The Magic Toymaker Toys and games greatlearning.com/ipc The Magic Toymaker Contents Contents 2 Basic Information 4 Learning Goals 5 Assessment for Learning 8 The Entry Point 11 Knowledge Harvest 14 The Big Idea 16 Explaining The Theme 16 The Big Picture 17 History Learning Goals 21 History Task 1 22 History Task 2 24 History Task 3 26 History Task 4 28 History Task 5 31 History Task 6 (Bears) 33 History Task 6 (Dolls) 36 History Extension task 39 Science Learning Goals 40 Science Task 1 41 Science Task 2 44 Science Task 3 48 Science Task 4 50 Science Extension task 52 Technology Learning Goals 53 2 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Task 1 54 Technology Task 2 58 Technology Task 3 60 Technology Task 4 62 Technology Extension task 65 Physical Education Learning Goals 67 Physical Education Task 68 Physical Education Extension task 70 ICT & Computing Learning Goals 72 ICT & Computing Task 73 International Learning Goals 77 International Task 78 International Extension task 80 The Exit Point 81 Resources 82 3 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Basic Information This section details the time allocation for this unit of work, links to other subjects and Assessment for Learning opportunities. Timings This unit of work is intended to last about 6 ½ weeks. The following suggested timings are approximate guides and are dependent on each school's individual context. Entry Point, Knowledge Harvest, Explain the Theme History Science Technology Physical Education ICT & Computing International Exit Point No of Hours 4 14 8 16 2 0 4 4 No of Weeks ½ 1¾ 1 2 ¼ 0 ½ ½ Links to other IPC subjects ICT & computing learning goals are included in the subject learning. Language Arts and Mathematics links Suggestions of how to include links to Mathematics and Geography are provided where appropriate at the end of each learning task. 4 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Learning Goals History Learning Goals Children will: 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.02 Know about a range of events that have happened in the past 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways ICT & Computing Learning Goals Children will: 1.01 Know about some of the applications of ICT and computing in everyday life 1.07 Be able to plan and give instructions to make things happen using a floor robot, program, or app 1.08 Be able to describe what they have done 1.09 Be able to use simulations to explore what happens in real and imaginary situations 1.10 Understand the importance of using ICT and computing safely and respectfully and how to report any concerns International Learning Goals Children will: 5 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker 1.01 Know that children within the class and school have different home countries 1.02 Know the names and approximate locations of the home countries of children within the class (and/or school) 1.03 Know about some of the similarities and differences between the lives of children in the different home countries and in the host country 1.04 Be able to respect one another’-s individuality and independence 1.05 Be able to work with each other where appropriate Physical Education Learning Goals Children will: 1.02 Be able to perform simple activities with control and coordination 1.03 Be able to repeat and develop simple actions 1.05 Be able to apply movements in sequence 1.07 Be able to observe, copy and develop actions performed by others 1.08 Be able to improve performance through observation and repetition 1.10 Understand principles of safe activity Science Learning Goals Children will: 1.01 Know that scientific enquiry involves asking questions, collecting evidence through observation and measurement 1.02 Be able to pose simple scientific questions 1.03 Be able to identify ways of finding out about scientific issues 1.04 Be able, with help, to conduct simple investigations 1.24 Know the names and properties of a range of materials 1.25 Know about the uses of different materials 6 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker 1.26 Know what happens when various materials are squashed, bent, twisted, stretched, heated or cooled 1.27 Be able to describe similarities and differences between materials 1.28 Be able to sort materials into groups according to their properties 1.29 Understand that the uses to which materials are put depend on their properties 1.31 Know how simple electrical circuits operate and the effects they have on different devices 1.33 Know how a range of forces, including pushes and pulls, can move object 1.38 Be able to describe the actions that result in changes in light, sound or movement Technology Learning Goals Children will: 1.01 Know that products in everyday use have an effect on peoples lives 1.02 Be able to plan what they are going to make 1.03 Be able to describe their plans in pictures and words 1.04 Be able to use simple tools and materials to make products 1.05 Be able to choose appropriate tools and materials for their tasks 1.06 Be able to comment on their own plans and products and suggest areas of improvement 1.07 Be able to comment on the usefulness of products in everyday use ICT & Computing Opportunities The table below shows you where you can cover the following ICT & Computing Learning Goals. Task History Task 4 History Task 6 International Extension Task International Task 1 Goals 1.5 1.5 1.1, 1.4 1.5 7 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Assessment for Learning Are your children busy, or are they busy learning? This is the question that we need to be able to answer throughout each IPC unit – what improvements are being made to children’s learning as a result of studying this theme? There are three areas of learning to reflect on, and three types of learning to assess. The Three Areas of Learning: Academic, Personal and International The three areas include academic, personal and international learning. To reflect on these, you will need access to the IPC Learning Goals for each subject (including International) and the IPC Personal Goals – a list of these can be found in Appendix A of the IPC Implementation File. You can also find a full list of IPC Learning Goals in the Assess section of the Members’ Lounge. The Three Types of Learning: Knowledge, Skills and Understanding The three types of learning include knowledge, skills and understanding. We believe that differentiating between knowledge, skills and understanding is crucial to the development of children’s learning. We also believe that knowledge, skills and understanding have their own distinct characteristics that impact on how each is planned for, learned, taught, assessed and reported on. The implications of these differences are therefore far-reaching and deserve proper consideration. Knowledge refers to factual information. Knowledge is relatively straightforward to teach and assess (through quizzes, tests, multiple choice, etc.), even if it is not always that easy to recall. You can ask your children to research the knowledge they have to learn but you could also tell them the knowledge they need to know. Knowledge is continually changing and expanding – this is a challenge for schools that have to choose what knowledge children should know and learn in a restricted period of time. The IPC does not provide examples of knowledge assessment (tests or exams) as the knowledge content of the curriculum can be adapted to any national curricula requirements. Skills refer to things children are able to do. Skills have to be learned practically and need time to be practiced. The good news about skills is the more your practice, the better you get at them! Skills are also transferable and tend to be more stable than knowledge – this is true for almost all school subjects. The IPC supports skills tracking and assessment through the IPC Assessment for Learning Programme. This programme includes Teachers’ Rubrics, Children’s Rubrics and Learning Advice. Understanding refers to the development or ‘grasping’ of conceptual ideas, the ‘lightbulb’ moment that we all strive for. Understanding is always developing. The IPC units can’t assess understanding for you, but they do allow you to provide a whole range of different experiences through which children’s understandings can deepen. (Please note: as well as the IPC Assessment for Learning Programme, we also offer an online Assessment Tracking Tool, developed in partnership with Classroom Monitor. Please email members@greatlearning.com for more information on how to sign up to this tool.) 8 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Planning for Assessment Once you have planned for the different IPC Learning Goals for each subject it is important to plan for assessment opportunities within each unit of work. Assessment needs to be balanced but rigorous to ensure that the children have learned what we planned for them to learn. The diagram below illustrates the processes you may want to use to ensure this happens. Helping Children Reflect on Their Own Learning In addition to teacher assessment, it is also vital to include children in reflecting on their learning and setting next steps for improvement. Ask the children to carry out self-assessments throughout each unit (using the Children’s Rubrics to assess skills, and other methods chosen by the school for knowledge and understanding). They could use the following headings to list/make notes on their newly acquired knowledge, skills and 9 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker understanding – ‘new things I now know’, ‘new things that I can do’ and ‘new things I am beginning to understand’. Ask the children to evaluate different aspects of their learning – what did they do well, what could improve next time and how, what did they find the most/least interesting? How did they prefer to learn – as an individual/in pairs/small groups/large groups/as a whole class? What was their preferred method of researching and recording - writing/talking/making, etc.? This evaluation aspect will also support the development of the IPC Personal Goals. Further Information For more information on assessment, and knowledge, skills and understanding, please refer to: The IPC Implementation File The Assessment for Learning Implementation File The IPC Self-Review Process Or contact the Membership Support team at members@greatlearning.com 10 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker The Entry Point The following can take place over the course of a day. The idea behind this session is to introduce the children to the ‘magic toymaker’s workshop’ and to encourage the children to start thinking imaginatively about the toys that they like to play with. Setting up the classroom Prior to the session, you will need to decorate your classroom so that it becomes the ‘toymaker’s workshop’. You want it to fill the children with a sense of wonder when they first enter. The level of decoration is entirely up to you, based on the materials that you have available. Some ideas for decoration include: The special ingredients – the toymaker has many magical ingredients to makehis toys special. Set up a small area of the classroom with some objects that have been labeled and decorated to suit their theme. These could include ‘imagination’ (an empty bottle – you must imagine what is inside!), ‘colours of the rainbow’ (have different coloured ribbons or tinsel spilling out of a box or bottle), ‘lots of fun!’ (you could place a pop-up toy inside a can, which springs out when it is opened) and ‘magic dust’ (could be a special wand, decorated with sparkling glitter and stars). The magic mail box – this is where the orders for new toys will arrive, in the form of sealed letters. The box itself could be decorated with silver paper and stars, and made to look suitably impressive and magical. The mail box should have an area for the letters (either a tray or lift-up flap, revealing a secret compartment). This can be used throughout this project – see the big picture. The toy display – collect some new and old toys to have on display. Try and avoid any breakable objects (or those that are particularly valuable!) as the children will be handling and talking about these. This collection can also feed into the History tasks. Construction area – provide an area labeled ‘construction’ with various boxes/trays of different buildings bricks (LEGO, Mega Bloks, etc.). These can be left out for the duration of the unit, so that children can use these freely whenever they wish. The think tank – this is a box decorated with cotton wool clouds. Here, the children can post answers to questions about toys. Books and other resource materials should be placed near by, for the children to use. See the knowledge harvest. The ideas machine – this could be a large bottle/jar or box, which contains pieces of folded/scrunched up paper, with an idea written on each. If children are ever stuck for a toy idea/theme then they can come to the ideas machine and choose one of the papers. For example: a knight’s costume, a space rocket, a sports car, a magical hat and so on. Making the magic key You will also need to create a ‘key’ to the magic workshop. If your classroom has an actual key, then this could be decorated with ribbons to make it look special. Alternatively, you could make a ‘magic key’ by cutting a key from cardboard and decorating it in silver paper, glitter and so on. A ‘lock shape’ can then be made out of black card and attached to your classroom door. The Toymaker’s challenge 11 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Prior to the session, collect together a series of collage and junk materials. Anything and everything will do: cardboard rolls, coloured paper and card, sequins, beads, ribbons, fabric, glitter, polystyrene balls and cubes, straws, pipe cleaners, and so on. Divide these materials up and place inside boxes for the children to discover on the day. These boxes can then be wrapped up and decorated. Leave in the middle of the classroom. Start the session by arranging to meet the children in an area of the school other than the classroom. It could be your hall or the playground. Tell the children that you have received a rather curious object through the post. Show the children an envelope and let a volunteer open it. They will find the key inside. Ask the children what the key might be for. Take the children to your classroom and ‘unlock’ the door. Then let the children enter. Hopefully there will be gasps of surprise as they look around their new classroom. Leave a note on one of the wrapped presents for a child to discover. You can then read out the special message: What’s inside the box, you ask Why, this is your special task! A toy, a toy for you to find But remember, you’ll have to use your mind! Let one of the children open one of the boxes. They will discover the collage and junk materials inside. Act surprised at the discovery. ‘How can this be a toy? It is just some junk! What do you think the toymaker wants us to do with it?’ Hopefully the children will arrive at the conclusion that the toymaker wants them to use the materials to imagine and make their own toys. Assign a group to each box and let them tip their contents onto a tabletop. They can then work together (or in pairs, within each group) to use the materials to create a toy. If children are stuck for ideas, then they can visit the ideas machine (see above) for a theme for their toy. As the children plan and make their toy, encourage them to talk about the toys and games that they like to play with at home. At the end of the session, let the children present their toy to the rest of the class. Why did they choose to make that particular toy? Set these up as part of a special display. (If you run out of time, children can always go back and finish their toys at a later date.) A well-earned reward! Have a teacher or assistant enter the classroom with another sealed box and an envelope. Again, act surprised at this. Read the note that is attached to the box: Congratulations! You proved your point So now it is time for me to appoint My new workers – I hope you’ll stay Because I’m off on holiday, hip hip hooray! The Toymaker is very impressed with their toy-making skills. As he is going on holiday, then he is happy for the children to run his workshop while he is away. Invite a volunteer to open the box, to reveal cakes and sweets for the children to share, as a special thank you from the toymaker. 12 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker As the children enjoy their treats, you can let them explore the other elements of the workshop, explaining their function (such as the mail box and the think tank). 13 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Knowledge Harvest Explain to the children that the toymaker’s think tank has stopped working. The toymaker has left special instructions. The children must fill the think tank with everything they know about toys, to help it to work again. Provide each child with a large sheet of paper. Ask them to fill their sheet with everything that they associate with the word toys. They could record their thoughts as a mixture of drawings, words and phrases. Prompt them to think about: Toys that they enjoy playing with Toys they might have played with in the past Toys other children might enjoy playing with Also encourage them to consider why toys are important. What do they give us? How do they make us feel? Ask each child to present their ‘think tank’ ideas to the class. Record some of these as part of a whole class ‘think tank’ on the board. Contrast and compare the different ideas. See if the children are able to describe what a toy is to someone who might never have come across the word before. (It is an object used for play.) Is a board game or a fancy- dress costume also a toy? (Yes, because we use them for play.) At the end of the session, praise the children on their knowledge of toys. Thanks to them, the toymaker’s think tank is now working – and can be used throughout this project. Explain how the think tank works. The think tank The think tank display should have three areas: Question area: display a daily (or weekly) question about toys for the children to find out the answer. Books and other resource materials can be placed in this area for the children to use. Post box area: children can write their answer and their name on a piece of paper and then post it through a slot in the think tank. Remove the answers at the end of the day to check. Answer area: the next day (or week), display the answer to the previous question for the children to view. If you wish, you could choose one of the correct answers at random and award a prize to the child who posted it. 14 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Examples of questions might include: Where is the biggest toyshop in the world? What country does LEGO come from? What is a Rubik’s Cube and who invented it? How do you know if a toy is safe to play with? Who invented the game of Dominoes? In which country was Chess first played? In the game of Chess, which piece can jump over others? How many points would the word ‘Scrabble’ score in a game of Scrabble? You could also include picture questions, where the children have to find out the name of a toy/game or who created it. 15 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker The Big Idea Toys come in many shapes and sizes. They are made of different materials but all are designed for us to have fun with, to learn new skills and to exercise our bodies and our imagination. Explaining The Theme In History, we’ll be finding out: About toys and games from the past How to decide if a toy is new or old How to create our own toy museum How we can learn about the past in different ways In Science, we’ll be finding out: How to sort toys based on what they are made out of Which materials can be bent, squashed, twisted or stretched What materials are best for making a bath toy About pushes and pulls, and how things move In Technology, we’ll be finding out: About ‘magic’ toys that fool our eyes How to design and make our own board game How to design and make our own puppets In Physical Education, we’ll be finding out: About how different toys move In ICT & Computing, we’ll be finding out: How to make our own space-themed computer game In International, we’ll be finding out: About a popular game from another country and teaching others to play it 16 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker The Big Picture Dolls and action figures Dolls are believed to be one the earliest forms of toy to exist. Since prehistoric times, people have crafted ‘characters’ using bone, clay, fur and wood. Often these would be to depict religious figures, such as gods and spirits, but they were also used as playthings. Dolls made from clay and wood have been found in Egyptian graves dating back to 2000 B.C.E. Tombs of wealthier Egyptians have included pottery dolls. There are many examples of Ancient Greek and Roman dolls too. In Ancient Rome, it was not uncommon for children to have a doll of a famous gladiator (an early form of ‘Action Man’!). Up until the 1800s, dolls were mainly made out of rags, wood or wax. Germany and Britain were major manufacturers of wax dolls. One of the first dolls to resemble a new-born baby was made in England from wax at the beginning of the 19th century. By the mid-1800s porcelain and china dolls had become popular. China was replaced by bisque (unglazed porcelain) in the 1860s, which produced a more realistic looking skin tone. At this time, rag dolls were also popular. They were cheaper and easier to make. The first mass-produced rag dolls were created at this time. After World War II, manufacturers began to experiment with plastics. In the 1940s, the first plastic dolls went on sale. By the 1950s and 1960s, rubber and vinyl dolls were also widely available. Vinyl was perhaps the most significant advance, as it allowed doll makers to root hair into the head rather than painting on the hair or using wigs. The most famous and successful doll in the world is the Barbie doll. It was invented in 1959 by American, Ruth Handler, who named the toy after her daughter, Barbara. This was the first example of a teenage fashion doll that reflected not only young girls’ aspirations, but also the society of the time. Barbie (and her boyfriend Ken) would go through many changes of fashion and shape, keeping up with popular trends. With the success of Barbie, it wasn’t long before a boy version was developed. Tin and plastic soldiers had always been a popular toy with boys, so the first ‘action figure’ to be developed was G.I. Joe. Like Barbie, he came in a number of different outfits to represent different branches of the armed services. From the 1970s and ‘80s, action figures have largely been linked to major films, cartoons and television series. The most popular of these were the Star Wars figures, linked to the trilogy of films of the same name. Their success paved the way for other popular action figure franchises, including The Teenage Mutant Ninja Turtles and the Harry Potter franchise. The teddy bear The teddy bear got its name from the 26th President of the United States, Theodore Roosevelt. His nickname was ‘Teddy’. While on a hunting trip in 1902, he famously refused to shoot a tethered bear. The scene was famously depicted in a cartoon, published in the Washington Post. The cartoonist had originally drawn the bear as a fierce-looking predator, but then had a change of heart and changed the bear to a more cuddly bear cub. The cartoon and the story behind it became an instant hit. 17 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker In the same month, shopkeepers in Brooklyn New York (Morris and Rose Michtom) made a soft bear toy, which they named ‘Teddy’s bear’ and displayed in their shop window with a copy of the cartoon. Suddenly, every child wanted their own ‘teddy bear’ and a new craze had started. In Germany in the same year, Richard and Margarete Steiff, who owned a stuffed-toy business, developed their own prototype toy bear. The Steiff bear looked more like a real bear than the Michtoms’ bear, with a long snout and humped back. Later, the Steiff bears had a button sown into their ears, to differentiate them from other toy bears. The board game One of the oldest table-top games comes from China. ‘Mah Jongg’ dates back to the Tang Dynasty, about 4000 years ago. It is a game that is played with wooden or plastic cards, in which players have to get a winning hand of symbols before their opponents. ‘Weiqi’ (or ‘Go’ as it is commonly referred to today) also dates back to Ancient China. It used a board, with players represented by black or white stones/pebbles. The goal was to capture territory by blocking your opponent and taking possession of the board. The oldest complete board game to be found by archaeologists is believed to date back to 5500 B.C.E. It was found in tombs in what is now Iraq and is known as ‘The Royal Game of Ur’. Other examples of this same game have been found at numerous sites in this region, suggesting that it was a popular game of the time, played by people from all walks of life. Some boards are of simple wooden design, while others are more ornate, fashioned from shell and lapis lazuli. The game was played with pyramid-shaped dice and required players to move their counters off the board before their opponent. All great civilisations have had their examples of board games, usually found buried in tombs or graves. The Egyptians and Romans had their own examples/variations of chess and backgammon, which spread as lands were conquered or explored. The first board game to be manufactured and mass-produced, was created in the USA in 1843. It was called ‘The Mansion of Happiness’. Its success led to a number of companies producing their own games. By the beginning of the 1900s, thousands of board games were being made each year, including popular titles such as ‘Snakes and Ladders’ and ‘Ludo’ (based on the Indian game, Pachisi). Monopoly was developed in 1930, by Charles Darrow, an out of work heating engineer. It was the time of the Great Depression, with money and resources scarce. He made the game himself to play with friends, so that they could pretend they were rich property tycoons. He ended up selling the idea to Parker Brothers, who went on to sell over a million sets of the game in 1935. Since the 1950s, board games have had to compete with other entertainment forms, such as film and television – and in more recent years, computer and console games. Nevertheless, old-time favourites such as Monopoly, Chess, Cluedo, Ludo and Scrabble still remain popular today with a new generation of games players. Electronic toys/computer games The battery, followed by the computer micro-chip have revolutionised children’s toys. Whereas before, children had to ‘move’ toys themselves and provide the noises and effects themselves, battery and computer toys can now ‘power’ themselves, offering new opportunities for play. From the early batteryoperated train sets to the modern day consoles and tablet apps, technology now dominates children’s 18 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker playtime. Even many of the best loved classic toys, such as teddy bears and dolls, now have microchips to give them added interactive features. One of the most popular examples of new technology meeting old is the Skylanders franchise produced by Activision. In Skylanders, children can purchase plastic action dolls/figurines which represent different fantastical beasts and monsters. By slotting these figures into an electronic peripheral device (known as a ‘portal’) the characters immediately appear on screen in the