VoIP Aggregation in Wireless Backhaul Networks

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VoIP Aggregation in Wireless Backhaul Networks
Yongzhen Zhuang†, Kun Tan‡, Vincent Shen†, Yunhao Liu†
†Computer Science Department HKUST
{cszyz, shen, liu}@cs.ust.hk
‡Microsoft Research Asia
kuntan@microsoft.com
Abstract—The newly emerging wireless backhaul network has
fundamental difficulties in supporting Voice over IP (VoIP) applications due to the MAC overheads introduced by huge
amounts of small packets. Packet aggregation is a promising approach to mitigate these overheads. However, previous approaches to such problems are often stringent, not adaptive to the
change of channel conditions. They are operated by each TAP
(Transit Access Point) separately without any coordination in the
use of shared channels. As a result, they fail to ensure the VoIP
quality in terms of delay and loss. The major contribution of this
paper is the proposal of a coordinated aggregation algorithm,
which is adaptive and distributed. By coordinating with
neighboring TAPs, the proposed algorithm is able to assign an
appropriate aggregation rate to each TAP, aiming at better
channel utilization and lower packet loss and delay. We evaluate
this design by comprehensive analysis and simulations. The simulation results show that our algorithm significantly improves the
VoIP capacity in wireless backhaul networks and outperforms
existing aggregation algorithms.
usually generate voice data of many small packets. Consequently, the capacity of VoIP in such networks is surprisingly
low [15-17]. Moreover, the multihop relays in the wireless
backhaul networks further exaggerate the wireless overheads
and incline to create congestion regions near the Internet Transit Access Point (ITAP).
Keywords-Voice over IP (VoIP); Wireless backhaul networks;
Packet aggregation
I.
INTRODUCTION
With the proliferation of wireless technology and devices,
“hot spot” services are becoming more attractive for providing
users with seamless Internet access in public places. A backhaul network is required to inter-connect a number of geographically dispersed “hot spot” access points (AP) and further
connect them to the Internet. Clearly, a traditional wired backhaul network is too expensive for rural areas. Therefore, a
wireless backhaul network, which inter-connects APs using
multi-hop wireless links based on the IEEE 802.11 technique
[1, 2], is increasingly gaining more attention due to its easy and
cheap deployment [3-6]. It is a natural expectation that the
wireless backhauls should provide similar or better performance for most existing Internet applications, including real-time
applications like VoIP, which has been identified as one of the
most important real-time applications with potential commercial interest [7-11]. However, supporting VoIP applications
over wireless backhaul networks poses a number of new challenges that have not existed in the previous Internet VoIP research [12-14].
One major challenge lies in that the IEEE 802.11 DCF (Distributed Coordination Function) is based on CSMA/CA (Carrier Sense Multiple Access with Collision Avoidance) MAC
protocol, which imposes great overheads to transmit small
packets. Due to the real-time characteristics, VoIP applications
This work is supported in part by Hong Kong RGC DAG 05/06 EG.44
and by China NSF under grants No. 60573140.
Previous work [15] proposes to adjust voice encoder parameters to mitigate overheads by encoding large voice packets. This,
however, increases the packetization delay. Since VoIP applications have a strict delay constraint, larger packetization delay
often means less transmission budget for packet delivery, making it more difficult for underlying layers to fulfill the QoS requirements, especially for the multi-hop wireless backhaul networks. Worse, when the packet size is enlarged, the VoIP application quality tends to be sensitive to packet loss, which is very
difficult to conceal in stringent encoding approaches [12, 18].
In this paper, we propose an alternative way that uses packet
aggregation to improve capacity to support VoIP in multihop
wireless backhaul networks. Packet aggregation multiplexes
voice packets from different connections into one large packet.
In this way, the wireless channel utilization is improved without
increasing the packetization delay of each individual flow.
