Uploaded by Shaheen Ali

Code conversion Booklet

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I-Innovate Year 10 Course
Semester 1
Code Conversion – Student Booklet
Design thinking course focusing on innovative solutions for real world problems using STEM.
Google classroom Code: zarkx6d
Student Name:__________________________________
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The Design Thinking Process
Introduction to design
Design is a process of developing purposeful and innovative solutions that
embody functional and aesthetic demands based on the needs of the intended user
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Process: A structured approach to creation
Purposeful and innovative solutions: Design is about solving problems
Functional: Design isn’t just about making things look nice. It should work to solve a
problem
Aesthetic: However, design is also about making solutions that look and feel good so
people want to use them
Needs of the intended user: Must work for the people who are suffering from the
problem
Why Design Matters
https://www.youtube.com/watch?v=J6LtABooE2c
What makes a design ‘good’?
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Simple
Experience
Effective
Efficient
Sustainable
Introduction to innovation
Innovation is the process of introducing or creating new ideas, designs, or methods, with
result of solving a problem or meeting a need which was previously unmet
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Introducing and creating: Could be a completely new idea, or an existing idea which
is applied in a new way
Ideas, designs, or methods: Doesn’t have to be a physical product. Can be an idea
or improvement to a system or process
Solving a problem: Creating new things for the sake of it, but which don’t solve a
problem, is not innovation
What makes an innovation ‘good’?
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Necessary
Ethical
Easy to use or implement
Effective
Safe
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Design Thinking
Design Thinking isn’t just about design. It is a process for creative problem solving.
Having a process makes it easier for designers and innovators to work through problems and
create solutions.
Design Thinking has five stages:
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Empathise with end users (the people you are designing for) to understand their
struggles, needs, and motivations
Define the single problem to be solved by considering all possible problems and which
one, if solved, will have the biggest impact
Ideate to generate multiple potential solution ideas, evaluate them, then choose the
best one
Prototype your idea to create a simple model of your solution. This allows you to test
it before creating the final product
Test your prototype to get feedback from end users and make changes to the
prototype, to then be tested again
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Control technologies
Control Technologies are all around us. They are in our homes, classrooms, shopping
centres and even out streets! But what are they and how do they work?
Identify four examples of control technology systems in the space below.
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Tickle me Elmo
The following YouTube clip, LOL Elmo (https://www.youtube.com/watch?v=65maMPzLFjg),
will show you how ‘Tickle Me Elmo’ works. After watching it, complete the following questions
in the space provided.
What makes Elmo move?
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What happens when you press the button on Elmo’s hands or feet?
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How do you think Elmo knows to move/vibrate when the button has been pushed?
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Remote control for a television
Here is a TV remote control that has been pulled apart. Using the following word bank, label
the components used.
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Case (back)
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Outputs
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Case (front)
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Power supply (batteries)
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Circuit, wiring and components
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Printed circuit board (PCB
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Inputs
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Microcontroller
There are three core components of all control technology systems. Identify them below:
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Complete the Input, Processing and Output (IPO) chart below for the remote control.
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