Blender render angles things yakows Biophilia effect humans are more comfortable near plants and such Added some more buildings around it like a tall tower building behind it fits so far and the left seems a bit crowded and cramped, seems more like a building in an alleyway does not fit. In total I need to fine tune the background in order to make it match and fit the rest of the buildings. I need to add more things to the ground too make it seem more formal and business like. Blue building texture does not match needs to be redone. The left colours are out and odd. Background Buildings on the right are out of proportion need to fix. Road and pavement are needed to add depth to the render. = tree = the location of some roads I feel in order to add more depth I should add roads and walkways I need to add trees to add a sense of nature and make it more advanced. Although it looks as there may not be enough space as I may have made the roads to narrow so the pavement may actually be a bit to small and not able to fit people on if I want to. Instead of adding any trees I could replace it with a small lining of bushes around the building with a fence around it then replace the trees with street lamps or traffic lights. This would both add lighting to the render and in my opinion add more personality to it which would make it more business themed as so far It looks like an ally way with multiple buildings either side. cam This is a building near where I live and I want to take inspiration form the surroundings of this building in order to make my one more realistic. How would I be able to tell someone that my building is and office block by having them look at the surrounding. The sky in the background give good sense of depth. Maybe I use that instead of the building background I have. The building background I’m using make the image a lot flatter and 2d but also gives is a sense of closure showing where the scene ends. Using a sky could confuse but could be more accurate and consistent. There are buildings in the background but that are all out of the way so they don’t overpower it. There is general nature. Side plants and a small area for trees. On the corner of a street so two-point perspective. Steps leading to entrance? Building is more elevated at the front which kind of highlights the building entrance. The building has a small part negative space. This could be to highlight or accentuate the entrance to the building. If I were to add this to my building, I would add steps towards the building and have the negative space or a gap so its focused on just the entrance. However, I could switch to a different way and instead of using a image as the background I could try photoshop a street into the background to give it more of a London street feeling. Long never ending and business I could try photo shop it so it fits and I could do the same with the trees in the background which would make rendering a lot easier if there are less things. However, with photoshopping come the fact that I am not able to control as much such as lighting and proportions and direction as well. I think the main problem stems from the angle I picked for the building and the building itself. I need to experiment more with the angles I picked and the setting in order to move forwards. I may also experiment with adding smaller features such as trees and some people for size reference. I also think I may be beneficial to just user a smaller lens so I focus on just the building itself so the building is not outdone by the backgrounds so just include less in general. The colours of the building seem a bit off. This looks like I need to change it with the lighting can the contrast. I could change the outside exoskeleton to grey. I could add a walkway or a path to the building to highlight the entrance. Then smaller details like a trash or a bench. Something that could say outside is a waiting area. I may get rid of the surrounding buildings and try to make it more of a flat platform instead which would let me focus on the building at hand more. Zaha Hadids high rise monument is another building that include the idea of biomimicry and an exoskeleton. She went for the approach of adding and plane for every floor and primary skeleton on the outside. This is just one of many examples of buildings with exo skeletons, as currently I feel as if the building is too plain and adapting the surrounding can only go so far. First attempt with the trees and the road. The road needs to be given a different colour and texture to it in order to make it realistic. Also, lanes could be added to the road to make it clearer that it is a road. The next step would be to add people to the render. Next, I I’ll try to add the elevated platform to the building. This will help highlight it in the render. Also, I would like to add more distinctive features to the building. I may add lights inside it and attempt to put some low poly people in there to give a silhouette of a person. The Trees look fine for now although I may need to add a light source in order to brighten the trees but that would be a minor detail. The angle of the cameras also seems to be good for the background buildings and the primary buildings itself. Here is the court of justice and the Singapore tree house. Both of the building has a natural and exoskeleton like design. The court of justice uses the textures or the wooden outside of the building and makes more of an inverted exoskeleton but still reflects the use of biomimicry and the tree house uses plants and a vertical garden and uses the same kind of patterns to show biomimicry. Both seem to go for the designs seem to have the exoskeleton with a straighter edge based. In contrast to mine which uses more of a curved edge for everything. This is the case for most exoskeleton design where it is function that is over form as a straighter edged design is what would make the exoskeleton form actually work. In the image on the right which is the Rafaela de La-Hoz its exoskeleton design was more of just a simple building encasing the main building so acting more of a coat. Singapore tree house condos J Mayer H Court of justice Refela de La Hoz Zaha Hadid Miami HighRise J Mayer H Biomimicry Design Brief J Mayer H used more simple methods in order to create a structure. He did things such as extruded 2d planes and creating negative space and he sometimes takes examples from nature. Like in the Court of Justice where the inspiration for it came from nature and trees which inspired its colour scheme. J Mayer Hs designs are each very special and all of his buildings are very different from each other it’s hard to tell they were designed by the same person. This eccentric design style is the reason that I decided to study J Mayer H as I thought that studying and architecture that continually had multiple ideas all so different from each other would be a good influence and inspiration for me. Overall studying J Mayer H shows me how styles can be more diverse and showed me many different ways of doing things and that the buildings don’t have to be complex abstract like figures but can be simple 2d extruded planes Biomimicry Is used in many aspects of architecture and in many aspects of life. The one common theme I see in a lot of architecture is the bone patterned inspired designs and Voronoi inspired designs. These patterns and nature inspire many building in small and big ways. In the court of justice J Mayer Hs inspiration for the design was Biomimicry has been used in nearly everything we heavily influenced see and there is still much we can learn from on trees. The animals and nature. texture of the While researching biomimicry I found that there building was also are many patterns that I never would have influenced by though could be used to create structures. trees of the local area as well