Task gender orientation perceptions by novice designers: implications for engineering design research, teaching and practice Gül E. Okudan, School of Engineering Design and Professional Programs, 213T Hammond Building, The Pennsylvania State University, University Park, PA 16802, USA Susan Mohammed, Department of Psychology, 425 Moore Building, The Pennsylvania State University, University Park, PA 16802, USA This paper presents a study where (1) task gender orientation perceptions of novice designers, and (2) reasons underlying the perceived gender orientation were studied. Data collection included both quantitative and qualitative methods. Results indicate that indeed, design tasks may be seen as having a gender orientation due to perceptions regarding the design task domain. Further, if a task domain is deemed as favoring a gender, the reasons for doing so are related to the gender associations of institutions, objects, actions, and related knowledge. In terms of implications for future research, the current study suggests that the gender orientation of tasks can vary considerably and should be controlled for or taken into account when interpreting design performance results. In terms of implications for engineering design teaching, it is recommended that careful attention be given to the selection of applied projects in order to avoid domains with strong masculine or feminine overtones. Instead, the design problem should be framed to be gender neutral. Ó 2006 Elsevier Ltd. All rights reserved. Keywords: engineering design, teamwork, gender orientation D espite the widespread use of teams in engineering design, they are not always successful. Therefore, investigating the determinants of collaborative design performance is of paramount importance. Accordingly, this paper focuses on the design task domain as a determinant of collaborative design performance. Corresponding author: Gül E. Okudan gkremer@psu.edu In general, design tasks involve understanding requirements, generating and comparing alternatives, and evaluating as well as communicating the final design to stakeholders. Completion of these design activities www.elsevier.com/locate/destud 0142-694X $ - see front matter Design Studies 27 (2006) 723e740 doi:10.1016/j.destud.2006.07.003 Ó 2006 Elsevier Ltd. All rights reserved. Printed in Great Britain 723 in a team environment requires the collaboration of members with different characteristics, and these differences might impact collaboration and hence the design performance in diverse ways. However, related research has been scarce. Attesting to this, Cross and Cross (1995) indicated that ‘‘Design methodology, particularly in the engineering domain, has tended to treat the design process as a technical process e as a sequence of activities based on a rationalized approach to a purely technical problem. More recently, and more particularly in the architecture, product design and software design domains, attention also has been directed to designing as cognitive process e to the cognitive skills and limitations of the individual designer. Just a few studies have begun to suggest that designing is also a social process, to point out how designers interact with others such as their clients or their professional colleagues, and to observe the social interactions that influence the activities of teamwork in design.’’ This progression is also reflected in collaborative design reviews mostly focusing on design methodology (Lang et al., 2002), design thinking (Okudan and Rao, 2005), knowledge management and software aids (Lang et al., 2002; Okudan and Rao, 2005), design representations (Lang et al., 2002; Okudan and Medeiros, 2005), and workstations (Okudan and Medeiros, 2005). In the current research, which focuses on design task’s gender orientation and related perceptions of novice designers, we intend to contribute to the studies that view design as a social process. Although the process of designing is not seen to have a gender orientation, we argue that the domain of the design task can be oriented to one gender or the other. That is, some task domains may be perceived as being more masculine, neutral, or more feminine. Indeed, based on our literature search, we assert that inadequate attention has been given to the factors that determine a task domain’s gender orientation. Moreover, there is limited research concerning these variables in an engineering design context. Thus, the goal of the study was to examine a task domain’s gender orientation as a potential factor in engineering design team functioning. The following sections of the paper first provide a review of the related prior research and then explain the research methodology. Finally, study results are summarized and conclusions are offered. 