Uploaded by jack le

stupid thinsg

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Blender render angles things yakows
Biophilia effect humans are more comfortable near plants and such
Added some more buildings around it like a tall tower building
behind it fits so far and the left seems a bit crowded and
cramped, seems more like a building in an alleyway does not fit.
In total I need to fine
tune the background
in order to make it
match and fit the rest
of the buildings. I
need to add more
things to the ground
too make it seem
more formal and
business like.
Blue building texture does not match needs to be redone.
The left colours are out and odd. Background Buildings on
the right are out of proportion need to fix. Road and
pavement are needed to add depth to the render.
= tree
= the location of some roads
I feel in order to add more depth I should add roads and walkways I need to add trees to add a sense
of nature and make it more advanced. Although it looks as there may not be enough space as I may
have made the roads to narrow so the pavement may actually be a bit to small and not able to fit
people on if I want to.
Instead of adding any trees I could replace it with a small lining of bushes around the building with a
fence around it then replace the trees with street lamps or traffic lights. This would both add lighting to
the render and in my opinion add more personality to it which would make it more business themed
as so far It looks like an ally way with multiple buildings either side.
cam
This is a building near where I live and I want to take
inspiration form the surroundings of this building in order to
make my one more realistic. How would I be able to tell
someone that my building is and office block by having them
look at the surrounding.
The sky in the background give good sense of depth. Maybe I
use that instead of the building background I have. The building
background I’m using make the image a lot flatter and 2d but
also gives is a sense of closure showing where the scene ends.
Using a sky could confuse but could be more accurate and
consistent.
There are buildings in
the background but
that are all out of the
way so they don’t
overpower it.
There is general nature.
Side plants and a small
area for trees.
On the corner of a
street so two-point
perspective.
Steps leading to entrance?
Building is more elevated at the front which
kind of highlights the building entrance.
The building has a small part negative space.
This could be to highlight or accentuate the
entrance to the building. If I were to add this to
my building, I would add steps towards the
building and have the negative space or a
gap so its focused on just the entrance.
However, I could switch to a different way and instead of using
a image as the background I could try photoshop a street into
the background to give it more of a London street feeling. Long
never ending and business I could try photo shop it so it fits and I
could do the same with the trees in the background which
would make rendering a lot easier if there are less things.
However, with photoshopping come the fact that I am not able
to control as much such as lighting and proportions and
direction as well. I think the main problem stems from the angle I
picked for the building and the building itself. I need to
experiment more with the angles I picked and the setting in
order to move forwards. I may also experiment with adding
smaller features such as trees and some people for size
reference.
I also think I may be beneficial to just user a smaller lens so I focus
on just the building itself so the building is not outdone by the
backgrounds so just include less in general. The colours of the
building seem a bit off. This looks like I need to change it with the
lighting can the contrast. I could change the outside exoskeleton to grey.
I could add a walkway or a path to the building to highlight the
entrance. Then smaller details like a trash or a bench.
Something that could say outside is a waiting area. I may get rid
of the surrounding buildings and try to make it more of a flat
platform instead which would let me focus on the building at
hand more.
Zaha Hadids high rise monument is another building that include
the idea of biomimicry and an exoskeleton. She went for the
approach of adding and plane for every floor and primary
skeleton on the outside. This is just one of many examples of
buildings with exo skeletons, as currently I feel as if the building is
too plain and adapting the surrounding can only go so far.
First attempt with the trees and the
road. The road needs to be given a
different colour and texture to it in
order to make it realistic. Also, lanes
could be added to the road to make it
clearer that it is a road. The next step
would be to add people to the render.
Next, I I’ll try to add the elevated platform to the
building. This will help highlight it in the render. Also, I
would like to add more distinctive features to the
building. I may add lights inside it and attempt to put
some low poly people in there to give a silhouette of
a person.
The Trees look fine for now although I may need to add a light source in order to brighten the
trees but that would be a minor detail. The angle of the cameras also seems to be good for the
background buildings and the primary buildings itself.
