Group E: Member Name: Contribution: Junfan Shi LEGO Swot base on age groups(1.5-3,4-5) Lin Hangchen LEGO Swot base on age groups(6-12) Guangyang Chen LEGO Swot base on age groups(13-18,18+) Ziwei Deng LEGO Customers Segmentation Lego’s Target Marketing Strategies LEGO Swot base on age groups Age: 1.5-3 Strength Weakness Educational enlightenment. Compared with ordinary children's toys, Lego's children's toys cultivate fine motor skills, imagination and love for creativity. It has enlightening significance. Safe. Safety of toys is important for Little kids. LEGO bricks meet rigorous child safety standards. To prevent accidental ingestion by children between 1.5 and 3 years old, this category has larger bricks High quality. Compared to other puzzle toys companies, Lego’s products have greater quality. Expensive. Kids from 1.5-3 years old don’t have the ability to buy their own toy. Parents could find cheaper substituted toys. Need parents' company to play with. Some products in the 1.5-3 years old category are still too complicated for this age group. Parents need to spend time playing lego with their kids. Lack of awareness of the theme product. Lego has a lot of theme products like SpiderMan, Batman,ect. However, kids from age 1.5-3 weren't really aware of those figures. Opportunities Threats Increase of awareness of children's education. Parents are becoming more and more aware of their children's enlightenment education. So the tendency to buy educational toys will be stronger. Negative population growth. High consumption areas and developed countries have negative population growth. Sales of products of 1.5-3 years old could be decreasing. Age: 4-5 Strength Weakness Rich in IP. Kids from age 4-5 start to be aware of figures from animation. There are abundant theme products from this age group. Improve social skills. Kids from age 4-5 are starting to build their social skills. Kids can play lego with their friends to improve their social skills. Stimulate children's interest in learning. Lego provides educational benefits. Children from this age group are starting to build their learning interests and learning ability. Too many competitors. Too many other toys companies produce toys for this age group. Opportunities Threats Development of early education. The early education industry is developing rapidly. As an educational toy, Lego could develop with the development of the early education industry. Video games. As the development of the video games, more and more children from this age group are attracted by video game instead of real toy. Age: 6-12 Strength Weakness Customer brand loyalty LEGO education has penetrated into the national education system and the curriculum of all ages, so these children may play Lego from their younger age. Too simple Lego may be too simple for children of this age. If they don't have a lego habit, it's hard to become a new user. Expensive Lego is expensive compared to other toys for this age group. Opportunities Threats Combine with VR or AR Due to the rise of video games, Lego can combine its products with AR or VR, allowing kids to play on another platform. Tightly connected with ip It is vulnerable to IP quality. More alternatives Children of 6-8 begin to play with electronic devices or a broader range of toys. Age: 13-18 Strength Weakness Innovation. Many Lego brick toys for this age segment are compatible with technologies like the Lego TECHNIC Control+ app and equipped with control boards and motors. Education. Users (teenagers) can learn coding while playing with the smart Lego toys. Inspiring users' interest to study Engineering. Licensing Deal with Popular IP. Lego license with Harry Potter, Marvel, Automobiles brands that attract teenagers. Pricing. The typical Lego bricks are pricey while these with smartphone integration or coding functions cost even higher than $400. Threshold to Play. Though Lego makes apps to lower the learning cost of coding, users still need fundamental coding skills to play. Opportunities Threats Coding Camps. Lego can work with institutions like coding camps which will benefit both sides. The Coding camp could attract more teenagers and Lego could have big purchasing orders. Parent Choice. Compared to video gaming consoles, parents prefer kids playing with Lego toys even though Lego smart toys cost high because they believe it’s more meaningful. Substitutes. Coding toys like VEX Robotics offer more possibilities to play and they’ve entered many junior & high schools. Software Entertainment. Many teenagers would rather spend their spare time watching Netflix or playing video games. Also, Coding softwares are developed like games to attract users. Age: 18+ Strength Weakness Brand Loyalty. Many people have been playing Lego since they were children. Lego will stay at the first place when picking similar products for themselves or for kids. Abundant IP. Replica of many great architectures, movie ip, automobiles. (huge size) Smartphone Integration. Lego with smartphone integration makes it more fun to play. Various Price Lever Products. Good gift options to choose. Narrow SKU for adults. The Lego store mostly sells toys for kids and teenagers, not many designed for adults. Time Costy. Huge projects need users to spend much time building. Opportunities Threats Introducing New Technology Toys. Lego can introduce new large & new tech toys since adults have more money to spend. Shopping Habit. Research illustrates the Z Generation prefers spending to saving, and they are not price sensitive. Lego Park. Like Disneyland, the opening of Lego Park would bring a positive influence on the selling. Substitutes as decoration. Products like PopMart art toys are cheaper and offer various selections. Shipping Period and Cost. Due to Covid Pandemic, the shipping period and cost both increase. LEGO Customers Segmentation ● Demographic Segmentation Age Features Adults Lego Alumni, Lego collector, Parents for educational purpose Teenage Enjoy bricks building while more dopamine released in the brain pre-schoolers Exploration of learning capacities, visual attraction, IQ develope ● Psychographic Segmentation Characteristics Product Preference Children who enjoy playful learning Architectural, City, Animal theme Children who love movies Disney, CD, Harry Potter, Batman theme Millennial generation with brand loyalty Clothing, Backpacks, Books, Keychains ● Geographic Segmentation Currently Lego has its major presence in developed nations such as Western Europe and North America. Lego is trying to expand its base in emerging countries such as India and china. Lego’s Target Marketing Strategies ● Product Specialization For main products, Lego conducts product specialization as target market strategy. When its expertise in a product category can play a role in many different market segments, the company will engage in product specialization by adjusting product shape, themes, and complexity to meet the different needs of different customer groups. Markets 1.5+ Main Product: Bricks Specialization Eazy animal toy and playset ● 4+ More detailed buildings 6+ Higher complexity toys 9+ Licensed set 13+ 18+ Licensed set and model Complex models Single Segment Targeting For other products, such as clothing, backpacks, books and keychains, Lego put adults who are fancy about lego as its target segments. Those customers have strong brand loyalty to lego and have an addiction to collecting all kinds of items from lego just for memorizing their childhood. Markets 1.5+ 4+ 6+ 9+ 13+ By Product: Clothing Keychains - - - - - 18+ Adidas Levis