Davao Oriental State College of Science and Technology Institute of Education and Teacher Training EL105 – Language Learning Materials Development ADAPTING MATERIALS Written Report Submitted to: Ms. Joanna Marie B. Escalante TOPIC REPORTER/S Teacher-Centered Approach to Adaptation Eula Gia M. Lumapas Learner-Centered Approach to Adaptation Kareen Mari B. Samparang Why, How, and When Do We Adapt Materials? Herald Jay E. Lozano Key Features in Materials Development Abby T. Wating Gianne Andrea A. Razaga Materials and Digital Technology Erica Mel Stephanie Nicole C. Albao Hannah C. Alburo Jerelyn G Diamante Teacher – Centered Approach to Adaptation Taken to its most extreme interpretation, teachers are the main authority figure in a teacher-centered instruction model. Students are viewed as “empty vessels” who passively receive knowledge from their teachers through lectures and direct instruction, with an end goal of positive results from testing and assessment. In this style, teaching and assessment are viewed as two separate entities; student learning is measured through objectively scored tests and assessments. TEACHER-CENTERED MATERIALS In the spectrum of educational materials, teacher-centered materials are the materials used in the classroom to have a better teaching process. It is used only by the teachers and the students will listen while the teacher is teaching with the help of the teacher-centered materials. Examples: PowerPoint Presentation - PPT's are considered as one of the instructional materials that can be used in teaching. Teacher manifest to teach with the help of laptop and projector that can be an ease for the learners because they can see what is the lesson all about through the use of PowerPoint presentation. Visual Aids – Visual Aids are also similar with the PowerPoint presentation. It is used to show what is lesson all about. It can support the teacher by setting out main points and other information about the lesson or the topic. Recorded Lectures – These recorded lectures include audio presentation and video presentation. These are used in screen casting information, resources, and helps to elaborate and give more examples. Chart, Objects, Photographs – These are also considered as teacher-centered instructional materials since it helps to elaborate the topic and it gives clear example that supports the context of the lesson. Learner-Centered Approach to Adaptation “THE TEACHER IS A GUIDE ON THE SIDE NOT A SAGE ON THE STAGE” - Morrison, 2012 A 'sage on stage' is an instructor who lectures almost exclusively, who has the philosophy that he has knowledge to give to learners who would benefit from this. On the other hand, a 'guide on the side' is a facilitator who helps learners discover knowledge and steer them in ways that would help them. As a facilitator or a collaborator, a teacher needs to know the following about learners: - their background - what they want to learn - why they want to learn now The process of adapting materials is based on the idea that all learners can learn, but not all learners can learn at the same pace (Sherman, Dlott & McGovern, 2000). Therefore, the process of changing or adjusting the various parts of a course book is closely related to the reality of dealing with learners in the dynamic environment of the classroom NEEDS ANALYSIS OF THE LEARNERS The purpose of conducting this needs analysis is to find out what students already know, what they need to know, and what their preferences are (Nunan, 1989). For instance, the first analysis instrument is a survey for the other instructors in the institution. The second analysis instrument is a survey to be distributed to students on the first day of class. The responses from these instruments should be collected and analyzed to find patterns, groups of students, students who may struggle, or students who may need extra help. LEARNER-CENTERED MATERIALS A learner-centered approach views learners as active agents. They bring their own knowledge, past experiences, education, and ideas, and this impacts how they take on board new information and learn (Lawless, 2019). Examples: Storybooks – It plays a vital role in the growth and development of learners. It is a learner-centered approach as it helps them have their own imagination and stimulate their curiosity. A teacher here can also let the students perform a roleplay for the students to comprehend better. Activity Sheets – This contains question and activities in which students can either place their answers or perform the activity. Coursebook/Textbook – It contains comprehensive compilation of content in branch of study with the intention of explaining it. This helps students to understand and connect with the lessons more. Why Do We Need to Adapt Materials? There are numerous reasons why we need to adapt materials. Principal reasons for this are the following: unsuitable material level, too difficult, too long or short, use of grammar or language, irrelevancy of themes, not adapted for specific use, and not adapted to student learning styles. We need to adapt materials to be able to include tasks that are missing, to increase communication, to make it simpler, to meet the learners’ needs, to meet the learners’ interests, and to modernize. How Do We Adapt Materials? There are many ways to adapt materials. You can adapt materials by reducing the content to make it simpler and more concise in order for the students