1 Review of literature on gender orientation of task domain The increasing number of women joining the work force (Jackson, 1992) has led investigators to consider the effect of the gender composition of 724 Design Studies Vol 27 No. 6 November 2006 teams on team processes and performance. However, the results of these studies are somewhat contradictory. For example, research comparing the decision quality of all-female teams to all-male teams has shown that all-female teams performed worse than all-male teams (Sashkin and Maier, 1971), performed equal to all-male teams (Bray et al., 1978) or outperformed all-male teams (Wood et al., 1985). These conflicting results can be partly explained by the confounding effect of experimental task type on team performance. For example, all-male teams were shown to perform better in short-term task activities, and all-female teams were shown to perform better in social activities (Eagly and Karau, 1991; Wood, 1987). Building on these findings, Rogelberg and Rumery (1996) showed that when a male-favoring task was used, the potential gains on decision quality derived from increasing the number of males in four-person teams would plateau at a team male-to-female composition ratio of three to one, i.e., the lone-female groups outperformed the all-male groups. The experimental task for Rogelberg and Rumery’s (1996) study was a winter survival exercise. These results are consistent with Eagly and Karau (1991), who suggested that the requirements of the task itself can emphasize sex-differentiated skills or qualities and can therefore accentuate gender differences in teams. In addition to the above mentioned gender composition issues for teams, there has been research showing that occupations are perceived to have a gender orientation. For example, engineering overall is perceived as a masculine occupation (Shinar, 1975). In 1975, Shinar (1975) had high school students rate the gender orientation of occupations using a 1e7 Likert scale where one was the most masculine, seven was the most feminine, and four was gender neutral. In 1988, this study was replicated by Beggs and Doolittle (1993). Both studies used the data for the percentage of women in various occupations collected by the Bureau of Labor Statistics. A portion of these data is given in Table 1 in the order of increased perceived masculinity of the occupation. Beggs and Doolittle’s (1993) replication of Shinar’s study showed a significant change in the rating of these occupations towards gender neutrality, which can be explained by the increasing number of women in these occupations (Krefting et al., 1978). Nevertheless, in both samples, engineering was perceived as masculine in orientation. Despite the fact that Heilman (1979) predicted that women will begin to feel more comfortable with traditionally male dominated occupations as the proportion of women in these occupations increases, recent studies still indicate a gap in confidence levels of females and males. For example, a recent study conducted at 17 institutions found female students to Task gender orientation perceptions by novice designers 725 Table 1 A comparison of perceived gender orientation of occupations in the direction of increasing masculinity Occupation title Shinar (1975) mean Beggs and Doolittle (1993) mean Computer programmer Mathematician Engineer Forestry engineer Mining engineer 3.417 3.167 1.917 1.917 1.417 3.668 2.965 2.669 2.401 2.007 1 ¼ most masculine, 4 ¼ gender neutral, 7 ¼ most feminine. have consistently lower confidence levels in their background knowledge about engineering and in their ability to succeed in engineering (Besterfield-Sacre et al., 2001). In the engineering domain, a recent study investigated the effects of gender composition of the teams on design performance across two distinct design projects (Okudan, 2002). The premise was that the performance of design teams with different gender compositions would change due to the nature of team dynamics in mixed-gender settings. Gender composition was measured using Teachman’s (1980) entropy-based index because of the categorical nature of the data. Half of the teams completed a shipping crate design for a 700 lbs switch (16 teams), and the other half competed an inverted tooth chain assembly design (16 teams). Control variables included in the study were average team grade point average (GPA), meeting time for course sections (e.g., 8:00 a.m., 2:30 p.m.), and the average contribution levels of team members to the design project. Team performance was measured using team quizzes, peer design evaluations, and a blind review of the design reports. Data were analyzed at the team level of analysis, and the hierarchical regression results are presented in Table 2. Control variables were entered first (model 1), followed by independent variables (model 2) and the interaction between gender composition and project type (model 3). In Table 2, t is the test statistic; p is the probability of getting a value of the test statistic as extreme or more extreme than that actually