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Division of City Schools Manila
Mariano Marcos Memorial High School
Contextualized Reseach
In
Empowerment Technologies
Submitted by: Jonathan F, Garzo Jr.
STEM-11
Submitted to: Mrs. De Belen
Introduction
This study is about gaming addiction particularly on online game. This study covers the
addiction on online games today and yesterday.
Now let us talk about online game. The history of online games dates back to the early
days of pocket-based computer networking in the 1970’s. An early example of online game are
MUD, including the first MUD1, which was created in 1978 and originally confined to an
internal network before becoming connected to ARPANET in 1980. Commercial games
followed in the next decade, with Islands of Kesmai, the first commercial online role-playing
game, debuting in the 1984, as well as more graphical games such as MSX LINKKS action
games in 1986, the flight simulator Air Warrior in 1987, and the Famicom Modems online go
game in 1987. The rapid availability of the internet in the 1990’s led to an expansion of online
games, with notable titles including Nexus:The Kingdom of the Winds(1996),
Quakeworld(1996),Ultima Online(1997)Lineage(1998), Counter Strike(1999) and Ever Quest
(1999). Video game consoles also began to receive online networking features asuch as the
Famicom Modem(1987), Sega Maganet(1990, Stellaview(1995), Seganet(1996), Playstation
2(2000) and Xbox(2001). Following improvements in connection speeds more recent
developments include< the popularization of new games, and new platforms, such as mobile
games.(All of this information was obtained by the help of Wikipedia) Now let us go even
further and explore Online game genres. First person shooter game(FPS) during the 1990’s,
online games started to move from a wide variety of LAN protocols(such as IPX) and onto the
internet using the TCP/IP/ protocol. Doom popularized the concept of death match where
multiple players battle each other head-to-head, as a new form of online game. Since Doom,
many FPS games contain online components to allow death match or arena style play. Next on
the list is Multiple online battle arena game(MOBA). A specific sub genre of strategy video
games referred to as MOBA gained popularity in the 2010’s as a form of electronic sports,
encompassing games such as Defense of the Ancients(DOTA) mod for Warcraft 3, its valvedeveloped sequel DOTA 2, League of Legends (LOL), Heroes of the Storm and smite. This is
but a fraction of the online game genre for more answers go to https//en.mwikipedia.org.
Now that I’ve introduced you to the online game world let us explore the online game
industry. The following games were the best-selling games, in the U.S alone sold over $744
million, a dramatic increase of 49% year-over-year.
1.Destiny 2*
6.Marvel vs. Capcom
2.NBA 2K18
7.GTAV
3.Madden NFL 18
8.NHL 18
4.FIFA 18
9.The legend of Zelda
5.Mario and Rabbids: Kingdom battle
10.Rainbow Six: Siege
11. Mario Kart 8*
16.Uncharted the Lost Legacy
12.Metroid Samus Returns*
17.NBA Live 18
13.Pokken Tournament
18. Splatoon 2*
14.Overwatch
19.Crash Bancicoot N. Sane
15.Ark: Survival Evolved*
20.Minecraft
Bear in mind that this gmaes came from different platforms, each platforms have
different rankings and games some of which are not included in the chart above. I have presented
the chart of games now I will present the chart of game publishers,this chart was provided by
metacritic.com.
1.Electronic Arts
6.Capcom
2.Square Enix
7. Activision Blizzard
3.Nintendo
8.Bandai Namco Ent.
4.Sony
9.Telltate games
5.XSEED Games(marvelous USA)
10.Ubisoft
With the success of such games you may be thinking that it is easy to publish a game of your
design but apparently it is not. In the gaming industry there us something called the online game
governance where online gamers must agree to an end-user license agreement(EULA)when they
first install the game application or an update. EULA is a legal contract between the producer or
distributor and the end-user of an application or software, which is to prevent the program from
being copied, redistributed or hacked. The consequences of breaking the agreement vary
according to termination or direct termination without warning. Recent development of gaming
governance requires all video games(including online games) to hold a rating label. The
voluntary rating system was established by the Entertainment Software Rating Board(ESRB. A
scale can range from E(stands for everyone) and adults, to M(stands for mature) recommending
games that are restricted to age above 17. Some explicit online game can be rated AO(stands for
Adult Only), identifying games that have content suitable for only adults over the age of 18.
