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Research Paper1

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Relevance of Gadgets to the Academic Performance
of the Grade12 STEM Students
A Research Proposal
Presented to
Marjune M. Nepaya, LPT, M.Ed.-Math
Ormoc City Senior High School
Ormoc City
In Partial Fulfillment
Of the Subject Requirements for
Practical Research 2
By
Jeslyn B. Monte
STEM 12-Galilei
March 2021
Relevance of Gadgets to the Academic Performance
of the Grade12 STEM Students
Background of the study
A gadget is a small machine or device which does something useful. You
sometimes refer to something as a gadget when you are suggesting that it is complicated
and unnecessary. Whenever we discover a new gadget in the market, we get that
immediate need to try it out. We become curious, wanting to know how it was invented
and how it can change our lives. It’s inevitable, especially in this age where gadget said
our everyday. Computers, mobile phones, and even digital cameras allow us to work,
communicate, and function. It’s the boom of digital, indeed. Because of this, we often take
technology for granted. In the same way, psychologists say that gadgets do not have a
place for developing fantasy and creativity since everything has already been thought out
and programmed. It is needed to act on the pattern, repeating the same actions. Thus,
the student passively consumes information, does not make decisions and does not build
associations. Psychologists talk about clip-on thinking, where memorizing is superficial.
Consequently, there is no progress in learning. Phones force students to spend most of
their life on the Internet, interacting with each other through text and social networks,
rather than face to face, as it happened before. Dependence on gadgets and social
networks alienates them from each other. Not to mention the fact that social networks are
detrimental to the learning process. The use of gadgets also leads to physiological
problems. The main load is exposed to the eyes, your professional skills, you can use the
nearest source: your gadget. Whether it is a smart phone or tablet, you can turn it into
your everyday college helper. You may record your lectures, transcribe them to text
documents, and track your results with GPA calculator on gpalabs.com, and share your
home tasks in digital classrooms. If it is all about you and you value your time, read this
digitally inspired article created especially for students. Spend your time on the internet
wisely and use gadgets for your incredible educational achievements. (Visnji, 2020)
Based on the study The Impact of Electronic Gadget Uses with Academic Performance
among Secondary School Students. There were 233 school students who involved in this
study and majority of them (59.2%) were Malay. For gender, 53.2% were male and 46.8%
were female. In total of 48.1% students were spending time more than 6 hours on
electronic gadget and the remaining 51.9% students spending timeless than 5.99 hours
on electronic gadget. Based on the findings, the result showed that there were significant
association between races, gender, parent income, level of dependency, academic
performance and health status and the total time spent on electronic gadget but opposing,
there were no significant association between years started using electronic gadget and
total time spent on electronic gadget. Also they conclude that majority of students who
spent more time on electronic gadget use has high level of dependency towards gadget,
poor academic achievement and good health status. Thus, the health care providers
should plan effective intervention such as introduce application on electronic gadget for
academic purposes and health tracking to overcome these problems so that students can
balance between their academic achievement and health status and increase wellness
and health among school students. Especially in this time of pandemic gadgets are
relevant. Local and regional governments on the front line of the COVID-19 crisis have
resorted to digital technologies to monitor, anticipate and influence the spread of the
disease, as well as to provide education for students who cannot access school as well
as foster social cohesion while we respect physical distancing.
This study aims to know the relevance and the impact of gadgets to the grade 12
students in Ormoc City Senior High School.
Statement of the Problem
As the days goes by our technology is getting more improved and high, many
versions of phone and gadgets was released. On the other hand these technologies are
now very important that it plays a big role in our studies. Because of the high-tetchiness
of our technology now, we can now find information that might help to our studies.
Since by using a gadget now is important to the students. It is advisable to have
an equipment that they can use to their studies. If the technology is getting more
improved, the learning system also keeps on updating. The things that they use to teach
now is different from the way they are teaching now. It provides equipment to use for the
students to be able to understand the lessons.
Therefore, the goal of this research is to know the relevance of gadgets to the
academic performance of the students. If it gives a positive impact to the students.
Scope and Delimitation
The focus of this study will be the relevance of gadgets to the academic
performance of the students.
Furthermore, this will be delimited to the 50 grade12 STEM students who are
currently studying at Ormoc City Senior High School. In this study, the research
instruments will only be surveys and structured questionnaires.
Significance of the Study.
The outcome of this study will be beneficial to the following:
Students. This study is significant to the students for this will help them to know the
relevance of gadgets to their academic performance. It enables them to improve their
skills and knowledge. Hence, students will be more knowledgeable about this type of new
learning.
Teachers. This study is beneficial to the teacher for it enhances the learning experience
through the use of gadgets. With this, the teachers will have more knowledge to teach to
the students.
Future Researchers. For future researchers, this study is vital for this will help them
make their studies if they are going to tackle about the relevance of gadgets to the
academic performance of the students. It will be easy for future researchers to find related
studies.
Chapter II
Review of Related Literature
Gadgets
Gadgets is an often small mechanical or electronic device with a practical use but
often thought of as a novelty (Merriam-Webster, n.d.). Gadgets helps students for their
learning, it can easily and securely take notes to store and discover them later using
applications for note taking, the ability to communicate with others using Google Apps
or a similar network, access the wealth of knowledge available online, and, among
many other uses, to use idea mapping or mind mapping software (Slavin, 2018).
Academic Performance
The concept of academic performance extends beyond the classroom to
achievement. Some of the brightest students do not earn straight as, but are incredibly
well-rounded, from music to sports, improving in all. When describing academic
success, people frequently consider grades first. This involves colleges, which rate
students by their GPA, granting special designations for those graduating first and
second in their class, such as valedictorian and salutatorian. Grades don't always
represent the expertise or intellect of an individual. In a classroom environment, some
students do not perform well, but they are very intelligent and gain high marks on IQ
tests, standardized tests or college entrance exams. Academic success can also be
demonstrated by the initiative. By acting as the student body president or holding officer
positions in student organizations such as the honor society or the club, this is how
students show their competence (Williams, 2018).
Technology can be used to enhance learning and teaching and help our students
succeed. Students can access online tools with the use of learning management
systems (LMS) to get on-demand support outside their teacher's physical scope.
Students can access instructors, tools, and assignments through the web, and those
who need to spend more time learning a concept can also help them work at their own
speed and keep up with their peers via online lessons and curriculum. Technology may
assist parents by video conferencing or other online networking platforms to be able to
meet with teachers (“How Technology Can Be Used To Enhance Practical Science”,
2019).
Gadgets and Academic Performance
New technology has substantially improved the lives of individuals across various
fields, especially in education. Nevertheless, we cannot assume that technology is all
good in itself. There is the "advantage and disadvantage" of a two-edged sword, if it's
beneficial or non-beneficial and we have to see to what degree it has actually led to
improving people's learning norm. Physical activity and socialization have been
decreased because the majority of electronic devices are used as a forum to participate
in physical and social relationships. Many kids are becoming less imaginative and less
able to amuse themselves. They gradually became centered on the important things in
such a way that they begin to lose focus (Garcia, 2020). Many of them are overwhelmed
by technology and therefore do not even perform learning assignments. They rely
heavily on technology and are utterly unable to finish even the simplest tasks on their
own. Technology's resourcefulness encourages cheating. Therefore, many students
plagiarize their works and steal ideas from other writers and students. However, since
many online resources are false, some people cannot find relevant information (Staff,
2019). Nevertheless, in addition to the internet, many electronic devices, such as
laptops, make the lives of students easier. They may make use of computers to make
presentations and also use the internet to do research for their essays and articles on a
range of topics (Garcia, 2020). Gadgets often help to accomplish any academic
challenge, and really quickly. Students gain instant access to sources of knowledge that
help to complete their assignments. Such speed and productivity inspire them greatly. In
the learning process, students become active participants and can enhance all sorts of
learning skills. It retains the cooperation of learners. This means that activities are
carried out faster and facilitates communicative and interpersonal skills (Staff, 2020).
Conceptual Framework
Input
Investigated the
use of gadgets
and the academic
performance of
the Grade 12
STEM students in
Ormoc City Senior
High School.
Process
Output
The conduct of
the study will be in
a form of survey
questionnaire
given to the
participants.
In the end of this
study, the
researchers will
determine the
relevance of
gadgets to the
academic
performance of
the students.
Figure 1. Conceptual Framework
Figure 1 describes the conceptual framework of the study wherein the input is to
investigate the use of gadgets and the academic performance of Grade 12 STEM
students in Ormoc City Senior High School. On the other side, the process being used
is to give a survey questionnaire to the participants. The output aims to determine the
relevance of gadgets to the academic performance of the students.
Definition of Terms
For a clear and comprehensive understanding of the study, the following terms
are defined either operationally or conceptually:
Gadgets. As defined by Merriam-Webster, it’s an often small mechanical or electronic
device with a practical use but often thought of as a novelty.
Academic Performance. Is the measurement of student achievement across various
academic subjects (Ballotpedia, n.d.).
Survey Questionnaires. A set of questions used in a survey.
Participants. A person who is involved in an activity or event: a person who participates
in an activity or event (Merriam-Webster, n.d.).
References:

