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parental awareness

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Chapter 4: Analysis and Discussion
From this chapter, analysis and discussion will be divided into two research objectives which
are a) identify the parental awareness regarding effect(s) of gadget usage among children and b)
to find a possible alternative for gadgets used.
a) identify the parental awareness regarding effect(s) of gadget usage among children
1.Duration of gadgets used per day
5
7
5
13
Less than 30 minutes
30 minutes - 1 hour
1.5 hours - 2 hours
More than 2 hours
Figure 1: Duration of gadgets used per day.
Based on Figure 1, the number of parents surveyed for the duration that they give
their child used gadgets per day. This figure show that almost half of the respondents which
is 13 out of 30 are gave their child used gadgets between 30 minutes to 1 hour. This is
followed by parent that give their child play gadgets less than 30 minutes which is 7
respondents. Then parent that give their child play gadgets more than 2 hours and 1.5 hours to
2 hours which is both has 5 respondents. This data shows that, major of the parent limiting
their children using with gadgets is between 1 hour to 30 minutes which is less than 1 hour.
According to the Karthiyayini Unplagan et al (2018) suggest that parent must play important
role by limiting usage of technology by their children by limit it less than an hour. This
method will make child use technology wisely. Furthermore, this method will make child
learn how to manage his learn about technology ang his social life. This data is important for
this research to know the awareness of the parents about efficient time using gadgets and just
not give their child gadgets all the time.
2.Ways of monitoring children
9
9
8
7
6
5
4
3
2
1
0
6
4
4
1
1
Close monitor
Time limiting
Monitoring history
Parental control
Blocking website
Parental education
Figure 2: Ways of monitoring children
From the figure 2, it shows the number of parents surveyed for the way how they
monitor their children in using gadgets wisely. This figure shows that the highest chosen
ways that pick from respondents is close monitor child using gadgets which is 9 out of 30
respondents. This is followed by limit time used gadgets, monitoring the history of child
browser and using the parental control which is 6 respondents,4 respondents and 4
respondents respectively. Then the least way chosen by the respondents is blocking that not
suitable for child websites and approach with education in using gadgets which is both only
has 1 respondent. From this, it shows that the highest ways to monitoring chosen by
parents in Bangi is by close monitor which is using gadgets together with the child and teach
them how to use safely. Ellen Wartella et al (2014) in their research prove that a lot of
parents is using gadgets with their child, but this way is less effective to six or older years old
children. This data crucial to know parent awareness and ways to monitor their child in
using gadgets.
3.Purpose of children using the gadgets
10
19
Both
1
Games
Videos
Figure 3: Purpose of children using the gadgets
According to the figure 3, it shows the purpose for the parent gave their child using gadgets.
From the chart it shows that the highest purpose is for children watching videos which is 19 out of
30 respondents. Then, for playing games is only 1 respondent and for both playing games and
watching videos are 10 respondents.
4.Channel used for videos and games
17
18
16
14
12
13
12
12
10
8
5
6
4
1
2
0
Videos
Entertainment
Games
Educational
Both
Figure 4: Channel used for videos and games
The finding of figure 4 shows the channel that been used by the kids when used
gadget for videos and games. For this bar graph, it shows that the highest frequency channel
used for watching videos is educational videos which is 13 out of 30 respondent and the
highest frequency channel used for playing games is they play educational games which is
17 out of 30 respondents.it show that most of the parents chose channel that their children
using gadgets for watching educational videos and play educational games. Although, the
gap between the educational and entertainment videos I sonly one person. Peter Nikken &
Marjon Schol (2015) show that 2 to 3 years old kid more spend their time to gadgets for
educational games and entertainment media. From this it shows that children like watch
entertainment videos and like to play educational games. To conclude this discussion, that
parent aware about the channel that children use when watching videos and playing games
and activity that their child when using gadgets.
5.Impact on social skills
7
7
6
5
4
3
3
2
2
1
1
1
0
Lack of interaction
Hard to talk
Contact number increased
Communication skills improved
Change of personality
Figure 5: Impact on social skills
Based on figure 5, the number of parents surveyed for the impact of using gadgets on
children social skills. This bar graph shows that 7 of the respondents agree that the impact of
using gadgets on children social skills is it will make they lack interaction to other people.
This is followed by it will make child hard to talk and it will change child personality which is
2 and 3 respondents respectively. Meanwhile, the least number of respondents is impact
gadgets used will be increased contact number of their child and it will improve child
communication skill which is both only 1 respondent.it show that the highest impact on
using gadgets on the social skills is will make child less interaction with others. Sundus M
(2018) found that, child which spend most of their time using gadgets will make they delays
in their talk and do not know how to interact with others. This is because when they just
using gadgets will make the child become passive because it not two ways interaction when
using gadgets. This data is important because it will know the level awareness of parents
about the impact of gadgets when it not been control.
6.Number of parents aware with kid’s
apps and downloaded it
19
5
25
6
No
Yes
No
Figure 6: Number of parents aware with kid’s apps and downloaded it
Based on figure 6, it shows the number of parents that aware or know about kid’s app and
they download it. From the chart, it shows that majority of the respondent knows about the kid’s
app which is 25 out of 30 respondents. From the respondent that know about the kid’s app 19 of
them download it and their children used it.
7.Parents’ reasons for giving the gadgets
14
13
12
10
8
7
6
2
4
2
1
0
Education and exploration
For distraction
Communication or contact
Entertainment
Figure 7: Parents’ reasons for giving the gadgets
The finding of figure 7 is reasons that parents gave their children using gadgets. From
the graph, it shows that the highest reason why respondent gave their child using gadgets is
for education and exploration about technology which is 13 out of 30 respondent and
followed by reason for their children for distraction from not disturbed them which is 7 out
of 30 respondents. However, least number of respondents that the reason is for
entertainment for their children which is only 1 respondent and followed by reason that for
their children communication or for their contact other which is 2 respondents. From this
data it shows that the most reason for the parent gave their children gadgets is for
education and exploration about the technology. Sundus M (2018) in his article he suggests
that when child using gadgets, they can access education web such as Wikipedia to know
the information about something. Therefore, the child will make knowledgeable and smart.
This research is important to know awareness parent to give their child gadgets and not to
just give them.
b) to find a possible alternative for gadgets used.
8.Number of children still playing
with traditional toys and should they
be given traditional toys only
14
4
26
12
No
Yes
No
Figure 8: Number of children still playing with traditional toys and should they be given
traditional toys only
Based on figure 8, it shows the number of children still playing with traditional toys
and should they be given traditional toys only. From the chart, it shows that majority of the
respondent their children still playing with traditional toys which is 26 out of 30
respondents. From the respondent that their children still playing with traditional toys 14 of
them agree that their child should be given traditional toys only. This data shows that, the
highest frequency of parents suggest that their child play traditional toys and just only toys
with no gadgets. Ellen Wartella et al (2014) In their research found that for the children to
keep occupied parent more like using toys than gadgets. Moreover, it also found that 37%
of the respondent will gave their child gadget and others only gave toys. The toys like Lego
or jigsaw puzzle will make the children more creative and innovative. From this data it very
important for this research to know what parent use as the alternative for the gadgets to
develop their children.
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