PHYS 172: Modern Mechanics Spring 2011 Lecture 3 – Relativity, The Momentum Principle Read 2.1-2.4 Average rate of change of momentum The stronger the interaction, the faster is the change in the momentum Average rate of change of momentum: ∆p p f − pi = ∆t t f − ti Units: Instantaneous rate of change of momentum: dp ∆p = lim dt ∆t →0 ∆t kg ⋅ m s2 The principle of relativity Physical laws work in the same way for observers in uniform motion as for observer at rest Inertial reference frame Inertial frame: a frame in which Newton’s first law of motion is valid Physical laws work in the same way in any inertial frame ? Is the Earth’s surface an inertial reference frame? Special theory of relativity Published in 1905. Based on the principle of relativity and on experimental fact that c=const in all inertial reference frames Time dilation: time runs slower in moving reference frames Length contraction: object length becomes shorter in moving reference frame Light photon frame: time does not exist, the universe has zero length! RELATIVITY “Physical laws work in the same way for observers in uniform motion as for observers at rest.” (=in all inertial reference frames) vavg The position update formula rf = ri + vavg ( t f − ti ) RELATIVITY “Physical laws work in the same way for observers in uniform motion as for observers at rest.” (=in all inertial reference frames) vavg vavg The position update formula rf = ri + vavg ( t f − ti ) Note: all parameters must be measured in respect to the selected reference frame to predict motion in respect to that reference frame The Momentum Principle (Newton’s second law) An object moves in a straight line and at constant speed except to the extent that it interacts with other objects The Momentum Principle ∆p = Fnet ∆t What is “force” F? p = γ mv γ= 1 v 1− c Change of momentum is equal to the net force acting on an object times the duration of the interaction • Assume that F does not change during ∆t F units: N ≡ m ⋅ kg/s 2 • measure of interaction. • defined by the momentum principle. (Newton) 2 Derivative form of the Momentum Principle The Momentum Principle ∆p = Fnet ∆t ∆p = Fnet ∆t Works only if force is constant during ∆t The rate of the momentum change is equal to force If force changes introduce instantaneous rate of change: dp ∆p ≡ lim ∆ t → 0 dt ∆t The momentum principle dp = Fnet dt Newton’s Second Law: nonrelativistic form Newton’s original formulation: The rate of change of amount of body’s motion is proportional to force momentum dp = Fnet dt Assume nonrelativistic case: Momentum principle is the second Newton’s law p = mv d ( mv ) = Fnet dt m dv (Assume m = const) = Fnet dt ≡ a (definition of acceleration) Newton’s second law Fnet = ma Traditional form of 2nd Newton’s law The principle of superposition Fpush Fearth ∆p = Fnet ∆t Net force The Superposition Principle: The net force on an object is the vector sum of all the individual forces exerted on it by all other objects Fgravity Each individual interaction is unaffected by the presence of other interacting objects Ignored friction! Definition of net force: Fnet = F1 + F2 + ... Misconception: need constant force to maintain motion ? Why planets move ? Clicker question 1 A planet is attracted to two nearby stars as shown. Which of the red vectors below represents the net force on the planet? F1 A) Fnet Star 1 F2 F1 F1 Fnet B) F2 Planet F1 Fnet C) F2 F2 Star 2 Measuring force The Momentum Principle 1. Use the momentum principle – not convenient ∆p = Fnet ∆t 2. Using Hookes spring force law L0 Fspring = k S s L s = ∆L = L − L0 Robert Hooke 1635-1702 kS – spring stiffness (spring constant) units: N/m Direction of force: toward equilibrium Impulse The Momentum Principle ∆p = Fnet ∆t Definition of impulse Impulse ≡ Fnet ∆t Note: small ∆t Fnet ~ const Momentum principle: The change of the momentum of an object is equal to the net impulse applied to it Predictions using the Momentum Principle The Momentum Principle ∆p = Fnet ∆t Update form of the momentum principle p f − pi = Fnet ∆t p f = pi + Fnet ∆t p fx , p fy , p fz = pix , piy , piz + Fnet , x , Fnet , y , Fnet , z ∆t For components: Short enough, F~const p fx = pix + Fnet , x ∆t p fy = piy + Fnet , y ∆t p fz = piz + Fnet , z ∆t Example . kS=500 N m n rictio no f ∆p = Fnet ∆t p f = pi + Fnet ∆t Force: provided by a spring stretched by ∆L=4 cm interaction duration: 1 s ? Find momentum pf if pi=<0,0,0> kg.m/s 1. Force: Fspring = k S ∆L Fspring = 500(N/m)0.04(m)=20 N NB: force must not change during ∆t Fspring = 20,0,0 N 2. Momentum: p f = pi + Fnet ∆t p f =< 0, 0, 0 > kg×m/s + 20, 0, 0 N ⋅ (1 s ) p f =< 20, 0, 0 > kg×m/s N.s = kg.m/s2.s = kg.m/s System and surroundings p system System: an object for which we calculate momentum (car) a system can consist of several objects Surroundings: objects which interact with system (earth, man, air…) p f = pi + Fnet ∆t ! Only external forces matter ! Internal forces cancel animated slide Applying the Momentum Principle to a system: predicting motion 1. Choose a system and surroundings 2. Make a list of objects in surroundings that exert significant forces on system 3. Apply the Momentum Principle p f = pi + Fnet ∆t 4. Apply the position update formula if needed 5. Check for reasonableness (units, etc.) rf = ri + vavg ∆t