When an aggregated packet is lost, the loss is distributed among
different flows and therefore can be easily concealed. Unlike
previous packet aggregation methods, our approach adapts to
each link along the end-to-end path, so that it may lead to a
more efficient use of wireless channels.
The key challenge to design a packet aggregation algorithm
is the aggregation rate for each TAP in a multihop wireless
network. The aggregation rate determines the average time that
a packet stays in a TAP’s queue before it is sent out. Indeed, the
optimal aggregation rate of one TAP cannot be determined by
local knowledge only, because in a multihop wireless network,
the wireless channel is a spatially shared resource. Wireless
nodes within the interference range may compete for the same
wireless channel, and at most one transmission is allowed at
each time slot.
The major contribution of this work is the proposal of a coordinated packet aggregation algorithm. We develop a fluid
model of packet aggregation for VoIP applications, and then
provide a distributed solution to explicitly set the aggregation
rate by coordinating with neighboring TAPs that compete for
the same channel resource. We implemented our algorithm in
the NS2 simulator and conducted extensive simulations. Results
show the effectiveness of our algorithm. To the best of our
knowledge, it is the first work that addresses the optimization
of packet aggregation problem.
The rest of the paper is organized as follows. In Section II,
we introduce the background. We detail our coordinated packet
aggregation algorithm in Section III. We evaluate our proposal
using excessive simulations and present the results in Section
IV. The related work is discussed in Section V and Section VI
concludes this work.
II. BACKGROUND AND MOTIVATION
An example of a wireless backhaul network is shown in
Figure 1. Each node in a wireless backhaul network is called
Transit Access Point (TAP). A TAP receives traffic from mobile users, and relays this traffic to the Internet through multihop wireless links. A special TAP which accesses the wired
Internet is called Internet Transit Access Point, or ITAP.
TAP0
TAP1
TAP3
TAP4
TAP5
TAP6
TAP8
TAP7
ITAP
Internet
Figure 1. Wireless Backhaul forms a tree topology.
TAP communicates with adjacent TAPs using IEEE 802.11
technology in which CSMA/CA mechanism is adopted. In
CAMA/CA collisions, back-off behavior, ACK frames, as well
as the physical layer preamble constitute the significant overheads for small packets, which may contain only a few bytes of
application data. The overheads are heavier if the RTS/CST
(Request-To-Send/Clear-To-Send) handshake is adopted.
Such overheads greatly limit the number of VoIP flows supported in such wireless backhaul networks. Let us see the example shown in Figure 1, in which TAP 0 is launching an increasing amount of flows. Here IEEE 802.11b is used, which
has 11Mbps data rate. We add VoIP flows from TAP 0 to
ITAP (assuming every VoIP flow is going to the Internet).
Each VoIP uses a GSM encoder which gives out 13.2kbps
constant bit-rate (CBR) data flow.
45%
40%
35%
0.01
loss rate
delay(s)
0
0.25
0.2
0.15
0.1
0
5
delay
flows
queuing delay
10
15
tansmission delay
Figure 2 end-to-end delay
III. COORDINATED AGGREGATION ALGORITHM
We assume that a TAP maintains several queues, each for
one out-link. When a VoIP packet arrives at the TAP, a timestamp is assigned to it, and the packet is put into a corresponding queue based on its next-hop address. When a TAP is idle, it
checks each link queue in a round-robin manner. If one link
queue satisfies one of the two conditions, the queue is chosen to
be aggregated: a) if the queue size is larger than Kl; or b) if the
timestamp of the head-of-line packet indicates that it is Tl millisecond old. The aggregation is done by packing as many
42.65%
42.75%
38.74%
38.87%
34.28% 34.41%
28.18% 28.30%
30%
25%
20%
15%
20.32%
20.46%
6.27%
10%
5%
0%
0.05
0
The fundamental difficulty is the heavy overhead encountered when transmitting large numbers of small packets. This
overhead makes the transmission of a single package much
slower, and hence it affects the queuing delay and loss. Adjusting the queuing buffer size is also not a solution of this problem,
because longer buffer size is preferred for less packet loss,
while shorter buffer size is required for keeping lower packet
delay. We will see the tradeoff more in the simulation section.