to have better understanding of the topic. You can also put or add information prior to the context of the topic to also help students have a better comprehension of the topic. You can also create other materials depending on the needs of the students. You can also modify, improvise, or personalize the materials to make it more appropriate for your learners. When Do We Adapt Materials? We adapt materials to adjust on the different capabilities and intelligences of the students. It is also needed to have a more flexible and effective teaching process and learning experience. There are many things to consider when we adapt materials. When the materials are not appropriate for the students regarding its themes, culture, standards, and level of difficulty, that is the time when we need to adapt materials. In addition, if the materials didn’t meet the needed learning objectives, it means there is a need of adaptation of the materials or find another material that is appropriate for the needs of the students. Key Features in Materials Adaptation Learner-centeredness and critical awareness development The materials should put learners at the center of the learning process and make them input providers, whereas teachers should be facilitators and coordinators and should provide a stimulus, a starting point, for language exposure as well as for different approaches to learning. Therefore, materials adaptation should be shared between materials developers, teachers and learners. Flexibility and choice Materials should be flexible, in the sense that they should provide learners with the possibility of choosing different activities, tasks, projects and approaches, thus of adapting the materials to their own learning needs. Furthermore, they should also be exposed to a variety of different activities and approaches, so that they themselves become more flexible learners, having experienced different ways of learning. Materials should also provide choice but, on the other hand, also enable learners to develop a variety of skills and learning styles by encouraging them to experience a wide range of tasks and approaches, so that they may also become more independent learners. Open-endedness and aesthetic experience Materials should be open-ended so that they can become more relevant to learners. In many ways this is related to the concept of Aesthetic Experience, an idea which originated from the theory of Aesthetic Response as put forward by Rosenblatt (1995). Aesthetic Response refers to the process of reacting spontaneously when reading literary texts, hence it involves interaction between readers, language and texts. Some of the major elements of such type of experiential response, such as the voice of the narrator and that of the reader, as well as the role of the receiver and the one of the producers of the literary input, become overlapping and interchangeable. Aesthetic Experience, therefore, typically represents the immediate response to language and literature experienced by the receiver and the producer, as well as their later interpretations and reactions. A parallel point should be drawn here between aesthetic experience and materials adaptation. Aesthetic Experience promotes the subjectivity of texts and their various interpretations. In a similar way, also materials for teaching and learning purposes should promote an aesthetic experience, in the sense that they should, not only be based on right/wrong testing and practice but, rather, they should also focus on open-ended tasks and texts. Relevance In an attempt to draw a link between the adaptation process and reading, materials left open-ended, as explained above, have the potential to become relevant to the learners when they fill those gaps with their ideas, interpretations and discussions. It is only at this level that materials acquire significance and become potentially beneficial for the learners. It is, in fact, by virtue of such contributions that materials can be adapted and developed further. Adaptation is, therefore, essential in making materials relevant and potentially more effective for learning development. Authentic and non-authentic input In order to expose the learners to realistic input, Materials should be based on: Authentic texts - In order to draw the learners’ attention to certain linguistic features with activities based on texts selected from authentic sources. A combination of authentic and non-authentic tasks. The use of non-authentic tasks with authentic texts, in my opinion, plays a significant role. Tasks that aim to draw learners' attention to specific linguistic features of the input, for example, with activities based on texts selected from authentic sources, can be beneficial for language awareness development. Provocative Topics and Tasks Materials should include topics and activities that have the potential to elicit a reaction, resulting in a personal and subjective aesthetic experience (whether positive or negative). These can make learning more interesting and possibly more humanistic. Topics, in my opinion, are not intrinsically provocative, but the activities associated with them can potentially make the materials more or less provocative, and thus more or less engaging. However, in my experience, certain topics related to Personal Life, Family, Parents, Relationships, Emotions, and Inner Self can achieve this goal more effectively than others that are frequently