Here is the court of justice and the Singapore tree house. Both of the
building has a natural and exoskeleton like design. The court of justice
uses the textures or the wooden outside of the building and makes more
of an inverted exoskeleton but still reflects the use of biomimicry and the
tree house uses plants and a vertical garden and uses the same kind of
patterns to show biomimicry. Both seem to go for the designs seem to
have the exoskeleton with a straighter edge based. In contrast to mine
which uses more of a curved edge for everything. This is the case for
most exoskeleton design where it is function that is over form as a
straighter edged design is what would make the exoskeleton form
actually work. In the image on the right which is the Rafaela de La-Hoz its
exoskeleton design was more of just a simple building encasing the main
building so acting more of a coat.
Singapore tree house
condos
J Mayer H Court of justice
Refela de La Hoz
Zaha Hadid Miami HighRise
J Mayer H
Biomimicry
Design Brief
J Mayer H used more simple methods in
order to create a structure. He did things
such as extruded 2d planes and creating
negative space and he sometimes takes
examples from nature. Like in the Court of
Justice where the inspiration for it came
from nature and trees which inspired its
colour scheme.
J Mayer Hs designs are each very special and all
of his buildings are very different from each other
it’s hard to tell they were designed by the same
person. This eccentric design style is the reason
that I decided to study J Mayer H as I thought that
studying and architecture that continually had
multiple ideas all so different from each other
would be a good influence and inspiration for me.
Overall studying J Mayer H shows me
how styles can be more diverse and
showed me many different ways of doing
things and that the buildings don’t have
to be complex abstract like figures but
can be simple 2d extruded planes
Biomimicry Is used in many aspects of
architecture and in many aspects of life.
The one common theme I see in a lot of
architecture is the bone patterned inspired
designs and Voronoi inspired designs. These
patterns and nature inspire many building in
small and big ways.
In the court of
justice J Mayer Hs
inspiration for the
design was
Biomimicry has been used in nearly everything we
heavily influenced
see and there is still much we can learn from
on trees. The
animals and nature.
texture of the
While researching biomimicry I found that there
building was also
are many patterns that I never would have
influenced by
though could be used to create structures.
trees of the local
area as well as
An example of this is the watercube in Beijing
the design of the
which was based off soapy water and bubbles.
building having
Once I learnt that that was a direction I never
aspects of an
would have thought of.
exoskeleton.
What I learnt from biomimicry was that there
are many options and that I need to look at
things from different angles and I need to
experiment more with how I see things. This
can be blowing up inside or other ways.
I plan on designing an office block
of sort that would be place of
importance and innovation.
The design would be 1 of a few
things.
The design was also inspired from the
types of buildings found in Eco-cities
so the building could also me a
model building for a green city.
The design would be an office block
of an advanced firm, but would
include features of biomimicry in it to
show how the firm will be adaptable
and reliable by taking commonly
used aspects of biomimicry.
Or
The design could be a center piece
for a town. Something a bit smaller in
scale and something that could
represent a whole town which would
in my opinion have a bigger impact
in comparison to 1 building.
The render uses a basic concrete texture but the sense of depth is shown
by all the smaller lighting details and shadows makes the reflections
more realistic as well even if they are all the same. The gradient on the
side buildings as well with the dark background shows off its aspects.
Bands by Eric Owen
There is the use of grass and nature to add more colour to the render as
well as describing the more sophisticated and advanced settings of the
render. This is complemented by the floor lights as well.
I also see how my one is too repetitive with nothing
really special about it as its more reminiscent of a
fancy garbage can than anything else. Hardly a
building. So, the best idea I think would be to make
some subtle changes to be thing to give it more
personality and such. Offsets, warps, size translations
Bands has a sense on randomness to the building in the theme of
exoskeletons. The exoskeleton is not something that follows the initial
structure of building but instead wraps around it. In my opinion this makes
it more involved and attached to the building which give more options
on what the exoskeleton could do and how it could look. So instead of
an exoskeleton make a wrap that covers/merges with the building. If I
were to incorporate this into my building, I would have to make the
exoskeleton thinner so it has less depth so it can be more like a bandage
than an exoskeleton.