accompanying video game, allowing the children to control and interact with them in a virtual environment. Each character provides unique abilities, allowing players to solve different puzzles and unlock new areas of the game. Due to the phenomenal world-wide success of Skylanders, Disney have now launched their own version – Disney Infinity – which uses characters from their many film franchises (Toy Story, Pirates of the Caribbean, Monsters Inc., Cars, etc.). Some observers believe that technology is creating generations of children who are more used to playing a game alone on their computer/console than playing outdoors with friends. Certainly, it is true that how people play and interact is changing. As online worlds develop and become more mainstream, it may not be too long before our playgrounds are completely virtual instead of real. The magic toymaker The focus of this unit is the idea that your classroom has become the ‘toymaker’s workshop’. Promote this as an area that belongs to the children – and one that they can take ownership of. As well as the tasks described in this unit, the theme offers plenty of potential for additional activities, for example: Toy shop – children could develop a toy shop role play area as an extension to their workshop. Here they can pretend to sell toys to customers, create labels and posters, and handle play money. You could also develop the Mathematical link by getting children to package and weigh different toys, pretending that they are sending them to customers all over the world. The magic mail box – this area could be used to provide additional technology-orientated tasks for the children to design and make in their own time or as part of an extension session. These could be requests from imaginary customers (‘I want a board game that will teach me about the sea.’) or actual instructions from the toymaker on how to make a simple toy. Children can then follow these instructions, adapting them and testing them as they see fit. The following websites are a good source of toy ideas: www.vam.ac.uk/moc/kids_pages/things_to_make/index.html The Museum of Childhood website features a useful ‘things to make’ section, including a tumbling acrobat and a ‘cup and ball’ game. www.sciencetoymaker.org The Science toy maker website has an extensive selection of project ideas, from easy to advanced, that children can make alone or with adult assistance. The think tank – as already mentioned in the knowledge harvest, the toymaker’s ‘machine’ can be used to pose questions to the class, which they then have to research. Answers can be posted into the machine and then the answer revealed the next day (or during your next session). You might want to award small prizes for those who get the answer correct to encourage participation. You will find that children start to get excited about the next question – or about finding out if their answer was correct. As well as posing your own questions, children should be allowed to ask their own. Research can then be done at home with parents/siblings and answers ‘posted’ the next day. 19 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker The ideas machine – some of the tasks and activities in this unit require the children to think of toy or game ideas. If some children are struggling to think of a theme for their toy/game, then you could let them visit the ideas machine to pick an idea at random. Try to ensure you update the ideas in the ‘machine’ (written on folded paper) so that they are relevant to the current task. 20 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Learning Goals Children will: 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.02 Know about a range of events that have happened in the past 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways 21 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 1 Learning Goals 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Research activity (Prior to this session, ask the children to bring in a favourite toy from home to talk about with the rest of the class. Also ask them to bring in examples of toys and/or photographs of toys that they used to play with when they were younger.) Ask the children to present their own favourite toy to the class. Encourage them to talk about what makes it special. Listen out for vocabulary that describes the age of the toy. Compare and contrast some of these toys. Which do they think is the oldest? (Perhaps a favourite toy has been passed down through generations.) Display your collection of old and new toys. Explain that, in the magic toymaker’s workshop, sometimes the toys come alive at night and play. These toys must have forgotten to put themselves back in their proper places! 22 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Ask the children if they can put the toys in order, from oldest to newest. Prompt the children to share their views and opinions – and listen to the vocabulary that they use to describe the toys. (If there are any differences of opinion, explore these openly, before taking a vote on the final decision.) Write some of the vocabulary on the board. This might relate to the materials that the toy is made from, its level of wear and tear, style of clothing, and so on. Once the toys have been put in order, reveal the correct answer. Talk about each toy in turn and what the children notice about it. Refer back to the vocabulary you recorded. Also recap the term ‘timeline’. Ask the children if, what they have created, is a timeline. (As a follow-up to this task, try and take the children on a trip to a local toy store. Look at how toys are sorted and displayed in the shop.) Language Arts/Society link: ask the children to imagine that they have lost their favourite toy. How would they feel? How might they comfort someone who had lost their favourite toy? Talk about ways that they might go about finding the toy again. Ask the children to create a ‘lost’ poster for their toy. This should feature a drawing of their toy and a short description of it. Prompt the children to think about the characteristics of their toy which makes it recognisable (age, markings, damage, etc.).The finished posters can then be displayed in your ‘workshop’ area. Geography link: ask the children to find out where some of their toys were made. They can find this information out on labels or on packaging. Work together to find these countries on a map. Talk about any patterns that the children notice. Do some countries feature more than others? Were any toys made in the children’s home/host country? Personal Goals Enquiry Thoughtfulness 23 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 2 Learning Goals 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.03 Be able to ask and answer questions about the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Research activity Ask the children to think about how we can find out more about toys from the past. Where would they find the best information? Make a whole class list of the children’s ideas. These might include: books, posters, catalogues, people, films, paintings, photographs, museums, and so on. Prompt where necessary. Focusing on people, ask the children to think of ways they would use this ‘resource’ to find out about toys. (Interviews, show-and-tell sessions, questionnaires, and so on.) Who would they ask and why? Tell the children that they are going to find out about their parents’ (and grandparents’, if possible) favourite toys. Decide, as a whole class, which methods you will choose to find out this information. Try and encourage the children to see that a combination of methods is best. For example, combining a show-and-tell with an interview or questionnaire. 24 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Ask the children to work in pairs to devise a list of questions that they would ask their parent/grandparent about their favourite toy. For example: Who gave you the toy? How old is it? How old were you when you had the toy? Why is it special? Why do you still have it? What is it made from? Does the toy have a name? Children can take their questions home to interview their parent/ grandparent. The answers can then be shared in the next session. Personal Goals Enquiry 25 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 3 Learning Goals 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.02 Know about a range of events that have happened in the past 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Research activity Ask the children to bring in an example of a toy (or game) that their parents or grandparents used to play with. (Note: make sure that parents are happy for the toy to be brought to school and handled by children. Try and avoid breakable objects! As an alternative, children could take a photograph of the toy/game or have the parent come into school to talk about it with the class.) Allow time for the children to present their parent’s/grandparent’s toy and talk about it, using the information that they found out using their questionnaire (see previous task). Compare and contrast the different toys on display. Which do they think is the oldest toy? Parents/grandparents may also be willing to come into the school to talk about their toys. If so, children can listen and ask questions. 26 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Tell the children that the toymaker wants the children to add a museum display to his workshop, for visitors to the shop to view. The children will be responsible for deciding how to present the exhibits in the museum. As a whole class, talk about the types of information that a viewer would like to find out about a toy/game. How is such information displayed in a museum? Talk about the use of captions and labels. Also consider how the exhibits might be ordered and arranged. Individually or in pairs, the children can create a caption card for their parents’/grandparents’ toy. Then work together to create your museum display. Children may also want to add signs and other elements to their museum. For example, ‘do not touch’ signs, arrows, exhibit numbers, entrance and exit markers and so on. Other children from the school can then be invited to view the exhibits and ask questions. If there are any questions that the class don’t know the answer to, you could set these as a research task (adding them to your ‘think tank’ display). Language Arts/ICT link: the children could create a brochure for their museum by taking photographs of the exhibits and displaying these in a book. Captions and an exhibit number can also be added to each image. Personal Goals Communication Enquiry 27 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 4 Learning Goals 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Research activity Look together at the painting, The Toy Shop by Peter Blake (1962). The picture is a type of self portrait telling us all about the artist’s favourite toys that he played with as a child. He has collected these objects, including badges, paints, masks, comics, records, jigsaws, trains and cars, and arranged them to look like they are part of a toy shop window. Ask the children if they think it is a modern toy shop or a toy shop from the past? Prompt them to explain their reasoning. Make a list of all the toys the children can identify in the painting. Are those types of toys still available/popular today? Would they look the same if they were available today, or would they be different? If so, how? (Materials, colours, packaging, theme, etc.) Provide the children with sheets of paper and art materials. Ask them to divide their paper into four boxes, to represent their toy shop window. In the first box, they will be drawing/showing toys that their grandparents would have played with; in the second box, the toys that their parents would have played with. The bottom two boxes can feature toys that the children like to play with today (present day toys) and what toys might be available in the future, when they are older: 28 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker The children might find the scrapbooks by Robert Opie useful for this task. Each book is large format, containing detailed photographs of toys and games from each decade: Scrapbook series, by Robert Opie, Pi Global Publishing, 1999 Titles in the series: 1910s, 1920s, 1930s, Wartime Scrapbook (1940s), 1950s, 1960s, 1970s. The following websites also provide useful reference photographs: thedailybeast.com/galleries/2010/12/14/christmas-toy-fads. html The Daily Beast is a US news website, which features an article on toy crazes over the last 30 years. entertainment.howstuffworks.com/toy-pictures.htm How Stuff Works features an image gallery showing the most popular toys from the 1960s to the present day. 29 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Allow time for the children to complete their pictures. Toys can be drawn, painted, printed from computer and/or cut out of magazines/brochures to create a mixed media piece. If you wish, children could use separate sheets of paper for each panel and then add the frame afterwards, joining them together. Each child should end up with a complete shop window, showing four time periods/eras. Invite volunteers to share their shop windows. Encourage the children to note any similarities and differences in the toys from each era. How have they changed over time? Which toys would they most /least want to play with and why? The completed windows can be displayed side-by-side to create a ‘shop front’ for the toymaker’s workshop or for a shop role-play area. Personal Goals Communication Enquiry Thoughtfulness 30 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 5 Learning Goals 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Research activity Display the painting Children’s Games by Flemish artist, Pieter Bruegel (1560). In this painting, Brueghel shows over 80 different games that were played in the 16th century. You can find out more about the painting and some of the games on the following website: gamesmuseum.uwaterloo.ca/VirtualExhibits/Brueghel/index.html The Games Museum website, established by the University of Waterloo in Ontario, has an impressive collection of objects, which can be viewed on their site. If you wish, you could try out some of the games that are shown in the painting (see the above website for instructions). Talk about what all these games have in common (they are games that are played with the minimum of ‘equipment’ – using only one or two everyday objects, or just the imagination). Why might these games have been popular? How are they the same/different to the types of games we would play today? You might want to consider the technology we have available today, such as televisions, computers, consoles and handheld games (such as iPad apps). Are we more likely to play alone than with other people? 