associated with controversy, such as Politics, War, Racism, Drugs, and so on. Materials and Digital Technology Digital technologies are electronic tools, systems, devices and resources that generate, store or process data. Well known examples include social media, online games, multimedia and mobile phones. Meanwhile, digital learning is any type of learning that uses technology. It can happen across all curriculum learning areas. The term digital technology is used to refer to the ever-evolving suite of digital software, hardware and architecture used in learning and teaching in the school, the home and beyond. In addition, digital technology is also a term that is being increasingly used in education in place of now dated terms like ICT, educational technology, computer- based education and Technology-Enhanced Learning. TYPES OF DIGITAL TECHNOLOGY USED IN EDUCATION Productivity Tools – Productivity tool (also called personal productivity software or office productivity software) is application software used for producing information (such as documents, presentations, worksheets, databases, charts, graphs, digital paintings, electronic music and digital video) Computer productivity tools are software programs designed to make computer users more productive as they work. In general, productivity tools are programs that are specifically created Use of Productivity Tools: a. Creation of Materials b. Reference c. Collaboration d. Planning e. Archiving Purposes f. New teaching methods are introduced Examples: MS Office Applications such as MS Word, PowerPoint, Excel, and etc. Instructional Software – Instructional software are types of software that assists in the instruction of the students. They generally provide the students the information regarding the lesson and is always followed-up with an assessment. Types of Instructional Software: a. Application – A group of applications programs that is designed to automate general-purpose and specific tasks such as word processing, database management, spreadsheet, attendance, accounting, grade reporting, scheduling and others. b. Drill-and-Practice – Drill and practice software provide exercises in which students work example items one at a time and receive feedback on their correctness. c. Tutorials – A tutorial exposes the learner to materials that is believed not to have been previously taught or learned. A tutorial often includes pretest, post-test and drill and practice activities. d. Simulation – A simulation is a computerized model of real or imagined system designed to teach how a system works and allows learners to create their own sequence for using simulation. e. Instructional Games – Instructional games are courseware designed to motivate learning by adding game rules to learning activities. f. Problem-Solving – Problem-solving software is a type of program that places emphasis on critical thinking, analysis, logic and reasoning via the presentation of a set of data or problematic event. g. Multimedia – Programs that support the interactive use of text, audio, still images, video and graphics and manipulate them to support learning. h. Teacher Utilities – Non-instructional or administrative programs used to prepare instructional materials or organize, store, evaluate and report information on pupils’ achievement and progress. Computer-Based Learning Technologies and Instruction – According to Mercer (2017), any curriculum in which students engage with a computer as a fundamental part of the learning process is considered computer-based instruction. Although the term can be applied to a variety of instructional methods and courses, an instructor is nearly always present to coordinate and monitor student activities. Instead of getting information from printed materials or from an instructor's lecture, students conduct tasks and view materials on a computer screen. Additionally, Clarke (2018) wrote that computer-based learning (CBL) can take a wide variety of forms depending on the design strategy adopted, medium employed, and delivery approach taken. The main types include computer-based training (CBT), computer-managed learning (CML) or managed learning environments (MLE), integrated learning systems (ILS), and job aids or electronic performance support system (EPSS). Computer-based learning is mainly used in: - Knowledge-based training and assessment - Simulation-based learning and training - Creative and instructional games - Problem-solving training Examples of CBL resources: Moodle Moodle, an open-source Course Management System (CMS), is able to deploy on an individual website or for large institutions with thousands of students. Moodle includes modules such as forums, databases, and wikis to help create Web 2.0 collaborative communities, along with the ability to implement the Sharable Content Object Reference Model (SCORM) for assessing assignments or quizzes. Articulate Articulate Rapid E-Learning products provide rapid prototyping for your CBT. You can create CBTs from PowerPoints and turn them into interactive Flash and add quizzes and movies. You may purchase products separately or in one package. Articulate is also SCORM-compliant. Adobe Adobe's E-Learning Suite offers CBT creators the ability to add demonstrations, interactive simulations, nonlinear scenarios, and quizzes along with being SCORM-compliant. Camtasia Camtasia offers features such as recording PowerPoints, creating interactive