Media Access Control DLL 8/20/2020 1 Data Link Layer • Logical Link Control • Media Access Control 8/20/2020 2 Media Access Control 8/20/2020 3 Random Access/Contention Methods • station that has data to send uses a procedure defined by the protocol to make a decision on whether or not to send. • State of the medium (idle or busy). • No scheduled time for a station to transmit. • Transmission is random among the stations • Stations compete with one another to access the medium. 8/20/2020 4 Random Access/Contention Methods (Contd..) • Collision - If more than one station tries to send, there is an access conflict. • The frames will be either destroyed or modified. • When can the station access the medium? • What can the station do if the medium is busy? • How can the station determine the success or failure of the transmission? • What can the station do if there is an access conflict? 8/20/2020 5 Random Access/Contention Methods (Contd..) • ALOHA (simple protocol) • CSMA (station will be force to sense the state of the medium) – CSMA/CD – CSMA/CA 8/20/2020 6 ALOHA • University of Hawaii (1970) • It was designed for a radio (wireless) LAN, but it can be used on any shared medium. • Pure ALOHA • Slotted ALOHA 8/20/2020 7 Pure ALOHA 8/20/2020 8 Pure ALOHA (Contd..) • pure ALOHA protocol relies on acknowledgments from the receiver. • When a station sends a frame, it expects the receiver to send an acknowledgment. • If the acknowledgment does not arrive after a time-out period, the station assumes that the frame (or the acknowledgment) has been destroyed and resends the frame. 8/20/2020 9 Pure ALOHA (Contd..) • A collision involves two or more stations. • Each station waits a random amount of time before resending its frame - backoff time TB • After a maximum number of retransmission attempts Kmax, a station must give up and try later. 8/20/2020 10 Pure ALOHA Procedure 8/20/2020 11 Simple Task • • • • Distance between station is 600Km Signal Propagates at 3 X 108 m/s Take No. of attempts=2 Compute the Backoff time 8/20/2020 12 Vulnerable time (Pure ALOHA) • Length of time in which possibility of collision. 8/20/2020 13 Throughput (Pure ALOHA) • G - average number of frames generated by the system during one frame transmission time. • Average number of successfully transmitted frames for pure ALOHA is S = G × e−2G 8/20/2020 14 Task 2 • A pure ALOHA network transmits 200-bit frames on a shared channel of 200 kbps. What is the throughput if the system (all stations together) produces a. 1000 frames per second? b. 500 frames per second? c. 250 frames per second? 8/20/2020 15 Slotted ALOHA 8/20/2020 16 Vulnerable Time 8/20/2020 17