The basic and most effective solution of the problem is to get
rid of the huge packet overhead, and this can be done by aggregating several small packets into a large packet. However, the
aggregation is not that trivial. As the VoIP application is very
sensitive to packet delay and loss, a good aggregation strategy
should be delicate enough to ensure lower packet delay and loss
in most situations. That means the aggregation algorithm should
adapt to the dynamic situation. That motivates us to develop an
adaptive and distributed packet aggregation algorithm, by which
the overheads can be greatly mitigated and the packet delay and
loss can be reduced.
goodput(kbps)
TAP2
Fig. 2 and Fig. 3 plots the delay and loss rates of VoIP flows.
After 9 flows join, the loss and delay start to increase sharply
due to the network congestion. Packets are lost due to a) buffer
overflow and b) the collision on the wireless channel. The example also reveals the fact that goodput is influenced more by
packet overheads than by bandwidth. In Fig. 4, the goodput is
limited to about 226.8 Kbps, although the bandwidth is as high
as 11Mbps and the ideal goodput is expected to keep rising.
This means that raising the bandwidth to 54M or even higher is
not a solution for this problem. The above results are consistent
with that in [15].
6.33%
0
5
10
flows
queuing loss
15
loss
Figure 3. end-to-end loss
20
450
400
350
300
250
200
150
100
50
0
226.8
0
5
goodbput
flows
10
15
idea goodput
Figure 4. goodput
Fig. 2, Fig. 3, and Fig. 4. VoIP capacity of wireless backhaul networks is limited. Delay and loss increase sharply after 9 VoIP flows join over a 5-hop Chain. Goodput
is limited at about 226.8Kbps though the bandwidth is as high as 11Mbps.
VoIP packets as possible into a large packet until the queue is
empty or the aggregated packet is larger than MTU (Maximal
Transmission Unit). If no queue satisfies that, the TAP stays in
an idle state. Note that although this TAP remains idle, it does
not mean that the wireless channel is going to be idle. This is
because the wireless channel is shared among all TAPs nearby
and therefore other TAPs may access the channel when the
TAP is idle. Also note here, although two parameters are used
to control the aggregation, the relation between these two parameters is K l = ϕ l ⋅ Tl , given the average input rate of link l as
ϕl . Therefore, the fundamental question is how to choose Tl
for each wireless link. We define λl ≡ 1 / Tl as the packet aggregation rate of wireless link l. After the above introduction,
in the next subsection we formulate the problem of choosing
the packet aggregation rate as an optimization problem, which
minimizes the overall packet delay in the wireless backhaul
network. Then, we propose a distributed solution to that problem.
A.
System Model
In this paper, the wireless backhaul network is modeled as a
DAG (direct acyclic graph) including TAPs and uplinks. For
easy demonstration we neglect the downlink since uplink and
downlink are symmetric. In the remainder of this paper, without special indication all the expression of “link” refers to “uplink”. A clique contains the links that share the same wireless
channel. All links in a clique mutually interfere with each other.
They cannot transmit simultaneously. Therefore, a link can
transmit if and only if none of the other links that share at least
one clique is transmitting. We assume the same transmission
range and interference range, then in Fig. 1, out-links of TAP 3,
4, and 5 can form a clique, but it is not a maximal one. Only
those maximal cliques need to be considered. The solid ellipse
in Fig. 1 shows an example of a maximal clique that contains
out-links of TAP 3, 4, 5, 6 and 7. Thereby TAP 3, 4, 5, 6 and 7
cannot transmit on their out links, simultaneously. However,
TAP 7 and TAP 2 can transmit at the same time as no clique
can contain both TAP 7 and TAP 2’s out-links. Note that since
the network topology is static, the clique information can be
determined when the network is set up.
