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MLA EDUCATIONAL TECHNOLOGY

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Education Sector and Technology
Suppose You Want to Identify A Problem in the Current Educational System and Design A New
Technology to Help Solve the Problem. Briefly Describe the Steps You Would Take to Do So
The use of technology in the education system has made learning enjoyable and has also
proven to be efficient than the traditional methods of learning, teaching, and assessment.
However, designing a new technology in the education sector is no easy task as one would think.
There are many resources required to make the technology feasible and efficient to use to make
sure that the aims and objectives of designing the new technology are met (CK12Foundation) Below are some of the steps that one would take to offer unique educational
technology to solve specific problems.
The technological design process can be divided into the following major parts. The first
step is to identify the problem by asking the specific issues that the education system is facing so
that you can create a design that provides solutions for those particular problems. Secondly, one
has to research the specific issues to get as many perspectives about the situation. Thirdly, one
has to generate the possible solutions to the particular problem that was identified met (CK12Foundation) After generating the answers, choose the best out of the many that you specified.
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After figuring out the best solution, one goes ahead to develop a model of the problem. After
creating the model, you have to test the model to see whether it is working or not. If the model
works, repeat the process of testing by first refining the model then retesting. Consequently, you
can then communicate to the relevant personnel about the solution after ensuring that it works.
What Is the Most Significant Way in Which This Reading Changed Your Perspective on What It
Means to Design Technology?
The article was very informative because it made me learn that technological design is a
process that takes time to perfect to ensure that the aims and objectives of the design are met;
otherwise, it would fail. First, one has to empathize with the end-user to collect as much
information as possible about the problem and how they would like it to be approached as a
possible solution. The second step in the design process involves defining. By definition, the
designer contemplates the wide range of information that one has at his or her disposal to have a
clear perspective about the design process and the issues that you want to address in the new
technology (Plattner, 4). Thirdly, the designer heads back to his or her teammates to generate
ideas through a step known as ideate mode.
This stage allows the designers to have a range of opinions and solutions to the problem.
After developing the possible solutions, the designers move to the prototype mode to design
cheap and usable prototypes. This allows for fewer resources to be utilized in the prototype
stage, which can be used to elicit more feedback from users about what they think about the
prototypes and what can be done for the prototypes to be more refined (Plattner, 5). Finally, the
designers move into the testing phase of the selected prototype. Through the systemic process,
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the designers can identify the problem through interviews with the client, use the feedback to
generate a prototype that uses a low financial budget and finally create an efficient product.
What Is an Example Of “Lateral Thinking with Withered Technology” In Education?
Yokoi’s philosophy of using mature technology to innovate new products is widely
practiced in the technological world and the education system. The use of tablets in the
classroom is not a recent phenomenon nowadays. As classrooms become more digitally inclined,
such smart devices have found their way into the educational sector. However, this was not
always the case, as many of the tablets were designed to function like a smartphone or a minicomputer. Consequently, many of the tablets were being used by business people and at home.
However, tablets were then incorporated into the classrooms by creating education-based apps
that were enjoyable and easier to use for students. The use of tablets in schools, among other
technology that is now used in classrooms, is an excellent example of tapping into mature
technology to provide new solutions in the different sectors of the society.
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Works Cited
CK-12 Foundation. "1.12 Technological Design Process." CK-12 Foundation, 2019,
flexbooks.ck12.org/cbook/ck-12-middle-school-physical-science-flexbook2.0/section/1.12/primary/lesson/technological-design-process-ms-ps.
Plattner, H. "An Introduction to Design Thinking PROCESS GUIDE [Online] Available from:
https://dschool. stanford.
edu/groups/designresources/wiki/36873/attachments/74b3d." ModeGuideBOOTCAMP20
10 L. pdf Accessed:[30th April 2018] (2011).
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