observed, given that the null hypothesis is true (Mansfield, 1987). Study variables in model 3 accounted for 64.7% of the variation in team performance, and all variables except the average contribution level to the project were significant at p values <0.01. Even with the relatively small sample size, both gender composition and project type had a significant impact 726 Design Studies Vol 27 No. 6 November 2006 Table 2 Hierarchical regression results Model 1 Control variables Statistic Constant Average team GPA Average contribution level Class time Theoretical model Project type Gender composition Gender composition ) project type R2 (%) R2 (adjusted) (%) F t Model 2 3.56 2.41 1.7 p 0.002 0.024 0.102 1.38 0.180 23.5 14.3 2.56 (p ¼ 0.078) t Model 3 1.92 3.02 0.89 p 0.068 0.006 0.382 2.59 2.59 2.60 0.96 4.31 1.22 p 0.347 0.000 0.236 0.016 4.02 0.001 0.016 0.016 4.32 3.82 3.07 0.000 0.001 0.006 49.6 38.6 4.52 (p ¼ 0.005) t 64.7 55.1 6.72 (p ¼ 0.000) Values in bold indicates the significant variables at the 95% confidence level. on the performance of design teams. In addition, the interaction of gender composition and project type is significant, and the form of the interaction indicated that task type had more of an impact under conditions of low gender heterogeneity than high gender heterogeneity. Because the preliminary study could not explain why gender composition was contingent upon task type, it was necessary to conduct further research focusing specifically on the gender orientation of the task domain. In this paper, we assert that not only is the engineering field perceived to have a gender orientation, but the specific design domain in which individuals perform tasks may also be perceived by team members to be more masculine or feminine. That is, the task domain may accentuate gender differences in team functioning. The domain of the product design task and the familiarity of the product’s usage to the members of a design team may influence the performance of design teams. A literature search on studies examining gender composition and team performance revealed that little research has examined task gender orientation (e.g., Harrison et al., 2002; Laeser et al., 2003; Randel, 2002), although the results discussed above indicate that it may be relevant. In addition, the research that has been done may be improved upon by giving more systematic attention to the measurement of task gender orientation. For example, some authors have simply suggested that tasks may be more masculine or feminine without directly measuring the variable to provide empirical support (e.g., Wood, 1987). Others Task gender orientation perceptions by novice designers 727 have examined the dimension in a cursory and indirect manner. For example, LePine et al. (2002) utilized a simulation of a military task for command and control teams, which was assumed to be masculine, but the gender orientation was not directly assessed or validated. Studies that have directly measured gender orientation have typically selected stereotypically sex-typed tasks based on previous work on gender differences and then validated those assessments on a pre-test sample. To illustrate, Vancouver and Ilgen (1989) found that tasks based on sports, changing oil, and designing a tool shed were rated to be more masculine, whereas tasks based on flowers, cooking a meal, and designing a store window were rated to be more feminine. In addition, Wentworth and Anderson (1984) utilized pre-tested masculine (investment decisions), feminine (wedding planning), and gender-neutral tasks (advising a married couple on how to spend an inheritance). In contrast to previous research, we argue that design tasks in subsequent research investigations should rely less heavily on obvious gender stereotypes and be directed at a more technical context. What is not clearly understood from previous studies is the set of factors that determine whether a task is perceived as more masculine or more feminine. Existing measures of task gender orientation (e.g., Vancouver and Ilgen, 1989; Wentworth and Anderson, 1984) do not provide insight about the characteristics of task gender-type or what variables are important in how those assessments are made. Accordingly, a study was designed and conducted to better understand the factors that shape the gender domain orientation of a design task. 2 Methodology Participants included freshmen engineering students enrolled in an Introduction to Engineering Design course at Penn State. Students in this course complete two design projects over the course of a 15-week semester. The first project is orchestrated in that students follow the procedural outline of a design manual, whereas the second project is industry sponsored and more open-ended. The requirements of these projects include generating feasible design ideas, narrowing down and selecting an idea for full development, and completing design drawings