Merriam-Webster. (n.d.). Participant. In Merriam-Webster.com dictionary.
Retrieved February 17, 2021, from https://www.merriamwebster.com/dictionary/participant
 Merriam-Webster. (n.d.). Gadget. In Merriam-Webster.com dictionary. Retrieved
February 16, 2021, from https://www.merriam-webster.com/dictionary/gadget
 Ballotpedia. (n.d.). Academic performance (Slavin, 2018). In Ballotpedia.org.
Retrieved February 17, 2021, from https://ballotpedia.org/Academic_performance
 Slavin, T. M. (2018). The Advantages of Using Electronic Gadgets in Teaching in
School. Retrieved February 17, 2021, from classroom.com,
https://classroom.synonym.com/advantages-electronic-gadgets-teaching-school7895103.html
 Williams, E. (2018). What is the Meaning of Academic Performance?. Retrieved
February 17, 2021, from work.chron.com, https://work.chron.com/meaningacademic-performance-17332.html
 Garcia, M. M. (2020). INFLUENCE OF ELECTRONIC GADGETS TO THE
LEARNERS’ ACADEMIC PERFORMANCE. Retrieved February 17, 2021, from
depEdbataan.com publications,
http://www.depedbataan.com/resources/4/influence_of_electronic_gadgets_to_th
e_learners_academic_performance1.pdf


How Technology Can Be Used To Enhance Practical Science. (2019, March 28).
Retrieved from https://www.trustradius.com/buyer-blog/how-technologyimproves-education
Staff. (2019, July 5). How Gadgets Affect Academic Performance in University.
Retrieved from https://www.newlaunches.com/archives/how-gadgets-affectacademic-performance-in-university.php
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