Tai Count 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. Smelly Ping Hu – 1 Ping Hu – 4 Pong Pong -2 One colour – 4 Half colour – 2 All green (bamboo(excludes no. 1,5,7,9 + fa cai) – 4 Pong Pong One nine – 5 Pong Pong One nine + da pai – 2 on top of the usual pong pong Men Qing – 1 13 wonders – 5 Set of Fa Cai, Red Zhong, Bai Ban – 1 each Wind of the round – 1 Player’s wind with reference from banker – 1 Da san yuan – 5 Xiao san yuan – 1 on top of the usual count Da shi xi – 5 Xiao shi xi – 2 on top of the usual count All da pai – 5 Complete set of flowers (1234) – 1 on top of the usual count Hai di lao yue – 1 Gang shang, hua shang – 1 Qiang gang – 1 Common errors 1. 2. 3. 4. 5. Smelly ping hu or ping hu – No tai if you wait for one tile, for e.g. the middle tile unless zi mou Smelly ping hu or ping hu – No tai if you use da pai that has tai as your “eyes”, this includes Fa cai, Red Zhong and Bai ban, and the respective wind Men Qing – Never eat or pong from anyone, have to zi mou Hai di lao yue – Winning on the last card that you can possibly draw, need not be the last card of the game Xiao vs Da san yuan – Da is all sets of 3, xiao is all sets of 3 but a pair Xiao: Da: Bao situation 1. 2. 3. 4. One colour – 9 cards in the open but you throw the winning tile of that suit Pong pong one nine – 9 cards in the open but you throw a one or nine that is the winning tile Max tai – When a player is on the brink of max tai, you throw a da pai that allows him to pong to max tai. You will bao as long as that player games. A possible scenario could be a player has 2 tais from flowers, and 2 tais from da pai, and you feed a pong for another da pai that contributes to the 5th tai… BAO Sheng pai – You discard a card never seen before when there are 7 or fewer tiles left, and it is the winning tile