and a prototype for the selected solution. The study was conducted in two consecutive semesters: fall 2003 and spring 2004. The fall sample included seven sections of the course, and the spring sample included five sections. In three sections of fall 2003, task gender orientation was measured right after students were introduced to the design task sponsored by an industrial company. These 728 Design Studies Vol 27 No. 6 November 2006 sections will be referred to as Time 1 teams and included 61 males and 9 females. In the remaining four fall sections, task gender orientation was measured near the end of the semester in order to avoid sensitizing students to gender issues throughout the course. This sample consisted of 75 males and 39 females. The design task for this semester involved a countermeasure design for rocket propelled grenade (RPG) attacks. Design activities included generating and selecting concepts for detection of a RPG attack and deployment of the countermeasure for the attack. Overall, kinematics, trajectory generation, application of sensors, momentum, and energy concepts were used throughout the design activity. During the spring semester, task gender orientation was measured near the end of the semester in all five sections (like Time 2 teams for the fall 2003 data collection). This sample consisted of 125 males and 19 females. The design task for this semester was designing an air velocity controller for a variable velocity fume hood. Topics covered to support design activities included application of sensors, air velocity measurement, and mechanical means to control air velocity and energy concepts. Task gender orientation was measured by means of four questions. The first question asked students to rate their perceptions regarding the industry-sponsored design project on a scale from one (very masculine) to five (very feminine), with three being labelled as ‘‘gender neutral.’’ The second question was open-ended and asked students to elaborate upon their reasons for rating the first question as they did. For the third question, students were asked whom they would regard as having greater expertise on the task (1 ¼ primarily men, 3 ¼ men and women equally, 5 ¼ primarily women). Similar to the second question, students were also asked why they answered the third item the way that they did in an open-ended format. Allowing the students to write reasons for their ratings was expected to aid in diagnosing the factors underlying task domain’s gender orientation, which is a weakness of previous research. 3 Results These results were gathered and tabulated after administering a comprehensive survey, in which task gender orientation-related questions were included. The findings presented here focus on the ratings of design project gender orientation and understanding the underlying factors that influence the gender orientation ratings. Below, we present results comparing gender orientation judgments across task types, time periods, and by gender. Task gender orientation perceptions by novice designers 729 Table 3 presents gender orientation ratings for the RPG countermeasure design project (Time 1 and Time 2 groups) and the air velocity controller design project. As shown, both Time 1 (62.9%) and Time 2 (51.4%) teams judged the RPG countermeasure design project to be predominantly male-oriented. Interestingly, there was a trend to rate the task domain as more masculine when students were first exposed to the project (Time 1 teams) than when students had almost completed the project (Time 2 teams). In addition, compared to Time 1 teams (37.1%), more individuals from Time 2 teams (47.7%) rated the task domain as neither masculine nor feminine. For the air velocity controller design task, 83.9% judged the project to be gender neutral, although 14% rated it as male-oriented, and 2.1% rated it as female-oriented. In order to gain a more detailed understanding of these results, the task domain gender orientation ratings for Time 2 were broken down by gender for both projects. For the RPG countermeasure design project, the parallel data set is not provided for both genders for Time 1 because of the very small number of females (n ¼ 9) in the sample. As shown in Table 4 for the RPG countermeasure design project, males (58.2%) were more likely to rate the task domain as more masculine than females (43.2%). In addition, more females (56.8%) rated that task domain as gender neutral than males (40.3%). In a similar way, for the air volume controller design, males (14.5%) were more likely to rate the task domain as more masculine than females (10.5%). The open-ended responses of students explaining the reasons for their rating of task gender orientation were coded. Eight substantive categories of responses emerged (in addition to a ninth category for which responses were either blank or unclassifiable) and are described below. Table 3 Task domain gender orientation ratings Project RPG countermeasure design Rating Time 1, N ¼ 70 Time 2, N ¼ 111 Time 2, N ¼ 144 % Cumulative (%) % Cumulative (%) % Cumulative (%) 15.7 47.1 37.1 0.0 0.0 15.7 62.9 100.0 100.0 100.0 16.2 35.1 47.7 00.9 0.0 16.2 51.4 99.1 100.00 100.00 8.4 5.6 83.9 2.1 0.0 8.4 14.0 97.9 100.0 100.0 1 2 3 4 5 Air velocity controller design 1 ¼ very masculine, 3 ¼ neither masculine nor feminine, 5 ¼ very feminine. 