videos, tables of contents, and SCORM compliance quizzes, making it a simple to use CBT application. General Reference Tools – According to Horning (n.d.), generally, reference materials are consulted for specific pieces of information and are not usually read from cover to cover. They are academic programs that provide learning materials similar to books. Two (2) Types of General Reference Tools I. User Generated - By definition, user-generated content is any form of content—text, posts, images, videos, reviews, etc. —created by individual people (not brands) and published to an online or social network. User-generated content has been around as long as social networks and customer review sites have. Below are the types of User-Generated Reference Tools as outlined by Duncan (2017): Wikis Wikis are websites where users can add or edit content collaboratively using Wiki software. a) Wikis provide the ability for all users to add and edit the content, for example, text and images, in a wiki reference site such as Wikipedia using only a simple browser. b) In Wikis, changes can be tracked to see who has made contributions. c) Hyperlinked pages and images can be observed in Wikis. Newsgroups Newsgroups are communities, like message boards, that allow users to discuss a particular topic. Review Sites Review sites allow users to post reviews to inform potential customers of the product/service they are considering buying. Internet forums or message boards Internet forums allow people to hold discussions by posting messages about a certain subject. II. Traditional - Saint Leo University (2021) outlined the most familiar types of reference are: Dictionaries A dictionary is a reference book explaining words of a particular subject listed in alphabetical order. Encyclopedias There are two main categories of encyclopedias: general and subject. They use indexes and “see also' to help the user find the information. a) A general encyclopedia covers information that is interdisciplinary and broad in scope. Usually, you will find factual answers, general background information, and preliminary research information. b) A subject encyclopedia covers a single subject and provides in-depth information. Here you may find scholarly coverage of topics within the subject. Almanacs Almanacs usually deal with the information of a particular country from a current and historical perspective (may include comparative world history and current data); it contains very practical information. For example, what if you think the design of one of the flags for the confederate army during the civil war included a palm tree, but your friend thinks it had a snake on it. You could find out by looking in the World Almanac. Handbooks or Manuals Handbooks or Manuals are handy guides to a subject; they often include examples or illustrations, or both. Examples: The MLA Handbook for Writers of Research Papers - REF LB2369.G53 Publication Manual of the APA - REF BF76.7 .P83 Atlases An atlas is a collection of various maps of the earth or a specific region of the earth, such as the U.S. or Europe. The maps in atlases show geographic features, the topography of an area's landscape, and political boundaries. They also show climatic, social, religious and economic statistics of an area. Bibliographies A bibliography is a list of works (such as books and articles) written on a particular subject or by a particular author. It can also be referred to as a list of works cited. It is usually found at the end of a book, article or research paper. Research Tools – Research tools are resources mainly used for retrieving information from several sources. As Florida Center for Instructional Technology (2001) stated in their article, by browsing the Internet, much as you would browse the shelves of a library, you can access information on seemingly limitless topics. In addition, webbased catalogs are available in many libraries to assist researchers in locating printed books, journals, government documents, and other materials. Searching the Web FCIT also wrote how there are billions of pages of information on the World Wide Web, and how finding relevant and reliable information can be a challenge. Search engines are powerful tools that index millions of websites. When entering a keyword into a search engine, you will receive a list with the number of hits or results and links to the related sites. The number of hits you receive may vary a great deal among different search engines. Some engines search only the titles of the websites, and others search the full text. Evaluating Internet sources Students often uncritically accept information they see in print or on computer screens. Students should be encouraged to carefully evaluate sources found on the Internet. The evaluation tool provided by FCIT below will help students analyze web resources in terms of accuracy, authority, objectivity, timeliness, and coverage. Consideration of these factors will weed out many of the inaccurate or trivial sites students may encounter. Analyzing web resources Answer the following questions to evaluate web resources. Accuracy Are sources listed for the facts? Can information be verified through another source? Has the site been edited for grammar, spelling, etc.? Authority Is the publisher reputable? Is the sponsorship clear? Is a phone number or postal address available? Is there a link to the sponsoring organization? Is the author