31 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Help the children to find out about a game that was popular in their home or host country in the past. They could use books, the internet or ask their parents/grandparents. The children can then draw a picture of their game and teach others how to play it. Again, compare and contrast the different games. Art link: ask the children to create their own playground picture, to show the games and activities that are played outdoors today. Children could work individually on this or in larger groups, drawing/painting the activities and then sticking them onto a larger collage. These can then be displayed alongside Brueghel’s painting to compare and contrast. Personal Goals Adaptability Communication Enquiry 32 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 6 (Bears) Learning Goals 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.02 Know about a range of events that have happened in the past 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Note: two versions of History Task 6 are provided. One exploring teddy bears and one focused on dolls. The children could decide which type of toy they want to learn about, or you could base your decision on the resources that you have available. You may decide to explore both over the course of your unit! 33 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Research activity Ask the children to bring in their teddy bear from home, if they have one. (It could be a parent’s or grandparent’s – but check permissions first!) Make a collection of bears, for discussion later in the session. Begin by asking the children if they can guess how the teddy bear got its name. Tell them the story of American President Theodore Roosevelt. His nickname was Teddy. While on a hunting trip in 1902, he famously refused to shoot a tethered bear. This scene was famously depicted in a cartoon, published in the Washington Post. Look together at the cartoon. Note the way the bear has been depicted. Talk about the value of the cartoon as an historical source of information. In the same month, shopkeepers in Brooklyn New York (Morris and Rose Michtom) made a soft bear toy, which they named ‘Teddy’s bear’ and displayed it in their shop window with a copy of the cartoon. A new craze for teddy bears had started! Provide groups with different photographs of bears. (Include examples of the early ‘Teddy Bear’ and the Steiff bears, produced in Germany in 1903. Steiff bears are famous for having a metal button sewn onto the left ear. Also provide more modern examples for comparison.) The following websites provide helpful information and images: teddybear-museum.co.uk The Teddy Bear Museum is a site for collectors, providing images and information on teddy bears from the first half of the 20th century. museumofchildhood.org.uk/collections/teddy-bears-and-soft-toys The Museum of Childhood website has an excellent section on teddy bears, with information on how bears can be classified based on their characteristics. Ask the children to look at the pictures and to note the similarities and differences. They should discover that older teddy bears have bigger ears, pointed/triangular faces, longer limbs and curved paws. Challenge the children to put the pictures in order, from oldest to newest, explaining their reasoning. Afterwards, talk about the bears that have been provided (such as the Steiff bear) and their defining characteristics. Move onto the display of teddy bears and see if the children can identify the oldest bears. If possible, have the information from the bear owners on hand so that you can verify the age of some of the bears. Note the different materials used, such as glass or button eyes on the older bears and plastic on the newer. 34 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Tell the children that the toymaker has asked them to make a guide, to help someone to identify if a bear is old or new. What things should they look out for? Children should work in pairs to decide what information their guide will need, before working on their guides individually. The children should be demonstrating their understanding that older bears have identifiable characteristics. Use your teddy collection and the photographs to provide prompts. Children can then swap their guides with a partner, to evaluate how clearly they present the information. These can then be collected and displayed as a whole class ‘Spotter Guide to Teddy Bears’ book for your workshop. Personal Goals Communication Enquiry Thoughtfulness 35 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Task 6 (Dolls) Learning Goals 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.02 Know about a range of events that have happened in the past 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.05 Be able to order events and objects into a sequence 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Note: two versions of History Task 6 are provided. One exploring teddy bears and one focused on dolls. The children could decide which type of toy they want to learn about, or you could base your decision on the resources that you have available. You may decide to explore both over the course of your unit! 36 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Research activity Ask the children to bring in a favourite doll (or dolls) from home. For the boys, remind them that this also includes action figures! Allow time at the beginning of your session for the children to present and talk about their dolls. Look at any similarities and differences. Areas you might want to focus on, include: Materials Size Link to film/cartoon/television series Accessories In groups, provide the children with pictures of older dolls. Try and include examples of wooden, wax, porcelain, paper, peg and rag dolls. How do these dolls compare with the dolls/figures that we play with nowadays? Challenge the children to sort them from oldest to newest. Invite groups to talk about their timelines and what they based their decisions on. Then reveal the correct timeline, talking through the history of each of the dolls. The following websites provide some helpful background information, to support this task: dianesdolls.co.uk/dolls.html Diane’s dolls website has a good overview of the history of dolls, from prehistoric times to the modern day. youtube.com/watch?v=VIfJiqbgHDY YouTube hosts this short documentary exploring the origins and history of the Barbie Doll. (To watch a YouTube video in safe mode, scroll to the bottom of the page and click on the ‘safety’ tab which brings up the ‘Safety mode’ information. Under this section, select the ‘on’ option, then click ‘save’) You may be able to invite a local collector to visit the class to share and talk about their doll/figure collection. Ask the children to think about why people might collect dolls/figures. What makes something collectable? Divide the class into pairs or small groups. Assign one of the doll photographs to each group and ask them to find out more about that type of doll. You may wish to work with the children to write three or more questions beforehand, that they can use to base their research on. Let each group decide how they will find the answers to their questions. Provide a selection of books, posters and CD-ROMs for the children to use. It may also be possible to email questions to a historian/museum. 37 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Ask the children to imagine that their doll can speak. They are new to the toymaker’s workshop and must introduce themselves to all the other toys. What will they say? Using speech bubbles or hot-seating techniques, the children can use their research to introduce/speak for their doll, explaining how old they are, what they are made from, where they were made and who might have owned them. While the children may want to embellish their stories, remind them to use the historical facts from their research as a starting point for their ideas. Language Arts/Technology link: ask the children to design and make a doll based on a character from a storybook. Try and focus on one or two stories that you have shared together in class. Encourage the children to think about one particular scene and what their character would be wearing/doing in that scene. Children may also want to think about accessories that might come with their toy, which represent their character and their role in the story. Personal Goals Communication Enquiry Thoughtfulness 38 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker History Extension task Learning Goals 1.01 Know stories about a range of people who have lived in a variety of cultures in the past 1.02 Know about a range of events that have happened in the past 1.03 Be able to ask and answer questions about the past 1.04 Be able to use key words and phrases relating to the passing of time 1.06 Be able to identify differences between their own lives and those of people who have lived in the past 1.07 Be able to find out about aspects of the past from a range of sources of information 1.08 Be able to communicate their historical knowledge and understanding in a variety of ways 1.10 Understand that the past is represented in a variety of ways Extension activity Invite an Antiques Dealer or Museum Curator to come into the school for the day to host a class antiques fair. Children and staff can bring in some of their old toys to find out more about them. (Ensure that everything is carefully labelled and looked after – and try to avoid breakables!) If possible, try to work together as a whole class to find out more about the old toys that have been brought in, using clues and information provided by the toy and its owner. Children may be able to use some of their previous knowledge and research from the unit to help guess at whether something is new or very old. Personal Goals Enquiry Respect Thoughtfulness 39 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Science Learning Goals Children will: 1.01 Know that scientific enquiry involves asking questions, collecting evidence through observation and measurement 1.02 Be able to pose simple scientific questions 1.03 Be able to identify ways of finding out about scientific issues 1.04 Be able, with help, to conduct simple investigations 1.24 Know the names and properties of a range of materials 1.25 Know about the uses of different materials 1.26 Know what happens when various materials are squashed, bent, twisted, stretched, heated or cooled 1.27 Be able to describe similarities and differences between materials 1.28 Be able to sort materials into groups according to their properties 1.29 Understand that the uses to which materials are put depend on their properties 1.31 Know how simple electrical circuits operate and the effects they have on different devices 1.33 Know how a range of forces, including pushes and pulls, can move object 1.38 Be able to describe the actions that result in changes in light, sound or movement 40 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Science Task 1 Learning Goals 1.24 Know the names and properties of a range of materials 1.27 Be able to describe similarities and differences between materials 1.28 Be able to sort materials into groups according to their properties 41 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Research activity Explain to the children that the toymaker is very pleased with how well they are looking after his workshop. In fact, he is so pleased, he has a special favour to ask. His own toy cupboard is in a terrible state and he can never find the toy he is looking for. He needs the children’s help to sort and label the toys so that they are easier to find. Provide a chest or box filled with a collection of toys. Let the children remove the toys and line them up on a table or on a carpet. Ensure that your collection provides a variety of different materials, e.g. wood, plastic, glass (marbles), rubber (balloons or bouncy balls), metal (scooter), fabric, pottery and rock (garden ornament). You may choose to include a few other items, apart from toys, to provide a wider selection of materials. Provide two hoops. Ask the children if they can help you sort the toys into two groups. Decide what groups you will sort the toys into and then create a label for each one. Children may begin by suggesting size (large and small toys). For each criteria, challenge the children to decide on the limits (when does a toy become ‘small’ or ‘large’?). Overlap the hoops to create a space for toys that could sit in either category. Divide the class into groups. Provide each group with a small selection of toys, two sorting hoops and some blank labels. Challenge them to find as many different ways of sorting all their toys into two groups as they can. Prompt the children to think about the materials that the toys are made of and their individual properties. For example: Shiny/dull Soft/hard Bends/does not bend Tough/brittle Cold/warm to touch Waterproof/not waterproof Light/heavy Lets light through/does not let light through, etc. This will provide a perfect opportunity to develop useful and scientific vocabulary, e.g. waterproof and absorbent; transparent and opaque. If the children are struggling to think of sorting criteria, then you could provide ideas (or provide suggestions in the toymaker’s ideas machine). 