730 Design Studies Vol 27 No. 6 November 2006 Table 4 Task domain gender orientation ratings by gender for Time 2 Project RPG countermeasure design Rating Females, N ¼ 37 % 1 2 3 4 5 Males, N ¼ 67 Cumulative (%) % 21.6 21.6 21.6 43.2 56.8 100.0 0.0 100.0 0.0 100.0 Air velocity controller design Females, N ¼ 19 Cumulative (%) % 13.4 13.4 44.8 58.2 40.3 98.5 1.5 100.0 0.0 100.0 Males, N ¼ 124 Cumulative (%) % 0.0 0.0 10.5 10.5 89.5 100.0 0.0 100.0 0.0 100.0 Cumulative (%) 9.7 9.7 4.8 14.5 83.1 97.6 2.4 100.0 0.0 100.0 1 ¼ very masculine, 3 ¼ neither masculine or feminine, 5 ¼ very feminine. 1. Product (object) related: Responses that referenced RPGs, weapons, guns, and explosives were categorized as associated with a product or an object. A typical explanation given by students was ‘‘Guns, rockets, explosives usually point towards males.’’ 2. Experience related: Responses that referenced experiences in a situation were categorized here. A typical explanation given by students was ‘‘In our society war is associated with masculinity.’’ 3. Institution or domain related: References to the military, army, and navy were categorized as institutional. A typical explanation given by students was ‘‘Males are more involved in military issues,’’ or ‘‘Mostly fume hoods are done in the industry, which is mainly male.’’ 4. Action related: Killing, destroying and similar verbs were categorized as relating to an action. A typical explanation given by students in this category was ‘‘Killing is commonly thought to be masculine.’’ 5. Interest related: Expected interest level in the project was categorized as association to interest level. A sample explanation given by students was ‘‘Military issues affect everyone, but men tend to be more interested.’’ 6. Work in team/idea generation: Comments relating to work within the team context were grouped in this category. A typical explanation given by students was ‘‘The ideas were built up by all males.’’ 7. Background knowledge related: A sample explanation for background knowledge category was ‘‘Guys seem to know more about military stuff.’’ 8. Gender composition related: A typical response was ‘‘We are all males.’’ 9. Other: Blank or unclassifiable responses were grouped in this category. Task gender orientation perceptions by novice designers 731 Table 5 presents the results for responses to the reasons why students rated the gender orientation of the task as 1 (very masculine) or 2 (masculine). Upon observing the categories of responses in Table 5, it appears that the first four reasons relate more to task or domain characteristics, whereas the second four reasons relate more to personal or human aspects. Results indicate that when a masculine gender orientation rating is given, the judgment is primarily due to task or domain aspects (e.g., products, experience, institutions). These associations mostly define the task domain, with some explanations being attributed to personal aspects (e.g., interest level, gender). Each author independently coded each open-ended student response from the nine categories listed in Table 5. Because the categories were not mutually exclusive, some responses were assigned to more than one category. Interrater reliability (the degree to which different individuals code data consistently) was determined by computing the percent agreement or the number of times raters agreed on a code divided by the total number of coding judgments. Indicating acceptable levels of interrater reliability (see Landis and Koch, 1977), the average percent agreement was 80%, ranging from 73.08% for the air velocity controller design to 78.38% (Time 1) and 88.46% (Time 2) for the RPG Table 5 Reasoning behind masculine task domain ratings Project Ratings (1 ¼ very masculine, 2 ¼ masculine) Reasoning source 1. Product (object) related 2. Experience related 3. Institution or domain related 4. Action related 5. Interest related 6. Work in team/idea generation related 7. Background knowledge related 8. Gender composition related 9. Other RPG countermeasure design Air velocity controller design Time 1 Time 2 Time 2 1 2 % 1 2 % 1 2 % 2 2 3 9 9 14 16 16 25 6 6 3 8 10 11 19 21 19 6 0 0 3 0 1 38 0 4 0 2 0 7 9 0 10 16 0 1 4 1 6 6 2 10 13 3 0 0 0 1 0 0 4 0 0 1 3 6 1 4 7 1 2 13 2 2 6 2 2 6 5 2 29 1 3 6 0 2 3 1 2 13 Values in bold indicates the significant variables at the 95% confidence level. 