Strengthening Competitive Advantage with a Crumble, Roll, Tear & Toss (DMAIC) Deva Industries, Inc. An Organizational Development Company Serving the PEO community since 1993 www.devaindustries.com Training Management Copyright 2002 Deva Industries, Inc, All Rights Reserved 1 What are some of your challenges 3 Process Simulation: Crumble, Roll, Tear, Toss 4 Copyright 2002 Deva Industries, Inc, All Rights Reserved 2 Input 5 Crumble 6 Copyright 2002 Deva Industries, Inc, All Rights Reserved 3 Roll 7 Tear 8 Copyright 2002 Deva Industries, Inc, All Rights Reserved 4 Toss 9 Output 10 Copyright 2002 Deva Industries, Inc, All Rights Reserved 5 Crumble, Roll, Tear, Toss 11 How would you approach an improvement opportunity 12 Copyright 2002 Deva Industries, Inc, All Rights Reserved 6 Clearly define opportunity in quantitative terms • Reduce ball production time to 1 minute 13 How do you improve? Copyright 2002 Deva Industries, Inc, All Rights Reserved 7 SIPOC Supplier Inputs Paper Paper provider Tearer Tosser Outputs Paper ball paper Crumbler Roller Process Receive Customer Final Recipient Crumble Crumbler paper into ball Unroll & tear corners Toss ball into air Present ball Roller Roll Tearer Tosser 15 16 Copyright 2002 Deva Industries, Inc, All Rights Reserved 8 17 What does the customer value? 18 Copyright 2002 Deva Industries, Inc, All Rights Reserved 9 Bang Value Buck 19 Sale Service Billing Satisfied? Customer Entry Value Stream Delivery Support 20 Copyright 2002 Deva Industries, Inc, All Rights Reserved 10 Value drives Satisfaction Source: American Customer Satisfaction Index (ACSI)http://www.theacsi.org/about-acsi/thescience-of-customer-satisfaction 21 To improve, must look at the process Bang Value Buck 22 Copyright 2002 Deva Industries, Inc, All Rights Reserved 11 “If you can’t measure it, you can’t improve it.” – Peter Drucker 23 Measures Create Behaviors 24 Copyright 2002 Deva Industries, Inc, All Rights Reserved 12 What should we measure 25 Run Chart – Performance Over Time Your Intended Career Path Why You Drink Your Actual Career Path Birth Death 26 Copyright 2002 Deva Industries, Inc, All Rights Reserved 13 Ball Processing Time (Seconds) Time to process a ball 140 120 100 80 60 40 20 0 1 2 3 4 5 Days 27 Time to process a ball, by activity Ball Processing Time (Seconds) Crumble Roll Tear Toss Retrieve Drop 140 120 100 80 60 40 20 0 1 2 3 Days 4 5 28 Copyright 2002 Deva Industries, Inc, All Rights Reserved 14 How does our current performance stack up to customer expectation 29 Histogram – Frequency Distribution Use of fingers in traffic Thumb Index Middle Ring Pinky 30 Copyright 2002 Deva Industries, Inc, All Rights Reserved 15 How often each value occurs Current Performance 12 10 Quantity 8 6 4 2 0 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 Ball Processing Time (Seconds) 31 How often each value occurs versus what the customer wants Current Performance Customer Wants 12 10 Quantity 8 6 4 2 0 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 Ball Processing Time (Seconds) 32 Copyright 2002 Deva Industries, Inc, All Rights Reserved 16 Why are we slow? 33 Why are we slow – Root Cause? Measures Materials Process • • • • • Unclear what to do Too many steps Over-processing Linear flow Bottleneck Slow • Dropped ball • People located • People don’t have far away ability or skills • Things in the way • Interruptions • Slow workers Equipment People Environment 34 Copyright 2002 Deva Industries, Inc, All Rights Reserved 17 5 Whys • Bottleneck – Why? o Person tearing the paper is slow – Why? • Doesn’t have proper skills – Why? o Not trained – Why? • No time or resources to train o Too many, too fast o Linear flow o Etc. 35 7+ Areas of Waste (Muda) 1. Inventory (Bottleneck) 2. Motion (things in the way) 3. Transportation (Tossing ball far away) 4. Over processing (Un-roll/re-roll paper) 5. Defects & Errors (Retrieving dropped ball) 6. Waiting (waiting for bottleneck to clear) 7. Overproduction! Also 8. Unused human capacity 9. Unsafe conditions 36 Copyright 2002 Deva Industries, Inc, All Rights Reserved 18 Many reasons why the process is slow. How do you determine which to address? 37 Pareto Chart People who find you on Facebook 45 40 Number of People 35 30 25 20 15 10 5 0 High school people you hated College people you hated Work colleagues you hate Actual friends 38 Copyright 2002 Deva Industries, Inc, All Rights Reserved 19 Collect Data on Check Sheet Events Day Total Things that slow us down 1 2 3 4 5 Interruptions 2 1 0 0 1 4 Questions 4 2 1 0 0 7 Bottleneck 5 5 5 5 5 25 Interference 3 2 1 0 0 6 Drops 5 2 4 3 2 16 12 11 8 8 58 Total 19 39 Frequency 30 25 Count 20 15 10 5 0 Bottlenecks Drops Questions Interference Interruptions 40 Copyright 2002 Deva Industries, Inc, All Rights Reserved 20 Time and Variation Crumble Roll Tear Toss Retrieve Drop 140 120 Seconds 100 80 60 40 20 0 1 2 3 4 Balls Processed 5 41 How To Stop Dropping Ball? • People located far away o Stand closer together • Interference/Things in the way o Remove interference / rearrange • Not clear what to do o Define the process and responsibilities o Develop clear rules and procedures o Train, practice & communicate • People don’t have ability or skills o Provide tools to help o Use skilled people in those positions instead o Poka-Yoke • Too many too fast o Set realistic goals o Provide sufficient resources o Filter pre-qualify input 42 Copyright 2002 Deva Industries, Inc, All Rights Reserved 21 How To Get Rid of Bottleneck? • Person is slow o Provide time/resources for training (remember root cause: no skills, not trained, no time/resources) • Inventory build up Perform tear before crumbling and passing along Add additional resources to help with that step Pre-quality inputs so not wasting time on unqualified Flexible work teams, ability to move resources when/where needed, cross training o Use Kanban o o o o • Interference/Torn corners in the way o Provide trash bins 43 How do we choose which to implement 44 Copyright 2002 Deva Industries, Inc, All Rights Reserved 22 Prioritization Matrix –Drops Options Criteria &Weight Effective .6 Time .2 Cost .2 Total Stand closer together Remove interference Define process Develop clear rules Train & practice Use skilled people Provide tools Error Proof (Poka-Yoke) Set realistic goals 45 Prioritization Matrix –Drops Options Criteria &Weight Effective .6 Time .2 Cost .2 Total Stand closer together 9 Remove interference 6.6 Define process 6.6 Develop clear rules 6.6 Train & practice 5.8 3 Use skilled people 2.6 Provide tools 9 Error Proof (Poka-Yoke) 2.6 Set realistic goals = 9 Excellent = 3 Fair = 1 Poor 46 Copyright 2002 Deva Industries, Inc, All Rights Reserved 23 Prioritization Matrix- Bottleneck Options Criteria & Weight Effective .6 Time .2 Cost .2 Total Rearrange task order 9 Pull system (Kanban) 3 Add resources 5.8 Pre-qualify inputs 6.6 Flexible work teams 2.6 Provide Trash bins 5.4 More Training Time 2.2 = 9 Excellent = 3 Fair = 1 Poor 47 What if solution conflicts with strategy? 48 Copyright 2002 Deva Industries, Inc, All Rights Reserved 24 Repeat simulation with improvements • • • • Remove interference Stand closer together (Poka Yoke) Rearrange task order (reduces steps) Clearly define process 49 Tear, Roll, Toss 50 Copyright 2002 Deva Industries, Inc, All Rights Reserved 25 Tear, crumble & pass What does new process look like? 51 Streamlined Process 52 Copyright 2002 Deva Industries, Inc, All Rights Reserved 26 Control Chart Previous Time New Time 140 120 Seconds 100 80 60 40 UCL Average 20 LCL 0 1 2 3 4 5 Balls Processed 53 Control Chart 140 Previous Time New Time 120 Seconds 100 But customer wanted it here 80 60 40 20 0 1 2 3 4 5 Balls Processed 54 Copyright 2002 Deva Industries, Inc, All Rights Reserved 27 What does the customer value? 55 DMAIC • Define o SIPOC, Process Map, Value Stream, VOC • Measure o Run Chart, Histogram, Check Sheet • Analyze o Root Cause Analysis, 5 Whys, Pareto • Improve o Brainstorming, Prioritization Matrix, Kanban, Poka-Yoke • Control o Control Chart Tools noted here are neither all encompassing nor sequential. They &/or many other more sophisticated statistical tools can be used at any time to gain insight into a particular problem 56 Copyright 2002 Deva Industries, Inc, All Rights Reserved 28 Improvement Opportunities • Use business strategy and objectives, and Voice of Customer as guide • Focus on: o o o o Safety, Quality, Cost, Delivery/Time Critical few (Pareto principle) High leverage areas - what creates greatest value That which has greatest risk if there is a failure • Good targets for elimination: o o o o o The 7+ areas of waste (Muda) Non-value adding activities Variation Putting out fires Pet peeves you’ve learned to live with 57 Look at the process from a total systems perspective Training Management Copyright 2002 Deva Industries, Inc, All Rights Reserved 29 Understand what the customer values 59 “Nothing is less productive than to make more efficient what should not be done at all.” - Peter Drucker 60 Copyright 2002 Deva Industries, Inc, All Rights Reserved 30 Documenting processes is not about the document at the end, it’s about the conversation leading up to it, and the framework it provides for improvement. 61 Take a bad process and make it better 62 Copyright 2002 Deva Industries, Inc, All Rights Reserved 31 Resources • Six Sigma Marketing: From Cutting Costs to Growing Market Share, R. Eric Reidenbach • Applying the Science of Six Sigma to the art of Sales & Marketing, Michael J. Pestorius • Transactional Six Sigma for Green Belts, Samuel E. Windsor • Sales and Marketing the Six Sigma Way, Michael Webb and Tom Gorman • Lean Solutions: How Companies and Customers Can Create Value and Wealth Together, James P. Womack, Daniel T. Jones • The Loyalty Effect: The Hidden Force Behind Growth, Profits and Lasting Value, Frederick F. Reichheld • ASQ Quality Tools A to Z: http://asq.org/learn-aboutquality/quality-tools.html • PEO/HRO Process Framework, Virginia G. Frazier 63 Copyright 2002 Deva Industries, Inc, All Rights Reserved 32