42 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Children should record their ideas on paper, drawing their circles as a Venn diagram and then labelling the categories. The toys can then be drawn, written or photographed inside each circle. The children should be able to sort the toys by material and by property. Where toys may fall into both categories, the children can overlap their hoops. For example, a toy might have both shiny and dull surfaces if it is made from more than one material. Invite groups to share their favourite sorting categories with the rest of the class. Which criteria were the most successful for sorting their entire collection of toys? End the session with a quiz. Set up some hoops and sort the toys into them. Then challenge the children to guess how you sorted them. Children can then provide the labels and check that their suggested criteria works. Through this activity, the children should know how to distinguish between an object and the material from which it is made. They should be able to name and compare a variety of everyday materials, describe their basic physical properties and sort into groups according to these properties. ICT link: take photographs of the children’s and parent’s toys from the previous History tasks. These can then be placed into an Interactive Whiteboard program and sorted by the children into relevant categories. Personal Goals Communication Cooperation Enquiry 43 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Science Task 2 Learning Goals 1.02 Be able to pose simple scientific questions 1.03 Be able to identify ways of finding out about scientific issues 1.04 Be able, with help, to conduct simple investigations 1.24 Know the names and properties of a range of materials 1.25 Know about the uses of different materials 1.26 Know what happens when various materials are squashed, bent, twisted, stretched, heated or cooled 1.27 Be able to describe similarities and differences between materials 1.29 Understand that the uses to which materials are put depend on their properties 44 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Research activity Display a collection of different toys, including baby toys, cuddly toys and also toys for pets. Talk about the different toys and ask the children who they think might play with each toy. Pick out some examples and ask the children if they can name and describe the material it is made from (fur, plastic, wood, fabric, rubber, etc.). Recall the previous task and ask the children what they think the toymaker’s favourite material is. Invite suggestions from the class. The children should name what they think his favourite material is and give reasons why. For example, they may say rubber - because it’s stretchy, it makes good balloons. They may say he prefers furry materials to make teddy bears. Ask the children if they think the toymaker uses metal or glass in his toys. Why would a metal teddy bear be a bad idea? Although metal is not a suitable material for making soft toys, it is useful for other products - can the children think of any? (bicycles, scooters, cars) Glass may not be a favourite material for the toymaker (apart from making marbles!) but it is excellent for other uses - what are they? (windows, windscreens, lightbulbs, drinking glasses) Tell the children that before the toymaker creates a new toy, he tests his materials first to find out which are going to be the most suitable. While the toymaker is on holiday, the children are going to be the testers. How does the toymaker test his materials and what does he test for? For softness, bendiness, stretchiness, waterproofing, strength, etc? Invite ideas from the children. In groups, the children should then decide what they are going to test for and how. You should encourage the children to set up their own investigations to test a variety of everyday materials, including wood, plastic, rubber, brick, rock, glass, paper, cardboard, fabric, etc. Use toys, swatches or small samples for testing - DIY stores might be a good source for this. You will need to provide guidance on methods of testing and some basic equipment. Start by asking the children, in groups, to present their ideas for the tests so that you can discuss any potential issues. Safety note: ensure that the children follow your school’s guidelines for safety at all times when testing the materials. The children should compare the suitability of these materials for particular uses by the toymaker. Some may not be very useful for toy making, but they will have other more general uses that the children should be able to identify. Through their investigations, the children should discover that the shape of some materials can be changed by squashing, bending, stretching and twisting (in scientific terms, this is called a compression test) while others cannot easily be changed in this way. Toys such as Slinkies, modelling clay and stretchy putty that are designed to change shape would be a useful additional resource for the children’s research. 45 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Ask the children to record the results of their tests. For example: The children could then divide the materials into two groups using sorting hoops or trays: those that can be changed (by their squashing, bending, stretching and twisting tests) and those that can’t be changed. For the buoyancy experiment, the children will probably conclude that lighter objects will float and denser objects will sink. You could then extend this by looking at how materials can float or sink by changing their shape/density. For example, a plasticine ball will sink – but plasticine shaped like a boat, with a hollow centre, is more likely to float. Similarly, a hollow rubber object (like a rubber duck) will float (as it is less dense than the water) but a dense piece of rubber might sink. Based on the results of their investigations, the children should choose the material that they think would be the best for the bath time toy. Ask groups to share their results and discuss these as a whole class. Extension activity Tell the children that the toymaker wants to make a bath time toy suitable for a toddler to play with. He isn’t sure what material/s would be best, so he has asked the children to help. Let the children plan their own investigations. They will need to start by considering what properties their material/s will need. It should be: Tough/durable enough for a toddler to play with Non-absorbent Buoyant (optional) Light (to be picked up and played with) Smooth (no sharp edges to scratch or cut) Based on their criteria for a good material, the children can go on to devise suitable tests for their materials. Technology link: children could go on to design their bath toy, deciding what theme they will give it and what features will make it appeal to a toddler. 46 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Personal Goals Communication Enquiry Thoughtfulness 47 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Science Task 3 Learning Goals 1.01 Know that scientific enquiry involves asking questions, collecting evidence through observation and measurement 1.02 Be able to pose simple scientific questions 1.03 Be able to identify ways of finding out about scientific issues 1.04 Be able, with help, to conduct simple investigations 1.33 Know how a range of forces, including pushes and pulls, can move object 1.38 Be able to describe the actions that result in changes in light, sound or movement Research activity Ask the children to bring in an example of a toy that can be pushed or pulled. Also assemble your own collection of ‘push’ and ‘pull’ toys for the children to investigate. These might include, wheeled toys, string toys, rocking toys, spring toys (jack-in-the-box), and so on. Begin the session by asking the children to demonstrate how they would play with one of the toys. What are they doing to make it ‘work’? Use the vocabulary ‘push’ and ‘pull’. Explore some of the other toys. Discuss how they move. For example, toys that are pulled might ‘roll’ along (on wheels) or they might ‘slide’ across the ground. How can they make something move faster or slower? What parts of the body are we using to provide the push or the pull? Pose the question: If we didn’t provide the ‘push’ or ‘pull’ would the toys still be able to move? Help the children to understand that for something to move, it requires a ‘force’. For these toys, we are providing the force to make them move. Divide the class into groups. Provide each group with a collection of toys. Ask them to investigate their collection by sorting them into three groups: Toys we push Toys we pull Toys we can push and pull 48 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Ask the children to decide in their group how they will record their investigation. If necessary, prompt them to think about how they sorted their toys in Science task 1 (Venn diagrams). However, children may wish to come up with other methods of sharing their learning. End the session by asking the children if they can think of any other ways that different toys could move. Look at some examples of these (battery, clockwork, wind, solar energy, etc.). What do we need to do to make each of these work? (Press a switch, wind a handle, etc.) What makes these toys different to the other toys we have investigated? Technology link: tell the children that the packaging that the toys came in has been damaged. Before the toymaker can put them on sale in his shop, he must provide some new packaging. This packaging must show someone how to play with/use the toy. Ask the children to choose a toy from one of the categories. Provide each child with a sheet of paper and art materials. Ask them to imagine that the sheet of paper is the front of their box. Their box needs to give a name for their toy and to show how the toy can be played with. It should also use the appropriate word/s (push, pull) on the box. For example: Hot rod racer. Push the car to see it go! Super spinning top. Push the button and see it spin! Personal Goals Communication Enquiry 49 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Science Task 4 Learning Goals 1.02 Be able to pose simple scientific questions 1.03 Be able to identify ways of finding out about scientific issues 1.04 Be able, with help, to conduct simple investigations 1.27 Be able to describe similarities and differences between materials 1.33 Know how a range of forces, including pushes and pulls, can move object 1.38 Be able to describe the actions that result in changes in light, sound or movement Research activity According to the toymaker, when the toys come alive at night, the toy cars hold races around the workshop to see who is the best! (You might want to watch a clip from the Pixar Movie, Cars (2006) or Cars 2 (2011) to get the children in the mood!) Divide the class into groups and provide each group with three or more toy cars of different types. (Try and include ones with different sized bodies, wheels, number of wheels, grip and so on.) Also ensure that each group has access to a variety of different surfaces to race their cars on (carpet, tiles/ wooden floor, concrete, grass, etc.) and measuring equipment. Children may want to think of inventive and exciting names for each of their car competitors. They should then devise a fair investigation to see which car travels the furthest across each surface. For each race, children will need to mark out a starting line and decide how they will make each ‘push’ as fair as possible. (Children may want to start each car at the top of a ramp, angled at a certain height.) Children should predict which car will win/come last before they start each race. 50 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Groups measure and record how far each car travels. Different cars may win different races depending on their characteristics. (For example, an off-road truck with big wheels might perform better on the grass than it does on a tiled/polished floor.) Allow time at the end of the session for children to feedback their findings. How did the type of surface affect the speed and distance that the cars travelled? Encourage the children to describe in their own words why they think some surfaces were harder to travel across than others. (Rougher surfaces slow things down; they provide more resistance.) If you wish, you could hold a special ‘Champion of champions’ contest, where each group chooses their best car to go up against the other teams’ best cars. Who will emerge the winner? Perform the races and discuss the results. Mathematics link: children can record their data using a comparative line or bar graph. (Type of surface for the x axis and distance travelled for the y axis.) This can then be used to make comparisons and notice patterns in the data. Personal Goals Cooperation Enquiry Thoughtfulness 51 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Science Extension task Learning Goals 1.01 Know that scientific enquiry involves asking questions, collecting evidence through observation and measurement 1.02 Be able to pose simple scientific questions 1.03 Be able to identify ways of finding out about scientific issues 1.04 Be able, with help, to conduct simple investigations 1.31 Know how simple electrical circuits operate and the effects they have on different devices 1.38 Be able to describe the actions that result in changes in light, sound or movement