732 Design Studies Vol 27 No. 6 November 2006 countermeasure design. Where discrepancies existed, the authors discussed their categorizations and resolved their differences via consensus. Interestingly, when students were first exposed to the rocket propelled grenade task domain (Time 1 groups), females reported less interest in the project as well as less knowledge about the project domain. Specifically, correlation coefficients were significantly negative between gender (1 ¼ male, 2 ¼ female) and interest in the project (r ¼ .46, p ¼ 0.000) as well as knowledge about the project domain (r ¼ .28, p ¼ 0.000). These results, along with the explanations that students offered for their ratings of task gender orientation, suggest that task domains perceived as masculine-oriented may potentially hinder women’s performance, who are already in the minority in the engineering field and may often be the minority in design teams as well. Parallel to the coding of the open-ended responses to the reasons why students rated the gender orientation of the task as masculine, we also coded the reasons why students rated the gender orientation of the task as neutral. Nine categories of responses emerged from the coding and are described below. 1. Did not think about gender: A typical response in this category was ‘‘Didn’t think about gender when we did the project.’’ 2. Project has both female and male characteristics: A response in this category was ‘‘I feel it targets both!’’ 3. Problem affects females and males equally: An example included, ‘‘Both sexes could be subject to attack, so both can work on it.’’ Responses in this category referenced the potential implications of the problem for both genders. 4. Problem solving ability: Responses in this category focused on the ability for solving the problem at hand, such as ‘‘Both genders can contribute.’’ 5. Design process does not favor a gender: When thinking of design activities, students in this category did not find the project to be oriented towards one gender over the other. A typical response was ‘‘I don’t see how a project of this type can be geared to any gender.’’ 6. Everyone did equal work: Responses in this category referred to the work sharing in the team. For example, ‘‘My team has a female on it, and she’s doing just as much work and having just as much fun as the males.’’ was a typical response. 7. Interest level related: Responses in this category included perceptions about interest level of the individuals towards the design project. Task gender orientation perceptions by novice designers 733 8. Product familiarity: For some subjects, the product designed was not found to be more familiar to one gender over the other. For example, ‘‘Because it doesn’t appeal more to male or female.’’ 9. Other: Blank or unclassifiable responses were grouped in this category. As shown in Table 6, the reasons underlying students’ genderneutral judgments were mostly different than the ones indicated in Table 5. When they judged the project to be a 3 (neither masculine nor feminine), one of the dominant reasons was attributed to feeling that the project incorporates both gender perspectives (does not favor a gender). In addition, several students reported not thinking about gender in relation to the task. Explanations regarding personal characteristics (e.g., familiarity) were generally reported more frequently by students for the air velocity controller design project whereas team dynamics related items (e.g., everyone doing equal work) were reported more frequently by students completing the RPG countermeasure design project. Table 6 Reasoning behind gender neutral task domain rating Project Rating (3 ¼ gender neutral) Reasoning source 1. Did not think about gender 2. Project has both female and male perspectives 3. Product or design problem affects both genders equally 4. Problem solving ability does not depend on gender 5. Design project or design process does not favor a gender 6. Everyone did equal work 7. Interest related 8. Product familiarity 9. Other RPG countermeasure design Air velocity controller design Time 1 Time 2 Time 2 3 % 3 % 3 % 3 10 11 26 31 24 0 0 2 5 1 1 2 7 3 7 14 11 4 13 4 9 2 2 3 10 7 16 13 10 8 27 1 2 3 2 3 0 7 10 0 23 3 5 7 7 12 16 3 34 29 2 26 22 Values in bold indicates the significant variables at the 95% confidence level. 