Requirement Gathering at ZS January 2022 Hypothesis Requirements are currently a one-way channel from client to PMs/ Design/ Dev team Confluence provides a single source for all requirements! But the documents can be made better. • What if the customer does something that's not documented? How do we design? • I have a question that the PMs don’t have answers to yet. How can I find them? • How can I reduce the back and forth discussions we keep having? Challenge we face We talked to designers in various teams across SPM, Verso, Revo & IC to see if they have access to everything they need to follow a standard Design process. • There is some uncertainty in requirements that increases number of calls between PM & Designers • I want to know about research findings & personas more. Where can I find them? • Handing over/ starting over is very difficult to a new designer. They have a lot of questions & not everything is in the documents • How can I say what I design works? Acceptance criteria is too broad for design • Sometimes Discovery extends even after designs are handed over • I want to know more about the feature lead users • Too much technical information and too little user expectations Existing structure - IC • • • • • • • • • • Objective Background & Strategic Fit Problem Statements Market Research & competitor Summary User Personas Business scenario Assumptions Requirements Supporting Documents Open questions Existing structure - Revo • Executive Summary • Mission statement • Competitor Analysis • User Personas • Business scenario • Assumptions • Requirements • Meeting Notes Existing structure Deployment • Objective • Background & Strategic Fit • Problem Statements • Market Research & competitor Summary • User Personas • Business scenario • Assumptions • Requirements • Supporting Documents • Open questions Existing structure Pros Cons • Flexibility for unique requirements • Inconsistency across groups • Gives a (possible) source of truth for all designers/ Developers • Not all required information for designers are easily accessible • Space to mark more requirements • Prevents future handoff without enough design context • Delays release plan with multiple parallel discussions • Possibility of critical information being missed out on Ownership Product mangers drive requirement gathering & hands off them to Designers Feedbacks Through Reviews Product Owners/ Managers Design/Development Suggested Ownership Designers CO-Create Confluence documents with the Product Managers Feedbacks Through Reviews Designers & Product Managers Design/Development What would we need? Product Manager • • • • • • • • • • Objective Executive summary Background & Strategic Fit Market Research Competitor Summary Success Metrics User Personas User Journey Mapping User interaction/ VD specific callouts User research Findings • • • • • • • Use cases & Assumptions Requirements Tech Stack Limitations Supporting Documents Open questions Meeting Notes Road Maps * Yellow : Co ownership between PM & Designer *Green : Designers Ownership Proposed structure Pros Cons • Closer collaboration between product & design • Increased initial effort • All design & business requirements are documented consistent • Standardising quality across teams would be challenging • Easier Handoff with single source of truth • Easy discoverability • Increased efficiency and reduced turnaround time Expected Challenge • Only 40% -45% PMs agree on the distinction between UX & PM, as most of the roles & responsibilities overlap. • But research has proved, collaboration between PM & UX can validate requirements much earlier than post design validation. • Only 9% PMs in the world believe communicating voice of the customer needs any ux support • Bringing the clear distinction between Ownership, Support and clear roles/ responsibilities while improving collaboration will be an organisational change that needs clarity, vision & time to achieve maturity in