Furthermore, online games must also carry on ESRB notice that warns that any online
interactions are not rated by the ESRB. Now we are going to enter the world of the games. As
shown earlier an online game can be any genre either MOBA or FPS or RTS or MMO or
Console, Browser MUD and many more. In certain games there is a specific rule or law to
follow for example if you play Counter Strike you could be a terrorist or a police, the police and
terrorist have many forms like guirella, swat, special force etc. You have to shoot your way
until the last team is standing. In the world of GTA V you could roam anywhere in the map, kill
steal and do whatever you like, you could also take missions for you to be able to earn some
money. In the world of Injustice 2 you are gonna battle one on one with some of the most Iconic
faces of the Justice League given their own skills, gadgets and powers. In the COC you are
basically going to defend and attack if the attack was successful you should be able to earn
massive loots. In the NBA world you will play like you favorite NBA star. One could pass, shoot
and block. You could customize your own character and make it as you own. In minecraft you
are the master of your own world you create anything out of blocks literally blocks.
This contextualized research is about Online Gaming: The addiction and the cause and
effects specifically this seeks to answer the following questions:
1. What makes online gaming addictive?
2. What are the causes of online gaming addiction among the youth?
3. What are the effects of online gaming addiction?
Different Literatures and Studies
Foreign Literature/Studies
As a researcher about online game addiction I can refer to some books and researches of
the same topic. According to Ace McCloud, “online game is fun! There’s no doubt about it.” This
statement may suggest why online gaming is so addictive, another theory suggests that the built in
reward system for online games make them addictive. Each and everyone of us has their own
reason to why they are addicted to some things, but we can’t ignore the factors that may be a
significant reason for us to be addicted. Online game addiction fun as stated by Mr. McCloud but
in an article of Mez Breeze another story is told, this particular addiction is compared to
neurological reaction committed by gambling addiction, this can be found in the article of Mr.
Breeze too.
The American Psychiatric Association decided that not enough evidence exists to why as
video game addiction is a potential disorder.
However, the next year they revised decision and concluded that potential disorder is present at
video games
This kind of changes proves that the addictive nature of online games are climbing the
charts. We can’t really stop video game addicts from their addiction because it’s their only escape
from the real world, in the real world, they can’t really attain confidence, attention, and friends on
the online game world, they could get all of that. But not all that makes you happy can stay by
your side. Thousands of incidents showed that many people have died because of too much
computer exposure. The BBC news reported an incident where a 28-year old Korean died for
playing 50 hours with only few breaks.
Adult can be prove to online game addiction too, a well-known example is Ryan Van
Cleave a University professor whose life changed when he became involved in online gaming
If we will look closely, online game addiction seems bad but if we look on the other side they tell
a different story, let’s say that your child is addicted in reading, would you consider it bad? I think
not.
We have our own reasons, so do online gamers. Some gamers admitted that they play
online game or became addicted to it. It is because it helps them to escape the real world, escape
from stress and problems that they may encounter.
We should consider they growing economy or industry of E-sports also known as electronic sports
it is a form of competition using videogames. It is also a form of entertainment , some tournament
pool have been done with Tekken but it was just for amateurs, the late 2000’s changed it all though
this time is the time of E-sports.
With the help of the internet E-sports rise into popularity, pro gamers were given a chance
to play and earn money, this is what exactly happened. Lee Sang Hyeok of South Korea is a League
of Legends pro gamer and said to be the best player to ever play the game, as the top ranking player
you can’t stop wondering how much he earns from playing right? Lee also known as “faker” have
been reported to have signed a contract worth 2.5 million dollar, to this being said, to be like faker
who can play their favorite game and earn millions. We can argue all day about the problems of
online game addiction but we can’t deny that players in their respective rights have their own
reasons that they believe into, it is a reason to be accepted and respected.