734 Design Studies Vol 27 No. 6 November 2006 Again, each author independently coded each open-ended student response from the nine categories listed in Table 6. Because the categories were not mutually exclusive, some responses were assigned to more than one category. Indicating acceptable levels of interrater reliability (see Landis and Koch, 1977), the average percent agreement was 82.43% (80.85% for the air velocity controller design; 78.95% (Time 1) and 87.50% (Time 2) for the RPG countermeasure design). Where discrepancies existed, the authors discussed their categorizations and resolved their differences via consensus. In addition to gender orientation judgments, students were also asked to indicate their gender expertise judgments for each design task domain. As shown in Table 7, there were few differences between Time 1 and Time 2 when participants were asked about perceived expertise levels related to the RPG countermeasure design project. A little over half of the students responded that men and women equally shared expertise. However, a sizable percentage of students (44.3% and 47.3% for Time 1 and Time 2 groups, respectively) perceived males to have greater expertise. Virtually no one responded that females had greater expertise. In contrast, the percentage of students rating the air velocity controller design project as gender neutral was substantially higher (76.2%). However, 22.4% of students perceived this project to be masculine in orientation. As shown in Table 8, the greater expertise on task ratings for Time 2 are broken down by gender for both projects. Because there were only nine females included in the Time 1 sample for the RPG countermeasure design project, only the gender breakdown for Time 2 is reported. Interestingly, a higher percentage of females (43.2%) than males (37.9%) rated that men had greater expertise on the RPG countermeasure design project. However, a higher percentage of females (56.8%) than males Table 7 Greater expertise on task ratings Project RPG countermeasure design Time 1 1 2 3 4 5 Air velocity controller design Time 2 Time 2 % Cumulative (%) % Cumulative (%) % Cumulative (%) 12.9 31.4 54.3 0.0 01.4 12.9 44.3 98.6 98.6 100.0 16.4 30.9 52.7 0.0 0.0 16.4 47.3 100.0 100.00 100.00 11.2 11.2 76.2 0.7 0.7 11.2 22.4 98.6 99.3 100.00 1 ¼ primarily men, 3 ¼ men and women equally, 5 ¼ primarily women. Task gender orientation perceptions by novice designers 735 Table 8 Greater expertise on task ratings by gender for Time 2 Project RPG countermeasure design Rating Females, N ¼ 37 % 1 2 3 4 5 Air velocity controller design Males, N ¼ 67 Cumulative (%) % 21.6 21.6 21.6 43.2 56.8 100.0 0.0 100.0 0.0 100.0 Females, N ¼ 19 Cumulative (%) % 13.6 13.6 37.9 51.5 48.5 100.0 0.0 100.0 0.0 100.0 Males, N ¼ 124 Cumulative (%) % 10.5 10.5 10.5 21.1 78.9 100.00 0.0 100.00 0.0 100.00 Cumulative (%) 11.3 11.3 11.3 22.6 75.8 98.4 0.8 99.2 0.8 100 1 ¼ primarily men, 3 ¼ men and women equally, 5 ¼ primarily woman. (48.5%) also rated equal expertise for men and women. For the air volume controller design, there were few gender differences between the ratings of task expertise. Slightly more females (78.9%) than males (75.8%) rated men and women as having equal expertise on this task, with roughly equal percentages reporting greater expertise by men (21.1% for females, 22.6% for males). Except for 1.6% of males on the air velocity controller design task, no one reported greater expertise by females on either design task. 4 Discussion These results support the view that although design tasks themselves are not gender biased, the domain of the task might favor one gender or the other, depending on the associations one develops with products/objects, institutions, and actions. The findings presented in this paper indicate that the RPG countermeasure design task was perceived to have masculine overtones (male-oriented task domain), as revealed by items asking students about the gender orientation of the domain, as well as which gender would have greater expertise. On the other hand, the air velocity controller design was mostly seen to be gender neutral. For both of the projects, however, more males than females perceived the project to be male-oriented (58.2% vs. 43.2% for the RPG countermeasure design, and 14.5% vs. 10.5% for the air velocity controller design). Not only did the current study demonstrate quantitatively that engineering design domains differed on gender orientation, but the reasons underlying the ratings were also explored. Results indicated that when a masculine gender orientation rating was given, the judgment was primarily due to task or domain aspects (e.g., products, experience, institutions), with fewer explanations being attributed to personal aspects (e.g., 736 Design Studies Vol 27 No. 6 November 2006 interest level, gender composition related). When students judged the project to be gender neutral, the dominant reasons were not thinking about gender in relation to the task, or perceiving that the project does not favor a gender. Explanations regarding personal characteristics (e.g., familiarity) were generally reported more frequently by students for the air velocity controller design project while team dynamics (e.g., everyone did equal work) were reported more frequently by students completing the RPG countermeasure design project. Major implications for the gender orientation of the design task for engineering design are summarized below. 1. In terms of implications for future research, the current study suggests that the gender orientation of tasks can vary considerably and should be controlled for or taken into account when interpreting design performance results. 