qualified to write on this topic? Objectivity Does the sponsor have commercial interests? Is advertising included on the page? Are there obvious biases? Currency Is a publication date indicated? Is there a date for the last update? Is the topic one that does not change frequently? Coverage Are the topics covered in depth? Does the content appear to be complete? Subject-Specific CD-ROMs – The advent of computers in the classroom has changed the shape of education. Students now have the opportunity to utilize Compact DiscRead Only Memory (CD-ROM) for research and compilation of information. The CDROM means Compact Disc Read-Only Memory. It is a secondary storage disc. It is a product of Information and Communication Technology (ICT). By its technological design, it is one of the magnetic discs. It has relatively permanent memory because its contents are hard-wired such that it is not affected by power failures. Also, the contents of CD-ROM cannot be altered by any other instructions stored in the system. It is nonvolatile (Nwosu, 2002). In terms of memory capacity, the CD-ROM appears in Megabytes and Gigabytes. A Megabyte (MB) is one million bytes. The Values of CD-ROM in Curriculum and Instructional Technology 1. Storage of huge amounts of curriculum and instructional contents. The CD-ROM technology has high potential usage in curriculum and instructional technology. It stores huge amounts of curriculum and instructional contents. A lot of textual materials, pictures, graphics, images and sounds can be stored and retrieved for instructional purposes. In particular, for language classes, a lot of materials on language skills, syntax, synonyms and antonyms can be stored and retrieved for lectures. 2. Teletutorials The CD-ROM can be used for teletutorial sessions. Teletutorial is the electronic type of lecture delivery. It is very popular in distance education where the teleconferencing materials and equipment are available in the study centers; and where the students have both home-access Internet computers and office-access Internet computers. The CD-ROM can store unlimited volumes of lectures which can be used for teaching the students in geographically separated locations. In teletutorial sessions, the classroom teaching is transmitted through the audio and graphic media components. The teacher and the student can see themselves face-to-face but in electronic form. 3. Storage of Library materials for curriculum and instruction. The library is the greatest reservoir of knowledge which stores materials in the circulation department, reference department, reserve section and the serial section. Vast volumes of library materials viz: texts, periodicals, dictionaries and encyclopedias that used to take a lot of accommodation/space in the shelves can now be contained in the CD-ROM. Lecturers can refer students to those CD-ROMs so as 'to achieve the objectives of instruction. The students go to the libraries and access them. They can also be accessed at any time and at anywhere. Even the library catalogue which is the systematic listing of books and materials in a library with descriptive information e.g. author, title, edition, date and place of publication can be contained in the CD-ROM to make searching for materials easier for the user. 4. Reversibility of Instruction Reversibility of Instruction is one of the characteristics for media selection for instructional purposes. The CD-ROM has this feature. Instructions contained in the CD-ROM are easily reversible like those in audio video tapes. For instance, a CD-ROM which contains instructions on language skills can easily be reversed several times by the students so as to study and acquire language skills. The most important aspects of it is that instructions in the CDROM are hard-wired. This means that they are non-volatile that is, that the instructions are relatively permanent, that power failures or reversibility of tapes does not affect it. 5. Provision of Audio-visuals in teaching and learning The CD-ROM can accommodate a lot of audio-visuals for learning, teaching and research. Audio-visuals are the media that combine, blend or synchronize sound and visuals at same time. They enhance multi-sensory perception. They stimulate the sensory modalities more than any other type of media. The sensory modalities are sight (eyes), hearing (ear), smelling (nose), tasting (tongue), hand/body (touching/feeling). 6. Simple and portable medium The CD-ROM is so small that it can be carried about in pockets, handbags, and school bags. 7. Inexpensive medium The CD-ROM is an inexpensive instructional medium. Every staff and student can afford it for teaching and learning. The CD-ROM holds huge volumes of information and arc inexpensive to procure (Little, 1990; Horseman, 1997). Through the introduction of CD-ROM, students have been encouraged to research topics across the curriculum. Subject-specific CD-ROMS are compact discs that contain instructional software regarding a particular topic. They are often included as companion CDs for books. They also tend to have a much broader scope compared to digital encyclopedias. References Campbell, J. (2019, January 10). Examples of computer-based training. Retrieved March 10, 2022, from https://itstillworks.com/examples-computer-based-training-6981701.html Clarke, A. (2018, October 26). Types of computer-based learning material. 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