1 INTRODUCTION The Introduction to Keyboarding course is designed for individuals who have no formal training in keyboarding. The objective is to teach students the skill of keyboarding – essential to the learning of other computer applications and workplace skills. The course begins with an overview of the basics of computer use. Students learn about the components of the computer and keyboard, as well as the seating, posture, and hand positioning necessary for efficient keyboarding. Students are then introduced to keyboarding using the TypingTrainer software program. This software program uses a variety of methods to acquaint the student, including graphical keyboard drills, and keyboarding Self-Tests. Upon completion of this course, students are expected to keyboard at minimum 10 words per minute. HISTORY OF KEYBOARDING the computer keyboard as a device for electromechanical data entry and communication derives largely from the utility of two devices: teleprinters (or teletypes) and keypunches. It was through such devices that modern computer keyboards inherited their layouts. As early as the 1870s, teleprinter-like devices were used to simultaneously type and transmit stock market text data from the keyboard across telegraph lines to stock ticker machines to be immediately copied and displayed onto ticker tape. The teleprinter, in its more contemporary form, was developed from 1907 to 1910 by American mechanical engineer Charles Krum and his son Howard, with early contributions by electrical engineer Frank Pearne. Earlier 2 models were developed separately by individuals such as Royal Earl House and Frederick G. Creed. Earlier, Herman Hollerith developed the first keypunch devices, which soon evolved to include keys for text and number entry akin to normal typewriters by the 1930s. The keyboard on the teleprinter played a strong role in point-topoint and point-to-multipoint communication for most of the 20th century, while the keyboard on the keypunch device played a strong role in data entry and storage for just as long. The development of the earliest computers incorporated electric typewriter keyboards: the development of the ENIAC computer incorporated a keypunch device as both the input and paper-based output device, while the BINAC computer also made use of an electromechanically controlled typewriter for both data entry onto magnetic tape (instead of paper) and data output. The keyboard remained the primary, most integrated computer peripheral well into the era of personal computing until the introduction of the mouse as a consumer device in 1984. By this time, text-only user interfaces with sparse graphics gave way to comparatively graphics-rich icons on screen. However, keyboards remain central to human-computer interaction to the present, even as mobile personal computing devices such as smartphones and tablets adapt the keyboard as an optional virtual, touchscreenbased means of data entry. DEFINITION OF KEYBOARDING A computer keyboard is a typewriter-style device which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Following the decline of punch cards and paper 3 tape, interaction via teleprinter-style keyboards became the main input method for computers. Keyboard keys (buttons) typically have characters engraved or printed on them, [better source needed] and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keyboard keys produce letters, numbers or signs (characters), other keys or simultaneous key presses can produce actions or execute computer commands. In normal usage, the keyboard is used as a text entry interface for typing text and numbers into a word processor, text editor or any other program. In a modern computer, the interpretation of key presses is generally left to the software. A computer keyboard distinguishes each physical key from every other key and reports all key presses to the controlling software. Keyboards are also used for computer gaming — either regular keyboards or keyboards with special gaming features, which can expedite frequently used keystroke combinations. A keyboard is also used to give commands to the operating system of a computer, such as Windows'Control-Alt-Delete combination. Although on Pre-Windows 95 Microsoft operating systems this forced a re-boot, now it brings up a system security options screen. 4 DIFFERENT BETWEEN COMPUTER AND MANUAL TYPEWRITER COMPUTER 1. 