2. In terms of implications for engineering design teaching, it is recommended that careful attention be given to the selection of applied projects in order to avoid domains with strong masculine or feminine overtones. Instead, the design problem should be framed to be gender neutral. 3. In terms of implications for engineering design team dynamics, study results raise the possibility that males and females on the same team may view the gender orientation of the project domain differently. In addition, perceptions of who has greater expertise on the project may differ as well. Except for 1.6% of males on the air velocity controller design task, no one reported greater expertise by females on either design task. Although the current study was conducted at the individual-level of analysis, future research should investigate the effect of differing task domain gender orientation perspectives on team processes and performance. 4. In terms of implications for female retention in the engineering field, the current findings suggest the possibility that project domain gender orientation may be a contributing factor in female engineering students feeling undervalued by their male peers and the lower self-efficacy reported by females in academic and industry settings Heilman (1979). There was a clear difference in perceptions of gender orientation between the two project domains examined in the current study, with students rating the RPG countermeasure design as having more masculine overtones. Indeed, a higher percentage of females (43.2%) than males (37.9%) rated that men had greater expertise on the RPG project. However, even though the overwhelming majority of students rated the air velocity Task gender orientation perceptions by novice designers 737 controller design as gender neutral, a sizable percentage still thought that it was masculine in orientation (14%) and that men had greater expertise (22.4%). Interestingly, males (14.5%) as well as females (10.5%) rated this task as more male-oriented. In addition to being the numerical minority in the engineering field, viewing project domains to be masculine in orientation and better suited to male expertise may negatively affect female retention in the major and field. Utilizing both quantitative and qualitative methods, this study contributed to the engineering design research literature by showing that design tasks can be perceived to have a gender orientation, However, various limitations of the study exist, which will be potential future research topics. Some of these are 1. This study assessed the gender orientation of only two project domains (RPG countermeasure design, air velocity controller design). Future research should examine a greater breadth of engineering task domains. 2. Because the study participants were freshmen students, it is unclear whether results generalize to experienced designers working in applied settings. Subsequent research should compare novice and expert designers with regard to their perceptions of the task. 3. Prior engineering related experience of freshman students (study subjects) is not taken into account. Future studies should account for it. 4. Although the disparity between male and female students in the current research study reflects the reality of female under-representation in the engineering classroom, the non-equivalent sample sizes made it more difficult to make comparisons. For example, there were 37 females and 67 males rating the RPG countermeasure task, but only 19 females and 124 males rating the air velocity controller design for Time 2. 5. Because the goal of the study was to assess whether task domains differed on gender orientation and the underlying reasons provided for such ratings, the linkage between gender orientation and design performance was not analyzed. Follow-up studies will investigate gender orientation in relation to team processes and outcome measures. 5 Conclusion This paper reports a study investigating task domain gender orientation as a potentially important variable for mixed-gender engineering design teams. The focus of the research was on ratings of perceived task gender 738 Design Studies Vol 27 No. 6 November 2006 orientation and the underlying reasons for such judgments. Results indicated that the RPG countermeasure design task was perceived to have masculine overtones, but the air velocity controller design task was mostly seen to be gender neutral. The reasons underlying the ratings were primarily attributed to task or domain aspects (e.g., products, experience, institutions), with fewer explanations being attributed to personal aspects (e.g., interest level, gender). These findings have implications for future engineering design research and teaching, design team dynamics, and female retention in the engineering field. 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