system to more expensive Unix systems. Linux has grown since its creation due in part to its open source roots. Open source software is freely licensed and users may copy and even change the code. There are several operating systems that use the Linux kernel. These include: Ubuntu, Debian, Red Hat, Fedora, Chrome OS and Android (for smartphones). 2. Utilities Programs This are small, powerful programs with a limited capability, they are usually operated by the user to maintain a smooth running of the computer system. Various examples include file management, diagnosing problems and finding out information about the computer etc. Notable examples of utility programs include copy, paste, delete, and file searching, disk defragmenter, disk cleanup. 3. Device Drivers Specialized programs that allow communication between a device and the computer. Loaded into memory each time a computer is started. When a new device is added, new device drivers must be installed. APPLICATION SOFTWARE It is a type of software that performs task to directly benefit or assist the user. It is installed on top of an Operating System such as MS Windows. Types of application software a. Proprietary Application Software / Customized Software. It is software designed for a particular customer. In this case we need to hire a computer programmer or software creator to develop software for the customer. b. Packaged software. It is the kind of “off-the-shelf application software” program developed for sale to the general public. It can be purchased programs, leased, or rented from a vendor that develops programs and sells them to many organization. The word package is a commonly used term for a computer program (or group of programs) that has been developed by a vendor and is available for purchase in a prepackaged form. Examples of Application Software 1. Word Processing software - Use this kind of tool to create worksheets, type letters, and type papers. The following examples are MS Word, WordPerfect, MS Works, and AppleWorks. 2. Desktop Publishing software - Use this software to make signs, banners, greeting cards, illustrative worksheets, newsletters, etc. The following examples are Adobe PageMaker, MS Word, MS Publisher, AppleWorks, MS Works, and Quark Express. 3. Spreadsheet software - Use this kind of tool to compute numberintensive problems such as budgeting, forecasting, etc. A spreadsheet will plot nice graphs very easily. The following examples are MS Excel, Quattro Pro, Lotus 1-2-3, MS Works, and AppleWorks. 4. Database software - Use this software to store data such as address, membership and other text information. A database can be used to easily sort and organize records. The following examples are MS Access, Filemaker Pro, AppleWorks, and MS Works. 5. Presentation software - Use this software to create multimedia stacks of cards/screens that can effectively present a lesson or a sales pitch. The user often clicks on buttons to advance to the next screen in a sequence. The following examples are MS PowerPoint, AppleWorks (slideshows), HyperStudio, Flash, Director, HyperCard, Digital Chisel, SuperCard, and Corel Envoy. 6. Internet Browsers - This software allows one to surf the Web. Often they can read email and create Web pages too. The following examples are Netscape Navigator (or Netscape Communicator), MS Internet Explorer, AOL Browser, Google Chrome, Mozilla Firefox, Opera Web Browser, and Safari Web Browser. 7. Email programs - These programs send and receive email. The following examples are Netscape Messenger (part of Netscape Communicator), MS Outlook Express, MS Outlook, Eudora, and AOL browser. 8. Graphics Programs (pixel-based) - This software allows one to touch up photographs and create graphics from scratch. The following examples are Adobe Photoshop, Paint Shop Pro, AppleWorks, MS Works, MS Paint (comes free on Windows PC's), and Painter. 9. Graphics Programs (vector-based) - This software creates graphics that are similar to illustrations or cartoon drawings. The following examples are Adobe Illustrator, Corel Draw, AppleWorks, MS Works, and MS Word. 10. Communications software - This software allows two computers with modems to communicate through audio, video, and/or chat-based means. The following examples are MS NetMeeting, AOL Instant Messenger, IRC, ICQ, and CU-SeeMe. Capabilities of Software a. Object Linking and Embedding (OLE). It allows information to be shared between applications, e.g. a spreadsheet created in Excel can be imported into Word. b. Portability of Data. People, who have different types of computers with different operating systems and applications, often need to transfer files and programs among their computers. FTP (File Transfer Protocol) allows files to be transferred over the Internet among different types of computers. c. Upgradability. Software upgrades can provide new and useful features but they can also cause problems, such as documents may not be compatible versions, e.g. a Word 6 file can be read in Word 97 but a Word 97 file cannot be read in Word 6; data formatting may be lost if a Word 97 document is saved to Word 6 format because Word 97 contains new features that Word 6 does not have; upgraded software frequently required more memory, more disk space and a faster processor, so hardware need to be upgraded. Humanware It describes the customer experience of software and hardware. More particularly, it has to do with the facilities of a computer system being developed based on the interests and needs of a user. It is also called as the living ware. It refers