Footnotes:
Ace McCloud Gaming Addiction:How to Overcome Video Game Addiction, internet addiction, online
gaming addiction. Create Space Independent Pub, 2004.
Jennifer LeClare Warning Signs Appear Along Road to Video Game Addiction (unpublished TechNews
World, September 13, 2006)
Mez Breeze “A quiet killer: Why video games are so addictive” (unpublished The next web/insider Jan 13,
2013)
American Psychiatric Association “Conditions For Further Study” Diagnostic and Statistical Manual of
Mental Disorders (5th edition 2014)
Nancy M. Petry An international consensus for assessing internet gaming disorder using the new DSM-5
approach (unpublished via book Jan 23, 2014)
BBC News “Technology IS Korean dies after games session August 10, 2005
Tamara Lush At war with World of Warcraft: An addict tells his story (The guardian August 29, 2011)
Article at Gamespot (unpublished with over 15 contributors: March 2017)
Paul Tassi 2012: The year of E-sports (unpublished article at forbes.com)
Adam Newell. How much does fake make? (unpublished dolesports April 28, 2017)
Local Literature/Studies
As a researcher, I still wonder if gamers from around the globe have the same reason. Now
we will find out if they have.
According to Mr. Eriqa, “computer games are stress relievers” it also stated that computer
games can help you make friends or even online romance. That being said, we could compare the
statements of online gamers from gamespot.com it is quite similar. Now, let us look at how it is
not a good thing according to a Filipino. Some say that online game is another way of promoting
violence to the youth, it is quite tru for GTA, LOL, DOTA, CS:GO, CF and many more games,
these games requires you to kill your enemies to win and earn money.
In the year 2010 over 114 million around the globe admits that they play online games but
most of them were Asians, in the Philippines alone the majority of players are teenagers ranging
from high schools, colleges, and even elementary students are hooked up to online gaming.
The Philippines is a country of very respectful citizens but it is not free from addiction. In
October 2006, a Cebu journalist followed the story of an 18-year old science students who became
addicted to Ragnarok, he failed his class and eventually lost contact with his friends.
Footnotes:
Roy Steven H. Eriqa. My video game addiction. Philippine Daily Inquirer July 2, 1011
Francisco Dipasupil-Barros. What parents should know about video games. Philippine Daily Inquirer.
October 8, 2014
Henrylito D. Tacio. Health hazards of online game. Manila bulletin style weekend. December 31, 2010
(page 26)
Mars W. Mosqueda Jr. Killing the time. Online reader’s digest (Asian Edition)
References:
Foreign Literature/ Studies
Ace McCloud Gaming Addiction: How to Overcome Video Game Addiction, internet
addiction, online gaming addiction. Create Space Independent Pub, 2004.
Jennifer LeClare Warning Signs Appear Along Road to Video Game Addiction
(unpublished Tech News World, September 13, 2006)
Mez Breeze “A quiet killer: Why video games are so addictive” (unpublished The next
web/insider Jan 13, 2013)
American Psychiatric Association “Conditions For Further Study” Diagnostic and
Statistical Manual of Mental Disorders (5th edition 2014)
Nancy M. Petry An international consensus for assessing internet gaming disorder using
the new DSM-5 approach (unpublished via book Jan 23, 2014)
BBC News “Technology IS Korean dies after games session August 10, 2005
Tamara Lush At war with World of Warcraft: An addict tells his story (The guardian
August 29, 2011)
Article at Gamespot (unpublished with over 15 contributors: March 2017)
Paul Tassi 2012: The year of E-sports (unpublished article at forbes.com)
Adam Newell. How much does fake make? (unpublished dolesports April 28, 2017)
Local Literature/ Studies
Roy Steven H. Eriqa. My video game addiction. Philippine Daily Inquirer July 2, 1011
Francisco Dipasupil-Barros. What parents should know about video games. Philippine
Daily Inquirer. October 8, 2014
Henrylito D. Tacio. Health hazards of online game. Manila bulletin style weekend.
December 31, 2010 (page 26)
Mars W. Mosqueda Jr. Killing the time. Online reader’s digest (Asian Edition)
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