Drama activities Becoming character Statues Staying in character can be difficult for young actors, especially when they are first learning about acting and don't necessarily understand characterization. This game may seem like a fun, competitive game, but it teaches students the importance of taking on a character and not "breaking" it. 1. Have the students choose a spot on stage. They should be facing the audience area, as this is an important lesson to learn in acting overall. 2. Tell the students to assume the pose of a statue. They can be a noble statue, a silly statue, or whatever type of statue they want. They must stay standing with their eyes open (allowing for blinking, of course). 3. When everyone is in place, they must freeze as statues. It now becomes a challenge to see who is the last person to move. As the teacher, you walk around the stage, looking for people who break character by moving or adjusting. When you catch someone moving, they go sit in the audience. The last person standing as a statue is the winner. If you find that the game is taking a little longer than you thought, you can start making silly faces or doing other things to try to make the kids break character. Concentration/cooling down Guard the keys: One student sits in the centre with a blind fold on. Put a set of keys with the student. The student needs to guard the keys, while the other students one by one try to steal the keys without being heard. If the person hears them they have to turn back. Energy Doctor's Surgery There's only one spare seat in the waiting room and nobody wants you to sit in it! A great energy game promoting teamwork. Students will need chairs and be sat in a circle. The idea is that we are all in a ‘Doctor’s surgery’ sat in the waiting lounge on our chairs. Place one student in the middle so there is one spare chair. The student in the middle wants to sit down but the students on their chairs won’t let them. As soon as the student in the middle tries to sit down the person next to the chair sits on it, and the new empty chair is filled by the student next to them and so on (all one way.) Seated students can only fill the chair next to them in a sequence. Boss chair There's a team of people who have to follow the instructions of the boss. The boss will try to sit down. The others will try to prevent this by moving the chair around. If the time’s up and the boss doesn’t sit down than the others have won the game. Follow the leader Ask everyone to stand and arrange the group into a circle, facing inwards. Do a practice round where everyone starts doing a movement and when the teacher changes the movement everyone must follow. Ask one person to leave the room for a minute. This person will be the guesser for the round. While he or she is gone, the group decides who should be the “leader.” The leader will be the one who sets the movements for that round. When this person is chosen, invite the guesser to come back. The guesser stands in the very center of the circle. When the round begins, everyone starts swinging their arms up and down. The leader will eventually begin to do other movements, and everyone else mimics the leader’s actions, without being too obvious to reveal who the leader is. The leader can do just about anything he or she wants, such as: (Clapping, making a kicking motion with his or her leg, jumping up and down, singing a line from a song, patting his or her own head, a dance move) Imagination ANIMAL SCENES Players find a partner; partners separate and run around. The leader calls out a phrase and the players must find their partner and depict the scene. The last pair to depict the scene is out. Examples: •Frog on a log: One student gets down on all fours (log) and the frog sits gently on their back. •Bird on a perch: One student gets down on one knee (perch) and the bird sits on the perch. •Lion in a den: One person stands with their feet a part (den) and the lion lies down on the floor. Lifter or bus The lifter: One student sits in a car. The other students are lifters. When a student enters the car all the people in the car take over the character of the one student until everyone has entered and exited the car. Variation: car becomes a bus and whole class is in the bus. Projection games Bean Bags Use bean bags to illustrate the importance of voice projection to students. Have the students sit next to each other in a horizontal row. Walk 15 feet in front of the row and place a bean bag on the floor. Place the next one 25 feet away and the third one 45 feet away. Direct each child to take a turn stating his name and the name of his favorite food while looking at the first bean bag. Repeat the exercise while they each look at the second and the third bean bag. Children naturally raise their voices when speaking to objects placed farther away. When finished, tell them they just played a part to the second, fourth and seventh row of a theater audience. Discuss the importance of projecting voices to be sure everyone in the theater will be able to hear them. Sentences Practice diction by having students play the funny sentence game. The first child stands and is told to repeat the sentence, "My puppy jumped into the hole and I had to pull him out!" Have the second child stand and repeat the sentence but tell him he must use a different voice, while remaining understandable. Each child in the class stands and repeats the sentence using a different voice, pitch and volume. This game illustrates the importance of diction as they work to be understood even though they are using different tones, voices and volumes. Changing One at a time, each student stands in front of the class with his back turned to the students. He is given a card with a famous quote