as An example of this is the watercube in Beijing the design of the which was based off soapy water and bubbles. building having Once I learnt that that was a direction I never aspects of an would have thought of. exoskeleton. What I learnt from biomimicry was that there are many options and that I need to look at things from different angles and I need to experiment more with how I see things. This can be blowing up inside or other ways. I plan on designing an office block of sort that would be place of importance and innovation. The design would be 1 of a few things. The design was also inspired from the types of buildings found in Eco-cities so the building could also me a model building for a green city. The design would be an office block of an advanced firm, but would include features of biomimicry in it to show how the firm will be adaptable and reliable by taking commonly used aspects of biomimicry. Or The design could be a center piece for a town. Something a bit smaller in scale and something that could represent a whole town which would in my opinion have a bigger impact in comparison to 1 building. The render uses a basic concrete texture but the sense of depth is shown by all the smaller lighting details and shadows makes the reflections more realistic as well even if they are all the same. The gradient on the side buildings as well with the dark background shows off its aspects. Bands by Eric Owen There is the use of grass and nature to add more colour to the render as well as describing the more sophisticated and advanced settings of the render. This is complemented by the floor lights as well. I also see how my one is too repetitive with nothing really special about it as its more reminiscent of a fancy garbage can than anything else. Hardly a building. So, the best idea I think would be to make some subtle changes to be thing to give it more personality and such. Offsets, warps, size translations Bands has a sense on randomness to the building in the theme of exoskeletons. The exoskeleton is not something that follows the initial structure of building but instead wraps around it. In my opinion this makes it more involved and attached to the building which give more options on what the exoskeleton could do and how it could look. So instead of an exoskeleton make a wrap that covers/merges with the building. If I were to incorporate this into my building, I would have to make the exoskeleton thinner so it has less depth so it can be more like a bandage than an exoskeleton. I am also going to be reusing some older renders and models. Specifically, one of my cube models. The thickness of the lines on the would allow me to make a structure with the same aspects from Bands but I would have to make it in a lower poly building style and experiment with more abstract/abnormal shaped buildings later on. The cube model was based of the watercube and for me initially I thought that I could have been a lamp or night light of sort but now I am going to try use it as a building design. The initial shape is fairly simplistic but I believe that I could make it more advanced and add thing like negative space to more depth to the model. To start I intend to do some basic warping and some simple displacements. Some simple like stacking are things I have already included in the original render via arrays so I could introduce the idea of off angled stacking. By giving the array of shapes an offset it adds a sense of complexity to the building. I could do the same thing but instead disform the building by adding things likes warps and twists, applying simple directional deformations. Next, I could also apply things like negative space. This something I have done to many of my previous designs and have seen in many other buildings such as J Mayer Hs Danfoss university. To start with added some basic screw modifiers. I will apply them on the Z and X axis as X and Y axis will give the same results. The Z axis modifier made the building looks more paper becoming less of a building but more of a paper pop up toy. However, by decreasing the screw size it turns into a web like design which would match my biomimicry theme, however I don’t see how this can be used functionally. But I do think that it could be incorporated into a design as upon close inspection the pattern resembles veins. So, in the future I could see myself using this as a design that relates to nature related biomimicry and a nature approach or I could use it as a more human inspired design where would attempt to incorporate a bone marrow exoskeleton of sort and then also a blood vein style interior design like J Mayer H Court of justice’s interior. Now it could just be me but it does remind me of a stadium of some sort. Also, you could look at it from a top view and see how the building also looks like that of a plant cell. This is a minor feature but it gives it another thing to link it to nature and biomimicry. So, in an attempt to add more I tried to straighten out one of the single segments for the building and unable to do that I decided to change the original shape of it but have it kept its personality, which resulted in this. But for now, I will keep experimenting with the individual segments After I applied the same modifier but to the Z axis produced a shape which I though would be a more suitable form for a building that would an office block or a sky scraper. However, I have already made shapes similar to this before and I feel as if that the outcome would be too similar and be somewhat repetitive but I will still attempt to use it. This was all with deconstructing the building and trying to make something new out od smaller parts of it which I thought was a good idea in order for me to look at thing from a new angle. The next step will be for me to add modifications to the building opposed to individual parts of it. I will try things like adding an array making the building smaller and such. I realise that I will not be able to make as major differences without changing the original concept of the building, but I feel like this is still worth a try. As of right now I don’t really see how I could incorporate this as a design so I will keep it in mind but instead make it more of a add on or have it been a smaller item or perhaps if I were to edit it a bit more, I could turn it into a lantern of some sort. Seeing the image from the top angle does make it seem less likely to be an exoskeleton for a building but I will have to experiment with it later on. So, I tried to flatten the object instead which resulted in more of a fruit bowl or a centre piece for a table instead. Pushing it I could see it being a stadium but that would be difficult to achieve but not Impossible. Decomposing or breaking down the original building and modifying the original building parts works really well and I am satisfied with the modifications I’m able to make. Basic development I looked at my original building and for that it looks like a bunch of the same objects stacked on top of one another this led me to realise that I could achieve the same results with a stack of pennies. After re lighting that I mess around with stacking pennies in different forms ways and goes and found a few that I really liked. After experimenting with the shape of the pennies. I tried to decompose the design and reconstructing it. In the end I found two shapes that I found interesting which was this spiral stack and a smaller version with only two sides. The spiral stack reminded me of The Learning Hub. So, to recreate it I would just follow what I did to pennies but instead use the segments in by building. I also tried to make the building horizontal taking inspiration from the horizontal skyscraper in china. It looks over complicated for the time being, but I think that it could be used but I would need to change many aspects.