to the users of the computer system, either direct or indirect users. Computer Engineers Computer Operator System Analyst Software Engineers Project Manager Database Administrator Technicians Peopleware Programmer Individual people who uses computer in their job, entertainment etc. Web Developer Server Administrator Information Technology Specialist Figure 3.39. Different types of humanware Computer Engineers. o they are engage in software design and application to address the needs of a particular industry or sector. They are primarily responsible for the update in the software as well as providing additional customization of current software to ensure the system’s functionality. Software Engineers o they are primarily responsible for the design and development of the software of the computers, as well as its testing and evaluation. Information Technology Specialists o they tasked to plan and coordinate the installation, operation, troubleshooting and maintenance of the computer’s software and hardware systems. Website Designer o they are engage in the construction of the navigation schemes of a website. Compute Technicians o They in charge with the repair and maintenance of computers and its servers o They also build or configure new hardware as well as installing and bringing up to date the software o They are also tasked with the creation and maintenance of computer networks. Computer Operator o They are responsible for monitoring and controlling computer systems especially mainframe computer systems in a company or organization. System Analyst o They work to solve problems related to computer technology. Many analysts set up new computer systems, both the hardware and software; add new software applications to increase computer productivity. Project Manager o They are the person who has the overall responsibility for the successful initiation, planning, design, execution, monitoring, controlling and closure of a project. Programmer o They refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. Database Administrator o They are responsible for the performance monitoring, security, integrity, troubleshooting, as well as backup and data recovery of a database. They use specialized software to store and organize data. Server Administrator o It has the overall of a server. This is usually in the context of a business organization, where a server administrator overseas the performance and condition of multiple servers in the business, or it can be in the context of a single person running a game server. USES OF COMPUTERS IN MODERN TIMES 1. Information Systems/Data Processing Information System or Data Processing refers to a category of computer use that enables organization to utilize to the fullest the data they possess. 2. Personal Computing Small and medium-size businesses as well as individuals form the bulk of personal computing practitioners. Personal computing means the use of stand-alone computers equipped with all the system, utility, and application software and I/O devices that an individual needs to perform one or more tasks. 3. Science and Research Result of scientific endeavors would take a long time to realize if it were not for the use of computers in this specialty area. 4. Education Although computers will never replace books and teachers, the can enhance learning in a way no other medium can. Through its interactive capability, computers have added a new dimension to the learning process. 5. Artificial Intelligence Artificial intelligence is an area of computer research which aims to endow the computer with certain forms of human intelligence such as the capability to understand natural language or to reasons under uncertain condition. Field of Artificial Intelligence is divided into four categories: 1. Knowledge-based and expert system refers to man’s knowledge based on his judgment algorithmic sense about a specific application area. 2. Natural languages refer to software that enables computer systems to accept, interpret and execute instructions written in the native or natural language or the end user. 3. Simulation of human sensory capabilities in computer system, such as seeing, hearing and touching, has been made possible, although in varying report,” the computer will obligingly follow. 4. Robotics refers to the use of computerized robots in the manufacturing sector. Industrial robots, which are usually equipped with an arm and a hand, can be instructed to do repetitive tasks such as screwing on the bolts or painting cars. The Computer System and its Parts and Categories What is a Computer System? A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system (main software), and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster. Computers are used as control systems for a wide variety of industrial and consumer devices. This includes simple special purpose devices like microwave ovens and remote controls, factory devices such as industrial robots and computer-aided design, and also general purpose devices like personal computers and mobile devices such as smartphones. The Internet is run on computers and it connects hundreds of millions of other computers and their users. Early computers were only conceived as calculating devices. Since ancient times, simple manual devices like the abacus aided people in doing calculations. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with MOS transistor counts increasing at a rapid pace (as predicted by Moore's law), leading to the Digital Revolution during the late 20th to early 21st centuries. Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a metal-oxidesemiconductor (MOS) microprocessor, along with some type of computer memory, typically MOS semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved. Input Devices An input device is essentially a piece of hardware that sends data to a computer. Most input devices either interact with or control the computer in some way. The most common input devices are the mouse and the keyboard, but there are many others. The key distinction between an input device and an output device is that the former sends data to the computer, whereas the latter receives data from the computer. Input and output devices that provide computers with additional functionality are also called peripheral or auxiliary devices. 1. Keyboard Keyboards are the most common type of input device. Before keyboards, interaction with computers was generally carried out using punch cards and paper tape. Most English language keyboards use the QWERTY layout for the alphabetic keys, which are surrounded by number, symbol, function, and other key types. By pressing the relevant keys, a user can feed data and instructions to the computer. 2. Mouse A mouse interacts with a computer through a process known as "point and click." Essentially, when a user moves the mouse on the mouse pad, the pointer moves in a corresponding direction on the computer's monitor screen. The concept of a computer mouse has its roots in the trackball, a related pointing device invented in 1946 that used a "roller ball" to control a pointer. Most modern computer mice have two buttons for clicking and a wheel in the middle for scrolling up and down documents and web pages. 3. Touchpad Also known as a trackpad, a touchpad is a common substitute for a computer mouse. It is essentially a specialized surface that can detect the movement of a user's finger and use that information to direct a pointer and control a computer. Touchpads were first introduced for laptops in the 1990s, and it's now rare to find a laptop without one. 4. Scanner The word "scanner" can be used in a number of different ways in the computer world, but here I am using it to refer to a desktop image scanner. Essentially, a scanner is an input device that uses optical technology to transfer images (or sometimes text) into a computer, where the signal is converted into a digital image. The digital image can then be viewed on a monitor screen, saved, edited, emailed, or printed. 5. Digital Camera Digital cameras are used to capture photographs and videos independently. Later, these photo and video files can be transferred to a computer by connecting the camera directly with a cable, removing the memory card and slotting it into the computer, or through wireless data transfer methods such as Bluetooth. Once the photos are on the computer, they can be saved, edited, emailed, or printed. 6. Microphone A microphone captures audio and sends it to a computer where it is converted to a digital format. Once the audio has been digitized, it can be played back, copied, edited, uploaded, or emailed. Microphones can also be used to record audio or to relay sounds live as part of a video chat or audio stream. 7. Joystick Joysticks are commonly used to control characters and vehicles in computer video games. Essentially, a joystick is a handle that pivots on a base and sends its angle or direction to the computer as data. Many video gaming joysticks feature triggers and buttons that can be pressed to use weapons or projectiles in games. 8. Graphic Tablet Also known as digitizers, graphic tablets are input devices used for converting handdrawn artwork into digital images. The user draws with a stylus on a special flat surface as if they were drawing on a piece of paper. The drawing appears on the computer screen and can be saved, edited, or printed. While scanners can only create digital images from drawings, graphic tablets offer greater control and versatility for artists by allowing them to see their drawing appear live on their monitor as they create it. 9. Touch Screen Many devices nowadays use a touch screen rather than a mouse as a way for users to point, drag, or select options on a screen. As the name suggests, a touch screen is a touch-sensitive monitor screen that reacts to fingers moving across it. Touch screens are particularly common in portable devices, such as tablets, palmtops, laptops, and smartphones. 10. Webcam Webcams are different from digital cameras in two ways. Firstly, they cannot operate independently from a computer, and second, they have no inbuilt memory. Although webcams can capture photographs and videos, they are more often used to livestream videos or facilitate video chats. Output Devices What Is an Output Device? An output device is a piece of computer hardware that receives data from a computer and then translates that data into another form. That form may be audio, visual, textual, or hard copy such as a printed document. The key distinction between an input device and an output device is that an input device sends data to the computer, whereas an output device receives data from the computer. For example, using a microphone to record a podcast is an example of using an input device. Listening to the recorded podcast through a connected speaker is an example of using an output device. Both output and input devices are examples of auxiliary or peripheral devices. Analyzing the Functionality of a Device There are four different categories of output device: visual, data, print, and sound. Each output device example has a specific history, so