Extension activity In pairs, get the children to create a simple electric circuit to light up a bulb. Then introduce a switch to the circuit, so that the light can be turned off and on again. Ask the children to think of a use for their circuit as part of a toy/game. (They may have already created a toy as part of the Technology tasks or Mail Box challenges, which they could adapt.) Children can make their toy (or adapt an old one) to incorporate their circuit. They will need to think about where they position their switch so that someone can easily turn the light off and on again. Personal Goals Adaptability Enquiry 52 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Learning Goals Children will: 1.01 Know that products in everyday use have an effect on peoples lives 1.02 Be able to plan what they are going to make 1.03 Be able to describe their plans in pictures and words 1.04 Be able to use simple tools and materials to make products 1.05 Be able to choose appropriate tools and materials for their tasks 1.06 Be able to comment on their own plans and products and suggest areas of improvement 1.07 Be able to comment on the usefulness of products in everyday use 53 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Task 1 Learning Goals 1.01 Know that products in everyday use have an effect on peoples lives 1.02 Be able to plan what they are going to make 1.04 Be able to use simple tools and materials to make products 1.05 Be able to choose appropriate tools and materials for their tasks 1.06 Be able to comment on their own plans and products and suggest areas of improvement 1.07 Be able to comment on the usefulness of products in everyday use Research activity As the children enter the ‘workshop,’ have some examples of illusionary and optical toys for them to explore. These might include, spinning tops, zoetropes and thaumatropes (the ‘bird in the cage’ illusion). Examples can be viewed at: museumofchildhood.org.uk/collections/optical-toys The Victoria & Albert Museum of Childhood website has some excellent resources on toys and games from different historical periods. youtube.com/watch?v=yD0ovANHdqQ YouTube hosts this simple demonstration of a thaumatrope. youtube.com/watch?v=wHdpzDluyhs YouTube demonstration of a spinning top product, which shows how it can be used to create simple animations and patterns. (To watch a YouTube video in safe mode, scroll to the bottom of the page and click on the ‘safety’ tab which brings up the ‘Safety mode’ information. Under this section, select the ‘on’ option, then click ‘save’) Explain to the class that the toymaker has left some of his ‘magical’ toys for the children to explore. Let the children play with the toys and discuss what happens. Is it really magic? How is the movement of the object affecting what we see? How do they ‘fool’ our eyes? The children can go on to create their own ‘magic’ toys, working individually, in pairs or small groups. 54 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker To make an optical spinning top: 1. Using white card, draw round a circular object (such as a plate) and cut out the circle. Find the centre of the circle by measuring or folding the circle. 2. Children can paint or draw their own patterns on the circle (spiral patterns are very effective). 3. Pierce the centre hole with a pencil. Then spin the spinner and observe the effect! To make a thaumatrope: 1. Cut out a circle of card. On one side draw a bird (or an object). Then flip the card vertically and draw the cage (or another object). 2. Make two tiny holes near each edge. Thread a length of string through each pair of holes. 3. Hold the string with each hand and twist until both strings are wound tight. Then pull the string tight and watch the card circle spin! To make a zoetrope: 1. Cut a large circle from card. Find the centre of the circle by measuring or folding the circle. 2. Make a hole in the centre. Push a lolly stick or other ‘handle’ through the hole and then tape it in place (so the child is able to spin the circle). 3. Measure and cut a thin strip of paper to fit around the circle. Draw a simple sequence of pictures on this (such as a bouncing ball). 4. Measure and cut a wider strip of black card to form the walls of the zoetrope. Cut slits in the black card, roughly aligned with the pictures on your previous strip. 55 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker 5. Tape the white strip to the bottom of the black strip. Then tape around your cardboard circle. 6. Children can now spin the zoetrope using the handle and watch their pictures moving by looking through the slits. While the designs may be similar, encourage the children to think imaginatively about the pictures and patterns they will use on their toy. Recording activity Allow time for the children to make their models. Provide assistance where necessary. To save time, card circles and strips could be measured and cut prior to the session. The finished toys can be shared with the rest of the class at the end of the session. Ask the children to view and evaluate each design. How well do they work as optical toys? How might they be improved? 56 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Personal Goals Resilience Thoughtfulness 57 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Task 2 Learning Goals 1.01 Know that products in everyday use have an effect on peoples lives 1.02 Be able to plan what they are going to make 1.03 Be able to describe their plans in pictures and words 1.07 Be able to comment on the usefulness of products in everyday use Research activity At the start of this unit, ask the children to bring in a board game from home to add to a whole class collection. These games should be made available for the children to play (during playtime, dinnertime, as part of an after-school club, and so on). You could provide evaluation cards for the children to complete after playing each game. They should keep hold of these cards to share during this task. An evaluation card might include the following: Name of game: Number of players: Difficulty: ••••• Fun factor: ••••• Start your session by looking at some of the games and asking children to share their feedback. Compare the games that were the most/least popular. What was it about each game that made it enjoyable/not enjoyable? (Remind the children to respect each other’s opinions; everyone will have their own favourites and there are no right or wrong answers.) Tell the children that the toymaker is pleased with the children’s inventiveness. He believes that they are ready for his next challenge – to design and make a board game for two or more players. Divide the class into groups. Using art materials, ask the children to work together to design a simple board game. Explain that they will be making their game in the next session, so they should use this time to plan what they want to make. Visit each group in turn and provide assistance to help them develop their ideas. Some areas to consider: 58 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker How will the players move around the board? How will you show their positions? How many players will take part in your game? How do you win? Will there be any parts of the board that reward or disadvantage the players? Will there be any cards or collectable tokens? What tools and materials will you use? What will your game be called? What else will you need to consider? (For example, will it be fun to play?) If children are struggling for ideas then they could visit the toymaker’s ideas machine for inspiration. (This could provide themes, such as ‘space’, ‘under the sea’, ‘jungle explorers’, and so on.) Also encourage them to think about the games they are already familiar with – and what they like about them. Children may be able to take all the elements of their favourite games and combine them into one! Recording activity Invite each group to present their ideas to the rest of the class. Encourage feedback from the rest of the class, exploring any problems that might arise when making the game. Other children might have additional ideas that the game makers could take on board (excuse the pun!). If possible, allow time for the children to revisit their designs, to make any changes/additions based on their peer feedback. Geography/History link: children may base their board game on a historical period that they have studied (e.g. Romans or the Ancient Egyptians) or an environment (jungle, arctic, and so on). If so, provide appropriate resources (books, posters, etc.) for the children to use, to add factual detail to their game. Personal Goals Cooperation Enquiry Thoughtfulness 59 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Task 3 Learning Goals 1.01 Know that products in everyday use have an effect on peoples lives 1.04 Be able to use simple tools and materials to make products 1.05 Be able to choose appropriate tools and materials for their tasks 1.06 Be able to comment on their own plans and products and suggest areas of improvement 1.07 Be able to comment on the usefulness of products in everyday use Research activity Using collage and art materials, the groups can make their board games based on their designs (see previous task). You may wish to provide grids of squares on large sheets of paper, for the children to cut up and arrange to make their boards (it saves time and avoids children having to measure out each and every square). Prompt the children to explore the materials that are on offer. These might provide additional ideas as to how the boards/cards/playing pieces can be made and decorated. Recording activity The proof of a good game is in the playing! Ask each group to play their game to test out the rules and check that everything works. (You may wish to allow time for the groups to make last minute changes if something is not working.) Ask each group to present their finished game to the rest of the class. They should talk through their original idea and how it was translated to the finished product. Focus on any changes that were made during the making and testing process, and anything they would do differently if they had more time. Children can write up instructions for their game (see Language Arts/ICT link) so that other members of the class can play it. Language Arts/ICT link: children can use a simple word processor to write up the instructions for their game. Less confident children may require an adult to help. This is a good opportunity to explore the format and language of instructional texts (numbering, lists of materials/ equipment, time connectives, and so on). 60 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Personal Goals Adaptability Communication Resilience 61 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Task 4 Learning Goals 1.02 Be able to plan what they are going to make 1.03 Be able to describe their plans in pictures and words 1.04 Be able to use simple tools and materials to make products 1.05 Be able to choose appropriate tools and materials for their tasks 1.06 Be able to comment on their own plans and products and suggest areas of improvement 1.07 Be able to comment on the usefulness of products in everyday use Research activity If possible, invite a local puppet show company to visit the class and perform to the children. Allow time for the children to ask questions. The puppeteers should be encouraged to talk about how they operate the puppets and make them perform. Look at and discuss different types of puppet performances/techniques. The following links might be useful: youtube.com/watch?v=UV938f46Wpg YouTube video providing a short explanation and demonstration of the Japanese art of Bunraku. youtube.com/watch?v=mlBX3zOrsrM YouTube video showing an Indonesian Wayang performance (shadow puppet theatre). The video gives a ‘behind the scenes’ view of how the show is put together, showing the musicians and the puppet operator. youtube.com/channel/UC81dB7A-te0taf75bsdYtKg This YouTube channel features a selection of videos showcasing examples of Kathputli, a string puppet theatre native to India. (To watch a YouTube video in safe mode, scroll to the bottom of the page and click on the ‘safety’ tab which brings up the ‘Safety mode’ information. Under this section, select the ‘on’ option, then click ‘save’) museumofchildhood.org.uk/collections/puppets-and-toy-theatres The Museum of Childhood website has an informative section on puppets from around the 62 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker world. Talk about the different types of puppet and how they are operated. Explore some of the mechanisms used for movement. For example, the arms and legs on a simple string puppet are often operated by levers, and a puppet’s mouth can be opened via a sliding mechanism; while on giant-sized puppets, wheels are sometimes used under the ‘feet’ to manoeuvre the puppet around the stage. Note how, in some performances, the operator is visible (such as the Bunraku show) whereas in others, they are hidden from view. Divide the class into small groups. Each group will be putting on its own puppet show performance (see extension). If you wish, children could base their puppet characters on a story they have read in class – or make up their own story in their groups. Within each group, children can work individually or in pairs to make a toy puppet. They will need to decide how it will be operated. Challenge the children to include a simple mechanism such as a lever, slider or wheel in their design to aid movement. Demonstrate some ideas (see below) with the whole class – and then provide the materials for the children to make their own. As much as possible, you should allow the children to choose their own materials and components from a wide range. The children should be able to compare the characteristics of different materials and to choose those that are best suited for their