Let L denote the set of uplinks, L = {l1, l2, …lN}, and Q denote the set of maximal cliques, Q = {Q1, Q2, …, QM}. Let
li ∈ Q j denote uplink li in clique Qj. The union of all Qj is the
complete set R, R = {UQ j , ∀Q j ∈ Q} . Define a |Q|X|L| matrix A,
where Aj,i = 1 if l i ∈ Q j ; and A j,i = 0 otherwise.
B. Packet Aggregation Rate Formulation
The packet aggregation rate of a link is the packet sending
rate (pps) that link should adopt. The packet aggregation rate
of the uplink li is denoted as λli . We formulate this aggrega-
tion rate as an optimization problem, where the constraints and
the objective function are as follows:
Flow Conservation Property
This property describes the fact that the incoming data rate
(bps) of a link li equals the outgoing data rate. Each link has a
corresponding next-hop queue at its front end TAP. The outgoing rate of li is the output rate of the next-hop queue, which is
also the packet sending rate (or aggregation rate) λli . The incoming data rate of the li is the incoming rate of the next-hop
queue, summing from its incoming links and local VoIP flows.
Applying the flow conservation property, we obtain the following equation:
~
~
λ li S li = ∑ λ l k , l i S l k , l i + ω li λ 0 S 0 ,
(1)
lk
where λli and S li represent the packet sending rate and the
~
~
packet size of link li. λlk ,li and S l ,l is the incoming rate and incoming packet size from lk to li. We let ω li denote the number
k
i
of local VoIP flows traversing through link li, and let λ0 and S0
denote the predefined packet sending rate and packet size of
VoIP applications. The summation on the right adds up the
incoming data rate, either from each incoming link or from the
local traffic. Therefore (1) can be written as:
λli S li = ω~li λ0 S 0 ,
(2)
where ω~li can be interpreted as the total number of all VoIP
flows that pass through link li
~
ω~li =
~
∑ λ l k , l i S l k ,l i
lk
λ0 S 0
+ ω li .
(3)
Capacity Constraint
The capacity constraint ensures that the utilized capacity is
no more than the overall capacity that a channel can offer. Let
ρC be the portion of capacity reserved for VoIP traffic. The
capacity constraint of each clique Qk is given by
∑ 2λli ( S li + O) ≤ ρC ,
(4)
li ∈Qk
where O is a constant, which counts for the overheads of transmitting a packet. This inequation points that data rate including
overheads in a clique should not be more than the available
channel capacity. Simplifying (4) with (2), we have
∑ λ li ≤ C Qk ,
(5)
li ∈Qk
where C Q is a constant, thus
k
CQk =
1
ρC − ∑ ω~li λ0 S 0
2
li ∈Qk
.
(6)
O
MTU Constraint
The aggregated packet size S li should not exceed MTU. The
MTU constraint is further simplified using (2) as follows:
λli ≥ σ li ,
where
σl
i
(7)
is a constant,
σ li =
ω~li λ0 s0
MTU
.
li ∈ L
1
λ li
+
S li
C
(9)
)
The system delay includes two parts: the delay introduced by
aggregation queuing and the delay of the packet transmission.
They correspond to the two terms inside the summation of (9).
Simplifying (9) using (2) again, we have
min
where
ξl
i
∑
ξ li
l i ∈L λ l i
λ&li = κ (ξ li − λli 2 ∑
Q j :li ∈Q j
The objective is to minimize the delay in the system.
∑(
(16)
Note that (P) has been decoupled in (14). We therefore define an adjustment strategy as
(8)
Objective Function
min
T
β ≥ 0 , λ ≥ σ and β (σ − λ ) = 0
,
crease proportional to the price, and a quadratic increase proportional to the reward, and κ is the speed of the adjustment.