here I cover specifically how each device works, when it became a part of technology history, popular brands on the market selling the device, and a fun fact. 1. Monitor Mode: Visual Function: A monitor consists of a screen, circuitry, a power supply, buttons to adjust screen settings, and a casing that contains all of these components. A monitor displays data from a computer onto a screen so the user can interact with the data via a digital interface. Popular Brands: Acer, Alienware, Apple, Asus, Dell, HP, LG, Lenovo, Samsung Origin Story: The first monitors used the same technology as early televisions, relying on a cathode ray tube and a fluorescent screen. This technology was first utilized for computer monitors in 1965 in the Uniscope 300 machine, which had a builtin CRT display. CRT display lights up a series of dots with a beam on an active part of the screen. This resulted in a maximum resolution of 1600 by 1200 pixels. LCD (liquid crystal display) entered the market in 2000 and outsold CRT monitors in 2007. Nowadays, monitors incorporate flat display technology. Plasma monitors are brighter than both CRT and LCD and function by illuminating tiny charged gas bubbles, or plasma, in the screen. 2. Printer Mode: Print Function: The function of a printer is to create a copy of whatever is sent from the computer to the printer. Printers take electronic data sent from a computer and generate a hard copy. Popular Brands: Brother, Canon, Epson 3. Headphones Mode: Sound Function: Headphones output audio from a computer through two individual headphones for a single listener. Also known as earphones, headphones allow you to listen to audio without disrupting other people in the vicinity. Popular Brands: Sennheiser, JBL, Bose, Sony, Skullcandy 4. Computer Speakers Mode: Sound Function: Computer speakers are hardware devices that transform the signal from the computer's sound card into audio. Speakers create sound using internal amplifiers that vibrate at different frequencies according to data from the computer. This produces sound. 5. Projector Mode: Visual Function: As its name suggests, this output device "projects" computer images or video onto a wall or screen. 6. GPS (Global Positioning System) Mode: Data Function: GPS is a radio-based navigation system that’s composed of a sender computer and a receiver. The sender broadcasts signals to 24 satellites that ping to the sender the exact location of the sender computer in the form of latitude and longitude coordinates. The satellites use microwave signals to “talk” to the GPS, giving information on location, vehicle speed, and a number of other pieces of data. 7. Sound Card Mode: Sound Function: The sound card controls the output of sound signals, enabling devices like speakers and headphones to work. The sound card is known as an expansion card, which means it can be added to the motherboard. Although a sound card is not essential to a computer's basic functionality, you need one if you wish to play games, watch movies, listen to music, and use audio and video conferencing. Popular Brands: Audigy, ASUS, Creative, EVGA 8. Video Card Mode: Visual Function: As with the sound card, the video card is an expansion card that slots into the motherboard. The video card processes images and video, enabling visuals to be seen on a display. Most computers have basic video and graphics capabilities built into the computer's motherboard, but for faster, more detailed graphics, a video card is required. Popular Brands: NIVIDIA, ASUS, MSI, EVGA 9. Braille Reader Mode: Print Function: A braille reader is a peripheral device that enables a blind person to read text displayed on a computer monitor. The text is sent by the computer to the device, where it is translated into a braille format and made readable by pushing rounded pins up through a flat surface. Braille readers are also called braille displays and come in various sizes. Braille readers come in the form of separate devices from a keyboard or as part of a keyboard. Most use piezoelectric technology, or electricity generated by mechanical stress, to create a single line of text at a time in the form of raised bumps. 10. Speech-Generating Device (SGD) Mode: Sound Function: SGDs, also known as voice output communication aids, generate text to speech. A user types something and when the command is sent, the SGD reads the sentence out loud. What is Digital Data Storage? Digital data storage is essentially the recording of digital information in a storage medium, typically by electronic means. The storage device usually enables a user to store large amounts of data in a relatively small physical space, and makes sharing that information with others easy. The device may be capable of holding the data either temporarily or permanently. Digital data storage devices have many uses. For example, computers usually depend upon information storage to function. Storage media can also be used to back up important information (storing digital data can involve durability and reliability issues, so making independent copies of the information is normally a wise precaution). Some storage devices are also portable, meaning that they can be used to transfer information from one computer to another. Digital data storage media generally fall into one of five categories: magnetic storage devices, optical storage devices, flash memory devices, online/cloud storage, and paper storage. I will give one or more examples of each category below. 