2. MANUAL TYPEWRITER A computer on its own 1. A typewriter creates the cannot print: it requires an letters by pressing ink external device to print through a ribbon A computer printer is 2. But a typewriter is self- useless without a contained computer to drive it 3. A computer can function 3. While modern typewriters with electricity of some are electric, the majority of description (including typewriters for decades batteries) were manual - no electricity required 4. The computer is well 4. Whereas a typewriter has known never been seen by some of the younger generation 5. You can play games on a 5. You cannot play games on computer 6. a typewriter You can access the internet 6. You cannot access the and send email with a internet or send email with computer, it can it be a typewriter, neither can it connected to a telephone be connected to a line telephone line (A TELEX machine, however can be) 7. A computer can be used 7. A typewriter is not multi- for surfing the web, functional as a computer. learning, communicating Typewriters are only used 5 and entertainment. to type up things neatly onto a sheet of paper, LIST AND EXPLAIN 20 PARTS OF MANUAL TYPEWRITER 1. PAPER REST: The older typewriters, especially, have ornate paper rests on the top back of the typewriter. Sometimes they are too pretty to cover up! 2. CARRIAGE: The carriage is the top portion of the typewriter. It is made up of a rubber platen, roller knobs, paper guides, bail rollers, roller bar, and depending on models, margin tabs. 3. CARRIAGE RETURN: The metal bar to the left side of a typewriter. It returns the carriage to the starting position of a new line. Think of it as the RETURN button. 4. PAPER GUIDE: Holds your paper in place, and, if you want to figure out your margins, each typewriter has rulers in multiple places. 5. RIBBON SPOOL/SPINDLE: Inked ribbons are wound around a spool and placed on two spindles. Most typewriters have a combination black/red ribbon, but not all. The spindles are able to move in either direction so that once you get to the end of your spool, you flip a lever and the spools will reverse directions. 6. ESCAPEMENT: The metal gears that hold the type bars. Some typewriters use this as an place to add an ornament or design. 7. TYPE BARS: I also call them strikers. The keys on a typewriter are attached to metal arms that control the type bars. These strike the inked ribbon and leave an imprint on 6 the paper. (Sometimes when you type too fast the get stuck together. No worries. Simply tap each bar down one at a time.) The type bars have a type HEAD on the top. This is the actual embossed letter or symbol. Each typehead has at least two letters or symbols on it. Uppercase and lowercase letters are considered individual symbols. Turns the platen to advance the paper in 8. ROLLER KNOB: either direction. 9. ROLLER RELEASE: As you turn the platen (roller), you’ll feel a “click” as you turn. Each click represents one-half of a line. The roller release removes this and allows the roller to turn freely. 10. CARRIAGE RETURN/HANDLE: In addition to returning the carriage to the starting position, it advances the rubber platen to the next line based on the line height you have set up. (i.e. Single, double, triple) Remember the roller advances at 1/2 line increments. 11. LINE HEIGHT: This lever sets the setting for either single line or double line so that when you press the carriage return, it will advance to the next line based on this setting. 12. RIBBON DIRECTION: When you reach the end of your spool, instead of rewinding the ribbon, simply use this lever to reverse the direction of the spool. 13. TOUCH SELECTOR: They didn’t have copy machines back then so they used copy paper. Copy paper had an inked sheet on the back of it so that when you typed, it would create an identical copy. The touch selector increases or decreases how hard the type bars strike the paper. 14. PLATEN OR CYLINDER: Rubber roller around which the paper moves 7 15. PRINTING-POINT INDICATOR: Indicates scale point where machine is ready to print 16. PAPER BAIL- Clamps the paper to cylinder 17. RIGHT MARGIN STOP- Lever to adjust setting of margins 18. BACKSPACE KEY- Moves carriage backone space at a time 19. TAB SET KEY- Places at tab stop at desired point 20. TAB BAR OR TABULATOR- Releases carriage so it moves to a point where a tab stop has been set 8 REFERENCES One Author "computer keyboard". TheFreeDictionary.com. Retrieved 26 June 2018. "Engraved symbols filled with pigmented plastic and heat fused are very durable, for example. ... It's integral to the key, and all but impossible to wear off.""How are keyboards keys painted?". One Author Khalid Saeed (2016). New Directions in Behavioral Biometrics. ISBN 9781315349312. One Author "Bill Gates Says He's Sorry About Control-Alt-Delete". SlashDot.org. ..menu to bring up the task manager "Control-Alt-Delete in the World of VDI". From its humble origins, .. evolved into .. screen with options to "Essay on Technology Advancements in Computer Interfaces". One Author Smith, Andy (15 June 2011). "Gallery: IBM: 100 Years of THINKing Big". ZDNet. Archived from the original on 10 December 2015. Retrieved 20 October 2015. 9