This adjustment strategy coincides with a strictly increasing
system and is going to be stable at some point. We construct the
Lyapunov function for the system (17) as follows:
V =−∑
ξ li
λ
λ
− ∑ ∫0∑l k ∈Q j l k p j ( y )dy + ∫0 li p( y )dy .
li ∈L λ li
(18)
Q j ∈Q
The maximum of V is achieved at λ* when
ω~ l i λ 0 s 0
.
ξl
∂V
= i − ∑ p j ( ∑ λ l k ) + p (λ l i ) = 0 .
∂λli λ l 2 Q j :li ∈Q j
l k ∈Q j
i
(11)
C
(19)
The time derivative of V is
Optimization Problem
V& =
The optimization problem (P) is written as follows:
min
∑
ξ li
l i ∈L λ l i
,
λ ≥σ
Vector λ (λ1 , λ 2 ,..., λ N ) is the aggregation rate of N links.
Vector C Q is (C Q1 , C Q2 ,..., C QM ) for M cliques calculated by
∑
∂V
⋅ λ&li
li ∈L ∂λ li
=κ
(12)
Aλ ≤ C Q
∑
. (20)
1
li ∈L λ l
2
(ξ li − λ li
i
C.
i
k
decentralized algorithm to approximate (P).
We can use the Lagrange relaxation to solve the problem define in (12). We define the Lagrangian as
ξ li
li ∈L λli
− α T ( Aλ − C Q ) − β T (σ − λ ) ,
(13)
where vector α and β are Lagrange multipliers. Then the local
optimum is given by the Kuhn-Tucker conditions.
ξl
∂L
= i2 − ∑ α j + β i = 0
∂λli λ li
Q j :li∈Q j
(14)
α ≥ 0 , Aλ ≤ CQ and α T ( Aλ − CQ ) = 0
(15)
pj(
∑ λ lk ) + λ li p (λ li ))
2
lk ∈Q j
∑ λl k − CQ j
mula 8.
i
∑
Q j :li ∈Q j
2
We further define the price function and award function as
pj(
Decentralized Solution
The optimization problem (P) in (12) is mathematically tractable, but it requires the global information of ξ li , σ l , ω~l and
CQ for all li ∈ L and Qk ∈ Q . In this section, we explore a
2
where V& is positive. Equation (20) shows that in the system
(17), V is strictly increasing, and therefore it is stable at point λ*
that maximizes V.
Formula 4; vector σ is (σ l1 , σ l2 ,..., σ l N ) for N cliques by For-
L=- ∑
(17)
l k ∈Q j
where pj is interpreted as the price to charge by clique Qj per
square-unit of aggregation rate; p is a reward to praise per
square-unit of aggregation rate. The adjustment comprises a
steady increase at a rate proportional to ξ li , a quadratic de-
(10)
is a constant
ξ li = 1 +
s.t.
p j ( ∑ λlk ) +λli 2 p(λli )) ,
and
∑ λ lk ) = (
l k ∈Q j
l k ∈Q j
p (λ l i ) = (
∑ λl k
)+
(21)
lk ∈Q j
σ − λl i
σ
)+ .
(22)
D.
System Implementation
We show a decentralized approach that approximates the
original optimization problem (P). This approach employs the
strategy defined in (17) to adaptively adjust the aggregation rate
in every u millisecond. The implementation details of this decentralized approach are as follows.
(a) Each TAP monitors the transmission rate of its neighbors,
and exchanges this information, i.e. λl and Sl, with its two
hop neighbors. Note that no additional control packet may
be created. This information exchange can be attached in
the VoIP packets.
(b) Each TAP updates λl for each of its out-link. The update is
based on the clique information of the out-link and the latest λl and Sl.
TABLE 1: PARAMETERS USED IN THIS SIMULATION.(802.11G MIXED MODE)
MAC_HDR
34bytes
ACK
14bytes
DIFS
50μsec
PHY Preamble
20+6μsec
SIFS
10μsec
Data Rate
54 Mbps
slot timeσ
20μsec
Basic Rate
6 Mbps
E[CW]
15/2
Other HDR
40bytes
1 MAC header is sent in Data Rate; 2 ACK is sent in Basic Rate.
(c) After the periodical update in (b), each TAP informs other
TAPs at the back end of each out-link its current aggregation rate λl , such that the aggregation rate can be applied
to the corresponding downlink.
