Elements and analysis of the Visual Sequential Text CARTOON / COMICS / GRAPHIC NOVEL SIMILARITIES All three have similar formal elements All three forms of visual sequential art with a narrative thread or a theme – That appeal to both the realms of our identity and awareness The Sensual (Our senses) – Physical world The Conceptual (The world within): Example: Inanimate objects may possess separate identitiesif a car speaks or a stuffed toy speaks it would not be out of place Identify both realms in the analysis to discuss them. FORMAL ELEMENTS Frame (the lines and borders that contain the panels) Written codes - upper case, lower case, Font, Speech bubbles Special effects lettering Emotions through lettering Technical codes - layout, sequencing, framing, angle, lines, shape Color - affects the reader’s experience. Graphic weight – contrast in an icon/panel. Degree or intensity of colour and its effect Camera angles Symbolic codes [Emanata] - colours, objects, body language, clothing, setting PANEL AND ICON Normal panel – Borderless panel – Splashes and Bleeds Icon : Effects of panels Normal panel - One single idea Splash – Two or more panels clubbed – run on ideas Bleed – The panel goes beyond the page Emphasis on a Single idea THE PASSAGE OF TIME – TRANSITION THE PROCESS OF CLOSURE Moment to Moment transition – Linear order Action to action – Single subject in a distinct action to action progression THE PASSAGE OF TIME – TRANSITION THE PROCESS OF CLOSURE Subject to subject – Idea to idea – Extended reader involvement Scene to scene – Deductive reasoning is involved - transitions in place and time THE PASSAGE OF TIME – TRANSITION THE PROCESS OF CLOSURE Aspect to aspect – Wandering eye effect – different aspects of a place , idea or mood Non sequitor – NO logical relationship between panels whatsoever POSITIONING OF THE ICONS Foreground - If the subject seems closer to the reader, in the front of the scene depicted, it stands in the ‘foreground’. POSITIONING OF THE ICONS Midground - If the subject stands in the middle of the scene that is depicted, then it is in the midground. Allows centering of image by using natural resting place for vision. The artist deliberately decides to place the image where a viewer would be most likely to look first. POSITIONING OF THE ICONS Off centre : Not in the positions stated above. Placing a subject off-centre can also be used to create visual tension. POSITIONING OF THE ICONS Background - The objects in the background (not usually the subject) help add contextual /subtextual information for the reader GRAPHIC WEIGHT Graphic weight–contrast in an icon/panel. Degree or intensity of colour and its effect : A term that describes the way some images draw the eye more than others, creating a definite focus using color and shading in various ways including: The use of light and dark shades; dark-toned images or high-contrast images draw the eye more than light or low-contrast images do A pattern or repeated series of marks Colors that are more brilliant or deeper than others on the page THE DIFFERENCE - WHAT IS A CARTOON? Single panelled, simplified line drawing encasing a comprehensive idea – either critical, satirical or simply humorous Sequential visual art Simple line drawings – Iconic characters – Simple style - objective - universal appeal – The reader identifies himself with the cartoon COMICS Comic Strip : A series of sequential visual art with multiple panels that tells a story – humorous, with content that appeals to a younger audience [ Garfield, Archie ] Comics : Serialized, episodic collection of comic strips with the themes of adventure, fantasy, mythology , Romance etc. - that appeal to the younger audience – Ex. Marvel comics GRAPHIC NOVEL Mature, complex content - deliberately try to dissociate themselves with comics that have a juvenile content. One single story neither serialised nor episodic Audience : Adults (mostly who are enamoured by the comic form) Themes : serious themes which have a deeper impact on a community – call for a change or illustration of an issue Example : Persepolis – Issues of marginalised women, Growing up during Islamic revolution Maus : Holocaust experiences PERSEPOLIS PERSEPOLIS Use of Graphic weight with contrasting white and blackeffect- related to the themes- juxtaposition of innocent confused children and devout fanatic Muslims Depiction of figures- icons Use of emanata Voice over, Direct speech and indirect narration Use of white background and the shots in the foreground Loud speakers abnormally large Transitions- subject to subject, non-sequitor CARTOON CONVENTIONS: - Panel (refers to the framed image) - Splash (a kind of panel that spans the width of the page) - Voice over (refers to the hard line where the narrator can speak to the reader) - Speech bubble - Emanata (refers to the teardrops, sweat drops, question marks, or motion lines) - Gutter (refers to the space between panels) - Irony - Exaggeration - Minor details - Imagery - Analogy - Shape of text (bubbles) - Symbolism - Labelling - Main focus - Stereotypes - Use of words - Target audience - Bias - Tone - Perspective - Context