1. Hard Disk Drive A hard disk drive (also known as a hard drive, HD, or HDD) can be found installed in almost every desktop computer and laptop. It stores files for the operating system and software programs, as well as user documents, such as photographs, text files, and audio. The hard drive uses magnetic storage to record and retrieve digital information to and from one or more fast-spinning disks. 2. Floppy Disk Also know as a diskette, floppy, or FD, the floppy disk is another type of storage medium that uses magnetic storage technology to store information. Floppy disks were once a common storage device for computers and lasted from the mid-1970's through to the start of the 21st century. The earliest floppies were 8-inch (203 mm) in size, but these were replaced by 5 1⁄4-inch (133 mm) disk drives, and finally a 3 1⁄2 inch (90 mm) version. 3. Tape In the past, magnetic tape was often used for digital data storage, because of its low cost and ability to store large amounts of data. The technology essentially consisted of a magnetically thin coated piece of plastic wrapped around wheels. Its relative slowness and unreliability compared to other data storage solutions has resulted in it now being largely abandoned as a media. 4. Compact Disc (CD) The compact disc, known for short as a CD, is a form of optical storage, a technology which employs lasers and lights to read and write data. Initially compact discs were used purely for music audio, but in the late 1980's they began to be also used for computer data storage. Initially, the compact discs that were introduced were CDROM's (read only), but this was followed by CD-R's (writable compact discs) and CDRW's (re-writable compact discs). 5. DVD and Blu-ray Discs The DVD (digital versatile disc) and Blu-ray disc (BD) are formats of digital optical disc data storage which have superseded compact discs, mainly because of their much greater storage capacity. A Blu-ray disc, for example, can store 25 GB (gigabytes) of data on a single-layer disc and 50 GB on a dual-layer disc. In comparison, a standard CD is the same physical size, but only holds 700 MB (megabytes) of digital data. 6. USB Flash Drive Also known as a thumb drive, pen drive, flash-drive, memory stick, jump drive, and USB stick, the USB flash drive is a flash memory data storage device that incorporates an integrated USB interface. Flash memory is generally more efficient and reliable than optical media, being smaller, faster, and possessing much greater storage capacity, as well as being more durable due to a lack of moving parts. 7. Secure Digital Card (SD Card) A common type of memory card, SD cards are used in multiple electronic devices, including digital cameras and mobile phones. Although there are different sizes, classes, and capacities available, they all use a rectangular design with one side "chipped off" to prevent the card from being inserted into the camera or other device the wrong way. 8. Solid State Drive (SSD) A solid state drive uses flash memory to store data and is sometimes used in devices such as netbooks, laptop, and desktop computers instead of a traditional hard disk drive. The advantages of an SSD over a HDD include a faster read/write speed, noiseless operation, greater reliability, and lower power consumption. The biggest downside is cost, with an SSD offering lower capacity than an equivalently priced HDD. 9. Cloud Storage With users increasingly operating multiple devices in multiple places, many are turning to online and cloud computing solutions. Cloud computing basically involves accessing services over a network via a collection of remote servers. Although the idea of a "cloud of computers" may sound abstract to those unfamiliar with this metaphorical concept, in practice it can provide tremendous storage solutions for devices that are connected to the internet. 10. Punch Card Punch cards (or punched cards) were a common method of data storage used in the early computers. Basically, they consisted of a paper card with punched or perforated holes that have been created by hand or machine. The cards were entered into the computer to enable the storage and accessing of information. This form of data storage media pretty much disappeared as new and better technologies were developed. GENERATIONS OF COMPUTERS FIRST GENERATION OF COMPUTERS • Characterized by vacuum tubes started in 1951. • UNIVAC I (Universal Integrated Automatic Computer) • UNIVAC first commercially viable electronic digital computer • It handled alphabetic characters instead of just numbers. • IBM 701 marked the company’s initial foray into the market • IBM 650 it was designed as a logical upgrade to the existing punched card machines. SECOND GENERATION • 1959 marked the invention of transistors • Faster input-output devices were also developed • IBM Competitors: Burroughs, UNIVAC, NCR, CDC, and Honeywell, collectively known as BUNCH • 1963 marked the successful introduction to the market of minicomputers via Digital Equipment Corporation’s PDP-8 THIRD GENERATION OF COMPUTERS • 1967 arose the third generation of computer the invention of smaller electronic circuits called integrated circuits • IBM’s System 360 the first used computer in this generation • Integrated circuit was composed of numerous transistors manufactured as a single unit FOURTH GENERATION • 4004 chip the First Microprocessor introduce by Intel Corporation • A four bit processor with 2,200 transistors • 1971 the fourth generation of computers. • Altair 8800 1975 introduce computing to individuals and small companies • 1981 IBM grab the lead in microcomputer industry through IBM PC (Personal Computer)