LESSON PLAN TEMPLATE Grade Level/Unit / Subject: Mathematics/ First Grade Lesson and Unit Title / Focus: More significant than, less than, equal to the game 60 minutes I. Lesson Rationale (Why?) Big Understanding Students will identify if a number is greater or less than or equal to each other. Objectives (What will students know and do (K&D)) Students will compare two-digit numbers with the symbols for greater than, less than, or equal to. Illinois State Standards 1.NBT.B.3 Compare two two-digit numbers based on meanings of the tens and one's digits, recording the results of comparisons with the symbols >, =, and <." How this lesson connects to students' cultural, personal, and academic backgrounds: It connects to the children's background by having a sense of Academic Language Function You are comparing the more significant than less than and equal signs in the lesson. Targeted Academic Vocabulary (Key vocabulary necessary both before and during the lesson): II. Assessment (How will you know?) Do they match your objectives? Formative Assessment (s) (checks for understanding throughout the lesson): For a formative assessment, a game itself can provide an initial evaluation of student understanding related to the lesson objective. Summative Assessment(s) (if applicable): For the summative Assessment, have the students complete a more significant than, less than, and equal worksheet. 1 III. Instructional Strategies and Learning Tasks (How?) • • • • • • Learning Activities What learning activities do you have planned for the students? Describe what may transpire during the lesson. How will you “hook” the students into the lesson? How will you model and provide opportunities for guided, shared, and independent practice? What questions will you ask to engage, guide, and assess learning? The teacher will do (What will you do during each step of the lesson?) Students will do(What will students be doing during each step of the lesson?) Today, the lesson will be comparing You use your body gesture numbers using your hands and using the symbols of greater than, making a crocodile with less than, and equal to. Then ask your fingers and saying students to define in their own words greater than. Then you say "compare." Have the class write down the words to make the crocodile the less than, equal to, and greater than, opposite, and you whisper and have the class turn to the left and less than. Finally, you make talk to the person next to them about parallel lines with your arms the words written on the whiteboard and say equal to in your after that sharing the home language (L1) ir thoughts and ideas. Motion with your arms and Clarify that as a class, everybody say loud and clear, "greater will review the images used to than," arms near one analyze numbers. Characterize another as you state voice images as things that speak to something. For this situation, images softly, "less than," and hold arms corresponding to are utilized to look at numbers by shape an equal sign as you size. say, "equal to." Have Show the images for more than students to characterize the (>), not precisely (< 8. Utilizing jargon in their home the intelligent whiteboard (if language (L1). open), play the game Not exactly or More noteworthy Than 1 to 20 with the understudies. To work with The numbers with base-ten higher numbers, show three squares, so understudies models on the board, one for comprehend the amounts every image, utilizing numbers related to the numbers. under 100. Models can be Remind understudies that as something like 43 __ 34; 55 __ we depend on, the numbers 66; 77 __ 77. Talk through each get greater. Request that 2 example, drawing the right they find 36and 23 on the image as you clarify why it is number line. Point out that the correct answer. Incorporate 36 is further from one on the gator "teeth" on every the number line than 23 is. image to fortify the possibility of the crocodile "eating" the more significant number. Peruse every model as a sentence. For instance, 43 is more prominent than 34; 55 is under 66; 77 is equivalent to 77. If necessary, experience a couple of more models on the board with your understudies. On the other hand, you can utilize the game Not exactly or More prominent Than 50 to 99. IV. Differentiation (How?) • How will you differentiate learning activities for the varied learning needs of your students? (Low, high, IEP, ELL) How will you differentiate your assessments for the varied learning needs of your students? What materials may need to be adapted for the varied learning needs of your students? • • For students who are prepared to work with numbers over 100, you could have them play More prominent Than, Not precisely, Equivalent To Game: Three-Digit Numbers rather or notwithstanding the More noteworthy Than, Not strictly, Equivalent To Game: Two-Digit Numbers. For students who need more assistance, you might need to arrange them and play as a gathering with them. Urge them to "showcase" the number examination by making a "crocodile mouth" with their hands. Reconciliation Utilize intelligent whiteboard when playing intuitive games. When telling students the best way to play the game, it would work best to show the game board on a smart whiteboard, report camera, or projector so you can show understudies the best way to record as they play. V. Instructional Materials, Resources, and Technology (What) • • What materials will you need to teach this lesson? What materials will students need? Class set of the More noteworthy Than, Not precisely, Equivalent To worksheet Filecards (10 for each pair of understudies) Plastic baggies (one for every group of understudies) More prominent Than, Not strictly, Equivalent To Game: TwoDigit Numbers worksheet (one for every understudy or gathering of understudies) 3 Pencils Intelligent whiteboard or projector More prominent Than, Not precisely, Equivalent To Game: Three-Digit Numbers (for Advancement) Not exactly or More prominent Than 50 to 99 game . 4