product (links to Science Task 2). Ideas might include: Finger and glove puppets: take a black glove and then glue character shapes to each of the fingers. Alternatively, decorate a coloured glove, mitten or sock to look like the head of an animal/character. Children can operate the mouth by opening and closing their hand. Flip puppets: use a paper bag or a paper plate and decorate a face on one side, then flip over to create an alternative face on the other side. The faces could represent different characters or display a different mood/expression of the same character. Attach a lolly stick to the back of the plate so that it can be held by the child and flipped when required. Shadow puppets: children should draw the outline of their character onto card and then cut them out. When making shadow puppets, children will need to be aware that the shapes must be kept simple so that they are recognisable by the audience. Children can add moveable parts such as levers, sliders or cardboard wheels using split pins – and attach rods to move them up and down, slide them from side to side, or rotate them. String puppets: children can make people and animal characters from fabric or card. The heads should be made from coloured circles of fabric (or the foot of a pair of tights), stuffed with cotton wool and then sewn up or taped to create a ball. A length of string can then be threaded through the head. Knot the two ends of the string together. Attach the finished head to the body of the character/animal so that it can be moved using the strings. Moveable limbs can be achieved by creating arms out of strong fabric/string and then attaching fabric balls to the end, to make the hands. The hands can then be threaded with string, so that they can be operated. Bunraku puppets: making Bunraku puppets is a secret Japanese tradition that can take a lifetime to perfect. You can, however, create something similar by getting the children to 63 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker cut out characters from thick sheets of card (the larger the better) and using split pins to hinge their joints. With Bunraku puppetry, there is no need to hide the presence of the puppeteer. Therefore, children should remember that they can stand/sit behind their puppet to operate it. Most Bunraku puppets are large – almost as big/tall as their operators. These puppets are more effective when they are created on a larger scale. Recording activity Children should record how they made their puppet, using labelled pictures or video recordings. Finished puppets can then be presented to the rest of the class. Children should be encouraged to talk about how they made their puppet, any problems that they needed to solve, and how they plan to perform using their puppets. Invite the children to comment constructively on each other’s designs and to reflect on the successes and weaknesses of their own designs. For example: Have they followed the design criteria you set out for them? Have they included a moving mechanism? Can any improvements be made? (e.g. to make their puppet stronger or stiffer?) Encourage the children to share their views and, if time allows, make any necessary changes to their products. Mathematics link: children can create their own patterns/instructions for making a puppet. These should provide enough information for someone else to follow, to make an exact replica of the puppet. As part of this task, children will need to provide accurate measurements and/ or provide scaled patterns that could be cut out. Personal Goals Enquiry Resilience Thoughtfulness 64 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Technology Extension task Learning Goals 1.02 Be able to plan what they are going to make 1.03 Be able to describe their plans in pictures and words 1.04 Be able to use simple tools and materials to make products 1.05 Be able to choose appropriate tools and materials for their tasks 1.06 Be able to comment on their own plans and products and suggest areas of improvement 1.07 Be able to comment on the usefulness of products in everyday use Extension activity Using their puppets from the previous task, children can go on to plan and perform their own puppet show. This will require the children to work on: Further puppets to complete their cast A theatre or area where they will perform Backdrops, scenery and props to help tell their story (depending on their chosen technique) Children may also wish to add musical accompaniment to their piece (see Music link). Allow time for the children to rehearse their performances. Based on this, the children may need to make further modifications to their puppets and/or their theatre, for example, they might need to consider how they can make their scenery more stable so that it doesn’t fall over, or their props stronger and stiffer. Encourage the children to try out different methods - adding extra layers of material for increased strength or fixing structural supports to the back of the scenery. Set aside a time for the children to perform their stories to each other. After each performance, ask the audience for feedback. What did they like most about the story/ puppetry? How might each performance be improved? Music link: groups may want to use instruments to add a sound track or music sequence to their story (see the Indonesian Wayang performance in the previous task). These could be recorded so that they can be played back during the performance (children will need to practise their timings so that their movements and the music match up!) or members can assign roles, with some group members providing music while others operate the puppets. Children could also experiment with adding sound effects to their piece. 65 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Personal Goals Adaptability Communication Resilience 66 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Physical Education Learning Goals Children will: 1.02 Be able to perform simple activities with control and coordination 1.03 Be able to repeat and develop simple actions 1.05 Be able to apply movements in sequence 1.07 Be able to observe, copy and develop actions performed by others 1.08 Be able to improve performance through observation and repetition 1.10 Understand principles of safe activity 67 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Physical Education Task Learning Goals 1.02 Be able to perform simple activities with control and coordination 1.03 Be able to repeat and develop simple actions 1.05 Be able to apply movements in sequence 1.07 Be able to observe, copy and develop actions performed by others 1.08 Be able to improve performance through observation and repetition 1.10 Understand principles of safe activity Research activity Gather the children in the school hall. Remind them of the toymaker’s workshop and how his toys come alive at night to play. The children are going to imagine that they are different toys, leaving the toy box to dance and play, while the toymaker is away. Designate an area of the hall as the toy box. This could simply be a large rectangle marked out by skipping ropes or a series of mats placed together. All the children start in the toy box. When you play music, the children are going to take on your chosen toy type, exploring moving and dancing in that fashion. Toy types might include: Mechanical, like a robot Floppy and loose, like a rag doll Spinning and turning, like a spinning top Hopping and jumping, like a jack-in-the-box Fast and slow, like a wind-up toy When the music gets quieter and quieter, the children must slow their movements, as if they are getting tired, returning to the toy box at the end of the night. You may also want to introduce a sound effect (such as cymbals or a clap) to signify that the toymaker has entered the shop, and everyone must freeze and hold their positions. Focus on key performers, asking the rest of the class to observe how they have interpreted their toy character. 68 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Ask the children to choose one of their favourite toys (this might be one of the toys they brought in and shared for the History tasks). Ask them to explore how their toy might move. Consider its size, shape and the materials it is made from. Let the children practise their sequences. Invite volunteers to perform these to the rest of the class. Is it possible to guess the type of toy just from watching the child’s movements? End the session, by playing music and letting everyone dance around the hall as their favourite toy. Personal Goals Adaptability Communication 69 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Physical Education Extension task Learning Goals 1.02 Be able to perform simple activities with control and coordination 1.03 Be able to repeat and develop simple actions 1.05 Be able to apply movements in sequence 1.07 Be able to observe, copy and develop actions performed by others 1.08 Be able to improve performance through observation and repetition 1.10 Understand principles of safe activity 70 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Extension activity Share the story of ‘The Nutcracker’, a ballet that was set to Tchaikovsky’s music. In the story, a young girl called Clara is given a nutcracker doll (a prince) by her father. Clara dreams that the prince comes alive, whisking her away into a fantasy world. On their adventure, Clara helps the prince and his army of toy soldiers to defeat the Mouse King, they travel through the land of Snow and the Land of the Sweets (where they meet the Sugar Plum Fairy), and finally are treated to the Waltz of the Flowers, before Clara wakes up – and it was all a dream! Introduce the children to some of the music from the ballet. Talk about what is happening during the music. Focus on the March of the Toy Soldiers and the battle piece: youtube.com/watch?v=cZtw4KekvVM A music clip from ‘The Nutcracker’ ballet, with accompanying photographs. youtube.com/watch?v=a8yyzBp0aIw A video clip showing the battle scene from act 1 of ‘The Nutcracker.’ (To watch a YouTube video in safe mode, scroll to the bottom of the page and click on the ‘safety’ tab which brings up the ‘Safety mode’ information. Under this section, select the ‘on’ option, then click ‘save’) Work with the children to develop your own scene from the ballet when Clara wakes up and finds herself in the midst of a battle between the army of toy soldiers and the mice. Explore different movements to contrast the toys and the mice. You can also show the prince getting wounded by the Mouse King – and Clara saving the day by throwing her slipper (an imaginary one, as far as your performance is concerned!) at the Mouse King, to distract him, while the prince delivers the fatal wound. Your finalised dance could be presented to the rest of the school – or the children’s parents and friends as part of a special evening performance. Personal Goals Communication 71 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker ICT & Computing Learning Goals Children will: 1.01 Know about some of the applications of ICT and computing in everyday life 1.07 Be able to plan and give instructions to make things happen using a floor robot, program, or app 1.08 Be able to describe what they have done 1.09 Be able to use simulations to explore what happens in real and imaginary situations 1.10 Understand the importance of using ICT and computing safely and respectfully and how to report any concerns 72 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker ICT & Computing Task Learning Goals 1.01 Know about some of the applications of ICT and computing in everyday life 1.07 Be able to plan and give instructions to make things happen using a floor robot, program, or app 1.08 Be able to describe what they have done 1.09 Be able to use simulations to explore what happens in real and imaginary situations 1.10 Understand the importance of using ICT and computing safely and respectfully and how to report any concerns 73 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Research activity Ask the children if they like playing video games or computer games at home. Explain that ‘computer’ games include any games on devices such as mobile phones, iPads or other tablets. Ask which games they like to play. Explain that computer games were only invented around 60 years ago. They were very different to computer games today! Show them some pictures to illustrate this, such as: bit.ly/1BOu9Gy bit.ly/1Em6oaQ bit.ly/18o01FM bit.ly/1KxKuFp bit.ly/1aQkdC2 Does this look anything like the games they play today? What is the same, what is different? Explain that despite looking very different, computer games are still made in the same way, just by using imagination, programming and coding. When you play a game, you are controlling what happens by using an input which could be a games controller, a mouse, a keyboard or a touchscreen. A computer game always has a goal or a mission or a puzzle you need to solve. It normally has levels which get more difficult as you go along. Tell the children that the magic toymaker has prepared a computer game for them to play which was one of the first games ever invented. Give the children the opportunity to play ‘Space Invaders’ for about ten minutes. There are many different versions of the game available to play with a PC online: PC: bit.ly/1lzoRZv bit.ly/17Yg658 bit.ly/18o70yB bit.ly/1MchmyU bit.ly/1H7fFSj bit.ly/1AOs3RE iPad: apple.co/1GqX2va What is the goal of the game? How do you win or lose? Does it get more difficult as you go on? What strategies did they discover for winning the game? 74 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Explain that the children are going to learn how to make their own space-themed computer game. All computer games are made up of three things: 1. Pictures – pictures and colours set the scene for the game. 2. Algorithms – algorithms set the rules for the game and control what happens. 