I am also going to be reusing some older renders and models. Specifically, one of my cube
models. The thickness of the lines on the would allow me to make a structure with the same
aspects from Bands but I would have to make it in a lower poly building style and experiment
with more abstract/abnormal shaped buildings later on.
The cube model was based of the watercube and
for me initially I thought that I could have been a
lamp or night light of sort but now I am going to try
use it as a building design. The initial shape is fairly
simplistic but I believe that I could make it more
advanced and add thing like negative space to
more depth to the model.
To start I intend to do some basic warping and some simple
displacements. Some simple like stacking are things I have
already included in the original render via arrays so I could
introduce the idea of off angled stacking. By giving the
array of shapes an offset it adds a sense of complexity to
the building. I could do the same thing but instead disform
the building by adding things likes warps and twists,
applying simple directional deformations. Next, I could also
apply things like negative space. This something I have
done to many of my previous designs and have seen in
many other buildings such as J Mayer Hs Danfoss university.
To start with added some basic screw modifiers. I will apply them
on the Z and X axis as X and Y axis will give the same results. The Z
axis modifier made the building looks more paper becoming less of
a building but more of a paper pop up toy. However, by
decreasing the screw size it turns into a web like design which
would match my biomimicry theme, however I don’t see how this
can be used functionally. But I do think that it could be
incorporated into a design as upon close inspection the pattern
resembles veins. So, in the future I could see myself using this as a
design that relates to nature related biomimicry and a nature
approach or I could use it as a more human inspired design where
would attempt to incorporate a bone marrow exoskeleton of sort
and then also a blood vein style interior design like J Mayer H Court
of justice’s interior.
Now it could just be me but it does remind me of a
stadium of some sort. Also, you could look at it from a
top view and see how the building also looks like that
of a plant cell. This is a minor feature but it gives it
another thing to link it to nature and biomimicry.
So, in an attempt to add more I tried to straighten
out one of the single segments for the building and
unable to do that I decided to change the original
shape of it but have it kept its personality, which
resulted in this. But for now, I will keep experimenting
with the individual segments
After I applied the same modifier but to the Z axis
produced a shape which I though would be a more
suitable form for a building that would an office block or a
sky scraper. However, I have already made shapes similar
to this before and I feel as if that the outcome would be
too similar and be somewhat repetitive but I will still
attempt to use it.
This was all with deconstructing the
building and trying to make something
new out od smaller parts of it which I
thought was a good idea in order for
me to look at thing from a new angle.
The next step will be for me to add modifications to the building
opposed to individual parts of it. I will try things like adding an array
making the building smaller and such. I realise that I will not be
able to make as major differences without changing the original
concept of the building, but I feel like this is still worth a try.
As of right now I
don’t really see how I
could incorporate
this as a design so I
will keep it in mind
but instead make it
more of a add on or
have it been a
smaller item or
perhaps if I were to
edit it a bit more, I
could turn it into a
lantern of some sort.
Seeing the image from the top angle
does make it seem less likely to be an
exoskeleton for a building but I will have
to experiment with it later on.
So, I tried to flatten the
object instead which
resulted in more of a fruit
bowl or a centre piece for
a table instead. Pushing it I
could see it being a
stadium but that would be
difficult to achieve but not
Impossible.
Decomposing or breaking down the original building and
modifying the original building parts works really well and I
am satisfied with the modifications I’m able to make.
Basic development
I looked at my original building and for that it looks like a
bunch of the same objects stacked on top of one
another this led me to realise that I could achieve the
same results with a stack of pennies. After re lighting that I
mess around with stacking pennies in different forms ways
and goes and found a few that I really liked.
After experimenting with the shape of the pennies. I
tried to decompose the design and reconstructing it.
In the end I found two shapes that I found interesting
which was this spiral stack and a smaller version with
only two sides. The spiral stack reminded me of The
Learning Hub. So, to recreate it I would just follow
what I did to pennies but instead use the segments in
by building.
I also tried to make the building horizontal taking
inspiration from the horizontal skyscraper in china.
It looks over
complicated for the
time being, but I think
that it could be used
but I would need to
change many
aspects.
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