written on it. Direct him to speak the quote on his card in a normal volume voice using the clearest diction possible. Seated students write down what they believe they heard and give their answers to the teacher. The speaking student gets one point for each student who correctly heard and wrote the quote down. All students get a chance at the front of the class. The student with the most points at the end of the game wins a prize. Vocal elements High and low pitch Tell a story with a lot of different voices. All the students stand on a line and listen. If you use a high pitched voice the students in the high line have to catch the low line. And vice versa. When a child is caught he has to change lines. Warming up 7 up In a circle, everyone counts to 7 while waving one arm up and down to the same rhythm as the counting. When the group reaches 7, do the same thing with the other arm, both legs, head and ankles (or whatever part of the body you want to warm up – make sure if you do the head, it is carefully). After the group has finished their sets of 7, do them all again, counting up to 6, then 5 and so on until the set is down to 1, 1, 1, 1, 1. Alien Tiger Cow In a circle, teach and practice 3 actions/sounds ALIEN: index fingers on head (like antenna’s) and say “bleep bleep” TIGER: right hand forward making a clawing action and “roar” COW: hands on stomach with 2 fingers pointing out (like an udder), leaning forward and saying “moo” On the teacher’s cue, each student decides to become 1 of the 3 (either an alien, tiger or cow). The group with the least number of students is out and must sit in the middle of the circle (e.g. 10 aliens, 7 tigers and 5 cows – the cows would be out). Variation: Also in a circle, the objective is for everyone to become the same thing at the same time. On the teacher’s cue, students become either an alien, tiger or cow. Keep practicing until everyone is in sync – this won’t happen straight away. Trust – Working together MINEFIELD (BLINDFOLDED LEAD ACTIVITY) A trust building activity that also helps students with listening to and giving ‘stage directions’ Teacher sets up a minefield by scattering objects over the floor (books, bags, pencils, scrunched up paper etc... nothing dangerous of course). Students may like to help setting up the obstacle course. You can call the objects “mines”. In pairs, students will direct their blindfolded partner around the minefield using “stage directions” (so voices only). They should try to get from one side of the room to another without touching any mines. If there are too many students to do this at the same time, split the class into groups and have the others form an audience. Ask students to listen for “good stage directions”. Alternative: The whole class directs one blindfolded student through the obstacle course, taking it in turns to say one command each. Teacher may need to prompt students with example commands: Take 4 small steps forward Take 1 large step to your right Extension: Students have to sit down if they step on something. Body Awareness Mirror Dance This game also needs students to find a single partner. Partners should face each other and establish a boundary line between them. That boundary serves as the surface plane of the mirror. At your signal, students should do their best to exactly match the movement of the other in the mirror. Have one student (student A) start leading and then, after a few minutes, switch leadership to student B. Switch back and forth a few times with diminishing periods and eventually let them share leadership. As with Fork and Knife, this game is best played without talking. Insider Tips: If you find students having trouble keeping up with their partners, strongly suggest that they slow down—the point is to move in synch with each other, as images in a mirror would. Encourage students to experiment. What happens if they vary their facial expressions as well as their gestures? What if they move away from the mirror? Or get down on the ground? Playing music in the background can help set the mood and get the kids more into a non-verbal space. Experiment with types of music: more meditative, soothing tones will slow the group down, more energetic and upbeat rhythms may call out bolder configurations. Space Walk This super-adaptable exercise gets kids moving and thinking with their bodies. It also makes a great warm-up for writing. Clear out a good-sized open space in which everyone can move around. Invite students to walk comfortably through the space paying attention to their own experience: they can notice their breathing, their feet hitting the floor, their pace and so on. Let them know you’ll give instructions as they keep moving in a random pattern through the available space.From there, suggest different modes of “walking.” Walk as if the floor is covered with jello, glue, peanut butter, or sand. Walk as if they were wading through ankledeep, knee-deep, or chest-deep water. Move as if they were on ice. Or try different types of “clothes.” Walk as if you had on boots or Mercury’s winged shoes or wheelies. Try different ages, from toddler to geezer, or different emotions, from eager or anxious to dreary or jealous. What happens if they try different ways of making contact with each other? Or if they use different statuses as they approach? What happens if they freeze and unfreeze? The possibilities are endless. Insider Tips: Suggest that students mix up how they’re moving around. If they’re tending toward the outside, head to the center. If they’re walking clockwise, try counter-clockwise. Folks should stay in motion: look for a space that needs filling and go there. Every now and then, go back to a neutral, “normal” walk—the contrast can prove insightful.