(d) As a result each TAP maintains several next-hop queues
for its uplinks and downlinks. Each queue is associated
with an aggregation rate λl. These queues conduct aggregation according to the two parameters Kl and Tl derived
from λl, as is described at the beginning of this section.
IV. SIMULATION RESULTS
We use NS2 to conduct a series of tests, comparing coordinated aggregation and previous aggregation approaches. Jain et
al proposed an aggregation approach that aggregates all the
packets in the next-hop queue once a packet transmission is
triggered. We call this approach simple aggregation as it is
straightforward and does not actively adjust the aggregation
rate collaboratively with neighboring nodes. Such simple aggregation is sensitive to queuing buffer size, which is the number of packets that can be queued in each TAP. In our simulations, we make two implementations of simple aggregation:
one with longer buffer size (len = 1000), and the other with
shorter buffer size (len =50). The wireless parameters used in
the simulation are listed are listed in table 1.
We conduct case studies on different topologies: (a) A
multi-hop train, in which increasing amount of VoIP flows are
sending from TAP 0 to ITAP in Fig. 1. (b) A multi-hop tree, in
which VoIP flows are sending from TAP 1-8 to ITAP in Fig. 1.
(c) A Grid topology, where the ITAP is placed at the top right
corner. The size of the topology increases from 4 TAPs to 81
TAPs, in the meanwhile the longest hop count increases from 1
to 7. In the simulation each VoIP flow stands for a VoIP session using a GSM encoder that has 13.2kbps constant output
data rate.
In our simulations, we mainly focus on two performance
metrics: end-to-end delay and the end-to-end packet loss rate.
For the simple aggregation algorithms, there is always a tradeoff between delay and loss rate. Fig. 5 and Fig. 7 plot the average end-to-end delay of multihop chain and tree cases of two
simple aggregation algorithms and coordinated aggregation
algorithm. Coordinated aggregation has the lowest delay of the
three. It is clear that with short buffer size, simple aggregation
can preserve relatively low delay in spite of increasing traffic
load. This is because the small buffer size prevents the accumulation of queuing delay. However, the delay of simple aggregation with longer queue is pretty high. A very long queue is easily built up as simple aggregation can not coordinate the trans-
mission properly. According to the MTU constraint, at most 33
packets can be aggregated in each round of aggregation. This
means that to empty a long buffer about 30 rounds of aggregation are needed, leading to higher delay. Although short buffer
outperforms longer buffer in delay, it suffers high loss rate. Fig.
6 and Fig. 8 plot the loss rate. We examine the turning point at
which the packet loss increases abruptly. In both figures, the
turning point of coordinated aggregation is at the right most. In
Fig. 6 (Fig. 8), the short buffer simple aggregation turns at 10 (5)
flows, the longer buffersimple aggregation turns at 24 (19)
flows, while coordinated algorithm turns at 28 (23) flows. They
show that coordinated aggregation can support many more
VoIP flows.
In general, if we use a short buffer size in simple aggregation
algorithms, almost all of the queuing delays are reduced, but a
great deal of queuing losses still remains. If a longer buffer size
is used, the queuing losses are reduced to an acceptable level,
but the queuing delays rise sharply. On the other hand, our coordinated aggregation algorithm can provide both lower delays
and lower losses through an adaptive packet aggregation rate
adjustment.
