1. Severian at Necropolis Severian, Roche, Drotte and Eata are at the gates trying to get in. They manage, but get split up. Severian spies three volunteers, and then saves Vodalus's life. Vodalus gives him a coin. Intro to film. Plot A 2. TITLES: Montage of Citadel We move through the Nessus, the Citadel. We see Matachin Tower, the witches, Bear Keep, the Pinakotheken. Narration. End up back on Severian and his friends just before the opening incident, approaching the banks of the Gyoll. Plot A 3. Severian Drowns The apprentices push through the bustle of the peasants below the Iron Gate, along the banks of Gyoll. They go for a swim, and Severian ends up entangled in sea weeds. He begins to drown, and ends in a dream state. He imagines Master Malrubius, and then a face in the water talks to him, and he is thrown from the water. A man on shore asks if he saw a woman underwater. Plot A 4. Palaemon Teaches the Apprentices Master Palaemon leads the apprentices into the lower keep, where a client awaits. He demonstrates an excruciating, showing how to remove everything between the knee and the ankle without damaging any of the veins or arteries. Plot A 5. Severian in his Mausoleum Severian sneaks into the necropolis, finds his secret hiding spot. He is determined to hide the coin Vodalus gave him. In the mausoleum we see a symbol on the wall of a ship rowing over a fountain and a rose. We see the coin, it has the same ship on one side, and what appears to be the face of Vodalus on the other. Plot A 6. From Birth to Elevation Severian daydreams in his bed, recounting the journey from being newborn until becoming an adult. It turns to winter in this span. Plot A 7. Roche and Severian Talk Roche informs Severian that the campaigning in the north is over, and soldiers returning to Nessus, new clients, Autarch returns. Severian asks if Autarch will come to the Citadel. Roche informs he will stay at House Absolute, unless he chooses to take a flier into the Citadel. Rumors of Vodalus and the volunteers coming to Matachin. Plot A 8. Severian Investigates Still infatuated with Vodalus, Severian is scrubbing the floors in Master Gurloes study when he happens upon the admission papers. He realizes that none of these new clients are associated whatsoever with anyone named Vodalus. Severian realizes at this moment that he is crazy. Wonders if Vodalus is real at all. Plot A 9. Returns to Mausoleum Panicked about Vodalus existing, Severian races back to his mausoleum. He finds his coin and realizes with a start... the face on the coin is not Vodalus after all. Plot A 10. Finding Triskele Severian is cleaning beneath Bear Tower, when he sees a dog lying in the pile of dead discarded animals. While the dog still has life, it is unclear whether indeed the dog was formerly dead. Plot A 11. Caring for Triskele Severian sneaks Triskele back into the tower and cares for him. He nurses Triskele back to relative health over a few visits. Plot A 12. Dreaming of Triskele In a dream one night, Severian sees the Triskele. The dog talks to him, though we don't know what he says. Plot A 13. Losing Triskele Next morning, Severian returns to the examination room to find Triskele gone. He follows muddy tracks into the tunnels below the citadel. Inside the tunnels he becomes lost, until he eventually finds a slash of sunlight from above. He makes his escape. Plot A 14. The Atrium of Time Above ground, he is walled in by high stone, amidst a strange courtyard. Sun dials and large stone statues of four different beast. A young woman appears, Valeria, and they talk. She invites him into her keep, and we learn she is the last of a reasonably wealthy lineage. Indications of possible romance. Plot A 15. Triskele Reappearing Severian is delivering a letter to the barbican when Triskele comes bounding up to him on three legs. They reunite for a while before Triskele is on his way. Plot A 16. Feast of Holy Katherine I Severian watches Roche and Drotte elevated, and realizes with fear that he must now be the master of apprentices. He has an idea to gain their respect, and ushers the apprentices back to their quarters and bars the door. He chokes Eata and asks if he will be his number two. Eata agrees, and together they beat the rest of the apprentices into submission. Plot A 17. The Picture Cleaner Severian is delivering a message to Master Ultan at the Pinakotheken. He sees dirty paintings for miles and miles down a long corridor, then notices a picture cleaner on a ladder. Two armigers appear and give Severian directions. The picture cleaner talks to Severian, then gives him better directions. Plot A