3. Code – code is the computer language which the computer uses to display the game. Using a large projected display, access this website: j2e.com/jit5?fileId=ar5v2sCoBLpFYBED Which picture template do they think would be best for a space game? Ask them what they think the goal of the game is. Hopefully they should agree that the spaceship should visit each planet. On the ‘simple’ setting, demonstrate how to do this by using the directional controls on the spaceship. Point out how these commands appear in the left-hand pane. Explain that the commands are written in the code language which the computer executes (carries out/follows). Ask the children what they think the little pen is for. Show them how this puts a ‘pen down’ (green) or ‘pen up’ (red). Drag this command in the left hand pane to the top of the algorithm you have created and run the program, highlighting how the commands are being executed in order. Did they notice what the ‘pen down’ command did? It draws a line of the route. If we put ‘pen up’, it will not draw a line. Ask the children to help you control the spaceship to visit the planets, pointing out that a little flag appears on each planet visited. Demonstrate how to run the entire program by pressing the green triangle ‘Go’ button. Point to the commands in the left-hand pane as they are being executed. Explain that together, these commands form the algorithm which sends the rocket on its interstellar adventure. An algorithm is a set of steps or instructions to work something out or make something happen. Clear the commands by clicking on the eraser and change the setting to ‘advanced’ mode. Now, when we select the commands on the spaceship they are not executed immediately, they just appear in the left-hand pane. They will only be executed when we press ‘Go’. This means that we need to predict which commands we want to use to control the spaceship. Ask the children to help you to select a series of commands in ‘advanced’ mode to make the spaceship visit planet Earth and then draw a line to the big green planet on the left. You could help them to make predictions by executing their commands yourself, modelling how to visualise the different commands by physically enacting them and saying the commands out loud as you do so. Demonstrate how you can edit the commands in the left-hand pane by either deleting them (clicking on the little cross) or changing their position in the sequence by dragging them up or down. Include an error in the sequence. Execute the program by pressing go. What is wrong with your algorithm? Can the children debug (fix) your program? Model the process of editing and testing the program, de-bugging until the spaceship draws a line between Earth and the green planet. Challenge the children to create their own algorithms to make their very own space game in 75 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker ‘simple’ mode. It is helpful to work in pairs on this activity, as it should involve plenty of focused discussion using the key vocabulary used in the program. The activity can be differentiated by giving different challenges, such as: Visit planet Mars (the red one) Visit Earth and then Saturn (the planet with a ring around it) Visit all the planets and then return to the original position Draw a single line between the red and yellow planets To end the session, demonstrate how to record an audio title for your space ‘game’. Point out that there is a warning message which appears, asking you if the website can access your computer’s webcam and microphone. Explain that when you press the green ‘allow’ button, it means that the website can see and hear you. For this game, we want to allow it, because we want to record our voices. But if the children saw this message on a different website or app, for example when they are playing games at home, what should they do? Explain that they should always check with their parents first. When we allow websites access to our webcams, it is like opening the door of our house to a stranger. We need to protect ourselves on the computer as well. Tell children that if they see anything online that they are unsure of, they should always check with their parents first, or close the website by clicking on the cross. Personal Goals Adaptability Communication Resilience 76 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker International Learning Goals Children will: 1.01 Know that children within the class and school have different home countries 1.02 Know the names and approximate locations of the home countries of children within the class (and/or school) 1.03 Know about some of the similarities and differences between the lives of children in the different home countries and in the host country 1.04 Be able to respect one another’-s individuality and independence 1.05 Be able to work with each other where appropriate 77 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker International Task Learning Goals 1.01 Know that children within the class and school have different home countries 1.02 Know the names and approximate locations of the home countries of children within the class (and/or school) 1.04 Be able to respect one another’-s individuality and independence 1.05 Be able to work with each other where appropriate Research activity In pairs, ask the children to find out about a popular team game/party game from their home countries or a different country around the world. The following websites provide a useful starting point: edis.ifas.ufl.edu/pdffiles/4h/4h05500.pdf The University of Florida has produced this PDF document, which features over 50 games from around the world. While most are flagged ages 9-12, they are very simple to learn and play. topics-mag.com/edition11/games-section.htm Topics Online Magazine has a section on traditional games from around the world. This site may be too difficult for children, but provides useful ideas and background information for the teacher. 78 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Recording activity Children should record the rules for their game using words and pictures. They should then explain the rules of their game to the rest of the class. Each game can be played as part of a fun afternoon of ‘international games’. At the end of the session, talk about the children’s favourites/least favourites. Compare the games from different countries and highlight their many similarities. As an extension, children could work in groups to choose one of the games and then add their own extra rule or element to change it slightly. They can then try out their game and evaluate it afterwards. Mathematics link: let children vote on their favourite game. Children can collect and then record these votes using a bar graph. Which international game is the most/least popular with your class? Personal Goals Adaptability Communication Cooperation 79 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker International Extension task Learning Goals 1.01 Know that children within the class and school have different home countries 1.03 Know about some of the similarities and differences between the lives of children in the different home countries and in the host country 1.04 Be able to respect one another’-s individuality and independence 1.05 Be able to work with each other where appropriate Extension activity With parents’ permission, take photographs of the children with their favourite toys. Each child can then write a sentence or two about their toy to accompany their photograph, along with their name and their host/home country. Place these in a PowerPoint presentationor an online sharing tool such as Pinterest (pinterest.com), which can then be shared with another school around the world. (The IPC Members’ Lounge provides an ideal opportunity to link up with other IPC schools across the world.) The linking school can perform the same activity with their children. If you can get several schools involved, then you will have a rich resource that you can share with your own class. Show children the photographs from the other school/s. Talk about children’s favourite toys in different parts of the world. Look at the similarities and differences. Help the children to find the different home/host countries on maps/globes. Personal Goals Communication Respect 80 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker The Exit Point Tell the class that they are going to be opening up their toy workshop for their parents to visit and celebrate all the learning that has taken place during the unit. Each child should design a special invitation (or golden ticket!) to invite their parents to the toymaker’s workshop. Children may wish to make their invitation more inventive, by putting it inside a box for example, or turning it into a jigsaw that their parents have to put together to read the message. Work with the children to decide how you will present your work and entertain your guests. Activities might include: Teaching people how to play a traditional game or board game Explaining how a toy was made Presenting toys in the museum or on the timelines Putting on a puppet show Performing your Nutcracker ballet Obviously, not all activities will be able to be done in the classroom, so part of your exhibition/presentation could take place in the school hall. The toymaker returns! If possible, arrange a special treat for the children by inviting a local entertainer/magician to come and pretend to be the ‘toymaker’. He/she can congratulate the children on all their hard work – and then put on a special show for both the children and their parents, as a means of saying thank you! You may want to organise additional activities based around the toymaker’s return. For example, he could teach the children to make balloon animal toys, help them to learn a magic trick, share his own ‘favourite toy’ and so on. You may also want to have a competition element, where the toymaker judges the toys that were made from the entry point (or another task throughout the unit) and awards prize/s to the best. The IPC community would love to see examples of your learning, in any subject, at any stage in the learning process. If you have any pictures or stories you would like to share please visit our Facebook page at www.facebook.com/InternationalPrimaryCurriculum, tweet @The_IPC or email stories@greatlearning.com. 81 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Resources For this unit, you will need some, but not necessarily all, of the following: Equipment Decorations for the toymaker’s workshop (see entry point) Collage and junk materials Boxes and wrapping paper Collection of new and old toys Collection of dolls and teddy bears (old and new) Collection of board games Collection of pre-made optical toys Books, posters and DVDs about toys Computers and internet access Sorting hoops Art and craft materials (paints, scissors, card, glue, etc.) Word-processing software Graphing software Toy cars (various sizes/types) Samples of different materials Small world toys Construction toys 82 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Links http://www.dianesdolls.co.uk/dolls.html Diane’-s dolls website has a good overview of the history of dolls, from prehistoric times to the modern day. http://www3.hants.gov.uk/museum/childhood-collections/toys/dolls-soft-toys. htm Hampshire Toys website has a useful background section, exploring the history of dolls. http://entertainment.howstuffworks.com/toy-pictures.htm How Stuff Works website features an image gallery showing the most popular toys from the 1960s to the present day. http://www.thedailybeast.com/galleries/2010/12/14/christmas-toy-fads.html The Daily Beast is a US news website, which features an article on toy crazes over the last 30 years. http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/Brueghel/index.html The Games Museum, established by the University of Waterloo in Ontario, has an impressive collection of objects, which can be viewed on their site. http://www.museumofchildhood.org.uk The Museum of Childhood website has an excellent section on teddy bears, with information on how bears can be classified based on their characteristics. http://www.teddybear-museum.co.uk/ The Teddy Bear Museum is a site for collectors, providing images and information on teddy bears from the first half of the 20th century. http://edis.ifas.ufl.edu/pdffiles/4h/4h05500.pdf The University of Florida has produced this PDF document, which features over 50 games from around the world. While most are flagged ages 9-12, they are very simple to learn and play. http://www.museumofchildhood.org.uk/collections/optical-toys The Victoria & Albert Museum of Childhood website has some excellent resources on toys and games from different historical periods. http://www.topics-mag.com/edition11/games-section.htm Topics Online Magazine has a section on traditional games from around the world. This site may be too difficult for children, but provides useful ideas and background information for the teacher. 83 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. The Magic Toymaker Books Scrapbook series, by Robert Opie, Pi Global Publishing, 1999 Titles in the series: 1910s, 1920s, 1930s, 1940s, 1950s, 1960s, 1970s. This series of books focuses on British history, but provide plenty of talking points for children in other countries studying this topic. Each double- page spread is filled with examples of real historical artefacts (including children’s toys), beautifully photographed. 84 Downloaded for use by West Denton Primary School on 20 July 2016. From Fieldwork Education, a part of the Nord Anglia Education family. © WCL Group Limited. All rights reserved. Not to be reproduced without permission. From Fieldwork Education, a part of the Nord Anglia Education family. ©WCL Group Limited. All rights reserved.