We then examine the scalability of proposed coordinated aggregation by increasing topology sizes. The number of TAPs in
this simulation set is increased from 3 to 81, where each TAP
has 2-4 neighbors and each participating TAP is sending out 5
VoIP flows. With the increasing number of TAPs, the maximum hop count is also increased from 1 to 7. An 81-TAP wireless backhaul network is able to cover most of the campus or
residential area. The results are shown in Fig. 9 and Fig. 10. In
Fig. 9, the delay of coordinated aggregation is always less than
10ms, which is the lowest of the three. In Fig. 10, we see the
packet loss rate of coordinated aggregation much lower than the
other two. Even in a bigger topology (more than 80 TAPs in the
network), the loss rate is still less than 30%. This loss is distributed among different flows, so its affection on each flow is diminished. When the system has more than 30 TAPS, both the
delay and the loss rates increase sharply, as shown in Fig. 9 and
Fig. 10. However, compared with the other two algorithms,
coordinated aggregation still has about 89% improvement in
delays and 62% improvement in loss rates.
V.
RELATED WORK
The problem of 802.11 protocols in dealing with small
packet transmission has long been recognized. Hole and Tobagi
found that each AP can only support a few VoIP flows due to
the large overheads of 802.11 MAC in processing small packets
[15]. Many WLAN approaches have been proposed to get rid
of these overheads. Lin et al removed the expensive MAC-layer
ACK and used redundancy to guarantee successful transmission
[19]. Other research resorted to packet aggregation to alleviate
the situation: for examples, Tourrilhes [16] and later Ransbottom [20] proposed packet aggregation in the WLAN, where
each wireless station aggregates its own packets before sending
to the AP.
0.07
0.07
0.06
0.06
0.05
0.05
0.04
0.03
1.2
1
0.8
0.04
delay(s)
delay(s)
delay(s)
0.08
0.03
0.02
0.02
0.4
0.01
0.01
0.6
0.2
0
0
0
20
simple agg(1000)
40
flows
60
simple agg(50)
0
80
5
10
simple agg(1000)
coordinated agg
15
flows
simple agg(50)
20
25
0
30
0
1
2
coordinated agg
simple agg(50)
Figure 5. end-to-end delay of multihop chain
Figure 7. end-to-end delay of multihop tree
80%
60%
70%
50%
50%
40%
30%
6
7
coordinated agg
90%
80%
70%
40%
30%
20%
20%
60%
50%
40%
30%
20%
10%
10%
simple agg(1000)
5
Figure 9. delay of increasing topology
loss rate
loss rate
loss rate
60%
3
4
TAPs(hops)
10%
0%
0%
0
20
simple agg(1000)
40
60
80
flows
simple agg(50)
coordinated agg
Figure 6. end-to-end loss of multihop chain
0%
0
5
10
simple agg(1000)
15
20
25
30
flows
simple agg(50)
coordinated agg
Figure 8. end-to-end delay of multihop tree
Karl et al and Jain et al proposed a fix aggregation algorithm
that can be adopted in multihop wireless links. In their methods,
packets are collected in separate next-hop queues. They are
aggregated whenever enough packets have been collected or
they have been delayed for some fixed duration [21]. However
this algorithm is not practical, as it asks the users to predefine
some fixed aggregation parameters. It cannot cope with the
changing channel conditions or ensure the minimum packet
delay. Jain et al proposed another aggregation algorithm in
which all the packets waiting in the same next-hop queue are
aggregated just before the transmission [17]. In this method,
each TAP aggregates packets separately while they share the
same wireless channel. Without coordination, this sharing is
unable to lead to optimal channel utilization. That is why we
proposed a coordinated aggregation algorithm, which adapts to
dynamic channel condition and can be implemented in a distributed manner.
VI. CONCLUSIONS
In this paper, we study how to use packet aggregation for
VoIP applications in multi-hop wireless backhaul networks. We
propose a coordinated aggregation algorithm that is adaptive to
dynamic channel conditions in a distributed manner. We evaluate the proposed approach through comprehensive simulations.
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0
1
simple agg(50)
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simple agg(1000)
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coordinated agg
Figure 10. loss of increasing topology
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7
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